Super Smash Bros. for Wii U
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{{ArticleIcons|ssb4-u=y}}
{{ArticleIcons|ssb4-u=y|ssbu=y}}
{{Infobox Stage
{{Infobox Stage
|location    = ''{{s|nookipedia|Animal Crossing: City Folk}}''
|subtitle = ''{{iw|nookipedia|Animal Crossing: City Folk}}''
|name         = Town and City
|name = Town and City
|image       =[[File:Town and City 1.png|250px]]<br>[[File:Town and City 2.png|250px]]
|image = {{tabber|title1=Ultimate|content1=[[File:SSBU-Town and City.png|300px|Ultimate (Town)]]<br>[[File:SSBU-Town and City 2.jpg|300px|Ultimate (City)]]|title2=Wii U|content2=[[File:Town and City 2.png|300px|Wii U (Town)]]<br>[[File:Town and City 1.png|300px|Wii U (City)]]}}
|caption     =[[File:AnimalCrossingSymbol.svg|50px]]
|caption = [[File:AnimalCrossingSymbol.svg|50px|class=invert-dark]]<br>Town and City across the series.
|universe     = ''{{Uv|Animal Crossing}}''<br/>
|universe = {{uv|Animal Crossing}}
|games       = ''[[SSB4]]'' ([[SSBU|Wii U]])
|games = ''[[SSB4]]'' ([[SSB4-U|Wii U]])<br>''[[Ultimate]]''
|hometo      = {{SSB4|Villager}}
|availability = [[Starter stage|Starter]]
|availability = [[Starter stage|Starter]]
|cratetype = Presents
|maxplayers = [[8-Player Smash|8]]
|maxplayers = [[8-Player Smash|8]]
|music        = <small>''{{SSB4MusicLink|Animal Crossing|Plaza / Title (Animal Crossing: City Folk / Animal Crossing: Wild World)}}''<br>''{{SSB4MusicLink|Animal Crossing|Tour (Animal Crossing: New Leaf)}}''<br>''{{SSB4MusicLink|Animal Crossing|Kapp'n's Song}}''<br>''{{SSB4MusicLink|Animal Crossing|Outdoors at 7 p.m. (Sunny) / Main Street}}''<br>''{{SSB4MusicLink|Animal Crossing|Bubblegum K.K.}}''<br>[[List of SSB4 Music (Animal Crossing series)#K.K. Slider's Performance|K.K. Slider tracks]]:<br>''K.K. Cruisin<nowiki>'</nowiki>''<br>''K.K. Condor''<br>''K.K. Western''<br>''K.K. Gumbo<br>''Rockin' K.K.''<br>''DJ K.K.''</small>
|forwiiumusic = ''{{SSB4MusicLink|Animal Crossing|Plaza / Title (Animal Crossing: City Folk / Animal Crossing: Wild World)}}''<br>''{{SSB4MusicLink|Animal Crossing|Tour (Animal Crossing: New Leaf)}}''<br>''{{SSB4MusicLink|Animal Crossing|Kapp'n's Song}}''<br>''{{SSB4MusicLink|Animal Crossing|Outdoors at 7 p.m. (Sunny) / Main Street}}''<br>''{{SSB4MusicLink|Animal Crossing|Bubblegum K.K.}}''<br>[[List of SSB4 Music (Animal Crossing series)#K.K. Slider's Performance|K.K. Slider tracks]]
|ultimatemusic = [[List of SSBU Music (Animal Crossing series)|''Animal Crossing'' series music]]<br>Main: ''{{SSBUMusicLink|Animal Crossing|Plaza / Title Theme - Animal Crossing: City Folk / Animal Crossing: Wild World}}''<br>Alternate: ''{{SSBUMusicLink|Animal Crossing|Title Theme - Animal Crossing: Happy Home Designer}}''
|ssb4singles = Starter/Counterpick
|ssb4singles = Starter/Counterpick
|ssb4doubles = Starter/Counterpick
|ssb4doubles = Starter/Counterpick
|interwiki    = nookipedia
|ultimatesingles= Starter/Counterpick
|interwiki2    = nookipedia
|ultimatedoubles= Starter/Counterpick
|interwikiname= Nookipedia
|interwiki = nookipedia
|interwikiname = Nookipedia
|interwikipage = Town
|interwikipage = Town
|interwikipage2= City
|interwikipage2 = City
}}
}}
'''Town and City''' ({{ja|村と街|Mura to Machi}}, ''Village and City'') is a stage in {{forwiiu}}. True to its name, the stage's setting alternates between the town and city from ''{{s|nookipedia|Animal Crossing: City Folk}}''.
{{cquote|''A stage based on ''Animal Crossing: City Folk''. The platforms go back and forth between the town and... errmm...the city. Depending on the actual time, the stage switches between day and night. The visitors are also different each time.''|cite=[[Super Smash Bros. 4 Official Site|''Super Smash Bros. 4'' Official Site]]}}
'''Town and City''' ({{ja|村と街|Mura to Machi}}, ''Village and City'') is a stage in {{forwiiu}} and ''[[Super Smash Bros. Ultimate]]''. True to its name, the stage's setting alternates between the town and city from ''{{iw|nookipedia|Animal Crossing: City Folk}}''. Isabelle is fought here for her unlocking battle in ''Ultimate''.


==Stage Layout==
==Stage overview==
The stage is similar in layout to [[Smashville]], the previous ''Animal Crossing'' stage. There is a single main platform which has different smaller platforms above it depending on its location. The main platform will travel between town and city background areas. In the town section, three small platforms appear above the main one, appearing over the left, middle, and right of the stage; in the city section, there are only two, appearing over the left and right sides. These platforms all move slightly and fly away when the stage transitions. The stage stays at each background area for about 30 seconds before taking about 15 seconds to transition to the other.
The stage is similar in layout to [[Smashville]], the previous ''Animal Crossing'' stage. There is a single main platform that has different smaller platforms above it depending on its location. The main platform will travel between town and city background areas. In the town section, three small platforms appear above the main one, appearing over the left, middle, and right of the stage; in the city section, there are only two, appearing over the left and right sides. These platforms all move slightly and fly away when the stage transitions. The stage stays at each background area for about 30 seconds before taking about 15 seconds to transition to the other.


