Super Smash Bros. Ultimate

List of spirits (Others): Difference between revisions

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(→‎Primary Spirits: added base details for Razewing Ratha, still need max level values as I don't have this spirit myself)
(→‎Series Order: Standard and more preferrable method of linking to minor universes. I would use redirects with the exact title (e.g. "uv|Dillon's Dead-Heat Breakers" instead of "uv|Dillon's Rolling Western|Dillon's Dead-Heat Breakers" instead of using triple parameters, but I tried proposing that idea a few years ago and it got no traction besides one admin opposing the idea, so this is the best it's gonna get.)
 
(309 intermediate revisions by 65 users not shown)
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{{ArticleIcons|ultimate=y}}
{{ArticleIcons|ultimate=y}}
The following is the list of the [[spirit]]s that are left unsorted by game series in ''[[Super Smash Bros. Ultimate]]''. There are a total of 130 different games or series represented in the list. For the spirits available since the game release, the series are ordered by the console they debuted on and the year their first game (or in the case of some third-party series, Nintendo-published installment) released. For example, all series that debuted on the Game Boy are listed before the ones that debuted on the SNES/Super Famicom, regardless of whether an SNES series predates a Game Boy one. <!--Please keep in mind: Spirits that show up on your Spirit Board may not necessarily be available to everyone yet if they were originally exclusive to Spirit Board events - they are likely showing up due to you having obtained the spirit during the event.-->
The following is the list of the [[spirit]]s that are left unsorted by game series in ''[[Super Smash Bros. Ultimate]]''. There are a total of 136 different games or series represented in the list. For the spirits available since the game release, the series are ordered by the console they debuted on and the year their first game (or in the case of some third-party series, Nintendo-published installment) released. For example, all series that debuted on the Game Boy are listed before the ones that debuted on the SNES/Super Famicom, regardless of whether an SNES series predates a Game Boy one.


==Primary Spirits==
==Primary Spirits==
Line 33: Line 33:
|2,437
|2,437
|No Effect
|No Effect
|''{{s|wikipedia|Devil World}}''
|''{{iw|wikipedia|Devil World}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 48: Line 48:
|4,079
|4,079
|Electric Weakness
|Electric Weakness
|''{{s|wikipedia|Balloon Fight}}''
|''{{iw|wikipedia|Vs. Balloon Fight}}''<br>(Artwork: ''Balloon Fight'')
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
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|1,499
|1,499
|Speed ↑
|Speed ↑
|''{{s|wikipedia|Mach Rider}}''
|''{{iw|wikipedia|Mach Rider}}''
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
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|3,427
|3,427
|Sword Attack ↑
|Sword Attack ↑
|''{{s|wikipedia|The Mysterious Murasame Castle}}''
|''{{iw|wikipedia|The Mysterious Murasame Castle}}''
|•Purchase at Anna's Emporium for 4000SP<br>•Battle via Spirit Board
|•Purchase at Anna's Emporium for 4000SP<br>•Battle via Spirit Board
|-
|-
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|3,006
|3,006
|Can Be Enhanced at Lv. 99
|Can Be Enhanced at Lv. 99
|''{{s|wikipedia|Shin Onigashima}}''
|''{{iw|wikipedia|Shin Onigashima}}''
|•Battle via World of Light (Sacred Land)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via World of Light (Sacred Land)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 108: Line 108:
|4,570
|4,570
|Stamina ↑
|Stamina ↑
|''{{s|wikipedia|Shin Onigashima}}''
|''{{iw|wikipedia|Shin Onigashima}}''
|•Enhance the Donbe & Hikari spirit
|•Enhance the Donbe & Hikari spirit
|-
|-
Line 123: Line 123:
|2,958
|2,958
|No Effect
|No Effect
|''{{s|wikipedia|Advance Wars}}''<br>(Artwork: ''Advance Wars 2: Black Hole Rising'')
|''{{iw|wikipedia|Advance Wars}}''<br>(Artwork: ''Advance Wars 2: Black Hole Rising'')
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
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|2,114
|2,114
|No Effect
|No Effect
|''{{s|wikipedia|Advance Wars}}''
|''{{iw|wikipedia|Advance Wars}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
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|2,837
|2,837
|No Effect
|No Effect
|''{{s|wikipedia|Advance Wars}}''<br>(Artwork: ''{{s|warswiki|Game Boy Wars Advance 1+2}}'')
|''{{iw|wikipedia|Advance Wars}}''<br>(Artwork: ''{{iw|warswiki|Game Boy Wars Advance 1+2}}'')
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
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|2,265
|2,265
|No Effect
|No Effect
|''{{s|wikipedia|Yūyūki}}''
|''{{iw|wikipedia|Yūyūki}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
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|4,764
|4,764
|Strong Throw
|Strong Throw
|''{{s|wikipedia|Joy Mech Fight}}''
|''{{iw|wikipedia|Joy Mech Fight}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 15,000G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 15,000G
|-
|-
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|3,685
|3,685
|Can Be Enhanced at Lv. 99
|Can Be Enhanced at Lv. 99
|''{{s|wikipedia|Kaeru no Tame ni Kane wa Naru}}''
|''{{iw|wikipedia|Kaeru no Tame ni Kane wa Naru}}''
|•[[Summon]] with cores from {{h2|List of spirits (Super Mario series)|Prince Peasley}}, {{h2|List of spirits (Donkey Kong series)|Winky}}, and {{h2|List of spirits (Donkey Kong series)|Rattly}}<br>•Battle via World of Light (The Dark Realm)<br>•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
|•[[Summon]] with cores from {{h2|List of spirits (Super Mario series)|Prince Peasley}}, {{h2|List of spirits (Donkey Kong series)|Winky}}, and {{h2|List of spirits (Donkey Kong series)|Rattly}}<br>•Battle via World of Light (The Dark Realm)<br>•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
|-
|-
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|5,836
|5,836
|Transformation Duration ↑
|Transformation Duration ↑
|''{{s|wikipedia|Kaeru no Tame ni Kane wa Naru}}''
|''{{iw|wikipedia|Kaeru no Tame ni Kane wa Naru}}''
|•Enhance the Frog & Snake spirit
|•Enhance the Frog & Snake spirit
|-
|-
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|3,661
|3,661
|No Effect
|No Effect
|''{{s|wikipedia|Kaeru no Tame ni Kane wa Naru}}''
|''{{iw|wikipedia|Kaeru no Tame ni Kane wa Naru}}''
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G
|-
|-
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|1,897
|1,897
|No Effect
|No Effect
|''{{s|wikipedia|Kousoku Card Battle: Card Hero}}''
|''{{iw|wikipedia|Kousoku Card Battle: Card Hero}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
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|3,432
|3,432
|No Effect
|No Effect
|''{{s|wikipedia|Battle Clash}}''
|''{{iw|wikipedia|Battle Clash}}''
|•Purchase at Sheldon's Place for 500SP<br>•Battle via Spirit Board
|•Purchase at Sheldon's Place for 500SP<br>•Battle via Spirit Board
|-
|-
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|2,761
|2,761
|No Effect
|No Effect
|''{{s|wikipedia|Marvelous: Mouhitotsu no Takarajima}}''
|''{{iw|wikipedia|Marvelous: Mouhitotsu no Takarajima}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
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|2,532
|2,532
|Fist Attack ↑
|Fist Attack ↑
|''{{s|wikipedia|Teleroboxer}}''
|''{{iw|wikipedia|Teleroboxer}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
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|2,284
|2,284
|Can Be Enhanced at Lv. 99
|Can Be Enhanced at Lv. 99
|''{{s|wikipedia|Custom Robo V2}}''<br>(Artwork: ''Custom Robo Arena'')
|''{{iw|wikipedia|Custom Robo V2}}''<br>(Artwork: ''Custom Robo Arena'')
|•Treasure Chest in World of Light (The Light Realm)<br>•Battle via Spirit Board (unlocked after obtaining spirit once)<br>•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
|•Treasure Chest in World of Light (The Light Realm)<br>•Battle via Spirit Board (unlocked after obtaining spirit once)<br>•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
|-
|-
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|3,512
|3,512
|Lightweight
|Lightweight
|''{{s|wikipedia|Custom Robo Arena}}''
|''{{iw|wikipedia|Custom Robo Arena}}''
|•Enhance the Ray Mk II spirit
|•Enhance the Ray Mk II spirit
|-
|-
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|4,037
|4,037
|No Effect
|No Effect
|''{{s|wikipedia|Sin and Punishment}}''
|''{{iw|wikipedia|Sin and Punishment}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G
|-
|-
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|3,125
|3,125
|Can Be Enhanced at Lv. 99
|Can Be Enhanced at Lv. 99
|''{{s|wikipedia|Golden Sun}}''
|''{{iw|wikipedia|Golden Sun}}''
|•[[Summon]] with cores from {{h2||Garet}}, {{h2||Mia}}, and {{h2||Ivan}}<br>•Battle via World of Light (The Final Battle - Light)<br>•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once)
|•[[Summon]] with cores from {{h2||Garet}}, {{h2||Mia}}, and {{h2||Ivan}}<br>•Battle via World of Light (The Final Battle - Light)<br>•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once)
|-
|-
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|4,154
|4,154
|Energy Shot Attack/Resistance ↑
|Energy Shot Attack/Resistance ↑
|''{{s|wikipedia|Golden Sun: Dark Dawn}}''
|''{{iw|wikipedia|Golden Sun: Dark Dawn}}''
|•Enhance the Isaac spirit
|•Enhance the Isaac spirit
|-
|-
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|2,020
|2,020
|Fire Attack ↑
|Fire Attack ↑
|''{{s|wikipedia|Golden Sun}}''
|''{{iw|wikipedia|Golden Sun}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
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|2,880
|2,880
|No Effect
|No Effect
|''{{s|wikipedia|Golden Sun}}''
|''{{iw|wikipedia|Golden Sun}}''
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
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|2,572
|2,572
|No Effect
|No Effect
|''{{s|wikipedia|Golden Sun: Dark Dawn}}''
|''{{iw|wikipedia|Golden Sun: Dark Dawn}}''
|•Battle via World of Light (Sacred Land)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via World of Light (Sacred Land)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
|1,176
|1,176
|{{SpiritTableName|Magical Vacation Protagonists}}
|{{SpiritTableName|Magical Vacation Protagonists|customname=[[kovopedia:Protagonist (Magical Vacation)|Magical Vacation Protagonists]]}}
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
|★★
|★★
Line 453: Line 453:
|3,535
|3,535
|No Effect
|No Effect
|''{{s|wikipedia|Magical Vacation}}''
|''{{iw|kovopedia|Magical Vacation}}''
|•Battle via World of Light (Sacred Land)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via World of Light (Sacred Land)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
|1,178
|1,178
|{{SpiritTableName|Mokka}}
|{{SpiritTableName|Mokka|iw=kovopedia}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
|★★
|★★
Line 468: Line 468:
|4,246
|4,246
|Weight ↑
|Weight ↑
|''{{s|wikipedia|Magical Vacation}}''<br>(Artwork: ''Magical Starsign'')
|''{{iw|kovopedia|Magical Vacation}}''<br>(Artwork: ''{{iw|kovopedia|Magical Starsign}}'')
|•Purchase at Sheldon's Place for 1000SP<br>•Battle via Spirit Board
|•Purchase at Sheldon's Place for 1000SP<br>•Battle via Spirit Board
|-
|-
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|1,989
|1,989
|No Effect
|No Effect
|''{{s|wikipedia|Tomato Adventure}}''
|''{{iw|wikipedia|Tomato Adventure}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
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|4,016
|4,016
|Weight ↓
|Weight ↓
|''{{s|wikipedia|Densetsu no Stafy|video game}}''<br>(Artwork: ''The Legendary Starfy'')
|''{{iw|wikipedia|Densetsu no Stafy|video game}}''<br>(Artwork: ''The Legendary Starfy'')
|•[[Summon]] with cores from {{h2||Moe}}, {{h2||Old Man Lobber}}, and {{h2||Mermaid}}
|•[[Summon]] with cores from {{h2||Moe}}, {{h2||Old Man Lobber}}, and {{h2||Mermaid}}
|-
|-
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|3,684
|3,684
|Weight ↓
|Weight ↓
|''{{s|wikipedia|Densetsu no Stafy 3}}''<br>(Artwork: ''The Legendary Starfy'')
|''{{iw|wikipedia|Densetsu no Stafy 3}}''<br>(Artwork: ''The Legendary Starfy'')
|•Battle via World of Light (The Final Battle - Light)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via World of Light (The Final Battle - Light)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
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|3,150
|3,150
|No Effect
|No Effect
|''{{s|wikipedia|Densetsu no Stafy|video game}}''<br>(Artwork: ''The Legendary Starfy'')
|''{{iw|wikipedia|Densetsu no Stafy|video game}}''<br>(Artwork: ''The Legendary Starfy'')
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
|1,192
|1,192
|{{SpiritTableName|Karate Joe}}
|{{SpiritTableName|Karate Joe|iw=rhwiki}}
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
|★★★
|★★★
Line 543: Line 543:
|4,582
|4,582
|Fist Attack ↑
|Fist Attack ↑
|''{{s|wikipedia|Rhythm Tengoku}}''<br>(Artwork: ''{{s|wikipedia|Rhythm Heaven Megamix}}'')
|''{{iw|rhwiki|Rhythm Tengoku}}''<br>(Artwork: ''{{iw|rhwiki|Rhythm Heaven Megamix}}'')
|•Battle via World of Light (The Dark Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G
|•Battle via World of Light (The Dark Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G
|-
|-
|1,193
|1,193
|{{SpiritTableName|The Wandering Samurai}}
|{{SpiritTableName|The Wandering Samurai|iw=rhwiki}}
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
|★★
|★★
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|2,203
|2,203
|Can Be Enhanced at Lv. 99
|Can Be Enhanced at Lv. 99
|''{{s|wikipedia|Rhythm Tengoku}}''<br>(Artwork: ''Rhythm Heaven Megamix'')
|''{{iw|rhwiki|Rhythm Tengoku}}''<br>(Artwork: ''Rhythm Heaven Megamix'')
|•[[Summon]] with cores from {{h2||Sakura Samurai}} and {{h2|List of spirits (Pac-Man series)|Ghosts}}
|•[[Summon]] with cores from {{h2||Sakura Samurai}} and {{h2|List of spirits (Pac-Man series)|Ghosts}}
|-
|-
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|3,179
|3,179
|Critical Hit ↑
|Critical Hit ↑
|''{{s|wikipedia|Rhythm Heaven Fever}}''
|''{{iw|rhwiki|Rhythm Heaven Fever}}''
|•Enhance the The Wandering Samurai spirit
|•Enhance the The Wandering Samurai spirit
|-
|-
|1,196
|1,196
|{{SpiritTableName|The Chorus Kids}}
|{{SpiritTableName|The Chorus Kids|iw=rhwiki}}
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
|★★★
|★★★
Line 588: Line 588:
|4,109
|4,109
|Jump ↓
|Jump ↓
|''{{s|wikipedia|Rhythm Heaven}}''<br>(Artwork: ''Rhythm Heaven Megamix'')
|''{{iw|rhwiki|Rhythm Heaven}}''<br>(Artwork: ''Rhythm Heaven Megamix'')
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G
|-
|-
|1,197
|1,197
|{{SpiritTableName|Munchy Monk}}
|{{SpiritTableName|Munchy Monk|customname={{iw|rhwiki|Munchy Monk|character}}}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
|★
|★
Line 603: Line 603:
|2,224
|2,224
|No Effect
|No Effect
|''{{s|wikipedia|Rhythm Heaven}}''<br>(Artwork: ''Rhythm Heaven Megamix'')
|''{{iw|rhwiki|Rhythm Heaven}}''<br>(Artwork: ''Rhythm Heaven Megamix'')
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
|1,198
|1,198
|{{SpiritTableName|Reporter & Wrestler}}
|{{SpiritTableName|Reporter & Wrestler|iw=rhwiki}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
|★★
|★★
Line 618: Line 618:
|2,888
|2,888
|No Effect
|No Effect
|''{{s|wikipedia|Rhythm Heaven Fever}}''
|''{{iw|rhwiki|Rhythm Heaven Fever}}''
|•Battle via World of Light (Mysterious Dimension)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via World of Light (Mysterious Dimension)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
|1,200
|1,200
|{{SpiritTableName|Sumo Brothers}}
|{{SpiritTableName|Sumo Brothers|customname={{iw|rhwiki|Sumo Brothers|characters}}}}
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
|★
|★
Line 633: Line 633:
|1,619
|1,619
|Weight ↑
|Weight ↑
|''{{s|wikipedia|Rhythm Heaven Megamix}}''
|''{{iw|rhwiki|Rhythm Heaven Megamix}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 648: Line 648:
|2,265
|2,265
|No Effect
|No Effect
|''{{s|wikipedia|Eternal Darkness}}''
|''{{iw|wikipedia|Eternal Darkness}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 663: Line 663:
|2,025
|2,025
|Strong Throw
|Strong Throw
|''{{s|wikipedia|Giftpia}}''
|''{{iw|wikipedia|Giftpia}}''
|•Complete Challenge (Adventure): ''Awaken a fighter''.<br>•Battle via Spirit Board (unlocked after obtaining spirit once)<br>•Purchase from the Vault Shop for 500G (unlocked after obtaining spirit once)
|•Complete Challenge (Adventure): ''Awaken a fighter''.<br>•Battle via Spirit Board (unlocked after obtaining spirit once)<br>•Purchase from the Vault Shop for 500G (unlocked after obtaining spirit once)
|-
|-
Line 678: Line 678:
|1,634
|1,634
|No Effect
|No Effect
|''{{s|wikipedia|Baten Kaitos Origins}}''
|''{{iw|wikipedia|Baten Kaitos Origins}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 693: Line 693:
|1,925
|1,925
|No Effect
|No Effect
|''{{s|wikipedia|Baten Kaitos Origins}}''
|''{{iw|wikipedia|Baten Kaitos Origins}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 708: Line 708:
|2,747
|2,747
|Can Be Enhanced at Lv. 99
|Can Be Enhanced at Lv. 99
|''{{s|wikipedia|Chibi-Robo!}}''<br>(Artwork: ''Chibi-Robo! Zip Lash'')
|''{{iw|crw|Chibi-Robo!}}''<br>(Artwork: ''{{iw|crw|Chibi-Robo! Zip Lash}}'')
|•Battle via World of Light (The Final Battle - Light)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G<br>•Scan the Chibi-Robo amiibo
|•Battle via World of Light (The Final Battle - Light)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G<br>•Scan the Chibi-Robo amiibo
|-
|-
Line 723: Line 723:
|4,424
|4,424
|Thrown Items ↑
|Thrown Items ↑
|''{{s|wikipedia|Chibi-Robo!}}''<br>(Artwork: ''Chibi-Robo! Zip Lash'')
|''Chibi-Robo!''<br>(Artwork: ''Chibi-Robo! Zip Lash'')
|•Enhance the Chibi-Robo spirit
|•Enhance the Chibi-Robo spirit
|-
|-
|1,209
|1,209
|{{SpiritTableName|Drake Redcrest}}
|{{SpiritTableName|Drake Redcrest|iw=chibirobowiki}}
|{{SpiritType|Neutral}}
|{{SpiritType|Neutral}}
|★
|★
Line 738: Line 738:
|2,441
|2,441
|Weight ↓
|Weight ↓
|''{{s|wikipedia|Chibi-Robo!}}''<br>(Artwork: ''Chibi-Robo! Zip Lash'')
|''Chibi-Robo!''<br>(Artwork: ''Chibi-Robo! Zip Lash'')
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
|1,210
|1,210
|{{SpiritTableName|Chibi-Tot}}
|{{SpiritTableName|Chibi-Tot|iw=chibirobowiki}}
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
|★
|★
Line 753: Line 753:
|2,963
|2,963
|Weight ↓
|Weight ↓
|''Chibi-Robo! Photo Finder''<br>(Artwork: ''Chibi-Robo! Zip Lash'')
|''{{iw|crw|Chibi-Robo! Photo Finder}}''<br>(Artwork: ''Chibi-Robo! Zip Lash'')
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 768: Line 768:
|3,460
|3,460
|No Effect
|No Effect
|''{{s|wikipedia|Daigasso! Band Brothers}}''<br>(Artwork: ''Jam with the Band'')
|''{{iw|wikipedia|Daigasso! Band Brothers}}''<br>(Artwork: ''Jam with the Band'')
|•[[Summon]] with cores from {{h2|List of spirits (Sonic the Hedgehog series)|Rouge the Bat}}, {{h2||Prince Saruno}}, and any {{SpiritType|Grab|a=inline}} core
|•[[Summon]] with cores from {{h2|List of spirits (Sonic the Hedgehog series)|Rouge the Bat}}, {{h2||Prince Saruno}}, and any {{SpiritType|Grab|a=inline}} core
|-
|-
Line 783: Line 783:
|3,653
|3,653
|Can Be Enhanced at Lv. 99
|Can Be Enhanced at Lv. 99
|''{{s|wikipedia|Brain Age: Train Your Brain in Minutes a Day!}}''
|''{{iw|wikipedia|Brain Age: Train Your Brain in Minutes a Day!}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 798: Line 798:
|5,125
|5,125
|Unflinching Charged Smashes
|Unflinching Charged Smashes
|''{{s|wikipedia|Brain Age: Concentration Training}}''
|''{{iw|wikipedia|Brain Age: Concentration Training}}''
|•Enhance the Dr. Kawashima spirit
|•Enhance the Dr. Kawashima spirit
|-
|-
Line 828: Line 828:
|3,615
|3,615
|No Effect
|No Effect
|''{{s|wikipedia|Hotel Dusk: Room 215}}''<br>(Artwork: ''Last Window: The Secret of Cape West'')
|''{{iw|wikipedia|Hotel Dusk: Room 215}}''<br>(Artwork: ''Last Window: The Secret of Cape West'')
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 843: Line 843:
|2,122
|2,122
|Water Attack ↑
|Water Attack ↑
|''{{s|wikipedia|Kurikin Nano Island Story}}''
|''{{iw|wikipedia|Kurikin Nano Island Story}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 858: Line 858:
|2,475
|2,475
|No Effect
|No Effect
|''{{s|wikipedia|ASH: Archaic Sealed Heat}}''
|''{{iw|wikipedia|ASH: Archaic Sealed Heat}}''
|•Battle via World of Light (Molten Fortress)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via World of Light (Molten Fortress)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 873: Line 873:
|2,964
|2,964
|No Effect
|No Effect
|''{{s|wikipedia|Soma Bringer}}''
|''{{iw|wikipedia|Soma Bringer}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 888: Line 888:
|2717
|2717
|Weight ↑
|Weight ↑
|''{{s|wikipedia|Fossil Fighters}}''
|''{{iw|wikipedia|Fossil Fighters}}''
|•Battle via World of Light (Sacred Land)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via World of Light (Sacred Land)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 903: Line 903:
|1,386
|1,386
|No Effect
|No Effect
|''{{s|wikipedia|Fossil Fighters: Frontier}}''
|''{{iw|wikipedia|Fossil Fighters: Frontier}}''
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 918: Line 918:
|2,822
|2,822
|No Effect
|No Effect
|''{{s|wikipedia|Glory of Heracles}}''
|''{{iw|wikipedia|Glory of Heracles}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 948: Line 948:
|1,585
|1,585
|Can Be Enhanced at Lv. 99
|Can Be Enhanced at Lv. 99
|''{{s|wikipedia|Captain Rainbow}}''
|''{{iw|wikipedia|Captain Rainbow}}''
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 963: Line 963:
|3,540
|3,540
|First-Strike Advantage
|First-Strike Advantage
|''{{s|wikipedia|Captain Rainbow}}''
|''{{iw|wikipedia|Captain Rainbow}}''
|•Enhance the Nick spirit
|•Enhance the Nick spirit
|-
|-
Line 978: Line 978:
|2,540
|2,540
|No Effect
|No Effect
|''{{s|wikipedia|Disaster: Day of Crisis}}''
|''{{iw|wikipedia|Disaster: Day of Crisis}}''
|•Battle via World of Light (Mysterious Dimension)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via World of Light (Mysterious Dimension)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 1,008: Line 1,008:
|3,175
|3,175
|Sword Attack ↑
|Sword Attack ↑
|''{{s|wikipedia|Zangeki no Reginleiv}}''
|''{{iw|wikipedia|Zangeki no Reginleiv}}''
|•Battle via World of Light (Sacred Land)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via World of Light (Sacred Land)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 1,023: Line 1,023:
|3,165
|3,165
|No Effect
|No Effect
|''{{s|wikipedia|The Last Story}}''
|''{{iw|wikipedia|The Last Story}}''
|•Battle via World of Light (Sacred Land)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via World of Light (Sacred Land)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 1,038: Line 1,038:
|3,528
|3,528
|No Effect
|No Effect
|''{{s|wikipedia|The Last Story}}''
|''{{iw|wikipedia|The Last Story}}''
|•Battle via World of Light (Dracula's Castle)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via World of Light (Dracula's Castle)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 1,053: Line 1,053:
|3,276
|3,276
|No Effect
|No Effect
|''{{s|wikipedia|Pandora's Tower}}''
|''{{iw|wikipedia|Pandora's Tower}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 1,068: Line 1,068:
|3,578
|3,578
|Weight ↑
|Weight ↑
|''{{s|wikipedia|Pushmo}}''<br>(Artwork: ''Crashmo'')
|''{{iw|wikipedia|Pushmo}}''<br>(Artwork: ''Crashmo'')
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G
|-
|-
Line 1,083: Line 1,083:
|3,497
|3,497
|Weight ↓
|Weight ↓
|''{{s|wikipedia|Sakura Samurai: Art of the Sword}}''
|''{{iw|wikipedia|Sakura Samurai: Art of the Sword}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 1,098: Line 1,098:
|3,955
|3,955
|Speed ↑
|Speed ↑
|''{{s|wikipedia|Dillon's Rolling Western}}''<br>(Artwork: ''Dillon's Dead-Heat Breakers'')
|''{{iw|wikipedia|Dillon's Rolling Western}}''<br>(Artwork: ''Dillon's Dead-Heat Breakers'')
|•[[Summon]] with cores from {{h2|List of spirits (Kirby series)|Wheelie}}, {{h2|List of spirits (Pokémon series)|Sandshrew}}, and any {{SpiritType|Attack|a=inline}} core<br>•Battle via Spirit Board (unlocked after obtaining spirit once)<br>•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once)
|•[[Summon]] with cores from {{h2|List of spirits (Kirby series)|Wheelie}}, {{h2|List of spirits (Pokémon series)|Sandshrew}}, and any {{SpiritType|Attack|a=inline}} core<br>•Battle via Spirit Board (unlocked after obtaining spirit once)<br>•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once)
|-
|-
Line 1,113: Line 1,113:
|5,807
|5,807
|No Effect
|No Effect
|''{{s|wikipedia|Shovel Knight}}''
|''{{iw|wikipedia|Shovel Knight}}''
|•Purchase at Timmy and Tommy's for 4000SP<br>•Scan the Shovel Knight amiibo
|•Purchase at Timmy and Tommy's for 4000SP<br>•Scan the Shovel Knight amiibo
|-
|-
Line 1,128: Line 1,128:
|2,975
|2,975
|Weight ↑
|Weight ↑
|''{{s|wikipedia|Shovel Knight}}''
|''{{iw|wikipedia|Shovel Knight}}''<br>(Artwork: ''Shovel Knight: King of Cards'')
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G<br>•Scan the King Knight amiibo
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G<br>•Scan the King Knight amiibo
|-
|-
Line 1,143: Line 1,143:
|2,774
|2,774
|No Effect
|No Effect
|''{{s|wikipedia|Shovel Knight}}'' <br>(Artwork: ''Shovel Knight: Specter of Torment'')
|''{{iw|wikipedia|Shovel Knight}}'' <br>(Artwork: ''Shovel Knight: Specter of Torment'')
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G<br>•Scan the Specter Knight amiibo
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G<br>•Scan the Specter Knight amiibo
|-
|-
Line 1,158: Line 1,158:
|2,954
|2,954
|No Effect
|No Effect
|''{{s|wikipedia|Culdcept Revolt}}''
|''{{iw|wikipedia|Culdcept Revolt}}''
|•Battle via World of Light (Dracula's Castle)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via World of Light (Dracula's Castle)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 1,203: Line 1,203:
|3,223
|3,223
|No Effect
|No Effect
|''{{s|wikipedia|Ever Oasis}}''
|''{{iw|wikipedia|Ever Oasis}}''
|•Battle via World of Light (Sacred Land)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via World of Light (Sacred Land)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 1,218: Line 1,218:
|1,907
|1,907
|No Effect
|No Effect
|''{{s|wikipedia|Sushi Striker: The Way of Sushido}}''
|''{{iw|wikipedia|Sushi Striker: The Way of Sushido}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 1,233: Line 1,233:
|3,433
|3,433
|No Effect
|No Effect
|''{{s|wikipedia|The Wonderful 101}}''
|''{{iw|wikipedia|The Wonderful 101}}''
|•[[Summon]] with cores from {{h2||Wonder-Blue}} and {{h2||Drake Redcrest}}
|•[[Summon]] with cores from {{h2||Wonder-Blue}} and {{h2||Drake Redcrest}}
|-
|-
Line 1,248: Line 1,248:
|2,236
|2,236
|No Effect
|No Effect
|''{{s|wikipedia|The Wonderful 101}}''
|''{{iw|wikipedia|The Wonderful 101}}''
|•Purchase at Anna's Emporium for 500SP<br>•Battle via Spirit Board
|•Purchase at Anna's Emporium for 500SP<br>•Battle via Spirit Board
|-
|-
Line 1,263: Line 1,263:
|3,748
|3,748
|Jump ↑
|Jump ↑
|''{{s|wikipedia|Rayman|video game}}''<br>(Artwork: ''Rayman Legends: Definitive Edition'')
|''{{iw|wikipedia|Rayman|video game}}''<br>(Artwork: ''Rayman Legends: Definitive Edition'')
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G
|-
|-
Line 1,278: Line 1,278:
|2,432
|2,432
|No Effect
|No Effect
|''{{s|wikipedia|Bomberman|1983 video game}} (1985)''<br>(Artwork: ''Super Bomberman R'')
|''{{iw|wikipedia|Bomberman|1983 video game}} (1985)''<br>(Artwork: ''Super Bomberman R'')
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board (unlocked after obtaining spirit once)<br>•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once)
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board (unlocked after obtaining spirit once)<br>•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once)
|-
|-
Line 1,293: Line 1,293:
|4,292
|4,292
|Fist Attack ↑
|Fist Attack ↑
|''{{s|wikipedia|Virtua Fighter|video game}}''
|''{{iw|wikipedia|Virtua Fighter|video game}}''
|•Battle via World of Light (Sacred Land)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 15,000G
|•Battle via World of Light (Sacred Land)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 15,000G
|-
|-
Line 1,308: Line 1,308:
|2,857
|2,857
|Magic Attack ↑
|Magic Attack ↑
|''{{s|wikipedia|Shantae|video game}}''<br>(Artwork: ''Shantae: Half-Genie Hero'')
|''{{iw|wikipedia|Shantae|video game}}''<br>(Artwork: ''Shantae: Half-Genie Hero'')
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G
|-
|-
Line 1,323: Line 1,323:
|3,035
|3,035
|Fist Attack ↑
|Fist Attack ↑
|''{{s|wikipedia|Nintendo Labo}}: Robot Kit''
|''{{iw|wikipedia|Nintendo Labo}}: Robot Kit''
|•Battle via Spirit Board (during the event "[[Nintendo Labo SMASH KIT]]"; available normally once obtained or since v4.0.0)<br>•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once or since v4.0.0)
|•Battle via Spirit Board (during the event "[[Nintendo Labo SMASH KIT]]"; available normally once obtained or since v4.0.0)<br>•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once or since v4.0.0)
|-
|-
Line 1,338: Line 1,338:
|2,927
|2,927
|Jump ↑
|Jump ↑
|''{{s|wikipedia|Daemon X Machina}}''
|''{{iw|wikipedia|Daemon X Machina}}''
|•Battle via Spirit Board (during the event "[[Arsenals at the Ready! DAEMON X MACHINA]]"; available normally once obtained or since January 29, 2020)<br>•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once or since January 29, 2020)
|•Battle via Spirit Board (during the event "[[Arsenals at the Ready! DAEMON X MACHINA]]"; available normally once obtained or since January 29, 2020)<br>•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once or since January 29, 2020)
|-
|-
Line 1,353: Line 1,353:
|5,779
|5,779
|Shooting Items Power ↑
|Shooting Items Power ↑
|''{{s|wikipedia|Daemon X Machina}}''
|''{{iw|wikipedia|Daemon X Machina}}''
|•Battle via Spirit Board (during the event "Arsenals at the Ready! DAEMON X MACHINA"; available normally once obtained or since January 29, 2020)<br>•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once or since January 29, 2020)
|•Battle via Spirit Board (during the event "Arsenals at the Ready! DAEMON X MACHINA"; available normally once obtained or since January 29, 2020)<br>•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once or since January 29, 2020)
|-
|-
Line 1,698: Line 1,698:
|2857
|2857
|Magic Attack ↑
|Magic Attack ↑
|''{{s|wikipedia|Octopath Traveler}}''
|''{{iw|wikipedia|Octopath Traveler}}''
|•Battle via Spirit Board (during the event "[[Second Anniversary of OCTOPATH TRAVELER]]"; available normally once obtained or since November 24, 2020)
|•Battle via Spirit Board (during the event "[[Second Anniversary of OCTOPATH TRAVELER]]"; available normally once obtained or since November 24, 2020)
|-
|-
Line 1,713: Line 1,713:
|5582
|5582
|No Effect
|No Effect
|''{{s|wikipedia|Bravely Default II}}''
|''{{iw|wikipedia|Bravely Default II}}''
|•Battle via Spirit Board (during the event "[[BRAVELY DEFAULT II]]"; available normally once obtained or since May 25, 2021)
|•Battle via Spirit Board (during the event "[[BRAVELY DEFAULT II]]"; available normally once obtained or since May 25, 2021)
|-
|-
Line 1,728: Line 1,728:
|2,670
|2,670
|Item Throw ↑
|Item Throw ↑
|''{{iw|wikipedia|Ghosts 'n Goblins|video game}}''<br>(Artwork: ''Ghost 'n Goblins Resurrection'')
|''{{iw|wikipedia|Ghosts 'n Goblins|video game}}''<br>(Artwork: ''Ghosts 'n Goblins Resurrection'')
|•[[Presents|Unlock with save data]] from ''Ghosts 'n Goblins Resurrection'' (since v11.0.0)<br>•Battle via Spirit Board (since v12.0.0)
|•[[Presents|Unlock with save data]] from ''Ghosts 'n Goblins Resurrection'' (since v11.0.0)<br>•Battle via Spirit Board (since v12.0.0)
|-
|-
Line 1,744: Line 1,744:
|Speed ↑
|Speed ↑
|''Monster Hunter Rise''
|''Monster Hunter Rise''
|•Battle via Spirit Board (during the event "[[MONSTER HUNTER RISE]]")
|•Battle via Spirit Board (during the event "[[MONSTER HUNTER RISE]]"; available normally once obtained or since July 13, 2021)
|-
|-
|1,470
|1,470
Line 1,759: Line 1,759:
|Fist Attack ↑
|Fist Attack ↑
|''Monster Hunter Rise''
|''Monster Hunter Rise''
|•Battle via Spirit Board (during the event "MONSTER HUNTER RISE")
|•Battle via Spirit Board (during the event "MONSTER HUNTER RISE"; available normally once obtained or since July 13, 2021)
|-
|-
|1,487
|1,487
Line 1,767: Line 1,767:
|⬡⬡⬡
|⬡⬡⬡
|3,144
|3,144
|
|9,436
|1,987
|1,987
|
|5,963
|872
|872
|
|2,616
|Fire Attack ↑
|Fire Attack ↑
|''Monster Hunter Stories 2: Wings of Ruin''
|''Monster Hunter Stories 2: Wings of Ruin''
|•[[Presents|Unlock with save data]] from ''Monster Hunter Stories 2: Wings of Ruin'' (since v12.0.0)
|•[[Presents|Unlock with save data]] from ''Monster Hunter Stories 2: Wings of Ruin'' (since v12.0.0)<br>•Battle via Spirit Board (since v13.0.0)
|-
|1,488
|{{SpiritTableName|Sakuna}}
|{{SpiritType|Attack}}
|★★★
|⬡⬡
|3,072
|9,242
|1,861
|5,599
|1,093
|3,288
|Battering Items Power ↑
|''Sakuna: Of Rice and Ruin''
|•Battle via Spirit Board (during the event "[[Sakuna: Of Rice and Ruin]]"; available normally once obtained or since October 26, 2021)
|-
|1,494
|{{SpiritTableName|Travis Touchdown|link=y}}
|{{SpiritType|Attack}}
|★★
|⬡⬡
|1,870
|7,507
|1,085
|4,354
|785
|3,153
|Can Be Enhanced at Lv. 99
|''No More Heroes''<br>(Artwork: ''No More Heroes 3'')
|•Battle via Spirit Board (during the event "[[No More Heroes 3]]"; available normally once obtained or since November 30, 2021)
|-
|1,495
|{{SpiritTableName|Full-Armor Travis (Full Green Mode)}}
|{{SpiritType|Attack}}
|★★★
|⬡⬡
|3,262
|9,817
|1,843
|5,545
|1,178
|3,545
|Made of Metal
|''No More Heroes 3''
|•Enhance the Travis Touchdown spirit
|-
|1,518
|{{SpiritTableName|The 13 Sentinel Pilots}}
|{{SpiritType|Shield}}
|★★★
|⬡⬡⬡
|3,088
|9,268
|1,442
|4,328
|1,472
|4,416
|Weight ↑
|''13 Sentinels: Aegis Rim''
|•Battle via Spirit Board (during the event "[[Sentinels, Gods, and Baseball]]"; available normally once obtained or since July 16, 2024)
|-
|1,519
|{{SpiritTableName|Power Pro-Kun, Aoi Hayakawa, & Mamoru Ikari}}
|{{SpiritType|Grab}}
|★★★
|⬡⬡
|3,163
|9,517
|1,582
|4,759
|1,460
|4,329
|Battering Items Power ↑
|''Jikkyō Powerful Pro Yakyū '94'' (Power Pro-Kun)<br>''Jikkyō Powerful Pro Yakyū 4'' (Mamoru Ikari)<br>''Jikkyō Powerful Pro Yakyū 7'' (Aoi Hayakawa)<br>(Artwork (Power Pro-Kun): ''Jikkyō Powerful Pro Yakyū Heroes'')<br>(Artwork (Aoi Hayakawa & Mamoru Ikari): ''Jikkyō Powerful Pro Yakyū 2013'')
|•Battle via Spirit Board (during the event "Sentinels, Gods, and Baseball"; available normally once obtained or since July 16, 2024)
|-
|1,520
|{{SpiritTableName|Zagreus}}
|{{SpiritType|Attack}}
|★★★
|⬡
|3,547
|10,695
|2,161
|6,515
|1,064
|3,208
|Sword Attack ↑
|''Hades''
|•Battle via Spirit Board (during the event "Sentinels, Gods, and Baseball"; available normally once obtained or since July 16, 2024)
|}
|}


Line 1,794: Line 1,884:
|⬢
|⬢
|Assist Killer
|Assist Killer
|''{{s|wikipedia|Sheriff|video game}}''
|''{{iw|wikipedia|Sheriff|video game}}''
|•Summon with cores from {{h2|List of spirits (Duck Hunt series)|Wild Gunman}}, {{h2|List of spirits (Duck Hunt series)|Gangster, Lady, & Policeman}}, any {{SpiritType|Neutral|a=inline}} core, and any two {{SpiritType|Support|a=inline}} cores<br>•Treasure Chest in World of Light (The Light Realm)
|•Summon with cores from {{h2|List of spirits (Duck Hunt series)|Wild Gunman}}, {{h2|List of spirits (Duck Hunt series)|Gangster, Lady, & Policeman}}, any {{SpiritType|Neutral|a=inline}} core, and any two {{SpiritType|Support|a=inline}} cores<br>•Treasure Chest in World of Light (The Light Realm)
|-
|-
Line 1,802: Line 1,892:
|⬢
|⬢
|[[Beastball]] Equipped
|[[Beastball]] Equipped
|''{{s|wikipedia|Baseball|1983 video game}}''
|''{{iw|wikipedia|Baseball|1983 video game}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 1,810: Line 1,900:
|⬢
|⬢
|Landing Lag ↓
|Landing Lag ↓
|''{{s|wikipedia|Tennis|1984 video game}}''
|''{{iw|wikipedia|Tennis|1984 video game}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 1,818: Line 1,908:
|⬢⬢
|⬢⬢
|Screen-Flip Immunity
|Screen-Flip Immunity
|''{{s|wikipedia|Devil World}}''<br>(Artwork: {{forwiiu}})
|''{{iw|wikipedia|Devil World}}''<br>(Artwork: {{forwiiu}})
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 1,826: Line 1,916:
|⬢
|⬢
|Fist Attack ↑
|Fist Attack ↑
|''{{s|wikipedia|Urban Champion}}''
|''{{iw|wikipedia|Urban Champion}}''
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 1,834: Line 1,924:
|⬢⬢
|⬢⬢
|{{b|Screw Attack|item}} Equipped
|{{b|Screw Attack|item}} Equipped
|''{{s|wikipedia|Clu Clu Land}}''
|''{{iw|wikipedia|Clu Clu Land}}''
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 1,842: Line 1,932:
|⬢
|⬢
|Unira Equipped
|Unira Equipped
|''{{s|wikipedia|Clu Clu Land}}''
|''{{iw|wikipedia|Clu Clu Land}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 1,850: Line 1,940:
|⬢
|⬢
|Move Speed ↑
|Move Speed ↑
|''{{s|wikipedia|Excitebike}}''
|''{{iw|wikipedia|Excitebike}}''
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 1,858: Line 1,948:
|⬢
|⬢
|Jump ↑
|Jump ↑
|''{{s|wikipedia|Balloon Fight}}''
|''{{iw|wikipedia|Vs. Balloon Fight}}''<br>(Artwork: ''Balloon Fight'')
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 1,866: Line 1,956:
|⬢⬢
|⬢⬢
|Zap-Floor Immunity
|Zap-Floor Immunity
|''{{s|wikipedia|Famicom Disk System}}''
|''{{iw|wikipedia|Famicom Disk System}}''
|•Treasure Chest in World of Light (The Dark Realm)<br>•Battle via Spirit Board (unlocked after obtaining spirit once)<br>•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once)
|•Treasure Chest in World of Light (The Dark Realm)<br>•Battle via Spirit Board (unlocked after obtaining spirit once)<br>•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once)
|-
|-
Line 1,874: Line 1,964:
|⬢
|⬢
|Stamina ↑
|Stamina ↑
|''{{s|wikipedia|Volleyball|video game}}''
|''{{iw|wikipedia|Volleyball|video game}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 1,882: Line 1,972:
|⬢
|⬢
|[[Freezie]] Equipped
|[[Freezie]] Equipped
|''{{s|wikipedia|Ice Hockey}}''
|''{{iw|wikipedia|Ice Hockey|1988 video game}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 1,890: Line 1,980:
|⬢
|⬢
|Braking Ability ↑
|Braking Ability ↑
|''{{s|wikipedia|Famicom Grand Prix II: 3D Hot Rally}}''
|''{{iw|wikipedia|Famicom Grand Prix II: 3D Hot Rally}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 1,898: Line 1,988:
|⬢⬢
|⬢⬢
|[[Super Scope]] Equipped
|[[Super Scope]] Equipped
|''{{s|wikipedia|Famicom Wars}}''<br>(Artwork: ''Super Famicom Wars'')
|''{{iw|wikipedia|Famicom Wars}}''<br>(Artwork: ''Super Famicom Wars'')
|•Purchase at Funky Kong's Shack for 1000SP<br>•Battle via Spirit Board (only during "The More the Merrier" event)
|•Purchase at Funky Kong's Shack for 1000SP<br>•Battle via Spirit Board (only during "The More the Merrier" event)
|-
|-
Line 1,906: Line 1,996:
|⬢
|⬢
|Improved Escape
|Improved Escape
|''{{s|wikipedia|Famicom Detective Club: The Missing Heir}}''<br>(Artwork: ''Famicom Detective Club Part II: The Girl Who Stands Behind'' (Disk System))
|''{{iw|wikipedia|Famicom Detective Club: The Missing Heir}}''<br>(Artwork: ''Famicom Detective Club Part II: The Girl Who Stands Behind'' (Disk System))
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 1,914: Line 2,004:
|⬢
|⬢
|Critical-Health Attack ↑
|Critical-Health Attack ↑
|''{{s|wikipedia|Yakuman|video game}}''
|''{{iw|wikipedia|Yakuman|video game}}''
|•Complete Challenge (Other): ''Acquire a total of 5000G or more''.<br>•Battle via Spirit Board (unlocked after obtaining spirit once)<br>•Purchase from the Vault Shop for 500G (unlocked after obtaining spirit once)
|•Complete Challenge (Other): ''Acquire a total of 5000G or more''.<br>•Battle via Spirit Board (unlocked after obtaining spirit once)<br>•Purchase from the Vault Shop for 500G (unlocked after obtaining spirit once)
|-
|-
Line 1,922: Line 2,012:
|⬢
|⬢
|[[Staff]] Equipped
|[[Staff]] Equipped
|''{{s|wikipedia|X|1992 video game}}''
|''{{iw|wikipedia|X|1992 video game}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 1,930: Line 2,020:
|⬢
|⬢
|[[Drill]] Equipped
|[[Drill]] Equipped
|''{{s|wikipedia|Mole Mania}}''
|''{{iw|wikipedia|Mole Mania}}''
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 1,938: Line 2,028:
|⬢
|⬢
|Item Gravitation
|Item Gravitation
|''{{s|wikipedia|Trade & Battle: Card Hero}}''<br>(Artwork: ''Kousoku Card Battle: Card Hero'')
|''{{iw|wikipedia|Trade & Battle: Card Hero}}''<br>(Artwork: ''Kousoku Card Battle: Card Hero'')
|•Battle via World of Light (Mysterious Dimension)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via World of Light (Mysterious Dimension)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 1,946: Line 2,036:
|⬢⬢⬢
|⬢⬢⬢
|[[Ore Club]] Equipped
|[[Ore Club]] Equipped
|''{{s|wikipedia|SimCity|1989 video game}} (1991, SNES)''
|''{{iw|wikipedia|SimCity|1989 video game}} (1991, SNES)''
|•Complete Challenge (Spirits): ''Collect 777 unique spirits''.<br>•Battle via Spirit Board (unlocked after obtaining spirit once)<br>•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once)
|•Complete Challenge (Spirits): ''Collect 777 unique spirits''.<br>•Battle via Spirit Board (unlocked after obtaining spirit once)<br>•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once)
|-
|-
Line 1,954: Line 2,044:
|⬢
|⬢
|Undamaged Speed ↑
|Undamaged Speed ↑
|''{{s|wikipedia|Stunt Race FX}}''
|''{{iw|wikipedia|Stunt Race FX}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 1,962: Line 2,052:
|⬢
|⬢
|Braking Ability ↑
|Braking Ability ↑
|''{{s|wikipedia|Stunt Race FX}}''
|''{{iw|wikipedia|Stunt Race FX}}''
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 1,978: Line 2,068:
|⬢
|⬢
|Transformation Duration ↑
|Transformation Duration ↑
|''{{s|wikipedia|Sutte Hakkun}}''
|''{{iw|wikipedia|Sutte Hakkun}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 1,994: Line 2,084:
|⬢
|⬢
|Swimmer
|Swimmer
|''{{s|wikipedia|Wave Race 64}}''<br>(Artwork: ''Wave Race: Blue Storm'')
|''{{iw|wikipedia|Wave Race 64}}''<br>(Artwork: ''Wave Race: Blue Storm'')
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 2,002: Line 2,092:
|⬢
|⬢
|Impact Run
|Impact Run
|''{{s|wikipedia|1080° Snowboarding}}''<br>(Artwork: ''1080° Avalanche'')
|''{{iw|wikipedia|1080° Snowboarding}}''<br>(Artwork: ''1080° Avalanche'')
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 2,010: Line 2,100:
|⬢⬢
|⬢⬢
|[[Steel Diver]] Equipped
|[[Steel Diver]] Equipped
|''{{s|wikipedia|Custom Robo V2}}''
|''{{iw|wikipedia|Custom Robo V2}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 2,018: Line 2,108:
|⬢
|⬢
|[[Beam Sword]] Equipped
|[[Beam Sword]] Equipped
|''{{s|wikipedia|Sin & Punishment}}''<br>(Artwork: ''{{s|wikipedia|Sin & Punishment: Star Successor}}'')
|''{{iw|wikipedia|Sin & Punishment}}''<br>(Artwork: ''{{iw|wikipedia|Sin & Punishment: Star Successor}}'')
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 2,026: Line 2,116:
|⬢⬢
|⬢⬢
|{{b|Screw Attack|item}} Equipped
|{{b|Screw Attack|item}} Equipped
|''{{s|wikipedia|Kuru Kuru Kururin}}''<br>(Artwork: ''{{s|wikipedia|Kururin Squash!}}'')
|''{{iw|wikipedia|Kuru Kuru Kururin}}''<br>(Artwork: ''{{iw|wikipedia|Kururin Squash!}}'')
|•Purchase at Funky Kong's Shack for 500SP
|•Purchase at Funky Kong's Shack for 500SP
|-
|-
Line 2,034: Line 2,124:
|⬢
|⬢
|Critical-Health Attack ↑
|Critical-Health Attack ↑
|''{{s|wikipedia|Napoleon|video game}}''
|''{{iw|wikipedia|Napoleon|video game}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 2,042: Line 2,132:
|⬢
|⬢
|Magic Attack ↑
|Magic Attack ↑
|''{{s|wikipedia|Golden Sun}}''
|''{{iw|wikipedia|Golden Sun}}''
|•Purchase at Anna's Emporium for 500SP<br>•Battle via Spirit Board
|•Purchase at Anna's Emporium for 500SP<br>•Battle via Spirit Board
|-
|-
Line 2,050: Line 2,140:
|⬢
|⬢
|Shooting Items ↑
|Shooting Items ↑
|''{{s|wikipedia|Golden Sun}}''
|''{{iw|wikipedia|Golden Sun}}''
|•Purchase at Anna's Emporium for 1000SP<br>•Battle via Spirit Board
|•Purchase at Anna's Emporium for 1000SP<br>•Battle via Spirit Board
|-
|-
|1,177
|1,177
|{{SpiritTableName|Putty}}
|{{SpiritTableName|Putty|iw=kovopedia}}
|★★
|★★
|⬢⬢
|⬢⬢
|Weapon Resist ↑
|Weapon Resist ↑
|''{{s|wikipedia|Magical Vacation}}''
|''{{iw|kovopedia|Magical Vacation}}''
|•Complete Challenge (Adventure): ''Open 20 treasure chests''.<br>•Battle via Spirit Board (unlocked after obtaining spirit once)<br>•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
|•Complete Challenge (Adventure): ''Open 20 treasure chests''.<br>•Battle via Spirit Board (unlocked after obtaining spirit once)<br>•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
|-
|-
Line 2,066: Line 2,156:
|⬢
|⬢
|[[Star Rod]] Equipped
|[[Star Rod]] Equipped
|''{{s|wikipedia|Tomato Adventure}}''
|''{{iw|wikipedia|Tomato Adventure}}''
|•Purchase at Beedle's Tent for 500SP<br>•Battle via Spirit Board
|•Purchase at Beedle's Tent for 500SP<br>•Battle via Spirit Board
|-
|-
Line 2,074: Line 2,164:
|⬢
|⬢
|[[Mr. Saturn]] Equipped
|[[Mr. Saturn]] Equipped
|''{{s|wikipedia|Densetsu no Stafy|video game}}''<br>(Artwork: ''The Legendary Starfy'')
|''{{iw|wikipedia|Densetsu no Stafy|video game}}''<br>(Artwork: ''The Legendary Starfy'')
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 2,082: Line 2,172:
|⬢
|⬢
|Water & Ice Attack ↑
|Water & Ice Attack ↑
|''{{s|wikipedia|Densetsu no Stafy|video game}}''<br>(Artwork: ''The Legendary Starfy'')
|''{{iw|wikipedia|Densetsu no Stafy|video game}}''<br>(Artwork: ''The Legendary Starfy'')
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 2,090: Line 2,180:
|⬢
|⬢
|Water/Freezing Resist ↑
|Water/Freezing Resist ↑
|''{{s|wikipedia|Densetsu no Stafy 4}}''
|''{{iw|wikipedia|Densetsu no Stafy 4}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 2,106: Line 2,196:
|⬢
|⬢
|Fire/Explosion Resist ↑
|Fire/Explosion Resist ↑
|''{{s|wikipedia|Chee-Chai Alien}}''
|''{{iw|wikipedia|Chee-Chai Alien}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 2,114: Line 2,204:
|⬢
|⬢
|Aura Attack ↑
|Aura Attack ↑
|''{{s|wikipedia|The Tower SP}}''
|''{{iw|wikipedia|The Tower SP}}''
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 2,122: Line 2,212:
|⬢
|⬢
|Bury Immunity
|Bury Immunity
|''{{s|wikipedia|Drill Dozer}}''
|''{{iw|wikipedia|Drill Dozer}}''
|•[[Summon]] with cores from {{h2|List of spirits (EarthBound series)|Duster}} and {{h2|List of spirits (Mega Man series)|Drill Man}}
|•[[Summon]] with cores from {{h2|List of spirits (EarthBound series)|Duster}} and {{h2|List of spirits (Mega Man series)|Drill Man}}
|-
|-
Line 2,134: Line 2,224:
|-
|-
|1,195
|1,195
|{{SpiritTableName|Sick Beats Doctor}}
|{{SpiritTableName|Sick Beats Doctor|iw=rhwiki}}
|★
|★
|⬢
|⬢
|Critical-Health Defense ↑
|Critical-Health Defense ↑
|''{{s|wikipedia|Rhythm Tengoku}}''<br>(Artwork: ''Rhythm Heaven Megamix'')
|''{{iw|rhwiki|Rhythm Tengoku}}''<br>(Artwork: ''Rhythm Heaven Megamix'')
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
|1,199
|1,199
|{{SpiritTableName|Baxter & Forthington}}
|{{SpiritTableName|Baxter & Forthington|iw=rhwiki}}
|★
|★
|⬢
|⬢
|Rocket Belt Equipped
|Rocket Belt Equipped
|''{{s|wikipedia|Rhythm Heaven Fever}}''<br>(Artwork: ''Rhythm Heaven Megamix'')
|''{{iw|rhwiki|Rhythm Heaven Fever}}''<br>(Artwork: ''Rhythm Heaven Megamix'')
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 2,154: Line 2,244:
|⬢
|⬢
|Improved Escape
|Improved Escape
|''{{s|wikipedia|Cubivore: Survival of the Fittest}}''
|''{{iw|wikipedia|Cubivore: Survival of the Fittest}}''
|•Complete Challenge (Classic Mode): ''Obtain 5 recovery items and clear Classic Mode''.<br>•Battle via Spirit Board (unlocked after obtaining spirit once)<br>•Purchase from the Vault Shop for 500G (unlocked after obtaining spirit once)
|•Complete Challenge (Classic Mode): ''Obtain 5 recovery items and clear Classic Mode''.<br>•Battle via Spirit Board (unlocked after obtaining spirit once)<br>•Purchase from the Vault Shop for 500G (unlocked after obtaining spirit once)
|-
|-
|1,208
|1,208
|{{SpiritTableName|Telly}}
|{{SpiritTableName|Telly|customname=[[chibirobowiki:Telly (Zip Lash)|Telly]]}}
|★★
|★★
|⬢⬢
|⬢⬢
|Screen-Flip Immunity
|Screen-Flip Immunity
|''{{s|wikipedia|Chibi-Robo!}}''<br>(Artwork: ''Chibi-Robo! Zip Lash'')
|''Chibi-Robo!''<br>(Artwork: ''Chibi-Robo! Zip Lash'')
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 2,170: Line 2,260:
|⬢⬢
|⬢⬢
|Fog Immunity
|Fog Immunity
|''{{s|wikipedia|Another Code: Two Memories}}''<br>(Artwork: ''Another Code: R – A Journey into Lost Memories'')
|''{{iw|wikipedia|Another Code: Two Memories}}''<br>(Artwork: ''Another Code: R – A Journey into Lost Memories'')
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 2,178: Line 2,268:
|⬢
|⬢
|Jump ↑
|Jump ↑
|''{{s|wikipedia|Electroplankton}}''
|''{{iw|wikipedia|Electroplankton}}''
|•Purchase at Beedle's Tent for 1000SP
|•Purchase at Beedle's Tent for 1000SP
|-
|-
Line 2,186: Line 2,276:
|⬢
|⬢
|[[Mr. Saturn]] Equipped
|[[Mr. Saturn]] Equipped
|''{{s|wikipedia|Big Brain Academy}}''
|''{{iw|wikipedia|Big Brain Academy}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 2,194: Line 2,284:
|⬢
|⬢
|Critical-Health Stats ↑
|Critical-Health Stats ↑
|''{{s|wikipedia|Osu! Tatakae! Ouendan}}''<br>(Artwork: ''Moero! Nekketsu Rhythm Damashii: Osu! Tatakae! Ouendan 2'')
|''{{iw|wikipedia|Osu! Tatakae! Ouendan}}''<br>(Artwork (Ryuta Ippongi only): ''Moero! Nekketsu Rhythm Damashii: Osu! Tatakae! Ouendan 2'')
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 2,202: Line 2,292:
|⬢
|⬢
|[[Super Launch Star]] Equipped
|[[Super Launch Star]] Equipped
|''{{s|wikipedia|Osu! Tatakae! Ouendan}}''<br>(Artwork: ''Moero! Nekketsu Rhythm Damashii: Osu! Tatakae! Ouendan 2'')
|''{{iw|wikipedia|Osu! Tatakae! Ouendan}}''<br>(Artwork: ''Moero! Nekketsu Rhythm Damashii: Osu! Tatakae! Ouendan 2'')
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 2,210: Line 2,300:
|⬢
|⬢
|Critical-Health Stats ↑
|Critical-Health Stats ↑
|''{{s|wikipedia|Elite Beat Agents}}''
|''{{iw|wikipedia|Elite Beat Agents}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 2,218: Line 2,308:
|⬢
|⬢
|[[Super Launch Star]] Equipped
|[[Super Launch Star]] Equipped
|''{{s|wikipedia|Elite Beat Agents}}''
|''{{iw|wikipedia|Elite Beat Agents}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 2,226: Line 2,316:
|⬢
|⬢
|Energy-Shot Attack ↑
|Energy-Shot Attack ↑
|''{{s|wikipedia|Project Hacker: Kakusei}}''
|''{{iw|wikipedia|Project Hacker: Kakusei}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 2,234: Line 2,324:
|⬢
|⬢
|Aura Resist ↑
|Aura Resist ↑
|''{{s|wikipedia|Sujin Taisen: Number Battles}}''
|''{{iw|wikipedia|Sujin Taisen: Number Battles}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 2,242: Line 2,332:
|⬢
|⬢
|Electric Resist ↑
|Electric Resist ↑
|''{{s|wikipedia|Slide Adventure MAGKID}}''
|''{{iw|wikipedia|Slide Adventure MAGKID}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 2,250: Line 2,340:
|⬢
|⬢
|Transformation Duration ↑
|Transformation Duration ↑
|''{{s|wikipedia|Make 10: A Journey of Numbers}}''
|''{{iw|wikipedia|Make 10: A Journey of Numbers}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 2,258: Line 2,348:
|⬢
|⬢
|PSI Resist ↑
|PSI Resist ↑
|''{{s|wikipedia|Soma Bringer}}''
|''{{iw|wikipedia|Soma Bringer}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 2,266: Line 2,356:
|⬢⬢
|⬢⬢
|Mouthful of [[Curry]]
|Mouthful of [[Curry]]
|''{{s|wikipedia|Shaberu! DS Oryōri Navi}}''
|''{{iw|wikipedia|Shaberu! DS Oryōri Navi}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 2,274: Line 2,364:
|⬢
|⬢
|[[Super Launch Star]] Equipped
|[[Super Launch Star]] Equipped
|''{{s|wikipedia|Style Savvy}}''
|''{{iw|wikipedia|Style Savvy}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 2,282: Line 2,372:
|⬢
|⬢
|Battering Items ↑
|Battering Items ↑
|''{{s|wikipedia|Art Academy: First Semester|video game}}''<br>(Artwork: ''{{s|wikipedia|Art Academy: Lessons for Everyone!}}'')
|''{{iw|wikipedia|Art Academy|video game}}: First Semester''<br>(Artwork: ''{{iw|wikipedia|Art Academy: Lessons for Everyone!}}'')
|•Battle via World of Light (The Dark Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via World of Light (The Dark Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 2,290: Line 2,380:
|⬢
|⬢
|Magic Resist ↑
|Magic Resist ↑
|''{{s|wikipedia|Looksley's Line Up}}''
|''{{iw|wikipedia|Looksley's Line Up}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 2,298: Line 2,388:
|⬢
|⬢
|Aura Resist ↑
|Aura Resist ↑
|''{{s|wikipedia|Tsukutte Utau: Saru Band}}''
|''{{iw|wikipedia|Tsukutte Utau: Saru Band}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 2,306: Line 2,396:
|⬢
|⬢
|Poison Damage Reduced
|Poison Damage Reduced
|''{{s|wikipedia|Fatal Frame II: Crimson Butterfly}}''<br>(Artwork: ''Project Zero 2: Wii Edition'')
|''{{iw|wikipedia|Fatal Frame II: Crimson Butterfly}}''<br>(Artwork: ''Project Zero 2: Wii Edition'')
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 2,314: Line 2,404:
|⬢
|⬢
|Slumber Immunity
|Slumber Immunity
|''{{s|wikipedia|Fatal Frame: Maiden of Black Water}}''
|''{{iw|wikipedia|Fatal Frame: Maiden of Black Water}}''
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G
|-
|-
Line 2,322: Line 2,412:
|⬢
|⬢
|Undamaged Speed ↑
|Undamaged Speed ↑
|''{{s|wikipedia|Excitebots: Trick Racing}}''
|''{{iw|wikipedia|Excitebots: Trick Racing}}''
|•Purchase at Funky Kong's Shack for 500SP
|•Purchase at Funky Kong's Shack for 500SP
|-
|-
Line 2,330: Line 2,420:
|⬢
|⬢
|Electric Resist ↑
|Electric Resist ↑
|''{{s|wikipedia|And-Kensaku}}''
|''{{iw|wikipedia|And-Kensaku}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 2,338: Line 2,428:
|⬢⬢
|⬢⬢
|[[Hothead]] Equipped
|[[Hothead]] Equipped
|''{{s|wikipedia|FlingSmash}}''
|''{{iw|wikipedia|FlingSmash}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 2,346: Line 2,436:
|⬢
|⬢
|Trade-Off Defense ↑
|Trade-Off Defense ↑
|''{{s|wikipedia|Pandora's Tower}}''
|''{{iw|wikipedia|Pandora's Tower}}''
|•Battle via World of Light (Sacred Land)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via World of Light (Sacred Land)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 2,354: Line 2,444:
|⬢
|⬢
|Stats ↑ after Eating
|Stats ↑ after Eating
|''{{s|wikipedia|Nintendogs}}''<br>(Artwork: ''Nintendogs + Cats'')
|''{{iw|wikipedia|Nintendogs}}''<br>(Artwork: ''Nintendogs + Cats'')
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 2,362: Line 2,452:
|⬢
|⬢
|Undamaged Attack ↑
|Undamaged Attack ↑
|''{{s|wikipedia|Nintendogs + Cats}}''
|''{{iw|wikipedia|Nintendogs + Cats}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 2,370: Line 2,460:
|⬢
|⬢
|Physical Attack ↑
|Physical Attack ↑
|''{{s|wikipedia|Nintendogs}}''<br>(Artwork: ''Nintendogs + Cats'')
|''{{iw|wikipedia|Nintendogs}}''<br>(Artwork: ''Nintendogs + Cats'')
|•Purchase at Beedle's Tent for 1000SP
|•Purchase at Beedle's Tent for 1000SP
|-
|-
Line 2,378: Line 2,468:
|⬢⬢
|⬢⬢
|[[Steel Diver]] Equipped
|[[Steel Diver]] Equipped
|''{{s|wikipedia|Steel Diver}}''
|''{{iw|wikipedia|Steel Diver}}''
|•Purchase at Funky Kong's Shack for 500SP
|•Purchase at Funky Kong's Shack for 500SP
|-
|-
Line 2,386: Line 2,476:
|⬢
|⬢
|Shield Durability ↑
|Shield Durability ↑
|''{{s|wikipedia|Swapnote}}''<br>(Artwork: ''Nintendo News section'')
|''{{iw|wikipedia|Swapnote}}''<br>(Artwork: ''Nintendo News section'')
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G
|-
|-
Line 2,394: Line 2,484:
|⬢
|⬢
|PSI Resist ↑
|PSI Resist ↑
|''{{s|wikipedia|Kiki Trick}}''
|''{{iw|wikipedia|Kiki Trick}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 2,402: Line 2,492:
|⬢
|⬢
|[[Rocket Belt]] Equipped
|[[Rocket Belt]] Equipped
|''{{s|wikipedia|Dillon's Rolling Western}}''<br>(Artwork: ''Dillon's Dead-Heat Breakers'')
|''{{iw|wikipedia|Dillon's Rolling Western}}''<br>(Artwork: ''Dillon's Dead-Heat Breakers'')
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 2,410: Line 2,500:
|⬢⬢
|⬢⬢
|Weapon Resist ↑
|Weapon Resist ↑
|''{{s|wikipedia|Shovel Knight}}''
|''{{iw|wikipedia|Shovel Knight}}''<br>(Artwork: ''Shovel Knight: Treasure Trove'')
|•Purchase at Anna's Emporium for 1000SP
|•Purchase at Anna's Emporium for 1000SP
|-
|-
Line 2,418: Line 2,508:
|⬢
|⬢
|Fire & Explosion Attack ↑
|Fire & Explosion Attack ↑
|''{{s|wikipedia|Shovel Knight}}''
|''{{iw|wikipedia|Shovel Knight}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G<br>•Scan the Plague Knight amiibo
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G<br>•Scan the Plague Knight amiibo
|-
|-
Line 2,426: Line 2,516:
|⬢⬢
|⬢⬢
|Poison Immunity
|Poison Immunity
|''{{s|wikipedia|Culdcept}}''<br>(Artwork: ''Culdcept (2012)'')
|''{{iw|wikipedia|Culdcept}}''<br>(Artwork: ''Culdcept (2012)'')
|•Battle via World of Light (Temple of Light)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G
|•Battle via World of Light (Temple of Light)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G
|-
|-
Line 2,434: Line 2,524:
|⬢
|⬢
|Weapon Attack ↑
|Weapon Attack ↑
|''{{s|wikipedia|Culdcept}}''<br>(Artwork: ''Culdcept (2012)'')
|''{{iw|wikipedia|Culdcept}}''<br>(Artwork: ''Culdcept (2012)'')
|•Purchase at Anna's Emporium for 1000SP
|•Purchase at Anna's Emporium for 1000SP
|-
|-
Line 2,442: Line 2,532:
|⬢
|⬢
|Water & Ice Attack ↑
|Water & Ice Attack ↑
|''{{s|wikipedia|Fluidity: Spin Cycle}}''
|''{{iw|wikipedia|Fluidity: Spin Cycle}}''
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
Line 2,466: Line 2,556:
|⬢
|⬢
|Strong Throw
|Strong Throw
|''{{s|wikipedia|Nintendo Badge Arcade}}''
|''{{iw|wikipedia|Nintendo Badge Arcade}}''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
Line 2,474: Line 2,564:
|⬢⬢⬢
|⬢⬢⬢
|[[Ore Club]] Equipped
|[[Ore Club]] Equipped
|''{{s|wikipedia|BoxBoy!}}''
|''{{iw|wikipedia|BoxBoy!}}''
|•Purchase at Timmy and Tommy's for 4000SP<br>•Battle via Spirit Board<br>•Scan the Qbby amiibo
|•Purchase at Timmy and Tommy's for 4000SP<br>•Battle via Spirit Board<br>•Scan the Qbby amiibo
|-
|-
Line 2,482: Line 2,572:
|⬢
|⬢
|Fire & Explosion Attack ↑
|Fire & Explosion Attack ↑
|''{{s|wikipedia|Code Name: S.T.E.A.M.}}''
|''{{iw|wikipedia|Code Name: S.T.E.A.M.}}''
|•Purchase at Anna's Emporium for 500SP<br>•Battle via Spirit Board
|•Purchase at Anna's Emporium for 500SP<br>•Battle via Spirit Board
|-
|-
Line 2,490: Line 2,580:
|⬢⬢
|⬢⬢
|Lava-Floor Immunity
|Lava-Floor Immunity
|''{{s|wikipedia|Ever Oasis}}''
|''{{iw|wikipedia|Ever Oasis}}''
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G
|-
|-
Line 2,498: Line 2,588:
|⬢
|⬢
|Undamaged Attack ↑
|Undamaged Attack ↑
|''{{s|wikipedia|Snipperclips}}''
|''{{iw|wikipedia|Snipperclips}}''
|•Complete Challenge (Adventure): ''Remove all obstacles in the Light Realm''.<br>•Battle via Spirit Board (unlocked after obtaining spirit once)<br>•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
|•Complete Challenge (Adventure): ''Remove all obstacles in the Light Realm''.<br>•Battle via Spirit Board (unlocked after obtaining spirit once)<br>•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
|-
|-
Line 2,506: Line 2,596:
|⬢
|⬢
|Bury Immunity
|Bury Immunity
|''{{s|wikipedia|Galaga}}''
|''{{iw|wikipedia|Galaga}}''
|•[[Summon]] with cores from {{h2|List of spirits (Pikmin series)|Swooping Snitchbug}} and {{h2|List of spirits (Yoshi series)|Bandit}}<br>•Battle via World of Light (Mysterious Dimension)<br>•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
|•[[Summon]] with cores from {{h2|List of spirits (Pikmin series)|Swooping Snitchbug}} and {{h2|List of spirits (Yoshi series)|Bandit}}<br>•Battle via World of Light (Mysterious Dimension)<br>•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
|-
|-
Line 2,514: Line 2,604:
|⬢
|⬢
|Air Attack ↑
|Air Attack ↑
|''{{s|wikipedia|Monster Hunter|video game}}''<br>(Artwork: ''Monster Hunter 4'')
|''{{iw|wikipedia|Monster Hunter|video game}}''<br>(Artwork: ''Monster Hunter 4'')
|•Defeat the Forest Hill boss in World of Light
|•Defeat the Forest Hill boss in World of Light
|-
|-
Line 2,530: Line 2,620:
|⬢
|⬢
|Dash Attack ↑
|Dash Attack ↑
|''{{s|wikipedia|Nintendo Labo}}: Vehicle Kit''
|''{{iw|wikipedia|Nintendo Labo}}: Vehicle Kit''
|•Battle via Spirit Board (during the event "[[Nintendo Labo SMASH KIT]]"; available normally once obtained or since v4.0.0)<br>•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once or since v4.0.0)
|•Battle via Spirit Board (during the event "[[Nintendo Labo SMASH KIT]]"; available normally once obtained or since v4.0.0)<br>•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once or since v4.0.0)
|-
|-
Line 2,538: Line 2,628:
|⬢
|⬢
|Drill Equipped
|Drill Equipped
|''{{s|wikipedia|Nintendo Labo}}: Variety Kit''
|''{{iw|wikipedia|Nintendo Labo}}: Variety Kit''
|•Battle via Spirit Board (during the event "Nintendo Labo SMASH KIT"; available normally once obtained or since v4.0.0)<br>•Purchase from the Vault Shop for 500G (unlocked after obtaining spirit once or since v4.0.0)
|•Battle via Spirit Board (during the event "Nintendo Labo SMASH KIT"; available normally once obtained or since v4.0.0)<br>•Purchase from the Vault Shop for 500G (unlocked after obtaining spirit once or since v4.0.0)
|-
|-
Line 2,546: Line 2,636:
|⬢⬢
|⬢⬢
|Screen-Flip Immunity
|Screen-Flip Immunity
|''{{s|wikipedia|Nintendo Labo}}: VR Kit''
|''{{iw|wikipedia|Nintendo Labo}}: VR Kit''
|•Battle via Spirit Board (during the event "Nintendo Labo SMASH KIT"; available normally once obtained or since v4.0.0)<br>•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once or since v4.0.0)
|•Battle via Spirit Board (during the event "Nintendo Labo SMASH KIT"; available normally once obtained or since v4.0.0)<br>•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once or since v4.0.0)
|-
|-
Line 2,554: Line 2,644:
|⬢⬢
|⬢⬢
|First-Strike Advantage
|First-Strike Advantage
|''{{s|wikipedia|Daemon X Machina}}''
|''{{iw|wikipedia|Daemon X Machina}}''
|•Battle via Spirit Board (during the event "Arsenals at the Ready! DAEMON X MACHINA"; available normally once obtained or since January 29, 2020)<br>•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once or since January 29, 2020)
|•Battle via Spirit Board (during the event "Arsenals at the Ready! DAEMON X MACHINA"; available normally once obtained or since January 29, 2020)<br>•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once or since January 29, 2020)
|-
|-
Line 2,562: Line 2,652:
|⬢
|⬢
|Move Speed ↑
|Move Speed ↑
|''{{s|wikipedia|Daemon X Machina}}''
|''{{iw|wikipedia|Daemon X Machina}}''
|•Battle via Spirit Board (during the event "Arsenals at the Ready! DAEMON X MACHINA"; available normally once obtained or since January 29, 2020)<br>•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once or since January 29, 2020)
|•Battle via Spirit Board (during the event "Arsenals at the Ready! DAEMON X MACHINA"; available normally once obtained or since January 29, 2020)<br>•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once or since January 29, 2020)
|-
|-
Line 2,682: Line 2,772:
|⬢⬢
|⬢⬢
|Critical-Health Healing
|Critical-Health Healing
|''{{s|wikipedia|Octopath Traveler}}''
|''{{iw|wikipedia|Octopath Traveler}}''
|•Battle via Spirit Board (during the event "[[Second Anniversary of OCTOPATH TRAVELER]]"; available normally once obtained or since November 24, 2020)
|•Battle via Spirit Board (during the event "[[Second Anniversary of OCTOPATH TRAVELER]]"; available normally once obtained or since November 24, 2020)
|-
|-
Line 2,715: Line 2,805:
|Ramblin' Evil Mushroom Equipped
|Ramblin' Evil Mushroom Equipped
|''Monster Hunter Freedom Unite''<br>(Artwork: ''Monster Hunter Rise'')
|''Monster Hunter Freedom Unite''<br>(Artwork: ''Monster Hunter Rise'')
|•Battle via Spirit Board (during the event MONSTER HUNTER RISE)
|•Battle via Spirit Board (during the event "MONSTER HUNTER RISE"; available normally once obtained or since July 13, 2021)
|}
|-
 
|1,489
==Spirit Battles==
|{{SpiritTableName|Kokorowa}}
{{SpiritBattleHeader|inspiration=y|s=y|hideseries=y}}
|★★
|⬢
|Weapon Attack ↑
|''Sakuna: Of Rice and Ruin''
|•Battle via Spirit Board (during the event "Sakuna: Of Rice and Ruin"; available normally once obtained or since October 26, 2021)
|-
|-
|1,116
|1,490
|{{SpiritTableName|Pitcher & Batter|size=64}}
|{{SpiritTableName|Tama}}
|•{{SSBU|Ness}} {{Head|Ness|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Lucas}} {{Head|Lucas|g=SSBU|s=20px|cl=Red}}×2
|★
|⬢
|Transformation Duration ↑
|''Sakuna: Of Rice and Ruin''
|•Battle via Spirit Board (during the event "Sakuna: Of Rice and Ruin"; available normally once obtained or since October 26, 2021)
|-
|1,496
|{{SpiritTableName|FU (Jess-Baptiste VI)}}
|★★★
|⬢
|Undamaged Attack & Speed ↑
|''No More Heroes 3''
|•Battle via Spirit Board (during the event "[[No More Heroes 3]]"; available normally once obtained or since November 30, 2021)
|}
 
