[dismiss]
Welcome to SmashWiki! Log in or create an account and join the community, and don't forget to read this first! |
Notices |
---|
The Skill parameter has been removed from Smasher infoboxes, and in its place are the new "Best historical ranking" and "Best tournament result" parameters. SmashWiki needs help adding these new parameters to Smasher infoboxes, refer to the guidelines here for what should be included in these new parameters. |
When adding results to Smasher pages, include each tournament's entrant number in addition to the player's placement, and use the {{Trn}} template with the matching game specified. Please also fix old results on Smasher pages that do not abide to this standard. Refer to our Smasher article guidelines to see how results tables should be formatted. |
Check out our project page for ongoing projects that SmashWiki needs help with. |
Kirby (SSB)/Down tilt
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Overview[edit]
While ducking very low (low enough to dodge certain moves such as up angled forward tilts), Kirby puts his foot down on the ground for a few moments, doing 9% damage and moderately low knockback, with an angled hit similar to Fox's shine. While low powered, it can make great use for gimping opponent's recoveries and for shield pressuring. It is very commonly used vs Falcon if it is not possible to get in the air and down aerial instead, as well as vs. Jigglypuff, Samus, and Fox. It can be comboed into by forward air, especially if run off via a platform. The move also has decent range and rather short ending lag, so it's generally safe to use, though not as much compared to Kirby's other tilts.
Hitboxes[edit]
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | Clang | Effect | G | A | Sound | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 9% | 0 | ![]() |
0 | 110 | 0 | 125 | 29 | 0 | 0 | 0 | ![]() |
![]() |
![]() |
![]() |
![]() |
1 | 0 | 9% | 0 | ![]() |
0 | 110 | 0 | 175 | 29 | 150 | 0 | 0 | ![]() |
![]() |
![]() |
![]() |
![]() |
Timing[edit]
Hitboxes | 4-10 |
---|---|
Animation length | 29 |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() Lag time |
![]() Hitbox |