Zelda (SSBU)/Neutral attack: Difference between revisions
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(New Page: {{ArticleIcons|ssbu=y}} ==Overview== Zelda's jab combo consists of a 2-hit magic burst followed by rapid bursts and a final one to launch the opponent away. For the technical data of e...) |
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*[[Zelda (SSBU)/Neutral attack/Hit 1]] | *[[Zelda (SSBU)/Neutral attack/Hit 1]] | ||
*[[Zelda (SSBU)/Neutral attack/Infinite]] | *[[Zelda (SSBU)/Neutral attack/Infinite]] | ||
==Quickest loop== | |||
{|class="wikitable" | |||
!Jab 1 | |||
|4-5, 7 | |||
|- | |||
!Rapid jab | |||
|11, 13, 15, 17, 19, 21, 23, 25 | |||
|- | |||
!Rapid jab finisher | |||
|32-33 | |||
|- | |||
!Interruptible | |||
|24, 69 | |||
|- | |||
!Animation lengths | |||
|39, 77 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1|e=HitboxContinuableS}}{{FrameStrip|t=Lag|c=16|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=16}}{{FrameStrip|t=Blank|c=38}} | |||
|- | |||
{{FrameStrip|t=Blank|c=7|e=BlankContinuableS}}{{FrameStrip|t=Lag|c=2|e=LagLoopS|s=LagContinuableE}}{{FrameStrip|t=Lag|c=1|s=LagLoopE}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1|e=LagLoopS}}{{FrameStrip|t=Lag|c=5|s=LagLoopE}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=35}}{{FrameStrip|t=Interruptible|c=9}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y}} | |||
{{MvSubNavZelda|g=SSBU}} | {{MvSubNavZelda|g=SSBU}} | ||
[[Category:Zelda (SSBU)]] | [[Category:Zelda (SSBU)]] | ||
[[Category:Neutral attacks (SSBU)]] | [[Category:Neutral attacks (SSBU)]] |
Latest revision as of 20:22, August 15, 2024
Overview[edit]
Zelda's jab combo consists of a 2-hit magic burst followed by rapid bursts and a final one to launch the opponent away.
For the technical data of each individual hit, see:
Quickest loop[edit]
Jab 1 | 4-5, 7 |
---|---|
Rapid jab | 11, 13, 15, 17, 19, 21, 23, 25 |
Rapid jab finisher | 32-33 |
Interruptible | 24, 69 |
Animation lengths | 39, 77 |
Lag time |
Hitbox |
Earliest continuable point |
Interruptible |
|