==Spirit Battles==
{{SpiritBattleHeader|inspiration=y|s=y|hideseries=y}}
|-
|1,116
|{{SpiritTableName|Pitcher & Batter|size=64}}
|•{{SSBU|Ness}} {{Head|Ness|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Lucas}} {{Head|Lucas|g=SSBU|s=20px|cl=Red}}×2
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
|1,700
|1,700
Line 2,730: Line 2,844:
|•The enemy favors side smash attacks<br>•The enemy starts the battle with a [[Home-Run Bat]]<br>•Certain items will appear in large numbers
|•The enemy favors side smash attacks<br>•The enemy starts the battle with a [[Home-Run Bat]]<br>•Certain items will appear in large numbers
|{{SSBUMusicLink|Other|Baseball (Training)}}
|{{SSBUMusicLink|Other|Baseball (Training)}}
|
|'''Spirit Battle inspiration:'''
*Ness represents the Batter, who is depicted wearing a blue uniform in this spirit's artwork.
*The blue Ness represents the Batter, who wears a baseball helmet and a blue uniform in this spirit's artwork.
*The Lucas minions each represent the Pitcher and the Catcher, who are depicted wearing red uniforms in this spirit's artwork.
*The red Lucas minions each represent the Pitcher and the Catcher, both of whom wear red uniforms in this spirit's artwork.
*The stage references the green baseball diamonds taking place in a stadium.
*The stage and music track represent the baseball diamond in ''Baseball'', which takes place on a green field within a crowded stadium.
*This spirit's Beastball Equipped ability and the battle conditions represent the game of baseball, and by connection, the game based on the sport.  
*The Beastball items reference the baseballs used in the sport of baseball, which the Pitcher and Catcher use to throw and/or catch.
*Ness starting off with a Home-Run Bat and the first battle condition references Ness using a baseball bat as his side smash while Lucas uses a stick in a similar manner.
*Ness starting off with a Home-Run Bat and favored side smash attacks reference the baseball bats used in the sport of baseball, which the Batter must use to hit the baseball.
----'''Other trivia:'''
*This spirit's Beastball Equipped ability further references the baseball, and by connection, the game of baseball which the titular game is based on.
|-
|-
|1,117
|1,117
Line 2,746: Line 2,862:
|•Hostile assist trophies will appear<br>•The enemy favors side smash attacks
|•Hostile assist trophies will appear<br>•The enemy favors side smash attacks
|{{SSBUMusicLink|Other|Tennis (Training)}}
|{{SSBUMusicLink|Other|Tennis (Training)}}
|
|'''Spirit Battle inspiration:'''
*Daisy represents the Tennis Player in the foreground, who is depicted wearing a blue uniform in this spirit's artwork.
*The blue Daisy represents the Tennis Player, who wears a blue uniform in this spirit's artwork.
*The stage references the tennis courts taking place in a stadium.
*The stage and music track represent the tennis court in ''Tennis'', which takes place on a green field within a crowded stadium.
*Daisy's favored smash attacks references Daisy using a tennis racket in her downward angled side smash attack.
*The Color TV-Game 15 Assist Trophy enemy represents the sport of tennis where the players must hit the tennis ball into the opponent's side and earn a point if the opponent cannot return it.
*This spirit battle represents the game of tennis, and by connection, the game based on the sport. The Color TV-Game 15 Assist Trophy enemy represents the digital game of table tennis.
*Daisy's favored downward-angled side smash attacks features a tennis racket, which is used in the sport of tennis to smash the tennis ball to the opponent's side of the court.
----'''Other trivia:'''
*This spirit's Landing Lag ↓ ability references the game of tennis where the players must hit the midair tennis ball back and forth without letting it bounce twice or fall out of bounds.
|-
|-
|1,118
|1,118
Line 2,762: Line 2,880:
|{{SSBUMusicLink|Other|Clu Clu Land}}
|{{SSBUMusicLink|Other|Clu Clu Land}}
|
|
*Ridley and Tamagon are both fire-breathing dragons.
*The green Tiny Ridley represents Tamagon, a small dragon character with a green color scheme.
*The stage references both ''Devil World'' and ''Mario Bros.'' being retro 8-bit games.
*The Clear Richter's frequent [[Cross]] represent the similarly-named power-up item featured in ''Devil World''.
*The music references both ''Devil World'' and ''Clu Clu Land'' sharing the same composer, {{s|Wikipedia|Akito Nakatsuka}}.
*The stage represents the main setting of ''Mario Bros.'', which was released on the NES along with ''Devil World''.
*Ridley's favored [[Plasma Breath]] and the Clear Richter's frequent [[Cross]] references Tamagon's ability to breathe fire after collecting a Cross power-up in ''Devil World''.
*The stage and stage hazards reference the labyrinthian level designs of ''Devil World'', which also features newer enemies as the game progresses.
*The music track represents the musical theme of ''Clu Clu Land'', a ''PAC-MAN''-inspired maze game released on the NES similar to ''Devil World''.
*Ridley's favored [[Plasma Breath]] references Tamagon's ability to breathe fire after collecting a Cross power-up in ''Devil World''.
|-
|-
|1,119
|1,119
Line 2,776: Line 2,896:
|•Hostile assist trophies will appear
|•Hostile assist trophies will appear
|{{SSBUMusicLink|Donkey Kong|25m Theme}}
|{{SSBUMusicLink|Donkey Kong|25m Theme}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*The Devil appears as the Assist Trophy enemy.
*The green Ridley represents Tamagon, the main playable character of ''Devil World'' who navigates the Devil's labyrinth, who appears as the Assist Trophy enemy.
*Ridley and Tamagon are both fire-breathing dragons.
*The two red Kirby minions represent the Medaman, the Devil's minions featuring a spherical shaped body and a red color scheme who can appear two at a time.
*The Kirby minions represent the Medaman, one of the enemy monsters from ''Devil World''.
*The stage's Battlefield form features the elevator poles in the background, referencing the two pulleys on each side of the labyrinth controlled by the Devil.
*The stage and music reference both ''Donkey Kong'' and ''Devil World'' being a retro 8-bit game. This is also referenced by the Pac-Maze section where the Devil's spirit is located in World of Light.
*The stage and music track each represent the third and first level of ''Donkey Kong'', which was released along with ''Clu Clu Land'' on the NES.
*The music track represents the musical theme of the first level of ''Donkey Kong'', which sounds similar to the soundbytes used in ''Devil World''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Screen-Flip Immunity ability references the Devil's ability to shift the screen, limiting the player's ability to move.
*This spirit's Screen-Flip Immunity ability references the Devil's ability to shift the screen, limiting the player's ability to move.
*In World of Light, the Devil spirit is located in the 8-bit maze area in the Light Realm, referencing how the Devil debuted as an 8-bit character.
|-
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|•Timed battle (1:39)<br>•Hostile assist trophies will appear after a little while<br>•The enemy doesn't like to jump
|•Timed battle (1:39)<br>•Hostile assist trophies will appear after a little while<br>•The enemy doesn't like to jump
|{{SSBUMusicLink|Other|Wrecking Crew Retro Medley}}
|{{SSBUMusicLink|Other|Wrecking Crew Retro Medley}}
|
|'''Spirit Battle inspiration:'''
*Little Mac and the Urban Champion Fighter are both champion boxer fighters.
*The black Little Mac represents the Urban Champion Fighter, the main playable character of ''Urban Champion'' who becomes a champion boxer.
*The stage references the city setting of ''Urban Champion''.
*The stage represents the main setting of ''Urban Champion'', which takes place on a city street featuring a metropolitan city in the background.
*The music references both ''Urban Champion'' and ''Wrecking Crew'' sharing the same composer {{s|Wikipedia|Hirokazu Tanaka}}.
*The music track represents the musical medley of ''Wrecking Crew'', which was released along with ''Urban Champion'' on the NES.
*The timed stamina battle is set at 1:39, referencing the 99 second time limit for each match in ''Urban Champion''.
*The Kapp'n Assist Trophy references the police cars in ''Urban Champion'', which will arrest whichever player was closest to losing when the time ran out.  
*The Kapp'n Assist Trophy enemy references the police cars from ''Urban Champion'' where police cars would not only drive past occasionally, causing both players to reset positions, but would also arrest and take away whichever player was closest to losing when the time ran out.
*The Kapp'n Assist Trophy enemy appears when the timer hits 1:10, referencing how the police car will appear at the 70 second mark.
*The 1:39 time limit references the time limit of each match in ''Urban Champion'', which is set to 99 seconds
*The third battle condition references the ground-based battles in ''Urban Champion'', which does not feature a jumping gameplay mechanic.
----'''Other trivia:'''
*This spirit's Attack type and Fist Attack ↑ ability reference the boxing gameplay mechanic of ''Urban Champion''.
|-
|-
|1,121
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|•The enemy is easily distracted by items
|•The enemy is easily distracted by items
|{{SSBUMusicLink|Other|Clu Clu Land}}
|{{SSBUMusicLink|Other|Clu Clu Land}}
|
|'''Spirit Battle inspiration:'''
*''Pac-Man'' serves as the inspiration for ''Clu Clu Land''.
*The red Pac-Man represents Bubbles, the main playable character of ''Clu Clu Land'' who features a spherical shape and a red color scheme.
*The stage references both ''Donkey Kong'' and ''Clu Clu Land'' being retro 8-bit games. This is also referenced by the Pac-Maze section where Bubbles' spirit is located in World of Light.
*The red Pac-Man references how ''Clu Clu Land'' is a ''PAC-MAN''-inspired maze game which also features collectible fruit.
*The music references Bubbles' appearance in ''Clu Clu Land''.
*The stage represents the third level of ''Donkey Kong'', which was released along with ''Clu Clu Land'' on the NES.
*The Unira item and the battle condition references the gameplay of ''Clu Clu Land'' where Bubbles must stun and push the Uniras to kill them.
*The Unira item represents the Unira, a common sea urchin enemy in ''Clu Clu Land'' who often appear in groups.
----'''Other trivia:'''
*This spirit's Screw Attack Equipped ability references the gameplay mechanic of ''Clu Clu Land'' where Bubbles can move around the maze by spinning around the poles.
*In World of Light, the Bubbles spirit is located in the 8-bit maze area in the Light Realm, referencing how Bubbles debuted as an 8-bit character.
|-
|-
|1,122
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|•Certain items will appear in large numbers<br>•The enemy is easily distracted by items
|•Certain items will appear in large numbers<br>•The enemy is easily distracted by items
|{{SSBUMusicLink|Other|Clu Clu Land}}
|{{SSBUMusicLink|Other|Clu Clu Land}}
|
|'''Spirit Battle inspiration:'''
*The Unira appears as the item.
*The green Kirby represents the Unira, a sea urchin enemy with a green color scheme which appears as the item.
*The green Kirby Team represents the Unira, the common enemies of ''Clu Clu Land''.
*The green Kirby Team references how the Unira is a common enemy in ''Clu Clu Land'' who appear in groups.
*The stage references both ''Donkey Kong'' and ''Clu Clu Land'' being retro 8-bit games.
*The stage represents the third level of ''Donkey Kong'', which was released along with ''Clu Clu Land'' on the NES.
*The music references the Unira's appearance in ''Clu Clu Land''.
----'''Other trivia:'''
*This spirit's Unira Equipped ability represents the Unira, which appears as an item in the ''Super Smash Bros.'' series.
|-
|-
|1,123
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|•The enemy favors side specials
|•The enemy favors side specials
|{{SSBUMusicLink|Mario Kart|Excitebike - Mario Kart 8}}
|{{SSBUMusicLink|Mario Kart|Excitebike - Mario Kart 8}}
|
|'''Spirit Battle inspiration:'''
*The Wario Team represents the different Excitebike racers in ''Excitebike'', with the number of Warios representing the number of racers appearing in the game.
*The red Wario represents the red Excitebike racer, who serves as the main playable character in ''Excitebike''.
*The stage references the ''Excitebike'' games being a motocross racing game, with the stage and music also referencing {{s|mariowiki|Excitebike Arena}}, a racing course in ''Mario Kart 8'' which is heavily based on ''Excitebike''. This is also referenced by the Raceway section where the Excitebike spirit is located in World of Light.
*The Wario Team represents the four Excitebike racers in ''Excitebike'', which includes the red playable racer, a green racer, and two purple racers.
*Wario's favored [[Wario Bike]] references the main gameplay mechanic of ''Excitebike'' where the player rides their motorbike across the arena.
*The stage and music track reference {{iw|mariowiki|Excitebike Arena}}, a racing course in ''Mario Kart 8'' based on the main setting of ''Excitebike''.
*Wario's favored [[Wario Bike]] references the main gameplay of ''Excitebike'' where the players ride their motorbike across the arena.
----'''Other trivia:'''
*This spirit's Move Speed ↑ ability references the acceleration gameplay mechanic of ''Excitebike''.
*In World of Light, the Excitebike spirit is located at the eastern racing circuit area in the Light Realm, which is occupied by vehicular racing-themed spirits.
|-
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|•Timed battle (1:30)<br>•The enemy favors up specials<br>•The enemy has increased jump power
|•Timed battle (1:30)<br>•The enemy favors up specials<br>•The enemy has increased jump power
|{{SSBUMusicLink|Other|Balloon Fight Medley}}
|{{SSBUMusicLink|Other|Balloon Fight Medley}}
|
|'''Spirit Battle inspiration:'''
*The Villager Team's favored [[Balloon Trip]] references how the Villager's up special is based off of the Balloon Fighters in ''Balloon Fight''.
*The cyan Villager represents the Balloon Fighter, a short main playable character who wears a cyan shirt.
*This spirit battle represents the main setting and gameplay of ''Balloon Fight'' where the player flies around the stage with balloons attached to their back.
*The stage and music track represent the main setting of ''Balloon Fight'', which features the Balloon Fighter as the main playable character.
*The Villager's favored [[Balloon Trip]] features the Villager wearing the Balloon Fighter's helmet with the balloons attached to them, which serves as their up special.
*The Villager's favored Balloon Trip and "increased jump power" battle condition reference the main gameplay of ''Balloon Fight'' where the player flies and hovers around the stage with the balloons attached to their helmets.
----'''Other trivia:'''
*This spirit's Shield type references the Balloon Fighter's goal in ''Balloon Fight'' to protect his balloons from enemy Balloon Fighters.
*This spirit's Jump ↑ ability references the flying mechanic of ''Balloon Fight''.
|-
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|•The enemy's neutral special has increased power<br>•Timed battle (1:30)<br>•The enemy favors neutral specials
|•The enemy's neutral special has increased power<br>•Timed battle (1:30)<br>•The enemy favors neutral specials
|{{SSBUMusicLink|Other|Balloon Fight Medley}}
|{{SSBUMusicLink|Other|Balloon Fight Medley}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*King Dedede represents the Fish, a hazard in ''Balloon Fight'' with giant lips.  
*The cyan King Dedede represents the Fish, a large, big-lipped enemy with a blue color scheme.
*The stage and music represent the Fish's appearance in ''Balloon Fight'', with the stage also featuring the Fish as a stage hazard.
*The stage and music track represent the main setting of ''Balloon Fight'', which features the Fish as an enemy, who appears as the stage hazard.
*This spirit's Grab type and King Dedede's favored [[Inhale]] references the Fish's ability to swallow any player who floats too close to the water.
*King Dedede's favored [[Inhale]] references how the Fish can swallow any player to floats too close to the water, resulting in a game over.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Electric Weakness ability references the Fish living in the water, which can conduct electricity.
*This spirit's Grab type further references how the Fish can swallow any player who comes too close to the water.
*In World of Light, the Fish spirit is located in a lake where it is occupied by fish-themed spirits.
*This spirit's Electric Weakness ability references how the Fish is vulnerable to electrical attacks, as water is a conductor for electricity.
*In World of Light, the Fish spirit is located in a western lake in the Light Realm, which is occupied by aquatic-themed spirits.
|-
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|•The enemy has increased move speed<br>•The enemy starts the battle with a [[Super Scope]]
|•The enemy has increased move speed<br>•The enemy starts the battle with a [[Super Scope]]
|{{SSBUMusicLink|Other|Mach Rider}}
|{{SSBUMusicLink|Other|Mach Rider}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*Captain Falcon and Mach Rider are both racer characters who wear red racing helmets.
*The black Captain Falcon represents Mach Rider, the main playable character of the titular game who pilots his own vehicle and wears a red racing helmet.
*Coincidentally, Captain Falcon and the stage references both ''F-Zero'' and ''Mach Rider'' being a vehicular game, with the elements of ''Mach Rider'' being used in the ''F-Zero'' series. This is also referenced by the Raceway section where the Mach Rider spirit is located in World of Light.
*The stage represents the main setting of ''Mach Rider'', which takes place in a dystopian futuristic city and features a racing gameplay mechanic.
*The music references the Mach Rider's appearance in the titular game.
*Captain Falcon starting off with a Super Scope references the Mach Rider's machine gun, which he uses to destroy obstacles and enemies on the road.
*Captain Falcon starts off with a Super Scope, referencing the Mach Rider's machine gun.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Speed ↑ ability references the Mach Rider's top speed.
*This spirit's Speed ↑ ability references the acceleration gameplay mechanic of ''Mach Rider''.
*In World of Light, the Mach Rider spirit is located at the eastern racing circuit area in the Light Realm, which is occupied by vehicular racing-themed spirits.
|-
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|{{SSBUMusicLink|Other|Famicom Medley}}
|{{SSBUMusicLink|Other|Famicom Medley}}
|
|
*Unlike Diskun, the fighters and their costume colors references their appearance in their debuts released on the Famicon Disk System, which Diskun was a mascot of, with Young Link representing Link's youthful appearance in the original ''The Legend of Zelda''.
*The red Young Link represents Link's first incarnation as a young sword-wielding boy in ''The Legend of Zelda'', which was first released on the Famicom Disk System, which Diskun serves as the mascot.
*The stage represents the Temples in ''Zelda II: The Adventures of Link'' which was featured on the Famicom Disk System.
*The blue Samus, red Simon, and yellow Pit minions each reference their debut appearance and color scheme in their respective debut games first released on the Famicom Disk System.
*The stage represents the Great Palace, the final dungeon featured in ''Zelda II: The Adventure of Link'', which was first released on the Famicom Disk System.
*The music track represents the medley of games featured on the Famicom Disk System, which feature their main protagonists as fighters in the ''Super Smash Bros.'' series.
|-
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|•The enemy's melee weapons have increased power<br>•Hostile assist trophies will appear when the enemy's at high damage<br>•The enemy has increased move speed
|•The enemy's melee weapons have increased power<br>•Hostile assist trophies will appear when the enemy's at high damage<br>•The enemy has increased move speed
|{{SSBUMusicLink|Other|The Mysterious Murasame Castle Medley}}
|{{SSBUMusicLink|Other|The Mysterious Murasame Castle Medley}}
|
|'''Spirit Battle inspiration:'''
*Takamaru appears as the Assist Trophy enemy.
*The Mii Swordfighter's costume represents Takamaru, the main playable character of ''The Mysterious Murasame Castle'' who appears as the Assist Trophy enemy.
*The Mii Swordfighter's costume represents Takamaru, the samurai and main protagonist of ''The Mysterious Murasame Castle''.  
*The stage represents the castles featured in ''The Mysterious Murasame Castle'' which features a traditional Japanese aesthetic.
*The stage and music references the main setting of ''The Mysterious Murasame Castle''.
*The Sword items and the first battle condition reference Takamaru's usage of his katana sword for close combat in ''The Mysterious Murasame Castle''.
*This spirit's Attack type, Sword Attack ↑ ability, and the Sword items references Takamaru's role as a sword-wielding samurai.
*The "increased move speed" battle condition references Takamaru's faster-than-normal walking speed in ''The Mysterious Murasame Castle''.
*The third battle condition represents the fast walking speed in ''The Mysterious Murasame Castle''.
----'''Other trivia:'''
*This spirit's Attack type and Sword Attack ↑ ability further reference Takamaru's usage of his katana sword for close combat.
|-
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|•The enemy favors side specials<br>•Defeat an army of fighters
|•The enemy favors side specials<br>•Defeat an army of fighters
|{{SSBUMusicLink|Wii Fit|Training Menu - Wii Fit U}}
|{{SSBUMusicLink|Wii Fit|Training Menu - Wii Fit U}}
|
|'''Spirit Battle inspiration:'''
*The Wii Fit Trainer represents the Volleyball Player, with the number of Wii Fit Trainers referencing the volleyball teams being made up of six players.
*The red female Wii Fit Trainer represents the Volleyball Player, a physically fit female character wearing a red uniform in this spirit's artwork.
*The stage references the volleyball courts taking place in stadiums.
*The red female Wii Fit Trainer Team's six fighters reference the volleyball team in ''Volleyball'', which consists of a team of up to six volleyball players.
*This spirit battle represents the game of volleyball, and by connection, the game based on it. The Wii Fit Trainer's favored [[Header]] references the spike which the players use consistently, despite the different ball.
*The stage and music track represent the volleyball court in ''Volleyball'', which takes place on a green field within a crowded stadium.
*The Wii Fit Trainer's favored [[Header]] references the sport of volleyball where the volleyball players can spike the volleyballs into the opposing team's side.
----'''Other trivia:'''
*This spirit's Stamina ↑ ability references how volleyball players can build up their own stamina by playing the game of volleyball.
|-
|-
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|•Defeat an army of fighters
|•Defeat an army of fighters
|{{SSBUMusicLink|Other|Shin Onigashima Medley}}
|{{SSBUMusicLink|Other|Shin Onigashima Medley}}
|
|'''Spirit Battle inspiration:'''
*Young Link and the pink Villager fighters each represents the young heroes of ''Shin Onigashima'', Donbe & Hikari respectively.
*The cyan Young Link represents Donbe, the young male protagonist of ''Shin Onigashima'' who features a cyan color scheme.
*The minions represent the animal allies Donbe & Hikari recruit through the course of ''Shin Onigashima'': Ringo the dog, Matsunosuke the monkey, and Ohana the pheasant (each represented respectively by Duck Hunt, Diddy Kong, and Falco). Coincidentally, these animals are the same species that the Japanese folk hero {{s|wikipedia|Momotarō}} encounters throughout his journey.
*The pink Villager represents Hikari, the young female protagonist of ''Shin Onigashima'' who wears a red-tinted skirt.
*The stage references the 8-bit setting of ''Shin Onigashima''. The stage takes place on a grassy pathway, referencing the grassy pathway in the Sacred Land map where Donbe & Hikari's spirit is located in World of Light.
*The tan Dog of Duck Hunt, the blue Diddy Kong, and the orange Falco minions each represent Donbe and Hikari's animal allies: Ringo the dog, Matsunosuke the monkey, and Ohana the pheasant.
*The stage references the 8-bit visual designs of the illustrated images in ''Shin Onigashima'', including an image of Donbe and Hikari staring out over a cliff overlooking Nagakushi Village.
----'''Other trivia:'''
*In World of Light, the Donbe & Hikari spirit is located on a grassy pathway in the Sacred Land map in the Dark Realm, similar to the stage's grassland setting.
|-
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|•The stage's platforms are very slippery
|•The stage's platforms are very slippery
|{{SSBUMusicLink|Wii Fit|Core Luge}}
|{{SSBUMusicLink|Wii Fit|Core Luge}}
|
|'''Spirit Battle inspiration:'''
*The fighters and their white costume/colorations represents the Hockey Players featured in this spirit's artwork, with Dr. Mario representing the shorter hockey player, Luigi representing the taller, lankier hockey player, and Donkey Kong representing the bigger hockey player.
*The white Dr. Mario, white Luigi, and white Donkey Kong each represent the shorter, lankier, and bigger Hockey Players featured in this spirit's artwork.
*The stage references the game of ice hockey taking place in a stadium.
*The stage and Slippery Floor hazard represent the ice hockey rinks in ''Ice Hockey'', which features a slippery floor and takes place in a crowded stadium.
*The music references both hockey and core luge being icy, winter sports.
*The music track represents the music track of the Core Luge minigame in ''Wii Fit U'' which based on core luge, a winter sport similar to ice hockey.
*The Slippery Stage rule and battle references the slick surface of a typical ice hockey rink.
----'''Other trivia:'''
*This spirit's Freezie Equipped ability further references the ice hockey rinks and the hockey puck, which can slide across the rink.
|-
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|•The enemy favors side specials<br>•The enemy is giant
|•The enemy favors side specials<br>•The enemy is giant
|{{SSBUMusicLink|Other|Title Theme - 3D Hot Rally}}
|{{SSBUMusicLink|Other|Title Theme - 3D Hot Rally}}
|
|'''Spirit Battle inspiration:'''
*The Giant Koopaling Team references both the Koopa Clown Car and MONSTER being oversized vehicles.
*The Giant Bowser Jr. Team's Koopa Clown Cars represents the MONSTER, a type of large racing buggies featured in ''Famicom Grand Prix II: 3D Hot Rally''.
*The stage references the desert track in''Famicom Grand Prix II: 3D Hot Rally''.
*The stage represents the desert race courses featured in ''3D Hot Rally'', which features mountainous sand dunes in the background.
*The Koopaling's favored [[Clown Kart Dash]] references MONSTER's maximum speed.
*The Bowser Team's favored [[Clown Kart Dash]] references the MONSTER's buggy design and ability to accelerate and reach maximum speed.
----'''Other trivia:'''
*This spirit's Braking Ability ↑ ability references the MONSTER's rapid deceleration when making turns in ''Famicom Grand Prix II: 3D Hot Rally''.
|-
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|•The enemy favors neutral specials<br>•The enemy is metal
|•The enemy favors neutral specials<br>•The enemy is metal
|{{SSBUMusicLink|Other|Garage}}
|{{SSBUMusicLink|Other|Garage}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*The Metal Iggy and the soldier in the Tank both pilot a vehicle outfitted with various weapons.
*The Metal Iggy Koopa represents the green smiling soldier piloting the Tank, a metallic vehicle equipped an arsenal of weapons.
*The green Snake minions and the Infantry are both military soldiers who wear green-colored camouflage.
*The two green Snake minions represent the two members of the Infantry, a troop of military soldiers who wear green camouflage suits in this spirit's artwork.
*The stage references the valley setting of ''Famicom Wars''.
*The stage represents the territorial maps featured in ''Famicom Wars'' where the Red Star and the Blue Moon armies are stationed at the opposite ends of the map.
*The music references both ''Famicom Wars'' and ''Tank Troopers'' being vehicular combat games featuring tanks.
*The stage and the [[Koume & Kotake]] stage hazards reference the battle sequences between the Red Star and Blue Moon armies where one army will overtake the other side with enough firepower.
*The music track represents the musical theme of ''Tank Troopers'', a vehicular combat game which features tanks similar to ''Famicom Wars''.
*Iggy's favored [[Clown Cannon]] references the Tank's cannon, which can fire missiles at the enemy army from a long range.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Super Scope Equipped ability references the Infantry's guns.
*This spirit's Super Scope Equipped ability references the Tank's missile-launching cannon and the Infantry's usage of guns.
*This spirit is featured in the Funky Kong's Shack shop, which sells spirits related to vehicles or transportation, referencing how the Tank is a transportation vehicle.
|-
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|•The enemy is healed when the enemy's at high damage<br>•Defeat an army of fighters
|•The enemy is healed when the enemy's at high damage<br>•Defeat an army of fighters
|{{SSBUMusicLink|Other|Filled with Hope}}
|{{SSBUMusicLink|Other|Filled with Hope}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*Dr. Mario and the Health Recovery rule references Andy's ability to restore HP to his units.
*The red Dr. Mario represents Andy, one of the main characters in ''Advance Wars'' who wears a red uniform and is associated with health.
*The Tiny Snake minions represent Andy's Orange Star Units in ''Advance Wars''. The minions' frequent explosive-based attacks, and the Explosive Type items reference the military theme of ''Advance Wars''.
*The red Tiny Snake minions represent the Orange Star Units in ''Advance Wars'', which includes the Infantry and the Mechs, who appear tiny on-screen.
*The stage's ship deck layout references the battleship, a type of Naval Unit used in ''Advance Wars''.
*The stage and music track represent the Battleship, a type of Naval Unit used in ''Advance Wars'', which features a warfare RPG gameplay mechanic.
*The music references both ''Advance Wars'' and ''Steel Diver'' being games which utilizes naval warfare.
*The Health Recovery rule references Andy's CO Power, Hyper Repair, which allows him to restore his unit's HP by 2.
*The Snake minions' frequent explosive-based attacks and Exploding Type items reference how Andy's Hyper Repair can increase their attack power by 10% in ''Advance Wars''.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, Andy's spirit is located outside of the Military Base map, referencing Andy's involvement with the military as the Military Base section is occupied by army-based spirits.
*This spirit's Grab type references Andy's role in the first chapter in the ''Advance Wars'' campaign by taking back the Orange Star nation from Blue Moon.
*In World of Light, the Andy spirit is located near of the Base map in the Light Realm, referencing Andy's involvement with the military.
|-
|-
|1,136
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|•The enemy has increased attack power after a little while<br>•The enemy has increased defense after a little while<br>•The enemy starts the battle with a [[Staff]]
|•The enemy has increased attack power after a little while<br>•The enemy has increased defense after a little while<br>•The enemy starts the battle with a [[Staff]]
|{{SSBUMusicLink|Other|Garage}}
|{{SSBUMusicLink|Other|Garage}}
|
|'''Spirit Battle inspiration:'''
*Captain Falcon and Eagle are both aerial pilots named after birds of prey.  
*The cyan Captain Falcon represents Eagle, an aerial pilot wearing a scarf and a cyan uniform who is named after a bird of prey.
*The stage, the Shooting Type items, and Captain Falcon starting off with a Staff references Eagle's specialty in aerial combat.
*The stage and music track represent the Stealth Fighter, a type of Air Unit which Eagle specializes in leading in ''Advanced Wars'', which feature a vehicular combat gameplay mechanic.
*The music references both ''Famicom Wars'' and ''Tank Troopers'' being vehicular combat games.
*The Attack Power ↑ and Defense ↑ rules reference Eagle's Day-to-Day ability, which can increase his units' firepower by 15% and defense by 10%.
*The Defense ↑ and Attack Power ↑ rules and battle conditions reference Eagle's CO abilities which increases the attack and defense of his Air Units.
*Captain Falcon starting off with a Staff and the Shooting type items reference the long-ranged missiles and firearms used by Eagle's Air Units.
----'''Other trivia:'''
*This spirit's Attack type further references Eagle's CO ability to increase his units' firepower by 15%.
|-
|-
|1,137
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|•The floor is frozen<br>•You have reduced move speed after a little while<br>•The enemy starts the battle with a [[Steel Diver]]
|•The floor is frozen<br>•You have reduced move speed after a little while<br>•The enemy starts the battle with a [[Steel Diver]]
|{{SSBUMusicLink|Other|Filled with Hope}}
|{{SSBUMusicLink|Other|Filled with Hope}}
|
|'''Spirit Battle inspiration:'''
*The Ice Climbers and Olaf both wear heavy coats insulated with wool.
*The blue Ice Climbers represent Olaf, the Commander of the Blue Moon army who wears a blue heavy coat insulated with wool.
*The stage, Ice Floor hazard, and Move Speed ↓ rule and battle condition represent Olaf's specialty in winter combat where he uses Snow to slow down his opponents.
*The Ice Climbers starting off with a Steel Diver and the music track represent the Submarine, a type of Naval Unit in ''Advance Wars'' which can fire a torpedo.
*The music references both ''Advance Wars'' and ''Steel Diver'' being vehicular combat games which involves arctic areas.
*The stage and Ice Floor hazard reference Olaf's CO ability, Blizzard, a cold weather condition that allows him to cover the entire map in Snow.
*The stage, Ice Floor hazard, and Move Speed ↓ rule reference the effect of Blizzard on Olaf's opponents, which will reduce their movement speed.
----'''Other trivia:'''
*This spirit's Shield type references Olaf's blue color scheme and role in the first chapter in the ''Advance Wars'' campaign by defending the conquered Orange Star nation from Andy.
|-
|-
|1,138
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|•The stage is covered in fog
|•The stage is covered in fog
|{{SSBUMusicLink|Pokémon|Route 10 - Pokémon Black / Pokémon White}}
|{{SSBUMusicLink|Pokémon|Route 10 - Pokémon Black / Pokémon White}}
|
|'''Spirit Battle inspiration:'''
*The blue Villager represents Ayumi Tachibana, the assistant detective in the ''Famicom Detective Club'' series.
*The blue Villager represents Ayumi Tachibana, a young female character who wears a blue skirt.
*The stage likely references Marufuku Village, the location Ayumi travels to in order to find a likely suspect, Toshio Tazaki, in ''Famicom Detective Club: The Girl Who Stands Behind''.
*The stage represents Marufuku Village, a small village that Ayumi travels to in ''Famicom Detective Club: The Girl Who Stands Behind''.
*The music used sounds similar to the title screen theme from ''Famicom Detective Club: The Girl Who Stands Behind''.
*The music track references the main title theme of ''The Girl Who Stands Behind'', which features an energetic tempo and rhythm.
*This spirit's Fog Immunity ability, the Fog Hazard, and the Smoke Ball items reference a key point in the story of ''Famicom Detective Club: The Girl Who Stands Behind'' where Ayumi Tachibana drugs the protagonist via hiding sleeping pills in his coffee in order to further investigate the janitor of Ushimitsu High School, Toshio Tezuka.
*The Fog Hazard and the Smoke Ball items reference the mysteries in the ''Famicom Detective Club'' duology which Ayumi and the player must uncover.
----'''Other trivia:'''
*This spirit's Support type references Ayumi's role in the ''Famicom Detective Club'' series as the player's assistant.
*This spirit's Improved Escape ability references how Ayumi drugs the player in order to pursue a suspect in ''The Girl Who Stands Behind''.
|-
|-
|1,139
|1,139
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|{{SSBUMusicLink|Other|Yūyūki Medley}}
|{{SSBUMusicLink|Other|Yūyūki Medley}}
|
|
*The Diddy Kong and blue Villager each represent Goku & Chao respectively, with Diddy Kong and Goku being monkey characters.
*The white Diddy Kong represents Goku, the male monkey protagonist of ''Yūyūki'' who wears red-white-and-yellow clothes.
*The Villager minion starting off with a [[Black Hole]] and the Golden Hammer item references the ending of Disk 1 of ''Famicom Mukashi Banashi: Yūyūki'' where Goku's friends are being sucked into a waterspout, but then Chao arrives and gives Goku the Mallet of Light.
*The blue Villager minion represents Chao, the young female human protagonist of ''Yūyūki'' who wears a skirted kimono.
*The stage references the small village in China, Chao's home village in ''Yūyūki''.
*The stage represents the small vilage in China featured on the beginning of  ''Yūyūki'', which serves as Chao's hometown.
*The Golden Hammer item represents the Gavel of Light, a golden hammer in ''Yūyūki'' which Chao must retrieve in order to rescue Goku from imprisonment by Oshakasama for his crimes.
*The Villager minion starts off with a [[Black Hole]], referencing the ending of ''Famicom Mukashi Banashi: Yūyūki'' Disk 1 where Goku's friends are sucked into a waterspout.
|-
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|•[[Stamina battle]]<br>•Hostile assist trophies will appear<br>•The enemy has increased attack power after a little while
|•[[Stamina battle]]<br>•Hostile assist trophies will appear<br>•The enemy has increased attack power after a little while
|{{SSBUMusicLink|Other|Clu Clu Land}}
|{{SSBUMusicLink|Other|Clu Clu Land}}
|
|'''Spirit Battle inspiration:'''
*Sukapon appears as the Assist Trophy enemy.
*The Mii Gunner represents Dr. Little Emon, the scientific creator of Sukapon, the main playable character of ''Joy Mech Fight'' who appears as an Assist Trophy.
*The Mii Gunner represents Sukapon's creator, Dr. Little Emon.
*The Mii Gunner's Bear Hat and Bear Suit reference Sukapon's appearance, which includes a round head with simple eyes, a round torso, and spherical extremities.
*The stage references the Colosseum stage from ''Joy Mech Fight''.
*The stage represents the Colosseum, a battle arena featured in ''Joy Mech Fight'' which takes place in a crowded stadium resembling an ancient colosseum.
*The music references both ''Joy Mech Fight'' and ''Clu Clu Land'' being retro 8-bit games.
*The music track represents the musical theme of ''Clu Clu Land'', which was released along with ''Joy Mech Fight'' on the NES.
*This spirit's Grab type, Strong Throw ability, and the stamina battle condition represents the traditional fighting game style of ''Joy Mech Fight'', which includes Sukapon throwing his opponents or his head to attack.
*The stamina battle condition references the battle system in ''Joy Mech Fight'' where each player will feature an HP meter that gauges their health.
----'''Other trivia:'''
*This spirit's Grab type and Strong Throw ability reference Sukapon Toss, a move used by Sukapon in ''Joy Mech Fight'' which allows him to grab and throw the opponent.
*This spirit's Strong Throw ability references the fighting robot gameplay mechanic in ''Joy Mech Fight'', which involves throwing the opponents or their own head to attack.
|-
|-
|1,141
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|•The enemy is easily distracted by items
|•The enemy is easily distracted by items
|{{SSBUMusicLink|Other|Yūyūki Medley}}
|{{SSBUMusicLink|Other|Yūyūki Medley}}
|
|'''Spirit Battle inspiration:'''
*The Villager Team represents the four players required for mahjong as ''Yakuman'' is based on the tile game.
*The Villager Team represents the four players required for mahjong, the tile game in which ''Yakuman'' is based on.
*The stage likely references the Japanese architecture of the 1920's when mahjong was first introduced in Japan.
*The stage represents the architecture of the Japanese city buildings in the 1920's when mahjong was first introduced in Japan.
*The Daybreak Parts items and the battle condition references the goal of Japanese mahjong by taking points from other players until a winning hand is made, whereas the "Yakuman" is a rare and valuable winning hand composed of different tiles than a normal hand.
*The music track represents the musical theme of ''Yūyūki'', a Famicom game that takes place in China where mahjong was first developed.
*The Daybreak Parts items reference the different tiles featured in mahjong, where assembling different tiles will allow the player to create the rare and valuable winning hand, the yakuman.
*The battle condition references the goal of Japanese mahjong to take the points from other players until they create the yakuman hand, which will increase a player's chances of winning the game.
----'''Other trivia:'''
*This spirit's Critical-Health Attack ↑ ability further references the game of mahjong, where the opponent can take points from the player's hands until a winning hand is made.
|-
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|•Hostile assist trophies will appear
|•Hostile assist trophies will appear
|{{SSBUMusicLink|Other|Tunnel Scene - X}}
|{{SSBUMusicLink|Other|Tunnel Scene - X}}
|
|'''Spirit Battle inspiration:'''
*The Wire Little Mac references the 3D wireframe graphics of ''X''.
*The Wire Little Mac and the Andross Assist Trophy represent the Commander, a disembodied floating face with a wireframe graphic.
*The stage, music, and Andross Assist Trophy enemy likely reference how ''X'' and ''Star Fox'' were both built on the same technology and developed by Argonaut Games.
*The stage represents the starship VIXIV, the main playable starship featured in ''X'', which the player can pilot through outer space.
*The stage, music track, and the Andross Assist Trophy enemy reference how ''X'' and ''Star Fox'' are both built on the same technology and developed by Argonaut Games.
----'''Other trivia:'''
*This spirit's Support type references the Commander's role in ''X'' as the player's commander and guide.
*This spirit's Shield type references the player's goal in ''X'' by defending the planet Tetamus II from being taken over by a mysterious alien race.
*This spirit's Staff Equipped ability references the shooting gameplay mechanic in ''X''.
|-
|-
|1,143
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|•Hostile assist trophies will appear
|•Hostile assist trophies will appear
|{{SSBUMusicLink|Kirby|Kirby Retro Medley}} (Castle Lololo)
|{{SSBUMusicLink|Kirby|Kirby Retro Medley}} (Castle Lololo)
|
|'''Spirit Battle inspiration:'''
*Prince Richard (this spirit's enhanced form) appears as the Assist Trophy enemy.
*The green Greninja represents the Frog, an amphibian creature with a green color scheme.
*Greninja and King K. Rool each represent the Frog & Snake respectively, the two transformations taken by the Sablé Prince.
*The blue King K. Rool minion represents the Snake, a reptilian creature who features a cape and a blue color scheme.
*The stage references ''Kaeru no Tame ni Kane wa Naru'' being released exclusively for the Game Boy, with the Castle Lololo layout representing either Eclair Palace or the Sablé Prince's royal status.
*The stage and music track represent the Eclair Palace, the castle located in the Custard Kingdom in ''Kaeru no Tame ni Kane wa Naru'' which features a 2D side-scrolling platform sequence.
*The stage and music track represent ''Kirby's Dream Land'', a Game Boy-exclusive game featuring a 2D side-scrolling gameplay mechanic similar to ''Kaeru no Tame ni Kane wa Naru''.
*The Sablé Prince Assist Trophy enemy reference his appearance as the main playable character of ''Kaeru no Tame ni Kane wa Naru'', who can transform into the Frog or the Snake.
----'''Other trivia:'''
*This spirit's Shield type references the Prince of Sablé's role in ''Kaeru no Tame ni Kane wa Naru'' by rescuing Princess Tiramasu from Lord Delarin.
|-
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|•The enemy will occasionally be invincible after a little while<br>•The enemy can unleash powerful critical hits at random<br>•Hostile assist trophies will appear
|•The enemy will occasionally be invincible after a little while<br>•The enemy can unleash powerful critical hits at random<br>•Hostile assist trophies will appear
|{{SSBUMusicLink|Kirby|Kirby Retro Medley}} (Castle Lololo)
|{{SSBUMusicLink|Kirby|Kirby Retro Medley}} (Castle Lololo)
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*Young Link represents Prince Richard, the friendly rival of the Sablé Prince, who appears as the Assist Trophy enemy.
*The cyan Young Link represents Prince Richard, a young swordfighter with a blue color scheme.
*The stage references ''Kaeru no Tame ni Kane wa Naru'' being released exclusively for the Game Boy with the Castle Lololo layout representing either Eclair Palace or Prince Richard's royal status.
*The stage and music track represent ''Kirby's Dream Land'', a Game Boy-exclusive game featuring a 2D side-scrolling gameplay mechanic similar to ''Kaeru no Tame ni Kane wa Naru''.
*The Temporary Invincibility rule references Prince Richard being transformed into a frog where, while in this form, certain enemies are unable to fight the Sablé Prince.
*The Sablé Prince Assist Trophy enemy reference his appearance as the main playable character of ''Kaeru no Tame ni Kane wa Naru'', whom Prince Richard serves as his friendly rival.
*The second battle condition likely represents the ability to use items in combat for large damage, or Prince Richard's superior fighting skills at the start of the game.
*The Temporary Invincibility rule references Prince Richard's frog transformation, a transformation featured in ''Kaeru no Tame ni Kane wa Naru'' which prevents the user from battling Insect-type enemies.
*The second battle condition references Prince Richard's superior fighting skills at the beginning of ''Kaeru no Tame ni Kane wa Naru'', which allowed him to easily defeat the Sablé Prince in battle.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, Prince Richard spirit's is located in the Pac-Maze section, referencing Prince Richard debuting as an 8-bit character.
*This spirit's Neutral type references Prince Richard's rivalry with the Prince of Sablé in ''Kaeru no Tame ni Kane wa Naru''.
*In World of Light, the Prince Richard spirit is located at the eastern 8-bit area in the Light Realm, referencing how Prince Richard debuted as an 8-bit character.
|-
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|•Take your strongest team into this no-frills battle
|•Take your strongest team into this no-frills battle
|{{SSBUMusicLink|Kirby|Kirby Retro Medley}} (Float Islands)
|{{SSBUMusicLink|Kirby|Kirby Retro Medley}} (Float Islands)
|
|'''Spirit Battle inspiration:'''
*Donkey Kong and Muddy Mole are both mammalian creatures wearing red neckties.
*The red Donkey Kong represents Muddy Mole, a playable mammalian character who wears a necktie.
*The stage and Pitfall item references the gameplay mechanic of ''Mole Mania'' where Muddy Mole digs tunnels underground.
*The stage and Pitfall item reference the digging gameplay mechanic in ''Mole Mania'' where Muddy Mole can dig tunnels underground.
*The stage also features tropical elements and the music uses the "Float Islands" theme, likely referencing the Beach level in ''Mole Mania''.
*The music track represents the musical theme of Float Islands from ''Kirby's Dream Land'', which was released along with ''Mole Mania'' on the Game Boy.
----'''Other trivia:'''
*This spirit's Drill Equipped ability further references the digging gameplay mechanic of ''Mole Mania''.
|-
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|•[[Stamina battle]]<br>•The enemy is easily distracted by items
|•[[Stamina battle]]<br>•The enemy is easily distracted by items
|{{SSBUMusicLink|Other|Welcome Center}}
|{{SSBUMusicLink|Other|Welcome Center}}
|
|'''Spirit Battle inspiration:'''
*Mario references the Maruhige Shop Owner bearing similarities with Mario, including his mustache and his real name, Maruo.
*The yellow Mario represents Maruo, the owner of the Maruhige Shop who features a similar mustache and namesake.
*The stage's 8-bit aesthetic references ''Trade & Battle: Card Hero'' being released on the Game Boy Color.
*The stage's background features a green mountain range, representing the green battlefields featured in ''Trade & Battle: Card Hero'', which also features an 8-bit aesthetic.
*The Assist Trophy items and the stamina battle condition reference the main gameplay of the ''Card Hero'' games where the player summons monsters using Monster Cards and must attack the opponent until their HP drops to zero.
*The music track is a reference to the music that plays while visiting Maruhige Card Shop in ''Trade & Battle: Card Hero''.
*The Assist Trophy item references the Monster Cards used in ''Trade & Battle: Card Hero'', where the players can summon them to attack their opponent or defend themselves.
*The stamina battle condition references the main gameplay of the ''Card Hero'' games where the players must use their Monster Cards to attack their opponent until their HP drops to 0.
----'''Other trivia:'''
*This spirit's Item Gravitation ability references the Maruhige Shop Owner's role in the ''Card Hero'' series to sell Monster Cards to the player.
|-
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|{{SSBUMusicLink|Other|Worthy Rival Battle}}
|{{SSBUMusicLink|Other|Worthy Rival Battle}}
|
|
*Shulk represents Satoru, the main protagonist of ''Kousoku Card Battle: Card Hero''.
*The black Shulk represents Satoru, the main protagonist of ''Kousoku Card Battle: Card Hero'' who features a similar hairstyle and wears a black uniform.
*The stage and music references ''Kousoku Card Battle: Card Hero'' being a competitve role-playing game.
*The black Mewtwo, Meta Ridley, and brown Bowser minions each represent the Zombie, the Wild Bull, and the Killer Bee Monster Cards featured in the ''Card Hero'' series.
*The minions and the battle conditions references the gameplay of the ''Card Hero'' games where the player summons their monsters using their Monster Cards and must use them to defeat their opponent.
*The music track reference how both ''Culdcept Revolt'' and ''Kousoku Card Battle: Card Hero'' are mainly focused on card battles.
*The first battle condition references the main gameplay of the ''Card Hero'' series where the players must use their Monster Cards to defeat the opponent.
|-
|-
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|•Hostile assist trophies will appear<br>•Defeat an army of fighters
|•Hostile assist trophies will appear<br>•Defeat an army of fighters
|{{SSBUMusicLink|Other|Light Plane (Original)}}
|{{SSBUMusicLink|Other|Light Plane (Original)}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*Dr. Wright appears as the Assist Trophy enemy.
*The Villager Team represents the civilians of ''SimCity'', which features Dr. Wright as the host, who appears as the Assist Trophy enemy.
*The Villager Team and the stage represents the inhabitants of the city in ''SimCity''.
*The stage represents the player's city in ''SimCity'', which can be built and expanded into a large metropolitan city.
*The music references both ''Pilotwings'' and ''SimCity'' sharing the same composer, {{s|mariowiki|Soyo Oka}}.
*The music track represents the musical theme of ''Pilotwings'', a simulator game released on the SNES similar to ''SimCity''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Dr. Wright being the player's city advisor.
*This spirit's Support type references Dr. Wright's role in ''SimCity'' as the player's city advisor.
*This spirit's Ore Club Equipped ability references the natural disasters the player's city will face, including tornadoes.
*This spirit's Ore Club Equipped ability references the natural disasters the player's city will eventually face, including tornadoes.
|-
|-
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|•The enemy starts the battle with a Super Scope
|•The enemy starts the battle with a Super Scope
|{{SSBUMusicLink|Other|Marionation Gear}}
|{{SSBUMusicLink|Other|Marionation Gear}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*Samus references both Samus's Power Armor and the ST Falcon being human-shaped machines.
*The blue Samus represents the ST Falcon, the main playable human-shaped machine controlled by a blonde human with a blue color scheme.
*The stage references the futuristic roads many of the fights in ''Battle Clash'' take place on.
*The stage and music track represents the road of New York City, the first level in ''Battle Clash'' which features a futuristic city setting.
*The music references both ''Battle Clash'' and ''Chōsōjū Mecha MG'' being games featuring giant battling mechas.
*The music track represents the musical theme of ''Chōsōjū Mecha MG'', which features giant battling robots similar to ''Battle Clash''.
*Samus starts off with a Super Scope, referencing ''Battle Clash'' requiring the use of the actual Super Scope to play it. The Super Scope also references the light-gun shooter gameplay of ''Battle Clash'' where the player can shoot either rapid fire shots or more powerful charged shots.
*The Super Scope item references the light-gun shooter gameplay of ''Battle Clash'', which requires the usage of the Super Scope to play.
*Samus starts off with a Super Scope, referencing the laser blaster used by the ST Falcon which can either rapid fire shots or more powerful charged shots.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit is purchasable at Sheldon's Place, a shop that sells spirits related to weapons, referencing the ST Falcon being a weaponized mecha suit.
*This spirit is featured in the Sheldon's Place shop, which sells spirits related to weapons, referencing how the ST Falcon is a weaponized mecha suit.
|-
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|•Timed battle (1:00)<br>•The enemy has increased move speed and reduced weight
|•Timed battle (1:00)<br>•The enemy has increased move speed and reduced weight
|{{SSBUMusicLink|Other|Title Theme - 3D Hot Rally}}
|{{SSBUMusicLink|Other|Title Theme - 3D Hot Rally}}
|
|'''Spirit Battle inspiration:'''
*Roy Koopa's Koopa Clown Car features a red-and-white color scheme, referencing the red-and-white color scheme of the F-Type.
*Roy's Koopa Clown Car represents the F-Type, a faced vehicle with a red-and-white color scheme.
*The stage and music references the racing genre of ''Stunt Race FX''.
*The stage represents Easy Ride, the first race course in ''Stunt Race FX'' which features a grassy area and a cheering crowd near the starting line.
*This spirit's Undamaged Speed ↑ ability and the second battle condition references the F-Type, a vehicle in ''Stunt Race FX'' which  has one of the fastest speeds in the game, but is the weakest at taking damage.
*The music track represents the musical theme of ''3D Hot Rally'', a three-dimensional racing game released on a two-dimensional system similar to ''Stunt Race FX''.
*The timed battle condition references how the player has less than a minute to reach the checkpoints in each race course in ''Stunt Race FX''.
*The second battle condition references how the F-Type has one of the fastest speeds in ''Stunt Race FX'', but is the weakest at taking damage.
----'''Other trivia:'''
*This spirit's Undamaged Speed ↑ ability further references the F-Type's high speed stats and low endurance stats.
|-
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|•The enemy's side special has increased power<br>•The enemy favors side specials
|•The enemy's side special has increased power<br>•The enemy favors side specials
|{{SSBUMusicLink|Other|Excite Truck}}
|{{SSBUMusicLink|Other|Excite Truck}}
|
|'''Spirit Battle inspiration:'''
*Morton and his Koopa Clown Car features a black-and-white color scheme, referencing the Tractor Trailer's black-and-white color scheme.
*Morton's Koopa Clown Car represents the Tractor Trailer, a face vehicle with a black-and-white color scheme.
*The stage references the building resembling Moray Towers in the Console City section where the Tractor Trailer's spirit is located in World of Light.
*The stage represents the race courses at the end of each class in ''Stunt Race FX'', which features a metropolitan city setting.
*The music references the racing genre of ''Stunt Race FX'', as well as  the Tractor Trailer's model of a semi-truck.
*The music track represents the musical theme of ''Excite Truck'', referencing the racing game genre of ''Stunt Race FX'' and the Tractor Trailer's semi-truck model.
*Morton's favored [[Clown Kart Dash]] and first battle condition references the Tractor Trailer being a powerful semi-truck known for being the least maneuverable vehicle in ''Stunt Race FX''.
*Morton's favored [[Clown Kart Dash]] and the first battle condition reference how the Tractor Trailer is a powerful semi-truck in ''Stunt Race FX''.
----'''Other trivia:'''
*This spirit's Braking Ability ↑ ability further references how the Tractor Trailer is a powerful semi-truck in ''Stunt Race FX''.
*In World of Light, the Tractor Trailer spirit is located at a building resembling Moray Towers in the southern city area in the Light Realm, similar to the stage's setting.
|-
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|•Defeat the main fighter to win<br>•You constantly take minor damage<br>•The enemy starts the battle with a Lip's Stick
|•Defeat the main fighter to win<br>•You constantly take minor damage<br>•The enemy starts the battle with a Lip's Stick
|{{SSBUMusicLink|Other|Lip's Theme - Panel de Pon}}
|{{SSBUMusicLink|Other|Lip's Theme - Panel de Pon}}
|
|'''Spirit Battle inspiration:'''
*The Mii Swordfighter's costume represents Lip and her signature flower, Lip's Stick, which appears as the item.
*The Mii Swordfighter's costume and voice type represents Lip, a female flower fairy who serves as the main playable character of ''Panel de Pon''.
*The Mii Swordfighter's moveset references different gameplay mechanics in ''Panel de Pon'', which includes: [[Blurring Blade]] (referencing Panels being popped one after another); [[Airborne Assault]] (referencing how the Panels are moved left or right on the cursor); [[Skyward Slash Dash]] (referencing the Cursor being able to be move in different directions); and [[Reversal Slash]] (referencing how the Panels can be swapped and rearranged).
*The smaller-than-normal pink Jigglypuff minion represents Watabou the Fluffy, a small, circular character who features the ability to float in midair.
*The Jigglypuff minion represents Furifuri the Rabbit, who shares a similar resemblance and jump animation, with Jigglypuff jumping higher in this spirit battle. Jigglypuff also represents Watabou the Fluffy who, like Jigglypuff, falls slowly.
*The stage and music track represent the [https://panepon.fandom.com/wiki/Unnamed_Flower_Field unnamed Flower Field] in the title screen of ''Panel de Pon'', which features both Lip and Watabou on the title screen.
*The stage references the title screen and Lip's stage in ''Panel de Pon''.
*The Mii Swordfighter starting off with a Lip's Stick and the Lip's Stick item represent the flower wand carried around by Lip, which allows her to perform magic spells.
*The music represents Lip's theme song in ''Panel de Pon''.
*The Flowery rule references the effect of the Lip's Stick item in the ''Super Smash Bros.'' series, which can be used to constantly inflict minor damage to the opponents.
*The Flowery rule references the mechanic of sending Garbage Blocks to opponents in ''Panel de Pon''.
*The Mii Swordfighter's moveset references the different gameplay mechanics in ''Panel de Pon'', which includes: Popping Panels one after another (represented by [[Blurring Blade]]); Panels moving left or right on the cursor (represented by [[Airborne Assault]]); the cursor moving in different directions (represented by [[Skyward Slash Dash]]; and the Panels swapping and rearranging (represented by [[Reversal Slash]]).
----'''Other trivia:'''
*This spirit's Support and Grab types, and the Lip's Stick Equipped ability reference the flower wand carried by Lip, which serves as  an item in the ''Super Smash Bros.'' series.
|-
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|•Take your strongest team into this no-frills battle
|•Take your strongest team into this no-frills battle
|{{SSBUMusicLink|The Legend of Zelda|Village of the Blue Maiden}}
|{{SSBUMusicLink|The Legend of Zelda|Village of the Blue Maiden}}
|
|'''Spirit Battle inspiration:'''
*The fighters represent the protagonists of ''Marvelous: Mohitotsu no Takarajima'': Dion, Jack, and Max (represented by the Villager, Luigi, and Wario, respectively).
*The yellow Villager represents Dion, a short and spirited boy who serves as the leading protagonist of ''Marvelous: Mohitotsu no Takarajima''.
**Villager and Dion are both short and youthful.
*The blue Luigi minion represents Jack, a tall and lanky boy featuring blue hair who serves as a main protagonist of ''Marvelous: Mohitotsu no Takarajima''.
**Luigi and Jack are both being taller and lankier.  
*The class green Wario minion represents Max, an overweight boy wearing brown overalls who serves as a main protagonist of ''Marvelous: Mohitotsu no Takarajima''.
**Wario and Max are both overweight.
*The stage represents Camp Island, the main setting of ''Mohitotsu no Takarajima'' which takes place on a tropical island that is accessible by boat.
*The stage references Camp Island, the island main setting of ''Marvelous''.
*The music track represents the musical theme of ''The Legend of Zelda: A Link to the Past'', which serves as the inspiration for ''Mohitotsu no Takarajima''.
*The Beastball item represents the baseball that Dion throws in ''Marvelous''.
*The Beastball item represents the baseball that Dion uses to pitch with using the Baseball Mitt in ''Mohitotsu no Takarajima''..
----'''Other trivia:'''
*This spirit's Neutral type references how each of Dion, Max, & Jack's different abilities in ''Mohitotsu no Takarajima'' balance each other out.
|-
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|•Timed battle (2:00)<br>•You are invisible after a little while
|•Timed battle (2:00)<br>•You are invisible after a little while
|{{SSBUMusicLink|Yoshi|Flower Field}}
|{{SSBUMusicLink|Yoshi|Flower Field}}
|
|'''Spirit Battle inspiration:'''
*Kirby and Hakkun both share the ability to alter their physical appearances after sucking up certain items.
*The blue Kirby represents Hakkun, a blue-colored blob character who features a spherical design and similar abilities.
*The stage and music represents ''Yoshi's Island'' a game that was released on the SNES, the Nintendo game console which also released ''Sutte Hakkun''.
*The stage and music track represent the first stage of ''Sutte Hakkun'', which takes place on an island and features a green meadow background.
*This spirit's Transformation Duration ↑ ability and Invisibility rule references Hakkun being transparent, but will change colors after sucking up the colors of bottles and blocks before transferring the colors elsewhere.
*The stage and music track represent the main setting of ''Super Mario World 2: Yoshi's Island'', a two-dimensional platformer released on the NES along with ''Sutte Hakkun''.
*The Invisibility rule references how Hakkun will initially appear as transparent until he sucks up the colors from bottles and blocks.
*The timed battle condition references the score point gauge in ''Sutte Hakkun'', which rapidly depletes each time Hakkun performs an action.
----'''Other trivia:'''
*This spirit's Transformation Duration ↑ ability references how Hakuun can change colors after sucking up the colors of bottles and blocks before transferring the colors elsewhere.
|-
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|•The stage is covered in fog<br>•The enemy favors down specials
|•The stage is covered in fog<br>•The enemy favors down specials
|{{SSBUMusicLink|Other|Yūyūki Medley}}
|{{SSBUMusicLink|Other|Yūyūki Medley}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*The green Villager and Ness each represent the Girl and the nameless protagonist from ''Hajimari no Mori'' respectively.
*The green female Villager represents Komurasaki, the young female protagonist of ''Hajimari no Mori'' who wears a skirt.
*The stage references the pixelated aesthetic of ''Hajimari no Mori''.
*The white Ness minion represents the young male protagonist of ''Hajimari no Mori'', which was developed by Pax Softnica, who helped develop ''EarthBound''.
*The music references the Japanese aesthetic of both ''Yūyūki'' and ''Hajimari no Mori''.
*The stage and Fog hazard represent the Ayakashi forest, a forest featured in ''Hajimari no Mori'' which serves as the home of Komurasaki's yokai tribe, the Ayakashi.
*The Villager's favored [[Timber]] and stage references Donguri Forest, the forest where the Girl and her tribe of yokai, the Ayakashi, lived and hoped to restore the forest to it's former state, before the trees were cut down for lumber. In World of Light, the Girl from Hajimari no Mori's spirit is located in the Poison Woods similar to the stage's forest-like setting.
*The music track represents the musical theme of ''Yūyūki'', a Famicom game which features a traditional Japanese aesthetic similar to ''Hajimari no Mori''.
*The Fog hazard references ''Hajimari no Mori'' featuring a few scenes set in a mysterious fog.
*The Villager's favored [[Timber]] features the trees being planted and then cut down with an axe, referencing how the Ayakashi's forest is cut down for lumber prior to the beginning of ''Hajimari no Mori''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Super Leaf Equipped ability references both the Girl's species, the Ayakashi, and the Tanuki (which the Super Leaf is based on) being spirits in Japanese folklore.
*This spirit's Support type references Komurasaki's role in ''Hajimari no Mori'' as the nameless protagonist's friend and ally.
*This spirit's Super Leaf Equipped ability references how the Ayakashi is a spiritual race capable of taking on human form, similar to the Tanuki, a shapeshifting racoon spirit which the Super Leaf is based on.
*In World of Light, the Girl from Hajimari no Mori spirit is located in the shrouded forest area in the Light Realm, further referencing the Ayakashi's forest and the beginning of ''Hajimari No Mori'' set in a mysterious fog.
|-
|-
|1,157
|1,157
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|•The enemy's punches and elbow strikes have increased power
|•The enemy's punches and elbow strikes have increased power
|{{SSBUMusicLink|Other|Tunnel Theme - X-Scape}}
|{{SSBUMusicLink|Other|Tunnel Theme - X-Scape}}
|
|'''Spirit Battle inspiration:'''
*The Wire Little Mac represents the player of ''Teleroboxer'', who appears in this spirit's artwork.
*The Wire Little Mac represents the player of ''Teleroboxer'', who can control Harry's movement and boxing attacks through {{iw|wikipedia|telerobotics}}.
*The red Mega Man minion represents Harry, the red-colored robot the player controls using {{s|wikipedia|Telerobotics}}.
*The Wire Little Mac and the stage reference the boxing gameplay mechanic of ''Teleroboxer'', which takes place in a boxing ring featuring overhead lights.
*The music references both ''X-Scape'' and ''Teleroboxer'' being games which features a first person point-of-view.
*The red Mega Man minion represents Harry, the humanoid robot controlled by the player who features a red color scheme.
*This spirit's Fist Attack ↑ ability and battle conditions references the boxing theme and main gameplay mechanic of ''Teleroboxer'' where the player controls Harry and uses him to participate in robot boxing matches against other robotic boxers.
*The music track represents the musical theme of ''X'', which features a first person point-of-view gameplay mechanic similar to ''Teleroboxer''.
----'''Other trivia:'''
*This spirit's Fist Attack ↑ ability further references the boxing gameplay mechanic of ''Teleroboxer''.
|-
|-
|1,158
|1,158
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|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
|1,800
|1,800
|[[Wuhu Island]] (Jetski starting line)
|[[Wuhu Island]] (Boating gate)
|•Slippery Stage<br>•Buoyancy Reduced
|•Slippery Stage<br>•Buoyancy Reduced
|•You can't swim<br>•The stage's platforms are very slippery
|•You can't swim<br>•The stage's platforms are very slippery
|{{SSBUMusicLink|Other|Wii Sports Resort}}
|{{SSBUMusicLink|Other|Wii Sports Resort}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*Shulk represents Ryota Hayami, a jet-skier from the ''Wave Race'' series who, like Shulk, wears a vest.
*The orange Shulk represents Ryota Hayami, a playable character from ''Wave Race'' who wears an orange vest and features a brown, messy hairstyle.
*The stage's jetski starting line layout references ''Wave Race'' being a racing game involving jetskis. In World of Light, Ryota Hayami's spirit is located at the shores of the Alolan Islands section similar to the stage's shoreline setting.
*The stage and music track represent the race courses featured in ''Wave Race'' which takes place on an oceanic shoreline guided by buoys.
*The Slippery Stage and Buoyancy Reduced rules references the main gameplay of the ''Wave Race'' series where the player controls a jet ski across the seas.
*The Buoyancy Reduced rule references how each player uses their personal jet skis to float in the water and race across the seas.
*The Slippery Stage rules reference the jet skiing gameplay mechanic of ''Wave Race'', which sometimes feature uncontrollable sliding turns.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Swimmer ability references how the jetski racers swim near their jetskis before the start of the race in ''Wave Race''.
*This spirit's Swimmer ability references how the jet skis enable their racers to travel across the water.
*In World of Light, the Ryota Hayami spirit is located at the shores of the eastern island area in the Light Realm, similar to the stage's shoreline setting.
|-
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|1,159
|1,159
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|•The stage's platforms are very slippery
|•The stage's platforms are very slippery
|{{SSBUMusicLink|Other|Golden Forest}}
|{{SSBUMusicLink|Other|Golden Forest}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*The Wii Fit Trainer represents Akari Hayami, a snowboarder from the ''1080°'' series.
*The red Wii Fit Trainer represents Akari Hayami, a physically fit female character from ''1080° Snowboarding'' who wears a red-tinted uniform.
*The music references Akari's appearance in ''1080° Snowboarding''.
*The stage, music track, and the Freezie item represent the race courses featured in ''1080° Snowboarding'', which takes place on a snowy mountain slope.
*The stage, Slippery Stage rule, and Freezie item represent the main gameplay of the ''1080°'' series where the player snowboards down a mountain. In World of Light, Akari Hayami's spirit is located at the Frozen Mountain section similar to the stage's mountain setting.
*The Slippery Stage rule references the mountain snowboarding gameplay mechanic in ''1080° Snowboarding'', which sometimes feature uncontrollable sliding turns.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Impact Run ability references both the player's top speed and the ability to sustain damages from crashing.
*This spirit's Shield type and Impact Run ability references both the player's top speed and the ability to sustain damage from crashing in ''1080° Snowboarding''.
*In World of Light, the Akari Hayami spirit is located at the icy mountain area in the Light Realm, similar to the stage's mountain setting.
|-
|-
|1,160
|1,160
|{{SpiritTableName|Ray Mk II|size=64}}
|{{SpiritTableName|Ray Mk II|size=64}}
|•{{SSBU|Mii Gunner}} {{Head|Mii Gunner|g=SSBU|s=20px}} (Moveset [[Grenade Launch|3]][[Stealth Burst|2]][[Lunar Launch|1]][[Bomb Drop|2]], Ray Mk III Helmet, Ray Mk III Outfit, No Voice)
|•{{SSBU|Mii Gunner}} {{Head|Mii Gunner|g=SSBU|s=20px}} (Moveset [[Grenade Launch|3]][[Stealth Burst|2]][[Lunar Launch|1]][[Bomb Drop|2]], Ray Mk III Helmet, Ray Mk III Outfit)
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
|3,600
|3,600
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|{{SSBUMusicLink|Other|Marionation Gear}}
|{{SSBUMusicLink|Other|Marionation Gear}}
|
|
*The Mii Gunner's costume represents Ray Mk II's upgraded form and this spirit's enhanced form, Ray Mk III.
*The Mii Gunner's costume represents Ray Mk III, the upgraded robotic form of Ray Mk II, a "Ray" series Robo from the ''Custom Robo'' series.
*The Mii Gunner's moveset references Ray Mk II's moveset in ''Custom Robo V2'' which includes: [[Grenade Launch]] (referencing Straight Bomb S), [[Stealth Burst]] (referencing Sniper Gun), [[Lunar Launch]] (referencing Ground Legs), and [[Bomb Drop]] (referencing Speed Pod P).
*The stage represents the Holosseums, an arena in the ''Custom Robo'' series featuring different layouts where Custom Robos engage in competitive battles.
*The stage references both ''Custom Robo'' and ''Pokémon'' being games where battling is used as a common sport.
*The music track represents the musical theme of ''Chōsōjū Mecha MG'', which features customizable battling robots similar to the ''Custom Robo'' series.
*The music references Ray Mk II's appearances in the ''Custom Robo'' series.
*The Mii Gunner starting off with a Rocket Belt references the jetpack equipped to the Ray series' robotic armor, which allows them to fly and hover in midair.
*The Mii Gunner starts off with a Rocket Belt, referencing Ray Mk II's jetpack.
*The Mii Gunner's moveset references Ray Mk II's moveset in ''Custom Robo V2'' which includes: Straight Bomb S (represented by [[Grenade Launch]]), Sniper Gun (represented by [[Stealth Burst]]), Ground Legs (represented by [[Lunar Launch]]), and Speed Pod P (represented by [[Bomb Drop]]).
|-
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|•[[Stamina battle]]<br>•The enemy starts the battle with a [[Ray Gun]]<br>•The enemy starts the battle with a [[Rocket Belt]]
|•[[Stamina battle]]<br>•The enemy starts the battle with a [[Ray Gun]]<br>•The enemy starts the battle with a [[Rocket Belt]]
|{{SSBUMusicLink|Other|Marionation Gear}}
|{{SSBUMusicLink|Other|Marionation Gear}}
|
|'''Spirit Battle inspiration:'''
*Samus and Flare are both female characters who pilots their mechanical suits.  
*The pink Samus represents Flare, a female character wearing a pink shirt who can operate her mechanical armor.
*Similar to the battle with Ray Mk II, the stage references both ''Custom Robo'' and ''Pokémon'' being games where battling is used as a common sport.
*The stage represents the Holosseums, an arena in the ''Custom Robo'' series featuring different layouts where Custom Robos engage in competitive battles.
*The music references Flare's appearances in the ''Custom Robo'' series.
*The music track represents the musical theme of ''Chōsōjū Mecha MG'', which features customizable battling robots similar to the ''Custom Robo'' series.
*The stamina battle condition represents the battle gameplay of the ''Custom Robo'' series where each player must deplete the opponent's robot's HP to 0.
*The stamina battle condition references the battle gameplay of the ''Custom Robo'' series where each player must deplete their opponent's Robo's HP to 0.
*Samus starts off with a Ray Gun and Rocket Belt, referencing Flare's arm-mounted blaster and jetpack.
*Samus starting off with a Rocket Belt references the jetpack equipped to Flare's robotic armor, which allows her to fly and hover in midair.
*Samus starting off with a Ray Gun references the arm-mounted blaster equipped to Flare's robotic armor, which allows her to shoot laser beams at the opponent.
----'''Other trivia:'''
*This spirit's Weight ↓ ability references Flare's jetpack, which allows her to hover in midair.
|-
|-
|1,163
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|•The enemy's side special has increased power<br>•[[Stamina battle]]<br>•The enemy favors side specials
|•The enemy's side special has increased power<br>•[[Stamina battle]]<br>•The enemy favors side specials
|{{SSBUMusicLink|Other|Marionation Gear}}
|{{SSBUMusicLink|Other|Marionation Gear}}
|
|'''Spirit Battle inspiration:'''
*The yellow Dark Samus and blue Samus each represents Lance and Spear, the twin Striker Vanishers that merged to create Bayonette.
*The yellow Dark Samus represents Lance, the yellow Twin Striker who serves as the yellow half of Bayonette.
*The stage references the Desert Palace, a desert-themed Holosseum in ''Custom Robo Arena'' which features a desert setting and a ruined castle.
*The blue Samus minion represents Spear, the blue Twin Striker who serves as the blue half of Bayonette.
*The music references Bayonette's appearances in the ''Custom Robo'' series.
*The stage represents the Desert Palace, a desert-themed Holosseum in ''Custom Robo Arena'' which features a desert setting and a ruined castle.
*The stamina battle condition represents the battle gameplay of the ''Custom Robo'' series where each player must deplete the opponent's robot's HP to 0.
*The music track represents the musical theme of ''Chōsōjū Mecha MG'', which features customizable battling robots similar to the ''Custom Robo'' series.
*This spirit's Steel Driver Equipped ability and the first and third battle conditions reference Bayonette's Twin Bombs attack.
*The stamina battle condition references the battle gameplay of the ''Custom Robo'' series where each player must deplete the opponent's robot's HP to 0.
*Dark Samus and Samus' favored [[Missile]] references Bayonette's Twin Bombs attack, which allows them to fire explosive missiles.
----'''Other trivia:'''
*This spirit's Attack type and Steel Driver Equipped ability further reference Bayonette's Twin Bombs attack, which allows them to fire explosive missiles.
|-
|-
|1,164
|1,164
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|{{SSBUMusicLink|Mega Man|Opening Stage}}
|{{SSBUMusicLink|Mega Man|Opening Stage}}
|
|
*The Mii Gunner's costume represents Saki Amamiya, the main protagonist of the ''Sin and Punishment'' series.
*The Mii Gunner's costume represents Saki Amamiya, the main playable character of the ''Sin and Punishment'' series.
*The stage and music references the near-future Tokyo setting of ''Sin and Punishment''.
*The stage and music track represents the main setting of ''Sin and Punishment'', which takes place in a large futuristic, dystopian city.
*The battle condition references the rail shooting gameplay of the ''Sin and Punishment'' games, as well as Saki's skill with his gun/sword hybrid, the Dolphin.
*The battle condition references the rail shooting gameplay of the ''Sin and Punishment'' series where Saki uses his signature gun/sword hybrid weapon, the Dolphin.
|-
|-
|1,165
|1,165
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|•The enemy starts the battle with a [[Ray Gun]]<br>•The enemy starts the battle with a [[Rocket Belt]]
|•The enemy starts the battle with a [[Ray Gun]]<br>•The enemy starts the battle with a [[Rocket Belt]]
|{{SSBUMusicLink|Mega Man|Opening Stage}}
|{{SSBUMusicLink|Mega Man|Opening Stage}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*Shulk starting off with a Ray Gun and a Rocket Belt represents Isa Jo, who uses a jetpack to hover above aground.
*The blue Shulk represents Isa Jo, the main playable character of ''Sin & Punishment: Star Successor'' who features messy hair and wears a blue vest.
*The Mii Gunner minion's costume represents Saki Amamiya, Isa's father, though they do not appear alongside each other in ''Sin & Punishment: Star Successor''.
*The Mii Gunner minion's costume represents Saki Amamiya, Isa's father, who serves as the main protagonist of ''Sin & Punishment''.
*The stage represents the futuristic Tokyo setting of ''Sin & Punishment: Star Successor''.
*The stage and music track represents the main setting of ''Sin and Punishment: Star Successor'', which takes place in a large futuristic, dystopian city.
*Shulk starting off with a Rocket Belt references Isa's soccer ball-like module on his back, which allows him to hover in midair.
*Shulk starting off with a Ray Gun references Isa's signature weapon, the Cannon Sword, which can transform into a laser beam firearm.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Beam Sword Equipped ability references Isa's Cannon Sword.
*This spirit's Beam Sword Equipped ability further references Isa's Cannon Sword, which can transform into a plasma sword.
*The Mii Gunner minion is possessed by the Saki Amamiya spirit rather than the main spirit. This makes it one of three spirit battles with this distinction, the other two being {{h2|List of spirits (Sonic the Hedgehog series)|Dr. Eggman}} and {{h2|List of spirits (Persona series)|Phantom Thieves of Hearts}}.
|-
|-
|1,167
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|•The enemy has increased attack power when the enemy's at high damage
|•The enemy has increased attack power when the enemy's at high damage
|{{SSBUMusicLink|Other|Filled with Hope}}
|{{SSBUMusicLink|Other|Filled with Hope}}
|
|'''Spirit Battle inspiration:'''
*Snake and Alessandro Inzaghi are both members of a militia organization.
*The blue Snake represents Alessandro Inzaghi, a ranking military officer who wears a blue jacket.
*The stage and music references ''Napoleon'', ''The Legend of Zelda: The Wind Waker'', and ''Steel Diver'' being games which features an oceanic setting, with the stage's ship resembling the Napoleonic-era naval warships.
*The stage and music track represent the Napoleonic-era naval warships featured in ''Napoleon'', a strategy game which features oceanic warfare.
----'''Other trivia:'''
*This spirit's Critical-Health Attack ↑ ability references the morale boosting gameplay mechanic of ''Napoleon'', which can enable one army to gain an advantage over another army.
|-
|-
|1,168
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|•The enemy's magic attacks have increased power<br>•Hostile assist trophies will appear<br>•Reinforcements will appear during the battle
|•The enemy's magic attacks have increased power<br>•Hostile assist trophies will appear<br>•Reinforcements will appear during the battle
|{{SSBUMusicLink|Other|Battle Scene / Final Boss - Golden Sun}}
|{{SSBUMusicLink|Other|Battle Scene / Final Boss - Golden Sun}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*Isaac appears as the Assist Trophy enemy.
*The Mii Swordfighter's costume represents Isaac, the main playable character of ''Golden Sun'' who appears as the Assist Trophy enemy.
*The Mii Swordfighter's costume represents Isaac, the protagonist of ''Golden Sun''.  
*The Roy, Robin, and Palutena minions each represent Garet, Ivan, and Mia, who are battled in the order of their recruitment leading up to their party leader, Isaac.
*The minions represent Isaac's party members in ''Golden Sun'': Garet, Ivan, and Mia (each represented respectively by Roy, Robin, and Paultena).
*The yellow Roy minion's frequent [[Flare Blade]] represents Garet, a sword-wielding warrior who uses fire-based attacks.
*The stage references Mt. Aleph, a dormant volcano featured in ''Golden Sun'', with the bridge layout referencing the bridges leading to Isaac's home village of Vale.
*The green Robin's frequent [[Elwind]] represents Ivan, a tunic-wearing spellcaster who uses wind-based attacks.
*The first battle condition references the Psynergy abilities, a form of magic used in the ''Golden Sun'' series.
*The cyan Palutena's frequent [[Autoreticle]] represents Mia, a young woman wearing light blue robes who uses water-based attacks.
*The stage represents Mt. Aleph, a dormant volcano located within a mountain range in ''Golden Sun'' where Isaac and his party travel to explore the Sol Sanctum.
*The first battle condition references the Psynergy, a form of energy featured in the ''Golden Sun'' series which shares a similar function with magic attacks in most role-playing games.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, Isaac's spirit is located on Galeem's side in the Final Battle map while Shanoa is featured across from him on Dharkon's side, referencing both characters utilizing elemental-based magic attacks, which in Isaac's case, is Psyenergy.
*In World of Light, the Isaac spirit is featured on Galeem's side of the Final Battle map while the Shanoa spirit is featured across from him on Dharkon's side, referencing how both characters are protagonists of their respective games who uses magical abilities are polar opposite from each other, which in Isaac's case, is golden light Psyenergy.
|-
|-
|1,170
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|•The floor is lava<br>•The enemy starts the battle with a [[Fire Flower]]
|•The floor is lava<br>•The enemy starts the battle with a [[Fire Flower]]
|{{SSBUMusicLink|Other|Battle Scene / Final Boss - Golden Sun}}
|{{SSBUMusicLink|Other|Battle Scene / Final Boss - Golden Sun}}
|
|'''Spirit Battle inspiration:'''
*Roy and Garet are both warriors who utilize fire-based attacks.  
*The yellow Roy represents Garet, a sword-wielding warrior who wears a yellow tunic and uses fire-based attacks and abilities.
*The stage references both the Temple from ''The Legend of Zelda'' and the Sol Sanctum from ''Golden Sun'' being dungeons in their respective game series
*The stage represents the Sol Sanctum, the introductory dungeon within Mt. Aleph that Garet's party explores in ''Golden Sun''.
*This spirit's Fire Attack ↑ ability and the battle conditions references Garet being a Mars Adept, who mostly specializes in fire-based attacks.
*Roy starting off with a Fire Flower and the Lava Floor hazard reference Garet's Mars Adept element, which specializes in fire-based attacks and abilities.
----'''Other trivia:'''
*This spirit's Attack type and Fire Attack ↑ ability further references Garet's usage of swords and fire-based attacks in battle.
|-
|-
|1,171
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|•Dangerously high winds are in effect after a little while<br>•The enemy starts the battle with a [[Gust Bellows]]
|•Dangerously high winds are in effect after a little while<br>•The enemy starts the battle with a [[Gust Bellows]]
|{{SSBUMusicLink|Other|Battle Scene / Final Boss - Golden Sun}}
|{{SSBUMusicLink|Other|Battle Scene / Final Boss - Golden Sun}}
|
|'''Spirit Battle inspiration:'''
*Robin and Ivan are both mages who utilize magic-based attacks.
*The green Robin represents Ivan, a spellcaster who wears a green tunic with a short cape.
*The stage references Vault, the town where Ivan is recruited in ''Golden Sun''.
*The stage represents Vault, a small village in ''Golden Sun'' where Ivan can be recruited into the player's party.
*The Heavy Wind hazard and Robin starting with a Gust Bellows references Ivan being a Jupiter Adept, who mostly specializes in wind-based attacks.
*Robin starting off with a Gust Bellows and the Heavy Wind hazard reference Ivan's Jupiter Adept element, which specializes in wind-based attacks and abilities.
----'''Other trivia:'''
*This spirit's Support type references Ivan's role in ''Golden Sun'' as a member of Isaac's party.
*This spirit's Attack type and Magic Attack ↑ ability references Ivan's usage of magical attacks.
|-
|-
|1,172
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|•Timed battle (1:00)<br>•The enemy shields often<br>•The enemy can heal by shielding attacks
|•Timed battle (1:00)<br>•The enemy shields often<br>•The enemy can heal by shielding attacks
|{{SSBUMusicLink|Other|Battle Scene / Final Boss - Golden Sun}}
|{{SSBUMusicLink|Other|Battle Scene / Final Boss - Golden Sun}}
|
|'''Spirit Battle inspiration:'''
*Palutena and Mia both utilize magic-based attacks while wielding a magic staff.  
*The cyan Palutena represents Mia, a young woman who wears light blue robes and wields a magical staff.
*This spirit's Water Attack ↑ ability, the stage, and battle conditions references Mia being a Mercury Adept, a Water Seer class series mage who mostly specializes in healing magic.
*The stage represents the Mercury Lighthouse, a water-themed dungeon in ''Golden Sun'' where Mia can be recruited into the player's party.
*The battle conditions reference Mia's Mercury Adept element, a water element which specializes healing magic and does not feature any offensive properties.
----'''Other trivia:'''
*This spirit's Shield type and Water Attack ↑ ability reference Mia's Mercury Adept element, which specializes in water-based non-offensive magic.
|-
|-
|1,173
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|•Periodic earthquakes will shake the stage<br>•Certain items will appear in large numbers after a little while
|•Periodic earthquakes will shake the stage<br>•Certain items will appear in large numbers after a little while
|{{SSBUMusicLink|Other|Battle Scene / Final Boss - Golden Sun}}
|{{SSBUMusicLink|Other|Battle Scene / Final Boss - Golden Sun}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*Marth and Felix are both warriors who wield a long sword.
*The green Marth represents Felix, a warrior who wields a longsword and wears a green outfit.
*The stage, the Earthquake rule, and the [[POW Block]] item in the Item Tidal Wave rule references Felix being a Venus Adept, who mostly specializes in earth-based attacks. This is also referenced by the Badlands section where Felix's spirit is located in World of Light.
*The stage and music track represent the Venus Lighthouse, an earth-themed dungeon in ''Golden Sun'' which features the boss battle against Felix.
*The Earthquake rule and POW Block item reference Felix's Venus Adept element, which specializes in earthquake attacks and abilities.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Neutral type references Felix being a childhood friend of Isaac who later joins forces with the other antagonists of ''Golden Sun''.
*This spirit's Neutral type references Felix's role in ''Golden Sun'' as a childhood friend of Isaac who later joins forces with the other antagonists in the game.
*In World of Light, the Felix spirit is located in the Badlands area in the Light Realm, further referencing Felix's earth-based Venus Adept abilities.
|-
|-
|1,174
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|•Hostile assist trophies will appear<br>•The enemy favors side specials
|•Hostile assist trophies will appear<br>•The enemy favors side specials
|{{SSBUMusicLink|Other|Battle Scene / Final Boss - Golden Sun}}
|{{SSBUMusicLink|Other|Battle Scene / Final Boss - Golden Sun}}
|
|'''Spirit Battle inspiration:'''
*Zelda and Jenna both utilize magic-based attacks.
*The red Zelda represents Jenna, a female spellcaster who wears a red outfit.
*The stage references both the Temple from ''The Legend of Zelda'' and the Sol Sanctum from ''Golden Sun'' being dungeons in their respective game series.
*The stage represents the Sol Sanctum, the introductory dungeon within Mt. Aleph that Jenna's party explores in ''Golden Sun''.
*Zelda's favored [[Din's Fire]] references Jenna being a Mars Adept, who mostly specializes in fire-based attacks.
*The Isaac Assist Trophy enemy references his appearance as the main playable character of ''Golden Sun'' whom Jenna serves as a member of his party, and later, his wife.
*This spirit's Support type and the Isaac Assist Trophy enemy references how Jenna would become the wife of Isaac between the events of ''Golden Sun: The Lost Age'' and ''Dark Dawn''.
*Zelda's favored [[Din's Fire]] references Jenna's Mars Adept element, which specializes in fire-based attack and abilities.
----'''Other trivia:'''
*This spirit's Support type references Jenna's role  in ''Golden Sun'' as a member of Isaac's party.
*This spirit's Shooting Items ↑ ability references Jenna's Mars Psyenergy ability, which can be used to conjure offensive fire-based magic attacks.
|-
|-
|1,175
|1,175
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|{{SSBUMusicLink|Other|Weyard}}
|{{SSBUMusicLink|Other|Weyard}}
|
|
*Chrom and Matthew are each part of the family where one of their past members is the main protagonist of the first game in their respective series (i.e. Marth in ''Fire Emblem'', Isaac in ''Golden Sun'').
*The black Chrom represents Matthew, the sword-wielding main playable character of ''Golden Sun: Dark Dawn'' who wears a darker outfit.
*The stage references Matthew being a Venus Adept, who specializes in earth-based attacks.
*The black Chrom references how Chrom and Matthew both feature a predecessor family member who served as the main playable character of their respective game series' first game.  
*The music references Matthew's appearance in ''Golden Sun: Dark Dawn''.
*The stage references Matthew's Venus Adept element, which specializes in earth-based attacks in the ''Golden Sun'' series.
*The Hothead item is likely a joke reference to the ''Golden Sun'' series due to the Hothead's similar appearance to the sun. Additionally, it likely references his mother, Jenna, who is a Mars Adept that specializes in fire-based attacks.
*The music track represents Matthew's musical theme, which plays whenever Matthew explores the Overworld in ''Golden Sun: Dark Dawn''.
*The Hothead item references Megiddo, the Venus-based Unleash effect of the Sol Blade used by Matthew which can create a great ball of plasma similar in appearance with the sun.
|-
|-
|1,176
|1,176
|{{SpiritTableName|Magical Vacation Protagonists|size=64}}
|{{SpiritTableName|Magical Vacation Protagonists|customname=[[kovopedia:Protagonist (Magical Vacation)|Magical Vacation Protagonists]]|size=64}}
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Yellow}}{{Head|Villager|g=SSBU|s=20px|cl=Green}}
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Yellow}}{{Head|Villager|g=SSBU|s=20px|cl=Green}}
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
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|{{SSBUMusicLink|Other|Attack - Soma Bringer}}
|{{SSBUMusicLink|Other|Attack - Soma Bringer}}
|
|
*The yellow and green Villagers each represents the male and female protagonists of ''Magical Vacation''.
*The green and yellow Villagers represent the ''Magical Vacation'' protagonists, whose gender can be selected at the start of the game.
*The stage references the ''Magical Starsign'' series having a significant amount of anthropomorphic animal characters.
*The stage features the background characters from the ''Animal Crossing'' series, referencing the anthropomorphic characters featured in ''Magical Vacation''.
*The music references both ''Soma Bringer'' and ''Magical Vacation'' being role-playing games.
*The music track represents the musical theme of ''Soma Bringer'', a fantasy role-playing game released on a Nintendo handheld console similar to ''Magical Vacation''.
*The Items enabled in this spirit battle, including Fire Flowers, Freezies, Lightning, Pitfalls, and Gust Bellows each reference the respective magical elements in the ''Magical Starsign'' series: Fire, Water, Lightning, Earth/Wood, and Wind.
*The Fire Flower, Freezie, Lightning, Pitfall, and Gust Bellows items each reference the Fire, Water, Lightning, Earth/Wood, and Wind magical elements featured in ''Magical Vacation''.
|-
|-
|1,177
|1,177
|{{SpiritTableName|Putty|size=64}}
|{{SpiritTableName|Putty|iw=kovopedia|size=64}}
|•{{SSBU|Wii Fit Trainer}} {{Head|Wii Fit Trainer|g=SSBU|s=20px|cl=MaleGreen}}
|•{{SSBU|Wii Fit Trainer}} {{Head|Wii Fit Trainer|g=SSBU|s=20px|cl=MaleGreen}}
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
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|{{SSBUMusicLink|Other|Attack - Soma Bringer}}
|{{SSBUMusicLink|Other|Attack - Soma Bringer}}
|
|
*The Wii Fit Trainer and Putty are both pale humanoid characters with unreadable facial expressions.
*The Wii Fit Trainer represents Putty, a pale humanoid character with an unreadable facial expression.
*Similar to the battle with the Magical Vacation Protagonists, the stage references the ''Magical Starsign'' series having a significant amount of anthropomorphic animal characters.
*The stage features the background characters from the ''Animal Crossing'' series, referencing the anthropomorphic characters featured in ''Magical Vacation''.
*The music references both ''Soma Bringer'' and ''Magical Vacation'' being role-playing games.
*The music track represents the musical theme of ''Soma Bringer'', a fantasy role-playing game released on a Nintendo handheld console similar to ''Magical Vacation''.
*The Slippery Stage rule and the battle conditions references the Traveling Putty traveling through the different locations in ''Magical Starsign''.
*The Slippery Stage rule and the battle conditions reference how the Traveling Putty quickly travels through the different locations in ''Magical Vacation''.
|-
|-
|1,178
|1,178
|{{SpiritTableName|Mokka|size=64}}
|{{SpiritTableName|Mokka|iw=kovopedia|size=64}}
|•{{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Yellow}}
|•{{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Yellow}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
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|•You have reduced move speed
|•You have reduced move speed
|{{SSBUMusicLink|Other|Attack - Soma Bringer}}
|{{SSBUMusicLink|Other|Attack - Soma Bringer}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*R.O.B. and Mokka are both robotic characters.
*The yellow R.O.B. represents Mokka, a robotic character with a yellow color scheme.
*The stage features Hyrule Castle in the background, referencing the Will-o'-the-Wisp Academy, a castle-like academy where Mokka is enrolled in ''Magical Starsign''.
*The stage's background features Hyrule Castle, referencing Will-o'-the-Wisp Academy, a castle-like school in ''Magical Vacation''.
*The music references both ''Soma Bringer'' and ''Magical Vacation'' being role-playing games.
*The music track represents the musical theme of ''Soma Bringer'', a fantasy role-playing game released on a Nintendo handheld console similar to ''Magical Vacation''.
*This spirit's Weight ↑ ability and Move Speed ↓ rule references Mokka's low speed stat, being a heavyweight character.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit is purchasable at Sheldon's Place, a shop that sells spirits related to weapons, referencing Mooka being a weaponized robot.
*This spirit's Shield type and Weight ↑ ability references Mokka's low speed stat in battle, but makes up for it with his high defense stat.
*This spirit is featured in the Sheldon's Place shop, which sells spirits related to weapons, referencing how Mooka is a weaponized robot.
|-
|-
|1,179
|1,179
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|{{SSBUMusicLink|Super Mario Bros.|Attack and Run!}}
|{{SSBUMusicLink|Super Mario Bros.|Attack and Run!}}
|
|
*The Bunny Isabelle and DeMille share similarities, including a yellow color scheme, a blue outfit, and wearing headgear featuring bunny ears.
*The Bunny Isabelle represents DeMille, the main playable character of ''Tomato Adventure'' who features a yellow color scheme and wears a helmet with bunny ears.
*The stage references the artistic aesthetic of ''Tomato Adventure''.
*The stage represents the Ketchup Kingdom, the main setting of ''Tomato Adventure'' which takes place on a large island similar to ''Super Mario World''.
*The music references both ''Tomato Adventure'' and ''Mario & Luigi'' being developed by the same company, AlphaDream, with ''Tomato Adventure'' being a spiritual predecessor to the ''Mario & Luigi'' series.
*The music track represents the battle theme of the ''Mario & Luigi'' series, which serves as the spiritual successor of ''Tomato Adventure'' developed by AlphaDream.
*The Maxim Tomato item references ''Tomato Adventure'' being centered around tomatoes.
*The Maxim Tomato item references how ''Tomato Adventure'' is centered around the theme of tomatoes.
|-
|-
|1,180
|1,180
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|•The enemy is easily distracted by items
|•The enemy is easily distracted by items
|{{SSBUMusicLink|Super Mario Bros.|Mixed-Up Scramble}}
|{{SSBUMusicLink|Super Mario Bros.|Mixed-Up Scramble}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*The three Kirbys and the Tomatrio are both small, round characters, with the three Kirbys' coloration referencing the similar color scheme of the Tomatrio seen in this spirit's artwork.
*The three red, yellow, and green Kirbys represent the Tomatrio, a trio of red, yellow, and green tomatoes.
*The stage references the artistic aesthetic to ''Tomato Adventure''.
*The stage represents the Ketchup Kingdom, the main setting of ''Tomato Adventure'' which takes place on a large island similar to ''Super Mario World 2: Yoshi's Island''.
*The music references both ''Tomato Adventure'' and ''Mario & Luigi'' being developed by the same company, AlphaDream, with ''Tomato Adventure'' being a spiritual predecessor to the ''Mario & Luigi'' series.
*The music track represents the battle theme of the ''Mario & Luigi'' series, which serves as the spiritual successor of ''Tomato Adventure'' developed by AlphaDream.
*The Maxim Tomato item references ''Tomato Adventure'' being centered around tomatoes.
*The Maxim Tomato item references how ''Tomato Adventure'' is centered around the theme of tomatoes.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit is purchasable at Beedle's Tent, a shop that sells spirits related to living creatures, referencing the Tomatrio being sentient tomatoes.
*This spirit's Support type references the Tomatrio's role in ''Tomato Adventure'' as DeMille's guide.
*This spirit's Attack type and Star Rod Equipped ability reference the Super Cara-Cooker, a weapon used by the antagonistic King Abira which can shoot star-shaped beams.
*This spirit is featured in the Beedle's Tent shop, which sells spirits related to living creatures, referencing how the Tomatrio are sentient tomatoes.
|-
|-
|1,182
|1,182
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|•The enemy will occasionally be invincible after a little while
|•The enemy will occasionally be invincible after a little while
|{{SSBUMusicLink|Animal Crossing|Tortimer Island Medley}}
|{{SSBUMusicLink|Animal Crossing|Tortimer Island Medley}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*Jigglypuff features a bow on its head, referencing Starly also being a pink-colored character with round eyes who wears a bow on her head.
*The pink Jigglypuff represents Starly, a female starfish who features round eyes, a pink color scheme, and wears a bow.
*The stage and music references the oceanic setting of ''The Legendary Starfy'' series.
*The stage and music track represent Pufftop Palace, a castle located in the sky above the sea where Starly lives in ''The Legendary Starfy'' series.
*The Temporary Invincibility rule and battle condition reference the Super Star's invincibility effect, as both the Super Star and Starly are star-shaped.
*The Temporary Invincibility rule shares its effect with the Super Star, referencing Starly's star-shaped body.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Weight ↓ ability references Starly being a small, lightweight character.
*This spirit's Weight ↓ ability references Starly's small size, which makes her a lightweight character.
*In World of Light, Starly's spirit is located on Galeem's side on The Final Battle map while the Octoling Octopus is featured across from her on Dharkon's side, referencing both characters being pink-colored sea creatures with Starly initially seen as an ally.
*In World of Light, the Starly spirit is featured on Galeem's side of The Final Battle map while the Octoling Octopus spirit is featured across from her on Dharkon's side, referencing how both characters are pink-colored sea creatures.
|-
|-
|1,183
|1,183
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|•The enemy shields often<br>•The enemy's shield has extra durability
|•The enemy shields often<br>•The enemy's shield has extra durability
|{{SSBUMusicLink|Animal Crossing|Tortimer Island Medley}}
|{{SSBUMusicLink|Animal Crossing|Tortimer Island Medley}}
|
|'''Spirit Battle inspiration:'''
*Pac-Man references the shape of Moe's clam shell resembling Pac-Man's Classic Form.
*The yellow Pac-Man represents Moe, a clam character whose yellow shell resembles Pac-Man's classic form.
*The stage and music references the oceanic setting of ''The Legendary Starfy'' series.
*The stage and music track represents the Coral Reef, the second stage of ''Densetsu no Stafy'' which features the first appearance of Moe.
*This spirit's Shield tye and battle conditions references Moe's protective outer shell.
*The battle conditions reference the defensive nature of Moe's clam species, whose outer shell can protect the soft mollusk body on the inside.
----'''Other trivia:'''
*This spirit's Shield type further references the defensive properties of Moe's protective outer shell.  
|-
|-
|1,184
|1,184
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|•The enemy's throws have increased power<br>•The enemy favors grabs and throws
|•The enemy's throws have increased power<br>•The enemy favors grabs and throws
|{{SSBUMusicLink|Animal Crossing|Tortimer Island Medley}}
|{{SSBUMusicLink|Animal Crossing|Tortimer Island Medley}}
|
|'''Spirit Battle inspiration:'''
*Wario's red costume and Old Man Lobber are both red-colored characters with a large mustache.
*The red overalls Wario represents Old Man Lobber, an elderly lobster character who features a large mustache and a red color scheme.
*The stage and music references the oceanic setting of ''The Legendary Starfy'' series. The stage takes place on the beach, referencing the the beach of the Alolan Islands section where Old Man Lobber's spirit is located in World of Light.
*The stage and music track represent Lobber's Cave, the first stage of ''Densetsu no Stafy'' which takes place in a cave on a small island.
*The battle conditions reference Old Man Lobber's namesake and the main gameplay mechanic of World 2 in ''The Legendary Starfy'' where the player must throw around (or "lob") boulders to progress.
*The battle conditions reference both Old Man Lobber's namesake, whose name is derived from the word "lob", which is defined as the action of throwing.
----'''Other trivia:'''
*This spirit's Support type references Old Man Lobber's role ''The Legendary Starfy'' series by teaching Starfy learn new moves.
*This spirit's Mr. Saturn Equipped ability further references Old Man Lobber's namesake, derived from the word meaning "to throw", as Mr. Saturn is a throwing item.
*In World of Light, the Old Man Lobber spirit is located on the eastern islands area in the Light Realm, similar to the stage's setting.
|-
|-
|1,185
|1,185
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|•The enemy heals over time
|•The enemy heals over time
|{{SSBUMusicLink|Animal Crossing|Tortimer Island Medley}}
|{{SSBUMusicLink|Animal Crossing|Tortimer Island Medley}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*Inkling and the Mermaid are both humanoid aquatic characters.  
*The pink Inkling represents the Mermaid, a female humanoid aquatic character with a pink color scheme.
*The stage references the legends of mermaids where they reside by the rocks at sea and use their singing to lure sailors to their doom.
*The stage and music track represent the oceanic main setting of ''The Legendary Starfy'' series.
*The Autoheal battle condition references the Mermaid's ability to heal the player when interacted with in ''The Legendary Starfy''.
*The stage references the legends of mermaids, where they reside by the rocks at sea and lure sailors to their doom with their singing.
*The battle condition references the Mermaid's ability to heal the player when interacted with in ''The Legendary Starfy''.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Mermaid spirit is located in a lake where it is occupied by fish-themed spirits.
*This spirit's Support type references the Mermaid's role in ''The Legendary Starfy'' series by helping Starfy in his adventures.
*This spirit's Water & Ice Attack ↑ ability references the water elements of ''The Legendary Starfy'' series.
*In World of Light, the Mermaid spirit is located in a lake in the Light Realm, which is occupied by fish-themed spirits,referencing how the Mermaid is part-human and part-fish creature.
|-
|-
|1,186
|1,186
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|•Hostile assist trophies will appear
|•Hostile assist trophies will appear
|{{SSBUMusicLink|Animal Crossing|Tortimer Island Medley}}
|{{SSBUMusicLink|Animal Crossing|Tortimer Island Medley}}
|
|'''Spirit Battle inspiration:'''
*Kirby and Mattel are both pink characters with round eyes.  
*The red Kirby represents Mattel, a round-eyed female fish with a reddish color scheme.
*The stage and music references the oceanic setting and music references the oceanic setting of ''The Legendary Starfy'' series.
*The stage and music track represent Amiy Kingdom, the home kingdom of Mattel located on the sea.
*The Starfy Assist Trophy enemy references how Starfy had a crush on Mattel in ''The Legendary Starfy 4''.
*The Starfy Assist Trophy enemy references his appearance as the main playable character in ''The Legendary Starfy 4'' who has a crush on Mattel.
----'''Other trivia:'''
*This spirit's Support and Grab types, and Water/Freezing Resist ↑ ability reference Mattel's role in ''The Legendary Starfy 4'' by asking Starfy to help defeat Degil, who had kidnapped Mattel's fiancee, Prince Coral.
|-
|-
|1,187
|1,187
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|•The enemy favors neutral specials
|•The enemy favors neutral specials
|{{SSBUMusicLink|Other|Afternoon on the Island}}
|{{SSBUMusicLink|Other|Afternoon on the Island}}
|
|'''Spirit Battle inspiration:'''
*The Pit Team, their favored [[Bow of Light]], and the stage references both Pit and Cupid being angelic characters armed with a bow and arrow.
*The blue Pit represents Cupid, a team of bow-wielding angel who wears a blue outfit.
*The music references both ''Tomadachi Life'' and ''Sennen Kazoku'' being life simulation games which takes place in an urban setting.
*The stage and music track represents the heavenly temple in ''Sennen Kazoku'', a life simulation game featuring an urban setting.
*Pit's favored [[Bow of Light]] references the arrows Cupid shoots, which can change the mood of a family member.
----'''Other trivia:'''
*This spirit's Support type and Staff Equipped ability reference Cupid's role in ''Sennen Kazoku'' by shooting arrows to change the mood of a family member and help run the family tree for 1,000 years.
|-
|-
|1,188
|1,188
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|•Gravity is reduced
|•Gravity is reduced
|{{SSBUMusicLink|Other|Electroplankton (Remix)}}
|{{SSBUMusicLink|Other|Electroplankton (Remix)}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*Alph and Li'l Blue are both characters appearing in games where they appear tiny compared to their environment.
*The default Alph represents Li'l Blue, a tiny alien protagonist in ''Chee-Chai Alien'' with a blue color scheme.
*The stage references the visual aesthetic of ''Chee-Chai Alien''.
