List of semi-spikes (SSB4): Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(→List: I'm going to end this one here...) |
Mariogeek2 (talk | contribs) (Changed the links for reasons listed out in the ''Melee'' semi-spikes talk page: Talk:List_of_semi-spikes_(SSBM), improved minor wordage/technical details/grammar, and replaced all instances of the "MASCULINE ORDINAL INDICATOR" character with the Degree symbol.) |
||
(39 intermediate revisions by 18 users not shown) | |||
Line 3: | Line 3: | ||
This is a list of '''[[semi-spike]]s in ''[[Super Smash Bros. 4]]'''''. | This is a list of '''[[semi-spike]]s in ''[[Super Smash Bros. 4]]'''''. | ||
{{incomplete| | {{incomplete|Missing Final Smashes and possibly custom moves.}} | ||
==List== | ==List== | ||
==={{SSB4|Bayonetta}}=== | |||
*{{mvsub|Bayonetta|SSB4|Down smash}} (hit 1) has an angle of 0°. | |||
*[[Bullet Climax]] the uncharged/extended bullets have an angle of 0°. | |||
*[[Witch Twist]] (final hit, both variants) has an angle of 34° for the first use and 0° for the second. | |||
==={{SSB4|Bowser}}=== | ==={{SSB4|Bowser}}=== | ||
*Neutral attack | *{{mvsub|Bowser|SSB4|Neutral attack/Hit 1}} - A small portion of the punch has an angle of 30°. | ||
*Back aerial | *{{mvsub|Bowser|SSB4|Back aerial}} - Has an angle of 35°. | ||
*Down aerial (landing hit) | *{{mvsub|Bowser|SSB4|Down aerial}} (landing hit) - The landing hit has an angle of 20°. | ||
===={{b|Giga Bowser|Final Smash}}==== | ===={{b|Giga Bowser|Final Smash}}==== | ||
*Back aerial | *Down smash (hits 1-7) - Either launches at 150° or 190° depending on the opponent's position. | ||
*Back aerial - Has an angle of 24°. | |||
==={{SSB4|Bowser Jr.}}=== | ==={{SSB4|Bowser Jr.}}=== | ||
*Dash attack (loop hits) | *{{mvsub|Bowser Jr.|SSB4|Dash attack}} (loop hits) - The loop hits have an angle of 25°. | ||
*[[Piercing Cannon]] has an angle of 35°. | |||
*Air Cannon's windbox has an angle of 20°. | |||
==={{SSB4|Captain Falcon}}=== | ==={{SSB4|Captain Falcon}}=== | ||
*Down tilt | *{{mvsub|Captain Falcon|SSB4|Down tilt}} - Has an angle of 25°. | ||
*Forward | *[[Captain Falcon (SSB4)/Forward aerial|Knee Smash]] - The clean hit is a semi-spike with an angle of 32°. | ||
*Up aerial - The late hit is a semi-spike. | *{{mvsub|Captain Falcon|SSB4|Up aerial}} - The late hit is a semi-spike with an angle of 30°. | ||
==={{SSB4|Charizard}}=== | ==={{SSB4|Charizard}}=== | ||
*Neutral attack | *{{mvsub|Charizard|SSB4|Neutral attack/Hit 2}} - A small portion of the slash has an angle of 30°. | ||
*Down tilt | *{{mvsub|Charizard|SSB4|Down tilt}} - Both the windbox and the hitbox have an angle of 30°. | ||
*Down smash | *{{mvsub|Charizard|SSB4|Down smash}} - The hitboxes closer to Charizard has an angle of 33°. | ||
*Forward aerial - The clean hit | *{{mvsub|Charizard|SSB4|Forward aerial}} - The clean hit has an angle of 34°. | ||
==={{SSB4|Cloud}}=== | |||
*{{mvsub|Cloud|SSB4|Neutral attack}} (2nd and 3rd hits) - A small portion of the second kick has an angle of 35° on aerial opponents and the third slash has an angle of 30°. | |||
*{{mvsub|Cloud|SSB4|Forward smash}} (1st and 2nd hits) - A small portion of the first slash has an angle of 0° on aerial opponents and a small portion of the second slash has an angle of 15°. | |||
*{{mvsub|Cloud|SSB4|Down smash}} - The first hit has hitboxes of angles 160/167/170/176°. The second hit has an angle of 35°. | |||
==={{SSB4|Corrin}}=== | |||
*{{mvsub|Corrin|SSB4|Dash attack}} - Multi hits have an angle of 15°. | |||
*{{mvsub|Corrin|SSB4|Down smash}} - The front hit has an angle of 32° and the back hitboxes have an angle of 35°. | |||
==={{SSB4|Dark Pit}}=== | ==={{SSB4|Dark Pit}}=== | ||
*Forward smash (1st hit) - A small portion of the slash has an angle of 35° on grounded opponents. | *{{mvsub|Dark Pit|SSB4|Forward smash}} (1st hit) - A small portion of the slash has an angle of 35° on grounded opponents. | ||
