Electric: Difference between revisions
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[[File:Pikachu Thunder air.png|thumb|250px|{{SSBB|Pikachu}}'s {{b|Thunder|Pokémon}} in ''Brawl'', a powerful electric attack.]] | [[File:Pikachu Thunder air.png|thumb|250px|{{SSBB|Pikachu}}'s {{b|Thunder|Pokémon}} in ''Brawl'', a powerful electric attack]] | ||
[[File:SkeletonCompilation.png|250px|thumb|The playable characters' appearances when hit by electric attacks in ''Smash 64'']] | |||
'''Electric''' is an attack [[effect]] in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] that debuted in the original ''[[Super Smash Bros.]]'' Targets hit by electric attacks will be shocked and spark for a second or two. The electric effect is distinct from the [[paralyze]] effect, despite most attacks with the paralyze effect using electrical sound effects. | |||
*They multiply | In ''Smash 64'' only, characters hit by electric attacks briefly flash black, with their skeleton visible (except {{SSB|Samus}}, whose suitless shape is seen instead; and {{SSB|Kirby}} and {{SSB|Jigglypuff}}, whose bodies stay black but have their eyes protuding from them). This is no longer the case from ''Melee'' onward, as characters instead glow light blue after taking a hit. From ''Brawl'' onward, characters also use a special animation when hit by an electric attack, which has them continuously tremble in place during hitlag and before being launched, instead of using a single animation frame (this animation is shared for characters who are [[paralyze]]d). | ||
In ''Smash 64'', ''Melee'', and ''Brawl'', electric attacks always emit very loud sounds on hit. Starting in ''Smash 4'', this has been toned down to a quieter "buzzing" sound. | |||
In addition, electric attacks have several other effects: | |||
*They multiply [[hitlag]] of an attack by 1.5x.<ref>http://www.smashboards.com/showthread.php?t=302576#jumphithurtboxes</ref><ref>http://www.smashboards.com/showpost.php?p=14651044&postcount=2</ref> In ''Melee'', this multiplier only applied to the victim, not the attacker. | |||
*In ''Smash 4'', they cause attacks to inflict one more frame of [[hitstun]] than usual. | *In ''Smash 4'', they cause attacks to inflict one more frame of [[hitstun]] than usual. | ||
*They deal no damage to Yellow {{b|Pikmin|species}}, which will not [[flinch]]. | |||
*In ''Brawl'' and ''Smash 4'', flame and electric attacks make [[Hothead]]s grow larger and more powerful (in ''Ultimate'', all attacks can do this, albeit not as quickly). | |||
Electric attacks are boosted by Electric Attack [[sticker]]s in ''[[Super Smash Bros. Brawl]]''{{'}}s [[The Subspace Emissary]] and the [[spirit]] skill or trait Electric Attack ↑ as well as certain [[Spirit Battle]] [[condition]]s in ''[[Super Smash Bros. Ultimate]]''. Electric attacks are resisted by Electric Resist stickers in ''Super Smash Bros. Brawl'' and the support spirit skills Electric Resist ↑ in ''Super Smash Bros. Ultimate''. These attacks also deal more damage to fighters equipped with a primary spirit with the trait Electric Weakness. | |||
The | |||
==List of electric attacks== | ==List of electric attacks== | ||
Line 24: | Line 26: | ||
|rowspan=2|[[Captain Falcon]] | |rowspan=2|[[Captain Falcon]] | ||
|[[Knee Smash]] (sweetspotted) | |[[Knee Smash]] (sweetspotted) | ||
|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} | |{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} | ||
|- | |- | ||
|[[Falcon Kick#Customization|Lightning Falcon Kick]] | |[[Falcon Kick#Customization|Lightning Falcon Kick]] | ||
Line 38: | Line 40: | ||
|[[Quickshock Arm]] | |[[Quickshock Arm]] | ||
|- | |- | ||