*The stage and music track represent ''Electroplankton'', a handheld Nintendo game where the player can interact with tiny lifeforms similar to ''Chee-Chai Alien''.
*The Low Gravity hazard references Li'l Blue being an alien that originated from space.
*The Low Gravity hazard references how Li'l Blue is originally an alien from outer space, which features zero gravity.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Fire/Explosion Resist ↑ ability references Li'l Blue being a humanoid drop of water, which can extinguish fires.
*This spirit's Fire/Explosion Resist ↑ ability references how Li'l Blue is a humanoid drop of water, which can extinguish fires.
|-
|-
|1,189
|1,189
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|•Dangerously high winds are in effect after a little while<br>•The enemy is easily distracted by items
|•Dangerously high winds are in effect after a little while<br>•The enemy is easily distracted by items
|{{SSBUMusicLink|Other|Title Theme - NES Remix 2}}
|{{SSBUMusicLink|Other|Title Theme - NES Remix 2}}
|
|'''Spirit Battle inspiration:'''
*Luigi and Yama are both lanky characters with a big nose.
*The white Luigi represents Yama, a lanky character with a large nose and a white color scheme.
*The stage references the main setting of ''The Tower SP'' taking place in a tall, populated building.
*The Villager minions represent the tenants and visitors featured in ''The Tower SP''.
*The Heavy Wind hazard and Ore Club item likely reference a skyscraper's design to be wind-resistant as it reaches higher altitudes.
*The stage represents the tower in ''The Tower SP'', a handheld simulation game which takes place in a building similar to ''Tomodachi Life''.
*The Heavy Wind hazard and the Ore Club item reference the skyscraper's design to become wind-resistant as it reaches higher elevation.
----'''Other trivia:'''
*This spirit's Support type references Yama's role in ''The Tower SP'' by giving instructions to the player on building the skyscraper.
*This spirit's Aura Attack ↑ ability references how Yama resembles an elderly Japanese priest, who specializes in spiritualism, which is represented by Lucario's aura.
|-
|-
|1,191
|1,191
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|•The enemy's kicks and knee strikes have increased power<br>•The enemy is easily distracted by items<br>•Defeat an army of fighters
|•The enemy's kicks and knee strikes have increased power<br>•The enemy is easily distracted by items<br>•Defeat an army of fighters
|{{SSBUMusicLink|Other|Wii Sports Series Medley}}
|{{SSBUMusicLink|Other|Wii Sports Series Medley}}
|
|'''Spirit Battle inspiration:'''
*The Tiny Villager Team represents the required number of players on a football team to have on the field, which in this case, is eleven.  
*The yellow Tiny Villager represents the Pocket Football Player, a striped shirt-wearing character who appears tiny.
*The stage references football taking place in a stadium. In World of Light, the Pocket Football Player spirit is located near the stadium in the Lumiose City section similar to the stage's setting.
*The yellow Tiny Villager Team's eleven fighters reference the maximum number of football players allowed on the field.
*This spirit's Shooting Items ↑ references the game of associated football (soccer in different countries) in ''Calciobit'' where the players will have to shoot the ball by kicking it.
*The stage and music track represent the associated soccer/football field in ''Calciobit'', which takes place on a green field within a crowded stadium.
*The Soccer Ball item references the soccer ball used in the sport of associated football/soccer featured in ''Calciobit''.
----'''Other trivia:'''
*This spirit's Shooting Items ↑ ability further references the game of associated football where the players will have to shoot the ball by kicking it.
|-
|-
|1,192
|1,192
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|•The enemy's punches and elbow strikes have increased power<br>•The enemy's kicks and knee strikes have increased power<br>•The enemy favors smash attacks
|•The enemy's punches and elbow strikes have increased power<br>•The enemy's kicks and knee strikes have increased power<br>•The enemy favors smash attacks
|{{SSBUMusicLink|Wii Fit|Rhythm Boxing}}
|{{SSBUMusicLink|Wii Fit|Rhythm Boxing}}
|
|'''Spirit Battle inspiration:'''
*Ryu and Karate Joe are both robed martial artists who utilizes kicks, uppercuts, and sweeps in their respective series.
*The cyan Ryu represents Karate Joe, a robed martial artist with a white color scheme.
*The stage references both ''Street Fighter'' and ''Karate Man'' being martial arts-themed games.
*The stage and music track represent "Karate Man", recurring martial arts-themed minigames of the ''Rhythm Heaven'' series.
*The music references the rhythm genre of the ''Rhythm Heaven'' series.
*The Crate items and battle conditions reference the gameplay of the "Karate Man" minigames, where Karate Joe has to use punches or kicks to hit objects that are send flying towards him.
*The Crate items in the Item Tidal Wave rule reference Joe's training where he practices a kicking move on a barrel with a bomb inside, as one of the three Explosive Crates enabled in this spirit battle is an Exploding Crate.
----'''Other trivia:'''
*This spirit's Attack type and Fist Attack ↑ ability reference Karate Joe's usage of punch attacks.
|-
|-
|1,195
|1,195
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|•The stage is covered in a poisonous cloud<br>•Hostile assist trophies will appear
|•The stage is covered in a poisonous cloud<br>•Hostile assist trophies will appear
|{{SSBUMusicLink|Super Mario Bros.|Chill (Brawl)}}
|{{SSBUMusicLink|Super Mario Bros.|Chill (Brawl)}}
|
|'''Spirit Battle inspiration:'''
*Doctor Mario and the Sick Beats Doctor are both doctors who try to destroy viruses in their respective game appearances.
*The blue Doctor Mario represents the Sick Beats Doctor, the playable character of the "Sick Beats" minigames in the ''Rhythm Heaven'' series.
*The stage features a green coloration, referencing the green background of ''Sick Beats''.
*The stage and music track represent the setting of "Sick Beats", which features the doctor viewing through a microscope tiny green tubes with viruses passing through them.
*The music references both ''Dr. Mario'' and ''Sick Beats'' being games where the main objective is to destroy the viruses.
*The Ghost Assist Trophy enemy and Poison Cloud hazard represent the multicolored viruses from "Sick Beats", which can infect and weaken their hosts if the doctor fails to destroy them with tiny forks.
*This spirit's Shield battle type, Critical-Health Defense ↑, and Ghost Assist Trophy enemy references the Sick Beats Doctor's goal of destroying the viruses without letting it escape.
----'''Other trivia:'''
*The Poison Cloud hazard references the spread of airborne viruses which can sicken and weaken their hosts.
*This spirit's Shield type and Critical-Health Defense ↑ ability reference the Sick Beats Doctor's goal to destroy the viruses without letting them escape.
|-
|-
|1,196
|1,196
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|•The enemy favors up specials<br>•The enemy is giant<br>•The enemy has increased attack power
|•The enemy favors up specials<br>•The enemy is giant<br>•The enemy has increased attack power
|{{SSBUMusicLink|Other|Monkey Watch}}
|{{SSBUMusicLink|Other|Monkey Watch}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*The three Jigglypuffs represents the three Chorus Kids from their original minigame, ''Glee Club'', with their different sizes references the slightly skewed perspective of the ''Glee Club'' minigame, with the ones on the right being larger than the ones on the left.
*The three white Jigglypuffs represents the Chorus Kids, a trio of singing round-headed individuals with a white color scheme.
*The stage references the featureless white room, the setting of ''Glee Club''.
*The Jigglypuff's different sizes and favored [[Sing]] references how the Chorus Kids sing in a steadily increasing pitch.
*Jigglypuff's favored [[Sing]] references the Chorus Kids singing in a choir.
*The stage represents the featureless white plain setting of "Glee Club", a singing-themed minigame in the ''Rhythm Heaven'' series.
*The music references the Chorus Kids' appearance in the ''Rhythm Heaven'' series.
*The music track references how "Monkey Watch" and "Glee Club" are both ''Rhtyhm Heaven'' minigames who feature multiple characters that look the same, such as the Small Monkeys<!--Actual names of the monkeys in Monkey Watch--> and the Chorus Kids respectively.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Jump ↓ ability references how the Chorus Kids never jump in ''Glee Club''.
*This spirit's Jump ↓ ability references how the Chorus Kids never jump in "Glee Club".
|-
|-
|1,197
|1,197
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|{{SSBUMusicLink|Other|Fruit Basket}}
|{{SSBUMusicLink|Other|Fruit Basket}}
|
|
*Ken and the Munchy Monk are both martial artists.
*The blue Ken represents Munchy Monk, a martial artist who wears a blue martial artist uniform.
*The white Kirby minions represents the dumplings, which Munchy Monk is seen eating in almost all of his appearances.
*The white Kirby minions and the Food items represent the round dumplings which Munchy Monk eats in his minigames in the ''Rhythm Heaven'' series.
*The stage references the ''Munchy Monk'' endless minigame from ''Rhythm Heaven Fever'', which takes place aboard a train.
*The stage represents the main setting of the endless minigame "Munchy Monk" in ''Rhythm Heaven Fever'', which takes place inside a moving train.
*Ken's favored [[Shoryuken]] and the Food item references the main gameplay of ''Munchy Monk'' where the titular character launches dumplings in the air and eats them.
*The music track references that "Munchy Monk" is a food-themed minigame in the ''Rhythm Heaven'' series.
*The music references Munchy Monk's appearance in the ''Rhythm Heaven'' series.
*Ken's favored [[Shoryuken]] references the main gameplay of "Munchy Monk", where the titular character must slap his wrist precisely to launch the dumplings into the air and eat them.
|-
|-
|1,198
|1,198
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|{{SSBUMusicLink|Punch-Out!!|Title Theme - Punch-Out!! (Wii)}}
|{{SSBUMusicLink|Punch-Out!!|Title Theme - Punch-Out!! (Wii)}}
|
|
*Pikachu Libre and the Wrestler are both masked wrestlers.
*Pikachu Libre and the Yuri Kozukata Assist Trophy each represent the masked Wrestler and the female Reporter respectively.
*The Yuri Kozukata Assist Trophy enemy features Yuri holding a camera, referencing the cameramen that appear when the wrestler needs to "Pose for the fans!" in the minigame, ''Ringside''.
*The stage and music track represent the setting of "Ringside", a minigame in the ''Rhythm Heaven'' series that features the Wrestler being interviewed by the Reporter on an area beside a boxing ring.
*The stage and music references the boxing ring from the epilogue of ''Ringside'' where the Reporter & Wrestler are prominently featured.
*The Yuri Kozukata Assist Trophy features the usage of the Camera Obscura, referencing the cameramen that appear when the Wrestler needs to pose in "Ringside".
|-
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|•The enemy is easily distracted by items
|•The enemy is easily distracted by items
|{{SSBUMusicLink|Other|Monkey Watch}}
|{{SSBUMusicLink|Other|Monkey Watch}}
|
|'''Spirit Battle inspiration:'''
*The Dog from Duck Hunt and the Incineroar each represent Baxter & Forthington, a dog and cat character duo.
*The yellow Dog from Duck Hunt and the orange Incineroar each represent Baxter the dog and Forthington the cat.
*The stage and the Throwing Type items references Baxter and Forthington's original minigame, "Air Rally", in which the two play {{s|wikipedia|badminton}} while piloting airplanes.
*The stage and music track represent "Air Rally", a minigame from ''Rhythm Heaven Fever'' which features Baxter and Forthington (two animals) piloting airplanes while playing badminton.
*The music references Baxter & Forthington's appearance in the ''Rhythm Heaven'' series.
*The Throwing Type items reference the aforementioned gameplay of "Air Rally", where Baxter & Forthington are seen playing badminton.
----'''Other trivia:'''
*This spirit's Rocket Belt Equipped ability also references how Baxter & Forthington both pilot airplanes.
|-
|-
|1,200
|1,200
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|•The enemy's physical attacks have increased power<br>•Periodic earthquakes will shake the stage<br>•The enemy loves to taunt
|•The enemy's physical attacks have increased power<br>•Periodic earthquakes will shake the stage<br>•The enemy loves to taunt
|{{SSBUMusicLink|Street Fighter|E. Honda Stage Type B}}
|{{SSBUMusicLink|Street Fighter|E. Honda Stage Type B}}
|
|'''Spirit Battle inspiration:'''
*The two Giant Donkey Kong and the Sumo Brothers are both heavyweight characters.
*The red and blue Giant Donkey Kongs each represent the Sumo Brothers, a pair of large, heavyweight wrestlers who wear a red and blue {{iw|wikipedia|mawashi}}.
*The stage references a sumo ring, as Arena Ferox features a circular design in the center of the stage.
*The stage features a circular design in the center, referencing the sumo ring setting of the "Sumo Brothers" minigame in ''Rhythm Heaven Megamix''.
*The music references E. Honda, a sumo wrestler from the ''Street Fighter'' series.
*The music represents the musical theme of E. Honda, a sumo wrestler from the ''Street Fighter'' series similar to the Sumo Brothers.
*This spirit's Weight ↑ ability, Earthquake rule and battle condition reference how the scenery shakes while the Sumo Brothers perform their stomping move in their titular minigame.  
*Donkey Kong's frequent [[Hand Slap]], the Earthquake rule, and third battle condition reference the gameplay of "Sumo Brothers", where they perform a hand slap, a scenery-shaking stomp, and strike a pose.
*The third battle condition references the pose that the Sumo Brothers perform at certain points in the same minigame.
----'''Other trivia:'''
*This spirit's Grab type and Weight ↑ ability reference the sport of sumo wrestling where two heavyweight sumo wrestlers try to wrestle their opponent out of the ring, which also requires them to grab their opponents.
|-
|-
|1,201
|1,201
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|•The enemy becomes more powerful after eating<br>•Certain items will appear in large numbers after a little while<br>•The enemy is easily distracted by items
|•The enemy becomes more powerful after eating<br>•Certain items will appear in large numbers after a little while<br>•The enemy is easily distracted by items
|{{SSBUMusicLink|Kirby|Gourmet Race (Brawl)}}
|{{SSBUMusicLink|Kirby|Gourmet Race (Brawl)}}
|
|'''Spirit Battle inspiration:'''
*Yoshi and the Pig are both carnivorous creatures.
*The pink Yoshi represents the Pig, a small pig creature who features a pink color scheme and voracious tendencies.
*The stage's 8-bit aesthetic and setting references the large, blocky field that ''Cubivore'' primarily takes place in.
*The pink Yoshi Team references how the Pig is the weakest and most common animal in ''Cubivore: Survival of the Fittest''.
*The music, Food item (Grilled Steak), and the battle conditions references the main gameplay mechanic of ''Cubivore'' where the character must consume other characters to gain their mutations and their strength.
*The stage represents the "Wilderness" the main setting of ''Cubivore'', which takes place in a natural field with a block-like aesthetic.
*The music track represents the musical theme of the "Gourmet Race" sub-game of ''Kirby Super Star'', which features an eating gameplay mechanic similar to ''Cubivore''.
*The Food item (Grilled Steak) represents the meat of the Cubivores, which can restore the health of a stronger Cubivore that consumed it.
*The battle conditions reference the main gameplay of ''Cubivore'' where the Pig must consume a creature's meat to help it undergo a mutation and increase its strength.
----'''Other trivia:'''
*This spirit's Neutral type references how the Pig is hunted down by larger Cubivores at the beginning of ''Cubivore'', but later undergoes mutations to become the Alpha Cubivore.
*This spirit's Improved Escape ability references how the Pig must escape from being eaten by larger Cubivores.
|-
|-
|1,202
|1,202
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|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Luigi's Mansion (Brawl)}}
|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Luigi's Mansion (Brawl)}}
|
|
*Zero Suit Samus and Alexandra Roivas are both fit, blonde female protagonists in their respective games.
*The black Zero Suit Samus represents Aleandra Rovias, a physically fit female protagonist who wears a black tanktop and her blonde hair in a ponytail.
*The stage represents the Roivas Mansion, the main setting of ''Eternal Darkness'', with the stage and music also referencing ''Eternal Darkness''{{'}}s status as a horror genre game.
*The stage and music track represent Rovias Mansion, the main setting of the horror game, ''Eternal Darkness'' which takes place in a haunted mansion.
*The Screen Flip hazard references the Sanity Meter mechanic of ''Eternal Darkness'' which decreases whenever the player is spotted by a monster, resulting in various hallucinatory effects, such as the player walking on the ceiling of the next room they enter.
*The Screen Flip hazard references the hallucinations caused by the depleted Sanity Meter in ''Eternal Darkness'', which includes walking on the ceiling of the next room Alexandra enters.
*The "high damage" battle condition references how Sanity Effects only activate when the player's Sanity Meter is nearly empty.
|-
|-
|1,203
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|•Survive until the timer runs out (1:00)<br>•You have reduced move speed after a little while<br>•The enemy has increased attack power after a little while
|•Survive until the timer runs out (1:00)<br>•You have reduced move speed after a little while<br>•The enemy has increased attack power after a little while
|{{SSBUMusicLink|Other|Tomorrow's Passion}}
|{{SSBUMusicLink|Other|Tomorrow's Passion}}
|
|'''Spirit Battle inspiration:'''
*The blue R.O.B. puppet fighter represents Mappo, the blue-colored robotic police chief from ''Giftpia''.
*The blue R.O.B. represents Mappo, a robotic character with a blue color scheme.
*The stage represents Nanshi Island, the main setting of ''Giftpia'' which takes place on a large, tropical island. The stage also features flag banners, referencing the beginning of ''Giftpia'' where Pockle, the main protagonist, misses his coming-of-age party which featured flag banners as well.
*The stage represents the Nanshi Island plaza, the main setting of ''Giftpia'' which takes place on a tropical island and features a fountain in the plaza's center.
*The music references Mappo's appearance in ''Captain Rainbow''.
*The music track represents the musical theme of ''Captain Rainbow'', a Japan-exclusive game similar to ''Giftpia'' which features Mappo as an inhabitant of Minmin Island.
*The rules and battle conditions reference the heavy restrictions placed on Pockle, which includes a ball and chain and strict supervision under Mappo.
*The rules reference Mappo's strict supervision over the ''Giftpia's'' protagonist, Pockle, who is placed under probation with heavy restrictions, including a heavy ball & chain that slows down his movement.
*The timed battle condition references the early curfew in ''Giftpia'' where staying out past curfew will cause Pockle to be chased by ghosts that will put him to sleep, leaving him vulnerable to theft.
----'''Other trivia:'''
*This spirit's Grab type and Strong Throw ability reference Pockle's goal in ''Giftpia'' to earn enough Mane and pay off his debt and lift his restrictions.
|-
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|1,204
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|{{SSBUMusicLink|Other|The Valedictory Elegy}}
|{{SSBUMusicLink|Other|The Valedictory Elegy}}
|
|
*Roy and Sagi are both swordsman and the main protagonists of their own respective game series.
*The violet Roy represents Sagi, the sword-wielding main playable character of ''Baten Kaitos Origins''.
*The Corrin minion represents Guillo, Sagi's close friend and a major member of his party.
*The red Corrin minion represents Guillo, a close friend of Sagi who features a red-and-violet color scheme.
*The stage references Hassaleh, a plains-like setting of ''Baten Kaitos Origins'' which features a plains-like setting.
*The stage represents Hassaleh, a plains-like area in ''Baten Kaitos Origins'' which features Sagi's home village of Sheratan.
*The Timer item references Lingering Time, a Time-based Spirit spell which suspends an enemy's flow of time.
*The stage and music track reference how ''Xenoblade Chronicles'' and ''Baten Kaitos Origins'' are both role-playing games developed by Monolith Soft.
*The Timer item references the time-based Magnus abilities in ''Baten Kaitos Origins'' which suspends an enemy's flow of time.
|-
|-
|1,205
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|{{SSBUMusicLink|Other|The Valedictory Elegy}}
|{{SSBUMusicLink|Other|The Valedictory Elegy}}
|
|
*Lucina and Milly both share the same Japanese voice actress, {{s|wikipedia|Yū Kobayashi}}.
*The purple Lucina represents Milly, a young female fighter who wears a purple tunic.
*The stage features a giant mechanical robot in the background, referencing Milly being half-Machina.
*The stage's background features the Bionis, referencing how Milly is revealed to be a half-Machina cyborg in ''Baten Kaitos Origins''.
*Lucina starts off with an Ore Club, referencing Milly's special ability, Canyon Wind.
*The stage and music track reference how ''Xenoblade Chronicles'' and ''Baten Kaitos Origins'' are both role-playing games developed by Monolith Soft.
*Lucina starting off with an Ore Club references Milly's wind-based Magnus ability, Canyon Wind.
|-
|-
|1,206
|1,206
|{{SpiritTableName|Chibi-Robo|link=y|size=64}}
|{{SpiritTableName|Chibi-Robo|link=y|size=64}}
|•Tiny {{SSBU|Mii Gunner}} {{Head|Mii Gunner|g=SSBU|s=20px}} (Moveset [[Charge Shot|1]][[Gunner Missile|3]][[Cannon Jump Kick|2]][[Echo Reflector|1]], Chibi-Robo Hat, Chibi-Robo Outfit)
|•Tiny {{SSBU|Mii Gunner}} {{Head|Mii Gunner|g=SSBU|s=20px}} (Moveset [[Charge Blast|1]][[Gunner Missile|3]][[Cannon Jump Kick|2]][[Echo Reflector|1]], Chibi-Robo Hat, Chibi-Robo Outfit)
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
|3,500
|3,500
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|•The enemy's energy attacks have increased power<br>•Hostile assist trophies will appear after a little while<br>•The enemy takes serious damage after a little while
|•The enemy's energy attacks have increased power<br>•Hostile assist trophies will appear after a little while<br>•The enemy takes serious damage after a little while
|{{SSBUMusicLink|Other|Noisy Notebook}}
|{{SSBUMusicLink|Other|Noisy Notebook}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*The Tiny Mii Gunner's costume represents Chibi-Robo, a tiny robot and main playable character of the titular game.
*The Tiny Mii Gunner's costume represents Chibi-Robo, the tiny robot from the titular game who is equipped with the Chibi-Blaster.
*The stage represents the living room of the Sanderson's house, the main setting of ''Chibi-Robo!'' The stage also references how fighters are decreased in size relative to their surroundings, so in this environment, the Tiny Mii Gunner reflects Chibi-Robo's size.
*The stage represents the living room of the Sanderson family's house, the main setting of ''Chibi-Robo!'' which also reflects Chibi-Robo's tiny size.
*The Nintendog Assist Trophy enemy references Tao, the Sanderson family's dog.
*The music track represents the remix of the ''Snipperclips'' themes, which features an upbeat and cacophonous style similar to the opening theme of ''Chibi-Robo!''
*The Sudden Damage rule and battle condition references Chibi-Robo's limited battery life where he will collapse if he runs out of power.
*The Nintendog Assist Trophy enemy represents Tao, the Sanderson family's dog whom Chibi-Robo can communicate with by using the Tao Suit.
*The Mii Gunner falls slowly, referencing the Chibi-Copter, a feature built inside Chibi-Robo designed to help him glide to the bottom after falling off a large ledge.
*The Sudden Damage rule applying to the Mii Gunner references Chibi-Robo's limited battery life where he will steadily lose battery power and then collapse if it runs out.
*The Mii Gunner falls slowly, referencing the Chibi-Copter, a feature built inside Chibi-Robo designed to help him glide and fall slowly to the bottom from a large ledge.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Grab type references Chibi-Robo's ability to grab and throw discarded objects.
*This spirit's Grab type references Chibi-Robo's ability to grab and throw discarded objects.
*In World of Light, Chibi-Robo's spirit is located on Galeem's side on The Final Battle map while the Ball spirit is across from him on Dharkon's side, referencing both characters featuring orbs in their respective game appearances, with Chibi-Robo obtaining infinite battery life using an orb of light granted to him at the end of ''Chibi-Robo!''
*In World of Light, the Chibi-Robo spirit is featured on Galeem's side of The Final Battle map while the Ball spirit is across from him on Dharkon's side, referencing how both characters are empowered by orbs with opposing elements, with Chibi-Robo being empowered by an orb of light he received at the end of ''Chibi-Robo!''
|-
|-
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|•The enemy is easily distracted by items<br>•The enemy falls slowly<br>•The enemy starts the battle with a [[Rocket Belt]]
|•The enemy is easily distracted by items<br>•The enemy falls slowly<br>•The enemy starts the battle with a [[Rocket Belt]]
|{{SSBUMusicLink|Other|Noisy Notebook}}
|{{SSBUMusicLink|Other|Noisy Notebook}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*The Tiny Pac-Man references Telly's yellow, spherical appearance when sleeping in ''Chibi-Robo! Zip Lash''.
*The Tiny Pac-Man represents Telly Vision, a tiny robot who features a yellow spherical appearance in ''Chibi-Robo! Zip Lash''.
*Similar to the battle with Chibi-Robo, the stage represents the living room of the Sanderson's house, the main setting of ''Chibi-Robo!'' and reflects Telly's tiny size.
*The stage represents the living room of the Sanderson family's house, the main setting of ''Chibi-Robo!'', which features the first Telly Vision.
*The Throwing Type items references the gameplay mechanic of ''Chibi-Robo!'' where the titular character can carry and throw items.
*The music track represents the remix of the ''Snipperclips'' themes, which features an upbeat and cacophonous style similar to the opening theme of ''Chibi-Robo!''
*Pac-Man starting off with a Rocket Belt and second battle condition references Telly's ability to fly and hover using its propellers.
*The Throwing Type items reference the gameplay mechanic of the ''Chibi-Robo!'' series where Chibi-Robo can carry and throw discarded items.
*Pac-Man starting off with a Rocket Belt and slow falling speed references Telly Vision's ability to fly and hover using his rainbow propellers.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Telly being Chibi-Robo's personal advisor.
*This spirit's Support type references Telly's role in the ''Chibi-Robo'' by providing Chibi-Robo with information.
*This spirit's Screen-Flip Immunity ability references Telly's hovering abilities, which prevents him from flying upside-down.
|-
|-
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|•Defeat the main fighter to win<br>•The enemy's neutral special has increased power<br>•The enemy loves to taunt
|•Defeat the main fighter to win<br>•The enemy's neutral special has increased power<br>•The enemy loves to taunt
|{{SSBUMusicLink|Other|ST01: Roll Out, Wonderful 100!}}
|{{SSBUMusicLink|Other|ST01: Roll Out, Wonderful 100!}}
|
|'''Spirit Battle inspiration:'''
*Captain Falcon and Drake Redcrest are both hunters whose faces are concealed behind their hood.
*The white Captain Falcon represents Drake Redcrest, a white, humanoid action figure of an outer space bounty hunter whose face is concealed behind their red helmet's visor.
*The Tiny Metal R.O.B. minion represents Chibi-Robo, the main playable character from the titular game.
*The Tiny Metal R.O.B. minion represents Chibi-Robo, the main playable character from the titular game series who appears smaller than Drake Redcrest.
*Similar to the battles with the {{uvm|Chibi-Robo!}} spirits, the stage represents the living room of the Sanderson's house where Drake Redcrest is often encountered in ''Chibi-Robo!'' and reflects Drake Redcrest's tiny size.
*The stage represents the living room of the Sanderson family's house, the main setting of ''Chibi-Robo!'' where Drake Redcrest is often encountered.
*The music references both the protagonists of ''The Wonderful 101'' and Drake Redcrest being masked heroes who having a habit of striking a pose.
*The music track represents the musical theme of ''The Wonderful 101'', which features a masked hero with a habit of striking poses similar to Drake Redcrest.
*The third battle condition is a reference to Drake Redcrest's fondness for striking poses, which he teaches Chibi-Robo how to do after giving him the Drake Redcrest Suit.
*The third battle condition references Drake Redcrest's habit of striking poses, which he teaches Chibi-Robo to do after giving him the Drake Redcrest Suit.
----'''Other trivia:'''
*This spirit's Weight ↓ ability references Drake Redcrest's small size, which makes him a lightweight character.
|-
|-
|1,210
|1,210
|{{SpiritTableName|Chibi-Tot|customname=[https://chibirobo.fandom.com/wiki/Chibi-Tot Chibi-Tot]|size=64}}
|{{SpiritTableName|Chibi-Tot|size=64}}
|•Metal {{SSBU|R.O.B.}} Team {{Head|R.O.B.|g=SSBU|s=20px}}×4 (INT)/{{Head|R.O.B.|g=SSBU|s=20px|cl=Grey}}×4 (JP/CH/KR)
|•Metal {{SSBU|R.O.B.}} Team {{Head|R.O.B.|g=SSBU|s=20px}}×4 (INT)/{{Head|R.O.B.|g=SSBU|s=20px|cl=Grey}}×4 (JP/CH/KR)
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
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|•The enemy is metal<br>•The enemy has increased move speed
|•The enemy is metal<br>•The enemy has increased move speed
|{{SSBUMusicLink|Other|Garage}}
|{{SSBUMusicLink|Other|Garage}}
|
|'''Spirit Battle inspiration:'''
*The Metal R.O.B. Team represents the Chibi-Tots, the smaller versions of Chibi-Robo.
*The smaller-than-normal Metal R.O.B. Team represents the Chibi-Tots, a group of smaller versions of Chibi-Robo.
*The stage references the game of hide-and-seek the Chibi-Tots play in ''Chibi-Robo! Photo Finder'' where they hide behind an object from the player's sight, similar to how the fighters must hide from 5-Volt's sight. The stage also references how the fighters' decreased size relative to their surroundings, reflecting Chibi-Tot's tiny size.
*The stage represents the Curator's house, the main setting of the Chibi-Tot's debut game, ''Chibi-Robo! Photo Finder''.
*The second battle condition references the Chibi-Tots running speed during hide-and-seek.
*The stage hazard references the game of hide-and-seek in ''Photo Finder'' where the Chibi-Tots will hide behind an object while the player seeks them out.
*The music track represents the musical theme of ''Tank Troopers'', which was released on the Nintendo 3DS along with ''Chibi-Robo! Photo Finder''.
*The Metal Box item references the Chibi-Tot's metallic appearance, while the POW Block item references the Chibi-Tot's ability to carry and throw discarded objects.
*The "increased move speed" battle condition references how the Chibi-Tots are smaller, faster versions of Chibi-Robo who will quickly hide behind the objects during hide-and-seek.
----'''Other trivia:'''
*This spirit's Grab type references the gameplay mechanic of the ''Chibi-Robo!'' series where Chibi-Robo can carry and throw discarded items.
*This spirit's Weight ↓ ability references the Chibi-Tot's small size, which makes them a lightweight character with a quicker running speed.
|-
|-
|1,212
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|•The enemy is invisible
|•The enemy is invisible
|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Luigi's Mansion (Brawl)}}
|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Luigi's Mansion (Brawl)}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*Isabelle represents Ashley Robbins, the main protagonist of ''Trace Memory''.
*The red Isabelle represents Ashley Robbins, the female main playable character of ''Trace Memory'' who wears a red shirt.
*The Clear Villager minion represents Daniel Edward (named "D" for short), an amnesiac ghost boy who accompanies Ashley on her journey.
*The cyan Clear Villager minion represents Daniel Edward (named "D" for short), an amnesiac ghost boy who accompanies Ashley on her journey.
*The stage and music references the haunted Edward mansion, the main setting of ''Trace Memory''.
*The stage and music track represents the Edward mansion, the main setting of ''Trace Memory'' which takes place at a haunted mansion.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type and Fog Immunity ability references how Ashley helps D restore his memories, as well as uncover the mystery of her mother's death.
*This spirit's Support type references Ashley's role in ''Trace Memory'' by helping D restore his memories.
*In World of Light, Ashely Robbins' spirit is located in the Poison Woods section, referencing Blood Edward Island, the main forest setting of ''Trace Memory''.
*This spirit's Fog Immunity references Ashley's role in ''Trace Memory'' by uncovering the mystery of her mother's death.
*In World of Light, the Ashely Robbins spirit is located in the shrouded forest area in the Light Realm, referencing Blood Edward Island, the main forest setting of ''Trace Memory''.
|-
|-
|1,214
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|{{SSBUMusicLink|Other|Brain Age: Train Your Brain in Minutes a Day!}}
|{{SSBUMusicLink|Other|Brain Age: Train Your Brain in Minutes a Day!}}
|
|
*Dr. Kawashima appears as the Assist Trophy enemy.
*The blue Dr. Mario represents Dr. Kawashima, the host of the ''Brain Age'' series who appears as the Assist Trophy enemy.
*Dr. Mario and Dr. Kawashima are both doctors.
*The stage represents ''PictoChat'', which was released on the Nintendo DS along with ''Brain Age''.
*The stage references both ''Pictochat'' and ''Brain Age'' being released onto the Nintendo DS.
|-
|-
|1,216
|1,216
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|•All fighters have reduced jump ability<br>•Gravity is reduced after a little while
|•All fighters have reduced jump ability<br>•Gravity is reduced after a little while
|{{SSBUMusicLink|Other|Title Theme - Big Brain Academy}}
|{{SSBUMusicLink|Other|Title Theme - Big Brain Academy}}
|
|'''Spirit Battle inspiration:'''
*Dr. Mario and Dr. Lobe are both doctors and the main characters of their respective game series.
*The yellow Dr. Mario represents Dr. Lobe, the host of ''Big Brain Academy'' who features a yellow color scheme.
*The Kirby minions and the rules references the way objects float during Shadow Shift, one of the minigames in ''Big Brain Academy''.
*The purple and white Kirby minions represent the floating picture and its matching shadow featured in the ''Big Brain Academy'' minigame, Shadow Shift.
*The stage references both ''Pictochat'' and ''Big Brain Academy'' being released onto the Nintendo DS.
*The stage represents ''PictoChat'', an art-genre game which was released on the Nintendo DS along with ''Big Brain Academy''.
*The High Gravity and Low Gravity hazards reference the main gameplay of the Shadow Shift minigame where correctly matching the object's shadow will cause the next set of shadows to float.
----'''Other trivia:'''
*This spirit's Support type references Dr. Lobe's role in ''Big Brain Academy'' as the player's guide and headmaster.
*This spirit's Mr. Saturn Equipped ability references the simple design and color scheme of the blob-like characters in ''Big Brain Academy''.
|-
|-
|1,217
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|•The enemy has increased attack power after a little while<br>•The enemy favors down specials
|•The enemy has increased attack power after a little while<br>•The enemy favors down specials
|{{SSBUMusicLink|Other|Filled with Hope}}
|{{SSBUMusicLink|Other|Filled with Hope}}
|
|'''Spirit Battle inspiration:'''
*The three Ryus represents the Ouendan, a tough three-person male cheer squad in the ''Osu! Tatakae! Ouendan'' series.
*The three black Ryus represent the Ouendan, a trio of stern muscular characters wearing black uniforms led by their headband-wearing leader.
*The stage references the first stage of both ''Ouendan'' games taking place in Tsuyoshi Hanada's house.
*The stage represents Tsuyoshi Hanada's house, the first stage of the Ouendan's debut game, ''Osu! Tatakae! Ouendan''.
*The music references the main theme of the Ouendan cheer squad, which is heard after completing the final level of both games.
*The music track represents the musical theme of ''Steel Diver'', which was released on the Nintendo 3DS along with ''Osu! Tatakae! Ouendan''.
*This spirit's Support type, the Critical-Health Stats ↑ ability, and battle conditions references the typical plot of the ''Osu! Tatakae! Ouendan'' series where the Ouendan cheers for people in need through music.
*Ryu's favored [[Focus Attack]] and the Attack Power ↑ rule reference the plot of the ''Osu! Tatakae! Ouendan'' series where the Ouendan cheers for people in need.
----'''Other trivia:'''
*This spirit's Support type and Critical-Health Stats ↑ ability further references the Ouendan's role in the ''Osu! Tatakae! Ouendan'' series by cheering for people in need, which is shared with the Elite Beat Agents spirit, an international variant of Ouendan.
|-
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|1,218
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|•The enemy has increased attack power after a little while<br>•The enemy favors neutral air attacks
|•The enemy has increased attack power after a little while<br>•The enemy favors neutral air attacks
|{{SSBUMusicLink|Other|Ring a Ding}}
|{{SSBUMusicLink|Other|Ring a Ding}}
|
|'''Spirit Battle inspiration:'''
*The three Isabelles represents the three-person group of the Ouendan Cheerleaders.
*The three blue Isabelles represent the Ouendan Cheerleaders, a trio of female cheerleaders who wear blue cheerleading outfits.
*The stage represents a typical sports stadium where cheerleaders are prominently featured.
*The stage represents a typical sports stadium which features the cheerleaders cheering for their teams for encouragement.
*The music references the ''Ouendan'' series' use of licensed pop genre songs by Japanese artists.
*The music track references the ''Ouendan'' series' usage of licensed pop genre songs by Japanese artists.
*Similar to the battle with the Ouendan, this spirit's Support type and battle conditions represent the typical plot of the ''Osu! Tatakae! Ouendan'' series where the Ouendan cheers for people in need.
*Isabelle's neutral air attacks and the Attack Power ↑ rule reference the plot of the ''Osu! Tatakae! Ouendan'' series where the Ouendan Cheerleaders cheer for people in need using their pom-poms.
*Isabelle's favored neutral aerial attacks features pom-poms, referencing the Ouendan Cheerleaders typically using pom-poms in their performance.
----'''Other trivia:'''
*This spirit's Support type further references the Ouendan Ceerleaders' role in the ''Osu! Tatakae! Ouendan'' series by cheering for people in need, which is shared with the Elite Beat Divas spirit, an international variant of the Ouendan Cheerleaders.
*This spirit's Super Launch Star Equipped ability references the star-shaped symbols that appears when the player perfectly scores a beat in the ''Osu! Tatakae! Ouendan'' series, which is also shared with the Elite Beat Divas spirit.
|-
|-
|1,219
|1,219
|{{SpiritTableName|Elite Beat Agents|size=64}}
|{{SpiritTableName|Elite Beat Agents|size=64}}
|•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}}×3 (Moveset [[Gale Strike|1]][[Airborne Assault|1]][[Stone Scabbard|1]][[Blade Counter|1]], None, Business Suit)
|•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}}×3 (Moveset [[Gale Strike|1]][[Airborne Assault|1]][[Stone Scabbard|1]][[Blade Counter|1]], Black Business Suit, Normal Voice Type 3)
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
|3,700
|3,700
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|•The enemy has increased attack power after a little while
|•The enemy has increased attack power after a little while
|{{SSBUMusicLink|Sonic The Hedgehog|Escape from the City}}
|{{SSBUMusicLink|Sonic The Hedgehog|Escape from the City}}
|
|'''Spirit Battle inspiration:'''
*The three Mii Swordfighters' costumes represents the Elite Beat Agents, with the Business Suit resembling the Agents' suits.
*The three Mii Swordfighters' black Business Suit costumes represents the Elite Beat Agents, a trio of agents who wear black business suits.
*The music references ''Elite Beat Agents''{{'}}s use of licensed rock genre songs by Western artists.
*The stage references how some of the levels in ''Elite Beat Agents'' takes place in a metropolitan city.
*Similar to the battle with the ''Osu! Tatakae! Ouendan'' spirits, this spirit's Support type, the Critical-Health Stats ↑ ability, and battle conditions represent the typical plot of the ''Osu! Tatakae! Ouendan'' series where the Ouendan cheers for people in need.
*The music track references ''Elite Beat Agents''{{'}} usage of licensed rock genre songs by Western artists.
*The Attack Power ↑ rule references the plot of the ''Elite Beat Agents'' series where the Elite Beat Agents cheers for people in need.
----'''Other trivia:'''
*This spirit's Support type and Critical-Health Stats ↑ ability further references the Elite Beat Agents' role in the ''Elite Beat Agents'' series by cheering for people in need, which is shared with the Ouendan spirit, an international variant of the Elite Beat Agents.
|-
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|•The enemy has increased attack power after a little while<br>•The enemy starts the battle with a [[Rocket Belt]]
|•The enemy has increased attack power after a little while<br>•The enemy starts the battle with a [[Rocket Belt]]
|{{SSBUMusicLink|Other|Pop Fashion Show}}
|{{SSBUMusicLink|Other|Pop Fashion Show}}
|
|'''Spirit Battle inspiration:'''
*The three Corrins references both Corrin and the three Elite Beat Divas sporting long hair.
*The three orange female Corrins represent the Elite Beat Divas, a trio of long-haired female character who wear an orange uniform.
*The music references ''Elite Beat Agents''{{'}}s use of licensed pop genre songs by Western artists.
*The stage references how some of the levels in ''Elite Beat Agents'' takes place in a metropolitan city.
*Similar to the battle with the ''Osu! Tatakae! Ouendan'' spirits, this spirit's Support type and battle conditions represents the typical plot of the ''Osu! Tatakae! Ouendan'' series where the Ouendan cheers for people in need.
*The music track references ''Elite Beat Agents''{{'}} usage of licensed rock genre songs by Western artists.
*The Corrins start off with a Rocket Belt, referencing the Elite Beat Divas' appearance in one of the ''Elite Beat Agents'' stages, "Red Carpet Premiere! Smash Hit or Box Office Crash!!".
*The Attack Power ↑ rule references the plot of the ''Elite Beat Agents'' series where the Elite Beat Agents cheers for people in need.
*Corrin starting off with a Rocket Belt references the Elite Beat Divas' appearance in the ''Elite Beat Agents'' stage, "Red Carpet Premiere! Smash Hit or Box Office Crash!!", where they fly using their rocket-powered jetpacks.
----'''Other trivia:'''
*This spirit's Support type further references the Elite Beat Divas' role in the ''Elite Beat Agents'' series by cheering for people in need, which is shared with the Ouendan Cheerleaders spirit, an international variant of the Elite Beat Divas.
*This spirit's Super Launch Star Equipped ability references the star-shaped symbols that appears when the player perfectly scores a beat in the ''Elite Beat Agents'' series, which is also shared with the Ouendan Cheerleaders spirit.
|-
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|{{SSBUMusicLink|Mega Man|Shooting Star}}
|{{SSBUMusicLink|Mega Man|Shooting Star}}
|
|
*Shulk represents Satoru Amatsubo, the main protagonist of ''Project Hacker: Kakusei''.
*The orange Shulk represents Satoru Amatsubo, the main protagonist of ''Project Hacker: Kakusei'' who features dark scruffy hair and a light brown jacket.
*The Mega Man minions, stage, and music references the cybernetic themes of ''Project Hacker: Kakusei''.
*The brown Mega Man minions represent the cyborgs controlled by Satoru in ''Project Hacker: Kakusei''.
*The stage platform and music track represent the cyberspace featured in ''Project Hacker: Kakusei'', which was released on the Nintendo DS.
|-
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|{{SSBUMusicLink|Other|Marionation Gear}}
|{{SSBUMusicLink|Other|Marionation Gear}}
|
|
*The blue R.O.B. represents Warrior Mech Gauss, a blue-colored robot character.
*The blue R.O.B. represents Warrior Mech Gauss, a robotic character with a blue color scheme.
*The stage references both the ''Mega Man'' series and ''Chōsōjū Mecha MG'' being centered around robotics.
*The stage and music track reference the robotics theme of Warrior Mech Gauss' debut game, ''Chōsōjū Mecha MG''.
*R.O.B. starts off with a Killing Edge, referencing Gauss's main weapon, the Magic Sword Farsys.
*R.O.B. starting off with a Killing Edge references Warrior Mech Gauss's main weapon, the Magic Sword Farsys.
|-
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|{{SSBUMusicLink|Other|Swan Lesson}}
|{{SSBUMusicLink|Other|Swan Lesson}}
|
|
*Snake represents Kyle Hyde, the main protagonist of ''Hotel Dusk: Room 215'' and ''Last Window: The Secret of Cape West''.
*The black Snake represents Kyle Hyde, the main protagonist of ''Hotel Dusk'' and ''Last Window'' who features a typical gruffy personality and wears a black suit.
*The stage represents Los Angeles, the setting of ''Last Window: The Secret of Cape West''.
*The stage and music track represents Los Angeles, the main city setting of ''Hotel Dusk'' and ''Last Window'', both of which were released on the Nintendo DS.
*The Timer item references the different chronological points in the plotlines of the games featuring Kyle Hyde as the protagonist.
*The Fog hazard and Timer item reference the mysteries Kyle has to solve in ''Hotel Dusk'' and ''Last Window'', both of which feature different chronological points in the plotlines of both games.
*Snake's black costume and the Fog hazard references the sprites in the games featuring Kyle Hyde being monochromatic.
|-
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|{{SSBUMusicLink|Other|Electroplankton (Original)}}
|{{SSBUMusicLink|Other|Electroplankton (Original)}}
|
|
*The Tiny Pac-Mans and the Unira item represent Kurikin, a species of round, yellow bacteria that resembles a sea urchin.
*The black Tiny Pac-Man and the Unira item represents Kurikin, a tiny, round, yellow bacteria who features black needles.
*The stage references how both the creatures in ''Electroplankton'' and ''Kurikin Nano Island Story'' are microscopic beings.
*The stage and music track represent ''Electroplankton'', a Nintendo DS game featuring microscopic bacteria similar to ''Kurikin Nano Island Story''.
|-
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|•Hostile assist trophies will appear
|•Hostile assist trophies will appear
|{{SSBUMusicLink|Other|Yūyūki Medley}}
|{{SSBUMusicLink|Other|Yūyūki Medley}}
|
|'''Spirit Battle inspiration:'''
*Luigi represents Hsien, the player's guide in ''Number Battle''.
*The blue Luigi represents Hsien, an elderly mustached man who wears a blue robe.
*The stage features a checkerboard design, referencing the checkerboard design seen in ''Number Battle''.
*The stage features a checkerboard design, referencing the checkerboards featured in Hsien's debut game, ''Suijin Taisen: Number Battle''.
*The Dr. Kawashima Assist Trophy enemy references the number tiles appearing in ''Number Battle'', as the numbers will appear on-screen after Dr. Kawashima is released.
*The music track represents the musical theme of ''Yūyūki'', which features a traditional Japanese aesthetic similar to ''Number Battle''.
*The Dr. Kawashima Assist Trophy enemy features floating numbers appearing on-screen, referencing the number tiles in ''Number Battle''.
----'''Other trivia:'''
*This spirit's Support type references Hsien's role in ''Suijin Taisen: Number Battle'' as the player's guide.
*This spirit's Aura Resist ↑ ability references how Hsien resembles an elderly Japanese priest, who specializes in spiritualism, which is represented by Lucario's aura.
|-
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|•Hostile assist trophies will appear<br>•The enemy can deal damage by dashing into you<br>•The enemy has increased move speed
|•Hostile assist trophies will appear<br>•The enemy can deal damage by dashing into you<br>•The enemy has increased move speed
|{{SSBUMusicLink|Other|PictoChat}}
|{{SSBUMusicLink|Other|PictoChat}}
|
|'''Spirit Battle inspiration:'''
*Kirby and Magkid are both round characters with simple eyes.
*The smaller-than-normal white Kirby Team represents Magkid, a small, white, round character with the ability to attach enemies to itself.
*The music and stage references ''Slide Adventure MAGKID'' famously using a DS peripheral, the Slide Controller.
*The stage and music track represent ''PictoChat'', which was released on the Nintendo DS along with ''Slide Adventure MAGKID''.
*The Devil Assist Trophy enemy references the main gameplay of ''Slide Adventure MAGKID'' which consisted of sliding the DS on a surface much like an optical mouse (using said peripheral) to move Magkid around.
*The Devil Assist Trophy enemy references the Slide Controller gameplay mechanic of ''Slide Adventure MAGKID'' where sliding the Nintendo DS on a surface allows Madkid to move.
*The Impact Run and third battle conditions references Magkid attacking enemies in his base form, ramming into them by sliding the DS quickly.
*The battle conditions reference how Magkid can attack his enemies by ramming into them when the player slides the Nintendo DS quickly.
----'''Other trivia:'''
*This spirit's Electric Resist ↑ ability references Magkid's immunity to electricity.
|-
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|•Bob-ombs will rain from the sky after a little while<br>•Hostile assist trophies will appear
|•Bob-ombs will rain from the sky after a little while<br>•Hostile assist trophies will appear
|{{SSBUMusicLink|Other|Attack - Soma Bringer}}
|{{SSBUMusicLink|Other|Attack - Soma Bringer}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*Lucina and Aisya both share the same royal title of princess.
*The yellow Lucina represents Aisya, a sword-wielding princess who wears yellow armor.
*The stage references the kingdom of Millenear, the main setting of ''ASH: Archaic Sealed Heat''.
*The stage and music track represent the kingdom of Millenear, the main setting of ''ASH: Archaic Sealed Heat'', a fantasy role-playing game released on the Nintendo DS.
*The Shovel Knight Assist Trophy enemy represents one of Aisya's fallen allies she raised from the ashes.
*The Shovel Knight Assist Trophy enemy's digging ability represents one of the fallen allies that Aisya raises from the ashes in ''Archaic Sealed Heat''
*The Bob-omb Festival rule references the beginning of ''ASH: Archaic Sealed Heat'' where the Fire Serpent attacks the kingdom of Millenear.
*The Bob-omb Festival rule references the beginning of ''Archaic Sealed Heat'' where Aisya witnesses her friends and family being destroyed by the Flame Serpent's attack on Millenear.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, Aisya's spirit is located in the Molten Fortress map, referencing the Fire Serpent, as the Molten Fortress is a fire-themed dungeon.
*This spirit's Shield type references Aisya's role in ''Archaic Sealed Heat'' to defend the kingdom of Millenear from the Flame Serpent.
*In World of Light, the Aisya spirit is located in the Molten Fortress map in the Light Realm, which is occupied by fire-themed spirits, referencing the Flame Serpent, a fire-bodied flying serpent.
|-
|-
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|•Hostile assist trophies will appear
|•Hostile assist trophies will appear
|{{SSBUMusicLink|Other|Menu - Brain Age 2: More Training in Minutes a Day!}}
|{{SSBUMusicLink|Other|Menu - Brain Age 2: More Training in Minutes a Day!}}
|
|'''Spirit Battle inspiration:'''
*Mr. Game & Watch and Num Diddly are both two-dimensional flat characters.  
*The white Mr. Game & Watch represents the Num Diddly, a flat two-dimensional pixie with a white color scheme.
*The stage references both ''PictoChat'' and ''Make 10: A Journey of Numbers'' being released on the Nintendo DS.
*The stage represents ''PictoChat'', which was released on the Nintendo DS along with ''Make 10: A Journey of Numbers''.
*The Dr. Kawashima Assist Trophy enemy references the theme of ''Make 10: A Journey of Numbers'' being centered around the number 10 where combining the on-screen numbers to a sum of 10 or more will result in an explosion, with the number 10 itself having a more powerful explosion.
*The music track represents the musical theme of ''Brain Age 2'', a mathematical game released on the Nintendo DS similar to ''Make 10: A Journey of Numbers''.
*The Dr. Kawashima Assist Trophy enemy's on-screen numbers, when added to the number 10, will feature a powerful explosion, referencing how ''Make 10: A Journey of Numbers'' is centered around the number 10.
----'''Other trivia:'''
*This spirit's Support type references Num Diddly's role in ''Make 10: A Journey of Numbers'' as the player's guide.
*This spirit's Transformation Duration ↑ ability references how Num Diddly's pixies species can transform their faces into any number during the "Do We Make 10?" minigame.
|-
|-
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|•You have reduced move speed when the enemy's at high damage<br>•[[Stamina battle]]<br>•The enemy is healed when the enemy's at high damage
|•You have reduced move speed when the enemy's at high damage<br>•[[Stamina battle]]<br>•The enemy is healed when the enemy's at high damage
|{{SSBUMusicLink|Other|Attack - Soma Bringer}}
|{{SSBUMusicLink|Other|Attack - Soma Bringer}}
|
|'''Spirit Battle inspiration:'''
*Daisy represents Idea, an amnesiac and protagonist of ''Soma Bringer''.
*The blue Daisy represents Idea, the female protagonist of ''Soma Bringer'' who wears a blue flowing dress.
*The stage references the forest where Idea was found early in ''Soma Bringer''.
*The stage represents the forest in ''Soma Bringer'' where an unconscious Idea is first encountered.
*The rules, battle conditions, and Timer item likely reference to Idea being a Soma, who specializes in magical abilities.
*The Timer item, and the Move Speed ↓ and Health Recovery rules reference Idea's Soma class, a mage class which specializes in magical abilities.
*The stamina battle condition references the battle system in ''Soma Bringer'' where each character will feature an HP meter that gauges their health during battle.
----'''Other trivia:'''
*This spirit's Support type references Idea's role in ''Soma Bringer'' as a member of Welt's division.
*This spirit's PSI Resist ↑ references Idea's usage of, and resistance to, Soma-related abilities.
|-
|-
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|{{SSBUMusicLink|Other|Attack - Soma Bringer}}
|{{SSBUMusicLink|Other|Attack - Soma Bringer}}
|
|
*Roy and Welt are both red-headed swordsmen and the main protagonist of their respective games.
*The red Roy represents Welt Neugia, the sword-wielding main playable character of ''Soma Bringer'' who features red hair.
*The stage references the continent of Barnea, the main setting of ''Soma Bringer''.
*The stage represents the continent of Barnea, the main continental setting of ''Soma Bringer''.
*The Defense ↓ rule references Welt being a Battler, who specializes in swordfighting.
*The Defense ↓ rule references Welt's Battler class, a warrior class which specializes in powerful melee swordfighting.
*The stamina battle condition references the battle system in ''Soma Bringer'' where each character will feature an HP meter that gauges their health during battle.
|-
|-
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|•The floor is lava<br>•The enemy is giant
|•The floor is lava<br>•The enemy is giant
|{{SSBUMusicLink|Other|Battle Start - Fossil Fighters: Frontier}}
|{{SSBUMusicLink|Other|Battle Start - Fossil Fighters: Frontier}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*The red Giant Yoshi and T-Rex are both red, giant dinosaur characters.  
*The red Giant Yoshi represents the T-Rex, a giant voracious dinosaur with a red color scheme.
*The stage references the Fossil Stadium in ''Fossil Fighters''.
*The stage represents the arenas featured in the ''Fire Emblem'' series, a role-playing game similar to the ''Fossil Fighters'' series.
*The Lava Floor hazard references the T-Rex being a Fire-element Vivosaur.
*The Lava-Floor hazard references the T-Rex's Fire attribute, which specializes in fire-based attacks.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Weight ↑ ability referencing the T-Rex being a large, heavy dinosaur.
*This spirit's Attack type references the T-Rex's red color scheme and high attack stats in ''Fossil Fighters''.
*This spirit's Weight ↑ ability references the T-Rex's low evasion stat, being a large, heavywieght vivosaur.
|-
|-
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|•Defeat the main fighter to win<br>•Reinforcements will appear during the battle
|•Defeat the main fighter to win<br>•Reinforcements will appear during the battle
|{{SSBUMusicLink|Other|Battle Start - Fossil Fighters: Frontier}}
|{{SSBUMusicLink|Other|Battle Start - Fossil Fighters: Frontier}}
|
|'''Spirit Battle inspiration:'''
*The fighters represents Nibbles and his battle evolution forms: Munchsaurus, Chompsaurus, and Crimson Ravager.
*The red Yoshi represents Nibbles, a dinosaur character who features a red-and-white color scheme.
*The stage is polygonal-shaped, referencing the polygonal shape of a tile in a typical Fossil Battle's battlefield.
*The red Charizard, Ridley, and Bowser minions each represent Nibbles's battle evolution forms: Munchsaurus, Chompsaurus, and Crimson Ravager.
*The Pitfall item references the Vivosaurs being revitalized fossils dug up from the earth. In World of Light, Nibbles' spirit is located at a set of unearthed dinosaur bones in the Badlands section.
*The stage represents the arenas featured in the ''Fire Emblem'' series, a role-playing game similar to the ''Fossil Fighters'' series.
*The stage's polygonal shape references the polygonal shape of a tile in a typical Fossil Battle's battlefield in the ''Fossil Fighters'' series.
*The Pitfall item references how Nibbles and his battle evolution forms are vivosaurs, a series of revitalized fossils dug up from the earth.  
----'''Other trivia:'''
*In World of Light, the Nibbles spirit is located at a set of unearthed dinosaur bones in the Badlands area in the Light Realm, referencing how Nibbles is a vivosaur who is revitalized from fossils.
|-
|-
|1,233
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|{{SSBUMusicLink|Other|Revolt -Striving for Hope-}}
|{{SSBUMusicLink|Other|Revolt -Striving for Hope-}}
|
|
*Link's ''Breath of the Wild'' incarnation and the main protagonist of ''Glory of Heracles'' are both amnesiac swordsmen who shares the title of "Hero".
*The indigo Link represents the ''Glory of Heracles'' protagonist, a sword-wielding hero who suffers from amnesia similar to Link in ''The Legend of Zelda: Breath of the Wild''.
*The stage references the cliffs of the Island of Crete where the Hero was washed up to in the beginning of ''Glory of Heracles''.
*The stage represents the cliffs of the Island of Crete where the Hero is washed up in the beginning of ''Glory of Heracles''.
*The music references both ''Culdcept Revolt'' and ''Glory of Heracles'' being fantasy role-playing games.
*The music track represents the musical theme of ''Culdcept Revolt'', a fantasy role-playing game released on the Nintendo DS along with ''Glory of Heracles''.
|-
|-
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|•The enemy starts the battle with an [[Ore Club]]
|•The enemy starts the battle with an [[Ore Club]]
|{{SSBUMusicLink|Other|Revolt -Striving for Hope-}}
|{{SSBUMusicLink|Other|Revolt -Striving for Hope-}}
|
|'''Spirit Battle inspiration:'''
*Simon and Heracles both share a similar muscular body build.
*The orange Simon represents Heracles, a muscular hero who wears a red tunic.
*The stage references the Temple of Hera in Sparta, the town where the player's party meets Heracles. This is also referenced by the Temple of Light map where Heracles's spirit is located in World of Light.
*The stage represents the Temple of Hera in Sparta, the town where the player's party meets Heracles in ''Glory of Heracles''.
*The music references both ''Culdcept Revolt'' and ''Glory of Heracles'' being fantasy role-playing games.
*The music track represents the musical theme of ''Culdcept Revolt'', a fantasy role-playing game released on the Nintendo DS along with ''Glory of Heracles''.
*Simon starts off with an Ore Club, referencing Heracles' signature giant weapon he carries.
*The Food item references Heracles' tendency to eat, which got him arrested in Sparta after refusing to pay for his meal.
*The Food item likely references Heracles' tendency to eat, which got him arrested in Sparta after refusing to pay for his meal.
*Simon starting off with an Ore Club references the large handled weapon carried around and used by Heracles.
----'''Other trivia:'''
*In World of Light, the Heracles spirit is located in the Temple of Light map in the Light Realm, which is occupied by divine-themed spirits, referencing Heracles' status as a demigod.
|-
|-
|1,235
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|•The enemy becomes more powerful after eating<br>•The enemy is easily distracted by items
|•The enemy becomes more powerful after eating<br>•The enemy is easily distracted by items
|{{SSBUMusicLink|Other|Personal Trainer: Cooking}}
|{{SSBUMusicLink|Other|Personal Trainer: Cooking}}
|
|'''Spirit Battle inspiration:'''
*King Dedede and the Chef's face both share a similar round shape.  
*The grey King Dedede represents the ''Personal Trainer: Cooking'' chef, a monochromatic chef whose facial shape resembles King Dedede's body.
*The stage references both ''PictoChat'' and ''Personal Trainer: Cooking'' being released on the Nintendo DS.
*The stage represents ''PictoChat'', which was released on the Nintendo DS along with ''Personal Trainer: Cooking''.
*This spirit's Support type, Mouthful of Curry ability, and the Food item references ''Personal Trainer: Cooking'' being a virtual cookbook, which trains people to cook dishes, including curry dishes.
*The Food item and battle conditions reference the many dishes featured in ''Personal Trainer: Cooking'', which allows the player to learn and follow the recipe.
----'''Other trivia:'''
*This spirit's Support type references how the Chef can train the players to cook various dishes.
*This spirit's Mouthful of Curry ability references the curry dishes featured in ''Personal Trainer: Cooking''.
|-
|-
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|•The enemy is easily distracted by items
|•The enemy is easily distracted by items
|{{SSBUMusicLink|Other|Style Savvy: Trendsetters}}
|{{SSBUMusicLink|Other|Style Savvy: Trendsetters}}
|
|'''Spirit Battle inspiration:'''
*Zelda represents the Shop Assistant, the unnamed protagonist of ''Style Savvy''.
*The purple Zelda represents the Shop Assistant, a young woman in ''Style Savvy'' who features brown hair.
*The stage and Transforming Type items references ''Style Savvy'' being a customizing game where the player customizes their character's design through different articles of clothing.
*The stage represents the player's customizable apartment in ''Style Savvy'', similar to the main setting of ''Tomodachi Life'', both of which were released on the Nintendo DS.
*The Transforming Type items reference the fashion customization gameplay mechanic of ''Style Savvy'', which allows the player to customize their character's design through different articles of clothing.
----'''Other trivia:'''
*This spirit's Support type references the Shop Assistant's role in the ''Style Savvy'' series by taking care of the customers.
|-
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|•Hostile assist trophies will appear<br>•Reinforcements will appear during the battle
|•Hostile assist trophies will appear<br>•Reinforcements will appear during the battle
|{{SSBUMusicLink|Other|Swan Lesson}}
|{{SSBUMusicLink|Other|Swan Lesson}}
|
|'''Spirit Battle inspiration:'''
*Vince appears as the Assist Trophy enemy.
*The Mii Swordfighter's costume represents Vince, the host of the ''Art Academy'' series who appears as the Assist Trophy enemy.
*The Mii Swordfighter's costume represents Vince, the host of ''Art Academy''.  
*The cyan Inkling minion's frequent side smash attack features a large paintbrush, referencing the painting gameplay mechanic of the ''Art Academy'' series.
*The Inkling minion's frequent side smash attack features a large paintbrush, referencing Vince's occupation as a painter.
*The stage represents ''PictoChat'', an art genre game that was released on the Nintendo DS along with ''Art Academy: First Semester''.
*The stage references both ''PictoChat'' and ''Art Academy'' being art-themed games released on the Nintendo DS.
----'''Other trivia:'''
*This spirit's Support type references Vince's role in the ''Art Academy'' series as the player's tutor.
*This spirit's Battering Items ↑ ability references how the Mii Swordfighter's Vince's Outfit and the Inkling's side smash attack both feature a large paintbrush, which serves as a battering weapon in ''Super Smash Bros. Ultimate''.
|-
|-
|1,238
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|•All fighters are invisible
|•All fighters are invisible
|{{SSBUMusicLink|Other|Freakyforms: Your Creations, Alive! Medley}}
|{{SSBUMusicLink|Other|Freakyforms: Your Creations, Alive! Medley}}
|
|'''Spirit Battle inspiration:'''
*Isabelle and Looksley are both anthropomorphic characters with long ears.
*The red Isabelle represents Looksley, an anthropomorphic long-eared character who wears a red suit.
*The Villager minion represents a typical human silhouette in ''Looksley's Line Up''.
*The green Villager minion represents a typical human silhouette featured in ''Looksley's Line Up''.
*The stage references the paper-like aesthetic of ''Looksley's Line Up''.
*The stage and music track reference the levels of ''Looksley's Line Up'', which features a cardboard and paper-like visual aesthetic.
*The music references both ''Freakyforms: Your Creations, Alive!'' and ''Looksley's Line Up'' being games released on the Nintendo DS line who also shares the paper-like aesthetic.
*The Invisibility rule and the Smoke Ball items reference the gameplay of ''Looksley's Line Up'' where the player must find hidden objects or letters by tilting the Nintendo DS.
*The Invisibility rule and the Smoke Ball items references the gameplay of ''Looksley's Line Up'' where the player must find hidden objects or letters by tilting the Nintendo DS.
----'''Other trivia:'''
*This spirit's Support type references Looksley's role in ''Looksley's Line Up'' as the player's guide.
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|{{SSBUMusicLink|Other|PERFORMANCE}}
|{{SSBUMusicLink|Other|PERFORMANCE}}
|
|
*Diddy Kong and Prince Saruno are both characters, with the Diddy Kong Team referencing Saruno and his band of monkeys in ''Tsukette Utau: Saru Band''.
*The pink Diddy Kong represents Prince Saruno, a monkey character who is accompanied by his band of monkeys in ''Tsukette Utau: Saru Band''.
*The stage references the New Donk City Band in the background, as ''Tsukette Utau: Saru Band'' features a musical group.
*The stage's background features the New Donk City Band, a musical group featured in ''Super Mario Odyssey'' similar to Prince Saruno's band in ''Tsukette Utau: Saru Band''.
*The music references both ''Daigasso! Band Brothers DX'' and ''Tsukette Utau: Saru Band'' being music genre games released on the Nintendo DS.
*The music track represents the musical theme of ''Jam with the Band'', a musical genre game that was released the Nintendo DS similar to ''Tsukette Utau: Saru Band''.
*The Banana Peel item represents the banana peels Prince Saruno tosses away after the player gives him a banana to eat.
*The Banana Peel item represents the banana peels Prince Saruno tosses away after the player gives him a banana to eat.
|-
|-
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|•Timed battle (2:00)<br>•Hostile assist trophies will appear when the enemy's at high damage<br>•The enemy tends to avoid conflict
|•Timed battle (2:00)<br>•Hostile assist trophies will appear when the enemy's at high damage<br>•The enemy tends to avoid conflict
|{{SSBUMusicLink|Super Mario Bros.|On the Hunt -Gloomy Manor Ver.- (Instrumental)}}
|{{SSBUMusicLink|Super Mario Bros.|On the Hunt -Gloomy Manor Ver.- (Instrumental)}}
|
|'''Spirit Battle inspiration:'''
*Daisy and Peacheach represents the twin sisters, Mio & Mayu Akamura, with Daisy referencing her being an echo fighter of Peach, having a similar moveset.
*The pink Daisy and red Peach each represent the twin sisters, Mio and Mayu Amakura, both of whom wear red outfits.
*The stage and music references the settings of the ''Fatal Frame'' series taking place in haunted locations, as well as their status of being a horror genre game.
*The stage and music track represent Minakami Village, a haunted village inhabited by hostile ghosts in ''Fatal Frame II: Crimson Butterfly''.
*The Yuri Kozukata Assist Trophy enemy references the Camera Obscura she carries, the main device in the ''Fatal Frame'' series that Mio uses to save Mayu from the spirits.
*The Yuri Kozukata Assist Trophy enemy features Yuri carrying the Camera Obscura, the main device in the ''Fatal Frame'' series which Mio uses to save Mayu from the spirits.
*The battle conditions reference Mio's goal in ''Crimson Butterfly'' to save Mayu from being sacrificed to the Hellish Abyss after they are separated following a hostile ghost attack.
----'''Other trivia:'''
*This spirit's Support and Shield types further reference Mio's goal in ''Crimson Butterfly'' to save Mayu from being sacrificed to the Hellish Abyss.
*This spirit's Poison Damage Reduced ability references the Hellish Abyss alternate ending of ''Crimson Butterfly'' where Mio rescues Mayu from the abyss, but is left permanently blinded by the Malice in the process.
|-
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|•Hostile assist trophies will appear
|•Hostile assist trophies will appear
|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Luigi's Mansion (Brawl)}}
|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Luigi's Mansion (Brawl)}}
|
|'''Spirit Battle inspiration:'''
*Yuri appears as the Assist Trophy enemy.
*The red Zelda represents Yuri Kozukata, a female character wearing a red-and-gold patterned shirt who appears as the Assist Trophy enemy.
*Zelda's red costume features an intricate gold pattern, referencing Yuri Kozukata wearing a reddish-hued shirt with intricate gold patterns.  
*The red Zelda references how the Wii U version of ''Fatal Frame: Maiden of Black Water'' features a Zelda costume for Yuri Kozukata.
*Similar to the battle with Mio & Mayu Akamura, the stage and music references the settings of the ''Fatal Frame'' series taking place in haunted locations, as well as their status of being a horror genre game.
*The stage and music track represent Hikami Mountain, a haunted mountain inhabited by hostile ghosts in ''Maiden of Black Water''.
----'''Other trivia:'''
*This spirit's Support type references Yuri's appearance as an Assist Trophy in ''Super Smash Bros. Ultimate''.
*This spirit's Slumber Immunity ability references how the story of ''Fatal Frame: Maiden of Black Water'' takes place in a single night.
|-
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|{{SSBUMusicLink|Punch-Out!!|Minor Circuit (Original)}}
|{{SSBUMusicLink|Punch-Out!!|Minor Circuit (Original)}}
|
|
*Captain Falcon and Nick's heroic persona and this spirit's enhanced form, Captain Rainbow, both share resemblance to each other and the title of "Captain".
*The blue Captain Falcon represents Captain Rainbow, the muscular heroic persona of Nick who wears a blue outfit and shares the title of "Captain".
*The stage and Star items references both the stars that Nick must collect to have an optional wish granted, and Nick's Captain Rainbow persona having stars fly around him.
*The stage represents the Star Altar, a star-themed shrine in the Celestia Realm featuring a reflective floorand a starry background where Nick grants the wishes of the inhabitants of Minmin Island.
*The music references ''Punch-Out'', the game which features Little Mac, who appears significantly overweight in ''Captain Rainbow'' due to years of inactivity.
*The music track represents the musical theme of ''Punch-Out!!'', which features Little Mac as the main playable character, who appears as an overweight inhabitant of Minmin Island in ''Captain Rainbow''.
*The Takamaru Assist Trophy enemy represents his appearance in ''Captain Rainbow'' who comes to the same mystical island as Nick to get his wish granted.
*The Takamaru Assist Trophy references his appearance as an inhabitant of Minmin Island in ''Captain Rainbow'', who befriends Nick and wishes to overcome his weakness against women.
*The Super Star item references the Sparklies, a sparkling star-shaped item featured in ''Captain Rainbow'', where collecting twenty Sparklies will cause a wish-granting star to fall onto the island.
|-
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|{{SSBUMusicLink|Metal Gear|Encounter}}
|{{SSBUMusicLink|Metal Gear|Encounter}}
|
|
*Fox and the music references both Fox and Raymond serving their military.
*The black Fox represents Raymond Bryce, a ranking military officer who wears a black shirt.
*The stage references the city setting of ''Disaster: Day of Crisis''.
*The stage represents Blue Ridge City, the main setting of ''Disaster: Day of Crisis'' which takes place in a metropolitan city.
*The Earthquake rule and High Wind hazard references the natural disasters in ''Disaster: Day of Crisis'' that Raymond has to survive.
*The music track represents the musical theme of the ''Metal Gear'' series, which is centered around the military similar to ''Disaster: Day of Crisis''.
*The Earthquake rule and High Wind hazard references the natural disasters in ''Disaster: Day of Crisis'' that Raymond has to survive, including earthquakes and hurricanes.
|-
|-
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|•Defeat the main fighter to win
|•Defeat the main fighter to win
|{{SSBUMusicLink|Other|Struggle Against Chaos}}
|{{SSBUMusicLink|Other|Struggle Against Chaos}}
|
|'''Spirit Battle inspiration:'''
*Robin and Orville are both main protagonists of their respective games who utilizes magical attacks.
*The white Robin represents Orville, the main playable character of ''Takt of Magic'' who wears a white outfit and uses magical spells.
*The Zelda and Pit minions represents Charlotte and Samuel, two members of Orville's party.
*The red Zelda minion represents Charlotte, a female spellcaster who features blonde hair and wears a red outfit.
*This spirit's Magic Attack ↑ ability and the stage references the drawing mechanic in ''Takt of Magic'' where the player must cast spells by drawing them in a certain pattern.
*The blue Pit minion represents Samuel, a dark-skinned elf who attacks using bows-and-arrows and wears a blue outfit.
*The stage and music track reference the drawing gameplay mechanic in ''Takt of Magic'' where the player can perform certain magical attacks by drawing a certain pattern.
----'''Other trivia:'''
*This spirit's Magic Attack ↑ ability further references Orville's usage of magical attacks.
|-
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|•The enemy's melee weapons have increased power<br>•The enemy's magic attacks have increased power<br>•You are giant
|•The enemy's melee weapons have increased power<br>•The enemy's magic attacks have increased power<br>•You are giant
|{{SSBUMusicLink|Other|Save the World, Heroes!}}
|{{SSBUMusicLink|Other|Save the World, Heroes!}}
|
|'''Spirit Battle inspiration:'''
*Link and Robin each represents Frey & Freya, twin brother and sister protagonists of ''Zangeki no Reginliev'' who each respectively specializes in swordfighting and magic.
*The white Link represents Frey, the twin brother protagonist of ''Zangeki no Reginliev'' who appears as a male swordfighter wearing white armor.
*The stage's castle layout references the castle-like setting of ''Zangeki no Reginliev'', as well as the invasion on said castle setting. In World of Light, Frey & Freya's spirit is located near Ganon's Castle similar to the stage's castle setting.
*The yellow Robin represents Freya, the twin sister protagonist of ''Zangeki no Reginliev'' who appears as a female spellcaster wearing yellow armor.
*The Giant rule features the player becoming giant, referencing Frey & Freya's goal of fighting giants who attempted to take over the world.
*The stage and music track represents the main setting of ''Zangeki no Reginliev'', which takes place in a fantasy setting where humanity is invaded by the Jötunn giants.
*The Giant rule and battle conditions reference Frey & Freya's goal in ''Zangeki no Reginliev'' to battle a horde of Jötunn giants who attempt to take over the world.
----'''Other trivia:'''
*This spirit's Attack type and Sword Attack ↑ ability further reference Frey's speciality in swordfighting.
*In World of Light, the Frey & Freya spirit is located near Ganon's Castle in the Sacred Land map in the Dark Realm, similar to the stage's castle setting.
|-
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|•The floor is electrified<br>•The enemy favors side specials
|•The floor is electrified<br>•The enemy favors side specials
|{{SSBUMusicLink|Other|PictoChat}}
|{{SSBUMusicLink|Other|PictoChat}}
|
|'''Spirit Battle inspiration:'''
*R.O.B. represents Ando Kensaku, the robotic guide in ''And-Kensaku''.
*The cyan R.O.B.'s favored [[Arm Rotor]] represents Ando Kensaku, a robotic character with a cyan-colored face whose head spins around whenever he is surprised.
*Mr. Game & Watch minion's favored [[Judge]] references the gameplay of ''And-Kensaku'' where the players attempt to predict the number of search results of terms on Google.
*The default Mr. Game & Watch minion's favored [[Judge]] references the "Kensaku! Panel 9" minigame featured in ''And-Kansaku''.
*The stage and music references ''PictoChat'' utilizing wireless connection, as ''And-Kensaku'' utilizes wireless connection with the internet.
*The stage and music track represent ''PictoChat'', which features an online connection to play similar to ''And-Kensaku''.
*The Electric Floor hazard references the "Bomb Survival" minigame in ''And-Kansaku'' where choosing a certain word with hits on Google will send an electric charge to an explosive.
----'''Other trivia:'''
*This spirit's Support type references Ando's role in ''And-Kensaku'' as the player's guide.
*This spirit's Electric Resist ↑ ability references the "Bomb Survival" minigame in ''And-Kensaku'' where the player who doesn't detonate the electric charge to the explosive is the winner.
|-
|-
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|•Gravity is reduced after a little while<br>•Hostile assist trophies will appear
|•Gravity is reduced after a little while<br>•Hostile assist trophies will appear
|{{SSBUMusicLink|Donkey Kong|Mole Patrol}}
|{{SSBUMusicLink|Donkey Kong|Mole Patrol}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*Pac-Man and Zip are both yellow, spherical characters.
*The red Pac-Man represents Zip, the main playable character of ''FlingSmash'' who features a yellow spherical body and a red tuft of hair.
*The stage's auto-scrolling feature references the auto-scrolling levels in ''FlingSmash''.
*The stage references the level layouts of ''FlingSmash'', which features an auto-scrolling function and collectibles.
*The Chain Chomp Assist Trophy enemy represents the Hydracoil, a monster in ''FlingSmash'' that eats Zip if he stays still for too long.
*The Low Gravity hazard references Zip's ability to hover in the air for a short period of time.
*The Low Gravity hazard references Zip's ability to hover in the air for a short period.
*The Chain Chomp Assist Trophy enemy represents the Hydracoil, a monster featured in ''FlingSmash'' that eats Zip if he stays still for too long.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Hothead Equipped ability references both Zip and Hothead sharing similar physical features, including a round, yellow body with red flame-styled features.
*This spirit's Hothead Equipped ability references how Zip and Hothead are both round, yellow characters with simple eyes and red flame-styled features.
|-
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|{{SSBUMusicLink|Other|Battle Scene / Final Boss - Golden Sun}}
|{{SSBUMusicLink|Other|Battle Scene / Final Boss - Golden Sun}}
|
|
*Simon uses the chain-linked Vampire Killer whip, referencing Zael's chains in his design.
*The blue Simon represents Zael, the long-haired main playable character of ''The Last Story'' who uses a chained weapon.
*The Lucina minion and Calista are both heiresses to their high-ranking families ruling over their respective game's setting.
*The white Lucina minion represents Calista, a swordfighting high-ranking heiress with a white color scheme who becomes involved with Zael.
*The stage references the courtyard in the center of Lazulis Castle.
*The stage and music track represent the courtyard in the center of Lazulis Castle, which is features in the fantasy role-playing game, ''The Last Story''.
*The music references both ''Golden Sun'' and ''The Last Story'' being role-playing games.
*The Sudden Damage rule and battle condition reference Zael's trademark move, Gathering, which allows him to build up energy by enduring damage and then unleashing it at the opponent.
*The Sudden Damage rule and battle condition references Zael's trademark move, Gathering, which allows him to build up energy by enduring damage and then unleashing it at the opponent.
|-
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|{{SSBUMusicLink|Other|Battle Scene / Final Boss - Golden Sun}}
|{{SSBUMusicLink|Other|Battle Scene / Final Boss - Golden Sun}}
|
|
*Similar to the battle with Zael, the Lucina and Simon fighters represents Calista and Zael respectively.
*The white Lucina represents Calista, a high-ranking heiress with a white color scheme who uses swords in combat.
*The stage's castle layout references the assault on Lazulis Castle.
*The blue Simon minion represents Zael, the long-haired main playable character of ''The Last Story'' who becomes involved with Calista.
*The music references both ''Golden Sun'' and ''The Last Story'' being role-playing games.
*The stage and music track represent the Gurak's assault on Lazulis Castle in the fantasy role-playing game, ''The Last Story''.
|-
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|{{SSBUMusicLink|Other|The Valedictory Elegy}}
|{{SSBUMusicLink|Other|The Valedictory Elegy}}
|
|
*Simon and Aeron both utilize a magical chain as one of their main weapons.
*The yellow Simon represents Aeron, the male protagonist of ''Pandora's Tower'' who wears yellow armor and features a stern demeanor.
*The stage references one of the thirteen towers in ''Pandora's Tower''.
*The stage and music track represents one of the Thirteen Towers in ''Pandora's Tower'', a fantasy role-playing game developed by Monolith Soft along with ''Baten Kaitos Origins''.
*The music references both ''Baten Kaitos Origin'' and ''Pandora's Tower'' being action role-playing games.
*The Food item (Steaks) references the Master Flesh left behind by the Masters of the Thirteen Towers after defeating them.
*The Food item (Steaks) in the Item Tidal Wave rule and first battle condition references Aeron's goal to help Elena consume the Master flesh to prevent her from turning into a monster.
*The battle conditions reference Aeron's role in ''Pandora's Tower'' to prevent Elena's transformation into a monster by consuming the Master Flesh.
|-
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|•The enemy becomes temporarily invincible after eating<br>•The enemy starts with damage but has increased defense<br>•Certain items will appear in large numbers after a little while
|•The enemy becomes temporarily invincible after eating<br>•The enemy starts with damage but has increased defense<br>•Certain items will appear in large numbers after a little while
|{{SSBUMusicLink|The Legend of Zelda|Midna's Lament}}
|{{SSBUMusicLink|The Legend of Zelda|Midna's Lament}}
|
|'''Spirit Battle inspiration:'''
*Palutena represents Elena, the deuteragonist of ''Pandora's Tower''.
*The pink Palutena represents Elena, the female protagonist of ''Pandora's Tower'' who wears a flowing dress with a pink color scheme.
*The stage references one of the thirteen towers in ''Pandora's Tower''.
*The stage and music track represents one of the thirteen towers in ''Pandora's Tower'', which features multiple endings that will result in tragedy depending on Elena's relationship with Aeron.
*The music references the multiple endings of ''Pandora's Tower'' where each end (except for Ending S) results in tragedy, depending on Aeron's relationship with Elena.
*The Food item (Steaks) references the Master Flesh left behind by the Masters of the Thirteen Towers after defeating them.
*The Food item (Steaks) in the Item Tidal Wave rule and Invincibility After Eating battle condition references Elena's goal to consume the Master flesh to prevent her from turning into a monster.
*The battle conditions reference Elena's curse in ''Pandora's Tower'' where she will transform into a monster, which can be prevented by consuming the Master Flesh.
----'''Other trivia:'''
*This spirit's Shield type and Trade-Off Defense ↑ ability further reference Elena's curse in ''Pandora's Tower'', where she becomes stricken with the curse that will eventually transform her into a monster, which can be prevented by consuming the Master Flesh.
|-
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|•Join forces with a CPU ally<br>•Hostile assist trophies will appear<br>•The enemy has increased move speed
|•Join forces with a CPU ally<br>•Hostile assist trophies will appear<br>•The enemy has increased move speed
|{{SSBUMusicLink|Other|Bathtime Theme}}
|{{SSBUMusicLink|Other|Bathtime Theme}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*The Toy Poodle appears as the Nintendog Assist Trophy enemy.
*The three orange Wolfs and the black Dog from Duck Hunt ally represent the Toy Poodle, an puppy with an orange color scheme who appears as the Nintendog Assist Trophy enemy.  
*The Dog from the Duck Hunt ally and the Toy Poodle are both canine characters.
*The stage and music track represent the Country Home featured in ''Nintendogs'', which features the Toy Poodle as an optional puppy.
*Wolf and the battle conditions references the walking gameplay mechanic in the ''Nintendogs'' series where the player's puppy will sometimes fight with an NPC puppy.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Stats ↑ after Eating ability references how the dogs of ''Nintendogs'' can increase their stamina by feeding them.
*This spirit's Support type references the Toy Poodle's appearance as the Nintendogs Assist Trophy in the ''Super Smash Bros.'' series.
*This spirit's Stats ↑ after Eating ability references how the dogs of ''Nintendogs'' can increase their stamina by being fed.
|-
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|•Hostile assist trophies will appear
|•Hostile assist trophies will appear
|{{SSBUMusicLink|Other|Bathtime Theme}}
|{{SSBUMusicLink|Other|Bathtime Theme}}
|
|'''Spirit Battle inspiration:'''
*The Dog from Duck Hunt and the French Bulldog are both canine characters.
*The white Dog from Duck Hunt represents the French Bulldog, an optional puppy with a black-and-white color scheme.
*The stage, music, and Nintendog Assist Trophy enemy represents the French Bulldog's appearance in the ''Nintendogs'' series.
*The stage and music track represent the Country Home featured in ''Nintendogs'', which features the French Bulldog as an optional puppy.
*The Nintendog Assist Trophy enemy references how the French Bulldog served as the Assist Trophy enemy in ''Super Smash Bros. for Nintendo 3DS / Wii U''.
|-
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|•The enemy will suddenly have a Final Smash when the enemy's at high damage<br>•The enemy favors grabs and throws
|•The enemy will suddenly have a Final Smash when the enemy's at high damage<br>•The enemy favors grabs and throws
|{{SSBUMusicLink|Other|Welcome Center}}
|{{SSBUMusicLink|Other|Welcome Center}}
|
|'''Spirit Battle inspiration:'''
*Jigglypuff and Mallo are both short, round characters with the ability to float while jumping.
*The red Jigglypuff represents Mallo, a short and round character who features a red color scheme and a top knot.  
*This spirit's Weight ↑ ability and Jigglypuff featuring a red flower references Mallo's top knot on his head, being designed after a heavyweight sumo wrestler.
*The stage represents Pushmo Park, the main setting of ''Pushmo'' which features a grassy area, a blue and cloudy sky, and windmills.
*The stage's grass and windmill layout references Pushmo Park, the main setting of ''Pushmo''.
*The music track represents the music track of ''Stretchmo'', which features Mallow as the main playable character.
*This spirit's Grab type, Sudden Final Smash rule and second battle conditions references the gameplay mechanics of ''Pushmo'' being grabbing, pushing, and pulling blocks.
*Jigglypuff's [[Puff Up]] Final Smash and favored grabs and throws reference the gameplay mechanics of ''Pushmo'' which include grabbing, pushing, and pulling blocks.
----'''Other trivia:'''
*This spirit's Grab type further references the grabbing gameplay mechanic of ''Pushmo''.
*This spirit's Weight ↑ ability how Mallo is a sumo wrestler, which is a heavyweight character.
|-
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|{{SSBUMusicLink|Other|Boss 1 - Sakura Samurai: Art of the Sword}}
|{{SSBUMusicLink|Other|Boss 1 - Sakura Samurai: Art of the Sword}}
|
|
*The Villager starts off with a Killing Edge, representing Sakura Samurai, a young samurai who wields a large katana.
*The cyan Villager represents the Sakura Samurai, the young male playable character of ''Sakura Samurai: Art of the Sword''.
*The stage and music represents both the setting of ''Sakura Samurai: Art of the Sword'' and the castles where the game's bosses are fought.
*The stage and music track represent the castle stages in ''Sakura Samurai'', which features a boss battle and a Japanese visual aesthetic.
*The Villager starting off with a Killing Edge references the Sakura Samurai's usage of his katana.
|-
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|•Hostile assist trophies will appear
|•Hostile assist trophies will appear
|{{SSBUMusicLink|Other|Mii Plaza}}
|{{SSBUMusicLink|Other|Mii Plaza}}
|
|'''Spirit Battle inspiration:'''
*With Nikki appearing as the Assist Trophy enemy, the Mii Fighters references Nikki being a species of Mii.
*The Mii Fighters' chartreuse Standard Outfit each represent Nikki, the host of Nintendo's messaging applications wearing a green outfit who appears as the Assist Trophy enemy.
*The stage references ''Swapnote'' being the spiritual successor of ''PictoChat'' in the Nintendo DS line. The stage also references Nikki's appearance in ''Swapdoodle'' and ''Art Academy: Lessons for Everyone!'', both being art-themed games released on the Nintendo 3DS.
*The Mii Fighters and the music track reference how Nikki was initially a Mii character until her later 2D redesign for the Japanese Nintendo News Section and ''Nikki's Travel Quiz''.
*The music references Nikki being an addition in the player's Mii collection in ''StreetPass Mii Plaza''.
*The Mii Fighters and the music track also reference how downloading the ''Swapnote'' application on the 3DS will add the Nikki Mii to the player's Mii collection in ''StreetPass Mii Plaza''.
*The stage represents ''PictoChat'', an art-themed game released on a handheld Nintendo console similar to its spiritual successor, ''Swapnote'', which first features Nikki as the host.
----'''Other trivia:'''
*This spirit's Support type references Nikki's role in ''Swapnote'' and ''Swapdoodle'' by instructing the players on using the application and reward them.
*This spirit's Grab type references the green color scheme of Nikki's outfit in her Mii and 2D appearances.
*This spirit's Shield Durability ↑ references how ''Swapnote'' and ''Swapdoodle'' does not feature violence, as this spirit's ability increases the player's shield power to protect them from violence.
|-
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|{{SSBUMusicLink|Other|PERFORMANCE}}
|{{SSBUMusicLink|Other|PERFORMANCE}}
|
|
*Mega Man and Noise both wear dome-shaped accessories over their ear areas.
*The chartreuse Mega Man represents Noise, the host of ''Kiki Trick'' who features yellow headphones.
*The stage references the visual aesthetic of ''Kiki Trick''.
*The stage references the visual aesthetic of ''Kiki Trick'', which features a colorful gradient background.
*The music and the Meloetta Poké Ball Pokémon references the auditory gameplay mechanic of ''Kiki Trick''.
*The music track and the Meloetta Poké Ball Pokémon reference the auditory gameplay mechanic of ''Kiki Trick''.
|-
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|•The enemy's special moves have increased power<br>•Hostile assist trophies will appear<br>•The enemy favors special moves
|•The enemy's special moves have increased power<br>•Hostile assist trophies will appear<br>•The enemy favors special moves
|{{SSBUMusicLink|Other|Frontier Battle}}
|{{SSBUMusicLink|Other|Frontier Battle}}
|
|'''Spirit Battle inspiration:'''
*Dillon appears as the Assist Trophy enemy.
*The black Sonic represents Dillon, an anthropomorphic armadillo who appears as the Assist Trophy enemy.
*This spirit's Attack type and Sonic's favored special moves references both Sonic and Dillon being anthropomorphic characters who uses rolling as a primary attack.  
*The stage and music track represent the post-apocalyptic setting of ''Dillon's Dead-Heat Breakers'', which features a Western setting.
*The stage references the post-apocalyptic setting of ''Dillon's Dead-Heat Breakers''.
*Sonic's favored special moves references Dillon's ability to roll, which can be used to attack enemies similar to Sonic's special moves.
----'''Other trivia:'''
*This spirit's Attack type and Speed ↑ ability references how Dillon attacks by rolling into enemies, which allows him to gain speed.
|-
|-
|1,263
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|•The enemy takes less damage while in the air<br>•The enemy loves to jump<br>•The enemy starts the battle with a Rocket Belt
|•The enemy takes less damage while in the air<br>•The enemy loves to jump<br>•The enemy starts the battle with a Rocket Belt
|{{SSBUMusicLink|Other|Dillon's Rolling Western: The Last Ranger}}
|{{SSBUMusicLink|Other|Dillon's Rolling Western: The Last Ranger}}
|
|'''Spirit Battle inspiration:'''
*Fox and Russ are both anthropomorphic mammalian characters who pilots their own flying machines.
*The yellow Fox represents Russ, a yellow anthropomorphic mammalian character who controls his own aircraft.
*The stage references the desert setting of the ''Dillon's Rolling Western'' series.
*The stage and music track represent the main setting of the ''Dillon's Rolling Western'' series, which features a Western desert setting.
*This spirit's Support type and battle conditions references Russ being Dillon's trusty sidekick who flies above the field and alerts Dillon about the next Grock raid.
*Fox starting off with a Rocket Belt and the battle conditions reference how Russ is often seen flying around with his propeller bicycle.
----'''Other trivia:'''
*This spirit's Support type and Rocket Belt Equipped ability reference Russ' role in the ''Dillon's Rolling Western'' series by piloting his propeller bicycle and alerting him about the next Grock raid.
|-
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|•The enemy's explosion and fire attacks have increased power<br>•Items will be pulled toward the enemy<br>•The enemy is easily distracted by items
|•The enemy's explosion and fire attacks have increased power<br>•Items will be pulled toward the enemy<br>•The enemy is easily distracted by items
|{{SSBUMusicLink|Mega Man|Flash in the Dark (Dr. Wily Stage 1)}}
|{{SSBUMusicLink|Mega Man|Flash in the Dark (Dr. Wily Stage 1)}}
|
|'''Spirit Battle inspiration:'''
*Dr. Mario represents Plague Knight, whose design takes inspiration from the plague doctors.
*The green Dr. Mario represents Plague Knight, a plague doctor who wears a mask with a green color scheme.
*The stage represents the dark atmosphere in the Explodatorium, an alchemy lab where Shovel Knight fights Plague Knight.
*The stage represents the dark atmosphere of the Explodatorium, an alchemy lab which serves as the location of Plague Knight's boss battle.
*The music references ''Shovel Knight'' taking inspiration from side-scrolling platformers on the NES, notably the ''Mega Man'' series, including their musical style. While ''Mega Man 9'' - which the track is directly ported from - is not an NES game, it was designed as a throwback to the series' NES entries, playing nearly identically to them.
*The music track represents the musical theme of the ''Mega Man'' series, which serves as the inspiration of ''Shovel Knight''.
*This spirit's Fire & Explosion Attack ↑ ability and the Bob-omb item and battle conditions references Plague Knight's main method of attack by using explosive potions.
*Dr. Mario starting off with a Bob-omb and the Bob-omb item reference Plague Knight's usage of explosive potions during his boss battle.
----'''Other trivia:'''
*This spirit's Fire & Explosion Attack ↑ ability further references Plague Knight's usage of explosive potions during his boss battle.
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|•The enemy's dash attacks have increased power<br>•The enemy starts the battle with a [[Star Rod]]
|•The enemy's dash attacks have increased power<br>•The enemy starts the battle with a [[Star Rod]]
|{{SSBUMusicLink|Mega Man|Flash in the Dark (Dr. Wily Stage 1)}}
|{{SSBUMusicLink|Mega Man|Flash in the Dark (Dr. Wily Stage 1)}}
|
|'''Spirit Battle inspiration:'''
*King K. Rool and King Knight are both king-themed characters who wears gold-plated armor.  
*The yellow King K. Rool represents King Knight, a king-themed knight who wears golden armor.
*The stage references the interior of Pridemoor Keep, a fortified castle where Shovel Knight fights King Knight.
*The stage represents the interior of Pridemoor Keep, a fortified castle stage which serves as the location of King Knight's boss battle.
*The music references ''Shovel Knight'' taking inspiration from side-scrolling platformers on the NES, notably the ''Mega Man'' series, including their musical style. While ''Mega Man 9'' - which the track is directly ported from - is not an NES game, it was designed as a throwback to the series' NES entries, playing nearly identically to them.
*The music track represents the musical theme of the ''Mega Man'' series, which serves as the inspiration of ''Shovel Knight''.
*King K. Rool starts off with a Star Rod, referencing King Knight's staff which he uses to attack with.
*King K. Rool starting off with a Star Rod and frequent dash attacks reference King Knight's usage of his staff and a midair body slam to attack.
*King K. Rool's frequent dash attacks references King Knight performing a slam attack in the air.
----'''Other trivia:'''
*This spirit's Weight ↑ ability references King Knight's golden armor, which makes him a heavyweight character.
|-
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|{{SpiritTableName|Specter Knight|customname=[https://shovelknight.fandom.com/wiki/Specter_Knight Specter Knight]|size=64}}
|{{SpiritTableName|Specter Knight|size=64}}
|•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Yellow}}
|•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Yellow}}
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
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|{{SSBUMusicLink|Mega Man|Flash in the Dark (Dr. Wily Stage 1)}}
|{{SSBUMusicLink|Mega Man|Flash in the Dark (Dr. Wily Stage 1)}}
|
|
*Richter starts off with Death's Scythe, representing Specter Knight, who resembles the Grim Reaper and his scythe which he uses to attack with.
*The yellow Richter represents Specter Knight, a warrior who wears yellow armor.
*The stage references the Lich Yard, a graveyard near a deserted town where Shovel Knight fights Specter Knight.
*The stage represents the Plains, a stage featuring a castle in the background during Specter Knight's battle against Black Knight in ''Shovel Knight: Specter of Torment''.  
*The music references ''Shovel Knight'' taking inspiration from side-scrolling platformers on the NES, notably the ''Mega Man'' series, including their musical style. While ''Mega Man 9'' - which the track is directly ported from - is not an NES game, it was designed as a throwback to the series' NES entries, playing nearly identically to them.
*The music track represents the musical theme of the ''Mega Man'' series, which serves as the inspiration of ''Shovel Knight''.
*Richter starting off with a Death's Scythe references Specter Knight's Grim Reaper design, which includes the usage of his scythe.
|-
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|•All fighters' magic and PSI attacks have increased power
|•All fighters' magic and PSI attacks have increased power
|{{SSBUMusicLink|Other|Culdcept}}
|{{SSBUMusicLink|Other|Culdcept}}
|
|'''Spirit Battle inspiration:'''
*Palutena and Culdra both share the same mythical status as a goddess.
*The pink Palutena represents Culdra, an omnipotent goddess who wears a red-tinted flowing robe and carries a scepter.
*The stage references the Temple of Light map where Culdra's spirit is located in World of Light.
*The stage represents the Heavenly Altar, the sixteenth and final map in the story mode of ''Culdcept'', which resembles a temple.
*This spirit's Poison Immunity ability and the Magic and PSI Unleashed rule and battle condition references the different magical cards used in ''Culdcept''.
*The Magic and PSI Unleashed rule references the powerful Spell Cards used during the battles in the ''Culdcept'' series.
----'''Other trivia:'''
*This spirit's Poison Immunity ability references Culdra's role in the ''Culdcept'' series by enlisting the game series' protagonists to defeat the evil forces threatening Culdcept.
*In World of Light, the Culdra spirit is located in the Temple of Light map in the Light Realm, which is occupied by divine-themed spirits, referencing Culdra's status as a goddess.
|-
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|{{SSBUMusicLink|Other|Worthy Rival Battle}}
|{{SSBUMusicLink|Other|Worthy Rival Battle}}
|
|
*Shulk's black costume and Allen are both main protagonists of their respective game series who wears a crimson jacket and sports black, messy hair.
*The black Shulk represents Allen, a scurffy black-haired protagonist who wears a dark crimson jacket.
*The minions and the Assist Trophy item references the monster summoning gameplay mechanic in ''Culdcept Revolt'', including the Volcanic Dragon (represented by Ridley) and the Werebear (represented by King K. Rool).
*The red Ridley and black King K. Rool minions each represent two of the Monster Cards that can be summoned, the Volcanic Dragon and the Werebear.
*The stage references the board game setting in ''Culdcept Revolt''.
*The stage, music track, and the Assist Trophy items reference the battles against opponents in the ''Culdcept'' series, where players can summon Monster Cards to defeat their opponents.
|-
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|{{SSBUMusicLink|Other|Fruit Basket}}
|{{SSBUMusicLink|Other|Fruit Basket}}
|
|
*Fox starts off with a Home-Run Bat, representing Tempo and his staff, which he uses to swat away enemies and projectiles.
*The red Fox represents Tempo, the main playable character of ''HarmoKnight'' who wears a red tunic.
*The stage's auto-scrolling feature references the auto-scrolling gameplay of ''HarmoKnight'', where enemies and obstacles approach Tempo in time with the music.
*The stage features an automatic side-scrolling function, referencing the auto-scrolling gameplay of ''HarmoKnight''.
*The music references both ''Rhythm Heaven Megamix'' and ''HarmoKnight'' being rhythm genre games.
*The music track represents the musical theme of the Fruit Basket minigame in ''Rhythm Heaven Megamix'', a rhythm genre game similar to ''HarmoKnight''.
*The Reflect-Damage Buffed rule references the boss battles in ''HarmoKnight'', which frequently involve Tempo damaging the bosses by swatting the projectiles back at them with his staff.
*Fox starting off with a Home-Run Bat and the Reflect-Damage Buffed rule reference the boss battles in ''HarmoKnight'', where Tempo can damage the bosses by swatting the projectiles back at them with his staff.
|-
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|•The screen will suddenly flip after a little while
|•The screen will suddenly flip after a little while
|{{SSBUMusicLink|Other|Electroplankton (Remix)}}
|{{SSBUMusicLink|Other|Electroplankton (Remix)}}
|
|'''Spirit Battle inspiration:'''
*Squirtle and Eddy are both being water-based characters.
*The white Squirtle represents Eddy, a water-based character with a light blue color scheme.
*The stage and music references the ''Fluidity'' series' theme of water.
*The stage and music track represent ''Electroplankton'', which features a pool of water, similar to the pools of water featured in the ''Fluidity'' series.
*The Screen Flip hazard references the gameplay mechanic in the ''Fluidity'' series which involves tilting the controller/system left and right to alter the game world's center of gravity.
*The Screen Flip hazard reference the main gameplay of the ''Fluidity'' series where the player can move the pool of water by tilting the screen using their controller or console.
----'''Other trivia:'''
*This spirit's Support and Shield types reference Eddy's role in ''Fluidity: Spin Cycle'' by rescuing the Rainbow Spirit from the evil Goop.
*This spirit's Water & Ice Attack ↑ ability references how the player can control the water and its icy frozen state in the ''Fluidity'' series.
|-
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|{{SSBUMusicLink|Other|Boss 1 - Sakura Samurai: Art of the Sword}}
|{{SSBUMusicLink|Other|Boss 1 - Sakura Samurai: Art of the Sword}}
|
|
*Robin represents Kageshina Kurabe, the main protagonist of ''Nintendoji'' who, like Robin's white costume, wears a white robe.
*The white Robin represents Kageshina Kurabe, the main protagonist of ''Nintendoji'' who wears a white robe.
*The stage references the dungeons appearing in ''Nintendoji''. The stage also features blocks in its design and the Crates are enabled in this spirit battle, referencing the block-shaped dungeon layout on the Nintendo DS's bottom screen in ''Nintendoji''.
*The stage represents the Great Cave Offensive, the main setting of the titular sub-game in ''Kirby Super Star'' which features multiple dungeons similar to ''Nintendoji''.
*The music references ''Sakura Samurai: Art of the Sword'' and ''Nintendoji'' both taking place in an ancient Japan setting, as well as sharing a developer, Grounding Inc.
*The music track references the traditional Japanese aesthetic of ''Nintendoji'', which was developed along with ''Sakura Samurai: Art of the Sword'' by Grounding Inc.
*The Crate item references the block-shaped dungeon layout on the Nintendo 3DS's bottom screen in ''Nintendoji''.
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|•The enemy is easily distracted by items
|•The enemy is easily distracted by items
|{{SSBUMusicLink|Other|Title Theme - Nintendo Badge Arcade}}
|{{SSBUMusicLink|Other|Title Theme - Nintendo Badge Arcade}}
|
|'''Spirit Battle inspiration:'''
*The Dog from Duck Hunt and Inuji are both dog characters.  
*The white Dog from Duck Hunt represents Inuji Darumeshi, a canine character with a white color scheme.
*The stage references ''Darumeshi Sports Shop'' being the Japanese version of ''Rusty's Real Deal Baseball''.
*The stage and music track represent the urban setting of ''Darumeshi Sports Shop'', a free Nintendo 3DS game from the Nintendo eShop featuring microtransactions.
*The Beastball item references Inuji being the owner of a baseball equipment store.
*The Beastball item and battle condition reference Inuji's occupation as the owner of Darumeshi Sports Shop, a baseball equipment store.
*The music references ''Nintendo Badge Arcade'' and ''Darumeshi Sports Shop'' both being free-to-play Nintendo 3DS games from the Nintendo eShop that include microtransaction purchases.
----'''Other trivia:'''
*This spirit's Beastball Equipped ability references the baseball gameplay mechanic of ''Darumeshi Sports Shop'', which is shared with the Rusty Slugger spirit, an international variant of Inuji Darumeshi.
|-
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|•The enemy is easily distracted by items
|•The enemy is easily distracted by items
|{{SSBUMusicLink|Other|Title Theme - Nintendo Badge Arcade}}
|{{SSBUMusicLink|Other|Title Theme - Nintendo Badge Arcade}}
|
|'''Spirit Battle inspiration:'''
*The Dog from Duck Hunt and Rust Slugger are both dog characters.
*The yellow Dog from Duck Hunt represents Rusty Slugger, a canine character with a yellow color scheme.
*The stage references ''Rusty's Real Deal Baseball'' being the international version of ''Darumeshi Sports Shop''.
*The stage and music track represent the urban setting of ''Rusty's Real Deal Baseball'', a free Nintendo 3DS game from the Nintendo eShop microtransactions.
*The Home-Run Bat item references Rusty being the owner of a baseball equipment store.
*The Home-Run Bat item and battle condition reference Rusty's occupation as the owner of Rusty's Real Deal Baseball, a baseball equipment store.
*The music references ''Nintendo Badge Arcade'' and ''Rusty's Real Deal Baseball'' both being free-to-play Nintendo 3DS games from the Nintendo eShop that include microtransaction purchases.
----'''Other trivia:'''
*This spirit's Beastball Equipped ability references the baseball gameplay mechanic of ''Rusty's Real Deal Baseball'', which is shared with the Inuji Darumeshi spirit, an international variant of Rusty Slugger.
 