*Down smash (2nd hit) | *{{mvsub|Dark Pit|SSB4|Down smash}} (2nd hit) - The second hit has an angle of 30°. | ||
*Neutral aerial (loop hits) - A small portion of the slashes has an angle of 25°. | *{{mvsub|Dark Pit|SSB4|Neutral aerial}} (loop hits) - A small portion of the slashes has an angle of 25°. | ||
*[[Impact Orbitars]] have an angle of 30°. | |||
==={{SSB4|Diddy Kong}}=== | ==={{SSB4|Diddy Kong}}=== | ||
*Forward smash (1st hit) - A small portion of the punch has an angle of 30°. | *{{mvsub|Diddy Kong|SSB4|Forward smash}} (1st hit) - A small portion of the punch has an angle of 30°. | ||
*Down smash | *{{mvsub|Diddy Kong|SSB4|Down smash}} - The front and back hits have an angle of 33° and 35°, respectively. | ||
*[[Exploding Popgun]] - The smoke hitbox when uncharged has an angle of 30°. | |||
==={{SSB4|Donkey Kong}}=== | ==={{SSB4|Donkey Kong}}=== | ||
* | *[[Donkey Kong (SSB4)/Up special|Spinning Kong]] - One of the multi-hit hitboxes on the ground has an angle of 20°. | ||
*[[Hot Slap]] - The second aerial hit has an angle of 35°. | |||
==={{SSB4|Dr. Mario}}=== | ==={{SSB4|Dr. Mario}}=== | ||
*Down smash | *{{mvsub|Dr. Mario|SSB4|Down smash}} - The front and back hits have an angle of 32° and 30°, respectively. | ||
* | *[[Doctor Finale]] - The front capsule launches at 28°, and the back capsule launches at 26°. | ||
*[[Dr. Mario (SSB4)/Down special/Custom 2|Clothesline Tornado]] - The initial hits are semi-spikes. | |||
==={{SSB4|Duck Hunt}}=== | ==={{SSB4|Duck Hunt}}=== | ||
*Down tilt | *{{mvsub|Duck Hunt|SSB4|Down tilt}} - Has an angle of 30°. | ||
*Forward smash (1st and 2nd hits) | *{{mvsub|Duck Hunt|SSB4|Forward smash}} (1st and 2nd hits) - The first and second hits have an angle of 5°. | ||
*{{mvsub|Duck Hunt|SSB4|Down smash}} (1st, 2nd & 3rd hit) - The 1st & 2nd hit have an angle of 165°. The third hit has an angle of 150°. It is one of the few semi-spike moves to send the opponent backwards. | |||
*[[Super Duck Jump]] - The windboxes have an angle of 30°. | |||
==={{SSB4|Falco}}=== | ==={{SSB4|Falco}}=== | ||
* | *{{mvsub|Falco|SSB4|Down smash}} - The hitboxes further away from Falco have an angle of 25°. | ||
*{{mvsub|Falco|SSB4|Back throw}} (1st hit) - The first hit has an angle of 35°. | |||
* | *[[Landmaster]] - The ram hit deals knockback at 20°, one of the hitboxes on the turn deals knockback at 25°. One of the landing hitboxes deals knockback at 16°. | ||
* | |||
==={{SSB4|Fox}}=== | ==={{SSB4|Fox}}=== | ||
*Neutral attack | *{{mvsub|Fox|SSB4|Neutral attack/Hit 1}} - A small portion of the punch has an angle of 35°. Another small portion of the punch has an angle of 20°. | ||
*Down smash - The hitboxes further away from Fox have an angle of 25°. | *{{mvsub|Fox|SSB4|Down smash}} - The hitboxes further away from Fox have an angle of 25°. | ||
*Back aerial | *{{mvsub|Fox|SSB4|Back aerial}} - Has an angle of 30°. | ||
*[[Reflector]] - On grounded opponents, the hitbox has an angle of 10°. | *[[Reflector]] - On grounded opponents, the hitbox has an angle of 10°. | ||
*[[Landmaster]] - The ram hit deals knockback at 20°, one of the hitboxes on the turn deals knockback at 25°. One of the landing hitboxes deals knockback at 16°. | |||
==={{SSB4|Ganondorf}}=== | ==={{SSB4|Ganondorf}}=== | ||
*Forward tilt | *{{mvsub|Ganondorf|SSB4|Forward tilt}} - Has an angle of 22°. | ||
*Up aerial - The late | *{{mvsub|Ganondorf|SSB4|Up aerial}} - The mid and late hits have an angle of 30° and 0°, respectively. | ||
*[[Warlock Punch]] - The aerial versions of this move | *[[Ganondorf (SSB4)/Neutral special|Warlock Punch]] - The aerial versions of this move have an angle of 30°. | ||
*[[Beast Ganon]] - Charge attack deals knockback at 30°. | |||
==={{SSB4|Greninja}}=== | ==={{SSB4|Greninja}}=== | ||