Like Smashville, the stage's lighting and design changes for the daytime, evening, and nighttime. This is determined by the Wii U system's clock. Sometimes, the Roost can be seen in the background of the stage. Also, like in Smashville, [[K.K. Slider]] performs music on Saturday nights starting at 8:00 p.m. He appears in the background for the town section of the stage, though the music still continues when the platform is in the city.
Like Smashville, the stage's appearance [[time change|changes]] for the daytime, dusk, nighttime, and dawn. This is determined by the console's internal clock. [[K.K. Slider]] performs music on Saturday nights from 8:00 PM to 12:00 AM. He only appears in the background for the town section of the stage, but the music still continues when the platform is in the city. As with Smashville, background characters pick "favorite" fighters at random and act accordingly depending on their performance in the match. Sometimes, The Roost will appear just behind the main platform, with the background characters receiving coffee from Brewster.


==Background Characters==
===Ω forms and Battlefield form===
Like Smashville, Town and City features several background characters. Some characters only appear during certain times of the day.
In ''Super Smash Bros. for Wii U'', the [[Ω form]] has the main platform of the normal form increased in length slightly to match {{SSB4|Final Destination}}. The smaller moving platforms, balloons, and background characters are absent, but the stage still transitions between the town and city areas.


*Blathers
In ''Super Smash Bros. Ultimate'', the Ω form and [[Battlefield form]] are similar to ''SSB4''{{'}}s Ω form; however, the main platform is resized and reshaped to match {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. The three [[soft platform]]s of the Battlefield form are based on the ones in the normal form.
*Brewster
<gallery widths="200px">
*Celeste
SSB4UTown&CityOmega.jpg|Ω form in ''Super Smash Bros. for Wii U''.
*[[Crazy Redd]]
SSBU-Town and CityOmega.png|Ω form in ''Super Smash Bros. Ultimate''.
*Don Resetti
SSBU-Town and CityBattlefield.png|Battlefield form in ''Super Smash Bros. Ultimate''.
*[[Dr. Shrunk]]
</gallery>
*Frillard
 
*Gracie
===Hazards Off===
*Gulliver
With hazards off in ''Ultimate'', balloons no longer appear, and the middle soft platform of the Town form and two soft platforms of the City form only move when they go offscreen, no longer staying in motion constantly during the match.
*Harriet
 
*Joan
==Background characters==
*Katie & Kaitlin
Like Smashville, Town and City features numerous background characters. Some characters only appear at in a certain part of the stage, or at certain times of day.
*Katrina
 
*Kicks
;Both
*Labelle
<div style="-moz-column-width:20em; -webkit-column-width:20em; column-width:20em;">
*Lloid
*{{iw|nookipedia|Blathers}}
*Lyle
*{{iw|nookipedia|Celeste}}
*Mabel
*{{iw|nookipedia|Gulliver}}
*{{iw|nookipedia|Mabel}}
*{{iw|nookipedia|Kaitlin}}
*{{iw|nookipedia|Katie}}
*{{iw|nookipedia|Lyle}}
*[[Mr. Resetti]]
*[[Mr. Resetti]]
*Pascal
*{{iw|nookipedia|Pascal}}
*Pelly
*{{iw|nookipedia|Phyllis}}
*Phineas
*{{iw|nookipedia|Rover}}
*Phyllis
*{{iw|nookipedia|Saharah}}
*Rover
*{{iw|nookipedia|Sable}}
*Sable
</div>
*Saharah
 
*Serena
;Town only
*Timmy
<div style="-moz-column-width:20em; -webkit-column-width:20em; column-width:20em;">
*Tommy
*{{iw|nookipedia|Booker}}
*{{iw|nookipedia|Blanca}}
*{{iw|nookipedia|Brewster}}
*{{iw|nookipedia|Chip}}
*{{iw|nookipedia|Copper}}
*{{iw|nookipedia|Joan}}
*[[K.K. Slider]]
*{{iw|nookipedia|Nat}}
*{{iw|nookipedia|Pelly}}
*{{iw|nookipedia|Pete}}
*{{iw|nookipedia|Serena}}
*[[Timmy & Tommy]]
*[[Tom Nook]]
*[[Tom Nook]]
*Tortimer
*{{iw|nookipedia|Tortimer}}
*Wendell
*{{iw|nookipedia|Wendell}}
*Wisp
*{{iw|nookipedia|Wisp}}
</div>


==Ω Form==
;City only
The main platform remains the same but the smaller moving platforms, balloons, and background characters are gone. The stage still transitions to the town and city.
<div style="-moz-column-width:20em; -webkit-column-width:20em; column-width:20em;">
<gallery widths="200px">
*{{iw|nookipedia|Crazy Redd}}
File:SSB4UTown&CityOmega.jpg|[[Ω Form]]
*{{iw|nookipedia|Don Resetti}}
</gallery>
*{{iw|nookipedia|Dr. Shrunk}}
*{{iw|nookipedia|Frillard}}
*{{iw|nookipedia|Gracie}}
*{{iw|nookipedia|Harriet}}
*{{iw|nookipedia|Katrina}}
*{{iw|nookipedia|Kicks}}
*{{iw|nookipedia|Labelle}}
*[[Lloid]]
*{{iw|nookipedia|Phineas}}
</div>
 