|-
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|•Hostile assist trophies will appear
|•Hostile assist trophies will appear
|{{SSBUMusicLink|Other|Arcade Bunny's Theme}}
|{{SSBUMusicLink|Other|Arcade Bunny's Theme}}
|
|'''Spirit Battle inspiration:'''
*Arcade Bunny appears as the Assist Trophy enemy.
*The grey Bunny Isabelle represents the Arcade Bunny, a long-eared bunny wearing dark-colored clothing who appears as the Assist Trophy enemy.
*The Bunny Isabelle and the Arcade Bunny are both long-eared anthropomorphic characters wearing formal clothing.  
*The stage and music track reference how ''Nintendo Badge Arcade'' is a utility game for the Nintendo 3DS.
*The stage references both ''PictoChat'' and ''Nintendo Badge Arcade'' being released on the Nintendo DS line of systems.
*The Franklin Badge item references the badges the player uses the claw to grab in ''Nintendo Badge Arcade''.
*This spirit's Strong throw ability and the Franklin Badge item references the gameplay mechanic of ''Nintendo badge Arcade'' where the player would use the claw to grab the badges.
----'''Other trivia:'''
*This spirit's Support type references the Arcade Bunny's appearance as an Assist Trophy in the ''Super Smash Bros.'' series.
*This spirit's Strong Throw ability references the claw machine in ''Nintendo Badge Arcade'', which can be used to grab, move, and possbly throw the badges around the area.
|-
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|•Certain items will appear in large numbers
|•Certain items will appear in large numbers
|{{SSBUMusicLink|Kirby|Ice Cream Island}}
|{{SSBUMusicLink|Kirby|Ice Cream Island}}
|
|'''Spirit Battle inspiration:'''
*The Kirby Team and the music references both ''Kirby'' and ''BoxBoy!'' being produced by HAL Laboratory.
*The white Kirby represents Qbby, the main playable character of the ''BoxBoy!'' series who features simple black eyes and a white color scheme.
*The stage references the white background in the ''BoxBoy!'' series.
*The white Kirby Teams' four fighters references Qbby's ability to produce up to four boxes in the ''BoxBoy!'' series.
*The Crate items in the Item Tidal Wave rule references both Qbby's square shape and the boxes that Qbby uses in the ''BoxBoy!'' series.
*The stage and music track represents the white background featured in the ''BoxBoy!'' series, which was produced by HAL Laboratory.
*The Crate items references both Qbby's square shape and the boxes that Qbby uses in the ''BoxBoy!'' series.
----'''Other trivia:'''
*This spirit's Ore Club Equipped ability references the wind hazards in ''Bye-Bye BOXBOY!''.
|-
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|•The enemy starts the battle with a [[Rage Blaster]]
|•The enemy starts the battle with a [[Rage Blaster]]
|{{SSBUMusicLink|Other|Trouble Brewing II}}
|{{SSBUMusicLink|Other|Trouble Brewing II}}
|
|'''Spirit Battle inspiration:'''
*Captain Falcon represents Henry Fleming, the main protagonist of ''Code Name S.T.E.A.M.'
*The red Captain Falcon represents Henry Fleming, the main playable character of ''Code Name S.T.E.A.M.'' who wears a red armored outfit.
*The stage likely references London, the first level of ''Code Name S.T.E.A.M.''
*The stage and music track represents London, the first level of ''Code Name S.T.E.A.M.'' where Henry battles an invading alien force.
*The Shooting Type items references the blaster weapons used by the characters of ''Code Name S.T.E.A.M.''
*The Shooting Type items reference the blaster weapons used by the main characters in ''Code Name S.T.E.A.M.''
*Captain Falcon starts off with a Rage Blaster, referencing Henry's gun, the Eagle Rifle, with the blaster vaguely resembling the head of the eagle.
*Captain Falcon starting off with a Rage Blaster references the Eagle Rifle, Henry's signature blaster which resembles an eagle's head.
----'''Other trivia:'''
*This spirit's Attack type and Fire & Explosion Attack ↑ ability reference how Henry Fleming's Eagle Rifle can shoot out an explosive eagle.
|-
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|•You constantly take minor damage<br>•The enemy starts the battle with a [[Gust Bellows]]
|•You constantly take minor damage<br>•The enemy starts the battle with a [[Gust Bellows]]
|{{SSBUMusicLink|Other|Struggle Against Chaos}}
|{{SSBUMusicLink|Other|Struggle Against Chaos}}
|
|'''Spirit Battle inspiration:'''
*Young Link and Tethu are both young male characters.
*The red Young Link represents Tethu, the young sword-wielding protagonist of ''Ever Oasis'' who wears red headgear.
*The stage references the explorable deserts of ''Ever Oasis''. In World of Light, Tethu's spirit is located in the Gerudo Desert section in the Sacred Land map similar to this stage's desert setting.
*The stage represents Vistrahda, the main setting of ''Ever Oasis'' which takes place in a vast desert.
*The Flowery rule and Deku Nut item references Tethu being a young Seedling, a race of nature-based creatures who uses their seeds to create Bloom Booths.
*The Deku Nut item and the Flowery rule reference how Tethu is a young Seedling, a race of nature-based creatures who uses their seeds to create Bloom Booths.
*Young Link starts off with a Gust Bellows, referencing Tethu's ability to use wind magic.
*Young Link starting off with a Gust Bellows references Tethu's ability to use wind magic.
----'''Other trivia:'''
*In World of Light, the Tethu spirit is located in the Gerudo Desert section in the Sacred Land map in the Dark Realm, referencing the desert setting of ''Ever Oasis''.
|-
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|•You constantly take minor damage<br>•The enemy's FS Meter charges quickly
|•You constantly take minor damage<br>•The enemy's FS Meter charges quickly
|{{SSBUMusicLink|Other|Dawn in the Desert}}
|{{SSBUMusicLink|Other|Dawn in the Desert}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*The cyan Mewtwo and his Final Smash, [[Psystrike]] references Mega Mewtwo Y's body shape vaguely resembling Esna's body shape.
*The cyan Mewtwo's [[Psystrike]] Final Smash represents Esna, a water spirit with a cyan color scheme whose body shape resemble Mega Mewtwo Y's.
*The stage references Esna's Oasis in ''Ever Oasis''. In World of Light, Esna's spirit is located at a waterfall at the Cliffside Rapids similar to the stage's waterfall setting.
*The stage represents the oasis featured in ''Ever Oasis'', which Esna creates after Tethu's brother, Nour, is kidnapped by Chaos.
*The Flowery rule references Esna's alliance with the Seedlings, a race of nature-based creatures who help Esna create the last Oasis.
*The Flowery rule references Esna's alliance with the Seedlings, a race of nature-based creatures who help Esna create the last Oasis.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Lava-Floor Immunity ability references Esna being a Water Spirit, which can extinguish fires.
*This spirit's Lava-Floor Immunity ability references how Esna is a Water Spirit, which can extinguish fires.
*In World of Light, the Esna spirit is located at a waterfall at the rapids area in the Light Realm, similar to the stage's waterfall setting.
|-
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|{{SSBUMusicLink|Kirby|Gourmet Race (Brawl)}}
|{{SSBUMusicLink|Kirby|Gourmet Race (Brawl)}}
|
|
*Young Link's favored [[Boomerang]] likely references the "linking" gameplay mechanic in ''Sushi Striker'' where the player links several plates together, similarly to how the boomerang functions in some ''Legend of Zelda'' games.
*The cyan Young Link represents Musashi, the main playable character of ''Sushi Striker'' who features blonde hair and a cyan outfit.
*The music and Food item (Sushi) in the Item Tidal Wave rule represents the sushi battles in ''Sushi Striker'', where Musashi eats a large amount of sushi.
*The stage represents the Republic, Musashi's home village in ''Sushi Striker'' which features an urban setting.
*The Heavy Wind hazard references the conveyor belts in ''Sushi Striker'' which moves the sushi the same way the Heavy Winds move the sushi.
*The music track represents the musical theme of Gourmet Race, the titular sub-game in ''Kirby Super Star'' which features a competitive food genre similar to ''Sushi Striker''.
*The Heavy Wind hazard and Food item (Sushi) reference the conveyor belts that move the sushi side-to-side during the Sushi Struggles in ''Sushi Striker''.
*Young Link's favored [[Boomerang]] references the "linking" gameplay mechanic in ''Sushi Striker'' where the player can link several plates together, similar to how the boomerang functions in ''The Legend of Zelda'' series.
|-
|-
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|{{SSBUMusicLink|Other|ST01: Roll Out, Wonderful 100!}}
|{{SSBUMusicLink|Other|ST01: Roll Out, Wonderful 100!}}
|
|
*Chrom and Wonder-Blue are both main protagonists who sports blue hair.
*The black Chrom represents Wonder-Blue, a blue-haired sword-wielding protagonist with a blue-and-black color scheme.
*The Villager minions represents the civilians in ''The Wonderful 101'', who can be recruited and turned into temporary allies if the player doesn't already have a full team of 100.
*The blue, cyan, green, yellow, and pink Villager minions represent the colorful civilians that can be recruited in ''The Wonderful 101''.
*The stage references Blossom City, a massive futuristic metropolis where the first few missions of ''The Wonderful 101'' take place.
*The stage and music track represent Blossom City, the massive futuristic metropolis setting of the first few missions in ''The Wonderful 101''.
*The first battle condition is a reference to how, in the game, only the current "leader" of the team can be harmed; all other team members will only be temporarily knocked out if they are hit by an attack.
*The first battle condition references how the current "leader" of the team in ''The Wonderful 101'' can be harmed while all other team members will only be temporarily knocked out from an attack.
|-
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|•The enemy's physical attacks have increased power<br>•[[Stamina battle]]<br>•Hostile assist trophies will appear
|•The enemy's physical attacks have increased power<br>•[[Stamina battle]]<br>•Hostile assist trophies will appear
|{{SSBUMusicLink|Sonic The Hedgehog|Sunset Heights}}
|{{SSBUMusicLink|Sonic The Hedgehog|Sunset Heights}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*Sonic and Rayman both feature similar physical traits, including white gloves, sneakers, and eyes in their design.
*The black Sonic represents Rayman, the main playable character of the titular side-scrolling game series who wears white gloves, sneakers, and features a unified eye design.
*The stage references the early levels of ''Rayman'' games often taking place in cavernous areas, such as Jibberish Jungle from ''Rayman Origins''. In World of Light, Rayman's spirit is located at the mine shaft entrance at the Kongo Jungle section similar to the stage's underground setting.
*The stage and music track represent the early cavernous levels in the ''Rayman'' series, which features side-scrolling levels and a running gameplay mechanic.
*The music references both the ''Sonic'' and the ''Rayman'' series featuring sidescrolling levels with a running gameplay mechanic.
*The Sukapon Assist Trophy enemy references Rayman's body design, who features a disembodied head and extremities orbiting around a floating torso.
*The Sukapon Assist Trophy enemy references both Sukapon and Rayman lacking arms and legs, having floating extremities instead.
*Sonic's frequent forward smash attack and the first battle condition reference the telescopic fist, the first power-up used by Rayman where he performs a powerful wind-up punch attack.
*Sonic's frequent forward smash attack and the first battle condition references Rayman's signature attack, a wind-up punch.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Jump ↑ ability references the jumping gameplay mechanic of the ''Rayman'' series, as well as Rayman's helicopter ability which keeps him airborne.
*This spirit's Jump ↑ ability references the jumping gameplay mechanic of the ''Rayman'' series.
*In World of Light, the Rayman spirit is located at the mine shaft entrance at the jungle area in the Light Realm, similar to the stage's underground setting.
|-
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|•The enemy starts the battle with a [[Killing Edge]]
|•The enemy starts the battle with a [[Killing Edge]]
|{{SSBUMusicLink|Other|Noisy Notebook}}
|{{SSBUMusicLink|Other|Noisy Notebook}}
|
|'''Spirit Battle inspiration:'''
*Pac-Man and the red Kirby each represents Clip & Snip respectively, the two main protagonists from ''Snipperclips''.
*The red Pac-Man represents Clip, a yellow-colored character whose wedge cutout in this spirit's artwork resembles Pac-Man's classic form.
*The stage references the arts-and-crafts themes of ''Snipperclips''.
*The red Kirby minion starting off with a [[Back Shield]] represents Snip, a red-colored character whose shape resembles the Back Shield's shape.
*The fighters start off with a Killing Edge, referencing the scissors, which is used as a snipping mechanic to solve puzzles.
*The stage represents the level layouts of ''Snipperclips'', which features a white background with a grid-like layout and child-like drawings.
*Pac-Man starting off with a Killing Edge references the scissors, which can be used as a snipping gameplay mechanic to solve each level's puzzles.
----'''Other trivia:'''
*This spirit's Support type references the cooperative gameplay mechanic of ''Snipperclips'' where each player has to support each other to solve each level's puzzles.
*This spirit's Attack type and Undamaged Attack ↑ ability references how the snipping gameplay mechanic of ''Snipperclips'' cannot harm the player.
|-
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|•Items will be pulled toward the enemy<br>•The enemy is easily distracted by items<br>•Defeat an army of fighters
|•Items will be pulled toward the enemy<br>•The enemy is easily distracted by items<br>•Defeat an army of fighters
|{{SSBUMusicLink|Pac-Man|Galaga Medley}}
|{{SSBUMusicLink|Pac-Man|Galaga Medley}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*''Pac-Man'' and ''Galaga'' are both 8-bit retro games produced by Namco.  
*The white Pac-Man's moveset includes elements from Boss Galaga's debut game, ''Galaga'', which appears as the item.
*Some of Pac-Man's moveset is inspired by ''Galaxian'' games, including his grab move where he produces a tractor beam similar to Boss Galaga's.
*The white Tiny Pac-Man Team represent the Galaga, a race of hostile alien forces who appear smaller than the Boss Galaga.
*The stage and music represents the setting of ''Galaga'' taking place in outer space. The stage also references the starfighter the player controls in the game.
*The stage's background represents the outer space main setting of ''Galaga'', a shooter genre game featuring starfighters similar to the ''Star Fox'' series.
*The stage represents the player's starfighter spacecraft, which can be used to destroy the Galaga alien forces, including the Boss Galaga.
*Four fighters appear at one time, referencing the four Boss Galagas that appear in each stage of ''Galaga''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Buried Immunity ability references Boss Galaga's tractor beam, which takes anyone caught in it off-screen.
*This spirit's Support type references how Boss Galaga appears as an item in ''Super Smash Bros. Ultimate''.
*This spirit's Grab type and Buried Immunity ability reference Boss Galaga's tractor beam, which takes anyone caught in it off-screen.
|-
|-
|1,293
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|•The enemy's explosion and fire attacks have increased power<br>•Hostile assist trophies will appear
|•The enemy's explosion and fire attacks have increased power<br>•Hostile assist trophies will appear
|{{SSBUMusicLink|Mega Man|Bomb Man Stage}}
|{{SSBUMusicLink|Mega Man|Bomb Man Stage}}
|
|'''Spirit Battle inspiration:'''
*Bomberman appears as the Assist Trophy enemy.
*The grey Toon Link's favored [[Bomb (Link)|Bomb]] represents Bomberman, the main playable character of the titular series who attacks using bombs, who appears as the Assist Trophy enemy.
*Toon Link's favored [[Bomb]] represents Bomberman and his bombs.  
*The stage represents the main setting of ''Wrecking Crew'', which features maze-like levels with bombs similar to ''Bomberman''.
*The stage references the Wrecking Crew's original stage form where bombs spawn and can be detonated when hit, while the music references Bomb Man, another character who specializes in attacking with bombs.
*The music track represents the musical theme of Bomb Man from ''Mega Man'', who attacks by throwing bombs similar to Bomberman.
*This spirit's Grab type and battle conditions references the primary gameplay mechanic of ''Bomberman'' where the titular character, carries, lays down, and detonated bombs.
*The Exploding type items and first battle condition reference the different bombs used in the ''Bomberman'' series, which can become more powerful through power-ups.
----'''Other trivia:'''
*This spirit's Grab type references how the ''Bomberman'' characters can carry multiple bombs with them.
|-
|-
|1,294
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|•The enemy's smash attacks have increased power<br>•The enemy's physical attacks have increased power<br>•[[Stamina battle]]
|•The enemy's smash attacks have increased power<br>•The enemy's physical attacks have increased power<br>•[[Stamina battle]]
|{{SSBUMusicLink|Super Smash Bros.|Cruel Smash}}
|{{SSBUMusicLink|Super Smash Bros.|Cruel Smash}}
|
|'''Spirit Battle inspiration:'''
*Akira appears as the Assist Trophy enemy.
*The black Ryu represents Akira, a martial artist protagonist who wears a black uniform, who appears as the Assist Trophy enemy.
*Ryu and Akira are both the main martial artist protagonist of their respective fighting series.  
*The stage's Ω form reference the stages in the ''Virtua Fighter'' series, which feature a single platform and an expansive background.
*The stage represents both the flat layout of the stages of the ''Virtua Fighter'' series and the Colosseum stage in the series.
*The stage's Ω form and the High Gravity hazard reference the ground-based battles in the ''Virtua Fighter'' series where players can be defeated by being knocked out of the platform.
*The High Gravity hazard and stamina battle condition references the typical ground-based ''Virtua Fighter'' battles.
*The High Gravity hazard references the ground-based battles in the ''Virtua Fighter'' series which doesn't feature a jumping gameplay mechanic.
*The stamina battle condition references the HP gauge in the ''Virtua Fighter'' series where each character will feature an HP meter that gauges their health during battle.
----'''Other trivia:'''
*This spirit's Attack type and Fist Attack ↑ ability reference Akira's usage of martial arts, which includes powerful punches.
|-
|-
|1,296
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|•The enemy's battering items have increased power<br>•The enemy starts the battle with a [[Killing Edge]]
|•The enemy's battering items have increased power<br>•The enemy starts the battle with a [[Killing Edge]]
|{{SSBUMusicLink|Super Smash Bros.|Mob Smash}}
|{{SSBUMusicLink|Super Smash Bros.|Mob Smash}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*Zero Suit Samus and Shantae both share a similar physical appearances, including a sports bra and hairstyle.
*The orange Zero Suit Samus represents Shantae, a female genies who features a ponytail and wears an orange outfit with a bra.
*The stage references Shantae riding on Risky Boots' ship when the two are briefly allied in ''Shantae and the Pirate's Curse''.
*The stage represents Risky Boots's pirate ship, which Shantae rides during their brief alliance in ''Shantae and the Pirate's Curse''.
*This spirit's Magic Attack ↑ ability and the Transforming Type items references Shantae's ability to transform into different creatures and objects.
*The music track features a jazz style, referencing the upbeat jazzy musical style of the ''Shantae'' series.
*Zero Suit Samus starts off with a Killing Edge, referencing Shantae using Risky Boots' sword after retrieving it in ''Shantae and the Pirate's Curse''.
*The Transforming Type items references Shantae's ability to transform into different creatures and objects.
*Zero Suit Samus starting off with a Killing Edge references how Shantae uses Risky Boots's sword after retrieving it in ''The Pirate's Curse''.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, Shantae's spirit is located at the Alolan Islands section, referencing Sequin Land, the tropical setting of the ''Shantae'' series.
*This spirit's Magic Attack ↑ ability further references Shantae's ability to transform into different creatures and objects.
*In World of Light, the Shantae spirit is located at the eastern islands area in the Light Realm, referencing Sequin Land, the tropical island setting of the ''Shantae'' series.
|-
|-
|1,297
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|•Bob-ombs will rain from the sky after a little while<br>•The enemy is easily distracted by items
|•Bob-ombs will rain from the sky after a little while<br>•The enemy is easily distracted by items
|{{SSBUMusicLink|The Legend of Zelda|Molgera}}
|{{SSBUMusicLink|The Legend of Zelda|Molgera}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*Daisy and Risky Boots both share sassy personalities.
*The blue Daisy represents Risky Boots, a female pirate who features a sassy personality and a blue color scheme.
*The stage references Risky Boots being a pirate captain. In World of Light, Risky Boots' spirit is located at a pirate ship in the Mysterious Dimension map similar to this stage's pirate ship setting.
*The stage and music track references Risky Boots' occupation as a pirate captain in the ''Shantae'' series, which features an oceanic setting.
*This spirit's Bob-omb Equipped ability and the rules reference the initial fights with Risky Boots in several ''Shantae'' games, where she will bombard the stage with explosive cannonballs from her ship at regular intervals.
*The Exploding Type items and Bob-omb Festival rule reference the explosive cannonballs Risky Boots bombards her boss stage in the ''Shantae'' series.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type and Neutral battle type references Risky Boots being Shantae's arch-nemesis who briefly allied with her in ''Shantae and the Pirate's Curse''.
*This spirit's Support and Neutral types reference Risky Boots' brief alliance with Shantae in ''Shantae and the Pirate's Curse''.
*In World of Light, the Risky Boots spirit must be defeated in order to access the King K. Rool fighter, referencing both characters being fought on a pirate ship and/or as a pirate captain.
*This spirit's Bob-omb Equipped ability further references the explosive cannonballs Risky Boots shoots during her boss battles.
*In World of Light, the Risky Boots spirit is located at a pirate ship in the Mysterious Dimension map in the Dark Realm, similar to this stage's setting. Also, the Risky Boots spirit must be defeated in order to access the King K. Rool fighter, referencing how both characters are fought on a pirate ship and/or as a pirate captain.
|-
|-
|1,317
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|•Defeat the main fighter to win<br>•The enemy has increased attack power
|•Defeat the main fighter to win<br>•The enemy has increased attack power
|{{SSBUMusicLink|Other|Marionation Gear}}
|{{SSBUMusicLink|Other|Marionation Gear}}
|
|'''Spirit Battle inspiration:'''
*The Giant Mii Brawler's costume represents the robot from the Toy-Con Robot Kit game, as the costume consists of robotic parts, while the Mii Brawler minion's costume represents the person controlling the robot through the Toy-Con Robot Kit.
*The Giant Mii Brawler's Bionic Helmet and Mecha Suit represent the giant robot from the Toy-Con Robot Kit game.
*The stage references the city setting of the Toy-Con Robot Kit.
*The Mii Brawler minion's Toy-Con Visor and Outfit represent the player controlling the Toy-Con Robot through the Toy-Con Robot Kit.
*This spirit's Attack type, Fist Attack ↑ ability, and the music references both ''Chōsōjū Mecha MG'' and the Toy-Con Robot Kit featuring giant battling robots.
*The stage and music track represent the main city setting of the Toy-Con Robot Kit game, which features a giant playable battling robot.
*The second battle condition references the Toy-Con Robot being indestructible.
*The "increased attack power" battle condition references the Toy-Con Robot's usage of powerful punches.
----'''Other trivia:'''
*This spirit's Attack type and Fist Attack ↑ ability further references the Toy-Con Robot's usage of powerful punch attacks.
|-
|-
|1,318
|1,318
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|•[[Stamina battle]]<br>•The enemy favors side specials<br>•The enemy can deal damage by dashing into you
|•[[Stamina battle]]<br>•The enemy favors side specials<br>•The enemy can deal damage by dashing into you
|{{SSBUMusicLink|Other|Title Theme - 3D Hot Rally}}
|{{SSBUMusicLink|Other|Title Theme - 3D Hot Rally}}
|
|'''Spirit Battle inspiration:'''
*The Bowser Jr. Team's favored [[Clown Kart Dash]] represents the Toy-Con Car.
*The Bowser Jr. Team's Koopa Clown Cars represent the Toy-Con Car from the Toy-Con Vehicle Kit game.
*The stage's Frisbee Dog Park layout references the island setting of the Toy-Con Vehicle Kit.
*The stage and music track represent the main island setting of the Toy-Con Vehicle Kit, which features a playable off-road vehicle.
*The music references both ''Famicom Grand Prix II: 3D Hot Rally'' and the Toy-Con Vehicle Kit featuring racecars.
*The stamina battle condition references the Toy-Con Car's limited fuel meter, which will result in a game over when the fuel meter is depleted.
*The stamina battle condition references the limited fuel meter the Toy-Con car has.
*The Bowser Jr. Team's favored [[Clown Kart Dash]] and second battle condition reference the acceleration gameplay mechanic of the Toy-Con Vehicle Kit game.
----'''Other trivia:'''
*This spirit's Dash Attack ↑ ability further references the acceleration gameplay mechanic of the Toy-Con Vehicle Kit gamw.
|-
|-
|1,319
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|•The enemy has increased defense after a little while<br>•The enemy has increased attack power after a little while
|•The enemy has increased defense after a little while<br>•The enemy has increased attack power after a little while
|{{SSBUMusicLink|Super Mario Bros.|Title Theme - Super Mario Maker}}
|{{SSBUMusicLink|Super Mario Bros.|Title Theme - Super Mario Maker}}
|
|'''Spirit Battle inspiration:'''
*The fighters represents the members of the the Nintendo Labo Development Team: Professor Riggs, Plaise, & Lerna (each represented respectively by Dr. Mario, Tiny Young Link, and Bayonetta).
*The yellow Dr. Mario represents Professor Gerry Riggs, a mustached character who wears a yellow jumpsuit and features a professional title.
**The yellow Dr. Mario and Professor Riggs both share a title rank in their respective occupation and wear a yellow costume.
*The blue Bayonetta minion represents Lerna Lotte, a curvaceous female character who wears a blue jumpsuit.
**The Tiny Young Link references Plaise's tiny size in her youth and wears a red costume.
*The red Tiny Young Link minion represents Plaise Allatyme, a young character who wears a red tracksuit.
**The blue Bayonetta and Lerna are both female characters who wears a blue costume.
*The stage represents the settings of the ''Paper Mario'' series, which features cardboard material, similar to the cardboard-like material the Nintendo Labo is made of.
*The stage references the Nintendo Labo being made of a cardboard-like material.
*The music track represents the musical theme of ''Super Mario Maker'', which features a custom level gameplay mechanic, referencing how ''Nintendo Labo'' features customization mechanics.
*The music references both Nintendo Labo and ''Super Mario Maker'' featuring customization mechanics.
----'''Other trivia:'''
*This spirit's Support type references Professor Riggs, Plaise, and Lerna's role in ''Nintendo Labo'' as the player's guides, who gives them advice and instruction on the creation of the Labo.
|-
|-
|1,320
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|•Hostile assist trophies will appear after a little while
|•Hostile assist trophies will appear after a little while
|{{SSBUMusicLink|Other|Garage}}
|{{SSBUMusicLink|Other|Garage}}
|
|'''Spirit Battle inspiration:'''
*The yellow R.O.B.'s head resembles the appearance of the Toy-Con VR Goggles.
*The yellow R.O.B. represents the Toy-Con VR Goggles, a set of virtual reality goggles with a yellow color scheme which resembles R.O.B.'s head.
*The Mii Gunner minions' costumes each are red and blue, referencing the neon red and blue Joy Cons in this spirit's artwork.
*The Mii Gunner minions' Toy-Con Visors references the appearance of the Toy-Con VR Goggles, a set of goggles worn on the player's head similar to the Toy-Con Visor.
*The stage's single building layout and music references the Toy-Con Garage, a place where players can create their own games in Nintendo Labo, which utilizes the Goggles' VR mode.
*The Mii Gunner minions' Red and Blue Standard Outfits each represent the red and blue Nintendo Switch Joy Cons, which must be plugged into the sides of the VR Goggles to activate and control.
*The Yuri Kozukata Assist Trophy enemy's uses a camera, referencing the VR Goggles' camera add-on.
*The stage featuring the building from the [[supermariowiki:Shutter|Shutter]] minigame and the reference the VR Goggles' camera add-on feature, as both the stage and the Assist Trophy enemy are themed around cameras.
*The Dragoon Parts item references the Dragoon, when fully assembled, creating a similar reticle to the Goggles, emulating the VR Goggles' vision.
*The music track references the Toy-Con Garage, a customization program used for the Nintendo Labo kits, which requires the Toy-Con Goggles' VR mode to use.
*The Yuri Kozukata Asist Trophy enemy and the Dragoon item both feature a reticle, further referencing the VR Goggles' camera add-on feature, which also emulates the Toy-Con VR Goggles' vision.
----'''Other trivia:'''
*This spirit's Support type and Flip-Screen Immunity ability further reference the Toy-Con Goggles' VR mode, which allows the player to control their view of any available Nintendo Switch game that features the VR mode.
|-
|-
|1,347
|1,347
|{{SpiritTableName|Radiant Gleam|size=64}}
|{{SpiritTableName|Radiant Gleam|size=64}}
|•Giant {{SSBU|Mii Gunner}} {{Head|Mii Gunner|g=SSBU|s=20px}} (140 HP) (Moveset [[Laser Blaze|2]][[Gunner Missile|3]][[Arm Rocket|3]][[Bomb Drop|2]],Bionic Helmet, Ray Mk III Outfit)
|•Giant {{SSBU|Mii Gunner}} {{Head|Mii Gunner|g=SSBU|s=20px}} (140 HP) (Moveset [[Laser Blaze|2]][[Gunner Missile|3]][[Arm Rocket|3]][[Bomb Drop|2]], Bionic Helmet, Ray Mk III Outfit)
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
|3,800
|3,800
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|•[[Stamina battle]]<br>•Hostile assist trophies will appear<br>•The enemy starts the battle with a [[Killing Edge]]
|•[[Stamina battle]]<br>•Hostile assist trophies will appear<br>•The enemy starts the battle with a [[Killing Edge]]
|{{SSBUMusicLink|Metal Gear|Main Theme - METAL GEAR SOLID PEACE WALKER}}
|{{SSBUMusicLink|Metal Gear|Main Theme - METAL GEAR SOLID PEACE WALKER}}
|
|'''Spirit Battle inspiration:'''
*The Giant Mii Gunner's costume represents Radiant Gleam, with the Bionic Helmet resembling the head and the Ray Mk III Outfit resembling the body.
*The Giant Mii Gunner's costume represents Radiant Gleam, a giant white humanoid robot equipped with a laser blaster and a winged jetpack, which serves as the player's default Arsenal.
*The stage and music references both ''Metal Gear'' and ''Daemon X Machina'' being centered around giant pilotable mecha armor.
*The stage's background features Metal Gear RAY as a background character, representing the interior of the Orbital base in ''Daemon X Machina'' which features the Radiant Gleam in the center.
*The Moon Assist Trophy enemy references the plot of ''Daemon X Machina'' where a moon collided with the Planet, creating the radiation that turned artificial intelligence against humanity.
*The stage and music track reference how ''Daemon X Machina'' is centered around giant pilotable mecha armor similar to the ''Metal Gear'' series.
*The Exploding Type items references the various bombs and missiles the enemy Mechs launch.
*The Moon Assist Trophy enemy references the opening of ''Daemon X Machina'' where a moon collides with the planet, creating the radiation that turns robots against humanity.
*The Giant Mii Gunner starts off with a Killing Edge, referencing the sword Radiant Gleam wields in this spirit's artwork.
*The Exploding Type items reference the various bombs and missiles that the Arsenals can fire, which can cause the enemy Mechs to explode.
*The Mii Gunner starts off with a Killing Edge, referencing the Radiant Gleam's usage of a large sword, which allows it to perform melee attacks.
----'''Other trivia:'''
*This spirit's Jump ↑ ability references the high jump gameplay mechanic of ''Daemon X Machina'' where the Arsenals can perform a high jump if the player holds the jump button.
|-
|-
|1,348
|1,348
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|{{SSBUMusicLink|Xenoblade Chronicles|Mechanical Rhythm}}
|{{SSBUMusicLink|Xenoblade Chronicles|Mechanical Rhythm}}
|
|
*The Tiny Snake represents Grief, the main antagonist of ''Daemon X Machina''.
*The black Tiny Snake represents Grief, the leader of the mercenary team, the Terrors, who wears a black bodysuit and appears tiny to the Arsenals.
*The Giant Dark Samus minion starting off with a Rocket Belt and a Ray Gun representing Kloster, the Arsenal that Grief pilots, with the fighters' different sizes reflecting the size difference between the Arsenals and their pilots.
*The grey Giant Dark Samus represents Kloster, a giant grey humanoid robot equipped with a laser blaster, which serves as Grief's Arsenal.
*The Giant Samus minions starting off with Rocket Belts represents the other two members of the Terrors and their Arsenals, Gloom, who pilots Eleos, and Regret, who pilots Antanaklasi.
*The black Giant Samus minions represent Eleos and Antanaklasi, a pair of dark humanoid robots equipped with a laser blaster which serve as Gloom and Regret's respective Arsenals.
*The music references both ''Xenoblade Chronicles'' and ''Demon X Machina'' being centered around giant pilotable mecha armor.
*The stage represents the center of the Oval Link, a spacious area centered with a power source, which serves as the location of Grief's boss battle in ''Daemon X Machina''.
*The Shooting Type items references the enemy Mechs being equipped with blaster weapons.
*The music track represents the musical theme of ''Xenoblade Chronicles'', which is centered around giant pilotable mecha armor similar to ''Daemon X Machina''.
*Dark Samus starting off with a Ray Gun and the Shooting Type items reference the various firearms that the Terrors' Arsenals are equipped with.
*Dark Samus and the Samus minions start off with a Rocket Belt, referencing the winged jetpacks equipped onto an Arsenal which enables it to perform higher jumps.
|-
|-
|1,349
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|•[[Stamina battle]]<br>•The enemy has increased attack power<br>•The enemy has increased move speed after a little while
|•[[Stamina battle]]<br>•The enemy has increased attack power<br>•The enemy has increased move speed after a little while
|{{SSBUMusicLink|Metal Gear|Battle in the Base}}
|{{SSBUMusicLink|Metal Gear|Battle in the Base}}
|
|'''Spirit Battle inspiration:'''
*The Tiny Ganondorf represents the Brigadier General, the leader of Bullet Works.
*The green Tiny Ganondorf represents the Brigadier General, the leader of Bullet Works who wears a green bodysuit and appears tiny to the Arsenals.
*The green Giant R.O.B. minion starting off with a [[Super Scope]] representing Brigadier General's Bullet Walker, with the fighters' different sizes reflecting the size difference between the Arsenals and their pilots.
*The green Giant R.O.B. starting off with a [[Super Scope]] represents Bullet Walker, a giant green mecha equipped with a laser blaster, which serves as the Brigadier General's Arsenal.
*The other two Giant R.O.B. minions represents the Bullet Walkers, the Arsenals of the Bullet Works members, with the red R.O.B. fighter starting off with a [[Beam Sword]] representing Scarlet Sword and the blue R.O.B. fighter starting off with a [[Rage Blaster]] representing Shadow Fang.
*The blue Giant R.O.B. minion starting off with a [[Rage Blaster]] represents Shadow Fang, a giant blue mecha equipped with a laser blaster, which serves as Diablo's Arsenal.
*The stage references the wasteland setting of ''Daemon X Machina''.
*The red R.O.B. minion starting off with a [[Beam Sword]] represents Scarlet Sword, a giant red mecha equipped with a laser sword, which serves as the Crimson Lord's Arsenal.  
*The music references both ''Metal Gear'' and ''Demon X Machina'' being centered around giant pilotable mecha armor.
*The stage and music track represent the wasteland setting of ''Daemon X Machina'', a game centered around pilotable mecha armor.
*The rules likely references the Bullet Walkers being all-purpose combat units which includes both strength and speed, equipped with missile launchers.
*The Exploding Type items and rules reference how the Arsenals piloted by Bullet Works are all-purpose combat units that feature strength, speed, and missile launchers that can shoot explosive missiles.
----'''Other trivia:'''
*This spirit's Shooting Items Power ↑ ability further references how the Bullet Walker is an all-purpose combat unit Arsenal equipped with firearms and missile launchers.
|-
|-
|1,350
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|•Hostile assist trophies will appear<br>•The enemy has increased move speed after a little while<br>•Reinforcements will appear after an enemy is KO'd
|•Hostile assist trophies will appear<br>•The enemy has increased move speed after a little while<br>•Reinforcements will appear after an enemy is KO'd
|{{SSBUMusicLink|Splatoon|Metalopod}}
|{{SSBUMusicLink|Splatoon|Metalopod}}
|
|'''Spirit Battle inspiration:'''
*The Tiny Zero Suit Samus represents Guns Empress, leader of Panzer Crown
*The black Tiny Zero Suit Samus represents Guns Empress, a female character who wears a dark-colored bodysuit and appears tiny to the Arsenals.
*The Giant Meta Ridley minion starting off with a Rocket Belt and a [[Staff]] representing High Line, the Arsenal the Gun Empress pilots, with the fighters' different sizes reflecting the size difference between the Arsenals and their pilots.
*The grey Giant Meta Ridley minion starting off with a Rocket Belt represents, High Line, a giant raptor-like mecha equipped with a winged jetpack, which serves as Gun Empress's Arsenal.
*The stage likely references the flying vehicles that appear in ''Daemon X Machina''.
*The stage and music track represent the flying bases that appear in ''Daemon X Machina'', a game centered around pilotable mecha armor, which features an online multiplayer mode.
*The rules and battle conditions references High Line being a speed-type combat unit equipped with blaster weapons, with the Jeff Assist Trophy enemy referencing High Line's long distance lock-on tech.
*The Meta Ridley minion starting off with a [[Staff]], the Shooting Type items, and the Jeff Assist Trophy enemy reference the High Line's blaster weapons, which features a long distance lock-one function.
*The Move Speed ↑ rule references the High Line's status as a speed-type combat unit Arsenal, which allows it to move faster than any other Arsenal.
----'''Other trivia:'''
*This spirit's Shooting Items Power ↑ ability further references how the High Line is a speed-type combat unit Arsenal equipped with powerful firearms and missile launchers.
|-
|-
|1,351
|1,351
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|{{SSBUMusicLink|Other|Tetris: Type A}}
|{{SSBUMusicLink|Other|Tetris: Type A}}
|
|
*The blue Corrin's favored down aerial attack is also a [[stall-then-fall]], similar to how Tetris blocks fall from the top of the screen, where dropping the blue-colored I-Tetrimino vertically is a common technique to clear multiple lines, including getting a Tetris (clearing four lines at once).
*The blue Corrin represents the I-Tetrimino, an "I"-shaped ''Tetris'' piece with a blue color scheme.
*The stage features the poles holding up the stage in the background resembling the barriers in the playfield of ''Tetris''.
*The stage is a 1 by 4 grid, resembling 4 I-Tetriminos stacked atop one another.
*The Color TV-Game 15 Assist Trophy enemy and the Deoxys Poké Ball Pokémon references the shape of the I-Tetrimino through Color TV-Game 15's paddles and Deoxys's Hyper Beam.
*The stage's background features poles, which can also be seen with the Color TV-Game 15 Assist Trophy, referencing the barriers of the ''Tetris'' playfield.
*Corrin's favored down air attack features a [[stall-then-fall]], similar to how Tetris blocks fall from the top of the screen.
*Corrin's favored down air attacks and the Deoxys Poké Ball Pokémon's {{iw|bulbapedia|Hyper Beam}} references the vertical shape and blue color scheme of the I-Tetrimino.
|-
|-
|1,352
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|•The screen will suddenly flip<br>•Hostile assist trophies will appear<br>•The enemy favors down smash attacks
|•The screen will suddenly flip<br>•Hostile assist trophies will appear<br>•The enemy favors down smash attacks
|{{SSBUMusicLink|Super Mario Bros.|Chill (Brawl)}}
|{{SSBUMusicLink|Super Mario Bros.|Chill (Brawl)}}
|
|'''Spirit Battle inspiration:'''
*R.O.B.'s favored down smash attacks references how the attack resembles an upside-down letter T, the shape of the purple-colored T-Tetrimino.
*The purple R.O.B. represents the T-Tetrimino, a "T"-shaped ''Tetris'' piece with a purple color scheme.
*The stage references both ''Tetris'' and the ''Game & Watch'' series being 8-bit retro games.
*The music track represents the musical theme of ''Dr. Mario'', which was inspired by the main gameplay of ''Tetris''.
*The music references ''Dr. Mario'' being a puzzle game inspired by ''Tetris''.
*The stage is comprised of square blocks, much like Tetriminos. It may also represent the Game Boy port of ''Tetris'', which was bundled with the console and helped it find a mainstream audience.
*The Hammer Bro Assist Trophy enemy references his hammers being shaped like the letter T.
*The Hammer Bro Assist Trophy enemy references how the Hammer Bro's hammers are shaped like the letter "T".
*The Screen Flip hazard references the {{s|harddrop|T-Spin}} maneuver.
*R.O.B.'s favored down smash attacks and the Screen Flip hazard reference the shape of the T-Tetrimino, which can be viewed when the screen flips upside-down.
----'''Other trivia:'''
*This spirit's Screen Flip Immunity ability references how certain Tetriminos such as the T-Tetrimino can be flipped and viewed upside-down.
|-
|-
|1,353
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|{{SSBUMusicLink|Super Mario Bros.|Chill (for 3DS / Wii U)}}
|{{SSBUMusicLink|Super Mario Bros.|Chill (for 3DS / Wii U)}}
|
|
*The green Samus and red Zero Suit Samus each represent the green S-Tetrimino & the red Z-Tetrimino respectively, as well as their respective names starting with the letters S and Z.
*The green Samus represents the S-Tetrimino, an "S"-shaped ''Tetris'' piece with a green color scheme.
*The stage references the Slide Lifts resembling the shape of the represented Tetriminos.
*The red Zero Suit Samus represents the Z-Tetrimino, an "Z"-shaped ''Tetris'' piece with a red color scheme.
*The music references ''Dr. Mario'' being a puzzle game inspired by ''Tetris''.
*The stage's slide lifts overlap each other, and resemble the shapes of the S-Tetrimino and the Z-Tetrimino.
*The Screw Attack item references the Screw Attack's lightning bolt design being shaped like the letter S.
*The music track represents the musical theme of ''Dr. Mario'', which was inspired by the main gameplay of ''Tetris''.
*The Screw Attack item references the rotation gameplay mechanic of ''Tetris'' where a Tetrimino, including the S-Tetrimino and the Z-Tetrimino, can be rotated 90 degrees.
*Zero Suit Samus' [[Zero Laser]] Final Smash features Zero Suit Samus donning her orange Power Suit, referencing how the Z-Tetrimino is a mirror image of the S-Tetrimino.
|-
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|•Left and right controls will suddenly reverse after a little while <br>•Hostile assist trophies will appear
|•Left and right controls will suddenly reverse after a little while <br>•Hostile assist trophies will appear
|{{SSBUMusicLink|Super Mario Bros.|Fever}}
|{{SSBUMusicLink|Super Mario Bros.|Fever}}
|
|'''Spirit Battle inspiration:'''
*The orange Luigi references the L-Tetrimino's orange color scheme, as well as Luigi and the L-Tetriminos' names starting with the letter L.
*The orange Luigi represents the L-Tetrimino, an "L"-shaped ''Tetris'' piece with an orange color scheme which is also featured on Luigi's hat.
*The stage references both ''Tetris'' and ''Mario Bros.'' being 8-bit retro games. The stage also features pipes on the opposite ends, referencing the shape of the L-Tetrimino and J-Tetrimino takes after being flipped around.
*The stage's main platform and soft platforms each feature orange bricks and blue blocks, similar to the design and the color schemes of the L-Tetrimino and J-Tetrimino.
*The music references ''Dr. Mario'' being a puzzle game inspired by ''Tetris''.
*The music track represents the musical theme of ''Dr. Mario'', which was inspired by the main gameplay of ''Tetris''.
*The Waluigi Assist Trophy enemy references the L-Tetrimino flipped upside down resembling the Greek letter gamma (Γ), which appears on Waluigi's cap.
*The Waluigi Assist Trophy enemy and Reversible Controls hazard references the L-Tetrimino's mirror image, the J-Tetrimino, which can be viewed as the Greek letter gamma (Γ) when viewed upside-down.
*The Reversible Controls hazard references the L-Tetrimino's mirror image, the J-Tetrimino. The hazard also references the Tetris blocks being flipped around.
----'''Other trivia:'''
*This spirit's Irreversible Controls ability references how the Tetriminos such as the L-Tetrimino and the J-Tetrimino can be flipped and viewed at a mirror image.
|-
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|{{SSBUMusicLink|Other|Tetris: Type B}}
|{{SSBUMusicLink|Other|Tetris: Type B}}
|
|
*The yellow Kirby's favored [[Stone]] references the square shape of the yellow-colored O-Tetrimino.  
*The yellow Kirby represents the O-Tetrimino, an "O"-shaped ''Tetris'' piece with a yellow color scheme.
*Kirby's Stone attack is also a [[stall-then-fall]], similar to how Tetris blocks fall from the top of the screen.
*The stage's platforms feature yellow blocks, similar to the design and color scheme of the O-Tetrimino.
*The stage layout, the Thwomp Assist Trophy enemy, and the POW Block item references the O-Tetrimino's square shape, with the stage's sandy layout referencing the O-Tetrimino's yellow color scheme.
*The POW Block Item and Thwomp Assist Trophy enemy features a square design, similar to the square design of the O-Tetrimino.
*Kirby's favored [[Stone]] and the Thwomp Assist Trophy enemy features a stall-then-fall, similar to how Tetris blocks fall from the top of the screen.
|-
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|rowspan="2"|•[[Stamina battle]]<br>•The enemy will charge up a powerful Final Smash<br>•All fighters have reduced jump power
|rowspan="2"|•[[Stamina battle]]<br>•The enemy will charge up a powerful Final Smash<br>•All fighters have reduced jump power
|rowspan="2"|{{SSBUMusicLink|Fatal Fury|ART of FIGHT - Art of Fighting}}
|rowspan="2"|{{SSBUMusicLink|Fatal Fury|ART of FIGHT - Art of Fighting}}
|rowspan="2"|
|rowspan="2"|'''Spirit Battle inspiration:'''
*The Mii Brawler's costume represents Ryo Sakazaki, with the Isaac Wig resembling Ryo's blonde hair and the orange Fighter Uniform resembling Ryo's uniform.
*The Mii Brawler represents Ryo Sakazaki, the main protagonist of the ''Art of Fighting'' series who specializes in Kyokugenryu Karate.
*The Mii Brawler's moveset references Ryo's moveset in ''Art of Fighting'', which includes: [[Flashing Mach Punch]] (referencing his Zan Retsu Ken), [[Onslaught]] and [[Omega Blitz]] (referencing his Ryuuko Ranbu), [[Thrust Uppercut]] (referencing his Kohou), and [[Feint Jump]] (referencing his ability to jump kick off of walls).
*The Mii Brawler's Isaac Wig, without DLC, references Ryo's blonde hair, while the Orange Fighter Uniform, without DLC, reference Ryo's orange fighter uniform.
*The stage references Ryo's occupation as a dojo master.
*The stage and music track references Ryo's occupation as a dojo master in the ''Art of Fighting'' series, a martial arts-inspired game series.
*The Jump Power ↓ rule and stamina battle condition represents a typical battle in the ''Art of Fighting'' series.
*The Mii Brawler's [[Omega Blitz]] Final Smash references Ryo's Super Special Move, Ryuuko Ranbu, where he rushes as the opponent, performs a barrage of attacks, and finishes with an uppercut.
*The Mii Brawler's moveset references Ryo's moveset in the ''Art of Fighting'' series, which includes his Zan Retsu Ken (represented by [[Flashing Mach Punch]]) Ryuuko Ranbu (represented by [[Onslaught]] and Omega Blitz), Kohou (represented by [[Thrust Uppercut]]), and the ability to jump kick off of walls (represented by [[Feint Jump]])
----'''Other trivia:'''
*This spirit's Fist Attack ↑ ability references Ryo's usage of martial arts, which includes powerful punches.
|-
|-
|style="background-color:#EEE;"|•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (160 HP) (Moveset [[Flashing Mach Punch|2]][[Onslaught|1]][[Thrust Uppercut|3]][[Feint Jump|2]], Ryo Sakazaki Wig, Ryo Sakazaki Outfit, Low Voice Type 5)<ref group="SB" name="DLC"/>
|style="background-color:#EEE;"|•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (160 HP) (Moveset [[Flashing Mach Punch|2]][[Onslaught|1]][[Thrust Uppercut|3]][[Feint Jump|2]], Ryo Sakazaki Wig, Ryo Sakazaki Outfit, Low Voice Type 5)<ref group="SB" name="DLC"/>
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|•The enemy's explosion and fire attacks have increased power<br>•Reinforcements will appear after an enemy is KO'd<br>•All fighters have reduced jump power
|•The enemy's explosion and fire attacks have increased power<br>•Reinforcements will appear after an enemy is KO'd<br>•All fighters have reduced jump power
|{{SSBUMusicLink|Fatal Fury|ESAKA!! - KOF 2002 UM}}
|{{SSBUMusicLink|Fatal Fury|ESAKA!! - KOF 2002 UM}}
|
|'''Spirit Battle inspiration:'''
*This spirit battle represents fighting against the core members of Team Japan from ''The King of Fighters''.
*The black Captain Falcon represents Kyo Kusanagi, a close-ranged fighter who uses fire-based attacks and wears a black uniform.
**Captain Falcon and Kyo Kusanagi are both close-ranged fighters who utilizes fire-based attacks.
*The default Pikachu minion represents [https://snk.fandom.com/wiki/Benimaru_Nikaido Benimaru Nikaido], a member of Team Japan led by Kyo who uses electric-based attacks.
**Pikachu and [https://snk.fandom.com/wiki/Benimaru_Nikaido Benimaru Nikaido] both utilize electric-based attacks
*The white Donkey Kong minion represents [https://snk.fandom.com/wiki/Goro_Daimon Goro Daimon], a member of Team Japan led by Kyo who uses powerful physical attacks and wears a white fighter uniform.
**Donkey Kong and [https://snk.fandom.com/wiki/Goro_Daimon Goro Daimon] areboth heavyweight fighters who specializes in grapple-based attacks and shockwaves.
*The music track represents Team Japan's theme song in ''The King of Fighters 2002 Unlimited Match'', which features Kyo as a playable character.
*The second battle condition represents the team-fighting mechanic of ''The King of Fighters'' where teams of three are fought one member at a time.
*The second battle condition represents the team-fighting mechanic of ''The King of Fighters'' where teams of three are fought one member at a time.
----'''Other trivia:'''
*This spirit's Attack type and Fire Attack ↑ ability further reference Kyo Kusanagi's usage of fire-based attacks.
|-
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|•[[Stamina battle]]<br>•Reinforcements will appear after an enemy is KO'd<br>•All fighters have reduced jump power
|•[[Stamina battle]]<br>•Reinforcements will appear after an enemy is KO'd<br>•All fighters have reduced jump power
|{{SSBUMusicLink|Fatal Fury|Stormy Saxophone 2 - KOF '96}}
|{{SSBUMusicLink|Fatal Fury|Stormy Saxophone 2 - KOF '96}}
|
|'''Spirit Battle inspiration:'''
*Wolf references Iori's fighting style, which utilizes slashing claws, along with his [[Blaster (Wolf)|Blaster]] and [[Fire Wolf]] featuring purple energy, similar to Iori's use of purple fire.
*The red Wolf represents represents Iori Yagami, a "lone wolf" character in ''The King of Fighters'' series who uses claws and purple-colored flames to attack.
*The second, more aggressive Wolf represents Orochi Iori, his alternate form when influenced by the Riot of the Blood in ''The King of Fighters '97''. The stage's crimson color references the influence of the Riot of the Blood, which turns the stage red.
*The default Wolf minion [https://snk.fandom.com/wiki/Orochi_Iori Orochi Iori], the form assumed by Iori Yagami when influenced by the Riot of the Blood.
*The stage's red color scheme references the Riot of the Blood, a transformation used by any fighter born with Orochi's ancestry into their Orochi form, which inverts the stage colors during battle.
*The music track represents the musical theme of the Yagami Team in ''The King of Fighters '96'', the game where the relation between Iori's abilities and the Orochi (including the Riot of the Blood) was revealed.
----'''Other trivia:'''
*This spirit's Neutral type references how Iori is a supporting character in the ''King of Fighters'' series who, while being on the side of the heroes, has no agenda other than his desire to kill Kyo Kusanagi.
*This spirit's Speed ↑ ability references how Orochi Iori is twice as fast as Iori Yagami when influenced by the Riot of the Blood.
|-
|-
|1,364
|1,364
|{{SpiritTableName|Haohmaru|size=64}}
|{{SpiritTableName|Haohmaru|size=64}}
|•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (160 HP) (Moveset [[Gale Strike|1]][[Airborne Assault|1]][[Hero's Spin|3]][[Blade Counter|1]], Takamaru Wig, Takamaru Outfit)
|•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (160 HP) (Moveset [[Gale Strike|1]][[Airborne Assault|1]][[Hero's Spin|3]][[Blade Counter|1]], Takamaru Wig, Takamaru Outfit, Normal Voice Type 11)
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
|9,500
|9,500
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|•[[Stamina battle]]<br>•The enemy has increased attack power when the enemy's at high damage
|•[[Stamina battle]]<br>•The enemy has increased attack power when the enemy's at high damage
|{{SSBUMusicLink|Fatal Fury|Gaia - SAMURAI SHODOWN}}
|{{SSBUMusicLink|Fatal Fury|Gaia - SAMURAI SHODOWN}}
|
|'''Spirit Battle inspiration:'''
*The Mii Swordfighter's costume references both Takamaru and Haohmaru being video game samurais, with the Mii Swordfighter's fequent [[Gale Strike]] referencing Haohmaru's Senpuuretsuzan attack.
*The Mii Swordfighter's costume represents Takamaru, a video game samurai protagonist similar to Haohmaru.
*The stage and music references Earthquake, another character from ''Samurai Shodown''.
*The stage and music track represent the Texas Desert, a desert canyon-like stage featured in ''SAMURAI SHODOWN'' which serves Earthquake's home stage.
*The Attack Power ↑ rule and battle condition references the Rage Gauge mechanic from ''Samurai Shodown''.
*The Sword items reference the different bladed weapons used by each character featured in the ''Samurai Shodown'' series.
*The Sword items and the stamina battle condition references a typical sword battle in the ''Samurai Shodown'' series.
*The Attack Power ↑ rule and battle condition reference the Rage Gauge mechanic in ''Samurai Shodown'', which rises when the player takes damage and allows them to use more powerful attacks.
*The stamina battle condition references the battle system in the ''Samurai Shodown'' series where each character will feature an HP meter that gauges their health during battle.
*The Mii Swordfighter's frequent [[Gale Strike]] references Haohmaru's signature attack, Ougi Senpuu Retsu Zan, where he uses his sword to send a whirlwind projectile which can blast opponents into the air.
----'''Other trivia:'''
*This spirit's Attack type and Sword Attack ↑ ability references Haohmaru's usage of sword-based attacks and the sword-fighting gameplay of ''SAMURAI SHODOWN''.
|-
|-
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|•Defeat the main fighter to win<br>•[[Stamina battle]]<br>•The enemy has increased attack power when the enemy's at high damage
|•Defeat the main fighter to win<br>•[[Stamina battle]]<br>•The enemy has increased attack power when the enemy's at high damage
|{{SSBUMusicLink|Fatal Fury|Banquet of Nature - SAMURAI SHODOWN}}
|{{SSBUMusicLink|Fatal Fury|Banquet of Nature - SAMURAI SHODOWN}}
|
|'''Spirit Battle inspiration:'''
*Zelda and Nakoruru both have mystical backgrounds.
*The red Zelda represents Nakoruru, a female samurai who wears a red-and-white dress and features a mystical background.
*The Tiny Falco minion represents Mamahaha, Nakoruru's hawk companion.
*The orange Tiny Falco minion represents [https://snk.fandom.com/wiki/Mamahaha Mamahaha], Nakoruru's hawk companion who features a brown-orange color scheme.
*The stage references Nakoruru's winter stage in the original ''Samurai Shodown''.
*The stage and music track represent Kamui Kotan, a fictional village covered in snow in ''Samurai Shodown'' which serves as Nakoruru's home stage.
*Similar to the battle with Haohmaru, the Attack Power ↑ rule and battle condition references the Rage Gauge mechanic from ''Samurai Shodown''.
*The Sword items reference the different bladed weapons used by each character featured in the ''Samurai Shodown'' series.
*The Sword items, Zelda starting off with a Killing Edge, and the stamina battle condition references a typical sword battle in the ''Samurai Shodown'' series.
*The Attack Power ↑ rule and battle condition reference the Rage Gauge mechanic in ''Samurai Shodown'', which rises when the player takes damage and allows them to use more powerful attacks.
*The stamina battle condition references the battle system in the ''Samurai Shodown'' series where each character will feature an HP meter that gauges their health during battle.
*The battle condition of defeating the main fighter to win references how Mamahaha doesn't faint if Nakoruru is KOed.
*Zelda starts off with a Killing Edge, referencing the bladed kodachi weapon used by Nakoruru in the ''Samurai Shodown'' series.
*The Falco minion's frequent [[Fire Bird]] references Amube Yatoro a move used by Nakoruru which allows her to call on Mamahaha to strike her opponent.
----'''Other trivia:'''
*This spirit's Support type and Air Attack ↑ ability references Mamahaha's role in the ''Samurai Shodown'' series by assisting Nakoruru in battle by attacking the opponent.
|-
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|•The enemy favors special moves<br>•Reinforcements will appear during the battle
|•The enemy favors special moves<br>•Reinforcements will appear during the battle
|{{SSBUMusicLink|Fatal Fury|Psycho Soldier Theme (Overseas Version)}}
|{{SSBUMusicLink|Fatal Fury|Psycho Soldier Theme (Overseas Version)}}
|
|'''Spirit Battle inspiration:'''
*Palutena references Athena Asamiya's ancestry from the goddess, Princess Athena, from whom Palutena takes inspiration from.  
*The blue Palutena represents Athena Asamiya, a young girl wearing a blue sailor uniform who is the descendent of the goddess, Athena, whom Palutena takes inspiration from.  
*The Richter minion represents Sie Kensou, Athena's close friend who, like Richter, wears a headband.
*The green Richter minion represents [https://snk.fandom.com/wiki/Sie_Kensou Sie Kensou], a boy resembling Richter who wears a green tunic and a headband, and serves as Athena's close friend.
*The stage's auto-scrolling feature represents the auto-scrolling levels of ''Psycho Soldier''.
*The stage represents the main setting of ''Psycho Soldier'' where the Earth's civilizations are decimated by the Shiguma, which Athena and Sie must destroy in order to protect her homeland.
*Palutena's favored special moves and the music references Athena's psionic powers.
*The stage's auto-scrolling feature references the levels in ''Psycho Soldier'' which features a side-scrolling platform layout and an auto-scrolling function.
*The stage's brick blocks that are destroyable in the hazardous version of the stage references walls that can be destroyed to clear a path.
*The presence of warp pipes references the second level of ''Psycho Soldier'' which features pipes as platforms.  
*Palutena's favored special moves reference Athena's psychic abilities, which includes her [[Autoreticle|psychic]] [[Explosive Flame|projetiles]], her [[Warp|teleportation]], and her [[Counter (Palutena)|protective]] and [[Reflect Barrier|reflective barriers]].
*The Richter minion starts off with a Ray Gun, referencing Sie's ability to attack by firing a ball of psychic energy.
----'''Other trivia:'''
*This spirit's Franklin Badge Equipped ability references Athena's Psychic Reflector ability, which reflects projectiles.
|-
|-
|1,367
|1,367
|{{SpiritTableName|Ralf & Clark|size=64}}
|{{SpiritTableName|Ralf & Clark|size=64}}
|•{{SSBU|Snake}} {{Head|Snake|g=SSBU|s=20px|cl=Red}} {{Head|Snake|g=SSBU|s=20px|cl=Blue}}
|•{{SSBU|Snake}} {{Head|Snake|g=SSBU|s=20px|cl=Red}}{{Head|Snake|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
|3,800
|3,800
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|•The enemy's shooting items have increased power<br>•The enemy starts the battle with a [[Super Scope]]
|•The enemy's shooting items have increased power<br>•The enemy starts the battle with a [[Super Scope]]
|{{SSBUMusicLink|Fatal Fury|IKARI - KOF XIV}}
|{{SSBUMusicLink|Fatal Fury|IKARI - KOF XIV}}
|
|'''Spirit Battle inspiration:'''
*The Snake fighters references both ''Metal Gear'' and ''Ikari Warriors'' being inspired by '80s action movies such as ''{{s|wikipedia|First Blood}}''.
*The blue and red Snakes each represent Ralf Jones and Clark Still, two identical commando-like warriors who each wear blue and red headbands respectively.
*The stage references the jungle-like levels in ''Ikari Warriors''.
*The stage represents the main setting of ''Ikari Warriors'' which features a large jungle area leading up to an enemy base in the distance.
*The Exploding Type items and the battle conditions references the weaponry found in ''Ikari Warriors''.
*The blue Snake's frequent [[Hand Grenade]] and [[Homing Missile]], and the Exploding Type items reference the explosive grenades and missiles used in ''Ikari Warriors''.
*The red Snake starting off with a Super Scope references Ralf and Clark's usage of their assault rifles, which shoots circular projectiles similar to the Super Scope.
----'''Other trivia:'''
*This spirit's Shooting Items Power ↑ ability further references Ralf & Clark's usage of assault rifles.
|-
|-
|1,372
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|•The enemy will occasionally be invincible<br>•The enemy will occasionally turn metal when the enemy's at high damage<br>•[[Stamina battle]]
|•The enemy will occasionally be invincible<br>•The enemy will occasionally turn metal when the enemy's at high damage<br>•[[Stamina battle]]
|{{SSBUMusicLink|Metal Gear|Theme of Solid Snake}}
|{{SSBUMusicLink|Metal Gear|Theme of Solid Snake}}
|
|'''Spirit Battle inspiration:'''
*Captain Falcon represents Albert Wesker, the main antagonist of the ''Resident Evil'' series.
*The black Captain Falcon represents Albert Wesker, the main antagonist of the ''Resident Evil'' series who predominantly wears black outfits and uses powerful hand-to-hand attacks.
*The stage references the location of the final battle in ''Resident Evil 5'', where Chris fought Wesker in the crater of an active volcano in Kijuju, Africa.
*The stage represents the crater of an active volcano in Kijuju, Africa, the location of the final battle against Wesker in ''Resident Evil 5''.
*The music references how the arrangement of ''Theme of Solid Snake'' and the first three ''Resident Evil'' games share the same composer, Masami Ueda.
*The music track represents the musical theme of the ''Metal Gear'' series, which is centered around the military, referencing how Wesker was formerly a military-trained police captain in early installments of the ''Resident Evil'' series.
*The battle conditions references Uroboros Wesker, the alternate form Wesker takes during the final boss battle in ''Resident Evil 5'' which turned him into a metallic monster after infecting himself with the Uroboros virus.
*The Temporary Invincibility and Attack Power ↑ rules reference the Prototype Virus, a specialized strain developed by scientist William Birkin, which grants Wesker enhanced physical abilities, augmenting his agility and strength beyond normal human limits.
*The Metal Shift rule references Wesker's final boss battle in ''Resident Evil 5'' where, after taking in a large amount of Uroboros virus into himself, Wesker takes on a metallic form.
----'''Other trivia:'''
*This spirit's Attack type and Fist Attack ↑ ability references Wesker's Thrust Punch, a powerful strike that, in both regular and Mercenaries mode, is capable of causing instant death.
|-
|-
|1,373
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|{{SSBUMusicLink|Metroid|Psycho Bits}}
|{{SSBUMusicLink|Metroid|Psycho Bits}}
|
|
*Fox and Leon both serve their respective militaries.
*The black Fox represents Leon S. Kennedy, a former rookie police officer-turned-government agent who is skilled with firearms and wears outfits with black color schemes.
*The Villager Team represents the Ganado, infected villagers that serve as the main enemies in the village section of ''Resident Evil 4''. The Villagers are slow and frequently uses grab attacks, referencing the Ganados' main method of attacking by slowly approaching the player and latching onto them.
*The Villager Team represents the Ganados, Spanish villagers infected by Las Plaga parasites in ''Resident Evil 4'' who use farming implements as weapons.
*The stage references the Spanish village in ''Resident Evil 4'' where the game's first act takes place.
*The stage represents the Spanish village of Pueblo, the main setting of the first act of ''Resident Evil 4'' where the villager-type Ganados serve as the main enemy type.
*The music likely references the Mercenaries mode in ''Resident Evil 4'', which features a similar style of techno music.
*The music track features a techno style, referencing the usual musical style heard in the Mercenaries minigame in ''Resident Evil 4''.
*Fox's favored [[Blaster (Fox)|Blaster]] and the Exploding Type items references Leon being equipped with his Wing Shooters and explosive weapons.
*The Exploding Type items references Leon's ability to use various explosive weapons, both wielded and throwable.
*Fox's favored [[Blaster (Fox)|Blaster]] references Leon's usage of smaller handguns, such as the VP70 or the Silver Ghost, which is featured in this spirit's artwork.
*The Villagers move slower than normal and frequently use their grab attacks, referencing the Ganados' tendency to move slowly so as to corner or surround Leon, while attempting to either restrain or strangle him.
|-
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|•The enemy starts the battle with a [[Franklin Badge]]<br>•The enemy's ranged weapons have increased power<br>•The enemy favors special moves
|•The enemy starts the battle with a [[Franklin Badge]]<br>•The enemy's ranged weapons have increased power<br>•The enemy favors special moves
|{{SSBUMusicLink|Metal Gear|Battle in the Base}}
|{{SSBUMusicLink|Metal Gear|Battle in the Base}}
|
|'''Spirit Battle inspiration:'''
*Snake and Chris Redfield both serve their respective military tactical teams, wth Snake's frequent [[C4]] references Chris being equipped with explosive weapons.
*The blue Snake represents Chris Redfield, a main playable character in the ''Resident evil'' series who served as a member of different military groups
*The Richter minion represents Piers Nivans, Chris's partner throughout his campaign in ''Resident Evil 6''. Richter starts off with a [[Staff]], referencing Piers' signature gun in ''Resident Evil 6'', the [https://residentevil.fandom.com/wiki/Anti-Materiel_Rifle_(RE6) Anti-Materiel Rifle].
*The black Richter minion represents Piers Nivans, a black-suited member the Bioterrorism Security Assessment Alliance who serves as Chris's partner during his campaign in ''Resident Evil 6''.
*The stage references Lanshiang, China, the setting for much of the plot in ''Resident Evil 6''.
*The stage represents Lanshiang, China, a metropolitan city which serves as a main setting for Chris's campaign in ''Resident Evil 6''.
*The Shooting Type items and the second battle condition references Chris and Piers being expert marksman.
*The music track represents the musical theme of the ''Metal Gear'' series, which features military protagonists similar to the ''Resident Evil'' series who are proficient in heavier weapons.
*Snake starts off with a Franklin Badge, referencing the Special Tactics And Rescue Service (S.T.A.R.S.) badge Chris wears.
*The Shooting Type items and the second battle condition reference Chris and Piers' usage of firearms and expertise in marksmanship.
*Snake starting off with a Franklin Badge references how Chris proudly wears the badges of both S.T.A.R.S. and the B.S.A.A. on his outfits.
*The Richter minion starting off with a Staff references Piers's signature rifle, the [https://residentevil.fandom.com/wiki/Anti-Materiel_Rifle_(RE6) Anti-Materiel Rifle], a powerful version of a sniper rifle which deals heavy damage to an enemy when shot.
----'''Other trivia:'''
*This spirit's Shooting Items Power ↑ further references Chris' skilled use of firearms, having served as S.T.A.R.S. Alpha Team's marksman in Raccoon City.
|-
|-
|1,375
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|{{SSBUMusicLink|Metal Gear|Cavern}}
|{{SSBUMusicLink|Metal Gear|Cavern}}
|
|
*The Wii Fit Trainer represents Jill Valentine, the female protagonist of the ''Residential Evil'' series.  
*The default Wii Fit Trainer represents Jill Valentine, the main playable character of ''Resident Evil'' and ''Resident Evil 3'' who possesses a similar fit build to the Wii Fit Trainer.
*The Giant Ganondorf minion represents the recurring enemy/boss type, the Tyrant, the particular Tyrant represented being the Pursuer, the first ever Nemesis-T Type introduced in ''Resident Evil 3''.
*The grey Giant Ganondorf minion represents the Nemesis-T Type, a large variation of the Tyrant mutation with a grey color scheme who hunts Jill and other S.T.A.R.S. members throughout ''Resident Evil 3''.
*The stage references the Spencer Mansion, the main setting of the original ''Resident Evil''.
*The stage represents the [https://residentevil.fandom.com/wiki/Spencer_Mansion Spencer Mansion], an abandoned mansion in the Arklay Mountains of Raccoon City whuich serves as the main setting of ''Resident Evil''.
*The music references both the ''Metal Gear'' series and the ''Resident Evil'' series featuring a military protagonist.
*The music track represents the musical theme of the ''Metal Gear'' series, which features military protagonists similar to the ''Resident Evil'' series.
*The Ray Gun item and the second battle condition references Jill utilizing firearms.
*The Ray Gun items references Jill's usage of firearms in the ''Resident Evil'' series, including the custom [https://residentevil.fandom.com/wiki/Beretta_92F_Custom_%27Samurai_Edge%27 "Samurai Edge"] pistol.
*Ganondorf's Slow Super Armor ability references the Tyrant's slow movement towards his opponent while being very hard to KO, damage, or even make it display any signs of being hurt.
*The Wii Fit Trainer starting off with a Ray Gun references how Jill starts her adventure in ''Resident Evil'' with a Handgun in her inventory.
*The Ganondorf minion's Slow Super Armor ability references how the Nemesis (and other Tyrant-type creatures) are powerful bosses who, while often slow and lumbering (though the Nemesis can sprint when pursuing Jill), are immensely resistance to conventional gunfire.
|-
|-
|1,376
|1,376
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|•Defeat the main fighter to win<br>•The enemy favors special moves
|•Defeat the main fighter to win<br>•The enemy favors special moves
|{{SSBUMusicLink|Metal Gear|Main Theme - METAL GEAR SOLID PEACE WALKER}}
|{{SSBUMusicLink|Metal Gear|Main Theme - METAL GEAR SOLID PEACE WALKER}}
|
|'''Spirit Battle inspiration:'''
*Zero Suit Samus and the female ASTRAL CHAIN Hero are both female protagonists.
*The default Zero Suit Samus represents the female ASTRAL CHAIN Hero, who features a blue color scheme.
*The Metal Shulk minion represents the Sword Legion seen in this spirit's artwork.
*The blue Metal Shulk minion represents the Sword Legion, a metallic swordfighter with a blue color scheme who is connected with the ASTRAL CHAIN protagonist.
*The stage references the Astral Planes, with the Black Hole item referencing the Gates, an interdimensional wormhole between the Ark and the Astral Plane.
*The stage and Black Hole item represent the Astral Plane, a different dimension featured in ''Astral Chain'' which can be accessed via the interdimensional wormhole from the Ark.
*Zero Suit Samus' favored [[Plasma Whip]] references the female ASTRAL CHAIN Hero's Astral Chains connected to her Sword Legion.
*Zero Suit Samus' favored [[Plasma Whip]] references the female ASTRAL CHAIN Hero's Astral Chains connected to her Sword Legion.
----'''Other trivia:'''
*This spirit's Attack type and Sword Attack ↑ ability references the Sword Legion's usage of its sword-like appendages.
|-
|-
|1,377
|1,377
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|•Defeat the main fighter to win<br>•The enemy is metal
|•Defeat the main fighter to win<br>•The enemy is metal
|{{SSBUMusicLink|Star Fox|Corneria - Star Fox Zero}}
|{{SSBUMusicLink|Star Fox|Corneria - Star Fox Zero}}
|
|'''Spirit Battle inspiration:'''
*Chrom and the male ASTRAL CHAIN Hero are both male protagonists with short blue hair.
*The default Chrom represents the male ASTRAL CHAIN Hero, the titular game's male playable character who features short blue hair.
*The Metal Dark Pit minion represents the Bow Legion seen in this spirit's artwork.
*The blue Metal Dark Pit minion represents the Bow Legion, a metallic archer with a blue color scheme who is connected with the ASTRAL CHAIN protagonist.
*The stage references the Ark, the city setting in ''Astral Chain''.
*The stage and music track represents the Ark, the main setting of ''Astral Chain'' which takes place in a futuristic city
*The music likely references both ''Astral Chain'' and ''Star Fox Zero'' being developed by [[PlatinumGames]].
----'''Other trivia:'''
*This spirit's Shooting Items Power ↑ ability references the Bow Legion's usage of archery attacks.
|-
|-
|1,378
|1,378
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|•The enemy has increased attack power when the enemy's at high damage<br>•Reinforcements will appear after an enemy is KO'd
|•The enemy has increased attack power when the enemy's at high damage<br>•Reinforcements will appear after an enemy is KO'd
|{{SSBUMusicLink|Other|Attack - Soma Bringer}}
|{{SSBUMusicLink|Other|Attack - Soma Bringer}}
|
|'''Spirit Battle inspiration:'''
*The Cloud puppet fighter represents Kyle, the leader of the outcast hacker group the Hermits who, like Cloud, carries a large weapon over his back.
*The default Cloud represents Kyle, a group leader with spiky hair who carries a large weapon over his back.
*The Sheik minion fighters and the battle conditions references the first encounter with Kyle where the player must defeat three of the Hermits before fighting against Kyle, who drops bombs on the player while fighting against the three Hermits.
*The black Sheik Team and the second battle conditions represent the Hermits, a group of anonymous hackers led by Kyle who can be battled after defeating three of his Hermits.
*The stage references the Ark, the city setting in ''Astral Chain''.
*The stage and music track represents the Ark, the futuristic city setting of ''Astral Chain'', an action-adventure role-playing game.
*The Exploding Type items reference the bombs Kyle drops on the player while battling the Hermits during his boss battle.
----'''Other trivia:'''
*This spirit's Support and Neutral types references Kyle's role in ''Astral Chain'' by providing the player with information, but eventually betrays them.
|-
|-
|1,379
|1,379
Line 5,471: Line 5,955:
|•The enemy is invisible<br>•The enemy is giant
|•The enemy is invisible<br>•The enemy is giant
|{{SSBUMusicLink|Other|Balloon Trip (for 3DS / Wii U)}}
|{{SSBUMusicLink|Other|Balloon Trip (for 3DS / Wii U)}}
|
|'''Spirit Battle inspiration:'''
*The Isabelle puppet fighter references both Isabelle and Lappy being yellow, long-eared mascot characters, with the puppet fighter's giant size references Lappy being adult-sized.
*The Giant Isabelle represents Lappy, a yellow, anthropomorphic, long-eared mascot character.
*Similar to the battle with the ASTRAL CHAIN Hero (Male), the stage references the Ark's city setting in ''Astral Chain''.
*The stage represents the Ark, the futuristic city setting of ''Astral Chain'' where Lappy can be found handing out balloons on the streets.
*The music and the Throwing Type items references "Lappy Balloon", an 8-bit minigame where Lappy hands out balloons to people.
*The music track and Throwing Type items references the 8-bit style and balloon theming of Lappy's minigame, "Lappy's Balloon" where Lappy hands out balloons to people.
*The Invisibility battle condition references Lappy appearing out of nowhere during the tutorial.
*The Invisibility rule references how Lappy quickly appears out of nowhere during the tutorial and quickly disappears.
----'''Other trivia:'''
*This spirit's Support type and Improved Escape ability further reference how Lappy appears during the player's tutorial in ''Astral Chain'', and then quickly disappears.
|-
|-
|1,394
|1,394
|{{SpiritTableName|Kunio|size=64}}
|{{SpiritTableName|Kunio|size=64}}
|•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Moveset [[Flashing Mach Punch|2]][[Onslaught|1]][[Helicopter Kick|2]][[Feint Jump|2]], Toad Outfit)
|•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Moveset [[Flashing Mach Punch|2]][[Onslaught|1]][[Helicopter Kick|2]][[Feint Jump|2]], White Toad Outfit)
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
|9,500
|9,500
Line 5,486: Line 5,972:
|•The enemy favors neutral specials<br>•The enemy has increased attack power<br>•Certain items will appear in large numbers after a little while
|•The enemy favors neutral specials<br>•The enemy has increased attack power<br>•Certain items will appear in large numbers after a little while
|{{SSBUMusicLink|Other|Mach Rider}}
|{{SSBUMusicLink|Other|Mach Rider}}
|
|'''Spirit Battle inspiration:'''
*The Mii Brawler's costume represents Kunio with the Toad Outfit resembling Kunio's school uniform.
*The Mii Brawler represents Kunio, the main playable character of the ''River City'' series who specializes in physical combat.
*The stage references the main city setting of the ''River City'' series.
*The Mii Brawler's white Toad Outfit represents Kunio's fighter uniform, which features a white color scheme.
*The music references both ''Mach Rider'' and ''River City Ransom'' being released on the NES.
*The stage represents the main setting of the ''River City'' series, which mainly takes place in a metropolitan city.
*The Battering Type items references the battering weapons used during the ''River City'' series fights.
*The music track represents the musical theme of ''Mach Rider'', which was first released on the NES along with the ''River City'' series.
*The Food item (Onigiri) in the Item Tidal Wave rule and the second battle condition references how Kunio increases his stats by eating food.
*The Battering Type items reference the battering weapons used during the ''River City'' series fights.
*The Mii Brawler's favored [[Flashing Mach Punch]] references Kunio's signature move, Mach Punch.
*The Food item (Onigiri) and the Mii Brawler's stats increasing after eating the food reference the onigiri in the ''River City'' series, where eating one can increase Kunio's stats.
*The Mii Brawler's favored [[Flashing Mach Punch]] references Kunio's usage of his signature move, the similarly named Mach Punch.
|-
|-
|1,395
|1,395
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|•The enemy has increased attack power after a little while<br>•The enemy favors neutral attacks
|•The enemy has increased attack power after a little while<br>•The enemy favors neutral attacks
|{{SSBUMusicLink|Other|Excite Truck}}
|{{SSBUMusicLink|Other|Excite Truck}}
|
|'''Spirit Battle inspiration:'''
*Little Mac and Riki both utilize fast punches in their respective game series.
*The black Little Mac wears blue trunks, representing Riki, a melee fighter who features a distinctive hairstyle, wears blue shorts, and uses quick punching attacks.
*The stage references the main city setting of the ''River City'' series.
*The stage represents the main setting of the ''River City'' series, which mainly takes place in a metropolitan city.
*The Ball items references Riki participating in the Hanazono High School's sports clubs.
*The music track represents the musical theme of ''Excite Truck'', an entry in the ''Excite'' series which was first released on the NES along with the ''River City'' series.
*Little Mac's favored [[Straight Lunge]] references Riki's signature move, Mach Punch, which is also Kunio's signature move.
*The Beastball and Soccerball items reference how Riki participates in the Hanazono High School's sports clubs, which includes soccer and baseball.
*Little Mac's favored [[Straight Lunge]] references Riki's signature move, the Mach Punch, which allows him to perform quick and powerful punches.
----'''Other trivia:'''
*This spirit's Fist Attack ↑ ability references Riki's signature move, Mach Punch.  
|-
|-
|1,396
|1,396
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|•Defeat the main fighter to win<br>•The enemy's side special has increased power<br>•The enemy favors side specials
|•Defeat the main fighter to win<br>•The enemy's side special has increased power<br>•The enemy favors side specials
|{{SSBUMusicLink|Other|Golden Forest}}
|{{SSBUMusicLink|Other|Golden Forest}}
|
|'''Spirit Battle inspiration:'''
*Donkey Kong and Goda are both strong fighters who uses an attack similar to Donkey Kong's [[Headbutt]].
*The green Donkey Kong represents Goda, a strong, heavyweight who wears a green uniform.
*The Diddy Kong minion represents Godai, referencing both Diddy Kong and Godai being close friends with Donkey Kong and Goda respectively.
*The yellow Diddy Kong minion wears a black shirt, representing Godai, the large-eyed friend of Goda who wears a dark uniform.
*The stage references the main city setting of the ''River City'' series.
*The stage represents the main setting of the ''River City'' series, which mainly takes place in a metropolitan city.
*Similar to the battle with Kunio, the Battering Type items references the battering weapons used during the ''River City'' series fights.
*The Battering Type items references the battering weapons used during the ''River City'' series fights.
*Donkey Kong's favored [[Headbutt]] references Goda's signature attack, a powerful headbutt.
|-
|-
|1,397
|1,397
|{{SpiritTableName|Ryuichi & Ryuji|size=64}}
|{{SpiritTableName|Ryuichi & Ryuji|size=64}}
|•{{SSBU|Ryu}} {{Head|Ryu|g=SSBU|s=20px|cl=Purple}}×2
|•{{SSBU|Ryu}} {{Head|Ryu|g=SSBU|s=20px|cl=Orange}}×2
|{{SpiritType|Neutral}}
|{{SpiritType|Neutral}}
|9,300
|9,300
Line 5,533: Line 6,024:
|•The enemy's side special has increased power<br>•The enemy favors side specials
|•The enemy's side special has increased power<br>•The enemy favors side specials
|{{SSBUMusicLink|Mega Man|Flash in the Dark (Dr. Wily Stage 1)}}
|{{SSBUMusicLink|Mega Man|Flash in the Dark (Dr. Wily Stage 1)}}
|
|'''Spirit Battle inspiration:'''
*The Ryu puppet fighter references Ryuichi & Ryuji being martial artists who shares "Ryu" as part of their names.
*The two orange Ryu fighters represent the twin martial artist brothers, Ryuichi and Ryuji, who shares "Ryu" in their names and wear an orange uniform.
*The stage references the main city setting of the ''River City'' series.
*The stage represents the main setting of the ''River City'' series, which mainly takes place in a metropolitan city.
*The music references ''Mega Man 9'' being styled after games released on the NES, the console which ''River City Ransom'' was released on.
*The music track represents the musical theme of ''Mega Man 9'', an entry in the ''Mega Man'' series reminiscent of the installments released on the NES, the console that ''River City Ransom'' was released on.
*The Killing Edge item references the battering weapons used during the ''River City'' series fights.
*The Killing Edge item references the battering weapons used during the ''River City'' series fights.
*The puppet fighters' favored [[Tatsumaki Senpukyaku]] references the Dragon Twins' frequent use of jumpkicks.
*Ryu's favored [[Tatsumaki Senpukyaku]] reference the Dragon Twins' frequent usage of jumpkicks in their moveset.
----'''Other trivia:'''
*This spirit's Foot Attack ↑ ability further references the Dragon Twins' requent usage of jumpkicks in their moveset.
|-
|-
|rowspan="2"|1,398
|rowspan="2"|1,398
Line 5,549: Line 6,042:
|rowspan="2"|•Defeat the main fighter to win<br>•The enemy's ranged weapons have increased power<br>•[[Stamina battle]]
|rowspan="2"|•Defeat the main fighter to win<br>•The enemy's ranged weapons have increased power<br>•[[Stamina battle]]
|{{SSBUMusicLink|Other|Final Results - Wii Party U}}
|{{SSBUMusicLink|Other|Final Results - Wii Party U}}
|rowspan="2"|
|rowspan="2"|'''Spirit Battle inspiration:'''
*Mega Man, without DLC, and the battle conditions references ''Cuphead'' being a run-and-gun game, which involves the player continuously firing projectiles at bosses while dodging their attacks with [[Mega Man]]'s games being the first among the genre.
*The red Mega Man/Mii Gunner's DLC costume represents Cuphead, the main playable character of the titular run-and-gun game.
*The Giant Peach Team likely references the Root Pack, a trio of giant root vegetables that serve as the boss of Inkwell Isle I. The three minions frequently using the same attacks references each of the Root Pack members using the same attack in each phase of the boss fight.
*The Giant Peach Team represents the Root Pack, a trio of giant root vegetables who serve as the first bosses of ''Cuphead''.
*The stage features flashing neon lights, referencing the Devil's Casino, which also features flashing neon lights.
*The stage represents the Devil's Casino, a casino level in ''Cuphead'' featuring flashing lights where Cuphead accidentally sells his soul to the Devil.
*The music, without DLC, references the jazz-inspired soundtrack in ''Cuphead''.
*The music track, without DLC, features a jazz style, referencing the jazz-inspired soundtrack of ''Cuphead''.
*The second battle conditions references Cuphead's usage of shooting attacks, where more powerful varieties of them can be acquired in ''Cuphead''.
*The stamina battle condition references the boss battles in ''Cuphead'' where the bosses require to be damaged for a certain number of times before they are defeated.
*The Peach Team's usage of the same attacks reference the Root Pack's usage of the same attack during each phase of the boss battle.
----'''Other trivia:'''
*This spirit's Attack type and Shooting Items Power ↑ ability reference how Cuphead can acquire more powerful shooting attacks in ''Cuphead''.
|-
|-
|style="background-color:#EEE;"|•{{SSBU|Mii Gunner}} {{Head|Mii Gunner|g=SSBU|s=20px}} (140 HP) (Moveset [[Charge Blast|1]][[Gunner Missile|3]][[Lunar Launch|1]][[Bomb Drop|2]], Cuphead Hat, Cuphead Outfit)<ref group="SB" name="DLC"/><br>•Giant {{SSBU|Peach}} Team {{Head|Peach|g=SSBU|s=20px|cl=White}}{{Head|Peach|g=SSBU|s=20px|cl=Red}}{{Head|Peach|g=SSBU|s=20px|cl=Green}} (70 HP)
|style="background-color:#EEE;"|•{{SSBU|Mii Gunner}} {{Head|Mii Gunner|g=SSBU|s=20px}} (140 HP) (Moveset [[Charge Blast|1]][[Gunner Missile|3]][[Lunar Launch|1]][[Bomb Drop|2]], Cuphead Hat, Cuphead Outfit)<ref group="SB" name="DLC"/><br>•Giant {{SSBU|Peach}} Team {{Head|Peach|g=SSBU|s=20px|cl=White}}{{Head|Peach|g=SSBU|s=20px|cl=Red}}{{Head|Peach|g=SSBU|s=20px|cl=Green}} (70 HP)
Line 5,567: Line 6,065:
|rowspan="2"|•The enemy will suddenly have a Final Smash after a little while<br>•The enemy favors neutral specials<br>•The enemy has increased attack power
|rowspan="2"|•The enemy will suddenly have a Final Smash after a little while<br>•The enemy favors neutral specials<br>•The enemy has increased attack power
|{{SSBUMusicLink|Other|Clu Clu Land}}
|{{SSBUMusicLink|Other|Clu Clu Land}}
|rowspan="2"|
|rowspan="2"|'''Spirit Battle inspiration:'''
*The two Mega Man/Mii Gunner puppet fighters references both Mugman and Cuphead being twin brothers with identical attributes.
*The red and cyan Mega Man/two Mii Gunners' DLC costumes represent the twin brothers, Mugman and Cuphead, who shares identical attributes.
*The stage references Inkwell Isle One where Cuphead and Mugman live with Elder Kettle and fight the first bosses encountered in the game.
*The stage represents Inkwell Isle I, the forest-themed first area in ''Cuphead'' where Cuphead and Mugman live with their guardian and mentor, Elder Kettle.
*The music, without DLC, references the jazz-inspired soundtrack in ''Cuphead''.
*The music track, without DLC, features a jazz style, referencing the jazz-inspired soundtrack of ''Cuphead''.
*This spirit's Shield type, Jump ↑ ability, and the Screw Attack item references the jumping animation in ''Cuphead'', as well as the animation used to parry pink-colored projectiles.
*The Screw Attack references the spinning jumping animation of ''Cuphead'', which also includes the Parry Slap where Cuphead and Mugman can perform a spinning jump by parrying off a pink object.
*The Sudden Final Smash rule references the Super Arts from ''Cuphead'', with the Mii Gunner's Final Smash, [[Full Blast]] (and to a lesser extent, Mega Man's Final Smash [[Mega Legends]]), resembling Super Art 1, Energy Beam.
*Mega Man's [[Mega Legends]]/Mii Gunner's [[Full Blast]] Final Smash reference Cuphead and Mugman's first Super Art, Energy Beam, where they fire a large, horizontal stream of liquid from their heads similar to a powerful laserblast.
*The Mii Gunners' favored [[Charge Blast]] references one of the unlockable weapons which lets Cuphead and Mugman fire charged projectiles.
----'''Other trivia:'''
*This spirit's Shield type and Jump ↑ ability further references the jumping mechanics of ''Cuphead'', which can be boosted when using the Parry Slap on a pink object.
|-
|-
|style="background-color:#EEE;"|•{{SSBU|Mii Gunner}} {{Head|Mii Gunner|g=SSBU|s=20px}} (Moveset [[Charge Blast|1]][[Gunner Missile|3]][[Lunar Launch|1]][[Bomb Drop|2]], Cuphead Hat, Cuphead Outfit)<ref group="SB" name="DLC"/><br>•{{SSBU|Mii Gunner}} {{Head|Mii Gunner|g=SSBU|s=20px}} (Moveset [[Laser Blaze|2]][[Flame Pillar|1]][[Lunar Launch|1]][[Bomb Drop|2]], Cuphead Hat, Cuphead Outfit)
|style="background-color:#EEE;"|•{{SSBU|Mii Gunner}} {{Head|Mii Gunner|g=SSBU|s=20px}} (Moveset [[Charge Blast|1]][[Gunner Missile|3]][[Lunar Launch|1]][[Bomb Drop|2]], Cuphead Hat, Cuphead Outfit)<ref group="SB" name="DLC"/><br>•{{SSBU|Mii Gunner}} {{Head|Mii Gunner|g=SSBU|s=20px}} (Moveset [[Laser Blaze|2]][[Flame Pillar|1]][[Lunar Launch|1]][[Bomb Drop|2]], Cuphead Hat, Cuphead Outfit)
Line 5,587: Line 6,086:
|rowspan="2"|•Hostile assist trophies will appear after a little while<br>•The enemy has increased attack power when the enemy's at high damage<br>•The enemy starts the battle with a [[Death's Scythe]]
|rowspan="2"|•Hostile assist trophies will appear after a little while<br>•The enemy has increased attack power when the enemy's at high damage<br>•The enemy starts the battle with a [[Death's Scythe]]
|{{SSBUMusicLink|Pikmin|Flashes of Fear}}
|{{SSBUMusicLink|Pikmin|Flashes of Fear}}
|rowspan="2"|
|rowspan="2"|'''Spirit Battle inspiration:'''
*Mewtwo and the Devil both sport elongated tails.
*The purple Giant Mewtwo represents the Devil, a humanoid antagonist with an elongated tail and a dark color scheme who grows to giant size during his boss battle.
*The Giant Mewtwo, the stage, and the Attack Power ↑ rule references the final stage of ''Cuphead'', "One Hell Of A Time", where the Devil is fought in an inferno and grows in size, while Cuphead and Mugman must navigate floating rock platforms to survive.
*The stage represents "One Hell Of A Time", a volcanic-filled stage which features the final boss battle against the giant-sized Devil in ''Cuphead''.
*The music, without DLC, references the jazz-inspired soundtrack in ''Cuphead''.
*The music track, without DLC, features a jazz style, referencing the jazz-inspired soundtrack of ''Cuphead''.
*The Bomberman Assist Trophy enemy references the bat-winged bombs that the Devil summons, which explode into a huge radius when not dealt with.
*The Bomberman Assist Trophy enemy references the bat-winged bombs that the Devil summons, which can explode into a huge radius if not destroyed.
*The puppet fighter starts off with a Death's Scythe, referencing the pitchfork the Devil carries.
*Mewtwo starting off with a Death's Scythe references the pitchfork that the Devil carries around in ''Cuphead''.
----'''Other trivia:'''
*This spirit's Neutral type references the Devil's dark color scheme.
*This spirit's Energy Shot Attack/Resistance ↑ ability references the Devil's usage of energy attacks during the first phase of his boss battle.
|-
|-
|style="background-color:#EEE;"|{{SSBUMusicLink|Other|Floral Fury}}<ref group="SB" name="DLC"/>
|style="background-color:#EEE;"|{{SSBUMusicLink|Other|Floral Fury}}<ref group="SB" name="DLC"/>
Line 5,605: Line 6,107:
|rowspan="2"|•Defeat the main fighter to win<br>•The enemy has super armor but moves slower
|rowspan="2"|•Defeat the main fighter to win<br>•The enemy has super armor but moves slower
|{{SSBUMusicLink|Donkey Kong|Jungle Level Jazz Style (for 3DS / Wii U)}}
|{{SSBUMusicLink|Donkey Kong|Jungle Level Jazz Style (for 3DS / Wii U)}}
|rowspan="2"|
|rowspan="2"|'''Spirit Battle inspiration:'''
*The Giant Mii Swordfighter's costume represents King Dice, with the Chibi-Robo Hat referencing King Dice's flat-topped head and the Butler Outfit referencing his tuxedo.
*The Giant Mii Swordfighter represents King Dice, a dice-headed antagonist wielding a conductor baton who appears giant during his boss battle.
*The white Tiny Mr. Game & Watch Team represents the row of cards that King Dice summons when fighting him, the number of minions and their frequent [[Judge]] references the dice that appear throughout the fight that determine which bosses are fought before facing King Dice himself.
*The Mii Swordfighter's Chibi-Robo Hat references King Dice's geometrical, flat-topped head, while the Butler Outfit references King Dice's tuxedo.
*The stage references the stage "All Bets Are Off!", in which landing on a red numbered space sends the player to a mini-boss, similar to being sent into the microgames. The board game can also benefit the player by giving health, which can also happen after completing microgames.
*The white Tiny Mr. Game & Watch Team represents the row of cards that King Dice summons during his boss battle, all of whom feature a flat, two-dimensional appearance and a white color scheme.
*The music, without DLC, represents the jazz-inspired soundtrack in ''Cuphead''.
*The stage represents "All Bets Are Off!", King Dice's boss stage in ''Cuphead'' which features the player being sent to complete shorter games that would benefit them afterwards.
*The Slow Super Armor battle condition references how King Dice is impossible to launch or make flinch when you fight him in the original game.
*The music track, without DLC, features a jazz style, referencing the jazz-inspired soundtrack of ''Cuphead''.
*The second battle condition reference King Dice's boss battle, where a giant-sized King Dice remains stationary in the background where he can still be attacked and damaged.
*The Mr. Game & Watch Team's frequent [[Judge]] references the die that appears on King Dice's board game, which will fall on a certain number when parried.
----'''Other trivia:'''
*This spirit's Support and Grab types reference King Dice's loyalty to the Devil in ''Cuphead'', whose casino is used to collect the souls of the losing gamblers.
*This spirit's Undamaged Speed ↑ ability references King Dice's role in ''Cuphead'' by sending Cuphead and Mugman to collect the indebted souls of each Inkwell Isle.
|-
|-
|style="background-color:#EEE;"|{{SSBUMusicLink|Other|Floral Fury}}<ref group="SB" name="DLC"/>
|style="background-color:#EEE;"|{{SSBUMusicLink|Other|Floral Fury}}<ref group="SB" name="DLC"/>
Line 5,624: Line 6,131:
|{{SSBUMusicLink|Pikmin|The Keeper of the Lake}}
|{{SSBUMusicLink|Pikmin|The Keeper of the Lake}}
|
|
*Bayonetta represents Lotus, the player's guide in ''WARFRAME''.
*The blue Bayonetta represents Lotus, a tall female character who features a distinctive hairstyle and wears a blue outfit.
*The stage references the Kuva Fortress, a space-bound location which, like the Frigate Orpheon, features a boss battle who shares the royal title of "queen".
*The stage and music track rerpesent the Kuva Fortress, a space-bound location in ''Warframe'' which features the location of the boss battles against the Grineer Queens.
*The Gray Fox Assist Trophy enemy references the various Tenno in the game, who all wear cybernetic suits to fight in. The Assist Trophy enemy also references its close resemblance to Excalibur.
*The Gray Fox Assist Trophy enemy represents the Warframes, a series of cybernetic suits in ''Warframe'', including the sword-wielding Excalibur, who resembles Gray Fox.
|-
|-
|1,404
|1,404
Line 5,638: Line 6,145:
|{{SSBUMusicLink|Wii Fit|Training Menu - Wii Fit U}}
|{{SSBUMusicLink|Wii Fit|Training Menu - Wii Fit U}}
|
|
*The Wii Fit Trainer and the Ring Fit Trainees are both fit characters from their respective exercise genre games whose genders are chosen by the player.
*The red Wii Fit Trainers represent the Ring Fit Trainees, the main playable characters of ''Ring Fit Adventure'' whose genders are chosen by the player.
*The stage features collectible coins, referencing the collectible rings throughout ''Ring Fit Adventure''.
*The stage represents Beginnia, the first level in ''Ring Fit Adventure'' which features a grassland setting and collectible golden rings.
*The Curry-Filled rule references the Ring Fit Trainee's hair when synced with Ring, represented with the player's heart rate.
*The music track represents the musical theme of ''Wii Fit U'' an exercising game similar to ''Ring Fit Adventure''.
*The Curry-Filled rule references how the Ring Fit Trainee's hair glows fiery when synced with Ring.
|-
|-
|1,405
|1,405
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|•The enemy is giant when the enemy's at high damage<br>•The enemy will occasionally turn metal when the enemy's at high damage<br>•[[Stamina battle]]
|•The enemy is giant when the enemy's at high damage<br>•The enemy will occasionally turn metal when the enemy's at high damage<br>•[[Stamina battle]]
|{{SSBUMusicLink|Other|Battle Start - Fossil Fighters: Frontier}}
|{{SSBUMusicLink|Other|Battle Start - Fossil Fighters: Frontier}}
|
|'''Spirit Battle inspiration:'''
*Incineroar and Dragaux both emphasize their upper body strength.
*The grey Incineroar represents Dragaux, a bulky dragon who features an ephasized upper body strength and a grey color scheme.
*The stage, music, and stamina battle condition references the battle at Dragaux Stadium, which ends each world and where Dragaux challenges the player with exercise and a boss battle.
*The stage and music track represent the Dragaux Stadium, the location of Dragaux's boss battles at the end of each world in ''Ring Fit Adventure''.
*The Metal Shift and Giant rules references the final boss battle against Dragaux where he transforms into the gigantic Dark Dragaux.
*The Food item references the different types of ingredients used to make smoothies, which boost the player's health.
*The Food item references the different types of ingredients used to make smoothies, which boosts the player's health.
*The Giant and Metal Shift rules reference the final boss battle against Dragaux where he transforms into the gigantic Dark Dragaux.
----'''Other trivia:'''
*This spirit's Weight ↑ ↑ ability references how Dragaux is a heavyweight character, having built up muscles.
|-
|-
|1,406
|1,406
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|•Defeat the main fighter to win<br>•The enemy starts the battle with a [[Gust Bellows]]<br>•The enemy is invisible
|•Defeat the main fighter to win<br>•The enemy starts the battle with a [[Gust Bellows]]<br>•The enemy is invisible
|{{SSBUMusicLink|Other|Boss Battle}}
|{{SSBUMusicLink|Other|Boss Battle}}
|
|'''Spirit Battle inspiration:'''
*Similar to the battle with the Ring Fit Trainee, the Wii Fit Trainer represents the female Ring Fit Trainee.
*The red Wii Fit Trainer represents the female Ring Fit Trainee, the female main playable character of ''Ring Fit Adventure''.
*The Clear Bayonetta minion's frequent smash attacks resembles a ring, referencing Ring's circular shape.  
*The Clear Bayonetta minion's smash attacks represents the Ring, a floating circular ring which can release holographic disembodied limbs.
*The stage references the opening and the first stage in Beginnia, where Ring is met.
*The stage represents the forest-like opening of the first stage in Beginnia, the first world in ''Ring Fit Adventure''.
*The Wii Fit Trainer starts off with a Gust Bellows, referencing Ring's ability to inhale or burst air like a vacuum cleaner.
*The Wii Fit Trainer starting off with a Gust Bellows references the Ring's ability to attack by firing air blasts with the help of the Ring Fit Trainee.
*The Clear Bayonetta's Wicked Weaves releases the disembodied limbs of a demon, referencing both Ring's ability to attack by releasing holographic disembodies rings, and the opening of ''Ring Fit Adventure'' where Dragaux is released from Ring.
----'''Other trivia:'''
*This spirit's Support type references the Ring's role in ''Ring Fit Adventure''as the player's guide.
*This spirit's Physical Attack ↑ further references how the Ring can perform his attacks when the player performs certain physical exercises.
|-
|-
|1,411
|1,411
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|•Reinforcements will appear after an enemy is KO'd
|•Reinforcements will appear after an enemy is KO'd
|{{SSBUMusicLink|Other|Filled with Hope}}
|{{SSBUMusicLink|Other|Filled with Hope}}
|
|'''Spirit Battle inspiration:'''
*Roy and Duran are both red-haired swordsmen, while Zelda and Angela are both tapered-eared princesses unrelated to elves.
*The green Roy represents Duran, a red-haired swordsman who wears green armor.
*The yellow Tiny Bunny Kirby minions represent the Rabites, round, yellow-colored, rabbit-like enemies recurring in the ''Mana'' series.
*The red Zelda represents Angela, the tapered-eared princess of a tapered-eared race unrelated to elves who wears a red leotard.
*The stage references the various grassland areas in the ''Mana'' series.
*The yellow Tiny Bunny Kirby minions represent the Rabites, a race of small, yellow, bunny-like who serve as common enemies in the ''Mana'' series.
*The Ramblin' Evil Mushroom item references the Mushboom, a recurring enemy from the ''Mana'' series.
*The stage represents the Golden Road, a grassland field in ''Trials of Mana'' which features Duran and Angela as main characters.
*The Ramblin' Evil Mushroom item references the Mushboom, a race of mushroom-like enemies in the ''Mana'' series who attack using spores.
----'''Other trivia:'''
*This spirit's Attack type and Critical-Health Stats ↑ ↑ ability reference Duran's Fighter class, which specializes in increasing stats after taking damage.
|-
|-
|1,412
|1,412
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|•The enemy has increased attack power when the enemy's at high damage<br>•The enemy is healed significantly when the enemy's at high damage
|•The enemy has increased attack power when the enemy's at high damage<br>•The enemy is healed significantly when the enemy's at high damage
|{{SSBUMusicLink|Fire Emblem|Preparing to Advance}}
|{{SSBUMusicLink|Fire Emblem|Preparing to Advance}}
|
|'''Spirit Battle inspiration:'''
*Incineroar and Kevin are both tiger-like characters.
*The orange Incineroar represents Kevin, a Beastman who uses physical attacks and wears trousers with a tiger stripe pattern.
*The Tiny Robin starts off with a Star Rod, representing Charlotte and her star-tipped flail.
*The yellow Tiny Robin minion represents Charlotte, a young Half-Elf spellcaster who features blonde hair.
*The stage references the castle of Ferolia, the Beast Kingdom to which Kevin is the prince.
*The stage represents the castle of Ferolia, the Beast Kingdom whom Kevin serves as the prince in ''Trials of Mana'', a fantasy role-playing game.
*The music references both ''Fire Emblem'' and ''Trials of Mana'' being fantasy role-playing games.
*The music track represents the musical theme of the ''Fire Emblem'' series, a fantasy role-playing game series similar to the ''Mana'' series.
*The Health Recovery rule references Charlotte being a Half-Elf Cleric with the ability to heal herself and her party.
*The Attack Power ↑ rule references Kevin's ability to transform into a werewolf, which can increase his attack power in battle.
*The Attack Power ↑ rule references how Kevin can transform into a powerful beastly werewolf.
*The Health Recovery rule references Charlotte's Cleric class, which specializes in restoring the party's HP.
*The tiny Robin minion starts off with a Star Rod, referencing the star-tipped flail wielded by Charlotte, which enables her to perform magical spells.
----'''Other trivia:'''
*This spirit's KOs Heal Damage ability further references Charlotte's Cleric class, which specializes in restoring the party's HP.
|-
|-
|1,413
|1,413
|{{SpiritTableName|Hawkeye & Riesz|size=64}}
|{{SpiritTableName|Hawkeye & Riesz|size=64}}
|•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Blurring Blade|3]][[Gale Stab|2]][[Skyward Slash Dash|2]][[Power Thrust|3]], Peach's Crown, Green Pirate Outfit, Type 4 Normal voice)
|•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Blurring Blade|3]][[Gale Stab|2]][[Skyward Slash Dash|2]][[Power Thrust|3]], Peach's Crown, Green Pirate Outfit, Normal Voice Type 4)
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
|9,600
|9,600
Line 5,714: Line 6,232:
|•Timed battle (1:30)<br>•Periodic earthquakes will shake the stage<br>•The enemy favors special moves
|•Timed battle (1:30)<br>•Periodic earthquakes will shake the stage<br>•The enemy favors special moves
|{{SSBUMusicLink|Other|Dawn in the Desert}}
|{{SSBUMusicLink|Other|Dawn in the Desert}}
|
|'''Spirit Battle inspiration:'''
*Sheik and Hawkeye being nimble characters, with Sheik also referencing Hawkeye being able to change his class to Ninja at Level 18.
*The red Sheik represents Hawkeye, a nimble fighter wearing a red shirt who can become a Ninja class character at Level 18.
*The Mii Swordfighter's costume represents Riez, with Peach's Crown referencing Riez being the blonde princess of Laureate, and the green-colored Pirate Outfit resembling Riez's clothes.
*The Mii Swordfighter's Peach's Crown and green Pirate Outfit represents Riesz, the blonde princess of Laureate who wears a green waist-fringed dress.
*The stage and music references the Oasis of Deen, an oasis village in Nerval, Hawkeye's homeland.
*The stage and music track represents Diin, an oasis village within the Burning Sands desert field, which serves as Hawkeye's homeland in ''Trials of Mana''.
*The Earthquake rule and battle condition references Rock Fall, an Earth-based spell that Hawkeye uses as a Ranger-class character.
*The Earthquake rule references Rockfall, a trap technique used by Hawkeye in his Rogue class that allows rocks to fall on his opponent.
----'''Other trivia:'''
*This spirit's Grab type and Easier Dodging ability reference Hawkeye's Thief class, which allows him to steal items and decrease damage an from opponent's attacks.
|-
|-
|1,421
|1,421
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|•The floor is poisonous<br>•The enemy's melee blows will heal them when they hit
|•The floor is poisonous<br>•The enemy's melee blows will heal them when they hit
|{{SSBUMusicLink|Other|Save the World, Heroes!}}
|{{SSBUMusicLink|Other|Save the World, Heroes!}}
|
|'''Spirit Battle inspiration:'''
*Sheik and Therion are both sneaky characters who are often unseen in their respective game appearances.
*The black Sheik represents Therion, a Thief-class character who features white hair and wears black clothing.
*The Dr. Mario minion and Alfyn are both medical doctors who uses medicine in battle.
*The black Dr. Mario minion represents Alfyn Greengrass, an Apothecary-class character who specializes in concocting medicines and restoring HP.  
*The stage represents the town of Clearbrook, a village situated near a forest from which Alfyn hails.
*The stage represent the town of Clearbrook, a village situated near a forest which serves as Alfyn's homeland in ''Octopath Traveler''.
*The music references both ''Find Mii'' and ''Octopath Traveler'' being role-playing games.
*The music track represents the musical theme of ''Find Mii II'', a fantasy role-playing game similar to ''Octopath Traveler''.
*Sheik's frequent [[Needle Storm]] and [[Burst Grenade]] references Therion's dagger and fire-based attacks.
*The Poison Floor hazard references Empoison, an Apothecary skill used by Alfyn which inflicts damaging a poison status ailment on an enemy for two turns.
*Dr. Mario's frequent [[Megavitamins]], the Poison Floor hazard, and the Lifesteal battle condition references Alfyn's ability to conjure up potions in the middle of battle, including medicine and poison.
*The second battle damage references First Aid, an Apothecary skill used by Alfyn which can restore an ally's HP in battle.
*Dr. Mario minion's frequent [[Megavitamins]] references Concoct, a special skill used Alyn where he can create potions to aid allies or harm foes in battle.
*Sheik's frequent [[Needle Storm]] and [[Burst Grenade]] reference Therion's Thief class, which specializes in dagger-based attacks and fire elemental attacks in battle.
----'''Other trivia:'''
*This spirit's Support type and Critical-Health Healing ability reference Alfyn's Apothecary job, which features supportive abilities and specializes in HP-restorative and status ailment remover abilities.
|-
|-
|1,422
|1,422
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|•Dangerously high winds are in effect after a little while
|•Dangerously high winds are in effect after a little while
|{{SSBUMusicLink|Other|Battle Scene / Final Boss - Golden Sun}}
|{{SSBUMusicLink|Other|Battle Scene / Final Boss - Golden Sun}}
|
|'''Spirit Battle inspiration:'''
*The Villager and Tressa are both characters who make money by selling items.
*The pink Villager represents Tressa Colzione, a young female Merchant who wears a pink-tinted dress.
*Robin and Cyrus both utilize various magical elemental attacks in battle.
*The default Robin minion represents Cyrus Albright, a Scholar associated with books who wears a black hooded coat and specializes in magical attacks.
*The stage references the Ruins of Eld where Cyrus journeys to achieve the magical tome, ''From the Far Reaches of Hell.''
*The stage represent the Ruins of Eld, a ruined area featured in Cyrus's storyline where he journeys to acquire the magical tome, ''From the Far Reaches of Hell'' in ''Octopath Traveler''.
*The music references both ''Golden Sun'' and ''Octopath Traveler'' being role-playing games.
*The music track represents the musical theme of ''Golden Sun'', a fantasy role-playing game similar to ''Octopath Traveler''.
*The Battering Items references the weapons Tressa purchases and sells as a merchant.
*The Heavy Wind hazard and the Battering Items reference Tressa's Merchant class, which specializes in using weapons and wind elemental attacks in battle.
*The Heavy Wind hazard references Tressa's wind-based attacks that she can primarily use in battle.
----'''Other trivia:'''
*This spirit's Attack type and Magic Attack ↑ ability reference Tressa and Cyrus' usage of magical attacks in battle.
|-
|-
|1,423
|1,423
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|•The enemy's ranged weapons have increased power<br>•The enemy can unleash powerful critical hits at random<br>•The enemy is healed significantly when the enemy's at high damage
|•The enemy's ranged weapons have increased power<br>•The enemy can unleash powerful critical hits at random<br>•The enemy is healed significantly when the enemy's at high damage
|{{SSBUMusicLink|Other|Battle Start - Fossil Fighters: Frontier}}
|{{SSBUMusicLink|Other|Battle Start - Fossil Fighters: Frontier}}
|
|'''Spirit Battle inspiration:'''
*Palutena and Ophelia both utilize magical abilities while carrying a large staff.
*The default Palutena represents Ophilia Clement, a female Cleric who wields a large staff and wears long, flowing robes.
*The Pit minion's frequent [[Palutena Bow]] represents H'aanit, an archer with a bow as a primary weapon while the Wolf minion represents Linde, H'aanit's snow leopard companion.
*The white Pit minion represent H'aanit, a female Hunter who wears a white outfit and carries around a bow.
*The stage represents the Frostlands, a snowbound region in the northern areas of Orsterra (''Octopath Traveler''{{'}}s main setting), from which Ophilia hails.
*The smaller-than-normal Wolf minion represents Linde, the snow leopard companion of H'aanit who features grey color scheme and uses puncing attacks in battle.
*The music references both ''Fossil Fighters'' and ''Octopath Traveler'' being role-playing games.
*The stage represents the Frostlands, the snowbound region of Orsterra, which serves as Ophelia's home region in ''Octopath Traveler''.  
*The Health Recovery rule and battle condition references Ophilia's abilities as a cleric to heal herself and the party.
*The music track represents the musical theme of ''Fossil Fighters: Frontier'', a fantasy role-playing game similar to ''Octopath Traveler''.
*The Health Recovery rule references Ophilia's Cleric class in ''Octopath Traveler'', which specializes in restoring HP.
*The Pit minion's frequent [[Bow of Light]] reference H'aanit's Hunter class, which specializes in bow-and-arrow attacks.
----'''Other trivia:'''
*This spirit's Support type further references Ophilia's Cleric job in ''Octopath Traveler'', which features supportive abilities.
*This spirit's Chance of Double Final Smash ability references Aelfric's Auspices, Ophilia's Divine Cleric Skill which allows all skills to be triggered twice with free cost.
|-
|-
|1,424
|1,424
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|•Hostile assist trophies will appear<br>•The enemy favors air attacks
|•Hostile assist trophies will appear<br>•The enemy favors air attacks
|{{SSBUMusicLink|Other|Worthy Rival Battle}}
|{{SSBUMusicLink|Other|Worthy Rival Battle}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*Bayonetta and Primrose are both feminine fighters with a well-known passion for dancing.
*The pink Bayonetta represents Primrose Azelhart, a female Dancer who wears a pink skimpy outfit and uses dark elemental attacks.
*The Black Knight Assist Trophy enemy represents Olberic, a knight from a fallen kingdom who uses very strong sword attacks able to defeat enemies quickly.
*The stage represents the arena in Victors Hollow, the main setting of Olberic's second chapter and Primrose's third chapter in ''Octopath Traveler''.
*The stage references the arena in Victors Hollow, a location Olberic travels to during his story in search of Erhardt, an ally turned traitor.
*The music track represents the musical theme of ''Culdcept Revolt'', a fantasy role-playing game similar to ''Octopath Traveler''.
*The Black Knight Assist Trophy enemy represents Olberic Eisenberg, a knight from a fallen kingdom who uses very strong sword attacks able to defeat enemies quickly.  
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Critical-Health Stats ↑ ↑ effect references Primrose becoming a Cleric, who can heal her party members.
*This spirit's Support type references Primrose's Dancer job in ''Octopath Traveler'' which features supportive abilities.
*Uniquely, Olberic is the only Octopath Traveler cast member to not be represented by a puppet fighter, instead being represented through the Black Knight Assist Trophy.
*This spirit's Support and Critical-Health Stats ↑ ↑ references how Primrose can become a true support character by becoming a Cleric, which specializes in HP-restorative abilities.
*This spirit's Shield type references Olberic's Talent, Bolster Defense, which boosts the Defend command, reduces damage done to him, and effectively covers his allies in battle.
|-
|-
|1,456
|1,456
|{{SpiritTableName|Seth & Gloria|size=64}}
|{{SpiritTableName|Seth & Gloria|size=64}}
|•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Blurring Blade|3]][[Gale Stab|2]][[Skyward Slash Dash|2]][[Power Thrust|3]], Chrom Wig, Dunban Outfit)<br>•{{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px|cl=Blue}}
|•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Blurring Blade|3]][[Gale Stab|2]][[Skyward Slash Dash|2]][[Power Thrust|3]], Chrom Wig, Dunban Outfit, Normal Voice Type 1)<br>•{{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
|9,400
|9,400
Line 5,797: Line 6,329:
|{{SSBUMusicLink|Other|Jergingha - Planet Destruction Form}}
|{{SSBUMusicLink|Other|Jergingha - Planet Destruction Form}}
|
|
*The Mii Swordfighter's costume represents Seth, with the Chrom Wig referencing Seth's short hair, and the Dunban Outfit resembling Seth's outfit.
*The Mii Swordfighter's Chrom Wig and Dunban Outfit represents Seth's short hair, outfit, and usage of bladed-weapons jobs in ''Bravely Default II''.
*Zelda and Gloria are both princesses in their respective game appearances.
*The blue Zelda represents Princess Gloria Neu Musa, a long-haired princess who wears a white dress with a blue cape.
*The stage references Seth's occupation as a young seafarer as well as the shores of Halcyonia, the main setting of ''Bravely Default II''.
*The stage's layout represents the shores of Halcyonia, the main setting of ''Bravely Default II''.
*The Lifesteal battle condition likely references White Mage's ability Drain Attack.
*The Swords item, Health Recovery rule, and battle conditions reference Seth and Gloria's default Freelancer job, which specializes in bladed weapons and restoring HP.
*The Defense ↑ rule references the Default skill, which allows the player to guard and increase their BP.
|-
|-
|1,457
|1,457
Line 5,812: Line 6,345:
|{{SSBUMusicLink|Other|Save the World, Heroes!}}
|{{SSBUMusicLink|Other|Save the World, Heroes!}}
|
|
*Robin carries around a book, referencing Elvis's occupation as a scholar.
*The default Robin represents Elvis Lesley, a white-haired spellcaster who wears a black jacket and carries around a book.
*Sheik and Adelle are both nimble female bodyguards, as Sheik belongs to the Sheikah race, who act as the bodyguards for the Royal Family of Hyrule.
*The default Sheik represents Adelle Ein, a female nimble character with a blue-and-white color scheme who serves as Elvis' bodyguard.
*The stage's forest layout references Elvis's hometown, Wiswald, which was consumed by a forest during his absence.
*The stage's layout and music track represent Elvis' hometown, Wiswald, which was consumed by a forest during his absence in ''Bravely Default II'', a sequel fantasy role-playing game.
*The music references both ''Bravely Default II'' and ''Find Mii II'' being sequel fantasy role-playing games.
*Robin's favored [[Arcfire]] references Elvis' default Black Mage job, which specializes in fire-elemental attacks.
|-
|-
|rowspan="2"|1,467
|rowspan="2"|1,467
|{{SpiritTableName|Arthur|size=64|dlcalt=y}}
|{{SpiritTableName|Arthur|size=64|dlcalt=y}}
|•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Shuriken of Light|2]][[Gale Stab|2]][[Skyward Slash Dash|2]][[Power Thrust|3]], Black Knight Helm, Black Knight Armor)<br>•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Red}}
|•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Shuriken of Light|2]][[Gale Stab|2]][[Skyward Slash Dash|2]][[Power Thrust|3]], Black Knight Helm, Black Knight Armor, Normal Voice Type 9)<br>•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Red}}
|rowspan="2"|{{SpiritType|Grab}}
|rowspan="2"|{{SpiritType|Grab}}
|rowspan="2"|9,500
|rowspan="2"|9,500
Line 5,826: Line 6,359:
|rowspan="2"|•Defeat the main fighter to win<br>•Reinforcements will appear during the battle
|rowspan="2"|•Defeat the main fighter to win<br>•Reinforcements will appear during the battle
|rowspan="2"|{{SSBUMusicLink|Other|Attack - Soma Bringer}}
|rowspan="2"|{{SSBUMusicLink|Other|Attack - Soma Bringer}}
|rowspan="2"|
|rowspan="2"|'''Spirit Battle inspiration:'''
*The Mii Swordfighter's costume represents Arthur, the knight-in-shining-armor protagonist of the ''Ghosts 'n Goblins'' series.
*The Mii Swordfighter represents Arthur, the knight-in-shining-armor protagonist of the ''Ghosts 'n Goblins'' series.
*The red Ridley minion represents the Red Arremer, a recurring winged, demonic enemy in the ''Ghosts 'n Goblins'' series.
*The red Ridley minion represents Red Arremer, a winged demon with a red color scheme who the most notorious enemy of the ''Ghosts 'n Goblins'' series.
*The stage references the entrance into the Demon Realm Castle in the original ''Ghosts 'n Goblins''.
*The stage represents the graveyard, the first stage in ''Ghosts 'n Goblins'' which features petrified trees and a dark background.
*This spirit's Grab type, Item Throw ↑ ability, and Throwing Type items reference the various weapons in ''Ghosts 'n Goblins'' that can be thrown at enemies.  
*The Throwing Type items reference the various weapons that can be thrown at enemies in ''Ghosts 'n Goblins''.
*The Ridley minion's frequent [[Wing Blitz]] references the battle against Red Arremer in ''Ghosts 'n Goblins'' where he will swoop down to attack the player.
----'''Other trivia:'''
*This spirit's Grab type and Item Throw ↑ ability references the weapons-throwing gameplay mechanic of the ''Ghosts 'n Goblins'' series.
|-
|-
|style="background-color:#EEE;"|•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Shuriken of Light|2]][[Gale Stab|2]][[Skyward Slash Dash|2]][[Power Thrust|3]], Arthur's Helm, Arthur's Armor)<ref group="SB" name="DLC"/><br>•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Red}}
|style="background-color:#EEE;"|•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Shuriken of Light|2]][[Gale Stab|2]][[Skyward Slash Dash|2]][[Power Thrust|3]], Arthur's Helm, Arthur's Armor, Normal Voice Type 9)<ref group="SB" name="DLC"/><br>•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Red}}
|-
|-
|1,468
|1,468
Line 5,843: Line 6,379:
|•The enemy favors side tilt attacks<br>•The enemy is easily distracted by items<br>•The enemy starts the battle with a Bob-omb
|•The enemy favors side tilt attacks<br>•The enemy is easily distracted by items<br>•The enemy starts the battle with a Bob-omb
|{{SSBUMusicLink|Other|Proof of a Hero ~ 4Version}}
|{{SSBUMusicLink|Other|Proof of a Hero ~ 4Version}}
|
|'''Spirit Battle inspiration:'''
*Pikachu and Palico are both anthropomorphic companions of the protagonists in their respective game series.
*The Pikachu fighters' costumes represent the Palicos, a race of anthropomorphic cats who wear different helms and serve as the player's companions.
*The Pikachu Team feature different headwear, referencing the Palico's different helms.
*The stage represents the Buddy Plaza, a forest-like location in ''Monster Hunter Rise'' where the Palicoes can be hired to the player's team.
*The stage references the Buddy Plaza, a forest-like location in ''Monster Hunter Rise'' where Palicoes can be hired to the player's team.
*The Pikachus starting off with a [[Boomerang]], a [[Bob-omb]], and a [[Pitfall]] reference the Palicoes' usage of weapons, including a boomerang, a bomb, and shock traps.
*This spirit's Support type and the Pikachu fighters each starting off with a [[Boomerang]], a [[Bob-omb]], and a [[Pitfall]], referencing the Palicoes using a variety of support attacks involving a boomerang, a bomb, and shock traps.
----'''Other trivia:'''
*This spirit's Support type references the Palico's role in ''Monster Hunter Rise'' as the player's companions and usage of support attacks.
*This spirit's Ramblin' Evil Mushroom Equipped ability references how Mushrooms can be used to craft weapons and armor in ''Monster Hunter Rise''.
|-
|-
|rowspan="2"|1,469
|rowspan="2"|1,469
|{{SpiritTableName|Palamute|size=64|dlcalt=y}}
|{{SpiritTableName|Palamute|size=64|dlcalt=y}}
|•{{SSBU|Duck Hunt}} {{Head|Duck Hunt|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Blurring Blade|3]][[Airborne Assault|1]][[Hero's Spin|3]][[Power Thrust|3]], Ninja Headband, Black Ninja Suit)
|•{{SSBU|Duck Hunt}} {{Head|Duck Hunt|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Blurring Blade|3]][[Airborne Assault|1]][[Hero's Spin|3]][[Power Thrust|3]], Ninja Headband, Black Ninja Suit, Low Voice Type 1)
|rowspan="2"|{{SpiritType|Grab}}
|rowspan="2"|{{SpiritType|Grab}}
|rowspan="2"|3,400
|rowspan="2"|3,400
Line 5,858: Line 6,396:
|rowspan="2"|•The enemy has increased move speed when the enemy's at high damage<br>•The enemy favors dash attacks<br>•The enemy starts the battle with a Killing Edge
|rowspan="2"|•The enemy has increased move speed when the enemy's at high damage<br>•The enemy favors dash attacks<br>•The enemy starts the battle with a Killing Edge
|rowspan="2"|{{SSBUMusicLink|Other|Proof of a Hero ~ 4Version}}
|rowspan="2"|{{SSBUMusicLink|Other|Proof of a Hero ~ 4Version}}
|rowspan="2"|
|rowspan="2"|'''Spirit Battle inspiration:'''
*The Dog from the Duck Hunt and Palamute are both canine characters.
*The black Dog from Duck Hunt represents the Palamute, a canine character with a dark color scheme.
*The Mii Swordfighter represents the Hunter from ''Monster Hunter Rise'', with the Ninja Headband and Black Ninja Suit, without DLC, resembling the Hunter's starting armor.
*The Duck from Duck Hunt may represents the Cohoot, an owl pet in ''Monster Hunter Rise''.
*The stage references both ''Xenoblade Chronicles'' and ''Monster Hunter Rise'' being open-world games.
*The Mii Swordfighter represents the Hunter, the default playable character who uses Palamute as a hunting companion.
*Duck Hunt starts off with a Killing Edge, referencing the weapons Palamute uses in ''Monster Hunter Rise''.
*The Mii Swordfighter's Ninja Headband and black Ninja Suit, without DLC, references the Hunter's starting armor, the Kamura Garb, which resembles a dark ninja's outfit with a headband.
*The stage represents the grasslands and the open world setting of ''Monster Hunter Rise'', which features the Palamute as the player's hunting companion.
*The Move Speed ↑ rule and second battle condition reference the Palamute's gameplay in ''Monster Hunter Rise'' where the Hunters can ride Palamutes to quickly travel across far distances.
*Duck Hunt starting off with a Killing Edge references the bladed weapons Palamute use to attack with in ''Monster Hunter Rise''.
----'''Other trivia:'''
*This spirit's Speed ↑ ability further references the Palamute's ability to quickly travel across long distances while carrying the Hunter.
|-
|-
|style="background-color:#EEE;"|•{{SSBU|Duck Hunt}} {{Head|Duck Hunt|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Blurring Blade|3]][[Airborne Assault|1]][[Hero's Spin|3]][[Power Thrust|3]], Hunter's Helm, Hunter's Mail)<ref group="SB" name="DLC"/>
|style="background-color:#EEE;"|•{{SSBU|Duck Hunt}} {{Head|Duck Hunt|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Blurring Blade|3]][[Airborne Assault|1]][[Hero's Spin|3]][[Power Thrust|3]], Hunter's Helm, Hunter's Mail, Low Voice Type 1)<ref group="SB" name="DLC"/>
|-
|-
|1,470
|1,470
Line 5,875: Line 6,418:
|•Stamina Battle<br>•The enemy has increased attack power after a little while<br>•The enemy has increased defense after a little while
|•Stamina Battle<br>•The enemy has increased attack power after a little while<br>•The enemy has increased defense after a little while
|{{SSBUMusicLink|Other|Roar/Rathalos}}
|{{SSBUMusicLink|Other|Roar/Rathalos}}
|
|'''Spirit Battle inspiration:'''
*The Giant Bowser and Magnamalo are both giant-sized shelled characters who utilize fire-based attacks.
*The blue Giant Bowser represents Magnamalo, a giant shelled creature who features a blue-and-golden armored carapace and uses fire-based attacks.
*The stage references the Lava Caverns, the Magnamalo's habitat in ''Monster Hunter Rise''.
*The stage represents the Lava Caverns, a location in ''Monster Hunter Rise'' featuring a lava-filled cavernous area, which serves as the Mangamalo's habitat.
*The music references the turf war between Magnamalo and Rathalos in ''Monster Hunter Rise''.
*The music track represents the boss battle theme of Rathalos, which also plays during a turf war between a Magnamalo and a Rathalos in ''Monster Hunter Rise''.
*This spirit's Attack type, and the Uncontrollable Speed and Attack Power rules references the Magnamalos' Charged states where it will increase its attack power and include a dash attack in its signature combo attack.
*The Attack Power ↑ and Uncontrollable Speed rules reference the Magnamalo's usage of its Charged stats, which will increase its attack power in combination with a dash attack.
*The Defense rule references the Magnamalos' armor-like carapace which has high defense against normal attacks.
*The Defense ↑ rule references the Magnamalo's shell, which features a high resistance to most normal attacks.
|}
----'''Other trivia:'''
 