*Down smash | *{{mvsub|Greninja|SSB4|Down smash}} - Has an angle of 30°. | ||
* | *{{mvsub|Greninja|SSB4|Back aerial}} (1st and 2nd hits) - A small portion of the first kick has an angle of 30° and a small portion of the second kick has an angle of 35°. | ||
*[[Greninja (SSB4)/Neutral special|Water Shuriken]] (fully charged, loop hits) - The fully charged loop hits have an angle of 21°. | |||
*[[Water Shuriken]] (fully charged, loop hits) | *[[Greninja_(SSB4)/Down_special/Default|Substitute]] - Only when angled diagonally downwards, which has an angle of 25°. | ||
*[[Substitute]] - Only when angled diagonally downwards. | |||
==={{SSB4|Ike}}=== | ==={{SSB4|Ike}}=== | ||
*Forward throw | *{{mvsub|Ike|SSB4|Forward throw}} - Has an angle of 28°. | ||
*Back throw | *{{mvsub|Ike|SSB4|Back throw}} - Has an angle of 28°. | ||
==={{SSB4|Jigglypuff}}=== | ==={{SSB4|Jigglypuff}}=== | ||
*Down tilt | *{{mvsub|Jigglypuff|SSB4|Down tilt}} - Has an angle of 20°. | ||
*Down smash | *{{mvsub|Jigglypuff|SSB4|Down smash}} - Has an angle of 0°. | ||
*[[Rollout]] - The grounded version of this move is a semi-spike. | *[[Jigglypuff (SSB4)/Neutral special|Rollout]] - The grounded version of this move is a semi-spike with an angle of 30°. | ||
*[[Sideways Pound]] | *[[Jigglypuff (SSB4)/Side special/Custom 1|Sideways Pound]] - Slow and weak, making it impractical for gimping. | ||
*[[Puff Up]] - Has a launch angle of 0°. | |||
==={{SSB4|King Dedede}}=== | ==={{SSB4|King Dedede}}=== | ||
*Neutral attack (loop hits) - A small portion of the spinning hammer has an angle of 20°. | *{{mvsub|King Dedede|SSB4|Neutral attack}} (loop hits) - A small portion of the spinning hammer has an angle of 20°. | ||
*Down smash - The hitboxes further away from King Dedede have an angle of 30°. | *{{mvsub|King Dedede|SSB4|Down smash}} - The hitboxes further away from King Dedede have an angle of 30°. | ||
==={{SSB4|Kirby}}=== | ==={{SSB4|Kirby}}=== | ||
*[[Stone]] (landing hit) | *[[Kirby (SSB4)/Down special|Stone]] (landing hit) - The landing hit has an angle of 0°. | ||
==={{SSB4|Link}}=== | ==={{SSB4|Link}}=== | ||
*Neutral attack | *{{mvsub|Link|SSB4|Neutral attack/Hit 3}} - The third hit has an angle of 30°. | ||
*Down smash (2nd hit) | *{{mvsub|Link|SSB4|Down smash}} (2nd hit) - The second hit has an angle of 30°. | ||
*[[Grab aerial]] (1st hit) | *[[Link (SSB4)/Grab aerial|Aerial Hookshot]] (1st hit) - The first hit has an angle of 35°. | ||
==={{SSB4|Little Mac}}=== | ==={{SSB4|Little Mac}}=== | ||
*Down smash | *{{mvsub|Little Mac|SSB4|Down smash}} - Both hits have an angle of 30°. | ||
*Forward aerial | *{{mvsub|Little Mac|SSB4|Forward aerial}} - Has an angle of 30°. | ||
*Back aerial | *{{mvsub|Little Mac|SSB4|Back aerial}} - Has an angle of 30°. | ||
*All of the above moves are semi-spikes for Giga Mac | |||
==={{SSB4|Lucario}}=== | ==={{SSB4|Lucario}}=== | ||
*Down smash | *{{mvsub|Lucario|SSB4|Down smash}} - Both hits have an angle of 33°. | ||
==={{SSB4|Lucas}}=== | ==={{SSB4|Lucas}}=== | ||
*Neutral attack - A small portion of the kicks has an angle of 30°. | *{{mvsub|Lucas|SSB4|Neutral attack}} (1st and 2nd hits) - A small portion of the kicks has an angle of 30°. | ||
*Down tilt - A small portion of the kick has an angle of 0° on grounded opponents. | *{{mvsub|Lucas|SSB4|Down tilt}} - A small portion of the kick has an angle of 0° on grounded opponents. | ||
*[[PSI Magnet]] | *[[PSI Magnet]] - The deactivation hitbox is a semi-spike with an angle of 25°. | ||
==={{SSB4|Lucina}}=== | ==={{SSB4|Lucina}}=== | ||
*Down tilt | *{{mvsub|Lucina|SSB4|Down tilt}} - Has an angle of 30°. | ||
*[[Dancing Blade]] - | *[[Dancing Blade]] - The hitbox further away from Lucina on the first hit has an angle of 20°. | ||
==={{SSB4|Luigi}}=== | |||
*[[Luigi (SSB4)/Down special/Custom 2|Clothesline Cyclone]] - The initial hits are semi-spikes. | |||
