Zelda (SSBU)/Forward throw: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
{|class="wikitable" style="float:right; margin:4pt;" | {|class="wikitable" style="float:right; margin:4pt;" | ||
!colspan=5|Zelda forward throw hurtbox visualization | !colspan=5|Zelda forward throw hurtbox visualization | ||
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==Overview== | ==Overview== | ||
Zelda tosses the opponent in front of her after pulling them back with magic. Forward throw has very high base knockback, but very low knockback scaling. Barring incredibly niche scenarios, it is not a viable kill throw. However, it has good synergy with Phantom, being able to send off stage for a ledge trap, even at low percents. With correct timing and spacing, at virtually any percent it can also combo into Phantom, which can KO quite early especially near the ledge. | |||
==Throw Data== | ==Throw Data== | ||
{{UltimateThrowTableHeader}} | {{UltimateThrowTableHeader}} | ||
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|fkv=0 | |fkv=0 | ||
|ff=0.0 | |ff=0.0 | ||
|effect=Normal | |||
|sfx=None | |||
|slvl=S | |||
}} | |||
{{UltimateThrowTableRow | |||
|kind=1 | |||
|id=0 | |||
|type=Throwing | |||
|damage=3.0% | |||
|angle=361 | |||
|bk=40 | |||
|ks=100 | |||
|fkv=0 | |||
|effect=Normal | |effect=Normal | ||
|sfx=None | |sfx=None |
Latest revision as of 15:55, August 5, 2024
Zelda forward throw hurtbox visualization | ||||
---|---|---|---|---|
Overview[edit]
Zelda tosses the opponent in front of her after pulling them back with magic. Forward throw has very high base knockback, but very low knockback scaling. Barring incredibly niche scenarios, it is not a viable kill throw. However, it has good synergy with Phantom, being able to send off stage for a ledge trap, even at low percents. With correct timing and spacing, at virtually any percent it can also combo into Phantom, which can KO quite early especially near the ledge.
Throw Data[edit]
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | 0 | 10.0% | Forward | 100 | 30 | 0 | 0.0× | None | |||
Break | 0 | 3.0% | Forward | 40 | 100 | 0 | 0.0× | None |
Timing[edit]
Invincibility | 1-30 |
---|---|
Throw Release | 30 |
Interruptible | 50 |
Animation length | 74 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|