*This spirit's Attack type and Fist Attack ↑ ability reference Magnamalo's Magna Stomp attack where it will raise one leg and unch the ground hard.
<references group="SB">
|-
<ref name="DLC">This alternative occurs when the corresponding DLC has been purchased and downloaded.</ref>
|rowspan="2"|1,487
</references>
|{{SpiritTableName|Razewing Ratha|size=64|dlcalt=y}}
 
|•{{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Blurring Blade|3]][[Airborne Assault|1]][[Hero's Spin|3]][[Power Thrust|3]], Ninja Headband, Brown Standard Outfit, High Voice Type 3)
==Series Order==
|rowspan="2"|{{SpiritType|Neutral}}
<!--NOTE: The order depicted is accurate to the order in the final game. Do not change the order to that of the pre-release version (Which lists the Shovel Knight Spirits between Rayman and Clip & Snip).-->
|rowspan="2"|9,500
{| class="wikitable sortable"
|rowspan="2"|[[Gaur Plain]] ([[Battlefield form]])
|rowspan="2"|•Attack Power ↑
|rowspan="2"|•The enemy has increased attack power after a little while
|rowspan="2"|{{SSBUMusicLink|Other|Proof of a Hero ~ 4Version}}
|rowspan="2"|'''Spirit Battle inspiration:'''
*The red Charizard represents Razewing Ratha, a dragon-like character with a red color scheme who can attack by breathing fire.
*The Mii Swordfighter represents Leo, the male playable character of ''Monster Hunter Stories 2: Wings of Ruin'' who hatches the Razewing Ratha from an egg.
*The Mii Swordfighter's Ninja Headband and black Ninja Suit, without DLC, references Leo's starting armor, the Karuma Garb which resembles a dark ninja's outfit with a headband.
*The stage and music track represents the grasslands of Haloko Island, the main setting of ''Monster Hunter Stories 2'', an entry in the ''Monster Hunter'' series.
----'''Other trivia:'''
*This spirit's Fire Attack ↑ references how the Razewing Ratha's fire attacks grow stronger as it grows older.
|-
|style="background-color:#EEE;"|•{{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Blurring Blade|3]][[Airborne Assault|1]][[Hero's Spin|3]][[Power Thrust|3]], Rathalos Helm, Rathalos Mail, High Voice Type 3)<ref group="SB" name="DLC"/>
|-
|1,488
|{{SpiritTableName|Sakuna|size=64}}
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Pink}}
|{{SpiritType|Attack}}
|8,200
|[[Gaur Plain]] ([[Battlefield form]])
|•Item Tidal Wave<br>•Attack Power ↑
|•The enemy has increased attack power<br>•The enemy starts the battle with a Death's Scythe
|{{SSBUMusicLink|Nintendo|Shin Onigashima Medley}}
|'''Spirit Battle inspiration:'''
*The pink Villager represents Sakuna, the default female character of ''Sakuna: Of Rice and Ruin'', a simulation video game.
*The stage represents Hinoe Island, the Isle of Demons, which serves as the main setting of ''Sakuna: Of Rice and Ruin''.
*The music track represents the musical theme of ''Shin Onigashima'', which features a traditional Japanese aesthetic similar to ''Sakuna: Of Rice and Ruin''.
*The Food item (Onigiri) reference the farming gameplay mechanic of ''Of Rice and Ruin'' where the player can harvest rice, which can be made into onigiri.
*The Villager starting off with a Death's Scythe references the rake carried by Sakuna, which can be used as a weapon to attack monsters.
----'''Other trivia:'''
*This spirit's Attack type and Battering Items Power ↑ ability reference how Sakuna can use her farming rake as a weapon.
|-
|1,489
|{{SpiritTableName|Kokorowa|size=64}}
|•{{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px}}×2 (INT)/{{Head|R.O.B.|g=SSBU|s=20px|cl=Grey}}×2 (JP/CH/KR)
|{{SpiritType|Shield}}
|3,700
|[[Suzaku Castle]]
|N/A
|•Defeat the main fighter to win<br>•The enemy favors down specials
|{{SSBUMusicLink|Nintendo|Boss 1 - Sakura Samurai: Art of the Sword}}
|'''Spirit Battle inspiration:'''
*The black Zelda represents Kokorowa, a long-haired princess who wears a black robe.
*The R.O.B. minions represent the mechanical warriors, a robotic enemy created by Kokorowa which serve as enemy guards.
*The stage and music track represents Mihashira Capital, the capital of the Lofty Realm in ''Sakuna: Of Rice and Ruin'', which features a castle-like structure with a traditional Japanese aesthetic.
*The music track represents the boss battle theme of ''Sakura Samurai: Art of the Sword'', referencing the boss battle against Kokorowa's mechanical warriors in Mihashira Capital.
*Zelda's favored [[Phantom Slash]] features the Phantoms, representing the mechanical warriors, an army of weapon-wielding armored warriors summoned by Kokorowa to battle Sakuna in ''Sakuna: Of Rice and Ruin''.
----'''Other trivia:'''
*This spirit's Support type references Kokorowa's role in ''Sakuna: Of Rice and Ruin'' as Sakuna's best friend who assists her in growing rice.
*This spirit's Shield type and Weapon Attack ↑ ability references the armed mechanical warriors built by Korokawa, who act as the Mihashira Captial's guards.
|-
|1,490
|{{SpiritTableName|Tama|size=64}}
|•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Green}}<br>•Clear {{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Green}}
|{{SpiritType|Grab}}
|1,500
|[[Garden of Hope]] ([[Ω form]])
|N/A
|•The enemy favors air attacks<br>•Reinforcements will appear after an enemy is KO'd<br>•The enemy is invisible
|{{SSBUMusicLink|Other|The Mysterious Murasame Castle Medley}}
|'''Spirit Battle inspiration:'''
*The smaller-than-normal green Kirby represents Tama, a small, floating character with a green color scheme.
*The Clear Kirby minion starting off with a Killing Edge represents Tama's sword spirit form, who appears as a floating sword.
*The stage represents the forests of Hinoe Island, the Isle of Demons, which serves as the main setting of ''Sakuna: Of Rice and Ruin''.
*The music track represents the musical theme of ''The Mysterious Murasame Castle'', which features a traditional Japanese aesthetic similar to ''Sakuna: Of Rice and Ruin''.
----'''Other trivia:'''
*This spirit's Support type references Tama's role in ''Sakuna: Of Rice and Ruin'' as Sakuna's guide and guardian.
*This spirit's Transformation Duration ability references how Tama is a sword spirit with the ability to transform into a sword.
|-
|rowspan="2"|1,494
|{{SpiritTableName|Travis Touchdown|size=64|link=y|dlcalt=y}}
|•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}}(Moveset [[Blurring Blade|3]][[Airborne Assault|1]][[Hero's Spin|3]][[Reversal Slash|2]], Captain Falcon Helmet, Black SSB T-Shirt, Low Voice Type 1)<br>•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px}}
|rowspan="2"|{{SpiritType|Attack}}
|rowspan="2"|3,700
|rowspan="2"|[[Big Blue]] ([[Battlefield form]])
|rowspan="2"|N/A
|rowspan="2"|•Defeat the main fighter to win<br>•The enemy favors special moves<br>•Reinforcements will appear during the battle
|rowspan="2"|{{SSBUMusicLink|Sonic The Hedgehog|Live & Learn}}
|rowspan="2"|
*The Mii Swordfighter represents Travis Touchdown, the main playable character of the ''No More Heroes'' series who wields a glowing beam katana.
*The Mii Swordfighter's Captain Falcon Helmet and black SSB T-Shirt, without DLC, references Travis's otaku nature, whose main interest is in video games.
*The default Peach minion starting off with a Home-Run Bat represents Charlotte Birk, a blonde female character who wears a princess-like outfit and uses a baseball bat as her weapon.
*The yellow Sheik minion starting off with a Killing Edge represents Shinobu Jacobs, a female ninja character who wears a yellow outfit and uses a katana as her main weapon.
*The stage represents Santa Destroy, California, the main setting of ''No More Heroes III'' which features a highway around a large body of water.
*The music track features a hard rock tone, referencing the punk-rock elements and tone of the musical themes featured in the ''No More Heroes'' series.
|-
|style="background-color:#EEE;"|•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}}(Moveset [[Blurring Blade|3]][[Airborne Assault|1]][[Hero's Spin|3]][[Reversal Slash|2]], Travis Wig, Travis Outfit, Low Voice Type 1)<ref group="SB" name="DLC"/><br>•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px}}
|-
|1,496
|{{SpiritTableName|FU (Jess-Baptiste VI)|size=64}}
|•{{SSBU|Mewtwo}} {{Head|Mewtwo|g=SSBU|s=20px|cl=Purple}}
|{{SpiritType|Grab}}
|9,400
|{{SSBU|Final Destination}}
|•Assist Trophy Enemies ([[Ghirahim]])<br>•Item: [[Black Hole]]
|•Hostile assist trophies will appear when the enemy's at high damage<br>•Only certain Pokémon will emerge from Poké Balls ([[Deoxys]])
|{{SSBUMusicLink|Metal Gear|Yell "Dead Cell"}}
|'''Spirit Battle inspiration:'''
*The purple Mewtwo and Deoxys Poké Ball Pokémon represents FU, an alien from outer space who assumes a humanoid form with a red-and-blue color scheme.
*The stage represents the top of Damon Tower, a towering structure in ''No More Heroes III'' which features the boss battle against FU.
*The music track represents the musical theme of Dead Cell, an antagonistic organization similar to FU's superhero organization, the Galactic Superhero Corps.
*The Black Hole item references FU's Dark Energy Bomb attack where he conjures up and launches a large dark matter bomb, which has a large blast radius.
*The Ghirahim Assist Trophy enemy shares similarities with FU, which includes a slender humanoid form with white hair, a cruel and flamboyant personality, and the ability to shoot a small number of projectiles during his boss battle.
----'''Other trivia:'''
*This spirit's Undamaged Attack & Speed ↑ ability references FU's usage of quick and powerful attacks during his boss battle.
|-
|1,518
|{{SpiritTableName|The 13 Sentinel Pilots|size=64}}
|•Giant {{SSBU|R.O.B.}} Team {{Head|R.O.B.|g=SSBU|s=20px}}×3 (INT)/{{Head|R.O.B.|g=SSBU|s=20px|cl=Grey}}×3 (JP/CH/KR) (45 HP) {{Head|R.O.B.|g=SSBU|s=20px}}×10/{{Head|R.O.B.|g=SSBU|s=20px|cl=Grey}}×10 (45 HP)
|{{SpiritType|Shield}}
|9,700
|[[Fourside]] ([[Battlefield form]])
|•Sudden Final Smash
|•The enemy will suddenly have a Final Smash after a little while<br>•Timed [[stamina battle]] (1:40)<br>•Reinforcements will appear after an enemy is KO'd
|{{SSBUMusicLink|Other|Marionation Gear}}
|'''Spirit Battle inspiration:'''
*The three Giant R.O.B.s' Impact Run ability represent the 1st Generation Sentinels piloted by Nenji Ogata, Ei Sekigahara, and Takatoshi Hijiyama, which are capable of performing a tackle attack.
*The three Giant R.O.B.s' [[Guided Robo Beam]] Final Smash represent the 2nd Generation Sentinels piloted by Juro Kurabe, Ryoko Shinonome, and Iori Fuyusaka, which are capable of using a powerful laser-shooting railgun.
*The three Giant R.O.B.s starting off with a Super Scope represent the 3rd Generation Sentinels piloted by Tomi Kisaragi, Natsuno Minami, and Keitaro Miura, which are capable of using rapid-fire arm-mounted cannons.
*The four Giant R.O.B.s starting off with a Rocket Belt represent the 4th Generation Sentinels piloted by Shu Amiguchi, Yuki Takamiya, Renya Gouto, and Megumi Yakushiji, which are capable of flight
*The stage represents the different metropolitan cities of Japan which serve as the main battlegrounds between the Sentinels and the Deimos ''kaiju'' in ''13 Sentinels: Aegis Rim''.
*The music track is based on the theme song from ''Chōsōjū Mecha MG'', which features giant battling robots similar to ''13 Sentinels: Aegis Rim''.
*The timed stamina battle condition references the real-time strategy gameplay mechanic of ''13 Sentinels: Aegis Rim'', where the Sentinels must defend a terminal from the Deimos before the end of the time limit.
----'''Other trivia:'''
*This spirit's Weight ↑ ability references how the Sentinels are giant battling robots, which are consequently known for their heavy weight.
|-
|1,519
|{{SpiritTableName|Power Pro-Kun, Aoi Hayakawa, & Mamoru Ikari|size=64}}
|•{{SSBU|Ness}} {{Head|Ness|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Grab}}
|9,600
|[[Pokémon Stadium 2]] (hazards off)
|•Item: [[Beastball]]
|•The enemy starts the battle with a [[Home-Run Bat]]
|{{SSBUMusicLink|Other|Baseball (Training)}}
|'''Spirit Battle inspiration:'''
*The white Ness starting off with a Home-Run Bat represents Power Pro-Kun, a little humanoid character who wears a red-and-white uniform and wields a baseball bat.
*The blue Villager minion represents Aoi Hayakawa, a little female humanoid character who is depicted with her hair styled into a ponytail.
*The blue Toon Link minion represents Mamoru Ikari, a little humanoid character who is depicted with scowling eyes and wears a blue baseball uniform.
*The stage and music track represent the baseball diamond in ''eBASEBALL: POWER PROS'', which takes place on a green field within a crowded stadium.
*The Beastball items reference the baseballs used in the sport of baseball, which Aoi and Mamoru use to throw and/or catch.
----'''Other trivia:'''
*This spirit's Battering Items Power ↑ ability references how the sport of baseball involves swinging a baseball bat, which serves as the basis of using battering items in a forward smash attack.
|-
|1,520
|{{SpiritTableName|Zagreus|size=64}}
|•{{SSBU|Chrom}} {{Head|Chrom|g=SSBU|s=20px|cl=Red}} (40 HP) {{Head|Chrom|g=SSBU|s=20px|cl=Red}} (80 HP) {{Head|Chrom|g=SSBU|s=20px|cl=Red}} (130 HP)
|{{SpiritType|Attack}}
|9,500
|[[Dracula's Castle]]
|•Sudden Final Smash
|•The enemy will suddenly have a Final Smash after a little while<br>•[[Stamina battle]]<br>•Reinforcements will appear after an enemy is KO'd
|{{SSBUMusicLink|F-Zero|Brain Cleaner}}
|'''Spirit Battle inspiration:'''
*The red Chrom represents Zagreus, the main protagonist of ''Hades'' who features short hair, wears a red outfit, and wields a sword in battle.
*The stage represents the House of Hades, a palace located deep in the underworld which serves as the home of Zagreus and his returning point in ''Hades''.
*The music track references the final boss battle theme song against Zagreus' father Hades in the titular game, which features a hard rock theme with synthesizers.
*Chrom's [[Awakening Aether]] Final Smash references Zagreus's usage of his Stygian Blade in battle, where he will perform a powerful thrust attack capable of a knockback effect.
*The three Chroms' increased HP and the third battle condition reference the {{iw|wikipedia|roguelike}} gameplay mechanic of ''Hades'', where Zagreus returns after he is killed in battle, but can spend resources obtained from the previous run to increase his stats for the next one.
----'''Other trivia:'''
*This spirit's Sword Attack ↑ ability references Zagreus's usage of his Stygian Blade, which he can boost its attack power through various upgrades.
|}
 
<references group="SB">
<ref name="DLC">This alternative occurs when the corresponding DLC has been purchased and downloaded.</ref>
</references>
 
==Series Order==
<!--NOTE: The order depicted is accurate to the order in the final game. Do not change the order to that of the pre-release version (Which lists the Shovel Knight Spirits between Rayman and Clip & Snip).-->
{| class="wikitable sortable"
|-
|-
! Number !! Name !! Series
! Number !! Name !! Series
|-
|-
| 1,115 || [[Sheriff]] || ''Sheriff'' Series
| 1,115 || [[Sheriff]] || {{uv|Sheriff}} Series
|-
|-
| 1,116 || Pitcher & Batter || ''Baseball''
| 1,116 || Pitcher & Batter || {{uvm|Baseball}}
|-
|-
| 1,117 || Tennis Player || ''Tennis''
| 1,117 || Tennis Player || {{uvm|Tennis}}
|-
|-
| 1,118 || Tamagon || rowspan=2 |''Devil World''
| 1,118 || Tamagon || rowspan=2 |{{uv|Devil World}}
|-
|-
| 1,119 || [[Devil]]
| 1,119 || [[Devil]]
|-
|-
| 1,120 || Urban Champion Fighter || ''Urban Champion'' Series
| 1,120 || Urban Champion Fighter || {{uvm|Urban Champion}} Series
|-
|-
| 1,121 || Bubbles || rowspan=2 |''Clu Clu Land'' Series
| 1,121 || Bubbles || rowspan=2 |{{uv|Clu Clu Land}} Series
|-
|-
| 1,122 || [[Unira]]
| 1,122 || [[Unira]]
|-
|-
| 1,123 || [[Excitebike]] || ''Excitebike'' Series
| 1,123 || [[Excitebike]] || {{uv|Excite|Excitebike}} Series
|-
|-
| 1,124 || Balloon Fighter || rowspan=2 |''Balloon Fight'' Series
| 1,124 || Balloon Fighter || rowspan=2 |{{uv|Balloon Fight}} Series
|-
|-
| 1,125 || [[Fish]]
| 1,125 || [[Fish]]
|-
|-
| 1,126 || Mach Rider || ''Mach Rider'' Series
| 1,126 || Mach Rider || {{uvm|Mach Rider}} Series
|-
|-
| 1,127 || Diskun || ''Disk System''
| 1,127 || Diskun || [[Disk System]]
|-
|-
| 1,128 || [[Takamaru]] || ''The Mysterious Murasame Castle''
| 1,128 || [[Takamaru]] || {{uv|The Mysterious Murasame Castle}}
|-
|-
| 1,129 || Volleyball Player || ''Volleyball''
| 1,129 || Volleyball Player || {{uvm|Volleyball}}
|-
|-
| 1,130 || Donbe & Hikari || rowspan=2 |''Famicom Mukashibanashi'' Series
| 1,130 || Donbe & Hikari || rowspan=2 |{{uvm|Shin Onigashima|Famicom Mukashibanashi}} Series
|-
|-
| 1,131 || Donbe & Hikari (Shin Onigashima Kouhen)
| 1,131 || Donbe & Hikari (Shin Onigashima Kouhen)
|-
|-
| 1,132 || Hockey Players || ''Ice Hockey''
| 1,132 || Hockey Players || {{uvm|Ice Hockey}}
|-
|-
| 1,133 || MONSTER || ''Famicom Grand Prix II: 3D Hot Rally'' Series
| 1,133 || MONSTER || {{uvm|Famicom Grand Prix|Famicom Grand Prix II: 3D Hot Rally}} Series
|-
|-
| 1,134 || [[Infantry & Tanks|Tank & Infantry]] || ''Famicom Wars'' Series
| 1,134 || [[Infantry & Tanks|Tank & Infantry]] || {{uv|Nintendo Wars|Famicom Wars}}' Series
|-
|-
| 1,135 || Andy || rowspan=3 |''Advance Wars'' Series
| 1,135 || Andy || rowspan=3 |{{uv|Nintendo Wars|Advance Wars}} Series
|-
|-
| 1,136 || Eagle
| 1,136 || Eagle
Line 5,939: Line 6,651:
| 1,137 || Olaf
| 1,137 || Olaf
|-
|-
| 1,138 || Ayumi Tachibana || ''Famicom Tantei Club'' Series
| 1,138 || Ayumi Tachibana || {{uvm|Famicom Detective Club|Famicom Tantei Club}} Series
|-
|-
| 1,139 || Goku & Chao || ''Famicom Mukashibanashi'' Series
| 1,139 || Goku & Chao || {{uvm|Yūyūki|Famicom Mukashibanashi}} Series
|-
|-
| 1,140 || [[Sukapon]] || ''Joy Mech Fight''
| 1,140 || [[Sukapon]] || {{uv|Joy Mech Fight}}
|-
|-
| 1,141 || Yakuman Player || ''Yakuman''
| 1,141 || Yakuman Player || {{uvm|Yakuman}}
|-
|-
| 1,142 || Commander || ''X''
| 1,142 || Commander || {{uvm|X}}
|-
|-
| 1,143 || Frog & Snake || rowspan=3 |''Kaeru no Tame ni Kane wa Naru''
| 1,143 || Frog & Snake || rowspan=3 |{{uv|Kaeru no Tame ni Kane wa Naru}}
|-
|-
| 1,144 || [[Prince of Sablé]]
| 1,144 || [[Prince of Sablé]]
Line 5,955: Line 6,667:
| 1,145 || Prince Richard
| 1,145 || Prince Richard
|-
|-
| 1,146 || Muddy Mole || ''Mole Mania''
| 1,146 || Muddy Mole || {{uvm|Mole Mania}}
|-
|-
| 1,147 || Maruhige Shop Owner || rowspan=2 |''Trade & Battle: Card Hero'' Series
| 1,147 || Maruhige Shop Owner || rowspan=2 |{{uvm|Card Hero|Trade & Battle: Card Hero}} Series
|-
|-
| 1,148 || Satoru
| 1,148 || Satoru
|-
|-
| 1,149 || [[Dr. Wright]] || ''SimCity'' Series
| 1,149 || [[Dr. Wright]] || {{uv|SimCity}} Series
|-
|-
| 1,150 || ST Falcon || ''Battle Clash''
| 1,150 || ST Falcon || {{uvm|Battle Clash}}
|-
|-
| 1,151 || F-Type || rowspan=2 |''Stunt Race FX''
| 1,151 || F-Type || rowspan=2 |{{uvm|Stunt Race FX}}
|-
|-
| 1,152 || Tractor Trailer
| 1,152 || Tractor Trailer
|-
|-
| 1,153 || [[Lip]] || ''Panel de Pon'' Series
| 1,153 || [[Lip]] || {{uv|Panel de Pon}} Series
|-
|-
| 1,154 || Dion, Max, & Jack || ''Marvelous: Mouhitotsu no Takarajima''
| 1,154 || Dion, Max, & Jack || {{uvm|Marvelous|Marvelous: Mouhitotsu no Takarajima}}
|-
|-
| 1,155 || Hakkun || ''Sutte Hakkun''
| 1,155 || Hakkun || {{uvm|Sutte Hakkun}}
|-
|-
| 1,156 || Girl from Hajimari no Mori || ''Hajimari no Mori''
| 1,156 || Girl from Hajimari no Mori || {{uvm|Hajimari no Mori}}
|-
|-
| 1,157 || Harry || ''Teleroboxer''
| 1,157 || Harry || {{uvm|Teleroboxer}}
|-
|-
| 1,158 || Ryota Hayami || ''Wave Race'' Series
| 1,158 || Ryota Hayami || {{uvm|Wave Race}} Series
|-
|-
| 1,159 || Akari Hayami || ''1080°'' Series
| 1,159 || Akari Hayami || {{uvm|1080°}} Series
|-
|-
| 1,160 || Ray Mk II || rowspan=4 |''Custom Robo'' Series
| 1,160 || Ray Mk II || rowspan=4 |{{uv|Custom Robo}} Series
|-
|-
| 1,161 || [[Ray Mk III]]
| 1,161 || [[Ray Mk III]]
Line 5,991: Line 6,703:
| 1,163 || Bayonette
| 1,163 || Bayonette
|-
|-
| 1,164 || [[Saki Amamiya]] || rowspan=2 |''Sin & Punishment'' Series
| 1,164 || [[Saki Amamiya]] || rowspan=2 |{{uv|Sin & Punishment}} Series
|-
|-
| 1,165 || Isa Jo
| 1,165 || Isa Jo
|-
|-
| 1,166 || [[Helirin]] || ''Kuru Kuru Kururin'' Series
| 1,166 || [[Helirin]] || {{uv|Kururin|Kuru Kuru Kururin}} Series
|-
|-
| 1,167 || Alessandro Inzaghi || ''Napoleon''
| 1,167 || Alessandro Inzaghi || {{uvm|Napoleon}}
|-
|-
| 1,168 || [[Isaac]] || rowspan=8 |''Golden Sun'' Series
| 1,168 || [[Isaac]] || rowspan=8 |{{uv|Golden Sun}} Series
|-
|-
| 1,169 || Isaac (Dark Dawn)
| 1,169 || Isaac (Dark Dawn)
Line 6,015: Line 6,727:
| 1,175 || Matthew
| 1,175 || Matthew
|-
|-
| 1,176 || Magical Vacation Protagonists || rowspan=3 |''Magical Vacation'' Series
| 1,176 || Magical Vacation Protagonists || rowspan=3 |{{uvm|Magical Starsign|Magical Vacation}} Series
|-
|-
| 1,177 || Putty
| 1,177 || Putty
Line 6,021: Line 6,733:
| 1,178 || Mokka
| 1,178 || Mokka
|-
|-
| 1,179 || DeMille || rowspan=2 |''Tomato Adventure''
| 1,179 || DeMille || rowspan=2 |{{uvm|Tomato Adventure}}
|-
|-
| 1,180 || Tomatrio
| 1,180 || Tomatrio
|-
|-
| 1,181 || [[Starfy]] || rowspan=6 |''The Legendary Starfy'' Series
| 1,181 || [[Starfy]] || rowspan=6 |{{uv|The Legendary Starfy}} Series
|-
|-
| 1,182 || Starly
| 1,182 || Starly
Line 6,037: Line 6,749:
| 1,186 || Mattel
| 1,186 || Mattel
|-
|-
| 1,187 || Cupid || ''Sennen Kazoku''
| 1,187 || Cupid || {{uvm|Sennen Kazoku}}
|-
|-
| 1,188 || Li'l Blue || ''Nonono Puzzle Chalien''
| 1,188 || Li'l Blue || {{uvm|Chalien|Nonono Puzzle Chalien}}
|-
|-
| 1,189 || Yama || ''SimTower SP''
| 1,189 || Yama || {{uvm3|The Tower|SimTower SP}}
|-
|-
| 1,190 || [[Jill|Jill & the Drill Dozer]] || ''Drill Dozer''
| 1,190 || [[Jill|Jill & the Drill Dozer]] || {{uv|Drill Dozer}}
|-
|-
| 1,191 || Pocket Football Player || ''Calciobit'' Series
| 1,191 || Pocket Football Player || {{uvm|Calciobit}} Series
|-
|-
| 1,192 || Karate Joe || rowspan=9 |''Rhythm Heaven'' Series {{Flag|North America}}<br>''Rhythm Paradise'' Series {{Flag|PAL}}
| 1,192 || Karate Joe || rowspan=9 |{{uv|Rhythm Heaven}} Series {{Flag|North America}}<br>''Rhythm Paradise'' Series {{Flag|PAL}}
|-
|-
| 1,193 || The Wandering Samurai
| 1,193 || The Wandering Samurai
Line 6,065: Line 6,777:
| 1,200 || Sumo Brothers
| 1,200 || Sumo Brothers
|-
|-
| 1,201 || Pig || ''Cubivore: Survival of the Fittest''
| 1,201 || Pig || {{uvm|Cubivore|Cubivore: Survival of the Fittest}}
|-
|-
| 1,202 || Alexandra Roivas || ''Eternal Darkness: Sanity's Requiem''
| 1,202 || Alexandra Roivas || {{uvm|Eternal Darkness|Eternal Darkness: Sanity's Requiem}}
|-
|-
| 1,203 || Mappo || ''Giftpia''
| 1,203 || Mappo || {{uvm|GiFTPiA|Giftpia}}
|-
|-
| 1,204 || Sagi || rowspan=2 |''Baten Kaitos'' Series
| 1,204 || Sagi || rowspan=2 |{{uvm3|Baten Kaitos}} Series
|-
|-
| 1,205 || Milly
| 1,205 || Milly
|-
|-
| 1,206 || [[Chibi-Robo]] || rowspan=5 |''Chibi-Robo!'' Series
| 1,206 || [[Chibi-Robo]] || rowspan=5 |{{uvm|Chibi-Robo!}} Series
|-
|-
| 1,207 || Super Chibi-Robo
| 1,207 || Super Chibi-Robo
Line 6,085: Line 6,797:
| 1,210 || Chibi-Tot
| 1,210 || Chibi-Tot
|-
|-
| 1,211 || [[Barbara the Bat]] || ''Jam with the Band'' Series
| 1,211 || [[Barbara the Bat]] || {{uv|Jam with the Band}} Series
|-
|-
| 1,212 || Ashley Robbins {{Flag|North America}}<br>Ashley Mizuki Robins {{Flag|PAL}} || ''Trace Memory'' Series {{Flag|North America}}<br> ''Another Code'' Series {{Flag|PAL}}
| 1,212 || Ashley Robbins {{Flag|North America}}<br>Ashley Mizuki Robins {{Flag|PAL}} || {{uvm|Trace Memory}} Series {{Flag|North America}}<br>''Another Code'' Series {{Flag|PAL}}
|-
|-
| 1,213 || [[Hanenbow]] || ''Electroplankton'' Series
| 1,213 || [[Hanenbow]] || {{uv|Electroplankton}} Series
|-
|-
| 1,214 || [[Dr. Kawashima]] || rowspan=2 |''Brain Age: Train Your Brain in Minutes a Day!'' Series {{Flag|North America}}<br>''Dr. Kawashima's Brain Training: How Old Is Your Brain?'' Series {{Flag|PAL}}
| 1,214 || [[Dr. Kawashima]] || rowspan=2 |{{uv|Brain Age|Brain Age: Train Your Brain in Minutes a Day!}} Series {{Flag|North America}}<br>''Dr. Kawashima's Brain Training: How Old Is Your Brain?'' Series {{Flag|PAL}}
|-
|-
| 1,215 || Dr. Kawashima (Concentration Training) {{Flag|North America}}<br>Dr. Kawashima (Devilish Brain Training) {{Flag|PAL}}
| 1,215 || Dr. Kawashima (Concentration Training) {{Flag|North America}}<br>Dr. Kawashima (Devilish Brain Training) {{Flag|PAL}}
|-
|-
| 1,216 || Dr. Lobe || ''Big Brain Academy'' Series
| 1,216 || Dr. Lobe || {{uvm|Big Brain Academy}} Series
|-
|-
| 1,217 || Ouendan || rowspan=2 |''Osu! Tatakae! Ouendan'' Series
| 1,217 || Ouendan || rowspan=2 |{{uvm|Ouendan|Osu! Tatakae! Ouendan}} Series
|-
|-
| 1,218 || Ouendan Cheerleaders
| 1,218 || Ouendan Cheerleaders
|-
|-
| 1,219 || Elite Beat Agents || rowspan=2 |''Elite Beat Agents'' Series
| 1,219 || Elite Beat Agents || rowspan=2 |{{uvm|Ouendan|Elite Beat Agents}} Series
|-
|-
| 1,220 || Elite Beat Divas
| 1,220 || Elite Beat Divas
|-
|-
| 1,221 || Satoru Amatsubo || ''Project Hacker: Kakusei''
| 1,221 || Satoru Amatsubo || {{uvm|Project Hacker|Project Hacker: Kakusei}}
|-
|-
| 1,222 || Warrior Mech Gauss || ''Chōsōjū Mecha MG''
| 1,222 || Warrior Mech Gauss || {{uvm|Chōsōjū Mecha MG}}
|-
|-
| 1,223 || Kyle Hyde || ''Hotel Dusk: Room 215''
| 1,223 || Kyle Hyde || {{uvm|Hotel Dusk: Room 215}}
|-
|-
| 1,224 || Kurikin || ''Kurikin Nano Island Story''
| 1,224 || Kurikin || {{uvm|Kurikin Nano Island Story}}
|-
|-
| 1,225 || Hsien || ''Sujin Taisen: Number Battles'' Series
| 1,225 || Hsien || {{uvm|Number Battle|Sujin Taisen: Number Battles}} Series
|-
|-
| 1,226 || Magkid || ''Slide Adventure MAGKID''
| 1,226 || Magkid || {{uvm|Slide Adventure MAGKID}}
|-
|-
| 1,227 || Aisya || ''ASH: Archaic Sealed Heat''
| 1,227 || Aisya || {{uvm|ASH: Archaic Sealed Heat}}
|-
|-
| 1,228 || Num Diddly || ''Make 10: A Journey of Numbers''
| 1,228 || Num Diddly || {{uvm|Make 10: A Journey of Numbers}}
|-
|-
| 1,229 || Idea || rowspan=2 |''Soma Bringer''
| 1,229 || Idea || rowspan=2 |{{uvm|Soma Bringer}}
|-
|-
| 1,230 || Welt
| 1,230 || Welt
|-
|-
| 1,231 || T-Rex || rowspan=2 |''Fossil Fighters'' Series
| 1,231 || T-Rex || rowspan=2 |{{uvm|Fossil Fighters}} Series
|-
|-
| 1,232 || Nibbles
| 1,232 || Nibbles
|-
|-
| 1,233 || Glory of Heracles Hero || rowspan=2 |''Glory of Heracles'' Series
| 1,233 || Glory of Heracles Hero || rowspan=2 |{{uvm3|Glory of Heracles}} Series
|-
|-
| 1,234 || Heracles
| 1,234 || Heracles
|-
|-
| 1,235 || Chef (Personal Trainer: Cooking) {{Flag|North America}}<br>Chef (Cooking Guide) {{Flag|PAL}}|| ''Personal Trainer: Cooking'' Series {{Flag|North America}}<br>''Cooking Guide: Can't Decide What to Eat?'' Series {{Flag|PAL}}
| 1,235 || Chef (Personal Trainer: Cooking) {{Flag|North America}}<br>Chef (Cooking Guide) {{Flag|PAL}}|| {{uvm|Shaberu! DS Oryōri Navi|Personal Trainer: Cooking}} Series {{Flag|North America}}<br>''Cooking Guide: Can't Decide What to Eat?'' Series {{Flag|PAL}}
|-
|-
| 1,236 || Shop Assistant || ''Style Savvy'' Series {{Flag|North America}}<br>''Nintendo presents: Style Boutique'' Series {{Flag|PAL}}
| 1,236 || Shop Assistant || {{uvm|Style Savvy}} Series {{Flag|North America}}<br>''Nintendo presents: Style Boutique'' Series {{Flag|PAL}}
|-
|-
| 1,237 || [[Vince]] || ''Art Academy'' Series
| 1,237 || [[Vince]] || {{uv|Art Academy}} Series
|-
|-
| 1,238 || Looksley || ''Looksley's Line Up'' {{Flag|North America}}<br>''Tales in a Box: Hidden shapes in perspective!'' {{Flag|PAL}}
| 1,238 || Looksley || {{uvm|Looksley's Line Up}} {{Flag|North America}}<br>''Tales in a Box: Hidden shapes in perspective!'' {{Flag|PAL}}
|-
|-
| 1,239 || Prince Saruno || ''Tsukutte Utau: Saru Band''
| 1,239 || Prince Saruno || {{uvm|Tsukutte Utau: Saru Band}}
|-
|-
| 1,240 || Mio & Mayu Amakura || rowspan=2 |''Fatal Frame'' Series {{Flag|North America}}<br>''Project Zero'' Series {{Flag|PAL}}
| 1,240 || Mio & Mayu Amakura || rowspan=2 |{{uv|Fatal Frame}} Series {{Flag|North America}}<br>''Project Zero'' Series {{Flag|PAL}}
|-
|-
| 1,241 || [[Yuri Kozukata]]
| 1,241 || [[Yuri Kozukata]]
|-
|-
| 1,242 || Nick || rowspan=2 |''Captain Rainbow''
| 1,242 || Nick || rowspan=2 |{{uvm|Captain Rainbow}}
|-
|-
| 1,243 || Captain Rainbow
| 1,243 || Captain Rainbow
|-
|-
| 1,244 || Raymond Bryce || ''Disaster: Day of Crisis''
| 1,244 || Raymond Bryce || {{uvm|Disaster: Day of Crisis}}
|-
|-
| 1,245 || Beetle || ''Excitebots: Trick Racing''
| 1,245 || Beetle || {{uv|Excite|Excitebots: Trick Racing}}
|-
|-
| 1,246 || Orville || ''Takt of Magic''
| 1,246 || Orville || {{uvm|Takt of Magic}}
|-
|-
| 1,247 || Frey & Freya || ''Zangeki no Reginleiv''
| 1,247 || Frey & Freya || {{uvm|Zangeki no Reginleiv}}
|-
|-
| 1,248 || Ando Kensaku || ''And-Kensaku''
| 1,248 || Ando Kensaku || {{uvm|And-Kensaku}}
|-
|-
| 1,249 || Zip || ''FlingSmash''
| 1,249 || Zip || {{uvm|FlingSmash}}
|-
|-
| 1,250 || Zael || rowspan=2 |''The Last Story''
| 1,250 || Zael || rowspan=2 |{{uvm|The Last Story}}
|-
|-
| 1,251 || Calista
| 1,251 || Calista
|-
|-
| 1,252 || Aeron || rowspan=2 |''Pandora's Tower''
| 1,252 || Aeron || rowspan=2 |{{uvm|Pandora's Tower}}
|-
|-
| 1,253 || Elena
| 1,253 || Elena
|-
|-
| 1,254 || Toy Poodle || rowspan=3 |''Nintendogs'' Series
| 1,254 || Toy Poodle || rowspan=3 |{{uv|Nintendogs}} Series
|-
|-
| 1,255 || French Bulldog
| 1,255 || French Bulldog
Line 6,177: Line 6,889:
| 1,256 || Labrador Retriever
| 1,256 || Labrador Retriever
|-
|-
| 1,257 || BlueShark || ''Steel Diver'' Series
| 1,257 || BlueShark || {{uv|Steel Diver}} Series
|-
|-
| 1,258 || Mallo || ''Pushmo'' {{Flag|North America}}<br> ''Pullblox'' {{Flag|PAL}}
| 1,258 || Mallo || {{uvm|Pushmo}} {{Flag|North America}}<br> ''Pullblox'' {{Flag|PAL}}
|-
|-
| 1,259 || Sakura Samurai {{Flag|North America}}<br>Hana Samurai {{Flag|PAL}} || ''Sakura Samurai: Art of the Sword'' {{Flag|North America}}<br>''Hana Samurai: Art of the Sword'' {{Flag|PAL}}
| 1,259 || Sakura Samurai {{Flag|North America}}<br>Hana Samurai {{Flag|PAL}} || {{uvm|Sakura Samurai|Sakura Samurai: Art of the Sword}} {{Flag|North America}}<br>''Hana Samurai: Art of the Sword'' {{Flag|PAL}}
|-
|-
| 1,260 || [[Nikki]] || ''Swapnote'' Series {{Flag|North America}}<br>''Nintendo Letter Box'' Series {{Flag|PAL}}
| 1,260 || [[Nikki]] || {{uv|Swapnote}} Series {{Flag|North America}}<br>''Nintendo Letter Box'' Series {{Flag|PAL}}
|-
|-
| 1,261 || Noise || ''Kiki Trick''
| 1,261 || Noise || {{uvm|Kiki Trick}}
|-
|-
| 1,262 || [[Dillon]] || rowspan=2 |''Dillon's Dead-Heat Breakers''
| 1,262 || [[Dillon]] || rowspan=2 |{{uv|Dillon's Rolling Western|Dillon's Dead-Heat Breakers}}
|-
|-
| 1,263 || Russ
| 1,263 || Russ
|-
|-
| 1,264 || [[Shovel Knight]] || rowspan=5 |''Shovel Knight'' Series
| 1,264 || [[Shovel Knight]] || rowspan=5 |{{uv|Shovel Knight}} Series
|-
|-
| 1,265 || Shield Knight
| 1,265 || Shield Knight
Line 6,201: Line 6,913:
| 1,268 || Specter Knight
| 1,268 || Specter Knight
|-
|-
| 1,269 || Culdra || rowspan=3 |''Culdcept'' Series
| 1,269 || Culdra || rowspan=3 |{{uvm3|Culdcept}} Series
|-
|-
| 1,270 || Goligan
| 1,270 || Goligan
Line 6,207: Line 6,919:
| 1,271 || Allen
| 1,271 || Allen
|-
|-
| 1,272 || Tempo || ''HarmoKnight''
| 1,272 || Tempo || {{uvm|HarmoKnight}}
|-
|-
| 1,273 || Eddy || ''Fluidity: Spin Cycle'' {{Flag|North America}}<br>''Hydroventure: Spin Cycle'' {{Flag|PAL}}
| 1,273 || Eddy || {{uvm|Fluidity|Fluidity: Spin Cycle}} {{Flag|North America}}<br>''Hydroventure: Spin Cycle'' {{Flag|PAL}}
|-
|-
| 1,274 || Kageshina Kurabe || ''Nintendoji''
| 1,274 || Kageshina Kurabe || {{uvm|Nintendoji}}
|-
|-
| 1,275 || Inuji Darumeshi || ''Darumeshi Sports Store''
| 1,275 || Inuji Darumeshi || {{uvm|Rusty's Real Deal Baseball|Darumeshi Sports Store}}
|-
|-
| 1,276 || Rusty Slugger || ''Rusty's Real Deal Baseball''
| 1,276 || Rusty Slugger || {{uvm|Rusty's Real Deal Baseball}}
|-
|-
| 1,277 || [[Arcade Bunny]] || ''Nintendo Badge Arcade''
| 1,277 || [[Arcade Bunny]] || {{uv|Nintendo Badge Arcade}}
|-
|-
| 1,278 || Qbby || ''BOXBOY!'' Series
| 1,278 || Qbby || {{uvm|BoxBoy!|BOXBOY!}} Series
|-
|-
| 1,279 || Henry Fleming || ''Code Name: S.T.E.A.M.''
| 1,279 || Henry Fleming || {{uvm|Code Name: S.T.E.A.M.}}
|-
|-
| 1,280 || Tethu || rowspan=2 |''Ever Oasis''
| 1,280 || Tethu || rowspan=2 |{{uvm|Ever Oasis}}
|-
|-
| 1,281 || Esna
| 1,281 || Esna
|-
|-
| 1,282 || Musashi || ''Sushi Striker: The Way of Sushido''
| 1,282 || Musashi || {{uvm|Sushi Striker|Sushi Striker: The Way of Sushido}}
|-
|-
| 1,283 || Wonder-Red || rowspan=2 |''The Wonderful 101''
| 1,283 || Wonder-Red || rowspan=2 |{{uvm3|The Wonderful 101}}
|-
|-
| 1,284 || Wonder-Blue
| 1,284 || Wonder-Blue
|-
|-
| 1,285 || Rayman || ''Rayman'' Series
| 1,285 || Rayman || {{uvm3|Rayman}} Series
|-
|-
| 1,286 || Clip & Snip || ''Snipperclips - Cut it out, together!'' Series
| 1,286 || Clip & Snip || {{uvm|Snipperclips|Snipperclips - Cut it out, together!}} Series
|-
|-
| 1,292 || [[Boss Galaga]] || ''Galaga'' Series
| 1,292 || [[Boss Galaga]] || {{uv|Galaga}} Series
|-
|-
| 1,293 || [[Bomberman]] || ''Bomberman'' Series
| 1,293 || [[Bomberman]] || {{uv|Bomberman}} Series
|-
|-
| 1,294 || [[Akira]] || ''Virtua Fighter'' Series
| 1,294 || [[Akira]] || {{uv|Virtua Fighter}} Series
|-
|-
| 1,295 || [[Rathalos]] || ''MONSTER HUNTER'' Series
| 1,295 || [[Rathalos]] || {{uv|Monster Hunter|MONSTER HUNTER}} Series
|-
|-
| 1,296 || [[Shantae]] || rowspan=2 |''Shantae'' Series
| 1,296 || [[Shantae]] || rowspan=2 |{{uvm3|Shantae}} Series
|-
|-
| 1,297 || Risky Boots
| 1,297 || Risky Boots
|-
|-
| 1,317 || Toy-Con Robot || rowspan=4 |''Nintendo Labo'' Series
| 1,317 || Toy-Con Robot || rowspan=4 |{{uvm|Nintendo Labo}} Series
|-
|-
| 1,318 || Toy-Con Car
| 1,318 || Toy-Con Car
Line 6,257: Line 6,969:
| 1,320 || Toy-Con VR Goggles
| 1,320 || Toy-Con VR Goggles
|-
|-
| 1,347 || Radiant Gleam || rowspan=4 | ''DAEMON X MACHINA''
| 1,347 || Radiant Gleam || rowspan=4 | {{uvm3|Daemon X Machina|DAEMON X MACHINA}}
|-
|-
| 1,348 || Kloster (Grief)
| 1,348 || Kloster (Grief)
Line 6,265: Line 6,977:
| 1,350 || High Line (Guns Empress)
| 1,350 || High Line (Guns Empress)
|-
|-
| 1,351 || I-Tetrimino || rowspan=5 | ''Tetris'' Series
| 1,351 || I-Tetrimino || rowspan=5 | {{uvm3|Tetris|TETRIS}} Series
|-
|-
| 1,352 || T-Tetrimino
| 1,352 || T-Tetrimino
Line 6,275: Line 6,987:
| 1,355 || O-Tetrimino
| 1,355 || O-Tetrimino
|-
|-
| 1,361 || [[Ryo Sakazaki]] || ''Art of Fighting'' Series
| 1,361 || [[Ryo Sakazaki]] || ''{{uvm3|Art of Fighting}}'' Series
|-
|-
| 1,362 || Kyo Kusanagi || rowspan=2 |''THE KING OF FIGHTERS'' Series
| 1,362 || Kyo Kusanagi || rowspan=2 |{{uvm3|The King of Fighters|THE KING OF FIGHTERS]}} Series
|-
|-
| 1,363 || [[Iori Yagami]]
| 1,363 || [[Iori Yagami]]
|-
|-
| 1,364 || Haohmaru || rowspan=2 |''SAMURAI SHODOWN'' Series
| 1,364 || Haohmaru || rowspan=2 |{{uvm3|Samurai Shodown|SAMURAI SHODOWN}} Series
|-
|-
| 1,365 || [[Nakoruru]]
| 1,365 || [[Nakoruru]]
|-
|-
| 1,366 || Athena Asamiya || ''Psycho Soldier''
| 1,366 || Athena Asamiya || ''{{uvm3|Psycho Soldier}}''
|-
|-
| 1,367 || Ralf & Clark || ''Ikari Warriors'' Series
| 1,367 || Ralf & Clark || ''{{uvm3|Ikari Warriors}}'' Series
|-
|-
| 1,372 || Wesker || rowspan=4 |''Resident Evil'' Series
| 1,372 || Wesker || rowspan=4 |{{uvm3|Resident Evil}} Series
|-
|-
| 1,373 || Leon
| 1,373 || Leon
Line 6,297: Line 7,009:
| 1,375 || Jill
| 1,375 || Jill
|-
|-
| 1,376 || ASTRAL CHAIN Hero (Female) || rowspan=4 |''ASTRAL CHAIN''
| 1,376 || ASTRAL CHAIN Hero (Female) || rowspan=4 |{{uvm|ASTRAL CHAIN}}
|-
|-
| 1,377 || ASTRAL CHAIN Hero (Male)
| 1,377 || ASTRAL CHAIN Hero (Male)
Line 6,305: Line 7,017:
| 1,379 || Lappy
| 1,379 || Lappy
|-
|-
| 1,394 || Kunio || rowspan=4 | ''River City'' Series
| 1,394 || Kunio || rowspan=4 | {{uvm3|River City}} Series
|-
|-
| 1,395 || Riki (River City)
| 1,395 || Riki (River City)
Line 6,313: Line 7,025:
| 1,397 || Ryuichi & Ryuji
| 1,397 || Ryuichi & Ryuji
|-
|-
| 1,398 || [[Cuphead]] || rowspan=4 | ''Cuphead''
| 1,398 || [[Cuphead]] || rowspan=4 | {{uvm3|Cuphead}}
|-
|-
| 1,399 || Mugman
| 1,399 || Mugman
Line 6,321: Line 7,033:
| 1,401 || King Dice
| 1,401 || King Dice
|-
|-
| 1,402 || Lotus || rowspan=2 | ''Warframe''
| 1,402 || Lotus || rowspan=2 | {{uvm3|Warframe}}
|-
|-
| 1,403 || Natah
| 1,403 || Natah
|-
|-
| 1,404 || Ring Fit Trainees || rowspan=3 | ''Ring Fit Adventure''
| 1,404 || Ring Fit Trainees || rowspan=3 | {{uvm|Ring Fit Adventure}}
|-
|-
| 1,405 || Dragaux
| 1,405 || Dragaux
Line 6,331: Line 7,043:
| 1,406 || Ring
| 1,406 || Ring
|-
|-
| 1,411 || Duran & Angela || rowspan=3 | ''Mana'' Series
| 1,411 || Duran & Angela || rowspan=3 | {{uvm3|Mana}} Series
|-
|-
| 1,412 || Kevin & Charlotte
| 1,412 || Kevin & Charlotte
Line 6,337: Line 7,049:
| 1,413 || Hawkeye & Riesz
| 1,413 || Hawkeye & Riesz
|-
|-
| 1,421 || Alfyn & Therion || rowspan=4 | ''OCTOPATH TRAVELER''
| 1,421 || Alfyn & Therion || rowspan=4 | {{uvm3|Octopath Traveler|OCTOPATH TRAVELER}}
|-
|-
| 1,422 || Tressa & Cyrus
| 1,422 || Tressa & Cyrus
Line 6,345: Line 7,057:
| 1,424 || Olberic & Primrose
| 1,424 || Olberic & Primrose
|-
|-
| 1,456 || Seth & Gloria || rowspan=2 | ''Bravely Default'' Series
| 1,456 || Seth & Gloria || rowspan=2 | {{uvm3|Bravely Default}} Series
|-
|-
| 1,457 || Elvis & Adelle
| 1,457 || Elvis & Adelle
|-
|-
| 1,467 || [[Arthur]] || ''Ghosts 'n Goblins'' Series
| 1,467 || [[Arthur]] || {{uvm3|Ghosts 'n Goblins}} Series
|-
|-
| 1,468 || [[Palico]] || rowspan=3 | ''MONSTER HUNTER'' Series
| 1,468 || [[Palico]] || rowspan=4 | ''MONSTER HUNTER'' Series
|-
|-
| 1,469 || Palamute
| 1,469 || Palamute
|-
|-
| 1,470 || Magnamalo
| 1,470 || Magnamalo
|-
| 1,487 || Razewing Ratha
|-
| 1,488 || Sakuna || rowspan=3 | {{uvm3|Sakuna: Of Rice and Ruin}}
|-
| 1,489 || Kokorowa
|-
| 1,490 || Tama
|-
| 1,494 || Travis Touchdown || rowspan=3 | {{uvm3|No More Heroes}} Series
|-
| 1,495 || Full-Armor Travis (Full Green Mode)
|-
| 1,496 || FU (Jess-Baptiste VI)
|-
| 1,518 || The 13 Sentinel Pilots || {{rollover|{{sic}}|No series is listed for this spirit|?}}
|-
| 1,519 || Power Pro-Kun, Aoi Hayakawa, & Mamoru Ikari || ''[[Power Pros|eBASEBALL: POWER PROS]]''
|-
| 1,520 || Zagreus || {{rollover|{{sic}}|No series is listed for this spirit|?}}
|}
|}


Line 6,362: Line 7,094:
*The spirits of Spring Man, Ribbon Girl, Ninjara, Min Min, and Twintelle were formerly listed in the "Others" category until {{SSBU|Min Min}} was added as a [[Downloadable content (SSBU)|DLC]] fighter, thus giving ''ARMS'' spirits their own series.
*The spirits of Spring Man, Ribbon Girl, Ninjara, Min Min, and Twintelle were formerly listed in the "Others" category until {{SSBU|Min Min}} was added as a [[Downloadable content (SSBU)|DLC]] fighter, thus giving ''ARMS'' spirits their own series.
**Min Min is the first fighter to have a spirit prior to being added as a fighter.
**Min Min is the first fighter to have a spirit prior to being added as a fighter.
*Nikki and Gruntilda's Spirit Battles are the only ones in which a [[Smash Ball]] can spawn. This includes even the Smash Ball spirit battle itself. In this instance, Nikki appears in this battle, and can draw a Smash Ball.
*Prior to the [[List of updates (SSBU)#1.1.0|1.1.0 update]], all {{uv|Shovel Knight}} spirits were ordered between Rayman and Clip & Snip rather than between the {{uv|Dillon's Rolling Western}} and ''Culdcept'' spirits.
*Prior to the [[List of updates (SSBU)#1.1.0|1.1.0 update]], all {{uv|Shovel Knight}} spirits were ordered between Rayman and Clip & Snip rather than between the {{uv|Dillon's Rolling Western}} and ''Culdcept'' spirits.
*Prior to the [[List of updates (SSBU)#8.0.0|8.0.0 update]], the [[Ryo Sakazaki]] spirit battle didn't have the Mii Brawler use the Ryo Sakazaki wig and outfit, regardless of whether or not the DLC was downloaded.
*Prior to the [[List of updates (SSBU)#8.0.0|8.0.0 update]], the [[Ryo Sakazaki]] spirit battle didn't have the Mii Brawler use the Ryo Sakazaki wig and outfit, regardless of whether or not the DLC was downloaded.
Line 6,370: Line 7,103:
**''The Tower'' was first published by OPeNBooK (now known as Vivarium) for Microsoft Windows and Macintosh System 7 in 1994, but it is categorized as a Game Boy Advance series, as ''The Tower SP'' for the Game Boy Advance was published by Nintendo in Japan in 2005.
**''The Tower'' was first published by OPeNBooK (now known as Vivarium) for Microsoft Windows and Macintosh System 7 in 1994, but it is categorized as a Game Boy Advance series, as ''The Tower SP'' for the Game Boy Advance was published by Nintendo in Japan in 2005.
***Yama is ordered after Li'l Blue, despite ''The Tower SP'' predating ''Nonono Puzzle Chalien'' by 2 months.
***Yama is ordered after Li'l Blue, despite ''The Tower SP'' predating ''Nonono Puzzle Chalien'' by 2 months.
***Curiously, Yama's game of origin is credited as "''SimTower SP''", despite the official English title of the game being the same as its Japanese title, ''The Tower SP''. Furthermore, the ''SimTower'' title has not been used in an installment since the first game of ''The Tower'' series, ''SimTower: The Vertical Empire''.
***Yama's game of origin is credited as "''SimTower SP''", despite the official English title of the game being the same as its Japanese title, ''The Tower SP''. Furthermore, the ''SimTower'' title has not been used in an installment since the first game of ''The Tower'' series, ''SimTower: The Vertical Empire''.
**''Glory of Heracles'' was first published by Data East for the Famicom in 1987, but it is categorized as a Nintendo DS series, as ''Glory of Heracles: Proof of the Soul'' for the Nintendo DS was published by Nintendo in 2008.
**''Glory of Heracles'' was first published by Data East for the Famicom in 1987, but it is categorized as a Nintendo DS series, as ''Glory of Heracles'' for the Nintendo DS was published by Nintendo in 2008.
**{{uv|Fatal Frame}} was first published by Tecmo for the PlayStation 2 in 2001, but it is categorized as a [[Wii]] series, as ''Fatal Frame: Mask of the Lunar Eclipse'' for the Wii was published by Nintendo in 2008.
**{{uv|Fatal Frame}} was first published by Tecmo for the PlayStation 2 in 2001, but it is categorized as a [[Wii]] series, as ''Fatal Frame: Mask of the Lunar Eclipse'' for the Wii was published by Nintendo in 2008.
**''Culdcept'' was first published by OmiyaSoft for the Sega Saturn in 1997, but it is categorized as a [[Nintendo 3DS]] series, as the first installment for the 3DS was published by Nintendo in 2012.
**''Culdcept'' was first published by OmiyaSoft for the Sega Saturn in 1997, but it is categorized as a [[Nintendo 3DS]] series, as the first installment for the 3DS was published by Nintendo in 2012.
Line 6,380: Line 7,113:
*Similarly, some first-party series are ordered by the release date of specific installments rather than their first installment.
*Similarly, some first-party series are ordered by the release date of specific installments rather than their first installment.
**The MONSTER's ordering is based on the release date of ''Famicom Grand Prix II: 3D Hot Rally'', rather than ''Famicom Grand Prix: F-1 Race''.
**The MONSTER's ordering is based on the release date of ''Famicom Grand Prix II: 3D Hot Rally'', rather than ''Famicom Grand Prix: F-1 Race''.
**Ayumi Tachibana's ordering is based on the release date of ''Famicom Tantei Club Part II: Ushiro ni Tatsu Shōjo'' for the Famicom Disk System, rather than ''Famicom Tantei Club: Kieta Kōkeisha'' for the same system.
**Ayumi Tachibana's ordering is based on the release date of ''Famicom Detective Club: The Girl Who Stands Behind'' for the Famicom Disk System, rather than ''Famicom Detective Club: The Missing Heir'' for the same system.
**Ryota Hayami's ordering is based on the release date of ''Wave Race 64'', rather than ''Wave Race'' for the Game Boy. This results in it being categorized as a Nintendo 64 series.
**Ryota Hayami's ordering is based on the release date of ''Wave Race 64'', rather than ''Wave Race'' for the Game Boy. This results in it being categorized as a Nintendo 64 series.
**Chef's ordering is based on the release date of ''Personal Trainer: Cooking'', rather than ''Shaberu! DS Oryōri Navi''.
**Chef's ordering is based on the release date of ''Personal Trainer: Cooking'', rather than ''Shaberu! DS Oryōri Navi''.
Line 6,394: Line 7,127:
*The ''Cuphead'' spirits mark the first instances where spirit battles can change depending on if DLC is installed, as downloading the [[Cuphead]] Mii costume can change their music and, in the case of the Cuphead and Mugman spirit battles, puppet fighters to accommodate the new content.
*The ''Cuphead'' spirits mark the first instances where spirit battles can change depending on if DLC is installed, as downloading the [[Cuphead]] Mii costume can change their music and, in the case of the Cuphead and Mugman spirit battles, puppet fighters to accommodate the new content.
*The Devil from ''Cuphead'' uses the title of the game in his name despite there not being any other character specifically named "The Devil" in English. This is most likely a leftover from the Japanese version, where he and [[Devil]] from {{uv|Devil World}} both use the name {{ja|デビル|Debiru}}.
*The Devil from ''Cuphead'' uses the title of the game in his name despite there not being any other character specifically named "The Devil" in English. This is most likely a leftover from the Japanese version, where he and [[Devil]] from {{uv|Devil World}} both use the name {{ja|デビル|Debiru}}.
*Lotus is the only DLC enhanceable spirit to not be exclusive to a DLC Spirit Board, instead making her debut in a Spirit Board event.
*Lotus and Travis Touchdown are the only DLC enhanceable spirits to not be exclusive to a DLC Spirit Board, instead making their debut in Spirit Board events.
*''Monster Hunter'' is the first miscellaneous series to gain additional spirits through a spirit event, introducing Palico, Palamute, and Magnamalo in the ''[[MONSTER HUNTER RISE]]'' event in addition to the Rathalos spirit in the base game. Previously, new spirits introduced in spirit events were either part of a new series or an existing series with a playable character.  
*''Monster Hunter'' is the first miscellaneous series to gain additional spirits through a spirit event, introducing Palico, Palamute, and Magnamalo in the ''[[MONSTER HUNTER RISE]]'' event in addition to the Rathalos spirit in the base game. Previously, new spirits introduced in spirit events were either part of a new series or an existing series with a playable character.  
**When sorting by series, these spirits are not ordered together with Rathalos, despite being part of the same series. Presumably, this could be because they aren't part of a fighter series (where an icon representing that series is shown) and are thus sorted numerically as if they are in the collective "Other" series.
**When sorting by series, these spirits are not ordered together with Rathalos, despite being part of the same series. Presumably, this could be because they aren't part of a fighter series (where an icon representing that series is shown) and are thus sorted numerically as if they are in the collective "Other" series.
*In both the Spirit List and the battle screen, the spirits for both The 13 Sentinel Pilots and Zagreus are missing their series name for unknown reasons. This is also the case with the Noah & Mio spirit.


{{Spirit list}}
{{Spirit list}}
[[Category:Spirits (Others)]]
[[Category:Spirits (Others)]]

Latest revision as of 00:44, December 2, 2024

The following is the list of the spirits that are left unsorted by game series in Super Smash Bros. Ultimate. There are a total of 136 different games or series represented in the list. For the spirits available since the game release, the series are ordered by the console they debuted on and the year their first game (or in the case of some third-party series, Nintendo-published installment) released. For example, all series that debuted on the Game Boy are listed before the ones that debuted on the SNES/Super Famicom, regardless of whether an SNES series predates a Game Boy one.

