Ganondorf (SSB4)/Down smash: Difference between revisions
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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
[[File:GanondorfDSmash.gif|thumb|270px|Hitbox visualization showing Ganondorf's down smash.]] | |||
==Overview== | ==Overview== | ||
Ganondorf performs a slow roundhouse kick, hitting to the front of him before hitting the back. While it is Ganondorf's fastest smash attack in terms of startup lag, it is also | Ganondorf performs a slow roundhouse kick, hitting to the front of him before hitting the back. While it is Ganondorf's fastest smash attack in terms of startup lag, it is also the weakest, although it is still one of the most powerful smash attacks in the game, [[KO]]ing as early as 115%. The first hit links into the second hit, although it is possible for opponents to escape due to hitbox placement. The move can be used to punish [[roll]]s or even [[stage spike]] if positioned properly. However, there is a hitbox on the first kick's thigh that causes opponents to be sent away from Ganondorf, and away from the second kick, which makes it difficult to link and can be punished if used when the opponent is too close. | ||
{{SSB4|Olimar}} is particularly vulnerable to this move. If he fails to tech out of Ganondorf's [[Flame Choke]], Ganondorf can use this move on him, which can lead to a certain KO in some cases. Unusually, Olimar is the only character that can be followed up with Ganondorf's down smash after Flame Choke. | {{SSB4|Olimar}} is particularly vulnerable to this move. If he fails to tech out of Ganondorf's [[Flame Choke]], Ganondorf can use this move on him, which can lead to a certain KO in some cases. Unusually, Olimar is the only character that can be followed up with Ganondorf's down smash after Flame Choke. | ||
==Update History== | ==Update History== | ||
This move was | This move was buffed throughout the course of ''Smash 4''{{'}}s updates. In update [[1.1.0]], it became much easier to link, making it much safer and more effective to use. Its KOing and spacing abilities were also slightly improved. <br> | ||
'''{{GameIcon|ssb4}} 1.1.0''' | '''{{GameIcon|ssb4}} [[1.1.0]]''' | ||
*{{buff|Down smash knockback growth increased|75|94}} | *{{buff|Down smash knockback growth increased|75|94}} | ||
*{{buff|Down smash's second hit's hitbox size increased|5.5u|6.5u.}} | *{{buff|Down smash's second hit's hitbox size increased|5.5u|6.5u.}} | ||
'''{{GameIcon|ssb4}} 1.1.3''' | '''{{GameIcon|ssb4}} [[1.1.3]]''' | ||
*{{buff|Down smash's second kick now sends shielding opponents at a different angle, now pushing opponents away rather than towards him.}} | *{{buff|Down smash's second kick now sends shielding opponents at a different angle, now pushing opponents away rather than towards him.}} | ||
*{{change|Down smash now flips opponents.}} | *{{change|Down smash now flips opponents.}} | ||
==Hitboxes== | ==Hitboxes== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
{{HitboxTableTitle|Hit 1|42}} | {{HitboxTableTitle|Hit 1|42}} | ||
Line 23: | Line 22: | ||
|id=0 | |id=0 | ||
|part=0 | |part=0 | ||
|damage=6 | |damage={{ChargedSmashDmgSSB4|6}} | ||
|angle=160 | |angle=160 | ||
|bk=0 | |bk=0 | ||
Line 43: | Line 42: | ||
|id=1 | |id=1 | ||
|part=0 | |part=0 | ||
|damage=6 | |damage={{ChargedSmashDmgSSB4|6}} | ||
|angle=140 | |angle=140 | ||
|bk=0 | |bk=0 | ||
Line 63: | Line 62: | ||
|id=2 | |id=2 | ||
|part=0 | |part=0 | ||
|damage=6 | |damage={{ChargedSmashDmgSSB4|6}} | ||
|angle=154 | |angle=154 | ||
|bk=0 | |bk=0 | ||
Line 82: | Line 81: | ||
|id=3 | |id=3 | ||
|part=0 | |part=0 | ||
|damage=6 | |damage={{ChargedSmashDmgSSB4|6}} | ||
|angle=50 | |angle=50 | ||
|bk=0 | |bk=0 | ||
Line 102: | Line 101: | ||
|id=0 | |id=0 | ||
|part=0 | |part=0 | ||
|damage=15 | |damage={{ChargedSmashDmgSSB4|15}} | ||
|angle=130 | |angle=130 | ||
|bk=60 | |bk=60 | ||
Line 121: | Line 120: | ||
|id=1 | |id=1 | ||
|part=0 | |part=0 | ||
|damage=15 | |damage={{ChargedSmashDmgSSB4|15}} | ||
|angle=130 | |angle=130 | ||
|bk=60 | |bk=60 | ||
Line 140: | Line 139: | ||
|id=2 | |id=2 | ||
|part=0 | |part=0 | ||
|damage= | |damage={{ChargedSmashDmgSSB4|13}} | ||
|angle=130 | |angle=130 | ||
|bk=60 | |bk=60 | ||
Line 159: | Line 158: | ||
==Timing== | ==Timing== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Charges between | |||
|4-5 | |||
|- | |- | ||
! | !Hit 1 | ||
|15-18 | |15-18 | ||
|- | |- | ||
! | !Hit 2 | ||
| | |35-38 | ||
|- | |- | ||
! | !Interruptible | ||
|64 | |64 | ||
|- | |||
!Animation length | |||
|74 | |||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=4|e=LagChargeS}}{{FrameStrip|t=Lag|c=10|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=16}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=25}}{{FrameStrip|t=Interruptible|c=7}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}} | |||
{{FrameIconLegend|lag=y|charge=y|hitbox=y|interruptible=y}} | |||
{{MvSubNavGanondorf|g=SSB4}} | {{MvSubNavGanondorf|g=SSB4}} | ||
[[Category:Ganondorf (SSB4)]] | [[Category:Ganondorf (SSB4)]] | ||
[[Category:Down smashes (SSB4)]] | [[Category:Down smashes (SSB4)]] |
Latest revision as of 16:15, March 28, 2024
Overview[edit]
Ganondorf performs a slow roundhouse kick, hitting to the front of him before hitting the back. While it is Ganondorf's fastest smash attack in terms of startup lag, it is also the weakest, although it is still one of the most powerful smash attacks in the game, KOing as early as 115%. The first hit links into the second hit, although it is possible for opponents to escape due to hitbox placement. The move can be used to punish rolls or even stage spike if positioned properly. However, there is a hitbox on the first kick's thigh that causes opponents to be sent away from Ganondorf, and away from the second kick, which makes it difficult to link and can be punished if used when the opponent is too close.
Olimar is particularly vulnerable to this move. If he fails to tech out of Ganondorf's Flame Choke, Ganondorf can use this move on him, which can lead to a certain KO in some cases. Unusually, Olimar is the only character that can be followed up with Ganondorf's down smash after Flame Choke.
Update History[edit]
This move was buffed throughout the course of Smash 4's updates. In update 1.1.0, it became much easier to link, making it much safer and more effective to use. Its KOing and spacing abilities were also slightly improved.
1.1.0
- Down smash knockback growth increased: 75 → 94
- Down smash's second hit's hitbox size increased: 5.5u → 6.5u.
- Down smash's second kick now sends shielding opponents at a different angle, now pushing opponents away rather than towards him.
- Down smash now flips opponents.
Hitboxes[edit]
Timing[edit]
Charges between | 4-5 |
---|---|
Hit 1 | 15-18 |
Hit 2 | 35-38 |
Interruptible | 64 |
Animation length | 74 |
Lag time |
Charge interval |
Hitbox |
Interruptible |
|