==={{SSB4|Mario}}=== | ==={{SSB4|Mario}}=== | ||
*Down smash | *{{mvsub|Mario|SSB4|Down smash}} - The front and back hits have an angle of 32° and 30°, respectively. | ||
*[[Mario Finale]] - The front fireball launches at 28°, and the back fireball launches at 26°. | |||
==={{SSB4|Marth}}=== | ==={{SSB4|Marth}}=== | ||
*Down tilt | *{{mvsub|Marth|SSB4|Down tilt}} - Has an angle of 30°. | ||
*[[Dancing Blade]] - | *[[Marth (SSB4)/Side special|Dancing Blade]] - The hitbox further away from Marth on the first hit has an angle of 20°. | ||
==={{SSB4|Mega Man}}=== | ==={{SSB4|Mega Man}}=== | ||
*Dash attack (loop hits) | *{{mvsub|Mega Man|SSB4|Dash attack}} (loop hits) - The loop hits have an angle of 20°. | ||
==={{SSB4|Meta Knight}}=== | ==={{SSB4|Meta Knight}}=== | ||
*Down smash | *{{mvsub|Meta Knight|SSB4|Down smash}} - Both hits have an angle of 35°. | ||
*Down aerial - | *{{mvsub|Meta Knight|SSB4|Down aerial}} - The hitboxes closer to Meta Knight have an angle of 35°. | ||
''*'' Both Meta Knight's down smash and down aerial are tied for the fastest semi-spike in the game (frame 4). | |||
==={{SSB4|Mii Fighter}}s=== | ==={{SSB4|Mii Fighter}}s=== | ||
===={{SSB4|Mii Brawler}}==== | ===={{SSB4|Mii Brawler}}==== | ||
*Down smash | *{{mvsub|Mii Brawler|SSB4|Down smash}} - The front and back hits have an angle of 32° and 35°, respectively. | ||
*[[Feint Jump]] - A small portion of the kick has an angle of 35°. | *[[Feint Jump]] - A small portion of the kick has an angle of 35°. | ||
===={{SSB4|Mii Gunner}}==== | |||
*[[Gunner Missile]] (homing missile) - Has an angle of 0°. | |||
===={{SSB4|Mii Swordfighter}}==== | ===={{SSB4|Mii Swordfighter}}==== | ||
*Down smash | *{{mvsub|Mii Swordfighter|SSB4|Down smash}} - The front and back hits have an angle of 27° and 32°, respectively. | ||
*[[Gale Strike]] - A small portion of the wind has an angle of 20°. | *[[Gale Strike]] - A small portion of the wind has an angle of 20°. | ||
*[[Power Thrust]] - The grounded version's clean hit is a semi-spike. | *[[Power Thrust]] - The grounded version's clean hit is a semi-spike with an angle of 35°. | ||
==={{SSB4|Mr. Game | ==={{SSB4|Mr. Game & Watch}}=== | ||
*Down tilt | *{{mvsub|Mr. Game & Watch|SSB4|Down tilt}} - Has an angle of 30°. | ||
*Down smash - The hitboxes | *{{mvsub|Mr. Game & Watch|SSB4|Down smash}} - The hitboxes on the hammers' handles have an angle of 20°. | ||
*[[Chef]] (pan) | *[[Mr. Game & Watch/Neutral special/Default|Chef]] (pan) - The pan has an angle of 10°. | ||
*[[Judge]] (#6) | *[[Mr. Game & Watch/Side special/Default|Judge]] (#6) - #6 has an angle of 20°. | ||
==={{SSB4|Ness}}=== | ==={{SSB4|Ness}}=== | ||
*Dash attack (1st and 2nd hits) - A small portion of the first spark has an angle of 0° and the second spark has an angle of 20°. | *{{mvsub|Ness|SSB4|Dash attack}} (1st and 2nd hits) - A small portion of the first spark has an angle of 0° and the second spark has an angle of 20°. | ||
*Down tilt | *{{mvsub|Ness|SSB4|Down tilt}} - Has an angle of 0°. | ||
*Down smash (final hit) | *{{mvsub|Ness|SSB4|Down smash}} (final hit) - The back and front hits have an angle of 28° and 33°, respectively. | ||
*[[Forward PSI Magnet]] | *[[Forward PSI Magnet]] | ||
==={{SSB4|Olimar}}=== | ==={{SSB4|Olimar}}=== | ||
*Down smash | *{{mvsub|Olimar|SSB4|Down smash}} - The clean and late hits have an angle of 28° with a Red/Blue/Yellow/White Pikmin, and an angle of 28° and 0°, respectively, with a Purple Pikmin. | ||
==={{SSB4|Pac-Man}}=== | ==={{SSB4|Pac-Man}}=== | ||
*Dash attack (1st and 2nd hits) | *{{mvsub|Pac-Man|SSB4|Dash attack}} (1st and 2nd hits) - The first and second hits have an angle of 12°. | ||
*Down smash - The clean hit is a semi-spike. | *{{mvsub|Pac-Man|SSB4|Down smash}} - The clean hit is a semi-spike with an angle of 29°. | ||
