Mii Brawler (SSBU)/Neutral aerial: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(New Page: {{ArticleIcons|ssbu=y}} thumb|500px|Hitbox visualization showing Mii Brawler's neutral aerial. {{competitive expertise}} ==Overview== ==Hitboxes== {{Ulti...) |
|||
(6 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:MiiBrawlerNAirSSBU.gif|thumb| | [[File:MiiBrawlerNAirSSBU.gif|thumb|350px|Hitbox visualization showing Mii Brawler's neutral aerial.]] | ||
==Overview== | ==Overview== | ||
Mii Brawler sticks their legs out akin to the neutral aerial done by Fox. Neutral air is Mii Brawler's single most versatile move, as it has roles in combos from 0% to very high percents, and its strong hit can kill opponents around 150% near ledge and even earlier offstage. It's also usable as a landing option as it has only 6 frames of landing lag, and can be extremely safe on shields allowing Mii Brawler to jab to catch opponents dropping shields after using the move. | |||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | |||
*{{buff|Neutral aerial has less landing lag.}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Clean hit| | {{HitboxTableTitle|Clean hit|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=10.0 | |damage={{ShortHopDmgSSBU|10.0}} | ||
|angle=361 | |angle=361 | ||
|bk=20 | |bk=20 | ||
Line 16: | Line 19: | ||
|bn=kneel | |bn=kneel | ||
|xpos=3.5 | |xpos=3.5 | ||
|type=Foot | |type=Foot | ||
|sfx=Punch | |sfx=Punch | ||
|slvl=M | |slvl=M | ||
Line 26: | Line 25: | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage=10.0 | |damage={{ShortHopDmgSSBU|10.0}} | ||
|angle=361 | |angle=361 | ||
|bk=20 | |bk=20 | ||
Line 34: | Line 33: | ||
|bn=kneel | |bn=kneel | ||
|xpos=0.8 | |xpos=0.8 | ||
|type=Foot | |type=Foot | ||
|sfx=Punch | |sfx=Punch | ||
|slvl=M | |slvl=M | ||
Line 44: | Line 39: | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=2 | |id=2 | ||
|damage=10.0 | |damage={{ShortHopDmgSSBU|10.0}} | ||
|angle=361 | |angle=361 | ||
|bk=20 | |bk=20 | ||
Line 52: | Line 47: | ||
|bn=kneer | |bn=kneer | ||
|xpos=0.8 | |xpos=0.8 | ||
|type=Foot | |type=Foot | ||
|sfx=Punch | |sfx=Punch | ||
|slvl=M | |slvl=M | ||
}} | }} | ||
{{HitboxTableTitle|Late hit| | {{HitboxTableTitle|Late hit|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=5.0 | |damage={{ShortHopDmgSSBU|5.0}} | ||
|angle=361 | |angle=361 | ||
|bk=20 | |bk=20 | ||
Line 71: | Line 62: | ||
|bn=kneel | |bn=kneel | ||
|xpos=2.2 | |xpos=2.2 | ||
|type=Foot | |type=Foot | ||
|sfx=Kick | |sfx=Kick | ||
|slvl=S | |slvl=S | ||
Line 81: | Line 68: | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage=5.0 | |damage={{ShortHopDmgSSBU|5.0}} | ||
|angle=361 | |angle=361 | ||
|bk=20 | |bk=20 | ||
Line 88: | Line 75: | ||
|r=3.0 | |r=3.0 | ||
|bn=kneel | |bn=kneel | ||
|type=Foot | |type=Foot | ||
|sfx=Kick | |sfx=Kick | ||
|slvl=S | |slvl=S | ||
Line 99: | Line 81: | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=2 | |id=2 | ||
|damage=5.0 | |damage={{ShortHopDmgSSBU|5.0}} | ||
|angle=361 | |angle=361 | ||
|bk=20 | |bk=20 | ||
Line 107: | Line 89: | ||
|bn=kneer | |bn=kneer | ||
|xpos=0.8 | |xpos=0.8 | ||
|type=Foot | |type=Foot | ||
|sfx=Kick | |sfx=Kick | ||
|slvl=S | |slvl=S | ||
Line 150: | Line 128: | ||
|- | |- | ||
!Animation length | !Animation length | ||
| | |23 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Interruptible|c= | {{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Interruptible|c=17}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}} |
Latest revision as of 18:54, July 28, 2022
Overview[edit]
Mii Brawler sticks their legs out akin to the neutral aerial done by Fox. Neutral air is Mii Brawler's single most versatile move, as it has roles in combos from 0% to very high percents, and its strong hit can kill opponents around 150% near ledge and even earlier offstage. It's also usable as a landing option as it has only 6 frames of landing lag, and can be extremely safe on shields allowing Mii Brawler to jab to catch opponents dropping shields after using the move.
Update History[edit]
- Neutral aerial has less landing lag.
Hitboxes[edit]
Timing[edit]
Attack[edit]
Initial autocancel | 1-2 |
---|---|
Clean hit | 3-5 |
Late hit | 6-29 |
Ending autocancel | 37- |
Interruptible | 46 |
Animation length | 55 |
Landing lag[edit]
Interruptible | 7 |
---|---|
Animation length | 23 |
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
|