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Mii Brawler (SSBU)/Side special/Custom 2: Difference between revisions
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(Created page with "{{ArticleIcons|ssbu=y}} thumb|400px|Hitbox visualization showing Mii Brawler's grounded third side special, [[Suplex.]] thumb|400px|Hitbox visualization showing Mii Brawler's aerial third side special, Suplex. thumb|300px|Hitbox visualization showing Mii Brawler's third side special, Suplex, when it connects at ground level. ==Overview== {{Competitive...") |
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(3 intermediate revisions by the same user not shown) | |||
Line 90: | Line 90: | ||
|r=5.0 | |r=5.0 | ||
|bn=top | |bn=top | ||
|ypos=4 | |ypos=4.0 | ||
|zpos=0.0 to 1.0 | |zpos=0.0 to 1.0 | ||
|type=Throwing | |type=Throwing | ||
Line 139: | Line 139: | ||
|r=5.0 | |r=5.0 | ||
|bn=top | |bn=top | ||
|ypos=4 | |ypos=4.0 | ||
|zpos=1.0 to 0.0 | |zpos=1.0 to 0.0 | ||
|type=Throwing | |type=Throwing | ||
Line 381: | Line 381: | ||
}} | }} | ||
|} | |} | ||
==Timing== | ==Timing== | ||
===Dash=== | ===Dash=== | ||
Line 404: | Line 405: | ||
===Throw=== | ===Throw=== | ||
This strip assumes the move is being used at ground level. Mii Brawler starts falling on frame 47 and the fall keeps going until Mii Brawler | This strip assumes the move is being used at ground level. Mii Brawler starts falling on frame 47 and the fall keeps going until Mii Brawler receives knockback or they hit a floor. The landing hit is frame 1, and the throw is frame 11 on landing. | ||
{|class="wikitable" | {|class="wikitable" | ||
!Heavy armor | !Heavy armor | ||
Line 437: | Line 438: | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y|flinchlesshitbox=y|grab=y| | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y|flinchlesshitbox=y|grab=y|armour=y|vulnerable=y|loop=y}} | ||
{{MvSubNavMiiBrawler|g=SSBU}} | {{MvSubNavMiiBrawler|g=SSBU}} | ||
[[Category:Mii Brawler (SSBU)]] | [[Category:Mii Brawler (SSBU)]] | ||
[[Category: | [[Category:Side special moves (SSBU)]] |
Latest revision as of 17:49, October 29, 2024

Hitbox visualization showing Mii Brawler's grounded third side special, Suplex.
Overview[edit]
Hitboxes[edit]
Dash[edit]
ID | Radius | Bone | Offset | G | A | ||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Grounded | |||||||||||||||||||||||||||||||||||||||||||||||||
0 | 4.0 | top | 0.0 | 7.0 to 8.0 | 5.0 | ![]() |
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1 | 1.0 | top | 0.0 | 8.0 | 8.0 to 2.0 | ![]() |
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Aerial | |||||||||||||||||||||||||||||||||||||||||||||||||
0 | 5.0 | top | 0.0 | 6.0 | 3.5 to 2.0 | ![]() |
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1 | 3.0 | top | 0.0 | 7.0 to 8.0 | 5.5 | ![]() |
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Suplex[edit]
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | 0 | 0.0% | ![]() |
Backward | 45 | 230 | 0 | 0.0× | ![]() |
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Timing[edit]
Dash[edit]
Windboxes | 9, 10-12 |
---|---|
Grab | 13-21 |
Interruptible (ground) | 52 |
Animation length (ground, air) | 59, 48 |
Ground | ![]() |
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Air | ![]() |
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Throw[edit]
This strip assumes the move is being used at ground level. Mii Brawler starts falling on frame 47 and the fall keeps going until Mii Brawler receives knockback or they hit a floor. The landing hit is frame 1, and the throw is frame 11 on landing.
Heavy armor | 1-76 |
---|---|
Hit 1 | 2, 3-5 |
Rising hit | 17-25 |
Falling | 47-51 |
Landing hit | 52-53 |
Throw | 62 |
Interruptible | 88 |
Animation length | 108 |
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![]() Lag time |
![]() Hitbox |
![]() ![]() Hitbox change |
![]() Vulnerable |
![]() ![]() Loop point |
![]() Flinchless hitbox |
![]() Armour |
![]() Grab |
![]() Interruptible |
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