*[[Pac-Man (SSB4)/Neutral special|Bonus Fruit]] (orange) - The orange has an angle of 30°. | |||
==={{SSB4|Palutena}}=== | ==={{SSB4|Palutena}}=== | ||
*Down smash - The late hit is a semi-spike. | *{{mvsub|Palutena|SSB4|Down smash}} - The late hit is a semi-spike with an angle of 28°. | ||
*[[Reflect Barrier]] | *[[Palutena (SSB4)/Side special/Default|Reflect Barrier]] - Has an angle of 25°. | ||
==={{SSB4|Peach}}=== | |||
*{{mvsub|Peach|SSB4|Forward smash}} - When used with the tennis racket, it has an angle of 28°. When sweetspotted and fully charged, it is the strongest semi-spike in the game. | |||
*{{mvsub|Peach|SSB4|Down smash}} (loop hits) - A small portion of the slashes has an angle of 15°. | |||
*[[Peach (SSB4)/Neutral special/Default|Toad]] (loop hits) - Some of the loop hits have an angle of 30°. | |||
*[[Vegetables]] - All vegetables (except the [[Bob-omb]] and [[Mr. Saturn]]) have an angle of 30°. | |||
==={{SSB4|Pikachu}}=== | |||
*{{mvsub|Pikachu|SSB4|Neutral attack}} - Has an angle of 0°. | |||
==={{SSB4|Pit}}=== | ==={{SSB4|Pit}}=== | ||
*Forward smash (1st hit) - A small portion of the slash has an angle of 35° on grounded opponents. | *{{mvsub|Pit|SSB4|Forward smash}} (1st hit) - A small portion of the slash has an angle of 35° on grounded opponents. | ||
*Down smash (2nd hit) | *{{mvsub|Pit|SSB4|Down smash}} (2nd hit) - The second hit has an angle of 30°. | ||
*Neutral aerial (loop hits) - A small portion of the slashes has an angle of 25°. | *{{mvsub|Pit|SSB4|Neutral aerial}} (loop hits) - A small portion of the slashes has an angle of 25°. | ||
*[[Impact Orbitars]] have an angle of 30°. | |||
==={{SSB4|R.O.B.}}=== | |||
*{{mvsub|R.O.B.|SSB4|Down smash}} (final hit) - The last hit has an angle of 33°. | |||
*{{mvsub|R.O.B.|SSB4|Back aerial}} - Both hits have an angle of 35°. | |||
==={{SSB4|Robin}}=== | |||
*{{mvsub|Robin|SSB4|Down tilt}} - Has an angle of 30°. | |||
*{{mvsub|Robin|SSB4|Down smash}} - When used with the Bronze Sword, it has an angle of 28°. | |||
*{{mvsub|Robin|SSB4|Neutral aerial}} - Has an angle of 30°. | |||
==={{SSB4|Rosalina & Luma}}=== | |||
*{{mvsub|Rosalina & Luma|SSB4|Down tilt}} - Has an angle of 30° when either hit. | |||
*{{mvsub|Rosalina & Luma|SSB4|Down smash}} - Rosalina and Luma have an angle of 32° and 33°, respectively. | |||
*{{mvsub|Rosalina & Luma|SSB4|Back aerial}} - Rosalina and Luma have an angle of 30° and 28°, respectively. | |||
==={{SSB4|Roy}}=== | |||
*{{mvsub|Roy|SSB4|Down tilt}} - Has an angle of 30°. | |||
*[[Double-Edge Dance]] - Angled downwards, the third hit is a semi-spike with an angle of 20°. | |||
==={{SSB4|Ryu}}=== | |||
*[[Hadoken]] - On grounded opponents, all hitboxes (excluding Shakunetsu Hadoken's final hit) have an angle of 0°. | |||
==={{SSB4|Samus}}=== | |||
*{{mvsub|Samus|SSB4|Down smash}} - Both hits have an angle of 31°. | |||
*{{mvsub|Samus|SSB4|Neutral aerial}} - The first hit has an angle of 32°. | |||
*{{mvsub|Samus|SSB4|Forward aerial}} (2nd-4th hits) - A small portion of the blasts has an angle of 18°. | |||
*[[Samus (SSB4)/Side special|Missile]] (homing missile) - Has an angle of 0°. | |||
==={{SSB4|Sheik}}=== | |||
*{{mvsub|Sheik|SSB4|Up tilt}} (1st hit) - A small portion of the kick has an angle of 0°. | |||
*{{mvsub|Sheik|SSB4|Forward smash}} (1st hit) - A small portion of the kick has an angle of 26°. | |||
*[[Light Arrow]] - Has a launch angle of 20°. | |||
==={{SSB4|Shulk}}=== | |||
*{{mvsub|Shulk|SSB4|Forward smash}} (1st hit) - A small portion of the stab has an angle of 10°. | |||
==={{SSB4|Sonic}}=== | |||
*{{mvsub|Sonic|SSB4|Dash attack}} (loop hits) - The loops have an angle of 0°. | |||
*{{mvsub|Sonic|SSB4|Down smash}} - Both hits have an angle of 30°. | |||
*{{mvsub|Sonic|SSB4|Down throw}} - The final hit has an angle of 20°. | |||
==={{SSB4|Toon Link}}=== | |||
