Ganondorf (SSB4)/Neutral aerial
Overview[edit]
Ganondorf performs two kicks in succession. The first kick has low knockback so that it can easily link into the second, more powerful kick. The move is useful for spacing and as a formidable edgeguarding move. It is capable of KO'ing Mario at the center of Final Destination at 133%. Particularly useful when used in a short hop, giving Ganondorf a fast attack he can use against a grounded opponent.
Update history[edit]
When Smash 4 was released, this move was relatively unchanged: the first kick had no combo or KO potential and the second kick was still relatively weak. Over the course of the game's updates, Ganondorf's neutral aerial was massively buffed and became more similar to Captain Falcon's.
1.0.4/ 1.0.0
- Landing lag (22 frames → 18).
- Neutral aerial deals more damage: 7% (hit 1 late) /9% (hit 2 clean)/5% (hit 2 late) → 8%/10%/7%, its knockback has altered: 20 (base)/100 (growth) → 0/130/90 (hit 1), 100 → 120 (growth, hit 2), its second hit's hitbox sizes increased: 4.3u/5.7u/6.2u → 4.5u/5.7u/7.4u and its angles altered: 55°/60°/65° → 55°/70°/100°. This makes its hits connect together better at low percentages while retaining its KO power.
- Neutral aerial's first hit's decreased base knockback makes it less safe on hit and on landing at low percentages.
- Neutral aerial's first kick has drastically reduced knockback that allows it combo into the second hit more effectively similar to Captain Falcon's, has a new hitbox on his foot that deals high knockback for spacing properties, transitions three frames faster, has 3 frames less ending lag, and deals more damage on the both the clean and late hitboxes on the second kick.
- The drastically reduced knockback on neutral aerial's first hit makes the move less safe on hit and on landing and less effective as a spacer unless hitting with the foot, while completely removing its KOing capabilities. It also deals less damage on the clean and late hitbox, and less total damage.
- Neutral aerial has 1 frame less landing lag.
Technical changelist 1.1.3
Change | Old value | New value |
---|---|---|
Neutral aerial first kick knockback | 0 (base)/130/90 (growth) | 20 (base)/30 (growth) |
Neutral aerial first kick new hitbox | N/A | 30 (base)/110 (growth) |
Neutral aerial first kick damage | 12% (clean)/8% (late) | 7%/5.25% |
Neutral aerial second kick | frame 20 | frame 17 |
Neutral aerial second kick damage | 10% (clean)/7% (late) | 12%/9% |
Neutral aerial total damage | 22% (clean)/15% (late) | 19%/14.25% |
Neutral aerial ending lag | 45 frames | 42 frames |
Neutral aerial landing lag | 18 frames | 17 frames |
Hitboxes[edit]
Note: Hitbox ID value 2 is weight-independent for frames 7-8.
Timing[edit]
Attack[edit]
Initial autocancel | 1-3 |
---|---|
Clean hit 1 | 7-8 |
Late hit 1 | 9-13 |
Clean hit 2 | 17-18 |
Late hit 2 | 19-29 |
Ending autocancel | 38- |
Interruptible | 42 |
Animation length | 56 |
Landing lag[edit]
Animation length | 17 |
---|
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
|