Primary Spirits[edit]

No. Image Name Type Class Slot Base Power Max Power Base Attack Max Attack Base Defense Max Defense Ability Origin Game Acquisition
1,118
Tamagon devil world
Tamagon
Grab
902 4,513 415 2,076 487 2,437 No Effect Devil World •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,125
Founded in a Youtube Video
Fish
Grab
★★ 1,954 7,861 830 3,337 1,014 4,079 Electric Weakness Vs. Balloon Fight
(Artwork: Balloon Fight)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,126
Mach Rider
Mach Rider
Shield
889 4,454 556 2,784 299 1,499 Speed ↑ Mach Rider •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,128
Takamaru
Takamaru
Attack
★★★ ⬡⬡ 2,948 8,869 1,541 4,636 1,139 3,427 Sword Attack ↑ The Mysterious Murasame Castle •Purchase at Anna's Emporium for 4000SP
•Battle via Spirit Board
1,130
donbe hikari
Donbe & Hikari
Neutral
★★ ⬡⬡⬡ 1,502 6,012 751 3,006 751 3,006 Can Be Enhanced at Lv. 99 Shin Onigashima •Battle via World of Light (Sacred Land)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,131
from the game's files
Donbe & Hikari (Shin Onigashima Kouhen)
Neutral
★★★ ⬡⬡⬡ 3,167 9,505 1,523 4,570 1,523 4,570 Stamina ↑ Shin Onigashima •Enhance the Donbe & Hikari spirit
1,135
SSBU spirit Andy.png
Andy
Grab
★★ ⬡⬡⬡ 1,435 5,744 696 2,786 739 2,958 No Effect Advance Wars
(Artwork: Advance Wars 2: Black Hole Rising)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,136
Eagle
Eagle
Attack
1,006 5,034 584 2,920 422 2,114 No Effect Advance Wars •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,137
olaf
Olaf
Shield
953 4,768 386 1,931 567 2,837 No Effect Advance Wars
(Artwork: Game Boy Wars Advance 1+2)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,139
SSBU spirit Goku & Chao.png
Goku & Chao
Shield
⬡⬡ 854 4,274 401 2,009 453 2,265 No Effect Yūyūki •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,140
Sukapon3
Sukapon
Grab
★★★★ ⬡⬡ 4,251 10,630 2,106 5,265 1,905 4,764 Strong Throw Joy Mech Fight •Battle via Spirit Board
•Purchase from the Vault Shop for 15,000G
1,143
Sable Prince
Frog & Snake
Shield
★★ ⬡⬡⬡ 1,574 6,299 653 2,614 921 3,685 Can Be Enhanced at Lv. 99 Kaeru no Tame ni Kane wa Naru Summon with cores from Prince Peasley, Winky, and Rattly
•Battle via World of Light (The Dark Realm)
•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
1,144
from the game files
Prince of Sablé
Shield
★★★★ ⬡⬡⬡ 4,373 10,935 1,871 4,679 2,334 5,836 Transformation Duration ↑ Kaeru no Tame ni Kane wa Naru •Enhance the Frog & Snake spirit
1,145
from the game's files
Prince Richard
Neutral
★★★ ⬡⬡⬡ 2,798 8,416 1,581 4,755 1,217 3,661 No Effect Kaeru no Tame ni Kane wa Naru •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
1,148
Satoru
Satoru
Grab
⬡⬡⬡ 842 4,216 463 2,319 379 1,897 No Effect Kousoku Card Battle: Card Hero •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,150
St falcon
ST Falcon
Attack
1,055 5,280 369 1,848 686 3,432 No Effect Battle Clash •Purchase at Sheldon's Place for 500SP
•Battle via Spirit Board
1,154
SSBU spirit Dion, Max, & Jack.png
Dion, Max, & Jack
Neutral
⬡⬡⬡ 883 4,417 331 1,656 552 2,761 No Effect Marvelous: Mouhitotsu no Takarajima •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,157
Harry teleroboxer
Harry
Shield
1,031 5,162 486 2,432 506 2,532 Fist Attack ↑ Teleroboxer •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,160
SSBU spirit Ray Mk II.png
Ray Mk II
Grab
★★ ⬡⬡⬡ 1,427 5,710 856 3,426 571 2,284 Can Be Enhanced at Lv. 99 Custom Robo V2
(Artwork: Custom Robo Arena)
•Treasure Chest in World of Light (The Light Realm)
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
1,161
SSBU spirit Ray Mk III.png
Ray Mk III
Grab
★★★ ⬡⬡⬡ 2,864 8,594 1,584 4,752 1,170 3,512 Lightweight Custom Robo Arena •Enhance the Ray Mk II spirit
1,162
SSBU spirit Flare.png
Flare
Neutral
⬡⬡⬡ 941 4,712 489 2,447 416 2,084 Weight ↓ Custom Robo
(Artwork: Custom Robo V2)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,164
Saki Amamiya
Saki Amamiya
Attack
★★★ ⬡⬡ 2,678 8,074 1,339 4,037 1,339 4,037 No Effect Sin and Punishment •Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
1,168
from the game files
Isaac
Grab
★★★ ⬡⬡⬡ 2,534 7,622 1,495 4,497 1,039 3,125 Can Be Enhanced at Lv. 99 Golden Sun Summon with cores from Garet, Mia, and Ivan
•Battle via World of Light (The Final Battle - Light)
•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once)
1,169
from the game files
Isaac (Dark Dawn)
Grab
★★★★ ⬡⬡⬡ 4,667 11,672 2,544 6,362 1,661 4,154 Energy Shot Attack/Resistance ↑ Golden Sun: Dark Dawn •Enhance the Isaac spirit
1,170
from the game's files
Garet
Attack
1,096 5,486 593 2,968 404 2,020 Fire Attack ↑ Golden Sun •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,172
from the game's files
Mia
Shield
⬡⬡ 869 4,353 326 1,632 479 2,399 Water Attack ↑ Golden Sun •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,173
Felix
Felix
Neutral
★★ ⬡⬡ 1,464 5,878 747 2,998 717 2,880 No Effect Golden Sun •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,175
Matthew
Matthew
Grab
★★ ⬡⬡ 1,544 6,198 903 3,626 641 2,572 No Effect Golden Sun: Dark Dawn •Battle via World of Light (Sacred Land)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,176
from the game's files
Magical Vacation Protagonists
Grab
★★ ⬡⬡ 1,797 7,214 916 3,679 881 3,535 No Effect Magical Vacation •Battle via World of Light (Sacred Land)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,178
from the game's files
Mokka
Shield
★★ 1,724 6,923 569 2,286 1,058 4,246 Weight ↑ Magical Vacation
(Artwork: Magical Starsign)
•Purchase at Sheldon's Place for 1000SP
•Battle via Spirit Board
1,179
Demille
DeMille
Neutral
⬡⬡ 903 4,521 506 2,532 397 1,989 No Effect Tomato Adventure •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,181
Starfy
Starfy
Neutral
★★★ ⬡⬡⬡ 3,078 9,281 1,628 4,908 1,332 4,016 Weight ↓ Densetsu no Stafy
(Artwork: The Legendary Starfy)
Summon with cores from Moe, Old Man Lobber, and Mermaid
1,182
Spirit of Starly from the Legendary Starfy series
Starly
Neutral
★★ ⬡⬡⬡ 1,784 7,161 798 3,202 918 3,684 Weight ↓ Densetsu no Stafy 3
(Artwork: The Legendary Starfy)
•Battle via World of Light (The Final Battle - Light)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,183
Moe
Moe
Shield
900 4,500 270 1,350 630 3,150 No Effect Densetsu no Stafy
(Artwork: The Legendary Starfy)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,192
Image used for Karate Joe's Spirit. Ripped from game files.
Karate Joe
Attack
★★★ ⬡⬡ 2,639 7,942 1,015 3,055 1,523 4,582 Fist Attack ↑ Rhythm Tengoku
(Artwork: Rhythm Heaven Megamix)
•Battle via World of Light (The Dark Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
1,193
Picture of the Wandering Samurai. If anyone has any higher quality pics please replace the image.
The Wandering Samurai
Attack
★★ ⬡⬡ 1,546 6,205 997 4,002 549 2,203 Can Be Enhanced at Lv. 99 Rhythm Tengoku
(Artwork: Rhythm Heaven Megamix)
Summon with cores from Sakura Samurai and Ghosts
1,194
from the game's files
Wandering Samurai (Rhythm Heaven Fever) North America
Wandering Samurai (Beat the Beat) PAL
Attack
★★★ ⬡⬡ 3,170 9,537 1,879 5,652 1,057 3,179 Critical Hit ↑ Rhythm Heaven Fever •Enhance the The Wandering Samurai spirit
1,196
Image used for the Chorus Kids' Spirit. Ripped from game files.
The Chorus Kids
Grab
★★★ ⬡⬡⬡ 2,648 7,987 1,184 3,571 1,363 4,109 Jump ↓ Rhythm Heaven
(Artwork: Rhythm Heaven Megamix)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
1,197
Munchymonk
Munchy Monk
Shield
955 4,783 511 2,559 444 2,224 No Effect Rhythm Heaven
(Artwork: Rhythm Heaven Megamix)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,198
wrestler
Reporter & Wrestler
Shield
★★ ⬡⬡ 1,547 6,211 828 3,323 719 2,888 No Effect Rhythm Heaven Fever •Battle via World of Light (Mysterious Dimension)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,200
Sumo Brothers
Sumo Brothers
Grab
⬡⬡ 806 4,038 438 2,191 323 1,619 Weight ↑ Rhythm Heaven Megamix •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,202
Eternaldarknessgirl
Alexandra Roivas
Grab
⬡⬡ 906 4,530 453 2,265 453 2,265 No Effect Eternal Darkness •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,203
SSBU spirit Mappo.png
Mappo
Grab
858 4,293 405 2,025 405 2,025 Strong Throw Giftpia •Complete Challenge (Adventure): Awaken a fighter.
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 500G (unlocked after obtaining spirit once)
1,204
SSBU spirit Sagi.png
Sagi
Neutral
⬡⬡⬡ 759 3,800 433 2,166 326 1,634 No Effect Baten Kaitos Origins •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,205
SSBU spirit Milly.png
Milly
Neutral
⬡⬡ 855 4,278 470 2,353 385 1,925 No Effect Baten Kaitos Origins •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,206
Chibirobo
Chibi-Robo
Grab
★★ ⬡⬡ 1,538 6,174 854 3,427 684 2,747 Can Be Enhanced at Lv. 99 Chibi-Robo!
(Artwork: Chibi-Robo! Zip Lash)
•Battle via World of Light (The Final Battle - Light)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
•Scan the Chibi-Robo amiibo
1,207
SSBU spirit Super Chibi-Robo.png
Super Chibi-Robo
Grab
★★★ ⬡⬡ 3,282 9,872 1,626 4,890 1,471 4,424 Thrown Items ↑ Chibi-Robo!
(Artwork: Chibi-Robo! Zip Lash)
•Enhance the Chibi-Robo spirit
1,209
Drake Redcrest
Drake Redcrest
Neutral
⬡⬡ 1,046 5,235 518 2,593 488 2,441 Weight ↓ Chibi-Robo!
(Artwork: Chibi-Robo! Zip Lash)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,210
from the game's files
Chibi-Tot
Grab
1,129 5,654 494 2,474 592 2,963 Weight ↓ Chibi-Robo! Photo Finder
(Artwork: Chibi-Robo! Zip Lash)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,211
Barbara
Barbara the Bat
Grab
★★★ ⬡⬡⬡ 2,675 8,047 1,525 4,587 1,150 3,460 No Effect Daigasso! Band Brothers
(Artwork: Jam with the Band)
Summon with cores from Rouge the Bat, Prince Saruno, and any Grab core
1,214
from the game's files
Dr. Kawashima
Neutral
★★ ⬡⬡ 1,784 7,163 874 3,510 910 3,653 Can Be Enhanced at Lv. 99 Brain Age: Train Your Brain in Minutes a Day! •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,215
from the game's files
Dr. Kawashima (Concentration Training) North America
Dr. Kawashima (Devilish Brain Training) PAL
Neutral
★★★★ ⬡⬡ 4,633 11,582 2,050 5,125 2,050 5,125 Unflinching Charged Smashes Brain Age: Concentration Training •Enhance the Dr. Kawashima spirit
1,222
from the game's files
Warrior Mech Gauss
Attack
1,000 5,004 570 2,852 430 2,152 No Effect Chōsōjū Mecha MG •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,223
Kyle Hyde
Kyle Hyde
Shield
★★ ⬡⬡ 1,540 6,180 639 2,565 901 3,615 No Effect Hotel Dusk: Room 215
(Artwork: Last Window: The Secret of Cape West)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,224
Bacteria
Kurikin
Shield
880 4,407 391 1,959 424 2,122 Water Attack ↑ Kurikin Nano Island Story •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,227
SSBU spirit Aisya.png
Aisya
Shield
⬡⬡ 990 4,950 495 2,475 495 2,475 No Effect ASH: Archaic Sealed Heat •Battle via World of Light (Molten Fortress)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,230
Welt
Welt
Neutral
★★ ⬡⬡⬡ 1,425 5,700 684 2,736 741 2,964 No Effect Soma Bringer •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,231
from the game's files
T-Rex
Attack
★★ 1,767 7,111 992 3992 675 2717 Weight ↑ Fossil Fighters •Battle via World of Light (Sacred Land)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,232
nibbles
Nibbles
Attack
1,108 5,544 831 4,158 277 1,386 No Effect Fossil Fighters: Frontier •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,233
from the game's files
Glory of Heracles Hero
Shield
★★ 1,753 7,055 1,052 4,233 701 2,822 No Effect Glory of Heracles •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,234
SSBU spirit Heracles.png
Heracles
Attack
★★ 1,661 6,682 897 3,608 764 3,074 No Effect Tōjin Makyō Den: Heracles no Eikō
(Artwork: Glory of Heracles)
•Battle via World of Light (Temple of Light)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,242
Nick
Nick
Neutral
⬡⬡ 813 4,065 496 2,480 317 1,585 Can Be Enhanced at Lv. 99 Captain Rainbow •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,243
Captain Rainbow
Captain Rainbow
Neutral
★★★ ⬡⬡ 2,988 8,989 1,468 4,415 1,177 3,540 First-Strike Advantage Captain Rainbow •Enhance the Nick spirit
1,244
Raymond Bryce
Raymond Bryce
Shield
⬡⬡⬡ 800 4,000 292 1,460 508 2,540 No Effect Disaster: Day of Crisis •Battle via World of Light (Mysterious Dimension)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,246
SSBU spirit Orville.png
Orville
Grab
★★ ⬡⬡⬡ 1,372 5,554 777 3,144 518 2,096 Magic Attack ↑ Takt of Magic •Purchase at Anna's Emporium for 1000SP
•Battle via Spirit Board
1,247
SSBU spirit Frey & Freya.png
Frey & Freya
Attack
★★ ⬡⬡ 1,744 6,985 793 3,175 793 3,175 Sword Attack ↑ Zangeki no Reginleiv •Battle via World of Light (Sacred Land)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,250
Zael
Zael
Attack
★★ 1,747 7,034 961 3,869 786 3,165 No Effect The Last Story •Battle via World of Light (Sacred Land)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,251
SSBU spirit Calista.png
Calista
Grab
★★ ⬡⬡⬡ 1,575 6,300 693 2,772 882 3,528 No Effect The Last Story •Battle via World of Light (Dracula's Castle)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,252
Spirit of Aeron from Pandora's Tower
Aeron
Grab
★★ ⬡⬡ 1,793 7,200 977 3,924 816 3,276 No Effect Pandora's Tower •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,258
Pushmo
Mallo
Grab
★★★ 2,705 8,156 1,365 4,117 1,187 3,578 Weight ↑ Pushmo
(Artwork: Crashmo)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
1,259
from the game's files
Sakura Samurai North America
Hana Samurai PAL
Shield
★★ 2,089 8,360 1,135 4,542 874 3,497 Weight ↓ Sakura Samurai: Art of the Sword •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,262
dillon
Dillon
Attack
★★★ ⬡⬡ 2,790 8,393 1,368 4,116 1,315 3,955 Speed ↑ Dillon's Rolling Western
(Artwork: Dillon's Dead-Heat Breakers)
Summon with cores from Wheelie, Sandshrew, and any Attack core
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once)
1,264
SSBU spirit Shovel Knight.png
Shovel Knight
Attack
★★★ ⬡⬡ 2,963 8,933 1,037 3,126 1,926 5,807 No Effect Shovel Knight •Purchase at Timmy and Tommy's for 4000SP
•Scan the Shovel Knight amiibo
1,267
SSBU spirit King Knight.png
King Knight
Shield
1,050 5,255 396 1,983 595 2,975 Weight ↑ Shovel Knight
(Artwork: Shovel Knight: King of Cards)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
•Scan the King Knight amiibo
1,268
SSBU spirit Specter Knight.png
Specter Knight
Attack
★★ ⬡⬡ 1,795 7,206 1,104 4,432 691 2,774 No Effect Shovel Knight
(Artwork: Shovel Knight: Specter of Torment)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
•Scan the Specter Knight amiibo
1,271
Allenn
Allen
Neutral
★★ ⬡⬡⬡ 1,506 6,029 768 3,075 738 2,954 No Effect Culdcept Revolt •Battle via World of Light (Dracula's Castle)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,272
SSBU spirit Tempo.png
Tempo
Neutral
⬡⬡ 854 4,274 431 2,158 423 2,116 No Effect HarmoKnight •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,274
Nintendoji
Kageshina Kurabe
Neutral
⬡⬡⬡ 801 4,011 525 2,627 276 1,384 No Effect Nintendoji •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,280
Tethu
Tethu
Attack
★★ 1,741 7,006 940 3,783 801 3,223 No Effect Ever Oasis •Battle via World of Light (Sacred Land)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,282
Spirit of Musashi from Sushi Striker
Musashi
Grab
⬡⬡ 953 4,767 572 2,860 381 1,907 No Effect Sushi Striker: The Way of Sushido •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,283
SSBU spirit Wonder-Red.png
Wonder-Red
Grab
★★ 1,741 7,006 888 3,573 853 3,433 No Effect The Wonderful 101 Summon with cores from Wonder-Blue and Drake Redcrest
1,284
Wonder-Blue
Wonder-Blue
Attack
1,104 5,521 657 3,285 447 2,236 No Effect The Wonderful 101 •Purchase at Anna's Emporium for 500SP
•Battle via Spirit Board
1,285
SSBU spirit Rayman.png
Rayman
Neutral
★★★ ⬡⬡⬡ 2,521 7,567 1,130 3,391 1,249 3,748 Jump ↑ Rayman
(Artwork: Rayman Legends: Definitive Edition)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
1,293
from the game's files
Bomberman
Grab
★★★ ⬡⬡ 2,688 8,107 1,882 5,675 806 2,432 No Effect Bomberman (1985)
(Artwork: Super Bomberman R)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once)
1,294
SSBU spirit Akira.png
Akira
Attack
★★★★ ⬡⬡⬡ 3,966 9,918 2,098 5,245 1,716 4,292 Fist Attack ↑ Virtua Fighter •Battle via World of Light (Sacred Land)
•Battle via Spirit Board
•Purchase from the Vault Shop for 15,000G
1,296
SSBU spirit Shantae.png
Shantae
Grab
★★★ ⬡⬡⬡ 2,803 8,413 1,693 5,080 952 2,857 Magic Attack ↑ Shantae
(Artwork: Shantae: Half-Genie Hero)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
1,317
from the game's files
Toy-Con Robot
Attack
★★★ ⬡⬡⬡ 2,881 8,647 1,760 5,280 1,011 3,035 Fist Attack ↑ Nintendo Labo: Robot Kit •Battle via Spirit Board (during the event "Nintendo Labo SMASH KIT"; available normally once obtained or since v4.0.0)
•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once or since v4.0.0)
1,347
SSBU spirit Radiant Gleam.png
Radiant Gleam
Grab
★★ ⬡⬡ 1,761 7,051 931 3,725 731 2,927 Jump ↑ Daemon X Machina •Battle via Spirit Board (during the event "Arsenals at the Ready! DAEMON X MACHINA"; available normally once obtained or since January 29, 2020)
•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once or since January 29, 2020)
1,349
SSBU spirit Bullet Walker (Brigadier General).png
Bullet Walker (Brigadier General)
Shield
★★★ ⬡⬡⬡ 2,992 8,980 845 2,536 1,926 5,779 Shooting Items Power ↑ Daemon X Machina •Battle via Spirit Board (during the event "Arsenals at the Ready! DAEMON X MACHINA"; available normally once obtained or since January 29, 2020)
•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once or since January 29, 2020)
1,351
SSBU spirit I-Tetrimino.png
I-Tetrimino
Attack
★★★ 3,325 9,978 2,494 7,484 831 2,494 No Effect Tetris
(Artwork: Tetris 99)
•Battle via Spirit Board (during the event "Attack of the Tetriminos!"; available normally once obtained or since January 29, 2020)
•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once or since January 29, 2020)
1,353
SSBU spirit S-Tetrimino & Z-Tetrimino.png
S-Tetrimino & Z-Tetrimino
Grab
★★ ⬡⬡ 1,782 7,150 891 3,575 891 3,575 No Effect Tetris
(Artwork: Tetris 99)
•Battle via Spirit Board (during the event "Attack of the Tetriminos!"; available normally once obtained or since January 29, 2020)
•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once or since January 29, 2020)
1,355
SSBU spirit O-Tetrimino.png
O-Tetrimino
Shield
1,320 6,600 330 1,650 990 4,950 No Effect Tetris
(Artwork: Tetris 99)
•Battle via Spirit Board (during the event "Attack of the Tetriminos!"; available normally once obtained or since January 29, 2020)
•Purchase from the Vault Shop for 500G (unlocked after obtaining spirit once or since January 29, 2020)
1,361
SSBU spirit Ryo Sakazaki.png
Ryo Sakazaki
Grab
★★★ ⬡⬡⬡ 2,881 8,647 1,593 4,781 1,178 3,534 Fist Attack ↑ Art of Fighting
(Artwork: Art of Fighting 3)
•Battle via DLC Spirit Board
•Purchase from the Vault Shop for 6000G (since v6.0.0)
1,362
SSBU spirit Kyo Kusanagi.png
Kyo Kusanagi
Attack
★★★ ⬡⬡ 3,242 9,755 1,651 4,967 1,297 3,902 Fire Attack ↑ The King of Fighters '94
(Artwork: The King of Fighters '98)
•Battle via DLC Spirit Board
•Purchase from the Vault Shop for 6000G (since v6.0.0)
1,363
SSBU spirit Iori Yagami.png
Iori Yagami
Neutral
★★★ ⬡⬡ 3,065 9,224 1,769 5,322 1,179 3,548 Speed ↑ The King of Fighters '95
(Artwork: The King of Fighters '97)
•Battle via DLC Spirit Board
•Purchase from the Vault Shop for 6000G (since v6.0.0)
1,364
SSBU spirit Haohmaru.png
Haohmaru
Attack
★★★ 3,628 10,888 1,996 5,989 1,303 3,910 Sword Attack ↑ Samurai Shodown
(Artwork: Samurai Shodown II)
•Battle via DLC Spirit Board
•Purchase from the Vault Shop for 6000G (since v6.0.0)
1,367
SSBU spirit Ralf & Clark.png
Ralf & Clark
Shield
★★ 1,938 7,782 1,113 4,468 682 2,738 Shooting Items Power ↑ Ralf: TNK III
Clark: Ikari Warriors
(Artwork: Ikari Warriors)
•Battle via DLC Spirit Board
•Purchase from the Vault Shop for 1000G (since v6.0.0)
1,372
SSBU spirit Wesker.png
Wesker
Attack
★★★ ⬡⬡⬡ 2,924 8,775 1,828 5,485 984 2,953 Fist Attack ↑ Resident Evil
(Artwork: Resident Evil 5)
•Battle via Spirit Board (during the event "Oust Resident Evil!"; available normally once obtained or since February 25, 2020)
•Purchased from the Vault Shop for 6000G (once obtained, or since February 25, 2020)
1,373
SSBU spirit Leon.png
Leon
Shield
★★ ⬡⬡ 1,766 7,067 883 3,534 799 3,197 Item Throw ↑ Resident Evil 2
(Artwork: Resident Evil 4)
•Battle via Spirit Board (during the event "Oust Resident Evil!"; available normally once obtained or since February 25, 2020)
•Purchased from the Vault Shop for 1000G (once obtained, or since February 25, 2020)
1,374
SSBU spirit Chris.png
Chris
Grab
★★ ⬡⬡ 1,780 7,128 907 3,630 742 2,970 Shooting Items Power ↑ Resident Evil
(Artwork: Resident Evil 6)
•Battle via Spirit Board (during the event "Oust Resident Evil!"; available normally once obtained or since February 25, 2020)
•Purchased from the Vault Shop for 1000G (once obtained, or since February 25, 2020)
1,376
SSBU spirit ASTRAL CHAIN Hero (Female).png
ASTRAL CHAIN Hero (Female)
Attack
★★★ ⬡⬡ 3,243 9,755 1,740 5,233 1,209 3,636 Sword Attack ↑ Astral Chain •Battle via Spirit Board (during the event "Chain the Future to Spirits!"; available normally once obtained or since April 20, 2020)
1,377
SSBU spirit ASTRAL CHAIN Hero (Male).png
ASTRAL CHAIN Hero (Male)
Grab
★★★ ⬡⬡ 3,183 9,578 1,695 5,100 1,253 3,769 Shooting Items Power ↑ Astral Chain •Battle via Spirit Board (during the event "Chain the Future to Spirits!"; available normally once obtained or since April 20, 2020)
1,394
SSBU spirit Kunio.png
Kunio
Attack
★★★ 3,193 9,608 1,858 5,590 1,213 3,694 Battering Items Power ↑ Renegade
(Artwork: River City Ransom)
•Battle via Spirit Board (during the event "River City Smash"; available normally once obtained or since April 20, 2020)
1,395
SSBU spirit Riki (River City).png
Riki (River City)
Shield
★★ 1,490 5962 874 3,497 559 2236 Fist Attack ↑ Renegade
(Artwork: River City Ransom)
•Battle via Spirit Board (during the event "River City Smash"; available normally once obtained or since April 20, 2020)
1,397
SSBU spirit Ryuichi & Ryuji.png
Ryuichi & Ryuji
Neutral
★★★ ⬡⬡⬡ 2,491 7,475 1,114 3,342 1,282 3,846 Foot Attack ↑ River City Ransom •Battle via Spirit Board (during the event "River City Smash"; available normally once obtained or since April 20, 2020)
1,398
SSBU spirit Cuphead.png
Cuphead
Attack
★★★ 3222 9715 1641 4948 1343 4048 Shooting Items Power ↑ Cuphead •Battle via Spirit Board (during the event "Ready? Wallop!"; available normally once obtained or since June 9, 2020)
1,399
SSBU spirit Mugman.png
Mugman
Shield
★★★ 3162 9535 1566 4723 1417 4273 Jump ↑ Cuphead •Battle via Spirit Board (during the event "Ready? Wallop!"; available normally once obtained or since June 9, 2020)
1,402
SSBU spirit Lotus.png
Lotus
Neutral
★★ ⬡⬡⬡ 1590 6362 596 2386 994 3976 Can Be Enhanced at Lv. 99 Warframe •Battle via Spirit Board (during the event Spirits in Black; available normally once obtained or since June 9, 2020)
1,403
SSBU spirit Natah.png
Natah
Neutral
★★★ ⬡⬡⬡ 3173 9523 1144 3434 1907 5723 Transformation Duration ↑ Warframe •Enhance the Lotus spirit
1,404
SSBU spirit Ring Fit Trainees.png
Ring Fit Trainees
Attack
★★★ ⬡⬡ 3063 9214 1576 4740 1370 4120 Fist Attack ↑ Ring Fit Adventure •Battle via Spirit Board (during the event "Spirits Fit for a Fight"; available normally once obtained or since July 21, 2020)
1,405
SSBU spirit Dragaux.png
Dragaux
Shield
★★★ 3246 9787 1469 4427 1623 4894 Weight ↑ ↑ Ring Fit Adventure •Battle via Spirit Board (during the event "Spirits Fit for a Fight"; available normally once obtained or since July 21, 2020)
1,422
SSBU spirit Tressa & Cyrus.png
Tressa & Cyrus
Attack
★★★ ⬡⬡⬡ 2803 8413 1693 5080 952 2857 Magic Attack ↑ Octopath Traveler •Battle via Spirit Board (during the event "Second Anniversary of OCTOPATH TRAVELER"; available normally once obtained or since November 24, 2020)
1,456
SSBU spirit Seth & Gloria.png
Seth & Gloria
Shield
★★★ ⬡⬡⬡ 2946 8860 1090 3278 1856 5582 No Effect Bravely Default II •Battle via Spirit Board (during the event "BRAVELY DEFAULT II"; available normally once obtained or since May 25, 2021)
1,467
SSBU spirit Arthur.png
Arthur
Grab
★★★ 3,321 10,012 2,278 6,866 885 2,670 Item Throw ↑ Ghosts 'n Goblins
(Artwork: Ghosts 'n Goblins Resurrection)
Unlock with save data from Ghosts 'n Goblins Resurrection (since v11.0.0)
•Battle via Spirit Board (since v12.0.0)
1,469
SSBU spirit Palamute.png
Palamute
Grab
★★ ⬡⬡⬡ 1,567 6,340 806 3,262 701 2,835 Speed ↑ Monster Hunter Rise •Battle via Spirit Board (during the event "MONSTER HUNTER RISE"; available normally once obtained or since July 13, 2021)
1,470
SSBU spirit Magnamalo.png
Magnamalo
Attack
★★★ 3,251 9,801 1,766 5,325 1,360 4,099 Fist Attack ↑ Monster Hunter Rise •Battle via Spirit Board (during the event "MONSTER HUNTER RISE"; available normally once obtained or since July 13, 2021)
1,487
SSBU spirit Razewing Ratha.png
Razewing Ratha
Neutral
★★★ ⬡⬡⬡ 3,144 9,436 1,987 5,963 872 2,616 Fire Attack ↑ Monster Hunter Stories 2: Wings of Ruin Unlock with save data from Monster Hunter Stories 2: Wings of Ruin (since v12.0.0)
•Battle via Spirit Board (since v13.0.0)
1,488
SSBU spirit Sakuna.png
Sakuna
Attack
★★★ ⬡⬡ 3,072 9,242 1,861 5,599 1,093 3,288 Battering Items Power ↑ Sakuna: Of Rice and Ruin •Battle via Spirit Board (during the event "Sakuna: Of Rice and Ruin"; available normally once obtained or since October 26, 2021)
1,494
SSBU spirit Travis Touchdown.png
Travis Touchdown
Attack
★★ ⬡⬡ 1,870 7,507 1,085 4,354 785 3,153 Can Be Enhanced at Lv. 99 No More Heroes
(Artwork: No More Heroes 3)
•Battle via Spirit Board (during the event "No More Heroes 3"; available normally once obtained or since November 30, 2021)
1,495
SSBU spirit Full-Armor Travis (Full Green Mode).png
Full-Armor Travis (Full Green Mode)
Attack
★★★ ⬡⬡ 3,262 9,817 1,843 5,545 1,178 3,545 Made of Metal No More Heroes 3 •Enhance the Travis Touchdown spirit
1,518
SSBU spirit The 13 Sentinel Pilots.png
The 13 Sentinel Pilots
Shield
★★★ ⬡⬡⬡ 3,088 9,268 1,442 4,328 1,472 4,416 Weight ↑ 13 Sentinels: Aegis Rim •Battle via Spirit Board (during the event "Sentinels, Gods, and Baseball"; available normally once obtained or since July 16, 2024)
1,519
SSBU spirit Power Pro-Kun, Aoi Hayakawa, & Mamoru Ikari.png
Power Pro-Kun, Aoi Hayakawa, & Mamoru Ikari
Grab
★★★ ⬡⬡ 3,163 9,517 1,582 4,759 1,460 4,329 Battering Items Power ↑ Jikkyō Powerful Pro Yakyū '94 (Power Pro-Kun)
Jikkyō Powerful Pro Yakyū 4 (Mamoru Ikari)
Jikkyō Powerful Pro Yakyū 7 (Aoi Hayakawa)
(Artwork (Power Pro-Kun): Jikkyō Powerful Pro Yakyū Heroes)
(Artwork (Aoi Hayakawa & Mamoru Ikari): Jikkyō Powerful Pro Yakyū 2013)
•Battle via Spirit Board (during the event "Sentinels, Gods, and Baseball"; available normally once obtained or since July 16, 2024)
1,520
SSBU spirit Zagreus.png
Zagreus
Attack
★★★ 3,547 10,695 2,161 6,515 1,064 3,208 Sword Attack ↑ Hades •Battle via Spirit Board (during the event "Sentinels, Gods, and Baseball"; available normally once obtained or since July 16, 2024)

Support Spirits[edit]

No. Image Name Class Cost Ability Origin Game Acquisition
1,115
Sheriff2
Sheriff ★★★★ Assist Killer Sheriff •Summon with cores from Wild Gunman, Gangster, Lady, & Policeman, any Neutral core, and any two Support cores
•Treasure Chest in World of Light (The Light Realm)
1,116
from the game's files
Pitcher & Batter Beastball Equipped Baseball •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,117
from the game's files
Tennis Player Landing Lag ↓ Tennis •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,119
SSBU spirit Devil.png
Devil ★★ ⬢⬢ Screen-Flip Immunity Devil World
(Artwork: Super Smash Bros. for Wii U)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,120
Urbanchampionfighter
Urban Champion Fighter Fist Attack ↑ Urban Champion •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,121
from the game files
Bubbles ⬢⬢ Screw Attack Equipped Clu Clu Land •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,122
SSBU spirit Unira.png
Unira Unira Equipped Clu Clu Land •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,123
SSBU spirit Excitebike.png
Excitebike ★★ Move Speed ↑ Excitebike •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,124
balloonfighter
Balloon Fighter ★★ Jump ↑ Vs. Balloon Fight
(Artwork: Balloon Fight)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,127
diskun
Diskun ★★★ ⬢⬢ Zap-Floor Immunity Famicom Disk System •Treasure Chest in World of Light (The Dark Realm)
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once)
1,129
volleyball
Volleyball Player Stamina ↑ Volleyball •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,132
from the game's files
Hockey Players Freezie Equipped Ice Hockey •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,133
SSBU spirit MONSTER.png
MONSTER Braking Ability ↑ Famicom Grand Prix II: 3D Hot Rally •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,134
SSBU spirit Tank & Infantry.png
Tank & Infantry ★★ ⬢⬢ Super Scope Equipped Famicom Wars
(Artwork: Super Famicom Wars)
•Purchase at Funky Kong's Shack for 1000SP
•Battle via Spirit Board (only during "The More the Merrier" event)
1,138
Spirit of Ayumi Tachibana from Detective Club
Ayumi Tachibana Improved Escape Famicom Detective Club: The Missing Heir
(Artwork: Famicom Detective Club Part II: The Girl Who Stands Behind (Disk System))
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,141
Yakuman
Yakuman Player Critical-Health Attack ↑ Yakuman •Complete Challenge (Other): Acquire a total of 5000G or more.
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 500G (unlocked after obtaining spirit once)
1,142
from the game's files
Commander Staff Equipped X •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,146
Muddy Mole Mania
Muddy Mole Drill Equipped Mole Mania •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,147
Maruo
Maruhige Shop Owner ★★ Item Gravitation Trade & Battle: Card Hero
(Artwork: Kousoku Card Battle: Card Hero)
•Battle via World of Light (Mysterious Dimension)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,149
SSBU spirit Dr. Wright.png
Dr. Wright ★★★ ⬢⬢⬢ Ore Club Equipped SimCity (1991, SNES) •Complete Challenge (Spirits): Collect 777 unique spirits.
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once)
1,151
ftype
F-Type Undamaged Speed ↑ Stunt Race FX •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,152
from the game's files
Tractor Trailer Braking Ability ↑ Stunt Race FX •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,153
Lip
Lip ★★★ Lip's Stick Equipped Panel de Pon •Battle via World of Light (The Light Realm)
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once)
1,155
from the game's files
Hakkun Transformation Duration ↑ Sutte Hakkun •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,156
from the game's files
Girl from Hajimari no Mori Super Leaf Equipped Famicom Bunko: Hajimari no Mori •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,158
from the game's files
Ryota Hayami Swimmer Wave Race 64
(Artwork: Wave Race: Blue Storm)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,159
from the game files
Akari Hayami Impact Run 1080° Snowboarding
(Artwork: 1080° Avalanche)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,163
SSBU spirit Bayonette.png
Bayonette ⬢⬢ Steel Diver Equipped Custom Robo V2 •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,165
SSBU spirit Isa Jo.png
Isa Jo ★★ Beam Sword Equipped Sin & Punishment
(Artwork: Sin & Punishment: Star Successor)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,166
from the game's files
Helirin ⬢⬢ Screw Attack Equipped Kuru Kuru Kururin
(Artwork: Kururin Squash!)
•Purchase at Funky Kong's Shack for 500SP
1,167
SSBU spirit Alessandro Inzaghi.png
Alessandro Inzaghi Critical-Health Attack ↑ Napoleon •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,171
from the game's files
Ivan Magic Attack ↑ Golden Sun •Purchase at Anna's Emporium for 500SP
•Battle via Spirit Board
1,174
Source: https://youtu.be/9HtomHkLa3Q?t=72
Jenna ★★ Shooting Items ↑ Golden Sun •Purchase at Anna's Emporium for 1000SP
•Battle via Spirit Board
1,177
from the game's files
Putty ★★ ⬢⬢ Weapon Resist ↑ Magical Vacation •Complete Challenge (Adventure): Open 20 treasure chests.
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
1,180
Spirit of Tomatrio from Tomato Adventure
Tomatrio Star Rod Equipped Tomato Adventure •Purchase at Beedle's Tent for 500SP
•Battle via Spirit Board
1,184
SSBU spirit Old Man Lobber.png
Old Man Lobber ★★ Mr. Saturn Equipped Densetsu no Stafy
(Artwork: The Legendary Starfy)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,185
from the game's files
Mermaid Water & Ice Attack ↑ Densetsu no Stafy
(Artwork: The Legendary Starfy)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,186
from the game's files
Mattel Water/Freezing Resist ↑ Densetsu no Stafy 4 •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,187
Spirit of Cupid/Cupit from Sennen Kazoku
Cupid Staff Equipped Sennen Kazoku •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,188
from the game's files
Li'l Blue Fire/Explosion Resist ↑ Chee-Chai Alien •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,189
yama
Yama Aura Attack ↑ The Tower SP •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,190
from the game's files
Jill & the Drill Dozer ★★ Bury Immunity Drill Dozer Summon with cores from Duster and Drill Man
1,191
football
Pocket Football Player ★★ Shooting Items ↑ Calciobit
(Artwork: Nintendo Pocket Football Club)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,195
from the game's files
Sick Beats Doctor Critical-Health Defense ↑ Rhythm Tengoku
(Artwork: Rhythm Heaven Megamix)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,199
Baxter&amp;co
Baxter & Forthington Rocket Belt Equipped Rhythm Heaven Fever
(Artwork: Rhythm Heaven Megamix)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,201
pig
Pig Improved Escape Cubivore: Survival of the Fittest •Complete Challenge (Classic Mode): Obtain 5 recovery items and clear Classic Mode.
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 500G (unlocked after obtaining spirit once)
1,208
from the game's files
Telly ★★ ⬢⬢ Screen-Flip Immunity Chibi-Robo!
(Artwork: Chibi-Robo! Zip Lash)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,212
SSBU spirit Ashley Robbins.png
Ashley Robbins North America
Ashley Mizuki Robins PAL
★★ ⬢⬢ Fog Immunity Another Code: Two Memories
(Artwork: Another Code: R – A Journey into Lost Memories)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,213
Hanenbow2
Hanenbow ★★ Jump ↑ Electroplankton •Purchase at Beedle's Tent for 1000SP
1,216
drlube
Dr. Lobe ★★ Mr. Saturn Equipped Big Brain Academy •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,217
oendan
Ouendan ★★ Critical-Health Stats ↑ Osu! Tatakae! Ouendan
(Artwork (Ryuta Ippongi only): Moero! Nekketsu Rhythm Damashii: Osu! Tatakae! Ouendan 2)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,218
from the game's files
Ouendan Cheerleaders ★★ Super Launch Star Equipped Osu! Tatakae! Ouendan
(Artwork: Moero! Nekketsu Rhythm Damashii: Osu! Tatakae! Ouendan 2)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,219
SSBU spirit Elite Beat Agents.png
Elite Beat Agents ★★ Critical-Health Stats ↑ Elite Beat Agents •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,220
SSBU spirit Elite Beat Divas.png
Elite Beat Divas ★★ Super Launch Star Equipped Elite Beat Agents •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,221
from the game's files
Satoru Amatsubo Energy-Shot Attack ↑ Project Hacker: Kakusei •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,225
Master Fusui
Hsien Aura Resist ↑ Sujin Taisen: Number Battles •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,226
from the game's files
Magkid Electric Resist ↑ Slide Adventure MAGKID •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,228
from the game's files
Num Diddly Transformation Duration ↑ Make 10: A Journey of Numbers •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,229
from the game's files
Idea PSI Resist ↑ Soma Bringer •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,235
chef
Chef (Personal Trainer: Cooking) North America
Chef (Cooking Guide) PAL
★★ ⬢⬢ Mouthful of Curry Shaberu! DS Oryōri Navi •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,236
protagonist
Shop Assistant ★★ Super Launch Star Equipped Style Savvy •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,237
from the game's files
Vince ★★ Battering Items ↑ Art Academy: First Semester
(Artwork: Art Academy: Lessons for Everyone!)
•Battle via World of Light (The Dark Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,238
from the game's files
Looksley Magic Resist ↑ Looksley's Line Up •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,239
from the game's files
Prince Saruno Aura Resist ↑ Tsukutte Utau: Saru Band •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,240
SSBU spirit Mio & Mayu Amakura.png
Mio & Mayu Amakura ★★ Poison Damage Reduced Fatal Frame II: Crimson Butterfly
(Artwork: Project Zero 2: Wii Edition)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,241
Yuri kozukata fatal frame
Yuri Kozukata ★★★ Slumber Immunity Fatal Frame: Maiden of Black Water •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
1,245
from the game's files
Beetle Undamaged Speed ↑ Excitebots: Trick Racing •Purchase at Funky Kong's Shack for 500SP
1,248
SSBU spirit Ando Kensaku.png
Ando Kensaku Electric Resist ↑ And-Kensaku •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,249
Spirit of Zip from FlingSmash
Zip ⬢⬢ Hothead Equipped FlingSmash •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,253
SSBU spirit Elena.png
Elena ★★ Trade-Off Defense ↑ Pandora's Tower •Battle via World of Light (Sacred Land)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,254
from the game's files
Toy Poodle ★★ Stats ↑ after Eating Nintendogs
(Artwork: Nintendogs + Cats)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,255
Bulldog_Nintendogs
French Bulldog ★★ Undamaged Attack ↑ Nintendogs + Cats •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,256
from the game's files
Labrador Retriever ★★ Physical Attack ↑ Nintendogs
(Artwork: Nintendogs + Cats)
•Purchase at Beedle's Tent for 1000SP
1,257
SSBU spirit BlueShark.png
BlueShark ⬢⬢ Steel Diver Equipped Steel Diver •Purchase at Funky Kong's Shack for 500SP
1,260
Nikki spirit card
Nikki ★★★ Shield Durability ↑ Swapnote
(Artwork: Nintendo News section)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
1,261
noise
Noise PSI Resist ↑ Kiki Trick •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,263
Spirit of Russ from Dillon's Rolling Western
Russ Rocket Belt Equipped Dillon's Rolling Western
(Artwork: Dillon's Dead-Heat Breakers)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,265
SSBU spirit Shield Knight.png
Shield Knight ★★ ⬢⬢ Weapon Resist ↑ Shovel Knight
(Artwork: Shovel Knight: Treasure Trove)
•Purchase at Anna's Emporium for 1000SP
1,266
SSBU spirit Plague Knight.png
Plague Knight Fire & Explosion Attack ↑ Shovel Knight •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
•Scan the Plague Knight amiibo
1,269
SSBU spirit Culdra.png
Culdra ★★★ ⬢⬢ Poison Immunity Culdcept
(Artwork: Culdcept (2012))
•Battle via World of Light (Temple of Light)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
1,270
SSBU spirit Goligan.png
Goligan ★★ Weapon Attack ↑ Culdcept
(Artwork: Culdcept (2012))
•Purchase at Anna's Emporium for 1000SP
1,273
from the game's files
Eddy Water & Ice Attack ↑ Fluidity: Spin Cycle •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,275
Spirit of Inuji Darumeshi from Rusty's Real Deal Baseball
Inuji Darumeshi Beastball Equipped Darumeshi Sports Shop •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,276
RustySpirit
Rusty Slugger Beastball Equipped Rusty's Real Deal Baseball •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,277
from the game's files
Arcade Bunny ★★ Strong Throw Nintendo Badge Arcade •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,278
from the game's files
Qbby ★★★ ⬢⬢⬢ Ore Club Equipped BoxBoy! •Purchase at Timmy and Tommy's for 4000SP
•Battle via Spirit Board
•Scan the Qbby amiibo
1,279
Henry fleming codename steam
Henry Fleming Fire & Explosion Attack ↑ Code Name: S.T.E.A.M. •Purchase at Anna's Emporium for 500SP
•Battle via Spirit Board
1,281
Esna
Esna ★★★ ⬢⬢ Lava-Floor Immunity Ever Oasis •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
1,286
Snipclip
Clip & Snip ★★ Undamaged Attack ↑ Snipperclips •Complete Challenge (Adventure): Remove all obstacles in the Light Realm.
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
1,292
SSBU spirit Boss Galaga.png
Boss Galaga ★★ Bury Immunity Galaga Summon with cores from Swooping Snitchbug and Bandit
•Battle via World of Light (Mysterious Dimension)
•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
1,295
Rathalos monster hunter
Rathalos ★★ Air Attack ↑ Monster Hunter
(Artwork: Monster Hunter 4)
•Defeat the Forest Hill boss in World of Light
1,297
SSBU spirit Risky Boots.png
Risky Boots ★★ Bob-omb equipped Shantae
(Artwork: Shantae: Half-Genie Hero)
•Battle via World of Light (Mysterious Dimension)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,318
from the game's files
Toy-Con Car ★★ Dash Attack ↑ Nintendo Labo: Vehicle Kit •Battle via Spirit Board (during the event "Nintendo Labo SMASH KIT"; available normally once obtained or since v4.0.0)
•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once or since v4.0.0)
1,319
from the game's files
Professor Riggs & Plaise & Lerna North America
Professor Gerry, Plaise, & Lerna PAL
Drill Equipped Nintendo Labo: Variety Kit •Battle via Spirit Board (during the event "Nintendo Labo SMASH KIT"; available normally once obtained or since v4.0.0)
•Purchase from the Vault Shop for 500G (unlocked after obtaining spirit once or since v4.0.0)
1,320
from the game's files
Toy-Con VR Goggles ★★ ⬢⬢ Screen-Flip Immunity Nintendo Labo: VR Kit •Battle via Spirit Board (during the event "Nintendo Labo SMASH KIT"; available normally once obtained or since v4.0.0)
•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once or since v4.0.0)
1,348
SSBU spirit Kloster (Grief).png
Kloster (Grief) ★★★ ⬢⬢ First-Strike Advantage Daemon X Machina •Battle via Spirit Board (during the event "Arsenals at the Ready! DAEMON X MACHINA"; available normally once obtained or since January 29, 2020)
•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once or since January 29, 2020)
1,350
SSBU spirit High Line (Guns Empress).png
High Line (Guns Empress) ★★ Move Speed ↑ Daemon X Machina •Battle via Spirit Board (during the event "Arsenals at the Ready! DAEMON X MACHINA"; available normally once obtained or since January 29, 2020)
•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once or since January 29, 2020)
1,352
SSBU spirit T-Tetrimino.png
T-Tetrimino ★★ ⬢⬢ Screen-Flip Immunity Tetris
(Artwork: Tetris 99)
•Battle via Spirit Board (during the event "Attack of the Tetriminos!"; available normally once obtained or since January 29, 2020)
•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once or since January 29, 2020)
1,354
SSBU spirit L-Tetrimino & J-Tetrimino.png
L-Tetrimino & J-Tetrimino ★★ ⬢⬢ Irreversible Controls Tetris
(Artwork: Tetris 99)
•Battle via Spirit Board (during the event "Attack of the Tetriminos!"; available normally once obtained or since January 29, 2020)
•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once or since January 29, 2020)
1,365
SSBU spirit Nakoruru.png
Nakoruru ★★ Air Attack ↑ Samurai Shodown •Battle via DLC Spirit Board
•Purchase from the Vault Shop for 1000G
1,366
SSBU spirit Athena Asamiya.png
Athena Asamiya ★★★ ⬢⬢ Franklin Badge Equipped Psycho Soldier •Battle via DLC Spirit Board
•Purchase from the Vault Shop for 6000G
1,375
SSBU spirit Jill.png
Jill Lightweight Resident Evil
(Artwork: Resident Evil (2002))
•Battle via Spirit Board (during the event "Oust Resident Evil!"; available normally once obtained or since February 25, 2020)
•Purchased from the Vault Shop for 500G (once obtained or since February 25, 2020)
1,378
SSBU spirit Kyle.png
Kyle ★★ Trade-Off Attacks ↑ Astral Chain •Battle via Spirit Board (during the event "Chain the Future to Spirits!"; available normally once obtained or since April 20, 2020)
1,379
SSBU spirit Lappy.png
Lappy Improved Escape Astral Chain •Battle via Spirit Board (during the event "Chain the Future to Spirits!"; available normally once obtained or since April 20, 2020)
1,396
SSBU spirit Goda.png
Goda ⬢⬢ Instadrop River City Ransom •Battle via Spirit Board (during the event "River City Smash"; available normally once obtained or since April 20, 2020)
1,400
SSBU spirit The Devil (Cuphead).png
The Devil (Cuphead) ★★ ⬢⬢ Energy Shot Attack/Resistance ↑ Cuphead •Battle via Spirit Board (during the event "Ready? Wallop!"; available normally once obtained or since June 9, 2020)
1,401
SSBU spirit King Dice.png
King Dice Undamaged Speed ↑ Cuphead •Battle via Spirit Board (during the event "Ready? Wallop!"; available normally once obtained or since June 9, 2020)
1,406
SSBU spirit Ring.png
Ring ★★ Physical Attack ↑ Ring Fit Adventure •Battle via Spirit Board (during the event "Spirits Fit for a Fight"; available normally once obtained or since July 21, 2020)
1,411
SSBU spirit Duran & Angela.png
Duran & Angela ★★★ ⬢⬢ Critical-Health Stats ↑ ↑ Trials of Mana
(Artwork: Trials of Mana (2020))
•Battle via Spirit Board (during the event "The Spirits of Mana"; available normally once obtained or since August 4, 2020)
1,412
SSBU spirit Kevin & Charlotte.png
Kevin & Charlotte ★★★ ⬢⬢ KOs Heal Damage Trials of Mana
(Artwork: Trials of Mana (2020))
•Battle via Spirit Board (during the event "The Spirits of Mana"; available normally once obtained or since August 4, 2020)
1,413
SSBU spirit Hawkeye & Riesz.png
Hawkeye & Riesz ★★★ Easier Dodging Trials of Mana
(Artwork: Trials of Mana (2020))
•Battle via Spirit Board (during the event "The Spirits of Mana"; available normally once obtained or since August 4, 2020)
1,421
SSBU spirit Alfyn & Therion.png
Alfyn & Therion ★★★ ⬢⬢ Critical-Health Healing Octopath Traveler •Battle via Spirit Board (during the event "Second Anniversary of OCTOPATH TRAVELER"; available normally once obtained or since November 24, 2020)
1,423
SSBU spirit H'aanit & Ophilia.png
H'aanit & Ophilia ★★★ ⬢⬢ Chance of Double Final Smash Octopath Traveler •Battle via Spirit Board (during the event "Second Anniversary of OCTOPATH TRAVELER"; available normally once obtained or since November 24, 2020)
1,424
SSBU spirit Olberic & Primrose.png
Olberic & Primrose ★★★ ⬢⬢ Critical-Health Stats ↑ ↑ Octopath Traveler •Battle via Spirit Board (during the event "Second Anniversary of OCTOPATH TRAVELER"; available normally once obtained or since November 24, 2020)
1,457
SSBU spirit Elvis & Adelle.png
Elvis & Adelle ★★ Critical-Health Stats ↑ Bravely Default II •Battle via Spirit Board (during the event "BRAVELY DEFAULT II"; available normally once obtained or since May 25, 2021)
1,468
SSBU spirit Palico.png
Palico Ramblin' Evil Mushroom Equipped Monster Hunter Freedom Unite
(Artwork: Monster Hunter Rise)
•Battle via Spirit Board (during the event "MONSTER HUNTER RISE"; available normally once obtained or since July 13, 2021)
1,489
SSBU spirit Kokorowa.png
Kokorowa ★★ Weapon Attack ↑ Sakuna: Of Rice and Ruin •Battle via Spirit Board (during the event "Sakuna: Of Rice and Ruin"; available normally once obtained or since October 26, 2021)
1,490
SSBU spirit Tama.png
Tama Transformation Duration ↑ Sakuna: Of Rice and Ruin •Battle via Spirit Board (during the event "Sakuna: Of Rice and Ruin"; available normally once obtained or since October 26, 2021)
1,496
SSBU spirit FU (Jess-Baptiste VI).png
FU (Jess-Baptiste VI) ★★★ Undamaged Attack & Speed ↑ No More Heroes 3 •Battle via Spirit Board (during the event "No More Heroes 3"; available normally once obtained or since November 30, 2021)

Spirit Battles[edit]

Spirit Battle parameters Inspiration
No. Image Name Enemy Fighter(s) Type Power Stage Rules Conditions Music
1,116
from the game's files
Pitcher & Batter Ness Ness (SSBU)
Lucas Lucas (SSBU)×2
Grab
1,700 Pokémon Stadium 2 (hazards off) •Item Tidal Wave
•Item: Sports
•The enemy favors side smash attacks
•The enemy starts the battle with a Home-Run Bat
•Certain items will appear in large numbers
Baseball (Training) Spirit Battle inspiration:
  • The blue Ness represents the Batter, who wears a baseball helmet and a blue uniform in this spirit's artwork.
  • The red Lucas minions each represent the Pitcher and the Catcher, both of whom wear red uniforms in this spirit's artwork.
  • The stage and music track represent the baseball diamond in Baseball, which takes place on a green field within a crowded stadium.
  • The Beastball items reference the baseballs used in the sport of baseball, which the Pitcher and Catcher use to throw and/or catch.
  • Ness starting off with a Home-Run Bat and favored side smash attacks reference the baseball bats used in the sport of baseball, which the Batter must use to hit the baseball.

Other trivia:
  • This spirit's Beastball Equipped ability further references the baseball, and by connection, the game of baseball which the titular game is based on.
1,117
from the game's files
Tennis Player Daisy Daisy (SSBU)
Shield
2,200 Pokémon Stadium (Ω form) •Assist Trophy Enemies (Color TV-Game 15) •Hostile assist trophies will appear
•The enemy favors side smash attacks
Tennis (Training) Spirit Battle inspiration:
  • The blue Daisy represents the Tennis Player, who wears a blue uniform in this spirit's artwork.
  • The stage and music track represent the tennis court in Tennis, which takes place on a green field within a crowded stadium.
  • The Color TV-Game 15 Assist Trophy enemy represents the sport of tennis where the players must hit the tennis ball into the opponent's side and earn a point if the opponent cannot return it.
  • Daisy's favored downward-angled side smash attacks features a tennis racket, which is used in the sport of tennis to smash the tennis ball to the opponent's side of the court.

Other trivia:
  • This spirit's Landing Lag ↓ ability references the game of tennis where the players must hit the midair tennis ball back and forth without letting it bounce twice or fall out of bounds.
1,118
Tamagon devil world
Tamagon •Tiny Ridley Ridley (SSBU)
•Clear Richter Richter (SSBU)
Grab
1,500 Mario Bros. •Item: Throwing Types •Defeat the main fighter to win
•The enemy favors neutral specials
•The enemy is invisible
Clu Clu Land
  • The green Tiny Ridley represents Tamagon, a small dragon character with a green color scheme.
  • The Clear Richter's frequent Cross represent the similarly-named power-up item featured in Devil World.
  • The stage represents the main setting of Mario Bros., which was released on the NES along with Devil World.
  • The stage and stage hazards reference the labyrinthian level designs of Devil World, which also features newer enemies as the game progresses.
  • The music track represents the musical theme of Clu Clu Land, a PAC-MAN-inspired maze game released on the NES similar to Devil World.
  • Ridley's favored Plasma Breath references Tamagon's ability to breathe fire after collecting a Cross power-up in Devil World.
1,119
SSBU spirit Devil.png
Devil Ridley Ridley (SSBU)
Kirby Kirby (SSBU)×2
Shield
3,900 75m (Battlefield form) •Assist Trophy Enemies (Devil) •Hostile assist trophies will appear 25m Theme Spirit Battle inspiration:
  • The green Ridley represents Tamagon, the main playable character of Devil World who navigates the Devil's labyrinth, who appears as the Assist Trophy enemy.
  • The two red Kirby minions represent the Medaman, the Devil's minions featuring a spherical shaped body and a red color scheme who can appear two at a time.
  • The stage's Battlefield form features the elevator poles in the background, referencing the two pulleys on each side of the labyrinth controlled by the Devil.
  • The stage and music track each represent the third and first level of Donkey Kong, which was released along with Clu Clu Land on the NES.
  • The music track represents the musical theme of the first level of Donkey Kong, which sounds similar to the soundbytes used in Devil World.

Other trivia:
  • This spirit's Screen-Flip Immunity ability references the Devil's ability to shift the screen, limiting the player's ability to move.
  • In World of Light, the Devil spirit is located in the 8-bit maze area in the Light Realm, referencing how the Devil debuted as an 8-bit character.
1,120
Urbanchampionfighter
Urban Champion Fighter Little Mac Little Mac (SSBU)
Attack
2,100 New Donk City Hall (Ω form) •Assist Trophy Enemies (Kapp'n) •Timed battle (1:39)
•Hostile assist trophies will appear after a little while
•The enemy doesn't like to jump
Wrecking Crew Retro Medley Spirit Battle inspiration:
  • The black Little Mac represents the Urban Champion Fighter, the main playable character of Urban Champion who becomes a champion boxer.
  • The stage represents the main setting of Urban Champion, which takes place on a city street featuring a metropolitan city in the background.
  • The music track represents the musical medley of Wrecking Crew, which was released along with Urban Champion on the NES.
  • The Kapp'n Assist Trophy references the police cars in Urban Champion, which will arrest whichever player was closest to losing when the time ran out.
  • The Kapp'n Assist Trophy enemy appears when the timer hits 1:10, referencing how the police car will appear at the 70 second mark.
  • The 1:39 time limit references the time limit of each match in Urban Champion, which is set to 99 seconds
  • The third battle condition references the ground-based battles in Urban Champion, which does not feature a jumping gameplay mechanic.

Other trivia:
  • This spirit's Attack type and Fist Attack ↑ ability reference the boxing gameplay mechanic of Urban Champion.
1,121
from the game files
Bubbles Pac-Man Pac-Man (SSBU)
Attack
1,800 75m (Battlefield form) •Item: Unira •The enemy is easily distracted by items Clu Clu Land Spirit Battle inspiration:
  • The red Pac-Man represents Bubbles, the main playable character of Clu Clu Land who features a spherical shape and a red color scheme.
  • The red Pac-Man references how Clu Clu Land is a PAC-MAN-inspired maze game which also features collectible fruit.
  • The stage represents the third level of Donkey Kong, which was released along with Clu Clu Land on the NES.
  • The Unira item represents the Unira, a common sea urchin enemy in Clu Clu Land who often appear in groups.

Other trivia:
  • This spirit's Screw Attack Equipped ability references the gameplay mechanic of Clu Clu Land where Bubbles can move around the maze by spinning around the poles.
  • In World of Light, the Bubbles spirit is located in the 8-bit maze area in the Light Realm, referencing how Bubbles debuted as an 8-bit character.
1,122
SSBU spirit Unira.png
Unira Kirby Team Kirby (SSBU)×4
Attack
1,800 75m •Item Tidal Wave
•Item: Unira
•Certain items will appear in large numbers
•The enemy is easily distracted by items
Clu Clu Land Spirit Battle inspiration:
  • The green Kirby represents the Unira, a sea urchin enemy with a green color scheme which appears as the item.
  • The green Kirby Team references how the Unira is a common enemy in Clu Clu Land who appear in groups.
  • The stage represents the third level of Donkey Kong, which was released along with Clu Clu Land on the NES.

Other trivia:
  • This spirit's Unira Equipped ability represents the Unira, which appears as an item in the Super Smash Bros. series.
1,123
SSBU spirit Excitebike.png
Excitebike Wario Team Wario (SSBU)Wario (SSBU)Wario (SSBU)×2
Attack
3,800 Mario Circuit N/A •The enemy favors side specials Excitebike - Mario Kart 8 Spirit Battle inspiration:
  • The red Wario represents the red Excitebike racer, who serves as the main playable character in Excitebike.
  • The Wario Team represents the four Excitebike racers in Excitebike, which includes the red playable racer, a green racer, and two purple racers.
  • The stage and music track reference Excitebike Arena, a racing course in Mario Kart 8 based on the main setting of Excitebike.
  • Wario's favored Wario Bike references the main gameplay of Excitebike where the players ride their motorbike across the arena.

Other trivia:
  • This spirit's Move Speed ↑ ability references the acceleration gameplay mechanic of Excitebike.
  • In World of Light, the Excitebike spirit is located at the eastern racing circuit area in the Light Realm, which is occupied by vehicular racing-themed spirits.
1,124
balloonfighter
Balloon Fighter Villager Team Villager (SSBU)×4
Shield
4,500 Balloon Fight N/A •Timed battle (1:30)
•The enemy favors up specials
•The enemy has increased jump power
Balloon Fight Medley Spirit Battle inspiration:
  • The cyan Villager represents the Balloon Fighter, a short main playable character who wears a cyan shirt.
  • The stage and music track represent the main setting of Balloon Fight, which features the Balloon Fighter as the main playable character.
  • The Villager's favored Balloon Trip features the Villager wearing the Balloon Fighter's helmet with the balloons attached to them, which serves as their up special.
  • The Villager's favored Balloon Trip and "increased jump power" battle condition reference the main gameplay of Balloon Fight where the player flies and hovers around the stage with the balloons attached to their helmets.

Other trivia:
  • This spirit's Shield type references the Balloon Fighter's goal in Balloon Fight to protect his balloons from enemy Balloon Fighters.
  • This spirit's Jump ↑ ability references the flying mechanic of Balloon Fight.
1,125
Founded in a Youtube Video
Fish King Dedede King Dedede (SSBU)
Grab
3,900 Balloon Fight N/A •The enemy's neutral special has increased power
•Timed battle (1:30)
•The enemy favors neutral specials
Balloon Fight Medley Spirit Battle inspiration:
  • The cyan King Dedede represents the Fish, a large, big-lipped enemy with a blue color scheme.
  • The stage and music track represent the main setting of Balloon Fight, which features the Fish as an enemy, who appears as the stage hazard.
  • King Dedede's favored Inhale references how the Fish can swallow any player to floats too close to the water, resulting in a game over.

Other trivia:
  • This spirit's Grab type further references how the Fish can swallow any player who comes too close to the water.
  • This spirit's Electric Weakness ability references how the Fish is vulnerable to electrical attacks, as water is a conductor for electricity.
  • In World of Light, the Fish spirit is located in a western lake in the Light Realm, which is occupied by aquatic-themed spirits.
1,126
Mach Rider
Mach Rider Captain Falcon Captain Falcon (SSBU)
Shield
1,700 Port Town Aero Dive N/A •The enemy has increased move speed
•The enemy starts the battle with a Super Scope
Mach Rider Spirit Battle inspiration:
  • The black Captain Falcon represents Mach Rider, the main playable character of the titular game who pilots his own vehicle and wears a red racing helmet.
  • The stage represents the main setting of Mach Rider, which takes place in a dystopian futuristic city and features a racing gameplay mechanic.
  • Captain Falcon starting off with a Super Scope references the Mach Rider's machine gun, which he uses to destroy obstacles and enemies on the road.

Other trivia:
  • This spirit's Speed ↑ ability references the acceleration gameplay mechanic of Mach Rider.
  • In World of Light, the Mach Rider spirit is located at the eastern racing circuit area in the Light Realm, which is occupied by vehicular racing-themed spirits.
1,127
diskun
Diskun Young Link Young Link (SSBU)
Pit Pit (SSBU)
Simon Simon (SSBU)
Samus Samus (SSBU)
Attack
9,100 Temple (Battlefield form) N/A •Take your strongest team into this no-frills battle Famicom Medley
  • The red Young Link represents Link's first incarnation as a young sword-wielding boy in The Legend of Zelda, which was first released on the Famicom Disk System, which Diskun serves as the mascot.
  • The blue Samus, red Simon, and yellow Pit minions each reference their debut appearance and color scheme in their respective debut games first released on the Famicom Disk System.
  • The stage represents the Great Palace, the final dungeon featured in Zelda II: The Adventure of Link, which was first released on the Famicom Disk System.
  • The music track represents the medley of games featured on the Famicom Disk System, which feature their main protagonists as fighters in the Super Smash Bros. series.
1,128
Takamaru
Takamaru Mii Swordfighter Mii Swordfighter (SSBU) (Moveset 3223, Takamaru Wig, Takamaru Outfit, Low Voice Type 1)
Attack
9,200 Suzaku Castle (Battlefield form) •Assist Trophy Enemies (Takamaru)
•Item: Swords
•The enemy's melee weapons have increased power
•Hostile assist trophies will appear when the enemy's at high damage
•The enemy has increased move speed
The Mysterious Murasame Castle Medley Spirit Battle inspiration:
  • The Mii Swordfighter's costume represents Takamaru, the main playable character of The Mysterious Murasame Castle who appears as the Assist Trophy enemy.
  • The stage represents the castles featured in The Mysterious Murasame Castle which features a traditional Japanese aesthetic.
  • The Sword items and the first battle condition reference Takamaru's usage of his katana sword for close combat in The Mysterious Murasame Castle.
  • The "increased move speed" battle condition references Takamaru's faster-than-normal walking speed in The Mysterious Murasame Castle.

Other trivia:
  • This spirit's Attack type and Sword Attack ↑ ability further reference Takamaru's usage of his katana sword for close combat.
1,129
volleyball
Volleyball Player Wii Fit Trainer Team Wii Fit Trainer (SSBU)×6
Grab
1,900 Pokémon Stadium (Ω form) N/A •The enemy favors side specials
•Defeat an army of fighters
Training Menu - Wii Fit U Spirit Battle inspiration:
  • The red female Wii Fit Trainer represents the Volleyball Player, a physically fit female character wearing a red uniform in this spirit's artwork.
  • The red female Wii Fit Trainer Team's six fighters reference the volleyball team in Volleyball, which consists of a team of up to six volleyball players.
  • The stage and music track represent the volleyball court in Volleyball, which takes place on a green field within a crowded stadium.
  • The Wii Fit Trainer's favored Header references the sport of volleyball where the volleyball players can spike the volleyballs into the opposing team's side.

Other trivia:
  • This spirit's Stamina ↑ ability references how volleyball players can build up their own stamina by playing the game of volleyball.
1,130
donbe hikari
Donbe & Hikari Young Link Young Link (SSBU)
Villager Villager (SSBU)
Falco Falco (SSBU)
Diddy Kong Diddy Kong (SSBU)
Duck Hunt Duck Hunt (SSBU)
Neutral
3,500 Duck Hunt (hazards off) N/A •Defeat an army of fighters Shin Onigashima Medley Spirit Battle inspiration:
  • The cyan Young Link represents Donbe, the young male protagonist of Shin Onigashima who features a cyan color scheme.
  • The pink Villager represents Hikari, the young female protagonist of Shin Onigashima who wears a red-tinted skirt.
  • The tan Dog of Duck Hunt, the blue Diddy Kong, and the orange Falco minions each represent Donbe and Hikari's animal allies: Ringo the dog, Matsunosuke the monkey, and Ohana the pheasant.
  • The stage references the 8-bit visual designs of the illustrated images in Shin Onigashima, including an image of Donbe and Hikari staring out over a cliff overlooking Nagakushi Village.

Other trivia:
  • In World of Light, the Donbe & Hikari spirit is located on a grassy pathway in the Sacred Land map in the Dark Realm, similar to the stage's grassland setting.
1,132
from the game's files
Hockey Players Dr. Mario Dr. Mario (SSBU)
Donkey Kong Donkey Kong (SSBU)
Luigi Luigi (SSBU)
Attack
1,500 Pokémon Stadium (Ω form) •Slippery Stage •The stage's platforms are very slippery Core Luge Spirit Battle inspiration:
  • The white Dr. Mario, white Luigi, and white Donkey Kong each represent the shorter, lankier, and bigger Hockey Players featured in this spirit's artwork.
  • The stage and Slippery Floor hazard represent the ice hockey rinks in Ice Hockey, which features a slippery floor and takes place in a crowded stadium.
  • The music track represents the music track of the Core Luge minigame in Wii Fit U which based on core luge, a winter sport similar to ice hockey.

Other trivia:
  • This spirit's Freezie Equipped ability further references the ice hockey rinks and the hockey puck, which can slide across the rink.
1,133
SSBU spirit MONSTER.png
MONSTER •Giant Roy Team Bowser Jr. (SSBU)Bowser Jr. (SSBU)Bowser Jr. (SSBU)Bowser Jr. (SSBU)
Attack
1,900 Mushroomy Kingdom N/A •The enemy favors side specials
•The enemy is giant
Title Theme - 3D Hot Rally Spirit Battle inspiration:
  • The Giant Bowser Jr. Team's Koopa Clown Cars represents the MONSTER, a type of large racing buggies featured in Famicom Grand Prix II: 3D Hot Rally.
  • The stage represents the desert race courses featured in 3D Hot Rally, which features mountainous sand dunes in the background.
  • The Bowser Team's favored Clown Kart Dash references the MONSTER's buggy design and ability to accelerate and reach maximum speed.

Other trivia:
  • This spirit's Braking Ability ↑ ability references the MONSTER's rapid deceleration when making turns in Famicom Grand Prix II: 3D Hot Rally.
1,134
SSBU spirit Tank & Infantry.png
Tank & Infantry •Metal Iggy Bowser Jr. (SSBU)
Snake Snake (SSBU)×2
Attack
3,900 Gerudo Valley N/A •The enemy favors neutral specials
•The enemy is metal
Garage Spirit Battle inspiration:
  • The Metal Iggy Koopa represents the green smiling soldier piloting the Tank, a metallic vehicle equipped an arsenal of weapons.
  • The two green Snake minions represent the two members of the Infantry, a troop of military soldiers who wear green camouflage suits in this spirit's artwork.
  • The stage represents the territorial maps featured in Famicom Wars where the Red Star and the Blue Moon armies are stationed at the opposite ends of the map.
  • The stage and the Koume & Kotake stage hazards reference the battle sequences between the Red Star and Blue Moon armies where one army will overtake the other side with enough firepower.
  • The music track represents the musical theme of Tank Troopers, a vehicular combat game which features tanks similar to Famicom Wars.
  • Iggy's favored Clown Cannon references the Tank's cannon, which can fire missiles at the enemy army from a long range.

Other trivia:
  • This spirit's Super Scope Equipped ability references the Tank's missile-launching cannon and the Infantry's usage of guns.
  • This spirit is featured in the Funky Kong's Shack shop, which sells spirits related to vehicles or transportation, referencing how the Tank is a transportation vehicle.
1,135
SSBU spirit Andy.png
Andy Dr. Mario Dr. Mario (SSBU)
•Tiny Snake Snake (SSBU)×8
Grab
3,400 Halberd (Ship deck) •Health Recovery
•Item: Exploding Types
•The enemy is healed when the enemy's at high damage
•Defeat an army of fighters
Filled with Hope Spirit Battle inspiration:
  • The red Dr. Mario represents Andy, one of the main characters in Advance Wars who wears a red uniform and is associated with health.
  • The red Tiny Snake minions represent the Orange Star Units in Advance Wars, which includes the Infantry and the Mechs, who appear tiny on-screen.
  • The stage and music track represent the Battleship, a type of Naval Unit used in Advance Wars, which features a warfare RPG gameplay mechanic.
  • The Health Recovery rule references Andy's CO Power, Hyper Repair, which allows him to restore his unit's HP by 2.
  • The Snake minions' frequent explosive-based attacks and Exploding Type items reference how Andy's Hyper Repair can increase their attack power by 10% in Advance Wars.

Other trivia:
  • This spirit's Grab type references Andy's role in the first chapter in the Advance Wars campaign by taking back the Orange Star nation from Blue Moon.
  • In World of Light, the Andy spirit is located near of the Base map in the Light Realm, referencing Andy's involvement with the military.
1,136
Eagle
Eagle Captain Falcon Captain Falcon (SSBU)
Attack
1,800 Corneria •Defense ↑
•Attack Power ↑
•Item: Shooting Types
•The enemy has increased attack power after a little while
•The enemy has increased defense after a little while
•The enemy starts the battle with a Staff
Garage Spirit Battle inspiration:
  • The cyan Captain Falcon represents Eagle, an aerial pilot wearing a scarf and a cyan uniform who is named after a bird of prey.
  • The stage and music track represent the Stealth Fighter, a type of Air Unit which Eagle specializes in leading in Advanced Wars, which feature a vehicular combat gameplay mechanic.
  • The Attack Power ↑ and Defense ↑ rules reference Eagle's Day-to-Day ability, which can increase his units' firepower by 15% and defense by 10%.
  • Captain Falcon starting off with a Staff and the Shooting type items reference the long-ranged missiles and firearms used by Eagle's Air Units.

Other trivia:
  • This spirit's Attack type further references Eagle's CO ability to increase his units' firepower by 15%.
1,137
olaf
Olaf Ice Climbers Ice Climbers (SSBU)
Shield
2,200 Summit (Battlefield form) •Move Speed ↓
•Hazard: Ice Floor
•The floor is frozen
•You have reduced move speed after a little while
•The enemy starts the battle with a Steel Diver
Filled with Hope Spirit Battle inspiration:
  • The blue Ice Climbers represent Olaf, the Commander of the Blue Moon army who wears a blue heavy coat insulated with wool.
  • The Ice Climbers starting off with a Steel Diver and the music track represent the Submarine, a type of Naval Unit in Advance Wars which can fire a torpedo.
  • The stage and Ice Floor hazard reference Olaf's CO ability, Blizzard, a cold weather condition that allows him to cover the entire map in Snow.
  • The stage, Ice Floor hazard, and Move Speed ↓ rule reference the effect of Blizzard on Olaf's opponents, which will reduce their movement speed.

Other trivia:
  • This spirit's Shield type references Olaf's blue color scheme and role in the first chapter in the Advance Wars campaign by defending the conquered Orange Star nation from Andy.
1,138
Spirit of Ayumi Tachibana from Detective Club
Ayumi Tachibana Villager Villager (SSBU)
Shield
2,300 Town and City •Item: Smoke Ball
•Hazard: Fog
•The stage is covered in fog Route 10 - Pokémon Black / Pokémon White Spirit Battle inspiration:
  • The blue Villager represents Ayumi Tachibana, a young female character who wears a blue skirt.
  • The stage represents Marufuku Village, a small village that Ayumi travels to in Famicom Detective Club: The Girl Who Stands Behind.
  • The music track references the main title theme of The Girl Who Stands Behind, which features an energetic tempo and rhythm.
  • The Fog Hazard and the Smoke Ball items reference the mysteries in the Famicom Detective Club duology which Ayumi and the player must uncover.

Other trivia:
  • This spirit's Support type references Ayumi's role in the Famicom Detective Club series as the player's assistant.
  • This spirit's Improved Escape ability references how Ayumi drugs the player in order to pursue a suspect in The Girl Who Stands Behind.
1,139
SSBU spirit Goku & Chao.png
Goku & Chao Diddy Kong Diddy Kong (SSBU)
Villager Villager (SSBU)
Shield
1,600 Town and City •Item: Golden Hammer •Reinforcements will appear during the battle
•The enemy is easily distracted by items
Yūyūki Medley
  • The white Diddy Kong represents Goku, the male monkey protagonist of Yūyūki who wears red-white-and-yellow clothes.
  • The blue Villager minion represents Chao, the young female human protagonist of Yūyūki who wears a skirted kimono.
  • The stage represents the small vilage in China featured on the beginning of Yūyūki, which serves as Chao's hometown.
  • The Golden Hammer item represents the Gavel of Light, a golden hammer in Yūyūki which Chao must retrieve in order to rescue Goku from imprisonment by Oshakasama for his crimes.
  • The Villager minion starts off with a Black Hole, referencing the ending of Famicom Mukashi Banashi: Yūyūki Disk 1 where Goku's friends are sucked into a waterspout.
1,140
Sukapon3
Sukapon Mii Gunner Mii Gunner (SSBU) (180 HP) (Moveset 1111, Bear Hat, Bear Suit)
Grab
13,700 Coliseum •Attack Power ↑
•Assist Trophy Enemies (Sukapon)
Stamina battle
•Hostile assist trophies will appear
•The enemy has increased attack power after a little while
Clu Clu Land Spirit Battle inspiration:
  • The Mii Gunner represents Dr. Little Emon, the scientific creator of Sukapon, the main playable character of Joy Mech Fight who appears as an Assist Trophy.
  • The Mii Gunner's Bear Hat and Bear Suit reference Sukapon's appearance, which includes a round head with simple eyes, a round torso, and spherical extremities.
  • The stage represents the Colosseum, a battle arena featured in Joy Mech Fight which takes place in a crowded stadium resembling an ancient colosseum.
  • The music track represents the musical theme of Clu Clu Land, which was released along with Joy Mech Fight on the NES.
  • The stamina battle condition references the battle system in Joy Mech Fight where each player will feature an HP meter that gauges their health.

Other trivia:
  • This spirit's Grab type and Strong Throw ability reference Sukapon Toss, a move used by Sukapon in Joy Mech Fight which allows him to grab and throw the opponent.
  • This spirit's Strong Throw ability references the fighting robot gameplay mechanic in Joy Mech Fight, which involves throwing the opponents or their own head to attack.
1,141
Yakuman
Yakuman Player Villager Team Villager (SSBU)×4
Attack
2,000 Tomodachi Life •Item: Daybreak Parts •The enemy is easily distracted by items Yūyūki Medley Spirit Battle inspiration:
  • The Villager Team represents the four players required for mahjong, the tile game in which Yakuman is based on.
  • The stage represents the architecture of the Japanese city buildings in the 1920's when mahjong was first introduced in Japan.
  • The music track represents the musical theme of Yūyūki, a Famicom game that takes place in China where mahjong was first developed.
  • The Daybreak Parts items reference the different tiles featured in mahjong, where assembling different tiles will allow the player to create the rare and valuable winning hand, the yakuman.
  • The battle condition references the goal of Japanese mahjong to take the points from other players until they create the yakuman hand, which will increase a player's chances of winning the game.

Other trivia:
  • This spirit's Critical-Health Attack ↑ ability further references the game of mahjong, where the opponent can take points from the player's hands until a winning hand is made.
1,142
from the game's files
Commander Little Mac Little Mac (SSBU)
Shield
2,300 Lylat Cruise •Assist Trophy Enemies (Andross) •Hostile assist trophies will appear Tunnel Scene - X Spirit Battle inspiration:
  • The Wire Little Mac and the Andross Assist Trophy represent the Commander, a disembodied floating face with a wireframe graphic.
  • The stage represents the starship VIXIV, the main playable starship featured in X, which the player can pilot through outer space.
  • The stage, music track, and the Andross Assist Trophy enemy reference how X and Star Fox are both built on the same technology and developed by Argonaut Games.

Other trivia:
  • This spirit's Support type references the Commander's role in X as the player's commander and guide.
  • This spirit's Shield type references the player's goal in X by defending the planet Tetamus II from being taken over by a mysterious alien race.
  • This spirit's Staff Equipped ability references the shooting gameplay mechanic in X.
1,143
Sable Prince
Frog & Snake Greninja Greninja (SSBU)
King K. Rool King K. Rool (SSBU)
Shield
3,600 Dream Land GB (Castle Lololo interior) •Assist Trophy Enemies (Sablé Prince) •Hostile assist trophies will appear Kirby Retro Medley (Castle Lololo) Spirit Battle inspiration:
  • The green Greninja represents the Frog, an amphibian creature with a green color scheme.
  • The blue King K. Rool minion represents the Snake, a reptilian creature who features a cape and a blue color scheme.
  • The stage and music track represent the Eclair Palace, the castle located in the Custard Kingdom in Kaeru no Tame ni Kane wa Naru which features a 2D side-scrolling platform sequence.
  • The stage and music track represent Kirby's Dream Land, a Game Boy-exclusive game featuring a 2D side-scrolling gameplay mechanic similar to Kaeru no Tame ni Kane wa Naru.
  • The Sablé Prince Assist Trophy enemy reference his appearance as the main playable character of Kaeru no Tame ni Kane wa Naru, who can transform into the Frog or the Snake.

Other trivia:
  • This spirit's Shield type references the Prince of Sablé's role in Kaeru no Tame ni Kane wa Naru by rescuing Princess Tiramasu from Lord Delarin.
1,145
from the game's files
Prince Richard Young Link Young Link (SSBU)
Neutral
9,900 Dream Land GB •Temporary Invincibility
•Assist Trophy Enemies (Sablé Prince)
•The enemy will occasionally be invincible after a little while
•The enemy can unleash powerful critical hits at random
•Hostile assist trophies will appear
Kirby Retro Medley (Castle Lololo) Spirit Battle inspiration:
  • The cyan Young Link represents Prince Richard, a young swordfighter with a blue color scheme.
  • The stage and music track represent Kirby's Dream Land, a Game Boy-exclusive game featuring a 2D side-scrolling gameplay mechanic similar to Kaeru no Tame ni Kane wa Naru.
  • The Sablé Prince Assist Trophy enemy reference his appearance as the main playable character of Kaeru no Tame ni Kane wa Naru, whom Prince Richard serves as his friendly rival.
  • The Temporary Invincibility rule references Prince Richard's frog transformation, a transformation featured in Kaeru no Tame ni Kane wa Naru which prevents the user from battling Insect-type enemies.
  • The second battle condition references Prince Richard's superior fighting skills at the beginning of Kaeru no Tame ni Kane wa Naru, which allowed him to easily defeat the Sablé Prince in battle.

Other trivia:
  • This spirit's Neutral type references Prince Richard's rivalry with the Prince of Sablé in Kaeru no Tame ni Kane wa Naru.
  • In World of Light, the Prince Richard spirit is located at the eastern 8-bit area in the Light Realm, referencing how Prince Richard debuted as an 8-bit character.
1,146
Muddy Mole Mania
Muddy Mole Donkey Kong Donkey Kong (SSBU)
Grab
1,700 The Great Cave Offensive (Battlefield form) •Item: Pitfall •Take your strongest team into this no-frills battle Kirby Retro Medley (Float Islands) Spirit Battle inspiration:
  • The red Donkey Kong represents Muddy Mole, a playable mammalian character who wears a necktie.
  • The stage and Pitfall item reference the digging gameplay mechanic in Mole Mania where Muddy Mole can dig tunnels underground.
  • The music track represents the musical theme of Float Islands from Kirby's Dream Land, which was released along with Mole Mania on the Game Boy.

Other trivia:
  • This spirit's Drill Equipped ability further references the digging gameplay mechanic of Mole Mania.
1,147
Maruo
Maruhige Shop Owner Mario Mario (SSBU) (140 HP)
Shield
3,700 Pac-Land (Battlefield form) •Item: Assist Trophy Stamina battle
•The enemy is easily distracted by items
Welcome Center Spirit Battle inspiration:
  • The yellow Mario represents Maruo, the owner of the Maruhige Shop who features a similar mustache and namesake.
  • The stage's background features a green mountain range, representing the green battlefields featured in Trade & Battle: Card Hero, which also features an 8-bit aesthetic.
  • The music track is a reference to the music that plays while visiting Maruhige Card Shop in Trade & Battle: Card Hero.
  • The Assist Trophy item references the Monster Cards used in Trade & Battle: Card Hero, where the players can summon them to attack their opponent or defend themselves.
  • The stamina battle condition references the main gameplay of the Card Hero games where the players must use their Monster Cards to attack their opponent until their HP drops to 0.

Other trivia:
  • This spirit's Item Gravitation ability references the Maruhige Shop Owner's role in the Card Hero series to sell Monster Cards to the player.
1,148
Satoru
Satoru Shulk Shulk (SSBU)
Mewtwo Mewtwo (SSBU)
Ridley Ridley (SSBU)
Bowser Bowser (SSBU)
Grab
1,700 Pokémon Stadium 2 •Move Speed ↓ •Defeat the main fighter to win
•The enemy's melee weapons have increased power
•Reinforcements will appear during the battle
Worthy Rival Battle
  • The black Shulk represents Satoru, the main protagonist of Kousoku Card Battle: Card Hero who features a similar hairstyle and wears a black uniform.
  • The black Mewtwo, Meta Ridley, and brown Bowser minions each represent the Zombie, the Wild Bull, and the Killer Bee Monster Cards featured in the Card Hero series.
  • The music track reference how both Culdcept Revolt and Kousoku Card Battle: Card Hero are mainly focused on card battles.
  • The first battle condition references the main gameplay of the Card Hero series where the players must use their Monster Cards to defeat the opponent.
1,149
SSBU spirit Dr. Wright.png
Dr. Wright Villager Team Villager (SSBU)Villager (SSBU)Villager (SSBU)Villager (SSBU)Villager (SSBU)Villager (SSBU)
Attack
9,500 New Donk City Hall (Ω form) •Assist Trophy Enemies (Dr. Wright) •Hostile assist trophies will appear
•Defeat an army of fighters
Light Plane (Original) Spirit Battle inspiration:
  • The Villager Team represents the civilians of SimCity, which features Dr. Wright as the host, who appears as the Assist Trophy enemy.
  • The stage represents the player's city in SimCity, which can be built and expanded into a large metropolitan city.
  • The music track represents the musical theme of Pilotwings, a simulator game released on the SNES similar to SimCity.

Other trivia:
  • This spirit's Support type references Dr. Wright's role in SimCity as the player's city advisor.
  • This spirit's Ore Club Equipped ability references the natural disasters the player's city will eventually face, including tornadoes.
1,150
St falcon
ST Falcon Samus Samus (SSBU)
Attack
1,900 Port Town Aero Dive •Item: Super Scope •The enemy starts the battle with a Super Scope Marionation Gear Spirit Battle inspiration:
  • The blue Samus represents the ST Falcon, the main playable human-shaped machine controlled by a blonde human with a blue color scheme.
  • The stage and music track represents the road of New York City, the first level in Battle Clash which features a futuristic city setting.
  • The music track represents the musical theme of Chōsōjū Mecha MG, which features giant battling robots similar to Battle Clash.
  • The Super Scope item references the light-gun shooter gameplay of Battle Clash, which requires the usage of the Super Scope to play.
  • Samus starts off with a Super Scope, referencing the laser blaster used by the ST Falcon which can either rapid fire shots or more powerful charged shots.

Other trivia:
  • This spirit is featured in the Sheldon's Place shop, which sells spirits related to weapons, referencing how the ST Falcon is a weaponized mecha suit.
1,151
ftype
F-Type Roy Bowser Jr. (SSBU)
Shield
2,200 Figure-8 Circuit N/A •Timed battle (1:00)
•The enemy has increased move speed and reduced weight
Title Theme - 3D Hot Rally Spirit Battle inspiration:
  • Roy's Koopa Clown Car represents the F-Type, a faced vehicle with a red-and-white color scheme.
  • The stage represents Easy Ride, the first race course in Stunt Race FX which features a grassy area and a cheering crowd near the starting line.
  • The music track represents the musical theme of 3D Hot Rally, a three-dimensional racing game released on a two-dimensional system similar to Stunt Race FX.
  • The timed battle condition references how the player has less than a minute to reach the checkpoints in each race course in Stunt Race FX.
  • The second battle condition references how the F-Type has one of the fastest speeds in Stunt Race FX, but is the weakest at taking damage.

Other trivia:
  • This spirit's Undamaged Speed ↑ ability further references the F-Type's high speed stats and low endurance stats.
1,152
from the game's files
Tractor Trailer Morton Bowser Jr. (SSBU)
Attack
1,900 Moray Towers N/A •The enemy's side special has increased power
•The enemy favors side specials
Excite Truck Spirit Battle inspiration:
  • Morton's Koopa Clown Car represents the Tractor Trailer, a face vehicle with a black-and-white color scheme.
  • The stage represents the race courses at the end of each class in Stunt Race FX, which features a metropolitan city setting.
  • The music track represents the musical theme of Excite Truck, referencing the racing game genre of Stunt Race FX and the Tractor Trailer's semi-truck model.
  • Morton's favored Clown Kart Dash and the first battle condition reference how the Tractor Trailer is a powerful semi-truck in Stunt Race FX.

Other trivia:
  • This spirit's Braking Ability ↑ ability further references how the Tractor Trailer is a powerful semi-truck in Stunt Race FX.
  • In World of Light, the Tractor Trailer spirit is located at a building resembling Moray Towers in the southern city area in the Light Realm, similar to the stage's setting.
1,153
Lip
Lip Mii Swordfighter Mii Swordfighter (SSBU) (Moveset 3122, Lip Wig, Lip Outfit, High Voice Type 4)
Jigglypuff Jigglypuff (SSBU)
Grab
9,200 Garden of Hope (hazards off) •Flowery
•Item: Lip's Stick
•Defeat the main fighter to win
•You constantly take minor damage
•The enemy starts the battle with a Lip's Stick
Lip's Theme - Panel de Pon Spirit Battle inspiration:
  • The Mii Swordfighter's costume and voice type represents Lip, a female flower fairy who serves as the main playable character of Panel de Pon.
  • The smaller-than-normal pink Jigglypuff minion represents Watabou the Fluffy, a small, circular character who features the ability to float in midair.
  • The stage and music track represent the unnamed Flower Field in the title screen of Panel de Pon, which features both Lip and Watabou on the title screen.
  • The Mii Swordfighter starting off with a Lip's Stick and the Lip's Stick item represent the flower wand carried around by Lip, which allows her to perform magic spells.
  • The Flowery rule references the effect of the Lip's Stick item in the Super Smash Bros. series, which can be used to constantly inflict minor damage to the opponents.
  • The Mii Swordfighter's moveset references the different gameplay mechanics in Panel de Pon, which includes: Popping Panels one after another (represented by Blurring Blade); Panels moving left or right on the cursor (represented by Airborne Assault); the cursor moving in different directions (represented by Skyward Slash Dash; and the Panels swapping and rearranging (represented by Reversal Slash).

Other trivia:
  • This spirit's Support and Grab types, and the Lip's Stick Equipped ability reference the flower wand carried by Lip, which serves as an item in the Super Smash Bros. series.
1,154
SSBU spirit Dion, Max, & Jack.png
Dion, Max, & Jack Villager Villager (SSBU)
Luigi Luigi (SSBU)
Wario Wario (SSBU)
Neutral
1,800 Tortimer Island •Item: Beastball •Take your strongest team into this no-frills battle Village of the Blue Maiden Spirit Battle inspiration:
  • The yellow Villager represents Dion, a short and spirited boy who serves as the leading protagonist of Marvelous: Mohitotsu no Takarajima.
  • The blue Luigi minion represents Jack, a tall and lanky boy featuring blue hair who serves as a main protagonist of Marvelous: Mohitotsu no Takarajima.
  • The class green Wario minion represents Max, an overweight boy wearing brown overalls who serves as a main protagonist of Marvelous: Mohitotsu no Takarajima.
  • The stage represents Camp Island, the main setting of Mohitotsu no Takarajima which takes place on a tropical island that is accessible by boat.
  • The music track represents the musical theme of The Legend of Zelda: A Link to the Past, which serves as the inspiration for Mohitotsu no Takarajima.
  • The Beastball item represents the baseball that Dion uses to pitch with using the Baseball Mitt in Mohitotsu no Takarajima..

Other trivia:
  • This spirit's Neutral type references how each of Dion, Max, & Jack's different abilities in Mohitotsu no Takarajima balance each other out.
1,155
from the game's files
Hakkun Kirby Kirby (SSBU)
Attack
2,100 Yoshi's Island •Invisibility •Timed battle (2:00)
•You are invisible after a little while
Flower Field Spirit Battle inspiration:
  • The blue Kirby represents Hakkun, a blue-colored blob character who features a spherical design and similar abilities.
  • The stage and music track represent the first stage of Sutte Hakkun, which takes place on an island and features a green meadow background.
  • The stage and music track represent the main setting of Super Mario World 2: Yoshi's Island, a two-dimensional platformer released on the NES along with Sutte Hakkun.
  • The Invisibility rule references how Hakkun will initially appear as transparent until he sucks up the colors from bottles and blocks.
  • The timed battle condition references the score point gauge in Sutte Hakkun, which rapidly depletes each time Hakkun performs an action.

Other trivia:
  • This spirit's Transformation Duration ↑ ability references how Hakuun can change colors after sucking up the colors of bottles and blocks before transferring the colors elsewhere.
1,156
from the game's files
Girl from Hajimari no Mori Villager Villager (SSBU)
Ness Ness (SSBU)
Shield
2,300 Duck Hunt (Battlefield form) •Hazard: Fog •The stage is covered in fog
•The enemy favors down specials
Yūyūki Medley Spirit Battle inspiration:
  • The green female Villager represents Komurasaki, the young female protagonist of Hajimari no Mori who wears a skirt.
  • The white Ness minion represents the young male protagonist of Hajimari no Mori, which was developed by Pax Softnica, who helped develop EarthBound.
  • The stage and Fog hazard represent the Ayakashi forest, a forest featured in Hajimari no Mori which serves as the home of Komurasaki's yokai tribe, the Ayakashi.
  • The music track represents the musical theme of Yūyūki, a Famicom game which features a traditional Japanese aesthetic similar to Hajimari no Mori.
  • The Villager's favored Timber features the trees being planted and then cut down with an axe, referencing how the Ayakashi's forest is cut down for lumber prior to the beginning of Hajimari no Mori.

Other trivia:
  • This spirit's Support type references Komurasaki's role in Hajimari no Mori as the nameless protagonist's friend and ally.
  • This spirit's Super Leaf Equipped ability references how the Ayakashi is a spiritual race capable of taking on human form, similar to the Tanuki, a shapeshifting racoon spirit which the Super Leaf is based on.
  • In World of Light, the Girl from Hajimari no Mori spirit is located in the shrouded forest area in the Light Realm, further referencing the Ayakashi's forest and the beginning of Hajimari No Mori set in a mysterious fog.
1,157
Harry teleroboxer
Harry Little Mac Little Mac (SSBU)
Mega Man Mega Man (SSBU)
Shield
1,900 Boxing Ring N/A •The enemy's punches and elbow strikes have increased power Tunnel Theme - X-Scape Spirit Battle inspiration:
  • The Wire Little Mac represents the player of Teleroboxer, who can control Harry's movement and boxing attacks through telerobotics.
  • The Wire Little Mac and the stage reference the boxing gameplay mechanic of Teleroboxer, which takes place in a boxing ring featuring overhead lights.
  • The red Mega Man minion represents Harry, the humanoid robot controlled by the player who features a red color scheme.
  • The music track represents the musical theme of X, which features a first person point-of-view gameplay mechanic similar to Teleroboxer.

Other trivia:
  • This spirit's Fist Attack ↑ ability further references the boxing gameplay mechanic of Teleroboxer.
1,158
from the game's files
Ryota Hayami Shulk Shulk (SSBU)
Attack
1,800 Wuhu Island (Boating gate) •Slippery Stage
•Buoyancy Reduced
•You can't swim
•The stage's platforms are very slippery
Wii Sports Resort Spirit Battle inspiration:
  • The orange Shulk represents Ryota Hayami, a playable character from Wave Race who wears an orange vest and features a brown, messy hairstyle.
  • The stage and music track represent the race courses featured in Wave Race which takes place on an oceanic shoreline guided by buoys.
  • The Buoyancy Reduced rule references how each player uses their personal jet skis to float in the water and race across the seas.
  • The Slippery Stage rules reference the jet skiing gameplay mechanic of Wave Race, which sometimes feature uncontrollable sliding turns.

Other trivia:
  • This spirit's Swimmer ability references how the jet skis enable their racers to travel across the water.
  • In World of Light, the Ryota Hayami spirit is located at the shores of the eastern island area in the Light Realm, similar to the stage's shoreline setting.
1,159
from the game files
Akari Hayami Wii Fit Trainer Wii Fit Trainer (SSBU)
Shield
1,800 Summit •Slippery Stage
•Item: Freezie
•The stage's platforms are very slippery Golden Forest Spirit Battle inspiration:
  • The red Wii Fit Trainer represents Akari Hayami, a physically fit female character from 1080° Snowboarding who wears a red-tinted uniform.
  • The stage, music track, and the Freezie item represent the race courses featured in 1080° Snowboarding, which takes place on a snowy mountain slope.
  • The Slippery Stage rule references the mountain snowboarding gameplay mechanic in 1080° Snowboarding, which sometimes feature uncontrollable sliding turns.

Other trivia:
  • This spirit's Shield type and Impact Run ability references both the player's top speed and the ability to sustain damage from crashing in 1080° Snowboarding.
  • In World of Light, the Akari Hayami spirit is located at the icy mountain area in the Light Realm, similar to the stage's mountain setting.
1,160
SSBU spirit Ray Mk II.png
Ray Mk II Mii Gunner Mii Gunner (SSBU) (Moveset 3212, Ray Mk III Helmet, Ray Mk III Outfit)
Grab
3,600 Pokémon Stadium 2 (hazards off) N/A •The enemy's ranged weapons have increased power
•The enemy favors special moves
•The enemy starts the battle with a Rocket Belt
Marionation Gear
  • The Mii Gunner's costume represents Ray Mk III, the upgraded robotic form of Ray Mk II, a "Ray" series Robo from the Custom Robo series.
  • The stage represents the Holosseums, an arena in the Custom Robo series featuring different layouts where Custom Robos engage in competitive battles.
  • The music track represents the musical theme of Chōsōjū Mecha MG, which features customizable battling robots similar to the Custom Robo series.
  • The Mii Gunner starting off with a Rocket Belt references the jetpack equipped to the Ray series' robotic armor, which allows them to fly and hover in midair.
  • The Mii Gunner's moveset references Ray Mk II's moveset in Custom Robo V2 which includes: Straight Bomb S (represented by Grenade Launch), Sniper Gun (represented by Stealth Burst), Ground Legs (represented by Lunar Launch), and Speed Pod P (represented by Bomb Drop).
1,162
SSBU spirit Flare.png
Flare Samus Samus (SSBU) (120 HP)
Neutral
1,800 Pokémon Stadium N/A Stamina battle
•The enemy starts the battle with a Ray Gun
•The enemy starts the battle with a Rocket Belt
Marionation Gear Spirit Battle inspiration:
  • The pink Samus represents Flare, a female character wearing a pink shirt who can operate her mechanical armor.
  • The stage represents the Holosseums, an arena in the Custom Robo series featuring different layouts where Custom Robos engage in competitive battles.
  • The music track represents the musical theme of Chōsōjū Mecha MG, which features customizable battling robots similar to the Custom Robo series.
  • The stamina battle condition references the battle gameplay of the Custom Robo series where each player must deplete their opponent's Robo's HP to 0.
  • Samus starting off with a Rocket Belt references the jetpack equipped to Flare's robotic armor, which allows her to fly and hover in midair.
  • Samus starting off with a Ray Gun references the arm-mounted blaster equipped to Flare's robotic armor, which allows her to shoot laser beams at the opponent.

Other trivia:
  • This spirit's Weight ↓ ability references Flare's jetpack, which allows her to hover in midair.
1,163
SSBU spirit Bayonette.png
Bayonette Dark Samus Dark Samus (SSBU) (70 HP)
Samus Samus (SSBU) (70 HP)
Attack
1,900 Mushroomy Kingdom (Battlefield form) N/A •The enemy's side special has increased power
Stamina battle
•The enemy favors side specials
Marionation Gear Spirit Battle inspiration:
  • The yellow Dark Samus represents Lance, the yellow Twin Striker who serves as the yellow half of Bayonette.
  • The blue Samus minion represents Spear, the blue Twin Striker who serves as the blue half of Bayonette.
  • The stage represents the Desert Palace, a desert-themed Holosseum in Custom Robo Arena which features a desert setting and a ruined castle.
  • The music track represents the musical theme of Chōsōjū Mecha MG, which features customizable battling robots similar to the Custom Robo series.
  • The stamina battle condition references the battle gameplay of the Custom Robo series where each player must deplete the opponent's robot's HP to 0.
  • Dark Samus and Samus' favored Missile references Bayonette's Twin Bombs attack, which allows them to fire explosive missiles.

Other trivia:
  • This spirit's Attack type and Steel Driver Equipped ability further reference Bayonette's Twin Bombs attack, which allows them to fire explosive missiles.
1,164
Saki Amamiya
Saki Amamiya Mii Gunner Mii Gunner (SSBU) (Moveset 2121, Saki Amamiya Wig, Saki Amamiya Outfit, Normal Voice Type 1)
Attack
9,200 Moray Towers (Battlefield form) N/A •The enemy's ranged weapons have increased power Opening Stage
  • The Mii Gunner's costume represents Saki Amamiya, the main playable character of the Sin and Punishment series.
  • The stage and music track represents the main setting of Sin and Punishment, which takes place in a large futuristic, dystopian city.
  • The battle condition references the rail shooting gameplay of the Sin and Punishment series where Saki uses his signature gun/sword hybrid weapon, the Dolphin.
1,165
SSBU spirit Isa Jo.png
Isa Jo Shulk Shulk (SSBU)
Mii Gunner Mii Gunner (SSBU) (Moveset 2222, Saki Amamiya Wig, Saki Amamiya Outfit, Normal Voice Type 1)
Shield
3,600 Midgar (hazards off) N/A •The enemy starts the battle with a Ray Gun
•The enemy starts the battle with a Rocket Belt
Opening Stage Spirit Battle inspiration:
  • The blue Shulk represents Isa Jo, the main playable character of Sin & Punishment: Star Successor who features messy hair and wears a blue vest.
  • The Mii Gunner minion's costume represents Saki Amamiya, Isa's father, who serves as the main protagonist of Sin & Punishment.
  • The stage and music track represents the main setting of Sin and Punishment: Star Successor, which takes place in a large futuristic, dystopian city.
  • Shulk starting off with a Rocket Belt references Isa's soccer ball-like module on his back, which allows him to hover in midair.
  • Shulk starting off with a Ray Gun references Isa's signature weapon, the Cannon Sword, which can transform into a laser beam firearm.

Other trivia:
  • This spirit's Beam Sword Equipped ability further references Isa's Cannon Sword, which can transform into a plasma sword.
  • The Mii Gunner minion is possessed by the Saki Amamiya spirit rather than the main spirit. This makes it one of three spirit battles with this distinction, the other two being Dr. Eggman and Phantom Thieves of Hearts.
1,167
SSBU spirit Alessandro Inzaghi.png
Alessandro Inzaghi Snake Snake (SSBU)
Shield
1,900 Pirate Ship •Attack Power ↑ •The enemy has increased attack power when the enemy's at high damage Filled with Hope Spirit Battle inspiration:
  • The blue Snake represents Alessandro Inzaghi, a ranking military officer who wears a blue jacket.
  • The stage and music track represent the Napoleonic-era naval warships featured in Napoleon, a strategy game which features oceanic warfare.

Other trivia:
  • This spirit's Critical-Health Attack ↑ ability references the morale boosting gameplay mechanic of Napoleon, which can enable one army to gain an advantage over another army.
1,168
from the game files
Isaac Mii Swordfighter Mii Swordfighter (SSBU) (Moveset 1222, Isaac Wig, Isaac's Outfit, High Voice Type 1)
Palutena Palutena (SSBU)
Robin Robin (SSBU)
Roy Roy (SSBU)
Grab
8,900 Wuhu Island (Swaying Bridge) •Assist Trophy Enemies (Isaac) •The enemy's magic attacks have increased power
•Hostile assist trophies will appear
•Reinforcements will appear during the battle
Battle Scene / Final Boss - Golden Sun Spirit Battle inspiration:
  • The Mii Swordfighter's costume represents Isaac, the main playable character of Golden Sun who appears as the Assist Trophy enemy.
  • The Roy, Robin, and Palutena minions each represent Garet, Ivan, and Mia, who are battled in the order of their recruitment leading up to their party leader, Isaac.
  • The yellow Roy minion's frequent Flare Blade represents Garet, a sword-wielding warrior who uses fire-based attacks.
  • The green Robin's frequent Elwind represents Ivan, a tunic-wearing spellcaster who uses wind-based attacks.
  • The cyan Palutena's frequent Autoreticle represents Mia, a young woman wearing light blue robes who uses water-based attacks.
  • The stage represents Mt. Aleph, a dormant volcano located within a mountain range in Golden Sun where Isaac and his party travel to explore the Sol Sanctum.
  • The first battle condition references the Psynergy, a form of energy featured in the Golden Sun series which shares a similar function with magic attacks in most role-playing games.

Other trivia:
  • In World of Light, the Isaac spirit is featured on Galeem's side of the Final Battle map while the Shanoa spirit is featured across from him on Dharkon's side, referencing how both characters are protagonists of their respective games who uses magical abilities are polar opposite from each other, which in Isaac's case, is golden light Psyenergy.
1,170
from the game's files
Garet Roy Roy (SSBU)
Attack
2,500 Temple (Battlefield form) •Hazard: Lava Floor •The floor is lava
•The enemy starts the battle with a Fire Flower
Battle Scene / Final Boss - Golden Sun Spirit Battle inspiration:
  • The yellow Roy represents Garet, a sword-wielding warrior who wears a yellow tunic and uses fire-based attacks and abilities.
  • The stage represents the Sol Sanctum, the introductory dungeon within Mt. Aleph that Garet's party explores in Golden Sun.
  • Roy starting off with a Fire Flower and the Lava Floor hazard reference Garet's Mars Adept element, which specializes in fire-based attacks and abilities.

Other trivia:
  • This spirit's Attack type and Fire Attack ↑ ability further references Garet's usage of swords and fire-based attacks in battle.
1,171
from the game's files
Ivan Robin Robin (SSBU)
Attack
2,300 Onett •Hazard: Heavy Wind •Dangerously high winds are in effect after a little while
•The enemy starts the battle with a Gust Bellows
Battle Scene / Final Boss - Golden Sun Spirit Battle inspiration:
  • The green Robin represents Ivan, a spellcaster who wears a green tunic with a short cape.
  • The stage represents Vault, a small village in Golden Sun where Ivan can be recruited into the player's party.
  • Robin starting off with a Gust Bellows and the Heavy Wind hazard reference Ivan's Jupiter Adept element, which specializes in wind-based attacks and abilities.

Other trivia:
  • This spirit's Support type references Ivan's role in Golden Sun as a member of Isaac's party.
  • This spirit's Attack type and Magic Attack ↑ ability references Ivan's usage of magical attacks.
1,172
from the game's files
Mia Palutena Palutena (SSBU)
Shield
2,200 Delfino Plaza (Large Island) N/A •Timed battle (1:00)
•The enemy shields often
•The enemy can heal by shielding attacks
Battle Scene / Final Boss - Golden Sun Spirit Battle inspiration:
  • The cyan Palutena represents Mia, a young woman who wears light blue robes and wields a magical staff.
  • The stage represents the Mercury Lighthouse, a water-themed dungeon in Golden Sun where Mia can be recruited into the player's party.
  • The battle conditions reference Mia's Mercury Adept element, a water element which specializes healing magic and does not feature any offensive properties.

Other trivia:
  • This spirit's Shield type and Water Attack ↑ ability reference Mia's Mercury Adept element, which specializes in water-based non-offensive magic.
1,173
Felix
Felix Marth Marth (SSBU)
Neutral
3,500 Coliseum •Item Tidal Wave
•Earthquake
•Periodic earthquakes will shake the stage
•Certain items will appear in large numbers after a little while
Battle Scene / Final Boss - Golden Sun Spirit Battle inspiration:
  • The green Marth represents Felix, a warrior who wields a longsword and wears a green outfit.
  • The stage and music track represent the Venus Lighthouse, an earth-themed dungeon in Golden Sun which features the boss battle against Felix.
  • The Earthquake rule and POW Block item reference Felix's Venus Adept element, which specializes in earthquake attacks and abilities.

