Super Smash Bros. Ultimate

Mii Brawler (SSBU)/Dash attack: Difference between revisions

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(New Page: {{ArticleIcons|ssbu=y}} thumb|450px|Hitbox visualization showing Mii Brawler's dash attack. {{competitive expertise}} ==Overview== ==Hitboxes== {{U...)
 
 
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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:MiiBrawlerDashAttackSSBU.gif|thumb|450px|Hitbox visualization showing Mii Brawler's dash attack.]]
[[File:MiiBrawlerDashAttackSSBU.gif|thumb|350px|Hitbox visualization showing Mii Brawler's dash attack.]]
{{competitive expertise}}
==Overview==
==Overview==
Mii Brawler kicks their leg out while running forward. While the move has mediocre kill power and struggles to kill opponents even at extremely high percents, the distance Mii Brawler covers in combination with its 12 active frames make it a valuable burst option for punishing landing opponents and opening them up to more juggling. In addition, the move has niche uses as a combo finisher at lower percents, especially out of a landing forward air.
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
Line 11: Line 11:
|sd=1.0
|sd=1.0
|angle=60
|angle=60
|af=3
|bk=100
|bk=100
|ks=50
|ks=50
Line 16: Line 17:
|r=4.6
|r=4.6
|bn=top
|bn=top
|xpos=0.0
|ypos=8.5
|ypos=8.5
|zpos=7.0
|zpos=7.0
|ff=1.0
|type=Foot
|type=Foot
|sfx=Kick
|sfx=Kick
Line 29: Line 28:
|sd=1.0
|sd=1.0
|angle=60
|angle=60
|af=3
|bk=100
|bk=100
|ks=50
|ks=50
Line 34: Line 34:
|r=3.5
|r=3.5
|bn=top
|bn=top
|xpos=0.0
|ypos=7.5
|ypos=7.5
|zpos=3.0
|zpos=3.0
|ff=1.0
|type=Foot
|type=Foot
|sfx=Kick
|sfx=Kick
Line 47: Line 45:
|sd=1.0
|sd=1.0
|angle=60
|angle=60
|af=3
|bk=100
|bk=100
|ks=50
|ks=50
Line 54: Line 53:
|xpos=5.5
|xpos=5.5
|ypos=-1.0
|ypos=-1.0
|zpos=0.0
|ff=1.0
|type=Foot
|type=Foot
|sfx=Kick
|sfx=Kick
Line 66: Line 63:
|sd=1.0
|sd=1.0
|angle=60
|angle=60
|af=3
|bk=100
|bk=100
|ks=40
|ks=40
Line 71: Line 69:
|r=3.2
|r=3.2
|bn=top
|bn=top
|xpos=0.0
|ypos=8.5
|ypos=8.5
|zpos=7.0
|zpos=7.0
|ff=1.0
|type=Foot
|type=Foot
|sfx=Kick
|sfx=Kick
Line 84: Line 80:
|sd=1.0
|sd=1.0
|angle=60
|angle=60
|af=3
|bk=100
|bk=100
|ks=40
|ks=40
Line 89: Line 86:
|r=3.0
|r=3.0
|bn=top
|bn=top
|xpos=0.0
|ypos=7.5
|ypos=7.5
|zpos=3.0
|zpos=3.0
|ff=1.0
|type=Foot
|type=Foot
|sfx=Kick
|sfx=Kick
Line 102: Line 97:
|damage=6.0%
|damage=6.0%
|angle=60
|angle=60
|af=3
|bk=100
|bk=100
|ks=40
|ks=40
Line 109: Line 105:
|xpos=5.7
|xpos=5.7
|ypos=-1.0
|ypos=-1.0
|zpos=0.0
|ff=1.0
|type=Foot
|type=Foot
|sfx=Kick
|sfx=Kick

Latest revision as of 21:28, March 24, 2022

Hitbox visualization showing Mii Brawler's dash attack.

Overview[edit]

Mii Brawler kicks their leg out while running forward. While the move has mediocre kill power and struggles to kill opponents even at extremely high percents, the distance Mii Brawler covers in combination with its 12 active frames make it a valuable burst option for punishing landing opponents and opening them up to more juggling. In addition, the move has niche uses as a combo finisher at lower percents, especially out of a landing forward air.

Hitboxes[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 11.0% 1.0 AngleIcon60.png Forward 100 50 0 HitboxTableIcon(False).png 4.6 top 0.0 8.5 7.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Foot (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 11.0% 1.0 AngleIcon60.png Forward 100 50 0 HitboxTableIcon(False).png 3.5 top 0.0 7.5 3.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Foot (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 0 11.0% 1.0 AngleIcon60.png Forward 100 50 0 HitboxTableIcon(False).png 4.0 kneel 5.5 -1.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Foot (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Late hit
0 0 0 6.0% 1.0 AngleIcon60.png Forward 100 40 0 HitboxTableIcon(False).png 3.2 top 0.0 8.5 7.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Foot (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 6.0% 1.0 AngleIcon60.png Forward 100 40 0 HitboxTableIcon(False).png 3.0 top 0.0 7.5 3.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Foot (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 0 6.0% 1.0 AngleIcon60.png Forward 100 40 0 HitboxTableIcon(False).png 3.2 kneel 5.7 -1.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Foot (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

Clean hit 6-9
Late hit 10-17
Interruptible 36
Animation length 59
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
Interruptibility
Interruptible