|rowspan= | |rowspan=9|{{SSBU|Dark Samus}} | ||
|Forward smash | |Forward smash | ||
|rowspan= | |rowspan=9|{{GameIcon|SSBU}} | ||
|- | |- | ||
|Up smash | |Up smash | ||
|- | |||
|Down tilt | |||
|- | |- | ||
|Forward aerial | |Forward aerial | ||
Line 52: | Line 56: | ||
|[[Charge Shot]] | |[[Charge Shot]] | ||
|- | |- | ||
|[[Screw Attack]] ( | |[[Screw Attack]] (last hit) | ||
|- | |- | ||
|[[Phazon Laser]] | |[[Phazon Laser]] | ||
|- | |- | ||
| | |{{SSB4|Donkey Kong}} | ||
|[[Lightning Punch]] | |[[Lightning Punch]] | ||
|{{GameIcon|SSB4}} | |{{GameIcon|SSB4}} | ||
Line 109: | Line 113: | ||
|- | |- | ||
|[[Whirling Fortress]] | |[[Whirling Fortress]] | ||
|- | |||
|rowspan=2|{{SSBU|Hero}} | |||
|[[Zap|Zap/Zapple/Kazap]] | |||
|rowspan=2|{{GameIcon|SSBU}} | |||
|- | |||
|[[Gigaslash]] | |||
|- | |||
|{{SSBU|Joker}} | |||
|Up tilt (when Arsene is summoned) | |||
|{{GameIcon|SSBU}} | |||
|- | |||
|rowspan=7|{{SSBU|Kazuya}} | |||
|[[Dragon Uppercut]] | |||
|rowspan=7|{{GameIcon|SSBU}} | |||
|- | |||
|Demon God Fist | |||
|- | |||
|Up throw (beam) | |||
|- | |||
|10 Hit Combo (ninth hit) | |||
|- | |||
|[[Devil Blaster]] | |||
|- | |||
|[[Devil Fist]] (close hit) | |||
|- | |||
|[[Final Blaster]] | |||
|- | |- | ||
|rowspan=2|[[King Dedede]] | |rowspan=2|[[King Dedede]] | ||
Line 117: | Line 147: | ||
|{{GameIcon|SSB4}} | |{{GameIcon|SSB4}} | ||
|- | |- | ||
|rowspan= | |rowspan=10|[[Kirby]] (Copy Abilities) | ||
|Charge Shot | |Charge Shot | ||
|rowspan=2|{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} | |rowspan=2|{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} | ||
Line 142: | Line 172: | ||
|Thunder (Robin) | |Thunder (Robin) | ||
|- | |- | ||
| | |Devil Blaster | ||
|{{GameIcon|SSBU}} | |||
|- | |||
|{{SSB4|Link}} | |||
|[[Shocking Spin]] | |[[Shocking Spin]] | ||
|{{GameIcon|SSB4}} | |{{GameIcon|SSB4}} | ||
Line 171: | Line 204: | ||
|{{GameIcon|SSB4}}{{GameIcon|SSBU}} | |{{GameIcon|SSB4}}{{GameIcon|SSBU}} | ||
|- | |- | ||
| | |{{SSB4|Lucina}} | ||
|[[Iai Counter]] | |[[Iai Counter]] | ||
|rowspan=3|{{GameIcon|SSB4}} | |rowspan=3|{{GameIcon|SSB4}} | ||
|- | |- | ||
| | |{{SSB4|Mario}} | ||
|[[Shocking Cape]] | |[[Shocking Cape]] | ||
|- | |- | ||
| | |{{SSB4|Marth}} | ||
|[[Iai Counter]] | |[[Iai Counter]] | ||
|- | |- | ||
Line 189: | Line 222: | ||
|[[Mega Legends]] (Buster beams) | |[[Mega Legends]] (Buster beams) | ||
|- | |- | ||
| | |{{SSBU|Meta Knight}} | ||
|[[Darkness Illusion]] (lightning bolt) | |[[Darkness Illusion]] (lightning bolt) | ||
|{{GameIcon|SSBU}} | |{{GameIcon|SSBU}} | ||
Line 197: | Line 230: | ||
|rowspan=2|{{GameIcon|SSBM}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} | |rowspan=2|{{GameIcon|SSBM}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} | ||
|- | |- | ||
|[[Pummel]] | |[[Pummel]] (in ''Melee'' and ''Smash 4'') | ||
|- | |- | ||
|[[Shadow Ball]] (charge hitboxes) | |[[Shadow Ball]] (charge hitboxes) | ||
Line 203: | Line 236: | ||
|- | |- | ||
|[[Floor attack]] | |[[Floor attack]] | ||
|- | |- | ||
|rowspan=3|[[Mii Gunner]] | |rowspan=3|[[Mii Gunner]] | ||
Line 215: | Line 244: | ||
|- | |- | ||
|[[Full Blast]] | |[[Full Blast]] | ||
|- | |||
|{{SSBU|Min Min}} | |||
|[[Punch]] ({{rollover|Megawatt|forward smash; charged for 15 frames|y}}) | |||
|{{GameIcon|SSBU}} | |||
|- | |- | ||
|[[Mr. Game & Watch]] | |[[Mr. Game & Watch]] | ||
Line 260: | Line 293: | ||
|[[Thunder Jolt]] | |[[Thunder Jolt]] | ||
|- | |- | ||
|Skull Bash | |[[Skull Bash]] | ||
|- | |- | ||
|Thunder | |[[Thunder]] | ||
|- | |- | ||
|Pummel | |Pummel | ||
Line 287: | Line 320: | ||
|[[Forward throw]] (back throw in ''Smash 64'') | |[[Forward throw]] (back throw in ''Smash 64'') | ||
|- | |- | ||
|Thunder Jolt | |[[Thunder Jolt]] | ||
|- | |- | ||
|{{b|Thunder|Pokémon}} | |{{b|Thunder|Pokémon}} | ||
Line 299: | Line 332: | ||
|- | |- | ||
|All throws (except forward throw) | |All throws (except forward throw) | ||
|rowspan=2|{{GameIcon|SSBM}} | |rowspan=2|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} | ||
|- | |- | ||
|[[Skull Bash]] | |[[Skull Bash]] | ||
|- | |- | ||
|Volt Tackle | |[[Volt Tackle]] | ||
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} | |{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} | ||
|- | |- | ||
Line 336: | Line 369: | ||
|{{GameIcon|SSB4}} | |{{GameIcon|SSB4}} | ||
|- | |- | ||
|rowspan= | |rowspan=6|[[Robin]] | ||
|All aerial attacks (neutral aerial in ''Ultimate'' only; Levin Sword) | |All aerial attacks (neutral aerial in ''Ultimate'' only; Levin Sword) | ||
|rowspan= | |rowspan=4|{{GameIcon|SSB4}}{{GameIcon|SSBU}} | ||
|- | |- | ||
|All smash attacks (Levin Sword) | |All smash attacks (Levin Sword) | ||
|- | |||
|Pummel | |||
|- | |- | ||
|{{b|Thunder|Robin}} | |{{b|Thunder|Robin}} | ||
Line 349: | Line 384: | ||
|[[Speed Thunder]] | |[[Speed Thunder]] | ||
|- | |- | ||
|rowspan= | |rowspan=10|[[Samus]] | ||
|[[Charge Shot]] | |[[Charge Shot]] | ||
|rowspan=2|{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} | |rowspan=2|{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} | ||
Line 356: | Line 391: | ||
|- | |- | ||
|Forward and back throws | |Forward and back throws | ||
|{{GameIcon|SSB | |{{GameIcon|SSB}} | ||
|- | |- | ||
|Up throw (multi-hits) | |Up throw (multi-hits) | ||
|{{GameIcon|SSBB}}{{GameIcon|SSB4}} | |{{GameIcon|SSBB}}{{GameIcon|SSB4}} | ||
|- | |- | ||
|[[Grab aerial]] | |[[Grab aerial]] | ||
Line 382: | Line 414: | ||
|[[Chain]] (tip) | |[[Chain]] (tip) | ||
|{{GameIcon|SSBM}}{{GameIcon|SSBB}} | |{{GameIcon|SSBM}}{{GameIcon|SSBB}} | ||
|- | |||
|{{SSBU|Sora}} | |||
|[[Magic]] (Thundaga) | |||
|{{GameIcon|SSBU}} | |||
|- | |- | ||
|[[Wario-Man]] | |[[Wario-Man]] | ||
Line 614: | Line 650: | ||
===By stage hazards=== | ===By stage hazards=== | ||
In addition to natural stage hazards, the [[Spirit Battle]] condition "The floor is electrified" creates a hazard that inflicts electric damage. | |||
{| class="wikitable sortable" width=70% | {| class="wikitable sortable" width=70% | ||
|- | |- | ||
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==Trivia== | ==Trivia== | ||
*In ''Ultimate'', when a downed opponent is hit with an electric attack which lifts them off the ground but doesn't cause tumble, they will enter the [[Lock|reset]] animation in the air rather than their aerial flinch animation. The animation ends early if the opponent acts out of hitstun or lands on the ground again. | |||
*In ''Melee'', when Pikachu uses its back, up, or down throw on an opponent, it begins to spark immediately, without the "shock" being displayed when the move connects. Strangely, these moves have a normal hit effect, which makes this occurrence even stranger. This was fixed in ''Brawl'', where they now have a proper normal. This also happens to Pichu, with these throws also being the only ones that don't cause recoil damage to it (besides dismissed Thunder), likely because they are not true electric attacks. | |||
**This can also happen with numerous other throws in ''Melee'' if their damage/angle/knockback is altered, even if they retain a normal effect. | |||
*In ''Melee'', when Pikachu uses its back, up, or down throw on an opponent, it begins to spark immediately, without the "shock" being displayed when the move connects. This was fixed in ''Brawl'', where they | |||
* | |||
*When a character is hit by an electric attack in ''Brawl'' and they have high enough damage, the [[crowd]] doesn't make any sounds unless the electric attack in question happens to hit an opponent that has already been launched by another, non-electric attack. | *When a character is hit by an electric attack in ''Brawl'' and they have high enough damage, the [[crowd]] doesn't make any sounds unless the electric attack in question happens to hit an opponent that has already been launched by another, non-electric attack. | ||
Line 656: | Line 692: | ||
{{reflist}} | {{reflist}} | ||
{{ | {{Effects}} | ||
[[Category:Effects]] | [[Category:Effects]] |
Latest revision as of 09:02, May 1, 2024
Electric is an attack effect in the Super Smash Bros. series that debuted in the original Super Smash Bros. Targets hit by electric attacks will be shocked and spark for a second or two. The electric effect is distinct from the paralyze effect, despite most attacks with the paralyze effect using electrical sound effects.
In Smash 64 only, characters hit by electric attacks briefly flash black, with their skeleton visible (except Samus, whose suitless shape is seen instead; and Kirby and Jigglypuff, whose bodies stay black but have their eyes protuding from them). This is no longer the case from Melee onward, as characters instead glow light blue after taking a hit. From Brawl onward, characters also use a special animation when hit by an electric attack, which has them continuously tremble in place during hitlag and before being launched, instead of using a single animation frame (this animation is shared for characters who are paralyzed).
In Smash 64, Melee, and Brawl, electric attacks always emit very loud sounds on hit. Starting in Smash 4, this has been toned down to a quieter "buzzing" sound.
In addition, electric attacks have several other effects:
- They multiply hitlag of an attack by 1.5x.[1][2] In Melee, this multiplier only applied to the victim, not the attacker.
- In Smash 4, they cause attacks to inflict one more frame of hitstun than usual.
- They deal no damage to Yellow Pikmin, which will not flinch.
- In Brawl and Smash 4, flame and electric attacks make Hotheads grow larger and more powerful (in Ultimate, all attacks can do this, albeit not as quickly).
Electric attacks are boosted by Electric Attack stickers in Super Smash Bros. Brawl's The Subspace Emissary and the spirit skill or trait Electric Attack ↑ as well as certain Spirit Battle conditions in Super Smash Bros. Ultimate. Electric attacks are resisted by Electric Resist stickers in Super Smash Bros. Brawl and the support spirit skills Electric Resist ↑ in Super Smash Bros. Ultimate. These attacks also deal more damage to fighters equipped with a primary spirit with the trait Electric Weakness.
List of electric attacks[edit]
By characters[edit]
Character | Move(s) | Games |
---|---|---|
Captain Falcon | Knee Smash (sweetspotted) | |
Lightning Falcon Kick | ||
Dark Pit | Electroshock Arm | |
Electrocut Arm | ||
Quickshock Arm | ||
Dark Samus | Forward smash | |
Up smash | ||
Down tilt | ||
Forward aerial | ||
Forward throw | ||
Grab aerial | ||
Charge Shot | ||
Screw Attack (last hit) | ||
Phazon Laser | ||
Donkey Kong | Lightning Punch | |
Dr. Mario | Forward smash | |
Shocking Sheet | ||
Falco | Lasers during back, up, and down throws | |
Reflector | ||
Blaster | ||
Explosive Blaster | ||
Burst Blaster | ||
Fox | Reflector | |
Charge Blaster | ||
Wolf Flash (sweetspotted) | ||
Ganondorf | Neutral attack (except sourspot in Brawl and Smash 4) | |
Down aerial | ||
Dark Dive | ||
Giga Bowser | Up smash | |
Neutral aerial | ||
Back aerial | ||
Down aerial | ||
Whirling Fortress | ||
Hero | Zap/Zapple/Kazap | |
Gigaslash | ||
Joker | Up tilt (when Arsene is summoned) | |
Kazuya | Dragon Uppercut | |
Demon God Fist | ||
Up throw (beam) | ||
10 Hit Combo (ninth hit) | ||
Devil Blaster | ||
Devil Fist (close hit) | ||
Final Blaster | ||
King Dedede | Waddle Dee Toss (Waddle Doo lasers) | |
Bouncing Gordo | ||
Kirby (Copy Abilities) | Charge Shot | |
Thunder Jolt | ||
PK Flash | ||
Shadow Ball (charge hitbox) | ||
Blaster (Falco) | ||
Pikmin Pluck (thrown Yellow Pikmin) | ||
Blaster (Wolf) | ||
Charge Blast | ||
Thunder (Robin) | ||
Devil Blaster | ||
Link | Shocking Spin | |
Lucas | Forward tilt (sweetspot) | |
Dash attack | ||
Up tilt (tip) | ||
Up smash | ||
Down smash | ||
Neutral aerial | ||
Forward aerial (sweetspot) | ||
Back aerial | ||
PK Thunder | ||
PSI Magnet | ||
Down aerial (last sweetspotted hit) | ||
Lucina | Iai Counter | |
Mario | Shocking Cape | |
Marth | Iai Counter | |
Mega Man | Forward smash | |
Up smash | ||
Mega Legends (Buster beams) | ||
Meta Knight | Darkness Illusion (lightning bolt) | |
Mewtwo | Neutral aerial | |
Pummel (in Melee and Smash 4) | ||
Shadow Ball (charge hitboxes) | ||
Floor attack | ||
Mii Gunner | Charge Blast | |
Echo Reflector | ||
Full Blast | ||
Min Min | Punch (Megawatt) | |
Mr. Game & Watch | Judge (number 5) | |
Ness | PK Thunder | |
PK Flash | ||
Dash attack | ||
Forward aerial | ||
Back aerial | ||
Rising PK Flash | ||
Lasting PK Thunder | ||
Rolling PK Thunder | ||
Forward PSI Magnet | ||
Olimar | All Pikmin-based attacks with a Yellow Pikmin (all smashes, all aerial attacks except for neutral aerial, pummel, all throws, Pikmin Throw and customs) | |
Pikmin Chain (Yellow Pikmin) | ||
Pichu | Forward smash | |
Forward aerial | ||
Down aerial | ||
Thunder Jolt | ||
Skull Bash | ||
Thunder | ||
Pummel | ||
All throws | ||
Forward tilt | ||
Down smash | ||
Back aerial | ||
Volt Tackle | ||
Pikachu | Forward smash | |
Forward aerial | ||
Down aerial | ||
Forward throw (back throw in Smash 64) | ||
Thunder Jolt | ||
Thunder | ||
Down smash | ||
Pummel | ||
Quick Attack | ||
All throws (except forward throw) | ||
Skull Bash | ||
Volt Tackle | ||
Thunder Wave | ||
Thunder Shock | ||
Shocking Skull Bash | ||
Meteor Quick Attack | ||
Quick Feet | ||
Thunder Burst | ||
Distant Thunder | ||
Forward tilt | ||
Neutral aerial | ||
R.O.B. | Forward smash | |
Diffusion Beam | ||
Super Diffusion Beam | ||
Robin | All aerial attacks (neutral aerial in Ultimate only; Levin Sword) | |
All smash attacks (Levin Sword) | ||
Pummel | ||
Thunder | ||
Thunder+ | ||
Speed Thunder | ||
Samus | Charge Shot | |
Screw Attack (last hit) | ||
Forward and back throws | ||
Up throw (multi-hits) | ||
Grab aerial | ||
Zero Laser | ||
Dense Charge Shot | ||
Melee Charge Shot | ||
Screw Rush | ||
Apex Screw Attack | ||
Sheik | Chain (tip) | |
Sora | Magic (Thundaga) | |
Wario-Man | Corkscrew | |
Wolf | Blaster (shots) | |
Wolf Flash (sweetspot) | ||
Reflector | ||
Zelda | Neutral attack | |
Up tilt | ||
Dash attack | ||
Forward smash (last hit) | ||
Up smash | ||
Lightning Kicks (sweetspot) | ||
Pummel | ||
Down throw | ||
Neutral aerial (last hit) | ||
Down aerial (sweetspot) | ||
Zero Suit Samus | Neutral aerial | |
Up smash | ||
Forward throw | ||
Plasma Whip (whip body) | ||
Forward smash | ||
Plasma Wire | ||
Power Suit Samus | ||
Gunship lasers | ||
Zero Laser |
By items[edit]
Item | Attack | Games |
---|---|---|
Assist Trophies | Barbara: Shockwaves | |
Elec Man: Thunder Beam | ||
Phosphora: Electric shots | ||
Wily Capsule: Lightning projectiles, ramming into the player | ||
Beam Sword | First hit of forward smash when used by Captain Falcon | |
Fan | ||
Hothead | Spark | |
Key | Throw against enemies | |
Parasol | First hit of forward smash when used by Captain Falcon | |
Poké Ball (Pokémon) | Bewear: first hit of uppercut | |
Dedenne: Discharge | ||
Ditto: Transform (if the summoner possesses electric attacks) | ||
Lugia: Aeroblast, contact with body | ||
Lunala: Moongeist Beam | ||
Raikou: Spark | ||
Zapdos: ThunderShock | ||
Ray Gun | Shots |
By enemies and bosses[edit]
Enemy/Boss | Attack | Games |
---|---|---|
Crazy Hand | Lasers | |
Sweep attack | ||
Parts of drill attack | ||
Flying Punch | ||
Jet flight (comeback) | ||
Triple poke (second hit) | ||
Applause combo (fourth hit) | ||
Cross punch combo (startup) | ||
Duon | Blue laser attack | |
Feyesh | Tentacle swipe | |
Ganon | Lightning discs | |
Glunder | Discharge | |
Jyk (zap variety) | Contact with body | |
Marx | Eye lasers | |
Giant mouth laser | ||
Master Core | Master Giant: Electric orbs | |
Master Beast: Dark Thunder | ||
Master Hand | Slamming punch | |
Parts of drill attack | ||
Lasers | ||
Flying punch | ||
Metal Face | Laser | |
Plasma Wisp | Plasma beam | |
Porky | Beam attacks | |
Lightning bolt | ||
Rayquaza | Dragon Pulse | |
Thunder | ||
Spaak | Spark and thunderbolt attacks | |
Tabuu | Electrical Shield | |
Eye Lasers | ||
Off Waves | ||
Waddle Doo | Eye beam | |
Yellow Devil | Lasers |
By stage hazards[edit]
In addition to natural stage hazards, the Spirit Battle condition "The floor is electrified" creates a hazard that inflicts electric damage.
Stage | Hazard | Game(s) |
---|---|---|
Balloon Fight | Sparks | |
Corneria | Great Fox blaster charge | |
Kalos Pokémon League | Rayquaza in Dragon Chamber | |
Midgar | Ramuh's Judgment Bolt | |
Orbital Gate Assault | Forcefield | |
Unova Pokémon League | Zekrom's Fusion Bolt |
Trivia[edit]
- In Ultimate, when a downed opponent is hit with an electric attack which lifts them off the ground but doesn't cause tumble, they will enter the reset animation in the air rather than their aerial flinch animation. The animation ends early if the opponent acts out of hitstun or lands on the ground again.
- In Melee, when Pikachu uses its back, up, or down throw on an opponent, it begins to spark immediately, without the "shock" being displayed when the move connects. Strangely, these moves have a normal hit effect, which makes this occurrence even stranger. This was fixed in Brawl, where they now have a proper normal. This also happens to Pichu, with these throws also being the only ones that don't cause recoil damage to it (besides dismissed Thunder), likely because they are not true electric attacks.
- This can also happen with numerous other throws in Melee if their damage/angle/knockback is altered, even if they retain a normal effect.
- When a character is hit by an electric attack in Brawl and they have high enough damage, the crowd doesn't make any sounds unless the electric attack in question happens to hit an opponent that has already been launched by another, non-electric attack.
References[edit]
List of attack effects | |
---|---|
Introduced in Super Smash Bros. | Normal • Coin • Electric • Flame • Slash • Sleep |
Introduced in Super Smash Bros. Melee | Bury • Darkness • Flower • Freezing • Grab • Inert • Reverse • Screw • Stun |
Introduced in Super Smash Bros. Brawl | Aura • Down • Flinchless • Grass • Paralyze • Plunge • Slip • Water |
Introduced in Super Smash Bros. 4 | Blaster • Magic • Obliviate • Stab • Solar |
Introduced in Super Smash Bros. Ultimate | Autoreticle • Chain • Curse • Dedede • Grapple • Ink • Mushroom • Poison • Rapid • Sparks • Fist-Down • Scintilla |