Mii Brawler (SSBU)/Edge attack: Difference between revisions
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[[File:MiiBrawlerLedgeAttackSSBU.gif|thumb|450px|Hitbox visualization showing Mii Brawler's ledge attack. There are model scaling issues on Mii Brawler's hand.]] | [[File:MiiBrawlerLedgeAttackSSBU.gif|thumb|450px|Hitbox visualization showing Mii Brawler's ledge attack. There are model scaling issues on Mii Brawler's hand.]] | ||
==Overview== | ==Overview== | ||
Mii Brawler extends | Mii Brawler extends their hand in a karate-chop fashion, attacking opponents near the ledge. The move's stats are typical for a get up attack. | ||
==Hitboxes== | ==Hitboxes== | ||
Line 11: | Line 11: | ||
|sd=1.0 | |sd=1.0 | ||
|angle=45 | |angle=45 | ||
|af=3 | |||
|bk=90 | |bk=90 | ||
|ks=20 | |ks=20 | ||
Line 16: | Line 17: | ||
|r=5.0 | |r=5.0 | ||
|bn=top | |bn=top | ||
|ypos=5.0 | |ypos=5.0 | ||
|zpos=12.0 to 0.0 | |zpos=12.0 to 0.0 | ||
|type=Hand | |type=Hand | ||
|sfx=Kick | |sfx=Kick | ||
|slvl=M | |slvl=M | ||
Line 30: | Line 28: | ||
==Timing== | ==Timing== | ||
For each ledge grab without touching the ground or being hit, intangibility is reduced on subsequent ledge grabs, until it is lost entirely from the fourth grab onward. The hitbox visualization only shows intangibility for the first ledge grab. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Intangibility | !Intangibility (1st grab) | ||
|1-25 | |1-25 | ||
|- | |||
!Intangibility (2nd grab) | |||
|1-20 | |||
|- | |||
!Intangibility (3rd grab) | |||
|1-12 | |||
|- | |- | ||
!Hitbox | !Hitbox | ||
Line 46: | Line 50: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=22}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=30}} | !Hitbox {{FrameStrip|t=Lag|c=22}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=30}} | ||
|- | |||
!1st grab {{FrameStrip|t=Intangible|c=25}}{{FrameStrip|t=Vulnerable|c=30}} | |||
|- | |||
!2nd grab {{FrameStrip|t=Intangible|c=20}}{{FrameStrip|t=Vulnerable|c=35}} | |||
|- | |- | ||
{{FrameStrip|t=Intangible|c= | !3rd grab {{FrameStrip|t=Intangible|c=12}}{{FrameStrip|t=Vulnerable|c=43}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|vulnerable=y|intangible=y|hitbox | {{FrameIconLegend|lag=y|vulnerable=y|intangible=y|hitbox=y}} | ||
{{MvSubNavMiiBrawler|g=SSBU}} | {{MvSubNavMiiBrawler|g=SSBU}} | ||
[[Category:Mii Brawler (SSBU)]] | [[Category:Mii Brawler (SSBU)]] | ||
[[Category:Edge attacks (SSBU)]] | [[Category:Edge attacks (SSBU)]] |
Latest revision as of 19:55, July 28, 2022
Overview[edit]
Mii Brawler extends their hand in a karate-chop fashion, attacking opponents near the ledge. The move's stats are typical for a get up attack.
Hitboxes[edit]
Timing[edit]
For each ledge grab without touching the ground or being hit, intangibility is reduced on subsequent ledge grabs, until it is lost entirely from the fourth grab onward. The hitbox visualization only shows intangibility for the first ledge grab.
Intangibility (1st grab) | 1-25 |
---|---|
Intangibility (2nd grab) | 1-20 |
Intangibility (3rd grab) | 1-12 |
Hitbox | 23-25 |
Interruptible | 56 |
Animation length | 55 |
Hitbox | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1st grab | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
2nd grab | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
3rd grab |
Lag time |
Hitbox |
Vulnerable |
Intangible |
|