*{{mvsub|Toon Link|SSB4|Forward tilt}} - The hitboxes further away from Toon Link have an angle of 20°. | |||
==={{SSB4|Wario}}=== | |||
*{{mvsub|Wario|SSB4|Dash attack}} - The late hit has an angle of 180°. It is one of the few semi-spikes to send the opponent backwards. | |||
*{{mvsub|Wario|SSB4|Down smash}} - All hits have an angle of 30°. | |||
*[[Wario (SSB4)/Down special|Wario Waft]] (fully charged) - The clean hit is a semi-spike with an angle of 35°. | |||
*All of the above moves are also semi-spikes for Wario Man. | |||
==={{SSB4|Wii Fit Trainer}}=== | |||
*{{mvsub|Wii Fit Trainer|SSB4|Down tilt}} - The initial windbox has an angle of 0°. | |||
*{{mvsub|Wii Fit Trainer|SSB4|Down smash}} - Both hits have an angle of 20°. | |||
==={{SSB4|Yoshi}}=== | |||
*{{mvsub|Yoshi|SSB4|Down tilt}} - The hitboxes closer to Yoshi have an angle of 28°. | |||
*{{mvsub|Yoshi|SSB4|Down smash}} - Both hits have an angle of 30°. | |||
==={{SSB4|Zelda}}=== | |||
*{{mvsub|Zelda|SSB4|Forward smash}} (loop hits) - The hitbox closer to Zelda has an angle of 25°. | |||
*{{mvsub|Zelda|SSB4|Down smash}} - The hitboxes closer to Zelda have an angle of 20°. | |||
==See also== | ==See also== | ||
Line 171: | Line 273: | ||
*[[List of semi-spikes (SSBM)]] | *[[List of semi-spikes (SSBM)]] | ||
*[[List of semi-spikes (SSBB)]] | *[[List of semi-spikes (SSBB)]] | ||
*[[List of semi-spikes (SSBU)]] | |||
[[Category:Semi-spikes]] | [[Category:Semi-spikes]] | ||
[[Category:Lists]] | [[Category:Lists]] | ||
Latest revision as of 14:53, October 24, 2024
This is a list of semi-spikes in Super Smash Bros. 4.
List[edit]
Bayonetta[edit]
- Down smash (hit 1) has an angle of 0°.
- Bullet Climax the uncharged/extended bullets have an angle of 0°.
- Witch Twist (final hit, both variants) has an angle of 34° for the first use and 0° for the second.
Bowser[edit]
- Neutral attack/Hit 1 - A small portion of the punch has an angle of 30°.
- Back aerial - Has an angle of 35°.
- Down aerial (landing hit) - The landing hit has an angle of 20°.
Giga Bowser[edit]
- Down smash (hits 1-7) - Either launches at 150° or 190° depending on the opponent's position.
- Back aerial - Has an angle of 24°.
Bowser Jr.[edit]
- Dash attack (loop hits) - The loop hits have an angle of 25°.
- Piercing Cannon has an angle of 35°.
- Air Cannon's windbox has an angle of 20°.
Captain Falcon[edit]
- Down tilt - Has an angle of 25°.
- Knee Smash - The clean hit is a semi-spike with an angle of 32°.
- Up aerial - The late hit is a semi-spike with an angle of 30°.
Charizard[edit]
- Neutral attack/Hit 2 - A small portion of the slash has an angle of 30°.
- Down tilt - Both the windbox and the hitbox have an angle of 30°.
- Down smash - The hitboxes closer to Charizard has an angle of 33°.
- Forward aerial - The clean hit has an angle of 34°.
Cloud[edit]
- Neutral attack (2nd and 3rd hits) - A small portion of the second kick has an angle of 35° on aerial opponents and the third slash has an angle of 30°.
- Forward smash (1st and 2nd hits) - A small portion of the first slash has an angle of 0° on aerial opponents and a small portion of the second slash has an angle of 15°.
- Down smash - The first hit has hitboxes of angles 160/167/170/176°. The second hit has an angle of 35°.
Corrin[edit]
- Dash attack - Multi hits have an angle of 15°.
- Down smash - The front hit has an angle of 32° and the back hitboxes have an angle of 35°.
Dark Pit[edit]
- Forward smash (1st hit) - A small portion of the slash has an angle of 35° on grounded opponents.
- Down smash (2nd hit) - The second hit has an angle of 30°.
- Neutral aerial (loop hits) - A small portion of the slashes has an angle of 25°.
- Impact Orbitars have an angle of 30°.
Diddy Kong[edit]
- Forward smash (1st hit) - A small portion of the punch has an angle of 30°.
- Down smash - The front and back hits have an angle of 33° and 35°, respectively.