The characters that appear on the stage come in 50 configurations, with 25 for the town area and 25 for the city area. Each of the 25 configurations are split into groups of 5 for each of the 5 divisions of the day.
Notes for the following tables:
*Unless otherwise noted, a listed character appears in every ''Smash'' game
*A dash indicates no character
*Characters in position 3 and 4 will sit at The Roost if it appears
[[File:Town_and_City_positions_SSB4_Town.png|thumb|The positions characters will appear at given the position number (The Roost positions not included).]]
{|class="wikitable"
|+Town
! !!scope="row" colspan=8|Position
|-
!scope="col"|Time!!1!!2!!3!!4!!5!!6!!7!!8
|-
!scope="row" rowspan=5|Dawn (04:00-07:59)
|Gulliver||&mdash;||Nat||&mdash;||&mdash;||Tortimer||Pelly||Rover
|-
|&mdash;||Joan||Pete||&mdash;||Booker||Copper||Blathers||Chip
|-
|Sahara||&mdash;||&mdash;||Timmy/Tommy||Tom Nook (Nook's Cranny)||Celeste||Pete||&mdash;
|-
|Pascal||&mdash;||Joan||&mdash;||Phyllis||&mdash;||Sable||Mabel
|-
|Brooster||The Roost||&mdash;||Rover||&mdash;||Joan||Kaitlin||Katie
|-
!scope="row" rowspan=5|Day (08:00-15:59)
|&mdash;||Timmy/Tommy||Tom Nook (Nook 'n' Go)||&mdash;||Serena||Phyllis||&mdash;||Tortimer
|-
|Blathers||Celeste||&mdash;||Phyllis||&mdash;||Timmy/Tommy||Pascal||Chip
|-
|Nat||&mdash;||Pete||Tortimer||&mdash;||Tom Nook (Nookington's)||Kaitlin||Katie
|-
|Blanca||Sahara||&mdash;||Pelly||Copper||Booker||&mdash;||Tom Nook (Nookway)
|-
|Brooster||The Roost||Phyllis||&mdash;||Rover||Chip||Pelly||Wendell
|-
!scope="row" rowspan=5|Evening (16:00-18:59)
|Sable||Mable||&mdash;||&mdash;||Rover||Mr. Resetti||&mdash;||Tom Nook (Nookway)
|-
|Booker||&mdash;||Sahara||Tom Nook (Nookington's)||Timmy/Tommy||&mdash;||&mdash;||Copper
|-
|Tom Nook (Nook's Cranny)||&mdash;||&mdash;||Pelly||Tortimer||Sable||Nat||&mdash;
|-
|Blanca||&mdash;||&mdash;||Tortimer||&mdash;||Chip||Pete||Mable
|-
|Brooster||The Roost||&mdash;||Mr. Resetti||Nat||Timmy/Tommy||Booker||Copper
|-
!scope="row" rowspan=5|Dusk (19:00-22:59)
|Celeste||&mdash;||Blathers||&mdash;||&mdash;||Serena||&mdash;||Tortimer
|-
|Celeste||&mdash;||Booker||Tortimer||Pelly||&mdash;||Blanca||Copper
|-
|Blathers||&mdash;||Pelly||&mdash;||&mdash;||Rover||Tom Nook (Nook's Cranny)||Celeste
|-
|&mdash;||Wendell||&mdash;||Kaitlin||Katie||Tom Nook (Nookway)||&mdash;||Pete
|-
|Brooster||The Roost||&mdash;||Pelly||Sable||&mdash;||Mable||Pascal
|-
!scope="row" rowspan=5|Night (23:00-03:59)
|Pelly||&mdash;||Booker||&mdash;||&mdash;||Tortimer||Copper||Sable
|-
|Blathers||&mdash;||Wisp||&mdash;||Booker||Copper||&mdash;||Tom Nook (Nookington's)
|-
|Wisp||&mdash;||Mable||&mdash;||&mdash;||Blathers||Celeste||Pelly
|-
|Celeste||&mdash;||&mdash;||Pete||&mdash;||Wisp||Phyllis||&mdash;
|-
|Brooster||The Roost||Lyle||&mdash;||Blathers||&mdash;||Tom Nook (Nook 'n' Go)||Gulliver
|}


==In [[competitive play]]==
[[File:Town_and_City_positions_SSB4_City.png|thumb|The positions characters will appear at given the position number.]]
Town and City is a universally legal stage, either as a starter or counterpick in ''Smash 4'' rulesets, due to its lack of hazards and the only gimmick of the stage being the platform cycling. Despite the stage's size, every blast line is actually slightly closer to the stage in comparison to ''Smash 4''{{'}}s other legal stages, and the first cycle of soft platforms includes a middle platform that shifts vertically, which makes it a good stage for characters with strong vertical finishers, such as {{SSB4|Ryu}} and {{SSB4|Meta Knight}}. The second cycle of soft platforms can also facilitate earlier KOs, since they can move closer to the side blast lines, and both transitions can be used as a last ditch effort for a [[Sacrificial KO]] if a grab is landed.
{|class="wikitable"
|+City
! !!scope="row" colspan=8|Position
|-
!scope="col"|Time!!1!!2!!3!!4!!5!!6!!7!!8
|-
!scope="row" rowspan=5|Dawn (04:00-07:59)
|Don Resetti||&mdash;||Frillard||Gracie||&mdash;||Wendell||&mdash;||Kicks
|-
|Katarina||Wendell||&mdash;||&mdash;||Gracie||Labelle||Redd||&mdash;
|-
|Labelle||&mdash;||&mdash;||Harriet||Lyle||&mdash;||Lloid||Redd
|-
|Kicks||&mdash;||Harriet||&mdash;||Frillard||&mdash;||Lyle||Mr. Resetti
|-
|Dr. Shrunk||Lloid||&mdash;||Phineas||&mdash;||Harriet||Kicks||&mdash;
|-
!scope="row" rowspan=5|Day (08:00-15:59)
|Redd||Dr. Shrunk||&mdash;||Frillard||Lyle||&mdash;||Mr. Resetti||Katarina
|-
|Harriet||Labelle||&mdash;||Dr. Shrunk||&mdash;||Redd||Lloid||Kicks
|-
|Don Resetti||&mdash;||Lyle||Gracie||Lloid||&mdash;||Labelle||Kicks
|-
|Mable||&mdash;||Sable||Lyle||Frillard||&mdash;||Kicks||Harriet
|-
|Gulliver||&mdash;||Frillard||Phineas||Gracie||&mdash;||Katarina||Don Resetti
|-
!scope="row" rowspan=5|Evening (16:00-18:59)
|Redd||Phyllis||&mdash;||Labelle||Gracie||&mdash;||Harriet||Katarina
|-
|Harriet||&mdash;||Lyle||Don Resetti||&mdash;||Gracie||Redd||&mdash;
|-
|&mdash;||&mdash;||Don Resetti||Labelle||Kaitlin||Katie||Dr. Shrunk||&mdash;
|-
|Phyllis||&mdash;||Labelle||Frillard||Harriet||&mdash;||Don Resetti||Katarina
|-
|Pascal||&mdash;||Dr. Shrunk||Phineas||Katie||Kaitlin||Kicks||&mdash;
|-
!scope="row" rowspan=5|Dusk (19:00-22:59)
|Gulliver||&mdash;||Dr. Shrunk||&mdash;||Don Resetti||Lloid||&mdash;||Gracie
|-
|Gracie||Labelle||&mdash;||Lyle||Frillard||&mdash;||Katarina||Sahara
|-
|Harriet||&mdash;||Lyle||&mdash;||Labelle||&mdash;||Redd||Katarina
|-
|&mdash;||Harriet||Kicks||&mdash;||Redd||&mdash;||Mr. Resetti||Don Resetti
|-
|Gulliver||&mdash;||Phineas||Frillard||Lloid||Kicks||&mdash;||Mr. Resetti
|-
!scope="row" rowspan=5|Night (23:00-03:59)
|Rover||&mdash;||Kicks||&mdash;||Katarina||Redd||&mdash;||Sahara
|-
|&mdash;||Labelle||Gracie||&mdash;||Don Resetti||&mdash;||&mdash;||Katarina
|-
|Kicks||Mr. Resetti||&mdash;||Don Resetti||Rover||&mdash;||Labelle||Lloid
|-
|&mdash;||&mdash;||Don Resetti||Gracie||Lloid||&mdash;||Redd||&mdash;
|-
|Mr. Resetti||Dr. Shrunk||&mdash;||Phineas||Celeste||&mdash;||Katarina||&mdash;
|}


