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Zelda (SSBU)/Back aerial: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:ZeldaBAirSSBU.gif|thumb| | [[File:ZeldaBAirSSBU.gif|thumb|350px|Hitbox visualization showing Zelda's back aerial.]] | ||
==Overview== | ==Overview== | ||
Zelda's second [[Lightning Kick]]. Functionally identical to [[Zelda_(SSBU)/Forward_aerial|forward aerial]], but in a backward direction and with a slightly stronger sweetspot, at the cost of marginally more landing lag, a longer animation and a later auto-cancel. It KOs about 5% earlier, so usage of [[RAR]] and [[slingshot|slingshots]] can make the difference between a stock being taken. One should also be mindful of staleness between the two kicks throughout the duration of a game to optimize KOs. When sweetspotted, it is the strongest aerial in the game. | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle| | {{HitboxTableTitle|Sweetspot|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=20.0% | |damage=20.0% | ||
|angle=361 | |angle=361 | ||
|af=4 | |||
|bk=30 | |bk=30 | ||
|ks=96 | |ks=96 | ||
Line 17: | Line 18: | ||
|xpos=-1.0 to 1.0 | |xpos=-1.0 to 1.0 | ||
|ypos=4.4 | |ypos=4.4 | ||
|zpos=-11. | |zpos=-11.1 | ||
|ff=1.5 | |ff=1.5 | ||
|sdi=0.0 | |||
|type=Magic | |type=Magic | ||
|effect=Magic | |effect=Magic | ||
Line 26: | Line 28: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
{{HitboxTableTitle|Sourspots|50}} | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage=4.0% | |damage=4.0% | ||
|angle=361 | |angle=361 | ||
|af=4 | |||
|bk=5 | |bk=5 | ||
|ks=80 | |ks=80 | ||
|fkv=0 | |fkv=0 | ||
|r=4.0 | |r=4.0 | ||
|bn= | |bn=kneer | ||
|xpos=0.0 | |xpos=0.0 | ||
|ypos=0.0 | |ypos=0.0 | ||
Line 48: | Line 52: | ||
|damage=4.0% | |damage=4.0% | ||
|angle=361 | |angle=361 | ||
|af=4 | |||
|bk=5 | |bk=5 | ||
|ks=80 | |ks=80 | ||
Line 66: | Line 71: | ||
|damage=4.0% | |damage=4.0% | ||
|angle=361 | |angle=361 | ||
|af=4 | |||
|bk=5 | |bk=5 | ||
|ks= | |ks=96 | ||
|fkv=0 | |fkv=0 | ||
|r=5.0 | |r=5.0 | ||
|bn= | |bn=toer | ||
|xpos=0.0 | |xpos=0.0 | ||
|ypos=0.0 | |ypos=0.0 | ||
Line 142: | Line 93: | ||
|1-2 | |1-2 | ||
|- | |- | ||
! | !Sweetspot | ||
|6 | |6 | ||
|- | |- | ||
! | !Sourspots | ||
| | |6-10 | ||
|- | |- | ||
!Ending autocancel | !Ending autocancel | ||
| | |45- | ||
|- | |- | ||
!Interruptible | !Interruptible | ||
Line 159: | Line 110: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=4|s=HitboxChangeE}}{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=4|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=39}}{{FrameStrip|t=Interruptible|c=13}} | ||
|- | |- | ||
{{FrameStrip|t=Autocancel|c=2}}{{FrameStrip|t=Blank|c= | {{FrameStrip|t=Autocancel|c=2}}{{FrameStrip|t=Blank|c=42}}{{FrameStrip|t=Autocancel|c=18}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
===Landing lag=== | ===Landing lag=== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Interruptible | |||
|17 | |||
|- | |||
!Animation length | !Animation length | ||
| | |33 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=16}} | {{FrameStrip|t=Lag|c=16}}{{FrameStrip|t=Interruptible|c=17}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}} | ||
==Trivia== | |||
*On top of the [[Magic (effect)|magic]] effect, the sweetspot has an additional unique lightning effect on hit. This is purely aesthetic and distinct from the [[electric]] attack effect the move formerly had in Melee and Brawl. | |||
{{MvSubNavZelda|g=SSBU}} | {{MvSubNavZelda|g=SSBU}} | ||
[[Category:Zelda (SSBU)]] | [[Category:Zelda (SSBU)]] | ||
[[Category:Back aerials (SSBU)]] | [[Category:Back aerials (SSBU)]] |
Latest revision as of 21:18, July 25, 2024
Overview[edit]
Zelda's second Lightning Kick. Functionally identical to forward aerial, but in a backward direction and with a slightly stronger sweetspot, at the cost of marginally more landing lag, a longer animation and a later auto-cancel. It KOs about 5% earlier, so usage of RAR and slingshots can make the difference between a stock being taken. One should also be mindful of staleness between the two kicks throughout the duration of a game to optimize KOs. When sweetspotted, it is the strongest aerial in the game.
Hitboxes[edit]
Timing[edit]
Attack[edit]
Initial autocancel | 1-2 |
---|---|
Sweetspot | 6 |
Sourspots | 6-10 |
Ending autocancel | 45- |
Interruptible | 50 |
Animation length | 62 |
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Landing lag[edit]
Interruptible | 17 |
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Animation length | 33 |
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![]() Lag time |
![]() Hitbox |
![]() ![]() Hitbox change |
![]() Autocancel |
![]() Interruptible |
Trivia[edit]
- On top of the magic effect, the sweetspot has an additional unique lightning effect on hit. This is purely aesthetic and distinct from the electric attack effect the move formerly had in Melee and Brawl.
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