Other trivia:
  • This spirit's Neutral type references Felix's role in Golden Sun as a childhood friend of Isaac who later joins forces with the other antagonists in the game.
  • In World of Light, the Felix spirit is located in the Badlands area in the Light Realm, further referencing Felix's earth-based Venus Adept abilities.
1,174
Source: https://youtu.be/9HtomHkLa3Q?t=72
Jenna Zelda Zelda (SSBU)
Shield
3,500 Temple (Battlefield form) •Assist Trophy Enemies (Isaac) •Hostile assist trophies will appear
•The enemy favors side specials
Battle Scene / Final Boss - Golden Sun Spirit Battle inspiration:
  • The red Zelda represents Jenna, a female spellcaster who wears a red outfit.
  • The stage represents the Sol Sanctum, the introductory dungeon within Mt. Aleph that Jenna's party explores in Golden Sun.
  • The Isaac Assist Trophy enemy references his appearance as the main playable character of Golden Sun whom Jenna serves as a member of his party, and later, his wife.
  • Zelda's favored Din's Fire references Jenna's Mars Adept element, which specializes in fire-based attack and abilities.

Other trivia:
  • This spirit's Support type references Jenna's role in Golden Sun as a member of Isaac's party.
  • This spirit's Shooting Items ↑ ability references Jenna's Mars Psyenergy ability, which can be used to conjure offensive fire-based magic attacks.
1,175
Matthew
Matthew Chrom Chrom (SSBU)
Grab
3,600 Coliseum •Item: Hothead •Take your strongest team into this no-frills battle Weyard
  • The black Chrom represents Matthew, the sword-wielding main playable character of Golden Sun: Dark Dawn who wears a darker outfit.
  • The black Chrom references how Chrom and Matthew both feature a predecessor family member who served as the main playable character of their respective game series' first game.
  • The stage references Matthew's Venus Adept element, which specializes in earth-based attacks in the Golden Sun series.
  • The music track represents Matthew's musical theme, which plays whenever Matthew explores the Overworld in Golden Sun: Dark Dawn.
  • The Hothead item references Megiddo, the Venus-based Unleash effect of the Sol Blade used by Matthew which can create a great ball of plasma similar in appearance with the sun.
1,176
from the game's files
Magical Vacation Protagonists Villager Villager (SSBU)Villager (SSBU)
Grab
3,800 Smashville N/A •The enemy is easily distracted by items Attack - Soma Bringer
  • The green and yellow Villagers represent the Magical Vacation protagonists, whose gender can be selected at the start of the game.
  • The stage features the background characters from the Animal Crossing series, referencing the anthropomorphic characters featured in Magical Vacation.
  • The music track represents the musical theme of Soma Bringer, a fantasy role-playing game released on a Nintendo handheld console similar to Magical Vacation.
  • The Fire Flower, Freezie, Lightning, Pitfall, and Gust Bellows items each reference the Fire, Water, Lightning, Earth/Wood, and Wind magical elements featured in Magical Vacation.
1,177
from the game's files
Putty Wii Fit Trainer Wii Fit Trainer (SSBU)
Grab
4,400 Smashville •Slippery Stage •Timed battle (1:00)
•The enemy tends to avoid conflict
•Melee weapons aren't very effective against the enemy
Attack - Soma Bringer
  • The Wii Fit Trainer represents Putty, a pale humanoid character with an unreadable facial expression.
  • The stage features the background characters from the Animal Crossing series, referencing the anthropomorphic characters featured in Magical Vacation.
  • The music track represents the musical theme of Soma Bringer, a fantasy role-playing game released on a Nintendo handheld console similar to Magical Vacation.
  • The Slippery Stage rule and the battle conditions reference how the Traveling Putty quickly travels through the different locations in Magical Vacation.
1,178
from the game's files
Mokka R.O.B. R.O.B. (SSBU)
Shield
3,700 Great Plateau Tower •Move Speed ↓ •You have reduced move speed Attack - Soma Bringer Spirit Battle inspiration:
  • The yellow R.O.B. represents Mokka, a robotic character with a yellow color scheme.
  • The stage's background features Hyrule Castle, referencing Will-o'-the-Wisp Academy, a castle-like school in Magical Vacation.
  • The music track represents the musical theme of Soma Bringer, a fantasy role-playing game released on a Nintendo handheld console similar to Magical Vacation.

Other trivia:
  • This spirit's Shield type and Weight ↑ ability references Mokka's low speed stat in battle, but makes up for it with his high defense stat.
  • This spirit is featured in the Sheldon's Place shop, which sells spirits related to weapons, referencing how Mooka is a weaponized robot.
1,179
Demille
DeMille •Bunny Isabelle Isabelle (SSBU)
Neutral
1,800 Yoshi's Island (Melee) •Item: Maxim Tomato •The enemy becomes more powerful after eating
•The enemy is easily distracted by items
Attack and Run!
  • The Bunny Isabelle represents DeMille, the main playable character of Tomato Adventure who features a yellow color scheme and wears a helmet with bunny ears.
  • The stage represents the Ketchup Kingdom, the main setting of Tomato Adventure which takes place on a large island similar to Super Mario World.
  • The music track represents the battle theme of the Mario & Luigi series, which serves as the spiritual successor of Tomato Adventure developed by AlphaDream.
  • The Maxim Tomato item references how Tomato Adventure is centered around the theme of tomatoes.
1,180
Spirit of Tomatrio from Tomato Adventure
Tomatrio Kirby Kirby (SSBU)Kirby (SSBU)Kirby (SSBU)
Attack
1,600 Yoshi's Island (Melee) (Battlefield form) •Item: Maxim Tomato •The enemy is easily distracted by items Mixed-Up Scramble Spirit Battle inspiration:
  • The three red, yellow, and green Kirbys represent the Tomatrio, a trio of red, yellow, and green tomatoes.
  • The stage represents the Ketchup Kingdom, the main setting of Tomato Adventure which takes place on a large island similar to Super Mario World 2: Yoshi's Island.
  • The music track represents the battle theme of the Mario & Luigi series, which serves as the spiritual successor of Tomato Adventure developed by AlphaDream.
  • The Maxim Tomato item references how Tomato Adventure is centered around the theme of tomatoes.

Other trivia:
  • This spirit's Support type references the Tomatrio's role in Tomato Adventure as DeMille's guide.
  • This spirit's Attack type and Star Rod Equipped ability reference the Super Cara-Cooker, a weapon used by the antagonistic King Abira which can shoot star-shaped beams.
  • This spirit is featured in the Beedle's Tent shop, which sells spirits related to living creatures, referencing how the Tomatrio are sentient tomatoes.
1,182
Spirit of Starly from the Legendary Starfy series
Starly Jigglypuff Jigglypuff (SSBU)
Neutral
3,800 Tortimer Island (Battlefield form) •Temporary Invincibility •The enemy will occasionally be invincible after a little while Tortimer Island Medley Spirit Battle inspiration:
  • The pink Jigglypuff represents Starly, a female starfish who features round eyes, a pink color scheme, and wears a bow.
  • The stage and music track represent Pufftop Palace, a castle located in the sky above the sea where Starly lives in The Legendary Starfy series.
  • The Temporary Invincibility rule shares its effect with the Super Star, referencing Starly's star-shaped body.

Other trivia:
  • This spirit's Weight ↓ ability references Starly's small size, which makes her a lightweight character.
  • In World of Light, the Starly spirit is featured on Galeem's side of The Final Battle map while the Octoling Octopus spirit is featured across from her on Dharkon's side, referencing how both characters are pink-colored sea creatures.
1,183
Moe
Moe Pac-Man Pac-Man (SSBU)
Shield
1,600 Tortimer Island N/A •The enemy shields often
•The enemy's shield has extra durability
Tortimer Island Medley Spirit Battle inspiration:
  • The yellow Pac-Man represents Moe, a clam character whose yellow shell resembles Pac-Man's classic form.
  • The stage and music track represents the Coral Reef, the second stage of Densetsu no Stafy which features the first appearance of Moe.
  • The battle conditions reference the defensive nature of Moe's clam species, whose outer shell can protect the soft mollusk body on the inside.

Other trivia:
  • This spirit's Shield type further references the defensive properties of Moe's protective outer shell.
1,184
SSBU spirit Old Man Lobber.png
Old Man Lobber Wario Wario (SSBU)×3
Shield
3,800 Tortimer Island N/A •The enemy's throws have increased power
•The enemy favors grabs and throws
Tortimer Island Medley Spirit Battle inspiration:
  • The red overalls Wario represents Old Man Lobber, an elderly lobster character who features a large mustache and a red color scheme.
  • The stage and music track represent Lobber's Cave, the first stage of Densetsu no Stafy which takes place in a cave on a small island.
  • The battle conditions reference both Old Man Lobber's namesake, whose name is derived from the word "lob", which is defined as the action of throwing.

Other trivia:
  • This spirit's Support type references Old Man Lobber's role The Legendary Starfy series by teaching Starfy learn new moves.
  • This spirit's Mr. Saturn Equipped ability further references Old Man Lobber's namesake, derived from the word meaning "to throw", as Mr. Saturn is a throwing item.
  • In World of Light, the Old Man Lobber spirit is located on the eastern islands area in the Light Realm, similar to the stage's setting.
1,185
from the game's files
Mermaid Inkling Inkling (SSBU)
Shield
1,700 Wuhu Island (Rocks at sea) N/A •The enemy heals over time Tortimer Island Medley Spirit Battle inspiration:
  • The pink Inkling represents the Mermaid, a female humanoid aquatic character with a pink color scheme.
  • The stage and music track represent the oceanic main setting of The Legendary Starfy series.
  • The stage references the legends of mermaids, where they reside by the rocks at sea and lure sailors to their doom with their singing.
  • The battle condition references the Mermaid's ability to heal the player when interacted with in The Legendary Starfy.

Other trivia:
  • This spirit's Support type references the Mermaid's role in The Legendary Starfy series by helping Starfy in his adventures.
  • This spirit's Water & Ice Attack ↑ ability references the water elements of The Legendary Starfy series.
  • In World of Light, the Mermaid spirit is located in a lake in the Light Realm, which is occupied by fish-themed spirits,referencing how the Mermaid is part-human and part-fish creature.
1,186
from the game's files
Mattel Kirby Kirby (SSBU)
Grab
1,800 Delfino Plaza (Large Island) •Assist Trophy Enemies (Starfy) •Hostile assist trophies will appear Tortimer Island Medley Spirit Battle inspiration:
  • The red Kirby represents Mattel, a round-eyed female fish with a reddish color scheme.
  • The stage and music track represent Amiy Kingdom, the home kingdom of Mattel located on the sea.
  • The Starfy Assist Trophy enemy references his appearance as the main playable character in The Legendary Starfy 4 who has a crush on Mattel.

Other trivia:
  • This spirit's Support and Grab types, and Water/Freezing Resist ↑ ability reference Mattel's role in The Legendary Starfy 4 by asking Starfy to help defeat Degil, who had kidnapped Mattel's fiancee, Prince Coral.
1,187
Spirit of Cupid/Cupit from Sennen Kazoku
Cupid Pit Team Pit (SSBU)×4
Shield
2,000 Skyworld N/A •The enemy favors neutral specials Afternoon on the Island Spirit Battle inspiration:
  • The blue Pit represents Cupid, a team of bow-wielding angel who wears a blue outfit.
  • The stage and music track represents the heavenly temple in Sennen Kazoku, a life simulation game featuring an urban setting.
  • Pit's favored Bow of Light references the arrows Cupid shoots, which can change the mood of a family member.

Other trivia:
  • This spirit's Support type and Staff Equipped ability reference Cupid's role in Sennen Kazoku by shooting arrows to change the mood of a family member and help run the family tree for 1,000 years.
1,188
from the game's files
Li'l Blue Alph Olimar (SSBU)
Shield
1,600 Hanenbow •Hazard: Low Gravity •Gravity is reduced Electroplankton (Remix) Spirit Battle inspiration:
  • The default Alph represents Li'l Blue, a tiny alien protagonist in Chee-Chai Alien with a blue color scheme.
  • The stage and music track represent Electroplankton, a handheld Nintendo game where the player can interact with tiny lifeforms similar to Chee-Chai Alien.
  • The Low Gravity hazard references how Li'l Blue is originally an alien from outer space, which features zero gravity.

Other trivia:
  • This spirit's Fire/Explosion Resist ↑ ability references how Li'l Blue is a humanoid drop of water, which can extinguish fires.
1,189
yama
Yama Luigi Luigi (SSBU)
Villager Villager (SSBU)×2
Attack
2,000 Tomodachi Life •Item: Ore Club
•Hazard: Heavy Wind
•Dangerously high winds are in effect after a little while
•The enemy is easily distracted by items
Title Theme - NES Remix 2 Spirit Battle inspiration:
  • The white Luigi represents Yama, a lanky character with a large nose and a white color scheme.
  • The Villager minions represent the tenants and visitors featured in The Tower SP.
  • The stage represents the tower in The Tower SP, a handheld simulation game which takes place in a building similar to Tomodachi Life.
  • The Heavy Wind hazard and the Ore Club item reference the skyscraper's design to become wind-resistant as it reaches higher elevation.

Other trivia:
  • This spirit's Support type references Yama's role in The Tower SP by giving instructions to the player on building the skyscraper.
  • This spirit's Aura Attack ↑ ability references how Yama resembles an elderly Japanese priest, who specializes in spiritualism, which is represented by Lucario's aura.
1,191
football
Pocket Football Player •Tiny Villager Team Villager (SSBU)×11
Shield
3,900 Pokémon Stadium 2 (Ω form) •Item: Soccer Ball •The enemy's kicks and knee strikes have increased power
•The enemy is easily distracted by items
•Defeat an army of fighters
Wii Sports Series Medley Spirit Battle inspiration:
  • The yellow Tiny Villager represents the Pocket Football Player, a striped shirt-wearing character who appears tiny.
  • The yellow Tiny Villager Team's eleven fighters reference the maximum number of football players allowed on the field.
  • The stage and music track represent the associated soccer/football field in Calciobit, which takes place on a green field within a crowded stadium.
  • The Soccer Ball item references the soccer ball used in the sport of associated football/soccer featured in Calciobit.

Other trivia:
  • This spirit's Shooting Items ↑ ability further references the game of associated football where the players will have to shoot the ball by kicking it.
1,192
Image used for Karate Joe's Spirit. Ripped from game files.
Karate Joe Ryu Ryu (SSBU)
Attack
9,200 Suzaku Castle (Ω form) •Item Tidal Wave •The enemy's punches and elbow strikes have increased power
•The enemy's kicks and knee strikes have increased power
•The enemy favors smash attacks
Rhythm Boxing Spirit Battle inspiration:
  • The cyan Ryu represents Karate Joe, a robed martial artist with a white color scheme.
  • The stage and music track represent "Karate Man", recurring martial arts-themed minigames of the Rhythm Heaven series.
  • The Crate items and battle conditions reference the gameplay of the "Karate Man" minigames, where Karate Joe has to use punches or kicks to hit objects that are send flying towards him.

Other trivia:
  • This spirit's Attack type and Fist Attack ↑ ability reference Karate Joe's usage of punch attacks.
1,195
from the game's files
Sick Beats Doctor Dr. Mario Dr. Mario (SSBU)
Shield
2,200 Wrecking Crew •Assist Trophy Enemies (Ghosts)
•Hazard: Poison Cloud
•The stage is covered in a poisonous cloud
•Hostile assist trophies will appear
Chill (Brawl) Spirit Battle inspiration:
  • The blue Doctor Mario represents the Sick Beats Doctor, the playable character of the "Sick Beats" minigames in the Rhythm Heaven series.
  • The stage and music track represent the setting of "Sick Beats", which features the doctor viewing through a microscope tiny green tubes with viruses passing through them.
  • The Ghost Assist Trophy enemy and Poison Cloud hazard represent the multicolored viruses from "Sick Beats", which can infect and weaken their hosts if the doctor fails to destroy them with tiny forks.

Other trivia:
  • This spirit's Shield type and Critical-Health Defense ↑ ability reference the Sick Beats Doctor's goal to destroy the viruses without letting them escape.
1,196
Image used for the Chorus Kids' Spirit. Ripped from game files.
The Chorus Kids Jigglypuff Jigglypuff (SSBU)×3
Grab
9,100 Wii Fit Studio N/A •The enemy favors up specials
•The enemy is giant
•The enemy has increased attack power
Monkey Watch Spirit Battle inspiration:
  • The three white Jigglypuffs represents the Chorus Kids, a trio of singing round-headed individuals with a white color scheme.
  • The Jigglypuff's different sizes and favored Sing references how the Chorus Kids sing in a steadily increasing pitch.
  • The stage represents the featureless white plain setting of "Glee Club", a singing-themed minigame in the Rhythm Heaven series.
  • The music track references how "Monkey Watch" and "Glee Club" are both Rhtyhm Heaven minigames who feature multiple characters that look the same, such as the Small Monkeys and the Chorus Kids respectively.

Other trivia:
  • This spirit's Jump ↓ ability references how the Chorus Kids never jump in "Glee Club".
1,197
Munchymonk
Munchy Monk Ken Ken (SSBU)
•Tiny Kirby Kirby (SSBU)×3
Shield
1,500 Spirit Train •Item: Food •Defeat the main fighter to win
•The enemy favors up specials
•The enemy is easily distracted by items
Fruit Basket
  • The blue Ken represents Munchy Monk, a martial artist who wears a blue martial artist uniform.
  • The white Kirby minions and the Food items represent the round dumplings which Munchy Monk eats in his minigames in the Rhythm Heaven series.
  • The stage represents the main setting of the endless minigame "Munchy Monk" in Rhythm Heaven Fever, which takes place inside a moving train.
  • The music track references that "Munchy Monk" is a food-themed minigame in the Rhythm Heaven series.
  • Ken's favored Shoryuken references the main gameplay of "Munchy Monk", where the titular character must slap his wrist precisely to launch the dumplings into the air and eat them.
1,198
wrestler
Reporter & Wrestler Pikachu Pikachu (SSBU)
Shield
4,100 Boxing Ring (Battlefield form) •Assist Trophy Enemies (Yuri Kozukata)
•Easy to Launch
•You are easy to launch
•Hostile assist trophies will appear
Title Theme - Punch-Out!! (Wii)
  • Pikachu Libre and the Yuri Kozukata Assist Trophy each represent the masked Wrestler and the female Reporter respectively.
  • The stage and music track represent the setting of "Ringside", a minigame in the Rhythm Heaven series that features the Wrestler being interviewed by the Reporter on an area beside a boxing ring.
  • The Yuri Kozukata Assist Trophy features the usage of the Camera Obscura, referencing the cameramen that appear when the Wrestler needs to pose in "Ringside".
1,199
Baxter&amp;co
Baxter & Forthington Duck Hunt Duck Hunt (SSBU)
•Tiny Incineroar Incineroar (SSBU)
Grab
1,500 Pilotwings •Item: Throwing Types •The enemy is easily distracted by items Monkey Watch Spirit Battle inspiration:
  • The yellow Dog from Duck Hunt and the orange Incineroar each represent Baxter the dog and Forthington the cat.
  • The stage and music track represent "Air Rally", a minigame from Rhythm Heaven Fever which features Baxter and Forthington (two animals) piloting airplanes while playing badminton.
  • The Throwing Type items reference the aforementioned gameplay of "Air Rally", where Baxter & Forthington are seen playing badminton.

Other trivia:
  • This spirit's Rocket Belt Equipped ability also references how Baxter & Forthington both pilot airplanes.
1,200
Sumo Brothers
Sumo Brothers •Giant Donkey Kong Donkey Kong (SSBU)Donkey Kong (SSBU)
Grab
1,900 Arena Ferox (Ω form) •Earthquake •The enemy's physical attacks have increased power
•Periodic earthquakes will shake the stage
•The enemy loves to taunt
E. Honda Stage Type B Spirit Battle inspiration:
  • The red and blue Giant Donkey Kongs each represent the Sumo Brothers, a pair of large, heavyweight wrestlers who wear a red and blue mawashi.
  • The stage features a circular design in the center, referencing the sumo ring setting of the "Sumo Brothers" minigame in Rhythm Heaven Megamix.
  • The music represents the musical theme of E. Honda, a sumo wrestler from the Street Fighter series similar to the Sumo Brothers.
  • Donkey Kong's frequent Hand Slap, the Earthquake rule, and third battle condition reference the gameplay of "Sumo Brothers", where they perform a hand slap, a scenery-shaking stomp, and strike a pose.

Other trivia:
  • This spirit's Grab type and Weight ↑ ability reference the sport of sumo wrestling where two heavyweight sumo wrestlers try to wrestle their opponent out of the ring, which also requires them to grab their opponents.
1,201
pig
Pig Yoshi Team Yoshi (SSBU)×6
Neutral
2,000 Duck Hunt •Item Tidal Wave •The enemy becomes more powerful after eating
•Certain items will appear in large numbers after a little while
•The enemy is easily distracted by items
Gourmet Race (Brawl) Spirit Battle inspiration:
  • The pink Yoshi represents the Pig, a small pig creature who features a pink color scheme and voracious tendencies.
  • The pink Yoshi Team references how the Pig is the weakest and most common animal in Cubivore: Survival of the Fittest.
  • The stage represents the "Wilderness" the main setting of Cubivore, which takes place in a natural field with a block-like aesthetic.
  • The music track represents the musical theme of the "Gourmet Race" sub-game of Kirby Super Star, which features an eating gameplay mechanic similar to Cubivore.
  • The Food item (Grilled Steak) represents the meat of the Cubivores, which can restore the health of a stronger Cubivore that consumed it.
  • The battle conditions reference the main gameplay of Cubivore where the Pig must consume a creature's meat to help it undergo a mutation and increase its strength.

Other trivia:
  • This spirit's Neutral type references how the Pig is hunted down by larger Cubivores at the beginning of Cubivore, but later undergoes mutations to become the Alpha Cubivore.
  • This spirit's Improved Escape ability references how the Pig must escape from being eaten by larger Cubivores.
1,202
Eternaldarknessgirl
Alexandra Roivas Zero Suit Samus Zero Suit Samus (SSBU)
Grab
1,800 Luigi's Mansion •Hazard: Screen Flip •The screen will suddenly flip when the enemy's at high damage Main Theme - Luigi's Mansion (Brawl)
  • The black Zero Suit Samus represents Aleandra Rovias, a physically fit female protagonist who wears a black tanktop and her blonde hair in a ponytail.
  • The stage and music track represent Rovias Mansion, the main setting of the horror game, Eternal Darkness which takes place in a haunted mansion.
  • The Screen Flip hazard references the hallucinations caused by the depleted Sanity Meter in Eternal Darkness, which includes walking on the ceiling of the next room Alexandra enters.
1,203
SSBU spirit Mappo.png
Mappo R.O.B. R.O.B. (SSBU)
Grab
1,700 Wuhu Island (Wishing Fountain) •Attack Power ↑
•Move Speed ↓
•Survive until the timer runs out (1:00)
•You have reduced move speed after a little while
•The enemy has increased attack power after a little while
Tomorrow's Passion Spirit Battle inspiration:
  • The blue R.O.B. represents Mappo, a robotic character with a blue color scheme.
  • The stage represents the Nanshi Island plaza, the main setting of Giftpia which takes place on a tropical island and features a fountain in the plaza's center.
  • The music track represents the musical theme of Captain Rainbow, a Japan-exclusive game similar to Giftpia which features Mappo as an inhabitant of Minmin Island.
  • The rules reference Mappo's strict supervision over the Giftpia's protagonist, Pockle, who is placed under probation with heavy restrictions, including a heavy ball & chain that slows down his movement.
  • The timed battle condition references the early curfew in Giftpia where staying out past curfew will cause Pockle to be chased by ghosts that will put him to sleep, leaving him vulnerable to theft.

Other trivia:
  • This spirit's Grab type and Strong Throw ability reference Pockle's goal in Giftpia to earn enough Mane and pay off his debt and lift his restrictions.
1,204
SSBU spirit Sagi.png
Sagi Roy Roy (SSBU)
Corrin Corrin (SSBU)
Neutral
1,600 Gaur Plain (Battlefield form) •Item: Timer •Reinforcements will appear during the battle
•The enemy is easily distracted by items
The Valedictory Elegy
  • The violet Roy represents Sagi, the sword-wielding main playable character of Baten Kaitos Origins.
  • The red Corrin minion represents Guillo, a close friend of Sagi who features a red-and-violet color scheme.
  • The stage represents Hassaleh, a plains-like area in Baten Kaitos Origins which features Sagi's home village of Sheratan.
  • The stage and music track reference how Xenoblade Chronicles and Baten Kaitos Origins are both role-playing games developed by Monolith Soft.
  • The Timer item references the time-based Magnus abilities in Baten Kaitos Origins which suspends an enemy's flow of time.
1,205
SSBU spirit Milly.png
Milly Lucina Lucina (SSBU)
Neutral
1,700 Gaur Plain (Battlefield form) N/A •The enemy starts the battle with an Ore Club The Valedictory Elegy
  • The purple Lucina represents Milly, a young female fighter who wears a purple tunic.
  • The stage's background features the Bionis, referencing how Milly is revealed to be a half-Machina cyborg in Baten Kaitos Origins.
  • The stage and music track reference how Xenoblade Chronicles and Baten Kaitos Origins are both role-playing games developed by Monolith Soft.
  • Lucina starting off with an Ore Club references Milly's wind-based Magnus ability, Canyon Wind.
1,206
Chibirobo
Chibi-Robo •Tiny Mii Gunner Mii Gunner (SSBU) (Moveset 1321, Chibi-Robo Hat, Chibi-Robo Outfit)
Grab
3,500 Living Room •Sudden Damage
•Assist Trophy Enemies (Nintendog)
•The enemy's energy attacks have increased power
•Hostile assist trophies will appear after a little while
•The enemy takes serious damage after a little while
Noisy Notebook Spirit Battle inspiration:
  • The Tiny Mii Gunner's costume represents Chibi-Robo, the tiny robot from the titular game who is equipped with the Chibi-Blaster.
  • The stage represents the living room of the Sanderson family's house, the main setting of Chibi-Robo! which also reflects Chibi-Robo's tiny size.
  • The music track represents the remix of the Snipperclips themes, which features an upbeat and cacophonous style similar to the opening theme of Chibi-Robo!
  • The Nintendog Assist Trophy enemy represents Tao, the Sanderson family's dog whom Chibi-Robo can communicate with by using the Tao Suit.
  • The Sudden Damage rule applying to the Mii Gunner references Chibi-Robo's limited battery life where he will steadily lose battery power and then collapse if it runs out.
  • The Mii Gunner falls slowly, referencing the Chibi-Copter, a feature built inside Chibi-Robo designed to help him glide and fall slowly to the bottom from a large ledge.

Other trivia:
  • This spirit's Grab type references Chibi-Robo's ability to grab and throw discarded objects.
  • In World of Light, the Chibi-Robo spirit is featured on Galeem's side of The Final Battle map while the Ball spirit is across from him on Dharkon's side, referencing how both characters are empowered by orbs with opposing elements, with Chibi-Robo being empowered by an orb of light he received at the end of Chibi-Robo!
1,208
from the game's files
Telly •Tiny Pac-Man Pac-Man (SSBU)
Shield
3,700 Living Room •Item: Throwing Types •The enemy is easily distracted by items
•The enemy falls slowly
•The enemy starts the battle with a Rocket Belt
Noisy Notebook Spirit Battle inspiration:
  • The Tiny Pac-Man represents Telly Vision, a tiny robot who features a yellow spherical appearance in Chibi-Robo! Zip Lash.
  • The stage represents the living room of the Sanderson family's house, the main setting of Chibi-Robo!, which features the first Telly Vision.
  • The music track represents the remix of the Snipperclips themes, which features an upbeat and cacophonous style similar to the opening theme of Chibi-Robo!
  • The Throwing Type items reference the gameplay mechanic of the Chibi-Robo! series where Chibi-Robo can carry and throw discarded items.
  • Pac-Man starting off with a Rocket Belt and slow falling speed references Telly Vision's ability to fly and hover using his rainbow propellers.

Other trivia:
  • This spirit's Support type references Telly's role in the Chibi-Robo by providing Chibi-Robo with information.
  • This spirit's Screen-Flip Immunity ability references Telly's hovering abilities, which prevents him from flying upside-down.
1,209
Drake Redcrest
Drake Redcrest Captain Falcon Captain Falcon (SSBU)
•Tiny Metal R.O.B. R.O.B. (SSBU)
Neutral
1,700 Living Room N/A •Defeat the main fighter to win
•The enemy's neutral special has increased power
•The enemy loves to taunt
ST01: Roll Out, Wonderful 100! Spirit Battle inspiration:
  • The white Captain Falcon represents Drake Redcrest, a white, humanoid action figure of an outer space bounty hunter whose face is concealed behind their red helmet's visor.
  • The Tiny Metal R.O.B. minion represents Chibi-Robo, the main playable character from the titular game series who appears smaller than Drake Redcrest.
  • The stage represents the living room of the Sanderson family's house, the main setting of Chibi-Robo! where Drake Redcrest is often encountered.
  • The music track represents the musical theme of The Wonderful 101, which features a masked hero with a habit of striking poses similar to Drake Redcrest.
  • The third battle condition references Drake Redcrest's habit of striking poses, which he teaches Chibi-Robo to do after giving him the Drake Redcrest Suit.

Other trivia:
  • This spirit's Weight ↓ ability references Drake Redcrest's small size, which makes him a lightweight character.
1,210
from the game's files
Chibi-Tot •Metal R.O.B. Team R.O.B. (SSBU)×4 (INT)/R.O.B. (SSBU)×4 (JP/CH/KR)
Grab
2,300 Gamer •Item: Blocks •The enemy is metal
•The enemy has increased move speed
Garage Spirit Battle inspiration:
  • The smaller-than-normal Metal R.O.B. Team represents the Chibi-Tots, a group of smaller versions of Chibi-Robo.
  • The stage represents the Curator's house, the main setting of the Chibi-Tot's debut game, Chibi-Robo! Photo Finder.
  • The stage hazard references the game of hide-and-seek in Photo Finder where the Chibi-Tots will hide behind an object while the player seeks them out.
  • The music track represents the musical theme of Tank Troopers, which was released on the Nintendo 3DS along with Chibi-Robo! Photo Finder.
  • The Metal Box item references the Chibi-Tot's metallic appearance, while the POW Block item references the Chibi-Tot's ability to carry and throw discarded objects.
  • The "increased move speed" battle condition references how the Chibi-Tots are smaller, faster versions of Chibi-Robo who will quickly hide behind the objects during hide-and-seek.

Other trivia:
  • This spirit's Grab type references the gameplay mechanic of the Chibi-Robo! series where Chibi-Robo can carry and throw discarded items.
  • This spirit's Weight ↓ ability references the Chibi-Tot's small size, which makes them a lightweight character with a quicker running speed.
1,212
SSBU spirit Ashley Robbins.png
Ashley Robbins North America
Ashley Mizuki Robins PAL
Isabelle Isabelle (SSBU)
•Clear Villager Villager (SSBU)
Attack
3,700 Luigi's Mansion N/A •The enemy is invisible Main Theme - Luigi's Mansion (Brawl) Spirit Battle inspiration:
  • The red Isabelle represents Ashley Robbins, the female main playable character of Trace Memory who wears a red shirt.
  • The cyan Clear Villager minion represents Daniel Edward (named "D" for short), an amnesiac ghost boy who accompanies Ashley on her journey.
  • The stage and music track represents the Edward mansion, the main setting of Trace Memory which takes place at a haunted mansion.

Other trivia:
  • This spirit's Support type references Ashley's role in Trace Memory by helping D restore his memories.
  • This spirit's Fog Immunity references Ashley's role in Trace Memory by uncovering the mystery of her mother's death.
  • In World of Light, the Ashely Robbins spirit is located in the shrouded forest area in the Light Realm, referencing Blood Edward Island, the main forest setting of Trace Memory.
1,214
from the game's files
Dr. Kawashima Dr. Mario Dr. Mario (SSBU)
Neutral
3,800 PictoChat 2 (hazards off) •Assist Trophy Enemies (Dr. Kawashima) •Hostile assist trophies will appear Brain Age: Train Your Brain in Minutes a Day!
  • The blue Dr. Mario represents Dr. Kawashima, the host of the Brain Age series who appears as the Assist Trophy enemy.
  • The stage represents PictoChat, which was released on the Nintendo DS along with Brain Age.
1,216
drlube
Dr. Lobe Dr. Mario Dr. Mario (SSBU)
Kirby Kirby (SSBU)Kirby (SSBU)
Neutral
3,400 PictoChat 2 •Hazard: Low Gravity
•Hazard: High Gravity
•All fighters have reduced jump ability
•Gravity is reduced after a little while
Title Theme - Big Brain Academy Spirit Battle inspiration:
  • The yellow Dr. Mario represents Dr. Lobe, the host of Big Brain Academy who features a yellow color scheme.
  • The purple and white Kirby minions represent the floating picture and its matching shadow featured in the Big Brain Academy minigame, Shadow Shift.
  • The stage represents PictoChat, an art-genre game which was released on the Nintendo DS along with Big Brain Academy.
  • The High Gravity and Low Gravity hazards reference the main gameplay of the Shadow Shift minigame where correctly matching the object's shadow will cause the next set of shadows to float.

Other trivia:
  • This spirit's Support type references Dr. Lobe's role in Big Brain Academy as the player's guide and headmaster.
  • This spirit's Mr. Saturn Equipped ability references the simple design and color scheme of the blob-like characters in Big Brain Academy.
1,217
oendan
Ouendan Ryu Ryu (SSBU)×3
Attack
3,700 Tomodachi Life •Attack Power ↑ •The enemy has increased attack power after a little while
•The enemy favors down specials
Filled with Hope Spirit Battle inspiration:
  • The three black Ryus represent the Ouendan, a trio of stern muscular characters wearing black uniforms led by their headband-wearing leader.
  • The stage represents Tsuyoshi Hanada's house, the first stage of the Ouendan's debut game, Osu! Tatakae! Ouendan.
  • The music track represents the musical theme of Steel Diver, which was released on the Nintendo 3DS along with Osu! Tatakae! Ouendan.
  • Ryu's favored Focus Attack and the Attack Power ↑ rule reference the plot of the Osu! Tatakae! Ouendan series where the Ouendan cheers for people in need.

Other trivia:
  • This spirit's Support type and Critical-Health Stats ↑ ability further references the Ouendan's role in the Osu! Tatakae! Ouendan series by cheering for people in need, which is shared with the Elite Beat Agents spirit, an international variant of Ouendan.
1,218
from the game's files
Ouendan Cheerleaders Isabelle Isabelle (SSBU)×3
Grab
4,000 Pokémon Stadium •Attack Power ↑ •The enemy has increased attack power after a little while
•The enemy favors neutral air attacks
Ring a Ding Spirit Battle inspiration:
  • The three blue Isabelles represent the Ouendan Cheerleaders, a trio of female cheerleaders who wear blue cheerleading outfits.
  • The stage represents a typical sports stadium which features the cheerleaders cheering for their teams for encouragement.
  • The music track references the Ouendan series' usage of licensed pop genre songs by Japanese artists.
  • Isabelle's neutral air attacks and the Attack Power ↑ rule reference the plot of the Osu! Tatakae! Ouendan series where the Ouendan Cheerleaders cheer for people in need using their pom-poms.

Other trivia:
  • This spirit's Support type further references the Ouendan Ceerleaders' role in the Osu! Tatakae! Ouendan series by cheering for people in need, which is shared with the Elite Beat Divas spirit, an international variant of the Ouendan Cheerleaders.
  • This spirit's Super Launch Star Equipped ability references the star-shaped symbols that appears when the player perfectly scores a beat in the Osu! Tatakae! Ouendan series, which is also shared with the Elite Beat Divas spirit.
1,219
SSBU spirit Elite Beat Agents.png
Elite Beat Agents Mii Swordfighter Mii Swordfighter (SSBU)×3 (Moveset 1111, Black Business Suit, Normal Voice Type 3)
Shield
3,700 Saffron City (hazards off) •Attack Power ↑ •The enemy has increased attack power after a little while Escape from the City Spirit Battle inspiration:
  • The three Mii Swordfighters' black Business Suit costumes represents the Elite Beat Agents, a trio of agents who wear black business suits.
  • The stage references how some of the levels in Elite Beat Agents takes place in a metropolitan city.
  • The music track references Elite Beat Agents' usage of licensed rock genre songs by Western artists.
  • The Attack Power ↑ rule references the plot of the Elite Beat Agents series where the Elite Beat Agents cheers for people in need.

Other trivia:
  • This spirit's Support type and Critical-Health Stats ↑ ability further references the Elite Beat Agents' role in the Elite Beat Agents series by cheering for people in need, which is shared with the Ouendan spirit, an international variant of the Elite Beat Agents.
1,220
SSBU spirit Elite Beat Divas.png
Elite Beat Divas Corrin Corrin (SSBU)×3
Neutral
3,900 Saffron City (hazards off) •Attack Power ↑ •The enemy has increased attack power after a little while
•The enemy starts the battle with a Rocket Belt
Pop Fashion Show Spirit Battle inspiration:
  • The three orange female Corrins represent the Elite Beat Divas, a trio of long-haired female character who wear an orange uniform.
  • The stage references how some of the levels in Elite Beat Agents takes place in a metropolitan city.
  • The music track references Elite Beat Agents' usage of licensed rock genre songs by Western artists.
  • The Attack Power ↑ rule references the plot of the Elite Beat Agents series where the Elite Beat Agents cheers for people in need.
  • Corrin starting off with a Rocket Belt references the Elite Beat Divas' appearance in the Elite Beat Agents stage, "Red Carpet Premiere! Smash Hit or Box Office Crash!!", where they fly using their rocket-powered jetpacks.

Other trivia:
  • This spirit's Support type further references the Elite Beat Divas' role in the Elite Beat Agents series by cheering for people in need, which is shared with the Ouendan Cheerleaders spirit, an international variant of the Elite Beat Divas.
  • This spirit's Super Launch Star Equipped ability references the star-shaped symbols that appears when the player perfectly scores a beat in the Elite Beat Agents series, which is also shared with the Ouendan Cheerleaders spirit.
1,221
from the game's files
Satoru Amatsubo Shulk Shulk (SSBU)
Mega Man Mega Man (SSBU)×3
Attack
1,500 Wily Castle (hazards off) N/A •Reinforcements will appear during the battle Shooting Star
  • The orange Shulk represents Satoru Amatsubo, the main protagonist of Project Hacker: Kakusei who features dark scruffy hair and a light brown jacket.
  • The brown Mega Man minions represent the cyborgs controlled by Satoru in Project Hacker: Kakusei.
  • The stage platform and music track represent the cyberspace featured in Project Hacker: Kakusei, which was released on the Nintendo DS.
1,222
from the game's files
Warrior Mech Gauss R.O.B. R.O.B. (SSBU)
Attack
1,800 Wily Castle N/A •The enemy starts the battle with a Killing Edge
•The enemy has increased move speed
Marionation Gear
  • The blue R.O.B. represents Warrior Mech Gauss, a robotic character with a blue color scheme.
  • The stage and music track reference the robotics theme of Warrior Mech Gauss' debut game, Chōsōjū Mecha MG.
  • R.O.B. starting off with a Killing Edge references Warrior Mech Gauss's main weapon, the Magic Sword Farsys.
1,223
Kyle Hyde
Kyle Hyde Snake Snake (SSBU)
Shield
4,100 Fourside (hazards off) •Item: Timer
•Hazard: Fog
•The stage is covered in fog Swan Lesson
  • The black Snake represents Kyle Hyde, the main protagonist of Hotel Dusk and Last Window who features a typical gruffy personality and wears a black suit.
  • The stage and music track represents Los Angeles, the main city setting of Hotel Dusk and Last Window, both of which were released on the Nintendo DS.
  • The Fog hazard and Timer item reference the mysteries Kyle has to solve in Hotel Dusk and Last Window, both of which feature different chronological points in the plotlines of both games.
1,224
Bacteria
Kurikin Pac-Man Pac-Man (SSBU)×4
Shield
1,400 Hanenbow •Tiny
•Item: Unira
•All fighters are tiny
•The enemy is easily distracted by items
Electroplankton (Original)
  • The black Tiny Pac-Man and the Unira item represents Kurikin, a tiny, round, yellow bacteria who features black needles.
  • The stage and music track represent Electroplankton, a Nintendo DS game featuring microscopic bacteria similar to Kurikin Nano Island Story.
1,225
Master Fusui
Hsien Luigi Luigi (SSBU)
Grab
1,800 Windy Hill Zone •Assist Trophy Enemies (Dr. Kawashima) •Hostile assist trophies will appear Yūyūki Medley Spirit Battle inspiration:
  • The blue Luigi represents Hsien, an elderly mustached man who wears a blue robe.
  • The stage features a checkerboard design, referencing the checkerboards featured in Hsien's debut game, Suijin Taisen: Number Battle.
  • The music track represents the musical theme of Yūyūki, which features a traditional Japanese aesthetic similar to Number Battle.
  • The Dr. Kawashima Assist Trophy enemy features floating numbers appearing on-screen, referencing the number tiles in Number Battle.

Other trivia:
  • This spirit's Support type references Hsien's role in Suijin Taisen: Number Battle as the player's guide.
  • This spirit's Aura Resist ↑ ability references how Hsien resembles an elderly Japanese priest, who specializes in spiritualism, which is represented by Lucario's aura.
1,226
from the game's files
Magkid Kirby Team Kirby (SSBU)×4
Neutral
1,800 PictoChat 2 •Assist Trophy Enemies (Devil) •Hostile assist trophies will appear
•The enemy can deal damage by dashing into you
•The enemy has increased move speed
PictoChat Spirit Battle inspiration:
  • The smaller-than-normal white Kirby Team represents Magkid, a small, white, round character with the ability to attach enemies to itself.
  • The stage and music track represent PictoChat, which was released on the Nintendo DS along with Slide Adventure MAGKID.
  • The Devil Assist Trophy enemy references the Slide Controller gameplay mechanic of Slide Adventure MAGKID where sliding the Nintendo DS on a surface allows Madkid to move.
  • The battle conditions reference how Magkid can attack his enemies by ramming into them when the player slides the Nintendo DS quickly.

Other trivia:
  • This spirit's Electric Resist ↑ ability references Magkid's immunity to electricity.
1,227
SSBU spirit Aisya.png
Aisya Lucina Lucina (SSBU)
Shield
2,500 Bridge of Eldin (hazards off) •Assist Trophy Enemies (Shovel Knight)
Bob-omb Festival
•Bob-ombs will rain from the sky after a little while
•Hostile assist trophies will appear
Attack - Soma Bringer Spirit Battle inspiration:
  • The yellow Lucina represents Aisya, a sword-wielding princess who wears yellow armor.
  • The stage and music track represent the kingdom of Millenear, the main setting of ASH: Archaic Sealed Heat, a fantasy role-playing game released on the Nintendo DS.
  • The Shovel Knight Assist Trophy enemy's digging ability represents one of the fallen allies that Aisya raises from the ashes in Archaic Sealed Heat
  • The Bob-omb Festival rule references the beginning of Archaic Sealed Heat where Aisya witnesses her friends and family being destroyed by the Flame Serpent's attack on Millenear.

Other trivia:
  • This spirit's Shield type references Aisya's role in Archaic Sealed Heat to defend the kingdom of Millenear from the Flame Serpent.
  • In World of Light, the Aisya spirit is located in the Molten Fortress map in the Light Realm, which is occupied by fire-themed spirits, referencing the Flame Serpent, a fire-bodied flying serpent.
1,228
from the game's files
Num Diddly Mr. Game & Watch Team Mr. Game & Watch (SSBU)×4
Shield
2,000 PictoChat 2 •Assist Trophy Enemies (Dr. Kawashima) •Hostile assist trophies will appear Menu - Brain Age 2: More Training in Minutes a Day! Spirit Battle inspiration:
  • The white Mr. Game & Watch represents the Num Diddly, a flat two-dimensional pixie with a white color scheme.
  • The stage represents PictoChat, which was released on the Nintendo DS along with Make 10: A Journey of Numbers.
  • The music track represents the musical theme of Brain Age 2, a mathematical game released on the Nintendo DS similar to Make 10: A Journey of Numbers.
  • The Dr. Kawashima Assist Trophy enemy's on-screen numbers, when added to the number 10, will feature a powerful explosion, referencing how Make 10: A Journey of Numbers is centered around the number 10.

Other trivia:
  • This spirit's Support type references Num Diddly's role in Make 10: A Journey of Numbers as the player's guide.
  • This spirit's Transformation Duration ↑ ability references how Num Diddly's pixies species can transform their faces into any number during the "Do We Make 10?" minigame.
1,229
from the game's files
Idea Daisy Daisy (SSBU) (120 HP)
Shield
1,800 Reset Bomb Forest •Health Recovery
•Move Speed ↓
•Item: Timer
•You have reduced move speed when the enemy's at high damage
Stamina battle
•The enemy is healed when the enemy's at high damage
Attack - Soma Bringer Spirit Battle inspiration:
  • The blue Daisy represents Idea, the female protagonist of Soma Bringer who wears a blue flowing dress.
  • The stage represents the forest in Soma Bringer where an unconscious Idea is first encountered.
  • The Timer item, and the Move Speed ↓ and Health Recovery rules reference Idea's Soma class, a mage class which specializes in magical abilities.
  • The stamina battle condition references the battle system in Soma Bringer where each character will feature an HP meter that gauges their health during battle.

Other trivia:
  • This spirit's Support type references Idea's role in Soma Bringer as a member of Welt's division.
  • This spirit's PSI Resist ↑ references Idea's usage of, and resistance to, Soma-related abilities.
1,230
Welt
Welt Roy Roy (SSBU) (160 HP)
Neutral
3,600 Gaur Plain (Battlefield form) •Defense ↓ •You have reduced defense
Stamina battle
Attack - Soma Bringer
  • The red Roy represents Welt Neugia, the sword-wielding main playable character of Soma Bringer who features red hair.
  • The stage represents the continent of Barnea, the main continental setting of Soma Bringer.
  • The Defense ↓ rule references Welt's Battler class, a warrior class which specializes in powerful melee swordfighting.
  • The stamina battle condition references the battle system in Soma Bringer where each character will feature an HP meter that gauges their health during battle.
1,231
from the game's files
T-Rex •Giant Yoshi Yoshi (SSBU)
Attack
4,400 Coliseum (Battlefield form) •Hazard: Lava Floor •The floor is lava
•The enemy is giant
Battle Start - Fossil Fighters: Frontier Spirit Battle inspiration:
  • The red Giant Yoshi represents the T-Rex, a giant voracious dinosaur with a red color scheme.
  • The stage represents the arenas featured in the Fire Emblem series, a role-playing game similar to the Fossil Fighters series.
  • The Lava-Floor hazard references the T-Rex's Fire attribute, which specializes in fire-based attacks.

Other trivia:
  • This spirit's Attack type references the T-Rex's red color scheme and high attack stats in Fossil Fighters.
  • This spirit's Weight ↑ ability references the T-Rex's low evasion stat, being a large, heavywieght vivosaur.
1,232
nibbles
Nibbles Yoshi Yoshi (SSBU)
Charizard Charizard (SSBU)
Ridley Ridley (SSBU)
Bowser Bowser (SSBU)
Attack
1,800 Arena Ferox •Item: Pitfall •Defeat the main fighter to win
•Reinforcements will appear during the battle
Battle Start - Fossil Fighters: Frontier Spirit Battle inspiration:
  • The red Yoshi represents Nibbles, a dinosaur character who features a red-and-white color scheme.
  • The red Charizard, Ridley, and Bowser minions each represent Nibbles's battle evolution forms: Munchsaurus, Chompsaurus, and Crimson Ravager.
  • The stage represents the arenas featured in the Fire Emblem series, a role-playing game similar to the Fossil Fighters series.
  • The stage's polygonal shape references the polygonal shape of a tile in a typical Fossil Battle's battlefield in the Fossil Fighters series.
  • The Pitfall item references how Nibbles and his battle evolution forms are vivosaurs, a series of revitalized fossils dug up from the earth.

Other trivia:
  • In World of Light, the Nibbles spirit is located at a set of unearthed dinosaur bones in the Badlands area in the Light Realm, referencing how Nibbles is a vivosaur who is revitalized from fossils.
1,233
from the game's files
Glory of Heracles Hero Link Link (SSBU) (140 HP)
Shield
3,700 Wuhu Island (Swaying Bridge) •Defense ↑ Stamina battle
•The enemy has increased defense after a little while
Revolt -Striving for Hope-
  • The indigo Link represents the Glory of Heracles protagonist, a sword-wielding hero who suffers from amnesia similar to Link in The Legend of Zelda: Breath of the Wild.
  • The stage represents the cliffs of the Island of Crete where the Hero is washed up in the beginning of Glory of Heracles.
  • The music track represents the musical theme of Culdcept Revolt, a fantasy role-playing game released on the Nintendo DS along with Glory of Heracles.
1,234
SSBU spirit Heracles.png
Heracles Simon Simon (SSBU)
Attack
3,600 Temple •Item: Food •The enemy starts the battle with an Ore Club Revolt -Striving for Hope- Spirit Battle inspiration:
  • The orange Simon represents Heracles, a muscular hero who wears a red tunic.
  • The stage represents the Temple of Hera in Sparta, the town where the player's party meets Heracles in Glory of Heracles.
  • The music track represents the musical theme of Culdcept Revolt, a fantasy role-playing game released on the Nintendo DS along with Glory of Heracles.
  • The Food item references Heracles' tendency to eat, which got him arrested in Sparta after refusing to pay for his meal.
  • Simon starting off with an Ore Club references the large handled weapon carried around and used by Heracles.

Other trivia:
  • In World of Light, the Heracles spirit is located in the Temple of Light map in the Light Realm, which is occupied by divine-themed spirits, referencing Heracles' status as a demigod.
1,235
chef
Chef (Personal Trainer: Cooking) North America
Chef (Cooking Guide) PAL
King Dedede King Dedede (SSBU)
Shield
3,500 PictoChat 2 •Item: Food •The enemy becomes more powerful after eating
•The enemy is easily distracted by items
Personal Trainer: Cooking Spirit Battle inspiration:
  • The grey King Dedede represents the Personal Trainer: Cooking chef, a monochromatic chef whose facial shape resembles King Dedede's body.
  • The stage represents PictoChat, which was released on the Nintendo DS along with Personal Trainer: Cooking.
  • The Food item and battle conditions reference the many dishes featured in Personal Trainer: Cooking, which allows the player to learn and follow the recipe.

Other trivia:
  • This spirit's Support type references how the Chef can train the players to cook various dishes.
  • This spirit's Mouthful of Curry ability references the curry dishes featured in Personal Trainer: Cooking.
1,236
protagonist
Shop Assistant Zelda Zelda (SSBU)
Attack
3,600 Tomodachi Life •Item: Transforming Types •The enemy is easily distracted by items Style Savvy: Trendsetters Spirit Battle inspiration:
  • The purple Zelda represents the Shop Assistant, a young woman in Style Savvy who features brown hair.
  • The stage represents the player's customizable apartment in Style Savvy, similar to the main setting of Tomodachi Life, both of which were released on the Nintendo DS.
  • The Transforming Type items reference the fashion customization gameplay mechanic of Style Savvy, which allows the player to customize their character's design through different articles of clothing.

Other trivia:
  • This spirit's Support type references the Shop Assistant's role in the Style Savvy series by taking care of the customers.
1,237
from the game's files
Vince Mii Swordfighter Mii Swordfighter (SSBU) (Moveset 3222, Vince's Hat, Vince's Outfit, Low Voice Type 11)
Inkling Inkling (SSBU)
Shield
3,500 PictoChat 2 •Assist Trophy Enemies (Vince) •Hostile assist trophies will appear
•Reinforcements will appear during the battle
Swan Lesson Spirit Battle inspiration:
  • The Mii Swordfighter's costume represents Vince, the host of the Art Academy series who appears as the Assist Trophy enemy.
  • The cyan Inkling minion's frequent side smash attack features a large paintbrush, referencing the painting gameplay mechanic of the Art Academy series.
  • The stage represents PictoChat, an art genre game that was released on the Nintendo DS along with Art Academy: First Semester.

Other trivia:
  • This spirit's Support type references Vince's role in the Art Academy series as the player's tutor.
  • This spirit's Battering Items ↑ ability references how the Mii Swordfighter's Vince's Outfit and the Inkling's side smash attack both feature a large paintbrush, which serves as a battering weapon in Super Smash Bros. Ultimate.
1,238
from the game's files
Looksley Isabelle Isabelle (SSBU)
Villager Villager (SSBU)
Shield
1,500 Paper Mario •Invisibility
•Item: Smoke Ball
•All fighters are invisible Freakyforms: Your Creations, Alive! Medley Spirit Battle inspiration:
  • The red Isabelle represents Looksley, an anthropomorphic long-eared character who wears a red suit.
  • The green Villager minion represents a typical human silhouette featured in Looksley's Line Up.
  • The stage and music track reference the levels of Looksley's Line Up, which features a cardboard and paper-like visual aesthetic.
  • The Invisibility rule and the Smoke Ball items reference the gameplay of Looksley's Line Up where the player must find hidden objects or letters by tilting the Nintendo DS.

Other trivia:
  • This spirit's Support type references Looksley's role in Looksley's Line Up as the player's guide.
1,239
from the game's files
Prince Saruno Diddy Kong Team Diddy Kong (SSBU)×4
Attack
2,000 New Donk City Hall •Defense ↑
•Item: Banana Peel
•The enemy has increased defense after a little while PERFORMANCE
  • The pink Diddy Kong represents Prince Saruno, a monkey character who is accompanied by his band of monkeys in Tsukette Utau: Saru Band.
  • The stage's background features the New Donk City Band, a musical group featured in Super Mario Odyssey similar to Prince Saruno's band in Tsukette Utau: Saru Band.
  • The music track represents the musical theme of Jam with the Band, a musical genre game that was released the Nintendo DS similar to Tsukette Utau: Saru Band.
  • The Banana Peel item represents the banana peels Prince Saruno tosses away after the player gives him a banana to eat.
1,240
SSBU spirit Mio & Mayu Amakura.png
Mio & Mayu Amakura Daisy Daisy (SSBU)
Peach Peach (SSBU)
Shield
4,700 Luigi's Mansion •Assist Trophy Enemies (Yuri Kozukata) •Timed battle (2:00)
•Hostile assist trophies will appear when the enemy's at high damage
•The enemy tends to avoid conflict
On the Hunt -Gloomy Manor Ver.- (Instrumental) Spirit Battle inspiration:
  • The pink Daisy and red Peach each represent the twin sisters, Mio and Mayu Amakura, both of whom wear red outfits.
  • The stage and music track represent Minakami Village, a haunted village inhabited by hostile ghosts in Fatal Frame II: Crimson Butterfly.
  • The Yuri Kozukata Assist Trophy enemy features Yuri carrying the Camera Obscura, the main device in the Fatal Frame series which Mio uses to save Mayu from the spirits.
  • The battle conditions reference Mio's goal in Crimson Butterfly to save Mayu from being sacrificed to the Hellish Abyss after they are separated following a hostile ghost attack.

Other trivia:
  • This spirit's Support and Shield types further reference Mio's goal in Crimson Butterfly to save Mayu from being sacrificed to the Hellish Abyss.
  • This spirit's Poison Damage Reduced ability references the Hellish Abyss alternate ending of Crimson Butterfly where Mio rescues Mayu from the abyss, but is left permanently blinded by the Malice in the process.
1,241
Yuri kozukata fatal frame
Yuri Kozukata Zelda Zelda (SSBU)
Attack
9,200 Luigi's Mansion •Assist Trophy Enemies (Yuri Kozukata) •Hostile assist trophies will appear Main Theme - Luigi's Mansion (Brawl) Spirit Battle inspiration:
  • The red Zelda represents Yuri Kozukata, a female character wearing a red-and-gold patterned shirt who appears as the Assist Trophy enemy.
  • The red Zelda references how the Wii U version of Fatal Frame: Maiden of Black Water features a Zelda costume for Yuri Kozukata.
  • The stage and music track represent Hikami Mountain, a haunted mountain inhabited by hostile ghosts in Maiden of Black Water.

Other trivia:
  • This spirit's Support type references Yuri's appearance as an Assist Trophy in Super Smash Bros. Ultimate.
  • This spirit's Slumber Immunity ability references how the story of Fatal Frame: Maiden of Black Water takes place in a single night.
1,242
Nick
Nick Captain Falcon Captain Falcon (SSBU)
Neutral
1,500 Fountain of Dreams •Assist Trophy Enemies (Takamaru)
•Item: Super Star
•Hostile assist trophies will appear
•The enemy is easily distracted by items
Minor Circuit (Original)
  • The blue Captain Falcon represents Captain Rainbow, the muscular heroic persona of Nick who wears a blue outfit and shares the title of "Captain".
  • The stage represents the Star Altar, a star-themed shrine in the Celestia Realm featuring a reflective floorand a starry background where Nick grants the wishes of the inhabitants of Minmin Island.
  • The music track represents the musical theme of Punch-Out!!, which features Little Mac as the main playable character, who appears as an overweight inhabitant of Minmin Island in Captain Rainbow.
  • The Takamaru Assist Trophy references his appearance as an inhabitant of Minmin Island in Captain Rainbow, who befriends Nick and wishes to overcome his weakness against women.
  • The Super Star item references the Sparklies, a sparkling star-shaped item featured in Captain Rainbow, where collecting twenty Sparklies will cause a wish-granting star to fall onto the island.
1,244
Raymond Bryce
Raymond Bryce Fox Fox (SSBU)
Shield
2,300 Fourside •Earthquake
•Hazard: Heavy Wind
•Dangerously high winds are in effect after a little while
•Periodic earthquakes will shake the stage after a little while
Encounter
  • The black Fox represents Raymond Bryce, a ranking military officer who wears a black shirt.
  • The stage represents Blue Ridge City, the main setting of Disaster: Day of Crisis which takes place in a metropolitan city.
  • The music track represents the musical theme of the Metal Gear series, which is centered around the military similar to Disaster: Day of Crisis.
  • The Earthquake rule and High Wind hazard references the natural disasters in Disaster: Day of Crisis that Raymond has to survive, including earthquakes and hurricanes.
1,246
SSBU spirit Orville.png
Orville Robin Robin (SSBU)
Pit Pit (SSBU)
Zelda Zelda (SSBU)
Grab
3,400 PictoChat 2 N/A •Defeat the main fighter to win Struggle Against Chaos Spirit Battle inspiration:
  • The white Robin represents Orville, the main playable character of Takt of Magic who wears a white outfit and uses magical spells.
  • The red Zelda minion represents Charlotte, a female spellcaster who features blonde hair and wears a red outfit.
  • The blue Pit minion represents Samuel, a dark-skinned elf who attacks using bows-and-arrows and wears a blue outfit.
  • The stage and music track reference the drawing gameplay mechanic in Takt of Magic where the player can perform certain magical attacks by drawing a certain pattern.

Other trivia:
  • This spirit's Magic Attack ↑ ability further references Orville's usage of magical attacks.
1,247
SSBU spirit Frey & Freya.png
Frey & Freya Link Link (SSBU)
Robin Robin (SSBU)
Attack
3,700 Reset Bomb Forest •Giant •The enemy's melee weapons have increased power
•The enemy's magic attacks have increased power
•You are giant
Save the World, Heroes! Spirit Battle inspiration:
  • The white Link represents Frey, the twin brother protagonist of Zangeki no Reginliev who appears as a male swordfighter wearing white armor.
  • The yellow Robin represents Freya, the twin sister protagonist of Zangeki no Reginliev who appears as a female spellcaster wearing yellow armor.
  • The stage and music track represents the main setting of Zangeki no Reginliev, which takes place in a fantasy setting where humanity is invaded by the Jötunn giants.
  • The Giant rule and battle conditions reference Frey & Freya's goal in Zangeki no Reginliev to battle a horde of Jötunn giants who attempt to take over the world.

Other trivia:
  • This spirit's Attack type and Sword Attack ↑ ability further reference Frey's speciality in swordfighting.
  • In World of Light, the Frey & Freya spirit is located near Ganon's Castle in the Sacred Land map in the Dark Realm, similar to the stage's castle setting.
1,248
SSBU spirit Ando Kensaku.png
Ando Kensaku R.O.B. R.O.B. (SSBU)
Mr. Game & Watch Mr. Game & Watch (SSBU)
Grab
2,000 PictoChat 2 (Battlefield form) •Hazard: Zap Floor •The floor is electrified
•The enemy favors side specials
PictoChat Spirit Battle inspiration:
  • The cyan R.O.B.'s favored Arm Rotor represents Ando Kensaku, a robotic character with a cyan-colored face whose head spins around whenever he is surprised.
  • The default Mr. Game & Watch minion's favored Judge references the "Kensaku! Panel 9" minigame featured in And-Kansaku.
  • The stage and music track represent PictoChat, which features an online connection to play similar to And-Kensaku.
  • The Electric Floor hazard references the "Bomb Survival" minigame in And-Kansaku where choosing a certain word with hits on Google will send an electric charge to an explosive.

Other trivia:
  • This spirit's Support type references Ando's role in And-Kensaku as the player's guide.
  • This spirit's Electric Resist ↑ ability references the "Bomb Survival" minigame in And-Kensaku where the player who doesn't detonate the electric charge to the explosive is the winner.
1,249
Spirit of Zip from FlingSmash
Zip Pac-Man Pac-Man (SSBU)
Attack
2,200 Golden Plains •Assist Trophy Enemies (Chain Chomp)
•Hazard: Low Gravity
•Gravity is reduced after a little while
•Hostile assist trophies will appear
Mole Patrol Spirit Battle inspiration:
  • The red Pac-Man represents Zip, the main playable character of FlingSmash who features a yellow spherical body and a red tuft of hair.
  • The stage references the level layouts of FlingSmash, which features an auto-scrolling function and collectibles.
  • The Low Gravity hazard references Zip's ability to hover in the air for a short period of time.
  • The Chain Chomp Assist Trophy enemy represents the Hydracoil, a monster featured in FlingSmash that eats Zip if he stays still for too long.

Other trivia:
  • This spirit's Hothead Equipped ability references how Zip and Hothead are both round, yellow characters with simple eyes and red flame-styled features.
1,250
Zael
Zael Simon Simon (SSBU)
Lucina Lucina (SSBU)
Attack
3,600 Temple •Sudden Damage •You'll occasionally take sudden damage when the enemy's at high damage Battle Scene / Final Boss - Golden Sun
  • The blue Simon represents Zael, the long-haired main playable character of The Last Story who uses a chained weapon.
  • The white Lucina minion represents Calista, a swordfighting high-ranking heiress with a white color scheme who becomes involved with Zael.
  • The stage and music track represent the courtyard in the center of Lazulis Castle, which is features in the fantasy role-playing game, The Last Story.
  • The Sudden Damage rule and battle condition reference Zael's trademark move, Gathering, which allows him to build up energy by enduring damage and then unleashing it at the opponent.
1,251
SSBU spirit Calista.png
Calista Lucina Lucina (SSBU)
Simon Simon (SSBU)
Grab
3,700 Reset Bomb Forest N/A •Take your strongest team into this no-frills battle Battle Scene / Final Boss - Golden Sun
  • The white Lucina represents Calista, a high-ranking heiress with a white color scheme who uses swords in combat.
  • The blue Simon minion represents Zael, the long-haired main playable character of The Last Story who becomes involved with Calista.
  • The stage and music track represent the Gurak's assault on Lazulis Castle in the fantasy role-playing game, The Last Story.
1,252
Spirit of Aeron from Pandora's Tower
Aeron Simon Simon (SSBU)
Grab
3,900 Great Plateau Tower •Item Tidal Wave •The enemy becomes more powerful after eating
•The enemy starts the battle with a Killing Edge
•Certain items will appear in large numbers after a little while
The Valedictory Elegy
  • The yellow Simon represents Aeron, the male protagonist of Pandora's Tower who wears yellow armor and features a stern demeanor.
  • The stage and music track represents one of the Thirteen Towers in Pandora's Tower, a fantasy role-playing game developed by Monolith Soft along with Baten Kaitos Origins.
  • The Food item (Steaks) references the Master Flesh left behind by the Masters of the Thirteen Towers after defeating them.
  • The battle conditions reference Aeron's role in Pandora's Tower to prevent Elena's transformation into a monster by consuming the Master Flesh.
1,253
SSBU spirit Elena.png
Elena Palutena Palutena (SSBU)
Shield
3,600 Great Plateau Tower •Item Tidal Wave •The enemy becomes temporarily invincible after eating
•The enemy starts with damage but has increased defense
•Certain items will appear in large numbers after a little while
Midna's Lament Spirit Battle inspiration:
  • The pink Palutena represents Elena, the female protagonist of Pandora's Tower who wears a flowing dress with a pink color scheme.
  • The stage and music track represents one of the thirteen towers in Pandora's Tower, which features multiple endings that will result in tragedy depending on Elena's relationship with Aeron.
  • The Food item (Steaks) references the Master Flesh left behind by the Masters of the Thirteen Towers after defeating them.
  • The battle conditions reference Elena's curse in Pandora's Tower where she will transform into a monster, which can be prevented by consuming the Master Flesh.

Other trivia:
  • This spirit's Shield type and Trade-Off Defense ↑ ability further reference Elena's curse in Pandora's Tower, where she becomes stricken with the curse that will eventually transform her into a monster, which can be prevented by consuming the Master Flesh.
1,254
from the game's files
Toy Poodle Wolf Wolf (SSBU)×3
•Ally: Duck Hunt Duck Hunt (SSBU)
Shield
3,900 Living Room •Assist Trophy Enemies (Nintendog) •Join forces with a CPU ally
•Hostile assist trophies will appear
•The enemy has increased move speed
Bathtime Theme Spirit Battle inspiration:
  • The three orange Wolfs and the black Dog from Duck Hunt ally represent the Toy Poodle, an puppy with an orange color scheme who appears as the Nintendog Assist Trophy enemy.
  • The stage and music track represent the Country Home featured in Nintendogs, which features the Toy Poodle as an optional puppy.

Other trivia:
  • This spirit's Support type references the Toy Poodle's appearance as the Nintendogs Assist Trophy in the Super Smash Bros. series.
  • This spirit's Stats ↑ after Eating ability references how the dogs of Nintendogs can increase their stamina by being fed.
1,255
Bulldog_Nintendogs
French Bulldog Duck Hunt Duck Hunt (SSBU)
Shield
3,400 Living Room •Assist Trophy Enemies (Nintendog) •Hostile assist trophies will appear Bathtime Theme Spirit Battle inspiration:
  • The white Dog from Duck Hunt represents the French Bulldog, an optional puppy with a black-and-white color scheme.
  • The stage and music track represent the Country Home featured in Nintendogs, which features the French Bulldog as an optional puppy.
  • The Nintendog Assist Trophy enemy references how the French Bulldog served as the Assist Trophy enemy in Super Smash Bros. for Nintendo 3DS / Wii U.
1,258
Pushmo
Mallo Jigglypuff Jigglypuff (SSBU)
Grab
9,100 Paper Mario •Sudden Final Smash •The enemy will suddenly have a Final Smash when the enemy's at high damage
•The enemy favors grabs and throws
Welcome Center Spirit Battle inspiration:
  • The red Jigglypuff represents Mallo, a short and round character who features a red color scheme and a top knot.
  • The stage represents Pushmo Park, the main setting of Pushmo which features a grassy area, a blue and cloudy sky, and windmills.
  • The music track represents the music track of Stretchmo, which features Mallow as the main playable character.
  • Jigglypuff's Puff Up Final Smash and favored grabs and throws reference the gameplay mechanics of Pushmo which include grabbing, pushing, and pulling blocks.

Other trivia:
  • This spirit's Grab type further references the grabbing gameplay mechanic of Pushmo.
  • This spirit's Weight ↑ ability how Mallo is a sumo wrestler, which is a heavyweight character.
1,259
from the game's files
Sakura Samurai North America
Hana Samurai PAL
Villager Villager (SSBU)
Shield
3,700 Suzaku Castle N/A •The enemy starts the battle with a Killing Edge
•The enemy has increased jump power
Boss 1 - Sakura Samurai: Art of the Sword
  • The cyan Villager represents the Sakura Samurai, the young male playable character of Sakura Samurai: Art of the Sword.
  • The stage and music track represent the castle stages in Sakura Samurai, which features a boss battle and a Japanese visual aesthetic.
  • The Villager starting off with a Killing Edge references the Sakura Samurai's usage of his katana.
1,260
Nikki spirit card
Nikki Mii Brawler Mii Brawler (SSBU) (Moveset 1111, Standard Outfit, Chartreuse Outfit Color, Normal Voice 7)
Mii Gunner Mii Gunner (SSBU) (Moveset 1111, Standard Outfit, Chartreuse Outfit Color, Normal Voice 8)
Mii Swordfighter Mii Swordfighter (SSBU) (Moveset 1111, Standard Outfit, Chartreuse Outfit Color, Normal Voice 1)
Grab
8,900 PictoChat 2 (Ω form) •Assist Trophy Enemies (Nikki) •Hostile assist trophies will appear Mii Plaza Spirit Battle inspiration:
  • The Mii Fighters' chartreuse Standard Outfit each represent Nikki, the host of Nintendo's messaging applications wearing a green outfit who appears as the Assist Trophy enemy.
  • The Mii Fighters and the music track reference how Nikki was initially a Mii character until her later 2D redesign for the Japanese Nintendo News Section and Nikki's Travel Quiz.
  • The Mii Fighters and the music track also reference how downloading the Swapnote application on the 3DS will add the Nikki Mii to the player's Mii collection in StreetPass Mii Plaza.
  • The stage represents PictoChat, an art-themed game released on a handheld Nintendo console similar to its spiritual successor, Swapnote, which first features Nikki as the host.

Other trivia:
  • This spirit's Support type references Nikki's role in Swapnote and Swapdoodle by instructing the players on using the application and reward them.
  • This spirit's Grab type references the green color scheme of Nikki's outfit in her Mii and 2D appearances.
  • This spirit's Shield Durability ↑ references how Swapnote and Swapdoodle does not feature violence, as this spirit's ability increases the player's shield power to protect them from violence.
1,261
noise
Noise Mega Man Mega Man (SSBU)
Shield
1,600 Hanenbow N/A •Only certain Pokémon will emerge from Poké Balls (Meloetta) PERFORMANCE
  • The chartreuse Mega Man represents Noise, the host of Kiki Trick who features yellow headphones.
  • The stage references the visual aesthetic of Kiki Trick, which features a colorful gradient background.
  • The music track and the Meloetta Poké Ball Pokémon reference the auditory gameplay mechanic of Kiki Trick.
1,262
dillon
Dillon Sonic Sonic (SSBU)
Attack
9,800 Midgar (hazards off) •Assist Trophy Enemies (Dillon) •The enemy's special moves have increased power
•Hostile assist trophies will appear
•The enemy favors special moves
Frontier Battle Spirit Battle inspiration:
  • The black Sonic represents Dillon, an anthropomorphic armadillo who appears as the Assist Trophy enemy.
  • The stage and music track represent the post-apocalyptic setting of Dillon's Dead-Heat Breakers, which features a Western setting.
  • Sonic's favored special moves references Dillon's ability to roll, which can be used to attack enemies similar to Sonic's special moves.

Other trivia:
  • This spirit's Attack type and Speed ↑ ability references how Dillon attacks by rolling into enemies, which allows him to gain speed.
1,263
Spirit of Russ from Dillon's Rolling Western
Russ Fox Fox (SSBU)
Grab
1,700 Gerudo Valley •Item: Rocket Belt •The enemy takes less damage while in the air
•The enemy loves to jump
•The enemy starts the battle with a Rocket Belt
Dillon's Rolling Western: The Last Ranger Spirit Battle inspiration:
  • The yellow Fox represents Russ, a yellow anthropomorphic mammalian character who controls his own aircraft.
  • The stage and music track represent the main setting of the Dillon's Rolling Western series, which features a Western desert setting.
  • Fox starting off with a Rocket Belt and the battle conditions reference how Russ is often seen flying around with his propeller bicycle.

Other trivia:
  • This spirit's Support type and Rocket Belt Equipped ability reference Russ' role in the Dillon's Rolling Western series by piloting his propeller bicycle and alerting him about the next Grock raid.
1,266
SSBU spirit Plague Knight.png
Plague Knight Dr. Mario Dr. Mario (SSBU)
Grab
1,900 Unova Pokémon League •Item: Bob-omb •The enemy's explosion and fire attacks have increased power
•Items will be pulled toward the enemy
•The enemy is easily distracted by items
Flash in the Dark (Dr. Wily Stage 1) Spirit Battle inspiration:
  • The green Dr. Mario represents Plague Knight, a plague doctor who wears a mask with a green color scheme.
  • The stage represents the dark atmosphere of the Explodatorium, an alchemy lab which serves as the location of Plague Knight's boss battle.
  • The music track represents the musical theme of the Mega Man series, which serves as the inspiration of Shovel Knight.
  • Dr. Mario starting off with a Bob-omb and the Bob-omb item reference Plague Knight's usage of explosive potions during his boss battle.

Other trivia:
  • This spirit's Fire & Explosion Attack ↑ ability further references Plague Knight's usage of explosive potions during his boss battle.
1,267
SSBU spirit King Knight.png
King Knight King K. Rool King K. Rool (SSBU)
Shield
2,000 Mushroom Kingdom U (Slide Lift Tower) N/A •The enemy's dash attacks have increased power
•The enemy starts the battle with a Star Rod
Flash in the Dark (Dr. Wily Stage 1) Spirit Battle inspiration:
  • The yellow King K. Rool represents King Knight, a king-themed knight who wears golden armor.
  • The stage represents the interior of Pridemoor Keep, a fortified castle stage which serves as the location of King Knight's boss battle.
  • The music track represents the musical theme of the Mega Man series, which serves as the inspiration of Shovel Knight.
  • King K. Rool starting off with a Star Rod and frequent dash attacks reference King Knight's usage of his staff and a midair body slam to attack.

Other trivia:
  • This spirit's Weight ↑ ability references King Knight's golden armor, which makes him a heavyweight character.
1,268
SSBU spirit Specter Knight.png
Specter Knight Richter Richter (SSBU)
Attack
3,900 Bridge of Eldin (hazards off) N/A •The enemy starts the battle with a Death's Scythe
•The enemy has increased move speed
Flash in the Dark (Dr. Wily Stage 1)
  • The yellow Richter represents Specter Knight, a warrior who wears yellow armor.
  • The stage represents the Plains, a stage featuring a castle in the background during Specter Knight's battle against Black Knight in Shovel Knight: Specter of Torment.
  • The music track represents the musical theme of the Mega Man series, which serves as the inspiration of Shovel Knight.
  • Richter starting off with a Death's Scythe references Specter Knight's Grim Reaper design, which includes the usage of his scythe.
1,269
SSBU spirit Culdra.png
Culdra Palutena Palutena (SSBU)
Neutral
9,200 Temple •Magic and PSI Unleashed •All fighters' magic and PSI attacks have increased power Culdcept Spirit Battle inspiration:
  • The pink Palutena represents Culdra, an omnipotent goddess who wears a red-tinted flowing robe and carries a scepter.
  • The stage represents the Heavenly Altar, the sixteenth and final map in the story mode of Culdcept, which resembles a temple.
  • The Magic and PSI Unleashed rule references the powerful Spell Cards used during the battles in the Culdcept series.

Other trivia:
  • This spirit's Poison Immunity ability references Culdra's role in the Culdcept series by enlisting the game series' protagonists to defeat the evil forces threatening Culdcept.
  • In World of Light, the Culdra spirit is located in the Temple of Light map in the Light Realm, which is occupied by divine-themed spirits, referencing Culdra's status as a goddess.
1,271
Allenn
Allen Shulk Shulk (SSBU)
King K. Rool King K. Rool (SSBU)
Ridley Ridley (SSBU)
Neutral
3,500 Arena Ferox •Item: Assist Trophy •Defeat the main fighter to win
•Reinforcements will appear during the battle
Worthy Rival Battle
  • The black Shulk represents Allen, a scurffy black-haired protagonist who wears a dark crimson jacket.
  • The red Ridley and black King K. Rool minions each represent two of the Monster Cards that can be summoned, the Volcanic Dragon and the Werebear.
  • The stage, music track, and the Assist Trophy items reference the battles against opponents in the Culdcept series, where players can summon Monster Cards to defeat their opponents.
1,272
SSBU spirit Tempo.png
Tempo Fox Fox (SSBU)
Neutral
1,600 Pac-Land •Reflect-Damage Buffed •The enemy starts the battle with a Home-Run Bat
•All fighters' reflected projectiles have increased power
Fruit Basket
  • The red Fox represents Tempo, the main playable character of HarmoKnight who wears a red tunic.
  • The stage features an automatic side-scrolling function, referencing the auto-scrolling gameplay of HarmoKnight.
  • The music track represents the musical theme of the Fruit Basket minigame in Rhythm Heaven Megamix, a rhythm genre game similar to HarmoKnight.
  • Fox starting off with a Home-Run Bat and the Reflect-Damage Buffed rule reference the boss battles in HarmoKnight, where Tempo can damage the bosses by swatting the projectiles back at them with his staff.
1,273
from the game's files
Eddy Squirtle Squirtle (SSBU)
Shield
1,600 Hanenbow •Hazard: Screen Flip •The screen will suddenly flip after a little while Electroplankton (Remix) Spirit Battle inspiration:
  • The white Squirtle represents Eddy, a water-based character with a light blue color scheme.
  • The stage and music track represent Electroplankton, which features a pool of water, similar to the pools of water featured in the Fluidity series.
  • The Screen Flip hazard reference the main gameplay of the Fluidity series where the player can move the pool of water by tilting the screen using their controller or console.

Other trivia:
  • This spirit's Support and Shield types reference Eddy's role in Fluidity: Spin Cycle by rescuing the Rainbow Spirit from the evil Goop.
  • This spirit's Water & Ice Attack ↑ ability references how the player can control the water and its icy frozen state in the Fluidity series.
1,274
Nintendoji
Kageshina Kurabe Robin Robin (SSBU)
Neutral
1,800 The Great Cave Offensive •Item Tidal Wave •Certain items will appear in large numbers after a little while Boss 1 - Sakura Samurai: Art of the Sword
  • The white Robin represents Kageshina Kurabe, the main protagonist of Nintendoji who wears a white robe.
  • The stage represents the Great Cave Offensive, the main setting of the titular sub-game in Kirby Super Star which features multiple dungeons similar to Nintendoji.
  • The music track references the traditional Japanese aesthetic of Nintendoji, which was developed along with Sakura Samurai: Art of the Sword by Grounding Inc.
  • The Crate item references the block-shaped dungeon layout on the Nintendo 3DS's bottom screen in Nintendoji.
1,275
Spirit of Inuji Darumeshi from Rusty's Real Deal Baseball
Inuji Darumeshi Duck Hunt Duck Hunt (SSBU)
Grab
1,900 Saffron City (Battlefield form) •Item: Beastball •The enemy is easily distracted by items Title Theme - Nintendo Badge Arcade Spirit Battle inspiration:
  • The white Dog from Duck Hunt represents Inuji Darumeshi, a canine character with a white color scheme.
  • The stage and music track represent the urban setting of Darumeshi Sports Shop, a free Nintendo 3DS game from the Nintendo eShop featuring microtransactions.
  • The Beastball item and battle condition reference Inuji's occupation as the owner of Darumeshi Sports Shop, a baseball equipment store.

Other trivia:
  • This spirit's Beastball Equipped ability references the baseball gameplay mechanic of Darumeshi Sports Shop, which is shared with the Rusty Slugger spirit, an international variant of Inuji Darumeshi.
1,276
RustySpirit
Rusty Slugger Duck Hunt Duck Hunt (SSBU)
Grab
1,900 Fourside (Battlefield form) •Item: Home-Run Bat •The enemy is easily distracted by items Title Theme - Nintendo Badge Arcade Spirit Battle inspiration:
  • The yellow Dog from Duck Hunt represents Rusty Slugger, a canine character with a yellow color scheme.
  • The stage and music track represent the urban setting of Rusty's Real Deal Baseball, a free Nintendo 3DS game from the Nintendo eShop microtransactions.
  • The Home-Run Bat item and battle condition reference Rusty's occupation as the owner of Rusty's Real Deal Baseball, a baseball equipment store.

Other trivia:
  • This spirit's Beastball Equipped ability references the baseball gameplay mechanic of Rusty's Real Deal Baseball, which is shared with the Inuji Darumeshi spirit, an international variant of Rusty Slugger.
1,277
from the game's files
Arcade Bunny •Bunny Isabelle Isabelle (SSBU)
Attack
3,700 PictoChat 2 (Battlefield form) •Assist Trophy Enemies (Arcade Bunny)
•Item: Franklin Badge
•Hostile assist trophies will appear Arcade Bunny's Theme Spirit Battle inspiration:
  • The grey Bunny Isabelle represents the Arcade Bunny, a long-eared bunny wearing dark-colored clothing who appears as the Assist Trophy enemy.
  • The stage and music track reference how Nintendo Badge Arcade is a utility game for the Nintendo 3DS.
  • The Franklin Badge item references the badges the player uses the claw to grab in Nintendo Badge Arcade.

Other trivia:
  • This spirit's Support type references the Arcade Bunny's appearance as an Assist Trophy in the Super Smash Bros. series.
  • This spirit's Strong Throw ability references the claw machine in Nintendo Badge Arcade, which can be used to grab, move, and possbly throw the badges around the area.
1,278
from the game's files
Qbby Kirby Team Kirby (SSBU)×4
Grab
9,300 Wii Fit Studio •Item Tidal Wave •Certain items will appear in large numbers Ice Cream Island Spirit Battle inspiration:
  • The white Kirby represents Qbby, the main playable character of the BoxBoy! series who features simple black eyes and a white color scheme.
  • The white Kirby Teams' four fighters references Qbby's ability to produce up to four boxes in the BoxBoy! series.
  • The stage and music track represents the white background featured in the BoxBoy! series, which was produced by HAL Laboratory.
  • The Crate items references both Qbby's square shape and the boxes that Qbby uses in the BoxBoy! series.

Other trivia:
  • This spirit's Ore Club Equipped ability references the wind hazards in Bye-Bye BOXBOY!.
1,279
Henry fleming codename steam
Henry Fleming Captain Falcon Captain Falcon (SSBU)
Attack
1,900 New Pork City (Battlefield form) •Item: Shooting Types •The enemy starts the battle with a Rage Blaster Trouble Brewing II Spirit Battle inspiration:
  • The red Captain Falcon represents Henry Fleming, the main playable character of Code Name S.T.E.A.M. who wears a red armored outfit.
  • The stage and music track represents London, the first level of Code Name S.T.E.A.M. where Henry battles an invading alien force.
  • The Shooting Type items reference the blaster weapons used by the main characters in Code Name S.T.E.A.M.
  • Captain Falcon starting off with a Rage Blaster references the Eagle Rifle, Henry's signature blaster which resembles an eagle's head.

Other trivia:
  • This spirit's Attack type and Fire & Explosion Attack ↑ ability reference how Henry Fleming's Eagle Rifle can shoot out an explosive eagle.
1,280
Tethu
Tethu Young Link Young Link (SSBU)
Attack
3,700 Gerudo Valley (hazards off) •Flowery
•Item: Deku Nut
•You constantly take minor damage
•The enemy starts the battle with a Gust Bellows
Struggle Against Chaos Spirit Battle inspiration:
  • The red Young Link represents Tethu, the young sword-wielding protagonist of Ever Oasis who wears red headgear.
  • The stage represents Vistrahda, the main setting of Ever Oasis which takes place in a vast desert.
  • The Deku Nut item and the Flowery rule reference how Tethu is a young Seedling, a race of nature-based creatures who uses their seeds to create Bloom Booths.
  • Young Link starting off with a Gust Bellows references Tethu's ability to use wind magic.

Other trivia:
  • In World of Light, the Tethu spirit is located in the Gerudo Desert section in the Sacred Land map in the Dark Realm, referencing the desert setting of Ever Oasis.
1,281
Esna
Esna Mewtwo Mewtwo (SSBU)
Shield
9,200 Mushroom Kingdom II •Flowery •You constantly take minor damage
•The enemy's FS Meter charges quickly
Dawn in the Desert Spirit Battle inspiration:
  • The cyan Mewtwo's Psystrike Final Smash represents Esna, a water spirit with a cyan color scheme whose body shape resemble Mega Mewtwo Y's.
  • The stage represents the oasis featured in Ever Oasis, which Esna creates after Tethu's brother, Nour, is kidnapped by Chaos.
  • The Flowery rule references Esna's alliance with the Seedlings, a race of nature-based creatures who help Esna create the last Oasis.

Other trivia:
  • This spirit's Lava-Floor Immunity ability references how Esna is a Water Spirit, which can extinguish fires.
  • In World of Light, the Esna spirit is located at a waterfall at the rapids area in the Light Realm, similar to the stage's waterfall setting.
1,282
Spirit of Musashi from Sushi Striker
Musashi Young Link Young Link (SSBU)
Grab
2,400 Onett •Item Tidal Wave
•Hazard: Heavy Wind
•Dangerously high winds are in effect after a little while
•The enemy favors side specials
•Certain items will appear in large numbers after a little while
Gourmet Race (Brawl)
  • The cyan Young Link represents Musashi, the main playable character of Sushi Striker who features blonde hair and a cyan outfit.
  • The stage represents the Republic, Musashi's home village in Sushi Striker which features an urban setting.
  • The music track represents the musical theme of Gourmet Race, the titular sub-game in Kirby Super Star which features a competitive food genre similar to Sushi Striker.
  • The Heavy Wind hazard and Food item (Sushi) reference the conveyor belts that move the sushi side-to-side during the Sushi Struggles in Sushi Striker.
  • Young Link's favored Boomerang references the "linking" gameplay mechanic in Sushi Striker where the player can link several plates together, similar to how the boomerang functions in The Legend of Zelda series.
1,284
Wonder-Blue
Wonder-Blue Chrom Chrom (SSBU)
Villager Villager (SSBU)Villager (SSBU)Villager (SSBU)Villager (SSBU)Villager (SSBU)
Attack
1,800 New Donk City Hall N/A •Defeat the main fighter to win
•The enemy's melee weapons have increased power
•Defeat an army of fighters
ST01: Roll Out, Wonderful 100!
  • The black Chrom represents Wonder-Blue, a blue-haired sword-wielding protagonist with a blue-and-black color scheme.
  • The blue, cyan, green, yellow, and pink Villager minions represent the colorful civilians that can be recruited in The Wonderful 101.
  • The stage and music track represent Blossom City, the massive futuristic metropolis setting of the first few missions in The Wonderful 101.
  • The first battle condition references how the current "leader" of the team in The Wonderful 101 can be harmed while all other team members will only be temporarily knocked out from an attack.
1,285
SSBU spirit Rayman.png
Rayman Sonic Sonic (SSBU) (160 HP)
Neutral
9,100 The Great Cave Offensive (Battlefield form) •Assist Trophy Enemies (Sukapon) •The enemy's physical attacks have increased power
Stamina battle
•Hostile assist trophies will appear
Sunset Heights Spirit Battle inspiration:
  • The black Sonic represents Rayman, the main playable character of the titular side-scrolling game series who wears white gloves, sneakers, and features a unified eye design.
  • The stage and music track represent the early cavernous levels in the Rayman series, which features side-scrolling levels and a running gameplay mechanic.
  • The Sukapon Assist Trophy enemy references Rayman's body design, who features a disembodied head and extremities orbiting around a floating torso.
  • Sonic's frequent forward smash attack and the first battle condition reference the telescopic fist, the first power-up used by Rayman where he performs a powerful wind-up punch attack.

Other trivia:
  • This spirit's Jump ↑ ability references the jumping gameplay mechanic of the Rayman series.
  • In World of Light, the Rayman spirit is located at the mine shaft entrance at the jungle area in the Light Realm, similar to the stage's underground setting.
1,286
Snipclip
Clip & Snip Pac-Man Pac-Man (SSBU)
Kirby Kirby (SSBU)
Attack
3,600 PictoChat 2 N/A •The enemy starts the battle with a Killing Edge Noisy Notebook Spirit Battle inspiration:
  • The red Pac-Man represents Clip, a yellow-colored character whose wedge cutout in this spirit's artwork resembles Pac-Man's classic form.
  • The red Kirby minion starting off with a Back Shield represents Snip, a red-colored character whose shape resembles the Back Shield's shape.
  • The stage represents the level layouts of Snipperclips, which features a white background with a grid-like layout and child-like drawings.
  • Pac-Man starting off with a Killing Edge references the scissors, which can be used as a snipping gameplay mechanic to solve each level's puzzles.

Other trivia:
  • This spirit's Support type references the cooperative gameplay mechanic of Snipperclips where each player has to support each other to solve each level's puzzles.
  • This spirit's Attack type and Undamaged Attack ↑ ability references how the snipping gameplay mechanic of Snipperclips cannot harm the player.
1,292
SSBU spirit Boss Galaga.png
Boss Galaga •Tiny Pac-Man Team Pac-Man (SSBU)×5
Grab
3,400 Lylat Cruise (Battlefield form) •Item: Boss Galaga •Items will be pulled toward the enemy
•The enemy is easily distracted by items
•Defeat an army of fighters
Galaga Medley Spirit Battle inspiration:
  • The white Pac-Man's moveset includes elements from Boss Galaga's debut game, Galaga, which appears as the item.
  • The white Tiny Pac-Man Team represent the Galaga, a race of hostile alien forces who appear smaller than the Boss Galaga.
  • The stage's background represents the outer space main setting of Galaga, a shooter genre game featuring starfighters similar to the Star Fox series.
  • The stage represents the player's starfighter spacecraft, which can be used to destroy the Galaga alien forces, including the Boss Galaga.
  • Four fighters appear at one time, referencing the four Boss Galagas that appear in each stage of Galaga.

Other trivia:
  • This spirit's Support type references how Boss Galaga appears as an item in Super Smash Bros. Ultimate.
  • This spirit's Grab type and Buried Immunity ability reference Boss Galaga's tractor beam, which takes anyone caught in it off-screen.
1,293
from the game's files
Bomberman Toon Link Toon Link (SSBU)
Grab
9,700 Wrecking Crew (Battlefield form) •Assist Trophy Enemies (Bomberman)
•Item: Exploding Types
•The enemy's explosion and fire attacks have increased power
•Hostile assist trophies will appear
Bomb Man Stage Spirit Battle inspiration:
  • The grey Toon Link's favored Bomb represents Bomberman, the main playable character of the titular series who attacks using bombs, who appears as the Assist Trophy enemy.
  • The stage represents the main setting of Wrecking Crew, which features maze-like levels with bombs similar to Bomberman.
  • The music track represents the musical theme of Bomb Man from Mega Man, who attacks by throwing bombs similar to Bomberman.
  • The Exploding type items and first battle condition reference the different bombs used in the Bomberman series, which can become more powerful through power-ups.

Other trivia:
  • This spirit's Grab type references how the Bomberman characters can carry multiple bombs with them.
1,294
SSBU spirit Akira.png
Akira Ryu Ryu (SSBU) (180 HP)
Attack
13,800 Coliseum (Ω form) •Assist Trophy Enemies (Akira)
•Hazard: High Gravity
•The enemy's smash attacks have increased power
•The enemy's physical attacks have increased power
Stamina battle
Cruel Smash Spirit Battle inspiration:
  • The black Ryu represents Akira, a martial artist protagonist who wears a black uniform, who appears as the Assist Trophy enemy.
  • The stage's Ω form reference the stages in the Virtua Fighter series, which feature a single platform and an expansive background.
  • The stage's Ω form and the High Gravity hazard reference the ground-based battles in the Virtua Fighter series where players can be defeated by being knocked out of the platform.
  • The High Gravity hazard references the ground-based battles in the Virtua Fighter series which doesn't feature a jumping gameplay mechanic.
  • The stamina battle condition references the HP gauge in the Virtua Fighter series where each character will feature an HP meter that gauges their health during battle.

Other trivia:
  • This spirit's Attack type and Fist Attack ↑ ability reference Akira's usage of martial arts, which includes powerful punches.
1,296
SSBU spirit Shantae.png
Shantae Zero Suit Samus Zero Suit Samus (SSBU)
Grab
9,400 Pirate Ship •Item: Transforming Types •The enemy's battering items have increased power
•The enemy starts the battle with a Killing Edge
Mob Smash Spirit Battle inspiration:
  • The orange Zero Suit Samus represents Shantae, a female genies who features a ponytail and wears an orange outfit with a bra.
  • The stage represents Risky Boots's pirate ship, which Shantae rides during their brief alliance in Shantae and the Pirate's Curse.
  • The music track features a jazz style, referencing the upbeat jazzy musical style of the Shantae series.
  • The Transforming Type items references Shantae's ability to transform into different creatures and objects.
  • Zero Suit Samus starting off with a Killing Edge references how Shantae uses Risky Boots's sword after retrieving it in The Pirate's Curse.

Other trivia:
  • This spirit's Magic Attack ↑ ability further references Shantae's ability to transform into different creatures and objects.
  • In World of Light, the Shantae spirit is located at the eastern islands area in the Light Realm, referencing Sequin Land, the tropical island setting of the Shantae series.
1,297
SSBU spirit Risky Boots.png
Risky Boots Daisy Daisy (SSBU)
Neutral
3,800 Pirate Ship Bob-omb Festival
•Item: Exploding Types
•Bob-ombs will rain from the sky after a little while
•The enemy is easily distracted by items
Molgera Spirit Battle inspiration:
  • The blue Daisy represents Risky Boots, a female pirate who features a sassy personality and a blue color scheme.
  • The stage and music track references Risky Boots' occupation as a pirate captain in the Shantae series, which features an oceanic setting.
  • The Exploding Type items and Bob-omb Festival rule reference the explosive cannonballs Risky Boots bombards her boss stage in the Shantae series.

Other trivia:
  • This spirit's Support and Neutral types reference Risky Boots' brief alliance with Shantae in Shantae and the Pirate's Curse.
  • This spirit's Bob-omb Equipped ability further references the explosive cannonballs Risky Boots shoots during her boss battles.
  • In World of Light, the Risky Boots spirit is located at a pirate ship in the Mysterious Dimension map in the Dark Realm, similar to this stage's setting. Also, the Risky Boots spirit must be defeated in order to access the King K. Rool fighter, referencing how both characters are fought on a pirate ship and/or as a pirate captain.
1,317
from the game's files
Toy-Con Robot Mii Brawler Mii Brawler (SSBU) (Moveset 2331, Toy-Con Visor, Toy-Con Outfit)
Mii Brawler Mii Brawler (SSBU) (Moveset 3231, Bionic Helmet, Mecha Suit)
Attack
10,000 New Donk City Hall (Battlefield form) N/A •Defeat the main fighter to win
•The enemy has increased attack power
Marionation Gear Spirit Battle inspiration:
  • The Giant Mii Brawler's Bionic Helmet and Mecha Suit represent the giant robot from the Toy-Con Robot Kit game.
  • The Mii Brawler minion's Toy-Con Visor and Outfit represent the player controlling the Toy-Con Robot through the Toy-Con Robot Kit.
  • The stage and music track represent the main city setting of the Toy-Con Robot Kit game, which features a giant playable battling robot.
  • The "increased attack power" battle condition references the Toy-Con Robot's usage of powerful punches.

Other trivia:
  • This spirit's Attack type and Fist Attack ↑ ability further references the Toy-Con Robot's usage of powerful punch attacks.
1,318
from the game's files
Toy-Con Car Bowser Jr. Team Bowser Jr. (SSBU)Bowser Jr. (SSBU)Bowser Jr. (SSBU)Bowser Jr. (SSBU)Bowser Jr. (SSBU)Bowser Jr. (SSBU)Bowser Jr. (SSBU)Bowser Jr. (SSBU) (60 HP)
Shield
4,200 Wuhu Island (Frisbee Dog Park) N/A Stamina battle
•The enemy favors side specials
•The enemy can deal damage by dashing into you
Title Theme - 3D Hot Rally Spirit Battle inspiration:
  • The Bowser Jr. Team's Koopa Clown Cars represent the Toy-Con Car from the Toy-Con Vehicle Kit game.
  • The stage and music track represent the main island setting of the Toy-Con Vehicle Kit, which features a playable off-road vehicle.
  • The stamina battle condition references the Toy-Con Car's limited fuel meter, which will result in a game over when the fuel meter is depleted.
  • The Bowser Jr. Team's favored Clown Kart Dash and second battle condition reference the acceleration gameplay mechanic of the Toy-Con Vehicle Kit game.