==Origin==
==Origin==
[[File:TownAndCityOrigin.jpg|thumbnail|The city in ''{{iw|nookipedia|Animal Crossing : City Folk}}''.]]
[[File:TownAndCityOrigin.jpg|thumb|The city in ''{{iw|nookipedia|Animal Crossing : City Folk}}''.]]
This stage originates from ''Animal Crossing: City Folk'' (''Animal Crossing: Let's Go to the City'' in the PAL region). The game's most prominent new feature was the ability for the player to take a bus to the city, which is home to various shops, services, and events.
This stage originates from ''{{iw|nookipedia|Animal Crossing: City Folk}}'' (''Animal Crossing: Let's Go to the City'' in the PAL region). The game's most prominent new feature was the ability for the player to take a bus to the city, which is home to various shops, services, and events.


In 2001, a Japanese ''[[Nintendo 64]]'' game called ''{{s|nookipedia|Animal Forest}}'' was released, which is the first game in the ''Animal Crossing'' franchise. ''Animal Forest'' was translated, and ported to the [[Nintendo GameCube|GameCube]] as ''Animal Crossing'' (also known as ''Animal Crossing: Population Growing'') with some added features, such as the Able Sisters building and the Museum. As ''Animal Forest'' is the first ''Animal Crossing'' game, the GameCube version is a remake of the same game.
Each ''{{iw|nookipedia|Animal Crossing|series}}'' game is mostly set in a small town. A typical town can be seen in the background of this stage and retains almost everything that is present in a town in the ''Animal Crossing'' series, such as {{iw|nookipedia|tree}}s, {{iw|nookipedia|rock}}s, {{iw|nookipedia|flower}}s, a {{iw|nookipedia|river}} with {{iw|nookipedia|bridges}}, and a {{iw|nookipedia|waterfall}} along with various buildings:
 
{|class="wikitable"
Each ''Animal Crossing'' game takes place in a small town. A typical town can be seen in the town portion of this stage. Here are all the buildings that appear in the background in the town:
|-
{|border="1" class="wikitable"
!Building
|-valign="top"
!Origin Game
!g|'''Building'''
!Purpose
!g|Origin Game
!g|Purpose
|-
|-
!{{s|nookipedia|Able Sisters}}
!{{iw|nookipedia|Able Sisters}}
| ''[[nookipedia:Animal Crossing (GCN)|Animal Crossing]]''
| ''{{iw|nookipedia|Animal Crossing|GCN}}''
| Design patterns for shirts and umbrellas, which the player can then wear or trade.
| A clothing and tailoring shop, where the player can design their own clothing and umbrellas.
|-
|-
!Animal Villager Houses
!Animal Villager Houses
| ''Animal Crossing'' (design from ''City Folk'')
| ''{{iw|nookipedia|Animal Forest}}'' (design from ''City Folk'')
| Residence of the non-playable villager characters.
| The residences of the non-playable villager characters.
|-
|-
!{{s|nookipedia|Fountain}}
! {{iw|nookipedia|Fountain}}
| ''Animal Crossing: City Folk''
| ''Animal Crossing: City Folk''
| Appears in front of the gate after the second town fund is completed.
| The fountain is constructed in front of the gate after the second town fund is completed, and houses the spirit of the goddess Serena.
|-
|-
!{{s|nookipedia|Museum}}
! {{iw|nookipedia|Museum}}
| ''Animal Crossing''
| ''Animal Crossing''
| Where the player can donate their bugs, fish, paintings, and fossils that they caught for viewing.
| An initially-empty museum, which can be filled by the player by donating bugs, fish, fossils, and works of art. It also includes an observatory, where constellations can be designed, and The Roost, a coffee shop.
|-
|-
!{{s|nookipedia|Nook's Cranny}}
! {{iw|nookipedia|Nook's Cranny}}
| ''Animal Crossing'' (design from ''Wild World'' and ''City Folk'')
| ''Animal Forest'' (design from ''{{iw|nookipedia|Animal Crossing: Wild World}}'' and ''City Folk'')
| The first incarnation of {{s|nookipedia|Tom Nook}}'s store where purchases of a small variety of items can be made.
| The first incarnation of {{iw|nookipedia|Tom Nook}}'s store, where purchases of a small variety of items can be made.
|-
|-
!Player's {{s|nookipedia|House}}
! Player's {{iw|nookipedia|House}}
| ''Animal Crossing'' (design from ''City Folk'')
| ''Animal Forest'' (design from ''City Folk'')
| Residence of the player who can buy furniture, wallpaper, and floor designs for the interior.
| The player's residence, which can be expanded and decorated with wallpaper, carpeting, and furniture.
|-
|-
!{{s|nookipedia|Town Gate}}
! {{iw|nookipedia|Town Gate}}
| ''Animal Crossing: City Folk'' (Castle style)
| ''Animal Crossing: Wild World'' (design from ''City Folk''{{'}}s Castle style)
| Allows the player to visit another player's town.
| The town gate allows players to visit other towns and retrieve lost items.
|-
!{{s|nookipedia|Town Hall}}
| ''{{s|nookipedia|Animal Crossing: Wild World}}''
| Where the player pays off his or her debt to Tom Nook, reports other villagers, send mail etc.
|-
|-
! {{iw|nookipedia|Town Hall}}
| ''{{iw|nookipedia|Animal Crossing: Wild World}}''
| The main building for the town's civic duties; the player can pay their debt to Tom Nook, deposit and withdraw money, mail letters, dispose of unwanted items, etc.
|}
|}


