From SmashWiki, the Super Smash Bros. wiki
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Hitbox visualization showing Ganondorf's grounded Warlock Blade.
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Hitbox visualization showing Ganondorf's grounded reversed Warlock Blade.
Overview[edit]
The first custom variation of Ganondorf's neutral special is known as Warlock Blade. In this custom variation of Warlock Punch, rather than a normal punch, Ganondorf pulls out the Sword of Sages and stabs it forwards. It has less start-up, greater range, deals increased shield damage, and the sword has powerful sweetspot at the tip which not only deals increase knockback, it can also instantly shatter a full shield. Overall, it is weaker than Warlock Punch if not landed with the tip of the sword, making it most useful as a long-ranged punishing option. As of update 1.1.3, if reversed, it has super armor frames if starting on frame 18 and ends on frame 56, right before the stab.
Update history[edit]
1.1.3
- Warlock Punch and Warlock Blade have increased super armor frames and have added armor when ground reversed.
Hitboxes[edit]
Grounded[edit]
ID |
Part |
Damage |
SD |
Angle |
BK |
KS |
FKV |
Radius |
Bone |
Offset |
SDIx |
H× |
T% |
Clang |
Rebound |
Type |
Effect |
G |
A |
Sound |
Direct
|
Rehit rate
|
Windbox
|
0 |
0 |
0% |
0 |
|
0 |
100 |
30 |
6.0 |
0 |
0.0 |
8.0 |
5.0 |
1.0x |
1.0x |
0% |
|
|
|
|
|
|
None |
|
2
|
Clean hit
|
0 |
0 |
18% |
20 |
|
95 |
40 |
0 |
3.5 |
0 |
0.0 |
10.5 |
-1.0 to 20.0 |
1.0x |
1.5x |
0% |
|
|
|
|
|
|
Slash |
|
0
|
1 |
0 |
22% |
50 |
|
100 |
50 |
0 |
3.5 |
0 |
0.0 |
10.5 |
27.0 to 25.0 |
1.0x |
1.5x |
0% |
|
|
|
|
|
|
Slash |
|
0
|
Late hit
|
0 |
0 |
15% |
20 |
|
95 |
40 |
0 |
3.5 |
0 |
0.0 |
10.5 |
-1.0 to 20.0 |
1.0x |
1.5x |
0% |
|
|
|
|
|
|
Slash |
|
0
|
1 |
0 |
19% |
50 |
|
100 |
50 |
0 |
3.5 |
0 |
0.0 |
10.5 |
27.0 to 25.0 |
1.0x |
1.5x |
0% |
|
|
|
|
|
|
Slash |
|
0
|
Grounded Reversal[edit]
ID |
Part |
Damage |
SD |
Angle |
BK |
KS |
FKV |
Radius |
Bone |
Offset |
SDIx |
H× |
T% |
Clang |
Rebound |
Type |
Effect |
G |
A |
Sound |
Direct
|
Rehit rate
|
Windbox
|
0 |
0 |
0% |
0 |
|
0 |
100 |
30 |
6.0 |
0 |
0.0 |
8.0 |
-2.0 |
1.0x |
1.0x |
0% |
|
|
|
|
|
|
None |
|
2
|
Clean hit
|
0 |
0 |
20% |
20 |
|
95 |
40 |
0 |
3.5 |
0 |
0.0 |
10.5 |