- Exploding Popgun - The smoke hitbox when uncharged has an angle of 30°.
Donkey Kong[edit]
- Spinning Kong - One of the multi-hit hitboxes on the ground has an angle of 20°.
- Hot Slap - The second aerial hit has an angle of 35°.
Dr. Mario[edit]
- Down smash - The front and back hits have an angle of 32° and 30°, respectively.
- Doctor Finale - The front capsule launches at 28°, and the back capsule launches at 26°.
- Clothesline Tornado - The initial hits are semi-spikes.
Duck Hunt[edit]
- Down tilt - Has an angle of 30°.
- Forward smash (1st and 2nd hits) - The first and second hits have an angle of 5°.
- Down smash (1st, 2nd & 3rd hit) - The 1st & 2nd hit have an angle of 165°. The third hit has an angle of 150°. It is one of the few semi-spike moves to send the opponent backwards.
- Super Duck Jump - The windboxes have an angle of 30°.
Falco[edit]
- Down smash - The hitboxes further away from Falco have an angle of 25°.
- Back throw (1st hit) - The first hit has an angle of 35°.
- Landmaster - The ram hit deals knockback at 20°, one of the hitboxes on the turn deals knockback at 25°. One of the landing hitboxes deals knockback at 16°.
Fox[edit]
- Neutral attack/Hit 1 - A small portion of the punch has an angle of 35°. Another small portion of the punch has an angle of 20°.
- Down smash - The hitboxes further away from Fox have an angle of 25°.
- Back aerial - Has an angle of 30°.
- Reflector - On grounded opponents, the hitbox has an angle of 10°.
- Landmaster - The ram hit deals knockback at 20°, one of the hitboxes on the turn deals knockback at 25°. One of the landing hitboxes deals knockback at 16°.
Ganondorf[edit]
- Forward tilt - Has an angle of 22°.
- Up aerial - The mid and late hits have an angle of 30° and 0°, respectively.
- Warlock Punch - The aerial versions of this move have an angle of 30°.
- Beast Ganon - Charge attack deals knockback at 30°.
Greninja[edit]
- Down smash - Has an angle of 30°.
- Back aerial (1st and 2nd hits) - A small portion of the first kick has an angle of 30° and a small portion of the second kick has an angle of 35°.
- Water Shuriken (fully charged, loop hits) - The fully charged loop hits have an angle of 21°.
- Substitute - Only when angled diagonally downwards, which has an angle of 25°.
Ike[edit]
- Forward throw - Has an angle of 28°.
- Back throw - Has an angle of 28°.
Jigglypuff[edit]
- Down tilt - Has an angle of 20°.
- Down smash - Has an angle of 0°.
- Rollout - The grounded version of this move is a semi-spike with an angle of 30°.
- Sideways Pound - Slow and weak, making it impractical for gimping.
- Puff Up - Has a launch angle of 0°.
King Dedede[edit]
- Neutral attack (loop hits) - A small portion of the spinning hammer has an angle of 20°.
- Down smash - The hitboxes further away from King Dedede have an angle of 30°.
Kirby[edit]
- Stone (landing hit) - The landing hit has an angle of 0°.
Link[edit]
- Neutral attack/Hit 3 - The third hit has an angle of 30°.
- Down smash (2nd hit) - The second hit has an angle of 30°.
- Aerial Hookshot (1st hit) - The first hit has an angle of 35°.
Little Mac[edit]
- Down smash - Both hits have an angle of 30°.
- Forward aerial - Has an angle of 30°.
- Back aerial - Has an angle of 30°.
- All of the above moves are semi-spikes for Giga Mac
Lucario[edit]
- Down smash - Both hits have an angle of 33°.
Lucas[edit]
- Neutral attack (1st and 2nd hits) - A small portion of the kicks has an angle of 30°.
- Down tilt - A small portion of the kick has an angle of 0° on grounded opponents.
- PSI Magnet - The deactivation hitbox is a semi-spike with an angle of 25°.
Lucina[edit]
- Down tilt - Has an angle of 30°.
- Dancing Blade - The hitbox further away from Lucina on the first hit has an angle of 20°.
Luigi[edit]
- Clothesline Cyclone - The initial hits are semi-spikes.
Mario[edit]
- Down smash - The front and back hits have an angle of 32° and 30°, respectively.
- Mario Finale - The front fireball launches at 28°, and the back fireball launches at 26°.
Marth[edit]
- Down tilt - Has an angle of 30°.
- Dancing Blade - The hitbox further away from Marth on the first hit has an angle of 20°.
Mega Man[edit]
- Dash attack (loop hits) - The loop hits have an angle of 20°.
Meta Knight[edit]
- Down smash - Both hits have an angle of 35°.
- Down aerial - The hitboxes closer to Meta Knight have an angle of 35°.
* Both Meta Knight's down smash and down aerial are tied for the fastest semi-spike in the game (frame 4).
Mii Fighters[edit]
Mii Brawler[edit]
- Down smash - The front and back hits have an angle of 32° and 35°, respectively.