The town in ''SSB4'' retains almost everything that can be seen in a town in the ''Animal Crossing'' series such as trees, rocks, flowers, a river, and bridges,. The bus station in the town can be seen by the Town Gate, and there a bus sign on the same platform as the arena itself. The overall design of the city in ''SSB4'' is also retained. The buildings that can be seen in the background include:
In the background, a bus station is by the Town Gate, and there a bus sign on the same platform as the arena itself. The overall design of the city in this stage is also retained, including various buildings:


{|border="1" class="wikitable"
{|class="wikitable"
|-valign="top"
|-
!g|'''Building'''
!Building
!g|Purpose
!Purpose
|-
|-
!{{s|nookipedia|Auction House}}
! {{iw|nookipedia|Auction House}}
| Where items can be displayed and bid on by the player and their friends via Wi-Fi.
| An establishment where items can be displayed and bid on by the player and their friends via Wi-Fi.
|-
|-
!{{s|nookipedia|GracieGrace}}
! {{iw|nookipedia|GracieGrace}}
| Where expensive furniture, clothes and accessories are sold.
| An upscale store where expensive furniture, clothes and accessories are sold.
|-
|-
!{{s|nookipedia|Happy Room Academy}}
! {{iw|nookipedia|Happy Room Academy}}
| Players can check their score here, and it is also where the model room is.
| The Happy Room Academy rates the design of the player's home and displays a model room at their headquarters.
|-
|-
!{{s|nookipedia|The Marquee}}
! {{iw|nookipedia|The Marquee}}
| A theater where the player can learn emotions.
| A theater where the player can learn emotions.
|-
|-
! {{iw|nookipedia|Shampoodle}}
| A barber shop where the player can change their hairstyle and eye color.
|}
|}


==Trophy Description==
==Tournament legality==
[[File:TownAndCityTrophyWiiU.png|thumb|left|150px|Town and City trophy in ''for Wii U''.]]
Town and City is a universally legal stage, either as a starter or counterpick in ''Smash 4'' rulesets, due to its lack of hazards and the only gimmick of the stage being the platform cycling. Despite the stage's size, every blast line is actually slightly closer to the stage in comparison to ''Smash 4''{{'}}s other legal stages, and the first cycle of soft platforms includes a middle platform that shifts vertically, which makes it a good stage for characters with strong vertical finishers, such as {{SSB4|Ryu}} and {{SSB4|Meta Knight}}. The second cycle of soft platforms can also facilitate earlier KOs, since they can move closer to the side blast lines, and both transitions can be used as a last ditch effort for a [[sacrificial KO]] if a grab is landed. The stage is still legal despite the fatal moving platforms.
''Get a bird's-eye view of the town and city from Animal Crossing: City Folk as you fight on a platform overhead. Your Wii U console's clock dictates the time of day and which animals and places appear. Don't get too distracted by all that, though, because the platform itself is pretty simple-perfect for a battle of skill!''
 
{{Trophy games|console1=Wii|game1=Animal Crossing: City Folk (11/2008)}}
Town and City returns in ''Ultimate'' and is again a universally legal stage for the same reasons as ''Smash 4''. The ability to turn stage hazards off removes the dangers caused by the moving platforms, though some tournaments leave stage hazards on due to not finding the dangers too detrimental to competitive play.
{{clear}}
 
==Trophy==
{{Trophy
|name=Town and City
|image=TownAndCityTrophyWiiU.png
|desc-ntsc=Get a bird's-eye view of the town and city from Animal Crossing: City Folk as you fight on a platform overhead. Your Wii U console's clock dictates the time of day and which animals and places appear. Don't get too distracted by all that, though, because the platform itself is pretty simple—perfect for a battle of skill!
|desc-pal=Get a bird's eye view of the town and city from Animal Crossing: Let's Go to the City as you fight on a platform overhead. Your Wii U console's clock dictates the time of day and which animals and places appear. Don't get too distracted by all that, though, because the platform itself is pretty simple. Perfect for a battle of skill!
|gamelist-ntsc={{Trophy games|console1=Wii|game1=Animal Crossing: City Folk|release1=11/2008}}
|gamelist-pal={{Trophy games|console1=Wii|game1=Animal Crossing: Let's Go to the City|release1=12/2008}}
|game=ssb4-wiiu
}}
{{clr}}
 
==Update history==
'''{{GameIcon|ssb4-u}} 1.0.2'''
*{{change|The stage and its Ω form are now available for 8-player mode. For performance reasons, background characters do not appear while in this mode.}}


