Super Smash Bros. 4

Kirby (SSB4)/Down tilt: Difference between revisions

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==Hitboxes==
==Hitboxes==
{{technical data}}
{{SSB4HitboxTableHeader}}
{|class="wikitable sortable"
{{SSB4HitboxTableRow
|-
|id=0
! Hitbox type !! Damage !! Angle !! Base knockback !! Knockback scaling !! Fixed knockback value !! Weight dependent || Effect !! SFX level
|damage=6%
|-
|angle=361
|Foot || 6% || 361 || 30 || 30 || || ? || Normal || ?
|bk=30
|ks=30
|fkv=0
|r=3.7
|bn=11
|xpos=4.3
|trip=35
|type=Foot
|effect=Normal
|sfx=Kick
|slvl=S
}}
{{SSB4HitboxTableRow
|id=1
|damage=6%
|angle=361
|bk=30
|ks=30
|fkv=0
|r=3.7
|bn=11
|xpos=-2.0
|trip=30
|type=Foot
|effect=Normal
|sfx=Kick
|slvl=S
}}
|}
|}



Latest revision as of 22:07, April 12, 2022

Hitbox visualization showing Kirby's down tilt.

Overview[edit]

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A crouching shin kick. Fairly spammable. Has a chance of tripping, which makes it often used to set up a grab or an attack. Capable of locking.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 6% 0 Sakurai angle 30 30 0 3.7 11 4.3 0.0 0.0 1.0x 1.0x 35% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png
1 0 6% 0 Sakurai angle 30 30 0 3.7 11 -2.0 0.0 0.0 1.0x 1.0x 30% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png

Timing[edit]

Hitbox 4-6
Interruptible 21
Animation length 29
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible