2,078
edits
m (→Taunts) |
m (→Aerial attacks: Nvm, the animation is similar to Melee's; but the Japanese sites tend to give it a different name) |
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*{{buff|Falco has a new [[up aerial]], where he does a more forwards single flip kick into the air It is now only hits once, allowing it to have consistent damage and knockback.}} | *{{buff|Falco has a new [[up aerial]], where he does a more forwards single flip kick into the air It is now only hits once, allowing it to have consistent damage and knockback.}} | ||
*{{nerf|New up aerial deals 5% less damage (16% → 11%).}} | *{{nerf|New up aerial deals 5% less damage (16% → 11%).}} | ||
*{{buff|Falco now has a new [[down aerial]], where he drill- | *{{buff|Falco now has a new [[down aerial]], where he drill-kick-stomps with his left leg instead of merely drill kicking. Down aerial's meteor hitbox does 1% more damage (12% → 13%), and has reduced landing lag (18 frames → 12 frames).}} | ||
*{{nerf|Down aerial can now only [[meteor smash]] in the first part of its duration. While this was also the case in the PAL version of ''Melee'', the initial hit's duration in ''Brawl'' was drastically shortened to 3 frames as opposed to 10 (now lasting 17 frames instead of 20), making the move much less useful, although it still remains one of Falco's most powerful KO options. The late hit also has less knockback growth (100 → 90) and less damage (9% → 8%).}} | *{{nerf|Down aerial can now only [[meteor smash]] in the first part of its duration. While this was also the case in the PAL version of ''Melee'', the initial hit's duration in ''Brawl'' was drastically shortened to 3 frames as opposed to 10 (now lasting 17 frames instead of 20), making the move much less useful, although it still remains one of Falco's most powerful KO options. The late hit also has less knockback growth (100 → 90) and less damage (9% → 8%).}} | ||
edits