==Gallery==
==Gallery==
===''Super Smash Bros. for Wii U''===
<gallery>
<gallery>
Town and City 1.png|The city.
Town and City 1.png|The city.
Line 161: Line 332:
SSB4 - Rosalina knocked down.jpg|[[Rosalina]] flat on her back.
SSB4 - Rosalina knocked down.jpg|[[Rosalina]] flat on her back.
</gallery>
</gallery>
===''Super Smash Bros. Ultimate''===
<gallery>
SSBU-Town and City 2.jpg|The City in ''[[Super Smash Bros. Ultimate]]''.
SSBU-Town and City.png|The Town in ''Ultimate''.
SSBUWebsiteDoubutsuSeriesBG.jpg|Panorama of the town from ''Ultimate''.
SSBUWebsiteJigglypuff3.jpg|{{SSBU|Jigglypuff}} [[Sing|singing]] to {{SSBU|Ganondorf}} and putting him to [[sleep]] on the stage in ''Ultimate''.
SSBUWebsiteMrGame&Watch1.jpg|{{SSBU|Mr. Game & Watch}} [[taunting]] on the stage in ''Ultimate''.
SSBUWebsitePeach1.jpg|{{SSBU|Peach}} above the stage in ''Ultimate''.
SSBUWebsiteWiiFitTrainer1.jpg|Female {{SSBU|Wii Fit Trainer}} on the city transition of the stage in ''Ultimate''.
SSBUWebsite35.jpg|{{SSBU|Wario}} performing his neutral aerial on the stage in ''Ultimate''.
SSBUWebsiteBanjo&Kazooie3.jpg|{{SSBU|Banjo & Kazooie}} popping {{SSBU|Villager}}'s balloons.
</gallery>
==Names in other languages==
{{langtable
|ja={{ja|村と街|Mura to Machi}}
|jaM=Village and City
|en=Town and City
|fr_ca=Ville et village
|fr_caM=Town & Village
|fr_fr=Ville & centre-ville
|fr_frM=Town & Cityscape
|es_es=Sobrevolando el pueblo
|es_esM=Flying Over the Town
|es_la=El pueblo y la ciudad
|es_laM=The Town and the City
|de=Stadt und Großstadt
|deM=Town and City
|it=Campagna e città
|itM=Countryside and City
|nl=Dorp en Stad
|nlM=Village and City
|ru={{rollover|Городок и город|Gorodok i gorod|?}}
|ruM=Town and City
|ko={{rollover|마을과 타운|Ma-eulgwa Taun|?}}
|koM=Town and City
|zh_cn={{rollover|村庄与街道|Cūnzhuāng Yǔ Jiēdào|?}}
|zh_cnM=Village and Suburb
|zh_tw={{rollover|村莊與街道|Cūnzhuāng Yǔ Jiēdào|?}}
|zh_twM=Village and Suburb
|pt=Da Vila à Cidade
|ptM=From Town to City
}}


==Trivia==
==Trivia==
*Not counting the K.K. Slider songs, Town and City is the only stage in ''Super Smash Bros. for Wii U'' whose musical selection is composed entirely of remixes.
*In addition to the time of day changing with the console's clock, which businesses are open in the city are also determined in this way. However, the opening hours in Town and City do not always line up with the opening hours in ''City Folk''. For example, GracieGrace and Shampoodle will be open until 11pm, but in ''City Folk'' they close at 9pm. The Auction House is accurately portrayed as being open all day.
 
*Celeste is the only villager who can appear in both the town and city areas during the same time of day. If a town configuration and city configuration are chosen that both have Celeste, she will be absent from the town area.
==Update history==
*Not counting the K.K. Slider songs, Town and City is the only stage in ''for Wii U'' whose musical selection is composed entirely of new remixes.
'''{{GameIcon|ssb4-u}} 1.0.2'''
*If a [[Metal Box]] is broken on this stage, the metallic texture will always have the daytime reflection, even if the stage is played at night.
*Added 8-player mode version of the stage and its omega form.
*Within the files, villagers that sit at The Roost use different values than when they are standing elsewhere (e.g. Rover is 0x16 when standing and 0x43 when sitting). The same is true for Celeste and Blathers with being awake or asleep (i.e. Celeste is 0x07 awake and 0x3C sleeping, Blathers is 0x08 awake and 0x3B sleeping). This is different from Smashville where a villager's values are the same in both scenarios (e.g. Rover is always 0x15, Celeste is always 0x06, etc.).
*In ''Ultimate'', Celeste's model is incorrect; what should be transparent parts of her eyebrows are left visible, leaving white spots at their tips. This is unique to Town and City, and does not occur on Smashville.
*In ''Ultimate'', the following [[Assist Trophies]] cannot appear on this stage: [[Kapp'n]] (due to being a stage element), [[Color TV-Game 15]], [[Dr. Kawashima]] and the [[Ghosts]].


{{SSB4Stages}}
{{SSB4Stages}}
{{SSBUStages}}
{{Animal Crossing universe}}
{{Animal Crossing universe}}
[[Category:Past stages]]
[[Category:Stages (SSB4-Wii U)]]
[[Category:Stages (SSB4-Wii U)]]
[[Category:Trophies (SSB4-Wii U)]]
[[Category:Trophies (SSB4-Wii U)]]
[[es:Sobrevolando el pueblo]]

Latest revision as of 13:26, May 20, 2024

Animal Crossing: City Folk
Town and City
Ultimate (Town)
Ultimate (City)
Wii U (Town)
Wii U (City)

AnimalCrossingSymbol.svg
Town and City across the series.
Universe Animal Crossing
Appears in SSB4 (Wii U)
Ultimate
Availability Starter
Crate type Presents
Maximum players 8
Music
Bolded tracks must be unlocked
for Wii U Plaza / Title (Animal Crossing: City Folk / Animal Crossing: Wild World)
Tour (Animal Crossing: New Leaf)
Kapp'n's Song
Outdoors at 7 p.m. (Sunny) / Main Street
Bubblegum K.K.
K.K. Slider tracks
Ultimate Animal Crossing series music
Main: Plaza / Title Theme - Animal Crossing: City Folk / Animal Crossing: Wild World
Alternate: Title Theme - Animal Crossing: Happy Home Designer
Tournament legality
Smash 4 Singles: Starter/Counterpick
Doubles: Starter/Counterpick
Ultimate Singles: Starter/Counterpick
Doubles: Starter/Counterpick
Articles on Nookipedia Town
City
A stage based on Animal Crossing: City Folk. The platforms go back and forth between the town and... errmm...the city. Depending on the actual time, the stage switches between day and night. The visitors are also different each time.
Super Smash Bros. 4 Official Site

Town and City (村と街, Village and City) is a stage in Super Smash Bros. for Wii U and Super Smash Bros. Ultimate. True to its name, the stage's setting alternates between the town and city from Animal Crossing: City Folk. Isabelle is fought here for her unlocking battle in Ultimate.

Stage overview[edit]

The stage is similar in layout to Smashville, the previous Animal Crossing stage. There is a single main platform that has different smaller platforms above it depending on its location. The main platform will travel between town and city background areas. In the town section, three small platforms appear above the main one, appearing over the left, middle, and right of the stage; in the city section, there are only two, appearing over the left and right sides. These platforms all move slightly and fly away when the stage transitions. The stage stays at each background area for about 30 seconds before taking about 15 seconds to transition to the other.

Like Smashville, the stage's appearance changes for the daytime, dusk, nighttime, and dawn. This is determined by the console's internal clock. K.K. Slider performs music on Saturday nights from 8:00 PM to 12:00 AM. He only appears in the background for the town section of the stage, but the music still continues when the platform is in the city. As with Smashville, background characters pick "favorite" fighters at random and act accordingly depending on their performance in the match. Sometimes, The Roost will appear just behind the main platform, with the background characters receiving coffee from Brewster.

Ω forms and Battlefield form[edit]

In Super Smash Bros. for Wii U, the Ω form has the main platform of the normal form increased in length slightly to match Final Destination. The smaller moving platforms, balloons, and background characters are absent, but the stage still transitions between the town and city areas.

In Super Smash Bros. Ultimate, the Ω form and Battlefield form are similar to SSB4's Ω form; however, the main platform is resized and reshaped to match Final Destination and Battlefield, respectively. The three soft platforms of the Battlefield form are based on the ones in the normal form.

Hazards Off[edit]

With hazards off in Ultimate, balloons no longer appear, and the middle soft platform of the Town form and two soft platforms of the City form only move when they go offscreen, no longer staying in motion constantly during the match.

Background characters[edit]

Like Smashville, Town and City features numerous background characters. Some characters only appear at in a certain part of the stage, or at certain times of day.

Both
Town only
City only

The characters that appear on the stage come in 50 configurations, with 25 for the town area and 25 for the city area. Each of the 25 configurations are split into groups of 5 for each of the 5 divisions of the day. Notes for the following tables:

  • Unless otherwise noted, a listed character appears in every Smash game
  • A dash indicates no character
  • Characters in position 3 and 4 will sit at The Roost if it appears
The positions characters will appear at given the position number (The Roost positions not included).
Town
Position
Time 1 2 3 4 5 6 7 8
Dawn (04:00-07:59) Gulliver Nat Tortimer Pelly Rover
Joan Pete Booker Copper Blathers Chip
Sahara Timmy/Tommy Tom Nook (Nook's Cranny) Celeste Pete
Pascal Joan Phyllis Sable Mabel
Brooster The Roost Rover Joan Kaitlin Katie
Day (08:00-15:59) Timmy/Tommy Tom Nook (Nook 'n' Go) Serena Phyllis Tortimer
Blathers Celeste Phyllis Timmy/Tommy Pascal Chip
Nat Pete Tortimer Tom Nook (Nookington's) Kaitlin Katie
Blanca Sahara Pelly Copper Booker Tom Nook (Nookway)
Brooster The Roost Phyllis Rover Chip Pelly Wendell
Evening (16:00-18:59) Sable Mable Rover Mr. Resetti Tom Nook (Nookway)
Booker Sahara Tom Nook (Nookington's) Timmy/Tommy Copper
Tom Nook (Nook's Cranny) Pelly Tortimer Sable Nat
Blanca Tortimer Chip Pete Mable
Brooster The Roost Mr. Resetti Nat Timmy/Tommy Booker Copper
Dusk (19:00-22:59) Celeste Blathers Serena Tortimer
Celeste Booker Tortimer Pelly Blanca Copper
Blathers Pelly Rover Tom Nook (Nook's Cranny) Celeste
Wendell Kaitlin Katie Tom Nook (Nookway) Pete
Brooster The Roost Pelly Sable Mable Pascal
Night (23:00-03:59) Pelly Booker Tortimer Copper Sable
Blathers Wisp Booker Copper Tom Nook (Nookington's)
Wisp Mable Blathers Celeste Pelly
Celeste Pete Wisp Phyllis
Brooster The Roost Lyle Blathers Tom Nook (Nook 'n' Go) Gulliver
The positions characters will appear at given the position number.
City
Position
Time 1 2 3 4 5 6 7 8
Dawn (04:00-07:59) Don Resetti Frillard Gracie Wendell Kicks
Katarina Wendell Gracie Labelle Redd
Labelle Harriet Lyle Lloid Redd
Kicks Harriet Frillard Lyle Mr. Resetti
Dr. Shrunk Lloid Phineas Harriet Kicks
Day (08:00-15:59) Redd Dr. Shrunk Frillard Lyle Mr. Resetti Katarina
Harriet Labelle Dr. Shrunk Redd Lloid Kicks
Don Resetti Lyle Gracie Lloid Labelle Kicks
Mable Sable Lyle Frillard Kicks Harriet
Gulliver Frillard Phineas Gracie Katarina Don Resetti
Evening (16:00-18:59) Redd Phyllis Labelle Gracie Harriet Katarina
Harriet Lyle Don Resetti Gracie Redd
Don Resetti Labelle Kaitlin Katie Dr. Shrunk
Phyllis Labelle Frillard Harriet Don Resetti Katarina
Pascal Dr. Shrunk Phineas Katie Kaitlin Kicks
Dusk (19:00-22:59) Gulliver Dr. Shrunk Don Resetti Lloid Gracie
Gracie Labelle Lyle Frillard Katarina Sahara
Harriet Lyle Labelle Redd Katarina
Harriet Kicks Redd Mr. Resetti Don Resetti
Gulliver Phineas Frillard Lloid Kicks Mr. Resetti
Night (23:00-03:59) Rover Kicks Katarina Redd Sahara
Labelle Gracie Don Resetti Katarina
Kicks Mr. Resetti Don Resetti Rover Labelle Lloid
Don Resetti Gracie Lloid Redd
Mr. Resetti Dr. Shrunk Phineas Celeste Katarina

Origin[edit]

This stage originates from Animal Crossing: City Folk (Animal Crossing: Let's Go to the City in the PAL region). The game's most prominent new feature was the ability for the player to take a bus to the city, which is home to various shops, services, and events.