- Feint Jump - A small portion of the kick has an angle of 35°.
Mii Gunner[edit]
- Gunner Missile (homing missile) - Has an angle of 0°.
Mii Swordfighter[edit]
- Down smash - The front and back hits have an angle of 27° and 32°, respectively.
- Gale Strike - A small portion of the wind has an angle of 20°.
- Power Thrust - The grounded version's clean hit is a semi-spike with an angle of 35°.
Mr. Game & Watch[edit]
- Down tilt - Has an angle of 30°.
- Down smash - The hitboxes on the hammers' handles have an angle of 20°.
- Chef (pan) - The pan has an angle of 10°.
- Judge (#6) - #6 has an angle of 20°.
Ness[edit]
- Dash attack (1st and 2nd hits) - A small portion of the first spark has an angle of 0° and the second spark has an angle of 20°.
- Down tilt - Has an angle of 0°.
- Down smash (final hit) - The back and front hits have an angle of 28° and 33°, respectively.
- Forward PSI Magnet
Olimar[edit]
- Down smash - The clean and late hits have an angle of 28° with a Red/Blue/Yellow/White Pikmin, and an angle of 28° and 0°, respectively, with a Purple Pikmin.
Pac-Man[edit]
- Dash attack (1st and 2nd hits) - The first and second hits have an angle of 12°.
- Down smash - The clean hit is a semi-spike with an angle of 29°.
- Bonus Fruit (orange) - The orange has an angle of 30°.
Palutena[edit]
- Down smash - The late hit is a semi-spike with an angle of 28°.
- Reflect Barrier - Has an angle of 25°.
Peach[edit]
- Forward smash - When used with the tennis racket, it has an angle of 28°. When sweetspotted and fully charged, it is the strongest semi-spike in the game.
- Down smash (loop hits) - A small portion of the slashes has an angle of 15°.
- Toad (loop hits) - Some of the loop hits have an angle of 30°.
- Vegetables - All vegetables (except the Bob-omb and Mr. Saturn) have an angle of 30°.
Pikachu[edit]
- Neutral attack - Has an angle of 0°.
Pit[edit]
- Forward smash (1st hit) - A small portion of the slash has an angle of 35° on grounded opponents.
- Down smash (2nd hit) - The second hit has an angle of 30°.
- Neutral aerial (loop hits) - A small portion of the slashes has an angle of 25°.
- Impact Orbitars have an angle of 30°.
R.O.B.[edit]
- Down smash (final hit) - The last hit has an angle of 33°.
- Back aerial - Both hits have an angle of 35°.
Robin[edit]
- Down tilt - Has an angle of 30°.
- Down smash - When used with the Bronze Sword, it has an angle of 28°.
- Neutral aerial - Has an angle of 30°.
Rosalina & Luma[edit]
- Down tilt - Has an angle of 30° when either hit.
- Down smash - Rosalina and Luma have an angle of 32° and 33°, respectively.
- Back aerial - Rosalina and Luma have an angle of 30° and 28°, respectively.
Roy[edit]
- Down tilt - Has an angle of 30°.
- Double-Edge Dance - Angled downwards, the third hit is a semi-spike with an angle of 20°.
Ryu[edit]
- Hadoken - On grounded opponents, all hitboxes (excluding Shakunetsu Hadoken's final hit) have an angle of 0°.
Samus[edit]
- Down smash - Both hits have an angle of 31°.
- Neutral aerial - The first hit has an angle of 32°.
- Forward aerial (2nd-4th hits) - A small portion of the blasts has an angle of 18°.
- Missile (homing missile) - Has an angle of 0°.
Sheik[edit]
- Up tilt (1st hit) - A small portion of the kick has an angle of 0°.
- Forward smash (1st hit) - A small portion of the kick has an angle of 26°.
- Light Arrow - Has a launch angle of 20°.
Shulk[edit]
- Forward smash (1st hit) - A small portion of the stab has an angle of 10°.
Sonic[edit]
- Dash attack (loop hits) - The loops have an angle of 0°.
- Down smash - Both hits have an angle of 30°.
- Down throw - The final hit has an angle of 20°.
Toon Link[edit]
- Forward tilt - The hitboxes further away from Toon Link have an angle of 20°.
Wario[edit]
- Dash attack - The late hit has an angle of 180°. It is one of the few semi-spikes to send the opponent backwards.
- Down smash - All hits have an angle of 30°.
- Wario Waft (fully charged) - The clean hit is a semi-spike with an angle of 35°.
- All of the above moves are also semi-spikes for Wario Man.
Wii Fit Trainer[edit]
- Down tilt - The initial windbox has an angle of 0°.
- Down smash - Both hits have an angle of 20°.
Yoshi[edit]
- Down tilt - The hitboxes closer to Yoshi have an angle of 28°.
- Down smash - Both hits have an angle of 30°.
Zelda[edit]
- Forward smash (loop hits) - The hitbox closer to Zelda has an angle of 25°.
- Down smash - The hitboxes closer to Zelda have an angle of 20°.