Super Smash Bros. Melee
Super Smash Bros. 4
Super Smash Bros. Ultimate

Super Sheet

(Redirected from Shocking Sheet)
Super Sheet
Dr Mario Side B SSBU.gif
Dr. Mario's Super Sheet in Super Smash Bros. Ultimate.
User Dr. Mario
Universe Mario

Super Sheet (スーパーマント, Super Mantle) is Dr. Mario's side special move.

OverviewEdit

Super Sheet (スーパーシーツ, Super Sheet) is Dr. Mario's version of Cape. It deals more damage than Cape (up to 12% rather than 10%). Just like Mario's Cape, the sheet starts to reflect projectiles at frame 6. A disadvantage is that Super Sheet only stalls Dr. Mario once in Super Smash Bros. Melee, and not at all in Super Smash Bros. 4 and Super Smash Bros. Ultimate, making it less useful as a recovery option. The sheet has the same multiplier as the cape - 1.5× when a projectile is reflected.

Super Sheet, along with Cape, has the unique ability among reflecting moves to flip the opponent on the x-axis, no matter what direction the opponent was facing. This does not interrupt any animations, meaning the opponent has to wait before the animation completes to act again, putting Dr. Mario at a great positional advantage. Super Sheet can even flip shielding opponents. Also, the sheet will briefly reverse an opponent's momentum (not in Melee). Shortly after an opponent is flipped in the opposite direction, if they make a directional input such as a forward roll, they will instead roll backward. This seems to affect most (including buffered) inputs made while being caped. This also does not work in Melee.

In Super Smash Bros. 4, Dr. Mario can reflect projectiles behind him, as he must swing it from his back upon use, though this requires precise timing. The move has more vertical but less horizontal range than Mario's Cape. In SSB4, it also has a longer window of time to reflect projectiles than Mario's, making it easier to use as a reflector.

In Ultimate, it gains a different animation to reflect its greater vertical range compared to the Cape. Additionally, it now forces opponents with a mirrored stance to show their backsides once reversed. Reflected projectiles are now stronger than those reflected by Cape as well, as Super Sheet's multiplier is x1.6 instead of x1.5. However, the duration of the reflect hitbox now starts at frame 9 instead of 6, though it has a new function causing it to start two frames earlier (frame 7) if a projectile is very close to Dr. Mario at the time.

Instructional quotesEdit

  Move List   Reflects projectiles with a sheet. Has a shorter reach but a wider vertical range than Mario's.

CustomizationEdit

Special Move customization was added in Super Smash Bros. 4. These are the variations:

1. Super Sheet 2. Shocking Sheet 3. Breezy Sheet
"A sheet that reflects projectiles. Has a short reach but a wide vertical range." "Launch foes with an electrically charged sheet. Can't reflect projectiles, though." "Use your sheet to whip up a gale that damages foes while pushing them back."
  1. Super Sheet: Default.
  2. Shocking Sheet: The move has very slightly more startup, and moderately increased ending lag. The Sheet has an electrical effect that does 11.2% damage and decent knockback, KOing Mario at 99% at the ledge, but it destroys projectiles instead of reflecting them (though this could be considered more potent against controllable ones) and cannot turn the opponent's facing direction.
  3. Breezy Sheet: The Sheet is granted a small windbox which can push opponents, with the sweetspot and sourspot being indicated by two visual effects. It retains much of the functions of the regular Super Sheet, but the move has more startup and ending lag and does slightly less damage than the regular Super Sheet, only dealing 5% damage, although it has the same reflection multiplier. The move also stalls Mario in the air slightly more effectively (comparable to Brawl), and does not reduce his momentum as much.

OriginEdit

 
Artwork of Mario gliding using his Cape from Super Mario World.

Super Sheet does not have a direct reference in the Dr. Mario games; instead, it is a move based on Mario's Cape move.

In Super Mario World, the Cape is a power-up obtained from the Cape Feather, which transforms Mario into Cape Mario. While wearing a Cape, Mario can perform a spinning attack, using it to attack enemies and destroy most projectiles. Additionally, by holding the jump button while airborne, Mario can slow down his fall. The cape can also be used to fly great distances after a running start: in this state Mario can stay airborne indefinitely by diving and pulling up at regular intervals, which allows him to skip large portions of some levels. The Cape's floating capabilities in its source game could have inspired its ability to stall Mario in midair in Smash Bros.

GalleryEdit

Names in other languagesEdit

Language Name
  Japanese スーパーシーツ, Super Sheet
  English Super Sheet
  French Drap
  German Arzkittel
  Spanish Supersábana
  Italian Super lenzuolo
  Chinese (Simplified) 超级床单
  Chinese (Traditional) 超級床單
  Korean 슈퍼 시트, Super Sheet
  Dutch Superlaken
  Russian Суперпростыня

TriviaEdit

  • In SSB4, the Sheet momentarily gives the opponent super armor after it hits them. When hitting both a Bob-omb and an opponent at the same time, said opponent will take no knockback but full damage from the resulting explosion.
  • If timed correctly, the part of the animation where Dr. Mario is still putting away his super sheet can still reflect projectiles near the very end, but possesses no hitbox.
  • In SSB4 and Ultimate, when the Super Sheet hits an opponent, it makes the same sound from Super Mario World, only sped up.
  • While the Super Sheet can reflect Bayonetta, it does not reflect the position of her forward smash.
  • The trophy for the Super Sheet in Melee states that it is "longer and thinner than Mario's Cape." While the Super Sheet isn't visually different from the Cape beyond color, the hitbox confirms the trophy description.