Each Animal Crossing game is mostly set in a small town. A typical town can be seen in the background of this stage and retains almost everything that is present in a town in the Animal Crossing series, such as trees, rocks, flowers, a river with bridges, and a waterfall along with various buildings:

Building Origin Game Purpose
Able Sisters Animal Crossing A clothing and tailoring shop, where the player can design their own clothing and umbrellas.
Animal Villager Houses Animal Forest (design from City Folk) The residences of the non-playable villager characters.
Fountain Animal Crossing: City Folk The fountain is constructed in front of the gate after the second town fund is completed, and houses the spirit of the goddess Serena.
Museum Animal Crossing An initially-empty museum, which can be filled by the player by donating bugs, fish, fossils, and works of art. It also includes an observatory, where constellations can be designed, and The Roost, a coffee shop.
Nook's Cranny Animal Forest (design from Animal Crossing: Wild World and City Folk) The first incarnation of Tom Nook's store, where purchases of a small variety of items can be made.
Player's House Animal Forest (design from City Folk) The player's residence, which can be expanded and decorated with wallpaper, carpeting, and furniture.
Town Gate Animal Crossing: Wild World (design from City Folk's Castle style) The town gate allows players to visit other towns and retrieve lost items.
Town Hall Animal Crossing: Wild World The main building for the town's civic duties; the player can pay their debt to Tom Nook, deposit and withdraw money, mail letters, dispose of unwanted items, etc.

In the background, a bus station is by the Town Gate, and there a bus sign on the same platform as the arena itself. The overall design of the city in this stage is also retained, including various buildings:

Building Purpose
Auction House An establishment where items can be displayed and bid on by the player and their friends via Wi-Fi.
GracieGrace An upscale store where expensive furniture, clothes and accessories are sold.
Happy Room Academy The Happy Room Academy rates the design of the player's home and displays a model room at their headquarters.
The Marquee A theater where the player can learn emotions.
Shampoodle A barber shop where the player can change their hairstyle and eye color.

Tournament legality[edit]

Town and City is a universally legal stage, either as a starter or counterpick in Smash 4 rulesets, due to its lack of hazards and the only gimmick of the stage being the platform cycling. Despite the stage's size, every blast line is actually slightly closer to the stage in comparison to Smash 4's other legal stages, and the first cycle of soft platforms includes a middle platform that shifts vertically, which makes it a good stage for characters with strong vertical finishers, such as Ryu and Meta Knight. The second cycle of soft platforms can also facilitate earlier KOs, since they can move closer to the side blast lines, and both transitions can be used as a last ditch effort for a sacrificial KO if a grab is landed. The stage is still legal despite the fatal moving platforms.

Town and City returns in Ultimate and is again a universally legal stage for the same reasons as Smash 4. The ability to turn stage hazards off removes the dangers caused by the moving platforms, though some tournaments leave stage hazards on due to not finding the dangers too detrimental to competitive play.

Trophy[edit]

Town and City's trophy in Super Smash Bros. for Wii U
Town and City
NTSC Get a bird's-eye view of the town and city from Animal Crossing: City Folk as you fight on a platform overhead. Your Wii U console's clock dictates the time of day and which animals and places appear. Don't get too distracted by all that, though, because the platform itself is pretty simple—perfect for a battle of skill!
Wii: Animal Crossing: City Folk (11/2008)
PAL Get a bird's eye view of the town and city from Animal Crossing: Let's Go to the City as you fight on a platform overhead. Your Wii U console's clock dictates the time of day and which animals and places appear. Don't get too distracted by all that, though, because the platform itself is pretty simple. Perfect for a battle of skill!
Wii: Animal Crossing: Let's Go to the City (12/2008)

Update history[edit]

Super Smash Bros. for Wii U 1.0.2

  • Change The stage and its Ω form are now available for 8-player mode. For performance reasons, background characters do not appear while in this mode.

Gallery[edit]

Super Smash Bros. for Wii U[edit]

Super Smash Bros. Ultimate[edit]

Names in other languages[edit]

Language Name Meaning
Japan Japanese 村と街 Village and City
UK English Town and City
France French (PAL) Ville & centre-ville Town & Cityscape
Quebec French (NTSC) Ville et village Town & Village
Germany German Stadt und Großstadt Town and City
Spain Spanish (PAL) Sobrevolando el pueblo Flying Over the Town
Mexico Spanish (NTSC) El pueblo y la ciudad The Town and the City
Italy Italian Campagna e città Countryside and City
China Chinese (Simplified) 村庄与街道 Village and Suburb
Taiwan Chinese (Traditional) 村莊與街道 Village and Suburb
South Korea Korean 마을과 타운 Town and City
Netherlands Dutch Dorp en Stad Village and City
Russia Russian Городок и город Town and City
Portugal Portuguese Da Vila à Cidade From Town to City

Trivia[edit]

  • In addition to the time of day changing with the console's clock, which businesses are open in the city are also determined in this way. However, the opening hours in Town and City do not always line up with the opening hours in City Folk. For example, GracieGrace and Shampoodle will be open until 11pm, but in City Folk they close at 9pm. The Auction House is accurately portrayed as being open all day.
  • Celeste is the only villager who can appear in both the town and city areas during the same time of day. If a town configuration and city configuration are chosen that both have Celeste, she will be absent from the town area.
  • Not counting the K.K. Slider songs, Town and City is the only stage in for Wii U whose musical selection is composed entirely of new remixes.
  • If a Metal Box is broken on this stage, the metallic texture will always have the daytime reflection, even if the stage is played at night.
  • Within the files, villagers that sit at The Roost use different values than when they are standing elsewhere (e.g. Rover is 0x16 when standing and 0x43 when sitting). The same is true for Celeste and Blathers with being awake or asleep (i.e. Celeste is 0x07 awake and 0x3C sleeping, Blathers is 0x08 awake and 0x3B sleeping). This is different from Smashville where a villager's values are the same in both scenarios (e.g. Rover is always 0x15, Celeste is always 0x06, etc.).
  • In Ultimate, Celeste's model is incorrect; what should be transparent parts of her eyebrows are left visible, leaving white spots at their tips. This is unique to Town and City, and does not occur on Smashville.
  • In Ultimate, the following Assist Trophies cannot appear on this stage: Kapp'n (due to being a stage element), Color TV-Game 15, Dr. Kawashima and the Ghosts.