-2.0 to -25.0 |
1.0x |
1.5x |
0% |
|
|
|
|
|
|
Slash |
|
0
|
1 |
0 |
24% |
50 |
|
100 |
50 |
0 |
3.5 |
0 |
0.0 |
10.5 |
-32.0 to -30.0 |
1.0x |
1.5x |
0% |
|
|
|
|
|
|
Slash |
|
0
|
Late hit
|
0 |
0 |
17% |
20 |
|
95 |
40 |
0 |
3.5 |
0 |
0.0 |
10.5 |
-2.0 to -25.0 |
1.0x |
1.5x |
0% |
|
|
|
|
|
|
Slash |
|
0
|
1 |
0 |
21% |
50 |
|
100 |
50 |
0 |
3.5 |
0 |
0.0 |
10.5 |
-32.0 to -30.0 |
1.0x |
1.5x |
0% |
|
|
|
|
|
|
Slash |
|
0
|
ID |
Part |
Damage |
SD |
Angle |
BK |
KS |
FKV |
Radius |
Bone |
Offset |
SDIx |
H× |
T% |
Clang |
Rebound |
Type |
Effect |
G |
A |
Sound |
Direct
|
Rehit rate
|
Windbox
|
0 |
0 |
0% |
0 |
|
0 |
100 |
30 |
6.0 |
0 |
0.0 |
8.0 |
5.0 |
1.0x |
1.0x |
0% |
|
|
|
|
|
|
None |
|
2
|
Clean hit
|
0 |
0 |
20% |
20 |
|
95 |
40 |
0 |
3.5 |
0 |
0.0 |
13.0 |
1.5 to 22.5 |
1.0x |
1.5x |
0% |
|
|
|
|
|
|
Slash |
|
0
|
1 |
0 |
24% |
50 |
|
100 |
50 |
0 |
3.5 |
0 |
0.0 |
10.5 |
29.5 to 27.5 |
1.0x |
1.5x |
0% |
|
|
|
|
|
|
Slash |
|
0
|
Late hit
|
0 |
0 |
17% |
20 |
|
95 |
40 |
0 |
3.5 |
0 |
0.0 |
13.0 |
1.5 to 22.5 |
1.0x |
1.5x |
0% |
|
|
|
|
|
|
Slash |
|
0
|
1 |
0 |
21% |
50 |
|
100 |
50 |
0 |
3.5 |
0 |
0.0 |
10.5 |
29.5 to 27.5 |
1.0x |
1.5x |
0% |
|
|
|
|
|
|
Slash |
|
0
|
Aerial Reversal[edit]
ID |
Part |
Damage |
SD |
Angle |
BK |
KS |
FKV |
Radius |
Bone |
Offset |
SDIx |
H× |
T% |
Clang |
Rebound |
Type |
Effect |
G |
A |
Sound |
Direct
|
Rehit rate
|
Windbox
|
0 |
0 |
0% |
0 |
|
0 |
100 |
30 |
6.0 |
0 |
0.0 |
8.0 |
-2.0 |
1.0x |
1.0x |
0% |
|
|
|
|
|
|
None |
|
2
|
Clean hit
|
0 |
0 |
22% |
20 |
|
95 |
40 |
0 |
3.5 |
0 |
0.0 |
10.5 |
-2.0 to -23.0 |
1.0x |
1.5x |
0% |
|
|
|
|
|
|
Slash |
|
0
|
1 |
0 |
26% |
50 |
|
100 |
50 |
0 |
3.5 |
0 |
0.0 |
10.5 |
-30.0 to -28.0 |
1.0x |
1.5x |
0% |
|
|
|
|
|
|
Slash |
|
0
|
Late hit
|
0 |
0 |
19% |
20 |
|
95 |
40 |
0 |
3.5 |
0 |
0.0 |
10.5 |
-2.0 to -23.0 |
1.0x |
1.5x |
0% |
|
|
|
|
|
|
Slash |
|
0
|
1 |
0 |
23% |
50 |
|
100 |
50 |
0 |
3.5 |
0 |
0.0 |
10.5 |
-30.0 to -28.0 |
1.0x |
1.5x |
0% |
|
|
|
|
|
|
Slash |
|
0
|
Windbox
|
55-58
|
Clean hit
|
60-62
|
Late hit
|
63-66
|
Super armor (Ground only)
|
8-54
|
Interruptible
|
117
|
Animation length
|
118
|
Reversed[edit]
Turnaround
|
8
|
Windbox
|
63-68
|
Clean hit
|
70-72
|
Late hit
|
73-76
|
Super armor (Ground only)
|
18-60
|
Interruptible
|
127
|
Animation length
|
128
|