Other trivia:
  • This spirit's Dash Attack ↑ ability further references the acceleration gameplay mechanic of the Toy-Con Vehicle Kit gamw.
1,319
from the game's files
Professor Riggs & Plaise & Lerna North America
Professor Gerry, Plaise, & Lerna PAL
Dr. Mario Dr. Mario (SSBU)
Bayonetta Bayonetta (SSBU)
•Tiny Young Link Young Link (SSBU)
Neutral
2,500 Paper Mario •Attack Power ↑
•Defense ↑
•The enemy has increased defense after a little while
•The enemy has increased attack power after a little while
Title Theme - Super Mario Maker Spirit Battle inspiration:
  • The yellow Dr. Mario represents Professor Gerry Riggs, a mustached character who wears a yellow jumpsuit and features a professional title.
  • The blue Bayonetta minion represents Lerna Lotte, a curvaceous female character who wears a blue jumpsuit.
  • The red Tiny Young Link minion represents Plaise Allatyme, a young character who wears a red tracksuit.
  • The stage represents the settings of the Paper Mario series, which features cardboard material, similar to the cardboard-like material the Nintendo Labo is made of.
  • The music track represents the musical theme of Super Mario Maker, which features a custom level gameplay mechanic, referencing how Nintendo Labo features customization mechanics.

Other trivia:
  • This spirit's Support type references Professor Riggs, Plaise, and Lerna's role in Nintendo Labo as the player's guides, who gives them advice and instruction on the creation of the Labo.
1,320
from the game's files
Toy-Con VR Goggles R.O.B. R.O.B. (SSBU)
Mii Gunner Mii Gunner (SSBU) (Moveset 3322, Toy-Con Visor, Red Standard Outfit)
Mii Gunner Mii Gunner (SSBU) (Moveset 2233, Toy-Con Visor, Blue Standard Outfit)
Shield
3,800 Gamer (Single building layout) •Assist Trophy Enemies (Yuri Kozukata)
•Item: Dragoon Parts
•Hostile assist trophies will appear after a little while Garage Spirit Battle inspiration:
  • The yellow R.O.B. represents the Toy-Con VR Goggles, a set of virtual reality goggles with a yellow color scheme which resembles R.O.B.'s head.
  • The Mii Gunner minions' Toy-Con Visors references the appearance of the Toy-Con VR Goggles, a set of goggles worn on the player's head similar to the Toy-Con Visor.
  • The Mii Gunner minions' Red and Blue Standard Outfits each represent the red and blue Nintendo Switch Joy Cons, which must be plugged into the sides of the VR Goggles to activate and control.
  • The stage featuring the building from the Shutter minigame and the reference the VR Goggles' camera add-on feature, as both the stage and the Assist Trophy enemy are themed around cameras.
  • The music track references the Toy-Con Garage, a customization program used for the Nintendo Labo kits, which requires the Toy-Con Goggles' VR mode to use.
  • The Yuri Kozukata Asist Trophy enemy and the Dragoon item both feature a reticle, further referencing the VR Goggles' camera add-on feature, which also emulates the Toy-Con VR Goggles' vision.

Other trivia:
  • This spirit's Support type and Flip-Screen Immunity ability further reference the Toy-Con Goggles' VR mode, which allows the player to control their view of any available Nintendo Switch game that features the VR mode.
1,347
SSBU spirit Radiant Gleam.png
Radiant Gleam •Giant Mii Gunner Mii Gunner (SSBU) (140 HP) (Moveset 2332, Bionic Helmet, Ray Mk III Outfit)
Grab
3,800 Shadow Moses Island (Battlefield form) •Assist Trophy Enemies (Moon)
•Item: Exploding Types
Stamina battle
•Hostile assist trophies will appear
•The enemy starts the battle with a Killing Edge
Main Theme - METAL GEAR SOLID PEACE WALKER Spirit Battle inspiration:
  • The Giant Mii Gunner's costume represents Radiant Gleam, a giant white humanoid robot equipped with a laser blaster and a winged jetpack, which serves as the player's default Arsenal.
  • The stage's background features Metal Gear RAY as a background character, representing the interior of the Orbital base in Daemon X Machina which features the Radiant Gleam in the center.
  • The stage and music track reference how Daemon X Machina is centered around giant pilotable mecha armor similar to the Metal Gear series.
  • The Moon Assist Trophy enemy references the opening of Daemon X Machina where a moon collides with the planet, creating the radiation that turns robots against humanity.
  • The Exploding Type items reference the various bombs and missiles that the Arsenals can fire, which can cause the enemy Mechs to explode.
  • The Mii Gunner starts off with a Killing Edge, referencing the Radiant Gleam's usage of a large sword, which allows it to perform melee attacks.

Other trivia:
  • This spirit's Jump ↑ ability references the high jump gameplay mechanic of Daemon X Machina where the Arsenals can perform a high jump if the player holds the jump button.
1,348
SSBU spirit Kloster (Grief).png
Kloster (Grief) •Tiny Snake Snake (SSBU)
•Giant Samus Samus (SSBU)×2
•Giant Dark Samus Dark Samus (SSBU)
Neutral
9,500 Frigate Orpheon (hazards off) •Attack Power ↑
•Item: Shooting Types
•The enemy has increased attack power after a little while
•Reinforcements will appear after an enemy is KO'd
Mechanical Rhythm
  • The black Tiny Snake represents Grief, the leader of the mercenary team, the Terrors, who wears a black bodysuit and appears tiny to the Arsenals.
  • The grey Giant Dark Samus represents Kloster, a giant grey humanoid robot equipped with a laser blaster, which serves as Grief's Arsenal.
  • The black Giant Samus minions represent Eleos and Antanaklasi, a pair of dark humanoid robots equipped with a laser blaster which serve as Gloom and Regret's respective Arsenals.
  • The stage represents the center of the Oval Link, a spacious area centered with a power source, which serves as the location of Grief's boss battle in Daemon X Machina.
  • The music track represents the musical theme of Xenoblade Chronicles, which is centered around giant pilotable mecha armor similar to Daemon X Machina.
  • Dark Samus starting off with a Ray Gun and the Shooting Type items reference the various firearms that the Terrors' Arsenals are equipped with.
  • Dark Samus and the Samus minions start off with a Rocket Belt, referencing the winged jetpacks equipped onto an Arsenal which enables it to perform higher jumps.
1,349
SSBU spirit Bullet Walker (Brigadier General).png
Bullet Walker (Brigadier General) •Tiny Ganondorf Ganondorf (SSBU) (50 HP)
•Giant R.O.B. R.O.B. (SSBU) (60 HP) R.O.B. (SSBU) (50 HP) R.O.B. (SSBU) (50 HP)
Shield
9,300 Bridge of Eldin (Battlefield form) •Move Speed ↑
•Attack Power ↑
•Item: Exploding Types
Stamina battle
•The enemy has increased attack power
•The enemy has increased move speed after a little while
Battle in the Base Spirit Battle inspiration:
  • The green Tiny Ganondorf represents the Brigadier General, the leader of Bullet Works who wears a green bodysuit and appears tiny to the Arsenals.
  • The green Giant R.O.B. starting off with a Super Scope represents Bullet Walker, a giant green mecha equipped with a laser blaster, which serves as the Brigadier General's Arsenal.
  • The blue Giant R.O.B. minion starting off with a Rage Blaster represents Shadow Fang, a giant blue mecha equipped with a laser blaster, which serves as Diablo's Arsenal.
  • The red R.O.B. minion starting off with a Beam Sword represents Scarlet Sword, a giant red mecha equipped with a laser sword, which serves as the Crimson Lord's Arsenal.
  • The stage and music track represent the wasteland setting of Daemon X Machina, a game centered around pilotable mecha armor.
  • The Exploding Type items and rules reference how the Arsenals piloted by Bullet Works are all-purpose combat units that feature strength, speed, and missile launchers that can shoot explosive missiles.

Other trivia:
  • This spirit's Shooting Items Power ↑ ability further references how the Bullet Walker is an all-purpose combat unit Arsenal equipped with firearms and missile launchers.
1,350
SSBU spirit High Line (Guns Empress).png
High Line (Guns Empress) •Tiny Zero Suit Samus Zero Suit Samus (SSBU)
Ridley Ridley (SSBU)
Attack
4,200 Halberd •Move Speed ↑
•Assist Trophy Enemies (Jeff)
•Item: Shooting Types
•Hostile assist trophies will appear
•The enemy has increased move speed after a little while
•Reinforcements will appear after an enemy is KO'd
Metalopod Spirit Battle inspiration:
  • The black Tiny Zero Suit Samus represents Guns Empress, a female character who wears a dark-colored bodysuit and appears tiny to the Arsenals.
  • The grey Giant Meta Ridley minion starting off with a Rocket Belt represents, High Line, a giant raptor-like mecha equipped with a winged jetpack, which serves as Gun Empress's Arsenal.
  • The stage and music track represent the flying bases that appear in Daemon X Machina, a game centered around pilotable mecha armor, which features an online multiplayer mode.
  • The Meta Ridley minion starting off with a Staff, the Shooting Type items, and the Jeff Assist Trophy enemy reference the High Line's blaster weapons, which features a long distance lock-one function.
  • The Move Speed ↑ rule references the High Line's status as a speed-type combat unit Arsenal, which allows it to move faster than any other Arsenal.

Other trivia:
  • This spirit's Shooting Items Power ↑ ability further references how the High Line is a speed-type combat unit Arsenal equipped with powerful firearms and missile launchers.
1,351
SSBU spirit I-Tetrimino.png
I-Tetrimino Corrin Team Corrin (SSBU)×3
Attack
9,900 75m (Ω form) •Assist Trophy Enemies (Color TV-Game 15) •Hostile assist trophies will appear after a little while
•The enemy favors down air attacks.
•Only certain Pokémon will emerge from Poké Balls (Deoxys)
Tetris: Type A
  • The blue Corrin represents the I-Tetrimino, an "I"-shaped Tetris piece with a blue color scheme.
  • The stage is a 1 by 4 grid, resembling 4 I-Tetriminos stacked atop one another.
  • The stage's background features poles, which can also be seen with the Color TV-Game 15 Assist Trophy, referencing the barriers of the Tetris playfield.
  • Corrin's favored down air attack features a stall-then-fall, similar to how Tetris blocks fall from the top of the screen.
  • Corrin's favored down air attacks and the Deoxys Poké Ball Pokémon's Hyper Beam references the vertical shape and blue color scheme of the I-Tetrimino.
1,352
SSBU spirit T-Tetrimino.png
T-Tetrimino R.O.B. R.O.B. (SSBU)
Neutral
4,400 Flat Zone X (Battlefield form) •Assist Trophy Enemies (Hammer Bro)
•Hazard: Screen Flip
•The screen will suddenly flip
•Hostile assist trophies will appear
•The enemy favors down smash attacks
Chill (Brawl) Spirit Battle inspiration:
  • The purple R.O.B. represents the T-Tetrimino, a "T"-shaped Tetris piece with a purple color scheme.
  • The music track represents the musical theme of Dr. Mario, which was inspired by the main gameplay of Tetris.
  • The stage is comprised of square blocks, much like Tetriminos. It may also represent the Game Boy port of Tetris, which was bundled with the console and helped it find a mainstream audience.
  • The Hammer Bro Assist Trophy enemy references how the Hammer Bro's hammers are shaped like the letter "T".
  • R.O.B.'s favored down smash attacks and the Screen Flip hazard reference the shape of the T-Tetrimino, which can be viewed when the screen flips upside-down.

Other trivia:
  • This spirit's Screen Flip Immunity ability references how certain Tetriminos such as the T-Tetrimino can be flipped and viewed upside-down.
1,353
SSBU spirit S-Tetrimino & Z-Tetrimino.png
S-Tetrimino & Z-Tetrimino Zero Suit Samus Zero Suit Samus (SSBU)
Samus Samus (SSBU)
Grab
4,300 Mushroom Kingdom U (Slide Lift Tower) •Sudden Final Smash
•Item: Screw Attack
•The enemy will suddenly have a Final Smash Chill (for 3DS / Wii U)
  • The green Samus represents the S-Tetrimino, an "S"-shaped Tetris piece with a green color scheme.
  • The red Zero Suit Samus represents the Z-Tetrimino, an "Z"-shaped Tetris piece with a red color scheme.
  • The stage's slide lifts overlap each other, and resemble the shapes of the S-Tetrimino and the Z-Tetrimino.
  • The music track represents the musical theme of Dr. Mario, which was inspired by the main gameplay of Tetris.
  • The Screw Attack item references the rotation gameplay mechanic of Tetris where a Tetrimino, including the S-Tetrimino and the Z-Tetrimino, can be rotated 90 degrees.
  • Zero Suit Samus' Zero Laser Final Smash features Zero Suit Samus donning her orange Power Suit, referencing how the Z-Tetrimino is a mirror image of the S-Tetrimino.
1,354
SSBU spirit L-Tetrimino & J-Tetrimino.png
L-Tetrimino & J-Tetrimino Luigi Luigi (SSBU)
Grab
3,700 Mario Bros. (Battlefield form) •Hazard: Left Is Right, Right Is Left
•Assist Trophy Enemies (Waluigi)
•Left and right controls will suddenly reverse after a little while
•Hostile assist trophies will appear
Fever Spirit Battle inspiration:
  • The orange Luigi represents the L-Tetrimino, an "L"-shaped Tetris piece with an orange color scheme which is also featured on Luigi's hat.
  • The stage's main platform and soft platforms each feature orange bricks and blue blocks, similar to the design and the color schemes of the L-Tetrimino and J-Tetrimino.
  • The music track represents the musical theme of Dr. Mario, which was inspired by the main gameplay of Tetris.
  • The Waluigi Assist Trophy enemy and Reversible Controls hazard references the L-Tetrimino's mirror image, the J-Tetrimino, which can be viewed as the Greek letter gamma (Γ) when viewed upside-down.

Other trivia:
  • This spirit's Irreversible Controls ability references how the Tetriminos such as the L-Tetrimino and the J-Tetrimino can be flipped and viewed at a mirror image.
1,355
SSBU spirit O-Tetrimino.png
O-Tetrimino Kirby Kirby (SSBU)
Shield
2,000 Mushroomy Kingdom •Assist Trophy Enemies (Thwomp)
•Item: POW Block
•Hostile assist trophies will appear
•The enemy favors down specials in the air
Tetris: Type B
  • The yellow Kirby represents the O-Tetrimino, an "O"-shaped Tetris piece with a yellow color scheme.
  • The stage's platforms feature yellow blocks, similar to the design and color scheme of the O-Tetrimino.
  • The POW Block Item and Thwomp Assist Trophy enemy features a square design, similar to the square design of the O-Tetrimino.
  • Kirby's favored Stone and the Thwomp Assist Trophy enemy features a stall-then-fall, similar to how Tetris blocks fall from the top of the screen.
1,361
SSBU spirit Ryo Sakazaki.png
Ryo Sakazaki Mii Brawler Mii Brawler (SSBU) (160 HP) (Moveset 2132, Isaac Wig, Orange Fighter Uniform, Low Voice Type 5)
Grab
9,500 Suzaku Castle (Ω form) •Jump Power ↓ Stamina battle
•The enemy will charge up a powerful Final Smash
•All fighters have reduced jump power
ART of FIGHT - Art of Fighting Spirit Battle inspiration:
  • The Mii Brawler represents Ryo Sakazaki, the main protagonist of the Art of Fighting series who specializes in Kyokugenryu Karate.
  • The Mii Brawler's Isaac Wig, without DLC, references Ryo's blonde hair, while the Orange Fighter Uniform, without DLC, reference Ryo's orange fighter uniform.
  • The stage and music track references Ryo's occupation as a dojo master in the Art of Fighting series, a martial arts-inspired game series.
  • The Mii Brawler's Omega Blitz Final Smash references Ryo's Super Special Move, Ryuuko Ranbu, where he rushes as the opponent, performs a barrage of attacks, and finishes with an uppercut.
  • The Mii Brawler's moveset references Ryo's moveset in the Art of Fighting series, which includes his Zan Retsu Ken (represented by Flashing Mach Punch) Ryuuko Ranbu (represented by Onslaught and Omega Blitz), Kohou (represented by Thrust Uppercut), and the ability to jump kick off of walls (represented by Feint Jump)

Other trivia:
  • This spirit's Fist Attack ↑ ability references Ryo's usage of martial arts, which includes powerful punches.
Mii Brawler Mii Brawler (SSBU) (160 HP) (Moveset 2132, Ryo Sakazaki Wig, Ryo Sakazaki Outfit, Low Voice Type 5)[SB 1]
1,362
SSBU spirit Kyo Kusanagi.png
Kyo Kusanagi Captain Falcon Captain Falcon (SSBU)
Pikachu Pikachu (SSBU)
Donkey Kong Donkey Kong (SSBU)
Attack
9,500 King of Fighters Stadium •Jump Power ↓ •The enemy's explosion and fire attacks have increased power
•Reinforcements will appear after an enemy is KO'd
•All fighters have reduced jump power
ESAKA!! - KOF 2002 UM Spirit Battle inspiration:
  • The black Captain Falcon represents Kyo Kusanagi, a close-ranged fighter who uses fire-based attacks and wears a black uniform.
  • The default Pikachu minion represents Benimaru Nikaido, a member of Team Japan led by Kyo who uses electric-based attacks.
  • The white Donkey Kong minion represents Goro Daimon, a member of Team Japan led by Kyo who uses powerful physical attacks and wears a white fighter uniform.
  • The music track represents Team Japan's theme song in The King of Fighters 2002 Unlimited Match, which features Kyo as a playable character.
  • The second battle condition represents the team-fighting mechanic of The King of Fighters where teams of three are fought one member at a time.

Other trivia:
  • This spirit's Attack type and Fire Attack ↑ ability further reference Kyo Kusanagi's usage of fire-based attacks.
1,363
SSBU spirit Iori Yagami.png
Iori Yagami Wolf Wolf (SSBU) (140 HP) Wolf (SSBU) (60 HP)
Neutral
9,500 Reset Bomb Forest (forest) •Jump Power ↓ Stamina battle
•Reinforcements will appear after an enemy is KO'd
•All fighters have reduced jump power
Stormy Saxophone 2 - KOF '96 Spirit Battle inspiration:
  • The red Wolf represents represents Iori Yagami, a "lone wolf" character in The King of Fighters series who uses claws and purple-colored flames to attack.
  • The default Wolf minion Orochi Iori, the form assumed by Iori Yagami when influenced by the Riot of the Blood.
  • The stage's red color scheme references the Riot of the Blood, a transformation used by any fighter born with Orochi's ancestry into their Orochi form, which inverts the stage colors during battle.
  • The music track represents the musical theme of the Yagami Team in The King of Fighters '96, the game where the relation between Iori's abilities and the Orochi (including the Riot of the Blood) was revealed.

Other trivia:
  • This spirit's Neutral type references how Iori is a supporting character in the King of Fighters series who, while being on the side of the heroes, has no agenda other than his desire to kill Kyo Kusanagi.
  • This spirit's Speed ↑ ability references how Orochi Iori is twice as fast as Iori Yagami when influenced by the Riot of the Blood.
1,364
SSBU spirit Haohmaru.png
Haohmaru Mii Swordfighter Mii Swordfighter (SSBU) (160 HP) (Moveset 1131, Takamaru Wig, Takamaru Outfit, Normal Voice Type 11)
Attack
9,500 Gerudo Valley (hazards off) •Attack Power ↑
•Item: Swords
Stamina battle
•The enemy has increased attack power when the enemy's at high damage
Gaia - SAMURAI SHODOWN Spirit Battle inspiration:
  • The Mii Swordfighter's costume represents Takamaru, a video game samurai protagonist similar to Haohmaru.
  • The stage and music track represent the Texas Desert, a desert canyon-like stage featured in SAMURAI SHODOWN which serves Earthquake's home stage.
  • The Sword items reference the different bladed weapons used by each character featured in the Samurai Shodown series.
  • The Attack Power ↑ rule and battle condition reference the Rage Gauge mechanic in Samurai Shodown, which rises when the player takes damage and allows them to use more powerful attacks.
  • The stamina battle condition references the battle system in the Samurai Shodown series where each character will feature an HP meter that gauges their health during battle.
  • The Mii Swordfighter's frequent Gale Strike references Haohmaru's signature attack, Ougi Senpuu Retsu Zan, where he uses his sword to send a whirlwind projectile which can blast opponents into the air.

Other trivia:
  • This spirit's Attack type and Sword Attack ↑ ability references Haohmaru's usage of sword-based attacks and the sword-fighting gameplay of SAMURAI SHODOWN.
1,365
SSBU spirit Nakoruru.png
Nakoruru Zelda Zelda (SSBU) (140 HP)
•Tiny Falco Falco (SSBU) (40 HP)
Shield
3,800 Yoshi's Island (winter) •Attack Power ↑
•Item: Swords
•Defeat the main fighter to win
Stamina battle
•The enemy has increased attack power when the enemy's at high damage
Banquet of Nature - SAMURAI SHODOWN Spirit Battle inspiration:
  • The red Zelda represents Nakoruru, a female samurai who wears a red-and-white dress and features a mystical background.
  • The orange Tiny Falco minion represents Mamahaha, Nakoruru's hawk companion who features a brown-orange color scheme.
  • The stage and music track represent Kamui Kotan, a fictional village covered in snow in Samurai Shodown which serves as Nakoruru's home stage.
  • The Sword items reference the different bladed weapons used by each character featured in the Samurai Shodown series.
  • The Attack Power ↑ rule and battle condition reference the Rage Gauge mechanic in Samurai Shodown, which rises when the player takes damage and allows them to use more powerful attacks.
  • The stamina battle condition references the battle system in the Samurai Shodown series where each character will feature an HP meter that gauges their health during battle.
  • The battle condition of defeating the main fighter to win references how Mamahaha doesn't faint if Nakoruru is KOed.
  • Zelda starts off with a Killing Edge, referencing the bladed kodachi weapon used by Nakoruru in the Samurai Shodown series.
  • The Falco minion's frequent Fire Bird references Amube Yatoro a move used by Nakoruru which allows her to call on Mamahaha to strike her opponent.

Other trivia:
  • This spirit's Support type and Air Attack ↑ ability references Mamahaha's role in the Samurai Shodown series by assisting Nakoruru in battle by attacking the opponent.
1,366
SSBU spirit Athena Asamiya.png
Athena Asamiya Palutena Palutena (SSBU)
Richter Richter (SSBU)
Neutral
9,400 Mushroomy Kingdom (hazards off) N/A •The enemy favors special moves
•Reinforcements will appear during the battle
Psycho Soldier Theme (Overseas Version) Spirit Battle inspiration:
  • The blue Palutena represents Athena Asamiya, a young girl wearing a blue sailor uniform who is the descendent of the goddess, Athena, whom Palutena takes inspiration from.
  • The green Richter minion represents Sie Kensou, a boy resembling Richter who wears a green tunic and a headband, and serves as Athena's close friend.
  • The stage represents the main setting of Psycho Soldier where the Earth's civilizations are decimated by the Shiguma, which Athena and Sie must destroy in order to protect her homeland.
  • The stage's auto-scrolling feature references the levels in Psycho Soldier which features a side-scrolling platform layout and an auto-scrolling function.
  • The stage's brick blocks that are destroyable in the hazardous version of the stage references walls that can be destroyed to clear a path.
  • The presence of warp pipes references the second level of Psycho Soldier which features pipes as platforms.
  • Palutena's favored special moves reference Athena's psychic abilities, which includes her psychic projetiles, her teleportation, and her protective and reflective barriers.
  • The Richter minion starts off with a Ray Gun, referencing Sie's ability to attack by firing a ball of psychic energy.

Other trivia:
  • This spirit's Franklin Badge Equipped ability references Athena's Psychic Reflector ability, which reflects projectiles.
1,367
SSBU spirit Ralf & Clark.png
Ralf & Clark Snake Snake (SSBU)Snake (SSBU)
Shield
3,800 Gaur Plain (hazards off) •Item: Exploding Types •The enemy's shooting items have increased power
•The enemy starts the battle with a Super Scope
IKARI - KOF XIV Spirit Battle inspiration:
  • The blue and red Snakes each represent Ralf Jones and Clark Still, two identical commando-like warriors who each wear blue and red headbands respectively.
  • The stage represents the main setting of Ikari Warriors which features a large jungle area leading up to an enemy base in the distance.
  • The blue Snake's frequent Hand Grenade and Homing Missile, and the Exploding Type items reference the explosive grenades and missiles used in Ikari Warriors.
  • The red Snake starting off with a Super Scope references Ralf and Clark's usage of their assault rifles, which shoots circular projectiles similar to the Super Scope.

Other trivia:
  • This spirit's Shooting Items Power ↑ ability further references Ralf & Clark's usage of assault rifles.
1,372
SSBU spirit Wesker.png
Wesker Captain Falcon Captain Falcon (SSBU) (180 HP)
Attack
9,500 Norfair (Ω form) •Attack Power ↑
•Metal Shift
•Temporary Invincibility
•The enemy will occasionally be invincible
•The enemy will occasionally turn metal when the enemy's at high damage
Stamina battle
Theme of Solid Snake Spirit Battle inspiration:
  • The black Captain Falcon represents Albert Wesker, the main antagonist of the Resident Evil series who predominantly wears black outfits and uses powerful hand-to-hand attacks.
  • The stage represents the crater of an active volcano in Kijuju, Africa, the location of the final battle against Wesker in Resident Evil 5.
  • The music track represents the musical theme of the Metal Gear series, which is centered around the military, referencing how Wesker was formerly a military-trained police captain in early installments of the Resident Evil series.
  • The Temporary Invincibility and Attack Power ↑ rules reference the Prototype Virus, a specialized strain developed by scientist William Birkin, which grants Wesker enhanced physical abilities, augmenting his agility and strength beyond normal human limits.
  • The Metal Shift rule references Wesker's final boss battle in Resident Evil 5 where, after taking in a large amount of Uroboros virus into himself, Wesker takes on a metallic form.

Other trivia:
  • This spirit's Attack type and Fist Attack ↑ ability references Wesker's Thrust Punch, a powerful strike that, in both regular and Mercenaries mode, is capable of causing instant death.
1,373
SSBU spirit Leon.png
Leon Fox Fox (SSBU) (150 HP)
Villager Team Villager (SSBU)×3 Villager (SSBU)×3 Villager (SSBU)×3 (60 HP)
Shield
3,800 Gerudo Valley (hazards off) •Item: Exploding Types •Defeat the main fighter to win
Stamina battle
•The enemy favors neutral specials
Psycho Bits
  • The black Fox represents Leon S. Kennedy, a former rookie police officer-turned-government agent who is skilled with firearms and wears outfits with black color schemes.
  • The Villager Team represents the Ganados, Spanish villagers infected by Las Plaga parasites in Resident Evil 4 who use farming implements as weapons.
  • The stage represents the Spanish village of Pueblo, the main setting of the first act of Resident Evil 4 where the villager-type Ganados serve as the main enemy type.
  • The music track features a techno style, referencing the usual musical style heard in the Mercenaries minigame in Resident Evil 4.
  • The Exploding Type items references Leon's ability to use various explosive weapons, both wielded and throwable.
  • Fox's favored Blaster references Leon's usage of smaller handguns, such as the VP70 or the Silver Ghost, which is featured in this spirit's artwork.
  • The Villagers move slower than normal and frequently use their grab attacks, referencing the Ganados' tendency to move slowly so as to corner or surround Leon, while attempting to either restrain or strangle him.
1,374
SSBU spirit Chris.png
Chris Snake Snake (SSBU)
Richter Richter (SSBU)
Grab
3,900 Fourside (Battlefield form) •Item: Shooting Types •The enemy starts the battle with a Franklin Badge
•The enemy's ranged weapons have increased power
•The enemy favors special moves
Battle in the Base Spirit Battle inspiration:
  • The blue Snake represents Chris Redfield, a main playable character in the Resident evil series who served as a member of different military groups
  • The black Richter minion represents Piers Nivans, a black-suited member the Bioterrorism Security Assessment Alliance who serves as Chris's partner during his campaign in Resident Evil 6.
  • The stage represents Lanshiang, China, a metropolitan city which serves as a main setting for Chris's campaign in Resident Evil 6.
  • The music track represents the musical theme of the Metal Gear series, which features military protagonists similar to the Resident Evil series who are proficient in heavier weapons.
  • The Shooting Type items and the second battle condition reference Chris and Piers' usage of firearms and expertise in marksmanship.
  • Snake starting off with a Franklin Badge references how Chris proudly wears the badges of both S.T.A.R.S. and the B.S.A.A. on his outfits.
  • The Richter minion starting off with a Staff references Piers's signature rifle, the Anti-Materiel Rifle, a powerful version of a sniper rifle which deals heavy damage to an enemy when shot.

Other trivia:
  • This spirit's Shooting Items Power ↑ further references Chris' skilled use of firearms, having served as S.T.A.R.S. Alpha Team's marksman in Raccoon City.
1,375
SSBU spirit Jill.png
Jill Wii Fit Trainer Wii Fit Trainer (SSBU)
•Giant Ganondorf Ganondorf (SSBU)
Neutral
2,200 Luigi's Mansion (hazards off) •Item: Ray Gun •Defeat the main fighter to win
•The enemy's shooting items have increased power
•Reinforcements will appear during the battle
Cavern
  • The default Wii Fit Trainer represents Jill Valentine, the main playable character of Resident Evil and Resident Evil 3 who possesses a similar fit build to the Wii Fit Trainer.
  • The grey Giant Ganondorf minion represents the Nemesis-T Type, a large variation of the Tyrant mutation with a grey color scheme who hunts Jill and other S.T.A.R.S. members throughout Resident Evil 3.
  • The stage represents the Spencer Mansion, an abandoned mansion in the Arklay Mountains of Raccoon City whuich serves as the main setting of Resident Evil.
  • The music track represents the musical theme of the Metal Gear series, which features military protagonists similar to the Resident Evil series.
  • The Ray Gun items references Jill's usage of firearms in the Resident Evil series, including the custom "Samurai Edge" pistol.
  • The Wii Fit Trainer starting off with a Ray Gun references how Jill starts her adventure in Resident Evil with a Handgun in her inventory.
  • The Ganondorf minion's Slow Super Armor ability references how the Nemesis (and other Tyrant-type creatures) are powerful bosses who, while often slow and lumbering (though the Nemesis can sprint when pursuing Jill), are immensely resistance to conventional gunfire.
1,376
SSBU spirit ASTRAL CHAIN Hero (Female).png
ASTRAL CHAIN Hero (Female) Zero Suit Samus Zero Suit Samus (SSBU)
•Metal Shulk Shulk (SSBU)
Attack
9,500 Final Destination •Item: Black Hole •Defeat the main fighter to win
•The enemy favors special moves
Main Theme - METAL GEAR SOLID PEACE WALKER Spirit Battle inspiration:
  • The default Zero Suit Samus represents the female ASTRAL CHAIN Hero, who features a blue color scheme.
  • The blue Metal Shulk minion represents the Sword Legion, a metallic swordfighter with a blue color scheme who is connected with the ASTRAL CHAIN protagonist.
  • The stage and Black Hole item represent the Astral Plane, a different dimension featured in Astral Chain which can be accessed via the interdimensional wormhole from the Ark.
  • Zero Suit Samus' favored Plasma Whip references the female ASTRAL CHAIN Hero's Astral Chains connected to her Sword Legion.

Other trivia:
  • This spirit's Attack type and Sword Attack ↑ ability references the Sword Legion's usage of its sword-like appendages.
1,377
SSBU spirit ASTRAL CHAIN Hero (Male).png
ASTRAL CHAIN Hero (Male) Chrom Chrom (SSBU)
•Metal Dark Pit Dark Pit (SSBU)
Grab
9,500 Fourside (Ω form) N/A •Defeat the main fighter to win
•The enemy is metal
Corneria - Star Fox Zero Spirit Battle inspiration:
  • The default Chrom represents the male ASTRAL CHAIN Hero, the titular game's male playable character who features short blue hair.
  • The blue Metal Dark Pit minion represents the Bow Legion, a metallic archer with a blue color scheme who is connected with the ASTRAL CHAIN protagonist.
  • The stage and music track represents the Ark, the main setting of Astral Chain which takes place in a futuristic city

Other trivia:
  • This spirit's Shooting Items Power ↑ ability references the Bow Legion's usage of archery attacks.
1,378
SSBU spirit Kyle.png
Kyle Cloud Cloud (SSBU)
Sheik Team Sheik (SSBU)×3
Neutral
4,200 New Pork City (hazards off) •Attack Power ↑
•Item: Exploding Types
•The enemy has increased attack power when the enemy's at high damage
•Reinforcements will appear after an enemy is KO'd
Attack - Soma Bringer Spirit Battle inspiration:
  • The default Cloud represents Kyle, a group leader with spiky hair who carries a large weapon over his back.
  • The black Sheik Team and the second battle conditions represent the Hermits, a group of anonymous hackers led by Kyle who can be battled after defeating three of his Hermits.
  • The stage and music track represents the Ark, the futuristic city setting of Astral Chain, an action-adventure role-playing game.
  • The Exploding Type items reference the bombs Kyle drops on the player while battling the Hermits during his boss battle.

Other trivia:
  • This spirit's Support and Neutral types references Kyle's role in Astral Chain by providing the player with information, but eventually betrays them.
1,379
SSBU spirit Lappy.png
Lappy •Giant Isabelle Isabelle (SSBU)
Shield
2,400 Fourside (hazards off) •Invisibility
•Item: Throwing Types
•The enemy is invisible
•The enemy is giant
Balloon Trip (for 3DS / Wii U) Spirit Battle inspiration:
  • The Giant Isabelle represents Lappy, a yellow, anthropomorphic, long-eared mascot character.
  • The stage represents the Ark, the futuristic city setting of Astral Chain where Lappy can be found handing out balloons on the streets.
  • The music track and Throwing Type items references the 8-bit style and balloon theming of Lappy's minigame, "Lappy's Balloon" where Lappy hands out balloons to people.
  • The Invisibility rule references how Lappy quickly appears out of nowhere during the tutorial and quickly disappears.

Other trivia:
  • This spirit's Support type and Improved Escape ability further reference how Lappy appears during the player's tutorial in Astral Chain, and then quickly disappears.
1,394
SSBU spirit Kunio.png
Kunio Mii Brawler Mii Brawler (SSBU) (Moveset 2122, White Toad Outfit)
Attack
9,500 Moray Towers •Item Tidal Wave
•Item: Battering Types
•The enemy favors neutral specials
•The enemy has increased attack power
•Certain items will appear in large numbers after a little while
Mach Rider Spirit Battle inspiration:
  • The Mii Brawler represents Kunio, the main playable character of the River City series who specializes in physical combat.
  • The Mii Brawler's white Toad Outfit represents Kunio's fighter uniform, which features a white color scheme.
  • The stage represents the main setting of the River City series, which mainly takes place in a metropolitan city.
  • The music track represents the musical theme of Mach Rider, which was first released on the NES along with the River City series.
  • The Battering Type items reference the battering weapons used during the River City series fights.
  • The Food item (Onigiri) and the Mii Brawler's stats increasing after eating the food reference the onigiri in the River City series, where eating one can increase Kunio's stats.
  • The Mii Brawler's favored Flashing Mach Punch references Kunio's usage of his signature move, the similarly named Mach Punch.
1,395
SSBU spirit Riki (River City).png
Riki (River City) Little Mac Little Mac (SSBU)
Shield
3,600 Saffron City (hazards off) •Attack Power ↑
•Item: Balls
•The enemy has increased attack power after a little while
•The enemy favors neutral attacks
Excite Truck Spirit Battle inspiration:
  • The black Little Mac wears blue trunks, representing Riki, a melee fighter who features a distinctive hairstyle, wears blue shorts, and uses quick punching attacks.
  • The stage represents the main setting of the River City series, which mainly takes place in a metropolitan city.
  • The music track represents the musical theme of Excite Truck, an entry in the Excite series which was first released on the NES along with the River City series.
  • The Beastball and Soccerball items reference how Riki participates in the Hanazono High School's sports clubs, which includes soccer and baseball.
  • Little Mac's favored Straight Lunge references Riki's signature move, the Mach Punch, which allows him to perform quick and powerful punches.

Other trivia:
  • This spirit's Fist Attack ↑ ability references Riki's signature move, Mach Punch.
1,396
SSBU spirit Goda.png
Goda Donkey Kong Donkey Kong (SSBU)
Diddy Kong Diddy Kong (SSBU)
Neutral
2,000 Onett •Item: Battering Types •Defeat the main fighter to win
•The enemy's side special has increased power
•The enemy favors side specials
Golden Forest Spirit Battle inspiration:
  • The green Donkey Kong represents Goda, a strong, heavyweight who wears a green uniform.
  • The yellow Diddy Kong minion wears a black shirt, representing Godai, the large-eyed friend of Goda who wears a dark uniform.
  • The stage represents the main setting of the River City series, which mainly takes place in a metropolitan city.
  • The Battering Type items references the battering weapons used during the River City series fights.
  • Donkey Kong's favored Headbutt references Goda's signature attack, a powerful headbutt.
1,397
SSBU spirit Ryuichi & Ryuji.png
Ryuichi & Ryuji Ryu Ryu (SSBU)×2
Neutral
9,300 Wrecking Crew (Battlefield form) •Item: Killing Edge •The enemy's side special has increased power
•The enemy favors side specials
Flash in the Dark (Dr. Wily Stage 1) Spirit Battle inspiration:
  • The two orange Ryu fighters represent the twin martial artist brothers, Ryuichi and Ryuji, who shares "Ryu" in their names and wear an orange uniform.
  • The stage represents the main setting of the River City series, which mainly takes place in a metropolitan city.
  • The music track represents the musical theme of Mega Man 9, an entry in the Mega Man series reminiscent of the installments released on the NES, the console that River City Ransom was released on.
  • The Killing Edge item references the battering weapons used during the River City series fights.
  • Ryu's favored Tatsumaki Senpukyaku reference the Dragon Twins' frequent usage of jumpkicks in their moveset.

Other trivia:
  • This spirit's Foot Attack ↑ ability further references the Dragon Twins' requent usage of jumpkicks in their moveset.
1,398
SSBU spirit Cuphead.png
Cuphead Mega Man Mega Man (SSBU) (140 HP)
•Giant Peach Team Peach (SSBU)Peach (SSBU)Peach (SSBU) (70 HP)
Attack
9,400 New Pork City (Ω form) N/A •Defeat the main fighter to win
•The enemy's ranged weapons have increased power
Stamina battle
Final Results - Wii Party U Spirit Battle inspiration:
  • The red Mega Man/Mii Gunner's DLC costume represents Cuphead, the main playable character of the titular run-and-gun game.
  • The Giant Peach Team represents the Root Pack, a trio of giant root vegetables who serve as the first bosses of Cuphead.
  • The stage represents the Devil's Casino, a casino level in Cuphead featuring flashing lights where Cuphead accidentally sells his soul to the Devil.
  • The music track, without DLC, features a jazz style, referencing the jazz-inspired soundtrack of Cuphead.
  • The second battle conditions references Cuphead's usage of shooting attacks, where more powerful varieties of them can be acquired in Cuphead.
  • The stamina battle condition references the boss battles in Cuphead where the bosses require to be damaged for a certain number of times before they are defeated.
  • The Peach Team's usage of the same attacks reference the Root Pack's usage of the same attack during each phase of the boss battle.

Other trivia:
  • This spirit's Attack type and Shooting Items Power ↑ ability reference how Cuphead can acquire more powerful shooting attacks in Cuphead.
Mii Gunner Mii Gunner (SSBU) (140 HP) (Moveset 1312, Cuphead Hat, Cuphead Outfit)[SB 1]
•Giant Peach Team Peach (SSBU)Peach (SSBU)Peach (SSBU) (70 HP)
Floral Fury[SB 1]
1,399
SSBU spirit Mugman.png
Mugman Mega Man Mega Man (SSBU)Mega Man (SSBU)
Shield
9,400 Garden of Hope (hazards off) •Sudden Final Smash
•Item: Screw Attack
•The enemy will suddenly have a Final Smash after a little while
•The enemy favors neutral specials
•The enemy has increased attack power
Clu Clu Land Spirit Battle inspiration:
  • The red and cyan Mega Man/two Mii Gunners' DLC costumes represent the twin brothers, Mugman and Cuphead, who shares identical attributes.
  • The stage represents Inkwell Isle I, the forest-themed first area in Cuphead where Cuphead and Mugman live with their guardian and mentor, Elder Kettle.
  • The music track, without DLC, features a jazz style, referencing the jazz-inspired soundtrack of Cuphead.
  • The Screw Attack references the spinning jumping animation of Cuphead, which also includes the Parry Slap where Cuphead and Mugman can perform a spinning jump by parrying off a pink object.
  • Mega Man's Mega Legends/Mii Gunner's Full Blast Final Smash reference Cuphead and Mugman's first Super Art, Energy Beam, where they fire a large, horizontal stream of liquid from their heads similar to a powerful laserblast.

Other trivia:
  • This spirit's Shield type and Jump ↑ ability further references the jumping mechanics of Cuphead, which can be boosted when using the Parry Slap on a pink object.
Mii Gunner Mii Gunner (SSBU) (Moveset 1312, Cuphead Hat, Cuphead Outfit)[SB 1]
Mii Gunner Mii Gunner (SSBU) (Moveset 2112, Cuphead Hat, Cuphead Outfit)
Floral Fury[SB 1]
1,400
SSBU spirit The Devil (Cuphead).png
The Devil (Cuphead) •Giant Mewtwo Mewtwo (SSBU)
Neutral
4,000 Castle Siege (Underground Cavern) •Attack Power ↑
•Assist Trophy Enemies (Bomberman)
•Hostile assist trophies will appear after a little while
•The enemy has increased attack power when the enemy's at high damage
•The enemy starts the battle with a Death's Scythe
Flashes of Fear Spirit Battle inspiration:
  • The purple Giant Mewtwo represents the Devil, a humanoid antagonist with an elongated tail and a dark color scheme who grows to giant size during his boss battle.
  • The stage represents "One Hell Of A Time", a volcanic-filled stage which features the final boss battle against the giant-sized Devil in Cuphead.
  • The music track, without DLC, features a jazz style, referencing the jazz-inspired soundtrack of Cuphead.
  • The Bomberman Assist Trophy enemy references the bat-winged bombs that the Devil summons, which can explode into a huge radius if not destroyed.
  • Mewtwo starting off with a Death's Scythe references the pitchfork that the Devil carries around in Cuphead.

Other trivia:
  • This spirit's Neutral type references the Devil's dark color scheme.
  • This spirit's Energy Shot Attack/Resistance ↑ ability references the Devil's usage of energy attacks during the first phase of his boss battle.
Floral Fury[SB 1]
1,401
SSBU spirit King Dice.png
King Dice •Giant Mii Swordfighter Mii Swordfighter (SSBU) (Moveset 3211,Chibi-Robo Hat, Butler Outfit)
•Tiny Mr. Game & Watch Team Mr. Game & Watch (SSBU)×6
Grab
2,300 WarioWare, Inc. N/A •Defeat the main fighter to win
•The enemy has super armor but moves slower
Jungle Level Jazz Style (for 3DS / Wii U) Spirit Battle inspiration:
  • The Giant Mii Swordfighter represents King Dice, a dice-headed antagonist wielding a conductor baton who appears giant during his boss battle.
  • The Mii Swordfighter's Chibi-Robo Hat references King Dice's geometrical, flat-topped head, while the Butler Outfit references King Dice's tuxedo.
  • The white Tiny Mr. Game & Watch Team represents the row of cards that King Dice summons during his boss battle, all of whom feature a flat, two-dimensional appearance and a white color scheme.
  • The stage represents "All Bets Are Off!", King Dice's boss stage in Cuphead which features the player being sent to complete shorter games that would benefit them afterwards.
  • The music track, without DLC, features a jazz style, referencing the jazz-inspired soundtrack of Cuphead.
  • The second battle condition reference King Dice's boss battle, where a giant-sized King Dice remains stationary in the background where he can still be attacked and damaged.
  • The Mr. Game & Watch Team's frequent Judge references the die that appears on King Dice's board game, which will fall on a certain number when parried.

Other trivia:
  • This spirit's Support and Grab types reference King Dice's loyalty to the Devil in Cuphead, whose casino is used to collect the souls of the losing gamblers.
  • This spirit's Undamaged Speed ↑ ability references King Dice's role in Cuphead by sending Cuphead and Mugman to collect the indebted souls of each Inkwell Isle.
Floral Fury[SB 1]
1,402
SSBU spirit Lotus.png
Lotus Bayonetta Bayonetta (SSBU)
Neutral
3,600 Frigate Orpheon (Battlefield form) •Assist Trophy Enemies (Gray Fox) •Hostile assist trophies will appear The Keeper of the Lake
  • The blue Bayonetta represents Lotus, a tall female character who features a distinctive hairstyle and wears a blue outfit.
  • The stage and music track rerpesent the Kuva Fortress, a space-bound location in Warframe which features the location of the boss battles against the Grineer Queens.
  • The Gray Fox Assist Trophy enemy represents the Warframes, a series of cybernetic suits in Warframe, including the sword-wielding Excalibur, who resembles Gray Fox.
1,404
SSBU spirit Ring Fit Trainees.png
Ring Fit Trainees Wii Fit Trainer Wii Fit Trainer (SSBU)Wii Fit Trainer (SSBU)
Attack
9,400 Golden Plains •Curry-Filled •The enemy breathes fire Training Menu - Wii Fit U
  • The red Wii Fit Trainers represent the Ring Fit Trainees, the main playable characters of Ring Fit Adventure whose genders are chosen by the player.
  • The stage represents Beginnia, the first level in Ring Fit Adventure which features a grassland setting and collectible golden rings.
  • The music track represents the musical theme of Wii Fit U an exercising game similar to Ring Fit Adventure.
  • The Curry-Filled rule references how the Ring Fit Trainee's hair glows fiery when synced with Ring.
1,405
SSBU spirit Dragaux.png
Dragaux Incineroar Incineroar (SSBU) (200 HP)
Shield
9,500 Find Mii (Ω form) •Metal Shift
•Giant
•Item: Food
•The enemy is giant when the enemy's at high damage
•The enemy will occasionally turn metal when the enemy's at high damage
Stamina battle
Battle Start - Fossil Fighters: Frontier Spirit Battle inspiration:
  • The grey Incineroar represents Dragaux, a bulky dragon who features an ephasized upper body strength and a grey color scheme.
  • The stage and music track represent the Dragaux Stadium, the location of Dragaux's boss battles at the end of each world in Ring Fit Adventure.
  • The Food item references the different types of ingredients used to make smoothies, which boost the player's health.
  • The Giant and Metal Shift rules reference the final boss battle against Dragaux where he transforms into the gigantic Dark Dragaux.

Other trivia:
  • This spirit's Weight ↑ ↑ ability references how Dragaux is a heavyweight character, having built up muscles.
1,406
SSBU spirit Ring.png
Ring Wii Fit Trainer Wii Fit Trainer (SSBU)
•Clear Bayonetta Bayonetta (SSBU)
Neutral
3,800 Garden of Hope (hazards off) N/A •Defeat the main fighter to win
•The enemy starts the battle with a Gust Bellows
•The enemy is invisible
Boss Battle Spirit Battle inspiration:
  • The red Wii Fit Trainer represents the female Ring Fit Trainee, the female main playable character of Ring Fit Adventure.
  • The Clear Bayonetta minion's smash attacks represents the Ring, a floating circular ring which can release holographic disembodied limbs.
  • The stage represents the forest-like opening of the first stage in Beginnia, the first world in Ring Fit Adventure.
  • The Wii Fit Trainer starting off with a Gust Bellows references the Ring's ability to attack by firing air blasts with the help of the Ring Fit Trainee.

Other trivia:
  • This spirit's Support type references the Ring's role in Ring Fit Adventureas the player's guide.
  • This spirit's Physical Attack ↑ further references how the Ring can perform his attacks when the player performs certain physical exercises.
1,411
SSBU spirit Duran & Angela.png
Duran & Angela Roy Roy (SSBU)
Zelda Zelda (SSBU)
•Tiny Bunny Kirby Kirby (SSBU)×2
Attack
9,200 Gaur Plain (Ω form) •Item: Ramblin' Evil Mushroom •Reinforcements will appear after an enemy is KO'd Filled with Hope Spirit Battle inspiration:
  • The green Roy represents Duran, a red-haired swordsman who wears green armor.
  • The red Zelda represents Angela, the tapered-eared princess of a tapered-eared race unrelated to elves who wears a red leotard.
  • The yellow Tiny Bunny Kirby minions represent the Rabites, a race of small, yellow, bunny-like who serve as common enemies in the Mana series.
  • The stage represents the Golden Road, a grassland field in Trials of Mana which features Duran and Angela as main characters.
  • The Ramblin' Evil Mushroom item references the Mushboom, a race of mushroom-like enemies in the Mana series who attack using spores.

Other trivia:
  • This spirit's Attack type and Critical-Health Stats ↑ ↑ ability reference Duran's Fighter class, which specializes in increasing stats after taking damage.
1,412
SSBU spirit Kevin & Charlotte.png
Kevin & Charlotte Incineroar Incineroar (SSBU)
•Tiny Robin Robin (SSBU)
Shield
9,100 Hyrule Castle (hazards off) •Health Recovery
•Attack Power ↑
•The enemy has increased attack power when the enemy's at high damage
•The enemy is healed significantly when the enemy's at high damage
Preparing to Advance Spirit Battle inspiration:
  • The orange Incineroar represents Kevin, a Beastman who uses physical attacks and wears trousers with a tiger stripe pattern.
  • The yellow Tiny Robin minion represents Charlotte, a young Half-Elf spellcaster who features blonde hair.
  • The stage represents the castle of Ferolia, the Beast Kingdom whom Kevin serves as the prince in Trials of Mana, a fantasy role-playing game.
  • The music track represents the musical theme of the Fire Emblem series, a fantasy role-playing game series similar to the Mana series.
  • The Attack Power ↑ rule references Kevin's ability to transform into a werewolf, which can increase his attack power in battle.
  • The Health Recovery rule references Charlotte's Cleric class, which specializes in restoring the party's HP.
  • The tiny Robin minion starts off with a Star Rod, referencing the star-tipped flail wielded by Charlotte, which enables her to perform magical spells.

Other trivia:
  • This spirit's KOs Heal Damage ability further references Charlotte's Cleric class, which specializes in restoring the party's HP.
1,413
SSBU spirit Hawkeye & Riesz.png
Hawkeye & Riesz Sheik Sheik (SSBU)
Mii Swordfighter Mii Swordfighter (SSBU) (Moveset 3223, Peach's Crown, Green Pirate Outfit, Normal Voice Type 4)
Grab
9,600 Great Bay (hazards off) •Earthquake •Timed battle (1:30)
•Periodic earthquakes will shake the stage
•The enemy favors special moves
Dawn in the Desert Spirit Battle inspiration:
  • The red Sheik represents Hawkeye, a nimble fighter wearing a red shirt who can become a Ninja class character at Level 18.
  • The Mii Swordfighter's Peach's Crown and green Pirate Outfit represents Riesz, the blonde princess of Laureate who wears a green waist-fringed dress.
  • The stage and music track represents Diin, an oasis village within the Burning Sands desert field, which serves as Hawkeye's homeland in Trials of Mana.
  • The Earthquake rule references Rockfall, a trap technique used by Hawkeye in his Rogue class that allows rocks to fall on his opponent.

Other trivia:
  • This spirit's Grab type and Easier Dodging ability reference Hawkeye's Thief class, which allows him to steal items and decrease damage an from opponent's attacks.
1,421
SSBU spirit Alfyn & Therion.png
Alfyn & Therion Sheik Sheik (SSBU)
Dr. Mario Dr. Mario (SSBU)
Attack
9,200 Distant Planet (Battlefield form) •Hazard: Poison Floor •The floor is poisonous
•The enemy's melee blows will heal them when they hit
Save the World, Heroes! Spirit Battle inspiration:
  • The black Sheik represents Therion, a Thief-class character who features white hair and wears black clothing.
  • The black Dr. Mario minion represents Alfyn Greengrass, an Apothecary-class character who specializes in concocting medicines and restoring HP.
  • The stage represent the town of Clearbrook, a village situated near a forest which serves as Alfyn's homeland in Octopath Traveler.
  • The music track represents the musical theme of Find Mii II, a fantasy role-playing game similar to Octopath Traveler.
  • The Poison Floor hazard references Empoison, an Apothecary skill used by Alfyn which inflicts damaging a poison status ailment on an enemy for two turns.
  • The second battle damage references First Aid, an Apothecary skill used by Alfyn which can restore an ally's HP in battle.
  • Dr. Mario minion's frequent Megavitamins references Concoct, a special skill used Alyn where he can create potions to aid allies or harm foes in battle.
  • Sheik's frequent Needle Storm and Burst Grenade reference Therion's Thief class, which specializes in dagger-based attacks and fire elemental attacks in battle.

Other trivia:
  • This spirit's Support type and Critical-Health Healing ability reference Alfyn's Apothecary job, which features supportive abilities and specializes in HP-restorative and status ailment remover abilities.
1,422
SSBU spirit Tressa & Cyrus.png
Tressa & Cyrus Villager Villager (SSBU)
Robin Robin (SSBU)
Attack
9,400 Luigi's Mansion •Item: Battering Items
•Hazard: Heavy Wind
•Dangerously high winds are in effect after a little while Battle Scene / Final Boss - Golden Sun Spirit Battle inspiration:
  • The pink Villager represents Tressa Colzione, a young female Merchant who wears a pink-tinted dress.
  • The default Robin minion represents Cyrus Albright, a Scholar associated with books who wears a black hooded coat and specializes in magical attacks.
  • The stage represent the Ruins of Eld, a ruined area featured in Cyrus's storyline where he journeys to acquire the magical tome, From the Far Reaches of Hell in Octopath Traveler.
  • The music track represents the musical theme of Golden Sun, a fantasy role-playing game similar to Octopath Traveler.
  • The Heavy Wind hazard and the Battering Items reference Tressa's Merchant class, which specializes in using weapons and wind elemental attacks in battle.

Other trivia:
  • This spirit's Attack type and Magic Attack ↑ ability reference Tressa and Cyrus' usage of magical attacks in battle.
1,423
SSBU spirit H'aanit & Ophilia.png
H'aanit & Ophilia Palutena Palutena (SSBU)
Wolf Wolf (SSBU)
Pit Pit (SSBU)
Grab
9,200 Summit (Battlefield form) •Health Recovery •The enemy's ranged weapons have increased power
•The enemy can unleash powerful critical hits at random
•The enemy is healed significantly when the enemy's at high damage
Battle Start - Fossil Fighters: Frontier Spirit Battle inspiration:
  • The default Palutena represents Ophilia Clement, a female Cleric who wields a large staff and wears long, flowing robes.
  • The white Pit minion represent H'aanit, a female Hunter who wears a white outfit and carries around a bow.
  • The smaller-than-normal Wolf minion represents Linde, the snow leopard companion of H'aanit who features grey color scheme and uses puncing attacks in battle.
  • The stage represents the Frostlands, the snowbound region of Orsterra, which serves as Ophelia's home region in Octopath Traveler.
  • The music track represents the musical theme of Fossil Fighters: Frontier, a fantasy role-playing game similar to Octopath Traveler.
  • The Health Recovery rule references Ophilia's Cleric class in Octopath Traveler, which specializes in restoring HP.
  • The Pit minion's frequent Bow of Light reference H'aanit's Hunter class, which specializes in bow-and-arrow attacks.

Other trivia:
  • This spirit's Support type further references Ophilia's Cleric job in Octopath Traveler, which features supportive abilities.
  • This spirit's Chance of Double Final Smash ability references Aelfric's Auspices, Ophilia's Divine Cleric Skill which allows all skills to be triggered twice with free cost.
1,424
SSBU spirit Olberic & Primrose.png
Olberic & Primrose Bayonetta Bayonetta (SSBU)
Shield
9,500 Coliseum •Assist Trophy Enemies (Black Knight) •Hostile assist trophies will appear
•The enemy favors air attacks
Worthy Rival Battle Spirit Battle inspiration:
  • The pink Bayonetta represents Primrose Azelhart, a female Dancer who wears a pink skimpy outfit and uses dark elemental attacks.
  • The stage represents the arena in Victors Hollow, the main setting of Olberic's second chapter and Primrose's third chapter in Octopath Traveler.
  • The music track represents the musical theme of Culdcept Revolt, a fantasy role-playing game similar to Octopath Traveler.
  • The Black Knight Assist Trophy enemy represents Olberic Eisenberg, a knight from a fallen kingdom who uses very strong sword attacks able to defeat enemies quickly.

Other trivia:
  • This spirit's Support type references Primrose's Dancer job in Octopath Traveler which features supportive abilities.
  • This spirit's Support and Critical-Health Stats ↑ ↑ references how Primrose can become a true support character by becoming a Cleric, which specializes in HP-restorative abilities.
  • This spirit's Shield type references Olberic's Talent, Bolster Defense, which boosts the Defend command, reduces damage done to him, and effectively covers his allies in battle.
1,456
SSBU spirit Seth & Gloria.png
Seth & Gloria Mii Swordfighter Mii Swordfighter (SSBU) (Moveset 3223, Chrom Wig, Dunban Outfit, Normal Voice Type 1)
Zelda Zelda (SSBU)
Shield
9,400 Delfino Plaza (Large Island) •Health Recovery
•Defense ↑
•Item: Swords
•The enemy has increased defense after a little while
•The enemy is healed when the enemy's at high damage
•The enemy's melee blows will heal them when they hit
Jergingha - Planet Destruction Form
  • The Mii Swordfighter's Chrom Wig and Dunban Outfit represents Seth's short hair, outfit, and usage of bladed-weapons jobs in Bravely Default II.
  • The blue Zelda represents Princess Gloria Neu Musa, a long-haired princess who wears a white dress with a blue cape.
  • The stage's layout represents the shores of Halcyonia, the main setting of Bravely Default II.
  • The Swords item, Health Recovery rule, and battle conditions reference Seth and Gloria's default Freelancer job, which specializes in bladed weapons and restoring HP.
  • The Defense ↑ rule references the Default skill, which allows the player to guard and increase their BP.
1,457
SSBU spirit Elvis & Adelle.png
Elvis & Adelle Robin Robin (SSBU)
Sheik Sheik (SSBU)
Attack
3,800 Reset Bomb Forest (forest) •Attack Power ↑ •The enemy's magic attacks have increased power
•The enemy has increased attack power after a little while
•The enemy favors side specials
Save the World, Heroes!
  • The default Robin represents Elvis Lesley, a white-haired spellcaster who wears a black jacket and carries around a book.
  • The default Sheik represents Adelle Ein, a female nimble character with a blue-and-white color scheme who serves as Elvis' bodyguard.
  • The stage's layout and music track represent Elvis' hometown, Wiswald, which was consumed by a forest during his absence in Bravely Default II, a sequel fantasy role-playing game.
  • Robin's favored Arcfire references Elvis' default Black Mage job, which specializes in fire-elemental attacks.
1,467
SSBU spirit Arthur.png
Arthur Mii Swordfighter Mii Swordfighter (SSBU) (Moveset 2223, Black Knight Helm, Black Knight Armor, Normal Voice Type 9)
Ridley Ridley (SSBU)
Grab
9,500 Spear Pillar (Battlefield form) •Item: Throwing Types •Defeat the main fighter to win
•Reinforcements will appear during the battle
Attack - Soma Bringer Spirit Battle inspiration:
  • The Mii Swordfighter represents Arthur, the knight-in-shining-armor protagonist of the Ghosts 'n Goblins series.
  • The red Ridley minion represents Red Arremer, a winged demon with a red color scheme who the most notorious enemy of the Ghosts 'n Goblins series.
  • The stage represents the graveyard, the first stage in Ghosts 'n Goblins which features petrified trees and a dark background.
  • The Throwing Type items reference the various weapons that can be thrown at enemies in Ghosts 'n Goblins.
  • The Ridley minion's frequent Wing Blitz references the battle against Red Arremer in Ghosts 'n Goblins where he will swoop down to attack the player.

Other trivia:
  • This spirit's Grab type and Item Throw ↑ ability references the weapons-throwing gameplay mechanic of the Ghosts 'n Goblins series.
Mii Swordfighter Mii Swordfighter (SSBU) (Moveset 2223, Arthur's Helm, Arthur's Armor, Normal Voice Type 9)[SB 1]
Ridley Ridley (SSBU)
1,468
SSBU spirit Palico.png
Palico Pikachu Pikachu (SSBU)Pikachu (SSBU)Pikachu (SSBU)
Shield
1,600 Distant Planet (Battlefield form) •Item: Pitfall •The enemy favors side tilt attacks
•The enemy is easily distracted by items
•The enemy starts the battle with a Bob-omb
Proof of a Hero ~ 4Version Spirit Battle inspiration:
  • The Pikachu fighters' costumes represent the Palicos, a race of anthropomorphic cats who wear different helms and serve as the player's companions.
  • The stage represents the Buddy Plaza, a forest-like location in Monster Hunter Rise where the Palicoes can be hired to the player's team.
  • The Pikachus starting off with a Boomerang, a Bob-omb, and a Pitfall reference the Palicoes' usage of weapons, including a boomerang, a bomb, and shock traps.

Other trivia:
  • This spirit's Support type references the Palico's role in Monster Hunter Rise as the player's companions and usage of support attacks.
  • This spirit's Ramblin' Evil Mushroom Equipped ability references how Mushrooms can be used to craft weapons and armor in Monster Hunter Rise.
1,469
SSBU spirit Palamute.png
Palamute Duck Hunt Duck Hunt (SSBU)
Mii Swordfighter Mii Swordfighter (SSBU) (Moveset 3133, Ninja Headband, Black Ninja Suit, Low Voice Type 1)
Grab
3,400 Gaur Plain (hazards off) •Move Speed ↑ •The enemy has increased move speed when the enemy's at high damage
•The enemy favors dash attacks
•The enemy starts the battle with a Killing Edge
Proof of a Hero ~ 4Version Spirit Battle inspiration:
  • The black Dog from Duck Hunt represents the Palamute, a canine character with a dark color scheme.
  • The Duck from Duck Hunt may represents the Cohoot, an owl pet in Monster Hunter Rise.
  • The Mii Swordfighter represents the Hunter, the default playable character who uses Palamute as a hunting companion.
  • The Mii Swordfighter's Ninja Headband and black Ninja Suit, without DLC, references the Hunter's starting armor, the Kamura Garb, which resembles a dark ninja's outfit with a headband.
  • The stage represents the grasslands and the open world setting of Monster Hunter Rise, which features the Palamute as the player's hunting companion.
  • The Move Speed ↑ rule and second battle condition reference the Palamute's gameplay in Monster Hunter Rise where the Hunters can ride Palamutes to quickly travel across far distances.
  • Duck Hunt starting off with a Killing Edge references the bladed weapons Palamute use to attack with in Monster Hunter Rise.

Other trivia:
  • This spirit's Speed ↑ ability further references the Palamute's ability to quickly travel across long distances while carrying the Hunter.
Duck Hunt Duck Hunt (SSBU)
Mii Swordfighter Mii Swordfighter (SSBU) (Moveset 3133, Hunter's Helm, Hunter's Mail, Low Voice Type 1)[SB 1]
1,470
SSBU spirit Magnamalo.png
Magnamalo •Giant Bowser Bowser (SSBU) (150 HP)
Attack
10,500 Castle Siege (underground cavern) •Uncontrollable Speed
•Defense ↑
•Attack Power ↑
•Stamina Battle
•The enemy has increased attack power after a little while
•The enemy has increased defense after a little while
Roar/Rathalos Spirit Battle inspiration:
  • The blue Giant Bowser represents Magnamalo, a giant shelled creature who features a blue-and-golden armored carapace and uses fire-based attacks.
  • The stage represents the Lava Caverns, a location in Monster Hunter Rise featuring a lava-filled cavernous area, which serves as the Mangamalo's habitat.
  • The music track represents the boss battle theme of Rathalos, which also plays during a turf war between a Magnamalo and a Rathalos in Monster Hunter Rise.
  • The Attack Power ↑ and Uncontrollable Speed rules reference the Magnamalo's usage of its Charged stats, which will increase its attack power in combination with a dash attack.
  • The Defense ↑ rule references the Magnamalo's shell, which features a high resistance to most normal attacks.

Other trivia:
  • This spirit's Attack type and Fist Attack ↑ ability reference Magnamalo's Magna Stomp attack where it will raise one leg and unch the ground hard.
1,487
SSBU spirit Razewing Ratha.png
Razewing Ratha Charizard Charizard (SSBU)
Mii Swordfighter Mii Swordfighter (SSBU) (Moveset 3133, Ninja Headband, Brown Standard Outfit, High Voice Type 3)
Neutral
9,500 Gaur Plain (Battlefield form) •Attack Power ↑ •The enemy has increased attack power after a little while Proof of a Hero ~ 4Version Spirit Battle inspiration:
  • The red Charizard represents Razewing Ratha, a dragon-like character with a red color scheme who can attack by breathing fire.
  • The Mii Swordfighter represents Leo, the male playable character of Monster Hunter Stories 2: Wings of Ruin who hatches the Razewing Ratha from an egg.
  • The Mii Swordfighter's Ninja Headband and black Ninja Suit, without DLC, references Leo's starting armor, the Karuma Garb which resembles a dark ninja's outfit with a headband.
  • The stage and music track represents the grasslands of Haloko Island, the main setting of Monster Hunter Stories 2, an entry in the Monster Hunter series.

Other trivia:
  • This spirit's Fire Attack ↑ references how the Razewing Ratha's fire attacks grow stronger as it grows older.
Charizard Charizard (SSBU)
Mii Swordfighter Mii Swordfighter (SSBU) (Moveset 3133, Rathalos Helm, Rathalos Mail, High Voice Type 3)[SB 1]
1,488
SSBU spirit Sakuna.png
Sakuna Villager Villager (SSBU)
Attack
8,200 Gaur Plain (Battlefield form) •Item Tidal Wave
•Attack Power ↑
•The enemy has increased attack power
•The enemy starts the battle with a Death's Scythe
Shin Onigashima Medley Spirit Battle inspiration:
  • The pink Villager represents Sakuna, the default female character of Sakuna: Of Rice and Ruin, a simulation video game.
  • The stage represents Hinoe Island, the Isle of Demons, which serves as the main setting of Sakuna: Of Rice and Ruin.
  • The music track represents the musical theme of Shin Onigashima, which features a traditional Japanese aesthetic similar to Sakuna: Of Rice and Ruin.
  • The Food item (Onigiri) reference the farming gameplay mechanic of Of Rice and Ruin where the player can harvest rice, which can be made into onigiri.
  • The Villager starting off with a Death's Scythe references the rake carried by Sakuna, which can be used as a weapon to attack monsters.

Other trivia:
  • This spirit's Attack type and Battering Items Power ↑ ability reference how Sakuna can use her farming rake as a weapon.
1,489
SSBU spirit Kokorowa.png
Kokorowa Zelda Zelda (SSBU)
R.O.B. R.O.B. (SSBU)×2 (INT)/R.O.B. (SSBU)×2 (JP/CH/KR)
Shield
3,700 Suzaku Castle N/A •Defeat the main fighter to win
•The enemy favors down specials
Boss 1 - Sakura Samurai: Art of the Sword Spirit Battle inspiration:
  • The black Zelda represents Kokorowa, a long-haired princess who wears a black robe.
  • The R.O.B. minions represent the mechanical warriors, a robotic enemy created by Kokorowa which serve as enemy guards.
  • The stage and music track represents Mihashira Capital, the capital of the Lofty Realm in Sakuna: Of Rice and Ruin, which features a castle-like structure with a traditional Japanese aesthetic.
  • The music track represents the boss battle theme of Sakura Samurai: Art of the Sword, referencing the boss battle against Kokorowa's mechanical warriors in Mihashira Capital.
  • Zelda's favored Phantom Slash features the Phantoms, representing the mechanical warriors, an army of weapon-wielding armored warriors summoned by Kokorowa to battle Sakuna in Sakuna: Of Rice and Ruin.

Other trivia:
  • This spirit's Support type references Kokorowa's role in Sakuna: Of Rice and Ruin as Sakuna's best friend who assists her in growing rice.
  • This spirit's Shield type and Weapon Attack ↑ ability references the armed mechanical warriors built by Korokawa, who act as the Mihashira Captial's guards.
1,490
SSBU spirit Tama.png
Tama Kirby Kirby (SSBU)
•Clear Kirby Kirby (SSBU)
Grab
1,500 Garden of Hope (Ω form) N/A •The enemy favors air attacks
•Reinforcements will appear after an enemy is KO'd
•The enemy is invisible
The Mysterious Murasame Castle Medley Spirit Battle inspiration:
  • The smaller-than-normal green Kirby represents Tama, a small, floating character with a green color scheme.
  • The Clear Kirby minion starting off with a Killing Edge represents Tama's sword spirit form, who appears as a floating sword.
  • The stage represents the forests of Hinoe Island, the Isle of Demons, which serves as the main setting of Sakuna: Of Rice and Ruin.
  • The music track represents the musical theme of The Mysterious Murasame Castle, which features a traditional Japanese aesthetic similar to Sakuna: Of Rice and Ruin.

Other trivia:
  • This spirit's Support type references Tama's role in Sakuna: Of Rice and Ruin as Sakuna's guide and guardian.
  • This spirit's Transformation Duration ↑ ability references how Tama is a sword spirit with the ability to transform into a sword.
1,494
SSBU spirit Travis Touchdown.png
Travis Touchdown Mii Swordfighter Mii Swordfighter (SSBU)(Moveset 3132, Captain Falcon Helmet, Black SSB T-Shirt, Low Voice Type 1)
Sheik Sheik (SSBU)
Peach Peach (SSBU)
Attack
3,700 Big Blue (Battlefield form) N/A •Defeat the main fighter to win
•The enemy favors special moves
•Reinforcements will appear during the battle
Live & Learn
  • The Mii Swordfighter represents Travis Touchdown, the main playable character of the No More Heroes series who wields a glowing beam katana.
  • The Mii Swordfighter's Captain Falcon Helmet and black SSB T-Shirt, without DLC, references Travis's otaku nature, whose main interest is in video games.
  • The default Peach minion starting off with a Home-Run Bat represents Charlotte Birk, a blonde female character who wears a princess-like outfit and uses a baseball bat as her weapon.
  • The yellow Sheik minion starting off with a Killing Edge represents Shinobu Jacobs, a female ninja character who wears a yellow outfit and uses a katana as her main weapon.
  • The stage represents Santa Destroy, California, the main setting of No More Heroes III which features a highway around a large body of water.
  • The music track features a hard rock tone, referencing the punk-rock elements and tone of the musical themes featured in the No More Heroes series.
Mii Swordfighter Mii Swordfighter (SSBU)(Moveset 3132, Travis Wig, Travis Outfit, Low Voice Type 1)[SB 1]
Sheik Sheik (SSBU)
Peach Peach (SSBU)
1,496
SSBU spirit FU (Jess-Baptiste VI).png
FU (Jess-Baptiste VI) Mewtwo Mewtwo (SSBU)
Grab
9,400 Final Destination •Assist Trophy Enemies (Ghirahim)
•Item: Black Hole
•Hostile assist trophies will appear when the enemy's at high damage
•Only certain Pokémon will emerge from Poké Balls (Deoxys)
Yell "Dead Cell" Spirit Battle inspiration:
  • The purple Mewtwo and Deoxys Poké Ball Pokémon represents FU, an alien from outer space who assumes a humanoid form with a red-and-blue color scheme.
  • The stage represents the top of Damon Tower, a towering structure in No More Heroes III which features the boss battle against FU.
  • The music track represents the musical theme of Dead Cell, an antagonistic organization similar to FU's superhero organization, the Galactic Superhero Corps.
  • The Black Hole item references FU's Dark Energy Bomb attack where he conjures up and launches a large dark matter bomb, which has a large blast radius.
  • The Ghirahim Assist Trophy enemy shares similarities with FU, which includes a slender humanoid form with white hair, a cruel and flamboyant personality, and the ability to shoot a small number of projectiles during his boss battle.

Other trivia:
  • This spirit's Undamaged Attack & Speed ↑ ability references FU's usage of quick and powerful attacks during his boss battle.
1,518
SSBU spirit The 13 Sentinel Pilots.png
The 13 Sentinel Pilots •Giant R.O.B. Team R.O.B. (SSBU)×3 (INT)/R.O.B. (SSBU)×3 (JP/CH/KR) (45 HP) R.O.B. (SSBU)×10/R.O.B. (SSBU)×10 (45 HP)
Shield
9,700 Fourside (Battlefield form) •Sudden Final Smash •The enemy will suddenly have a Final Smash after a little while
•Timed stamina battle (1:40)
•Reinforcements will appear after an enemy is KO'd
Marionation Gear Spirit Battle inspiration:
  • The three Giant R.O.B.s' Impact Run ability represent the 1st Generation Sentinels piloted by Nenji Ogata, Ei Sekigahara, and Takatoshi Hijiyama, which are capable of performing a tackle attack.
  • The three Giant R.O.B.s' Guided Robo Beam Final Smash represent the 2nd Generation Sentinels piloted by Juro Kurabe, Ryoko Shinonome, and Iori Fuyusaka, which are capable of using a powerful laser-shooting railgun.
  • The three Giant R.O.B.s starting off with a Super Scope represent the 3rd Generation Sentinels piloted by Tomi Kisaragi, Natsuno Minami, and Keitaro Miura, which are capable of using rapid-fire arm-mounted cannons.
  • The four Giant R.O.B.s starting off with a Rocket Belt represent the 4th Generation Sentinels piloted by Shu Amiguchi, Yuki Takamiya, Renya Gouto, and Megumi Yakushiji, which are capable of flight
  • The stage represents the different metropolitan cities of Japan which serve as the main battlegrounds between the Sentinels and the Deimos kaiju in 13 Sentinels: Aegis Rim.
  • The music track is based on the theme song from Chōsōjū Mecha MG, which features giant battling robots similar to 13 Sentinels: Aegis Rim.
  • The timed stamina battle condition references the real-time strategy gameplay mechanic of 13 Sentinels: Aegis Rim, where the Sentinels must defend a terminal from the Deimos before the end of the time limit.

Other trivia:
  • This spirit's Weight ↑ ability references how the Sentinels are giant battling robots, which are consequently known for their heavy weight.
1,519
SSBU spirit Power Pro-Kun, Aoi Hayakawa, & Mamoru Ikari.png
Power Pro-Kun, Aoi Hayakawa, & Mamoru Ikari Ness Ness (SSBU)
Toon Link Toon Link (SSBU)
Villager Villager (SSBU)
Grab
9,600 Pokémon Stadium 2 (hazards off) •Item: Beastball •The enemy starts the battle with a Home-Run Bat Baseball (Training) Spirit Battle inspiration:
  • The white Ness starting off with a Home-Run Bat represents Power Pro-Kun, a little humanoid character who wears a red-and-white uniform and wields a baseball bat.
  • The blue Villager minion represents Aoi Hayakawa, a little female humanoid character who is depicted with her hair styled into a ponytail.
  • The blue Toon Link minion represents Mamoru Ikari, a little humanoid character who is depicted with scowling eyes and wears a blue baseball uniform.
  • The stage and music track represent the baseball diamond in eBASEBALL: POWER PROS, which takes place on a green field within a crowded stadium.
  • The Beastball items reference the baseballs used in the sport of baseball, which Aoi and Mamoru use to throw and/or catch.

Other trivia:
  • This spirit's Battering Items Power ↑ ability references how the sport of baseball involves swinging a baseball bat, which serves as the basis of using battering items in a forward smash attack.
1,520
SSBU spirit Zagreus.png
Zagreus Chrom Chrom (SSBU) (40 HP) Chrom (SSBU) (80 HP) Chrom (SSBU) (130 HP)
Attack
9,500 Dracula's Castle •Sudden Final Smash •The enemy will suddenly have a Final Smash after a little while
Stamina battle
•Reinforcements will appear after an enemy is KO'd
Brain Cleaner Spirit Battle inspiration:
  • The red Chrom represents Zagreus, the main protagonist of Hades who features short hair, wears a red outfit, and wields a sword in battle.
  • The stage represents the House of Hades, a palace located deep in the underworld which serves as the home of Zagreus and his returning point in Hades.
  • The music track references the final boss battle theme song against Zagreus' father Hades in the titular game, which features a hard rock theme with synthesizers.
  • Chrom's Awakening Aether Final Smash references Zagreus's usage of his Stygian Blade in battle, where he will perform a powerful thrust attack capable of a knockback effect.
  • The three Chroms' increased HP and the third battle condition reference the roguelike gameplay mechanic of Hades, where Zagreus returns after he is killed in battle, but can spend resources obtained from the previous run to increase his stats for the next one.

Other trivia:
  • This spirit's Sword Attack ↑ ability references Zagreus's usage of his Stygian Blade, which he can boost its attack power through various upgrades.
  1. ^ a b c d e f g h i j k This alternative occurs when the corresponding DLC has been purchased and downloaded.

Series Order[edit]

Number Name Series
1,115 Sheriff Sheriff Series
1,116 Pitcher & Batter Baseball
1,117 Tennis Player Tennis
1,118 Tamagon Devil World
1,119 Devil
1,120 Urban Champion Fighter Urban Champion Series
1,121 Bubbles Clu Clu Land Series
1,122 Unira
1,123 Excitebike Excitebike Series
1,124 Balloon Fighter Balloon Fight Series
1,125 Fish
1,126 Mach Rider Mach Rider Series
1,127 Diskun Disk System
1,128 Takamaru The Mysterious Murasame Castle
1,129 Volleyball Player Volleyball
1,130 Donbe & Hikari Famicom Mukashibanashi Series
1,131 Donbe & Hikari (Shin Onigashima Kouhen)
1,132 Hockey Players Ice Hockey
1,133 MONSTER Famicom Grand Prix II: 3D Hot Rally Series
1,134 Tank & Infantry Famicom Wars' Series
1,135 Andy Advance Wars Series
1,136 Eagle
1,137 Olaf
1,138 Ayumi Tachibana Famicom Tantei Club Series
1,139 Goku & Chao Famicom Mukashibanashi Series
1,140 Sukapon Joy Mech Fight
1,141 Yakuman Player Yakuman
1,142 Commander X
1,143 Frog & Snake Kaeru no Tame ni Kane wa Naru
1,144 Prince of Sablé
1,145 Prince Richard
1,146 Muddy Mole Mole Mania
1,147 Maruhige Shop Owner Trade & Battle: Card Hero Series
1,148 Satoru
1,149 Dr. Wright SimCity Series
1,150 ST Falcon Battle Clash
1,151 F-Type Stunt Race FX
1,152 Tractor Trailer
1,153 Lip Panel de Pon Series
1,154 Dion, Max, & Jack Marvelous: Mouhitotsu no Takarajima
1,155 Hakkun Sutte Hakkun
1,156 Girl from Hajimari no Mori Hajimari no Mori
1,157 Harry Teleroboxer
1,158 Ryota Hayami Wave Race Series
1,159 Akari Hayami 1080° Series
1,160 Ray Mk II Custom Robo Series
1,161 Ray Mk III
1,162 Flare
1,163 Bayonette
1,164 Saki Amamiya Sin & Punishment Series
1,165 Isa Jo
1,166 Helirin Kuru Kuru Kururin Series
1,167 Alessandro Inzaghi Napoleon
1,168 Isaac Golden Sun Series
1,169 Isaac (Dark Dawn)
1,170 Garet
1,171 Ivan
1,172 Mia
1,173 Felix
1,174 Jenna
1,175 Matthew
1,176 Magical Vacation Protagonists Magical Vacation Series
1,177 Putty
1,178 Mokka
1,179 DeMille Tomato Adventure
1,180 Tomatrio
1,181 Starfy The Legendary Starfy Series
1,182 Starly
1,183 Moe
1,184 Old Man Lobber
1,185 Mermaid
1,186 Mattel
1,187 Cupid Sennen Kazoku
1,188 Li'l Blue Nonono Puzzle Chalien
1,189 Yama SimTower SP
1,190 Jill & the Drill Dozer Drill Dozer
1,191 Pocket Football Player Calciobit Series
1,192 Karate Joe Rhythm Heaven Series North America
Rhythm Paradise Series PAL
1,193 The Wandering Samurai
1,194 Wandering Samurai (Rhythm Heaven Fever) North America
Wandering Samurai (Beat the Beat) PAL
1,195 Sick Beats Doctor
1,196 The Chorus Kids
1,197 Munchy Monk
1,198 Reporter & Wrestler
1,199 Baxter & Forthington
1,200 Sumo Brothers
1,201 Pig Cubivore: Survival of the Fittest
1,202 Alexandra Roivas Eternal Darkness: Sanity's Requiem
1,203 Mappo Giftpia
1,204 Sagi Baten Kaitos Series
1,205 Milly
1,206 Chibi-Robo Chibi-Robo! Series
1,207 Super Chibi-Robo
1,208 Telly
1,209 Drake Redcrest
1,210 Chibi-Tot
1,211 Barbara the Bat Jam with the Band Series
1,212 Ashley Robbins North America
Ashley Mizuki Robins PAL
Trace Memory Series North America
Another Code Series PAL
1,213 Hanenbow Electroplankton Series
1,214 Dr. Kawashima Brain Age: Train Your Brain in Minutes a Day! Series North America
Dr. Kawashima's Brain Training: How Old Is Your Brain? Series PAL
1,215 Dr. Kawashima (Concentration Training) North America
Dr. Kawashima (Devilish Brain Training) PAL
1,216 Dr. Lobe Big Brain Academy Series
1,217 Ouendan Osu! Tatakae! Ouendan Series
1,218 Ouendan Cheerleaders
1,219 Elite Beat Agents Elite Beat Agents Series
1,220 Elite Beat Divas
1,221 Satoru Amatsubo Project Hacker: Kakusei
1,222 Warrior Mech Gauss Chōsōjū Mecha MG
1,223 Kyle Hyde Hotel Dusk: Room 215
1,224 Kurikin Kurikin Nano Island Story
1,225 Hsien Sujin Taisen: Number Battles Series
1,226 Magkid Slide Adventure MAGKID
1,227 Aisya ASH: Archaic Sealed Heat
1,228 Num Diddly Make 10: A Journey of Numbers
1,229 Idea Soma Bringer
1,230 Welt
1,231 T-Rex Fossil Fighters Series
1,232 Nibbles
1,233 Glory of Heracles Hero Glory of Heracles Series
1,234 Heracles
1,235 Chef (Personal Trainer: Cooking) North America
Chef (Cooking Guide) PAL
Personal Trainer: Cooking Series North America
Cooking Guide: Can't Decide What to Eat? Series PAL
1,236 Shop Assistant Style Savvy Series North America
Nintendo presents: Style Boutique Series PAL
1,237 Vince Art Academy Series
1,238 Looksley Looksley's Line Up North America
Tales in a Box: Hidden shapes in perspective! PAL
1,239 Prince Saruno Tsukutte Utau: Saru Band
1,240 Mio & Mayu Amakura Fatal Frame Series North America
Project Zero Series PAL
1,241 Yuri Kozukata
1,242 Nick Captain Rainbow
1,243 Captain Rainbow
1,244 Raymond Bryce Disaster: Day of Crisis
1,245 Beetle Excitebots: Trick Racing
1,246 Orville Takt of Magic
1,247 Frey & Freya Zangeki no Reginleiv
1,248 Ando Kensaku And-Kensaku
1,249 Zip FlingSmash
1,250 Zael The Last Story
1,251 Calista
1,252 Aeron Pandora's Tower
1,253 Elena
1,254 Toy Poodle Nintendogs Series
1,255 French Bulldog
1,256 Labrador Retriever
1,257 BlueShark Steel Diver Series
1,258 Mallo Pushmo North America
Pullblox PAL
1,259 Sakura Samurai North America
Hana Samurai PAL
Sakura Samurai: Art of the Sword North America
Hana Samurai: Art of the Sword PAL
1,260 Nikki Swapnote Series North America
Nintendo Letter Box Series PAL
1,261 Noise Kiki Trick
1,262 Dillon Dillon's Dead-Heat Breakers
1,263 Russ
1,264 Shovel Knight Shovel Knight Series
1,265 Shield Knight
1,266 Plague Knight
1,267 King Knight
1,268 Specter Knight
1,269 Culdra Culdcept Series
1,270 Goligan
1,271 Allen
1,272 Tempo HarmoKnight
1,273 Eddy Fluidity: Spin Cycle North America
Hydroventure: Spin Cycle PAL
1,274 Kageshina Kurabe Nintendoji
1,275 Inuji Darumeshi Darumeshi Sports Store
1,276 Rusty Slugger Rusty's Real Deal Baseball
1,277 Arcade Bunny Nintendo Badge Arcade
1,278 Qbby BOXBOY! Series
1,279 Henry Fleming Code Name: S.T.E.A.M.
1,280 Tethu Ever Oasis
1,281 Esna
1,282 Musashi Sushi Striker: The Way of Sushido
1,283 Wonder-Red The Wonderful 101
1,284 Wonder-Blue
1,285 Rayman Rayman Series
1,286 Clip & Snip Snipperclips - Cut it out, together! Series
1,292 Boss Galaga Galaga Series
1,293 Bomberman Bomberman Series
1,294 Akira Virtua Fighter Series
1,295 Rathalos MONSTER HUNTER Series
1,296 Shantae Shantae Series
1,297 Risky Boots
1,317 Toy-Con Robot Nintendo Labo Series
1,318 Toy-Con Car
1,319 Professor Riggs & Plaise & Lerna North America
Professor Gerry, Plaise, & Lerna PAL
1,320 Toy-Con VR Goggles
1,347 Radiant Gleam DAEMON X MACHINA
1,348 Kloster (Grief)
1,349 Bullet Walker (Brigadier General)
1,350 High Line (Guns Empress)
1,351 I-Tetrimino TETRIS Series
1,352 T-Tetrimino
1,353 S-Tetrimino & Z-Tetrimino
1,354 L-Tetrimino & J-Tetrimino
1,355 O-Tetrimino
1,361 Ryo Sakazaki Art of Fighting Series
1,362 Kyo Kusanagi THE KING OF FIGHTERS] Series
1,363 Iori Yagami
1,364 Haohmaru SAMURAI SHODOWN Series
1,365 Nakoruru
1,366 Athena Asamiya Psycho Soldier
1,367 Ralf & Clark Ikari Warriors Series
1,372 Wesker Resident Evil Series
1,373 Leon
1,374 Chris
1,375 Jill
1,376 ASTRAL CHAIN Hero (Female) ASTRAL CHAIN
1,377 ASTRAL CHAIN Hero (Male)
1,378 Kyle
1,379 Lappy
1,394 Kunio River City Series
1,395 Riki (River City)
1,396 Goda
1,397 Ryuichi & Ryuji
1,398 Cuphead Cuphead
1,399 Mugman
1,400 The Devil (Cuphead)
1,401 King Dice
1,402 Lotus Warframe
1,403 Natah
1,404 Ring Fit Trainees Ring Fit Adventure
1,405 Dragaux
1,406 Ring
1,411 Duran & Angela Mana Series
1,412 Kevin & Charlotte
1,413 Hawkeye & Riesz
1,421 Alfyn & Therion OCTOPATH TRAVELER
1,422 Tressa & Cyrus
1,423 H'aanit & Ophilia
1,424 Olberic & Primrose
1,456 Seth & Gloria Bravely Default Series
1,457 Elvis & Adelle
1,467 Arthur Ghosts 'n Goblins Series
1,468 Palico MONSTER HUNTER Series
1,469 Palamute
1,470 Magnamalo
1,487 Razewing Ratha
1,488 Sakuna Sakuna: Of Rice and Ruin
1,489 Kokorowa
1,490 Tama
1,494 Travis Touchdown No More Heroes Series
1,495 Full-Armor Travis (Full Green Mode)
1,496 FU (Jess-Baptiste VI)
1,518 The 13 Sentinel Pilots [sic]
1,519 Power Pro-Kun, Aoi Hayakawa, & Mamoru Ikari eBASEBALL: POWER PROS
1,520 Zagreus [sic]

Trivia[edit]

  • The Tank & Infantry spirit did not initially have a spirit battle, but gained one via the The More the Merrier Spirit Board event. Prior to the Rematch feature in version 8.0.0, this was the only way to participate in the spirit battle.
  • The spirits of Spring Man, Ribbon Girl, Ninjara, Min Min, and Twintelle were formerly listed in the "Others" category until Min Min was added as a DLC fighter, thus giving ARMS spirits their own series.
    • Min Min is the first fighter to have a spirit prior to being added as a fighter.
  • Nikki and Gruntilda's Spirit Battles are the only ones in which a Smash Ball can spawn. This includes even the Smash Ball spirit battle itself. In this instance, Nikki appears in this battle, and can draw a Smash Ball.
  • Prior to the 1.1.0 update, all Shovel Knight spirits were ordered between Rayman and Clip & Snip rather than between the Dillon's Rolling Western and Culdcept spirits.
  • Prior to the 8.0.0 update, the Ryo Sakazaki spirit battle didn't have the Mii Brawler use the Ryo Sakazaki wig and outfit, regardless of whether or not the DLC was downloaded.
  • Despite all four River City spirits appearing on the Spirit Board prior to the release of Byleth and the Fire Emblem: Three Houses DLC Spirit Board, the River City spirits are numbered after the Fire Emblem: Three Houses spirits in the spirit list. Prior to the 7.0.0 update, this resulted in a complete spirit inventory having 1383 spirits, with the final spirit in the list (Ryuichi & Ryuji) being #1397, and spirits #1380-1393 not being present altogether.
  • Several third-party series are ordered by the console and year their first Nintendo-published installment was released rather than being categorized with the miscellaneous third-party series, which start with Boss Galaga and end with Risky Boots from the Shantae series.
    • SimCity was first published by Maxis for the Amiga and Macintosh in 1989, but it is categorized as an SNES series, as the version of SimCity for that console was published by Nintendo in 1991.
    • Chee-Chai Alien was first published by Creatures Inc. for the Game Boy Color in 2001, but it is categorized as a Game Boy Advance series, as Nonono Puzzle Chalien for the Game Boy Advance was published by Nintendo in 2005.
    • The Tower was first published by OPeNBooK (now known as Vivarium) for Microsoft Windows and Macintosh System 7 in 1994, but it is categorized as a Game Boy Advance series, as The Tower SP for the Game Boy Advance was published by Nintendo in Japan in 2005.
      • Yama is ordered after Li'l Blue, despite The Tower SP predating Nonono Puzzle Chalien by 2 months.
      • Yama's game of origin is credited as "SimTower SP", despite the official English title of the game being the same as its Japanese title, The Tower SP. Furthermore, the SimTower title has not been used in an installment since the first game of The Tower series, SimTower: The Vertical Empire.
    • Glory of Heracles was first published by Data East for the Famicom in 1987, but it is categorized as a Nintendo DS series, as Glory of Heracles for the Nintendo DS was published by Nintendo in 2008.
    • Fatal Frame was first published by Tecmo for the PlayStation 2 in 2001, but it is categorized as a Wii series, as Fatal Frame: Mask of the Lunar Eclipse for the Wii was published by Nintendo in 2008.
    • Culdcept was first published by OmiyaSoft for the Sega Saturn in 1997, but it is categorized as a Nintendo 3DS series, as the first installment for the 3DS was published by Nintendo in 2012.
    • Rayman was first published by Ubisoft for the Atari Jaguar in 1995, but it is categorized as a Wii U series, as Rayman Legends for the Wii U was published by Nintendo in Japan in 2013.
    • Shovel Knight was first published by Yacht Club Games for Microsoft Windows, Nintendo 3DS, and Wii U in 2014, but it is categorized as a Nintendo 3DS series, as the Nintendo 3DS and Wii U versions of Shovel Knight were published by Nintendo in Japan in 2016. However, it is ordered between the Dillon's Rolling Western series and the Culdcept series, despite both Dillon's Rolling Western and the first Nintendo-published Culdcept installment being released in 2012.
    • Baten Kaitos is the only third-party series to be categorized with the first-party series, but not be ordered by its first Nintendo-published installment. Rather than being ordered as the last series to debut on the Nintendo GameCube, it is ordered between GiFTPiA (which debuted in 2003) and Chibi-Robo (which debuted in 2005). This is despite the fact that the first game in the series, Baten Kaitos: Eternal Wings and the Lost Ocean, was published by Namco in 2003, while the prequel, Baten Kaitos Origins (which Sagi and Milly appear in), was published by Nintendo in 2006.
    • With regards to the Shantae series' placement in the spirit list, it may be due to its later release in Japan as opposed to the release of Shantae on the Game Boy Color (which released only in North America on June 2nd, 2002), as Risky's Revenge and Pirate's Curse were first released in Japan on September 1st, 2016 and September 7th, 2016, respectively.
  • Similarly, some first-party series are ordered by the release date of specific installments rather than their first installment.
    • The MONSTER's ordering is based on the release date of Famicom Grand Prix II: 3D Hot Rally, rather than Famicom Grand Prix: F-1 Race.
    • Ayumi Tachibana's ordering is based on the release date of Famicom Detective Club: The Girl Who Stands Behind for the Famicom Disk System, rather than Famicom Detective Club: The Missing Heir for the same system.
    • Ryota Hayami's ordering is based on the release date of Wave Race 64, rather than Wave Race for the Game Boy. This results in it being categorized as a Nintendo 64 series.
    • Chef's ordering is based on the release date of Personal Trainer: Cooking, rather than Shaberu! DS Oryōri Navi.
    • The Nintendogs series' ordering is based on the release date of Nintendogs + Cats, rather than the original Nintendogs. This results in it being categorized as a Nintendo 3DS series rather than a Nintendo DS series.
    • Eddy's ordering is based on the release date of Fluidity: Spin Cycle, rather than Fluidity for WiiWare. This results in it being categorized as a Nintendo 3DS series.
  • The Nintendo DS is represented with the most series, with 22. In contrast, the Virtual Boy is represented with the fewest series, with only one, that being Teleroboxer.
  • The Rhythm Heaven series has the largest amount of spirits out of all series not represented by a fighter, having nine from across its various installments.
  • Golden Sun is the only universe without a fighter to have at least one spirit of every class.
  • Electroplankton, Nintendogs and Balloon Fight have their own series symbols used for their stages, but their spirits lack these symbols.
  • Nintendogs is the only non-fighter series to use real photographs for its spirits. Furthermore, it is the only series to use photographs of living organisms for its "artwork", rather than man-made sculpted models as with the EarthBound, Pikmin, and R.O.B. spirits that use photographs.
    • Nintendogs is also the only non-fighter series (aside from those featured in Pac-Man's Namco Roulette taunt) not to have every otherwise-present character appear as a spirit, since, with the exception of the Toy Poodle, all of the various breeds featured in the Living Room stage lack spirits.
  • Despite Kiki Trick only ever releasing on the Wii, Noise is categorized with the Nintendo 3DS series, being ordered between Nikki and Dillon.
  • The Cuphead spirits mark the first instances where spirit battles can change depending on if DLC is installed, as downloading the Cuphead Mii costume can change their music and, in the case of the Cuphead and Mugman spirit battles, puppet fighters to accommodate the new content.
  • The Devil from Cuphead uses the title of the game in his name despite there not being any other character specifically named "The Devil" in English. This is most likely a leftover from the Japanese version, where he and Devil from Devil World both use the name デビル.
  • Lotus and Travis Touchdown are the only DLC enhanceable spirits to not be exclusive to a DLC Spirit Board, instead making their debut in Spirit Board events.
  • Monster Hunter is the first miscellaneous series to gain additional spirits through a spirit event, introducing Palico, Palamute, and Magnamalo in the MONSTER HUNTER RISE event in addition to the Rathalos spirit in the base game. Previously, new spirits introduced in spirit events were either part of a new series or an existing series with a playable character.
    • When sorting by series, these spirits are not ordered together with Rathalos, despite being part of the same series. Presumably, this could be because they aren't part of a fighter series (where an icon representing that series is shown) and are thus sorted numerically as if they are in the collective "Other" series.
  • In both the Spirit List and the battle screen, the spirits for both The 13 Sentinel Pilots and Zagreus are missing their series name for unknown reasons. This is also the case with the Noah & Mio spirit.