Unlockable character: Difference between revisions
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(→Fighters: not a useful number - the value "10 hours and 20 minutes" appears nowhere in the game's code, and it is inaccurate to suggest a statement like "Palutena takes 10 hours and 20 minutes to unlock") |
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====[[Fighter]]s==== | ====[[Fighter]]s==== | ||
Below is a table listing the stage and music for each character's unlock battle. It also includes the order they are unlocked in as time-based challenges. | Below is a table listing the stage and music for each character's unlock battle. It also includes the order they are unlocked in as time-based challenges. | ||
{|class="wikitable sortable" style="text-align:center; min-width: 40%" | {|class="wikitable sortable" style="text-align:center; min-width: 40%" | ||
!data-sort-type="number"|Order!!Character | !data-sort-type="number"|Order!!Character!!Stage!!Music | ||
|- | |- | ||
|1st||{{CharHead|Ness|SSBU|hsize=20px}} | |1st||{{CharHead|Ness|SSBU|hsize=20px}}||[[Onett]] (hazards off)||''{{SSBUMusicLink|EarthBound|Bein' Friends}}'' | ||
|- | |- | ||
|2nd||{{CharHead|Zelda|SSBU|hsize=20px}} | |2nd||{{CharHead|Zelda|SSBU|hsize=20px}}||[[Temple]]||''{{SSBUMusicLink|The Legend of Zelda|Ocarina of Time Medley}}'' | ||
|- | |- | ||
|3rd||{{CharHead|Bowser|SSBU|hsize=20px}} | |3rd||{{CharHead|Bowser|SSBU|hsize=20px}}||[[Mushroom Kingdom U]]||''{{SSBUMusicLink|Super Mario Bros.|King Bowser - Super Mario Bros. 3}}'' | ||
|- | |- | ||
|4th||{{CharHead|Pit|SSBU|hsize=20px}} | |4th||{{CharHead|Pit|SSBU|hsize=20px}}||[[Skyworld]]||''{{SSBUMusicLink|Kid Icarus|Underworld}}'' | ||
|- | |- | ||
|5th||{{CharHead|Inkling|SSBU|hsize=20px}} | |5th||{{CharHead|Inkling|SSBU|hsize=20px}}||[[Moray Towers]]||''{{SSBUMusicLink|Splatoon|Splattack! (Original)|Splattack!}}'' | ||
|- | |- | ||
|6th||{{CharHead|Villager|SSBU|hsize=20px}} | |6th||{{CharHead|Villager|SSBU|hsize=20px}}||[[Smashville]]||''{{SSBUMusicLink|Animal Crossing|Title Theme - Animal Crossing}}'' | ||
|- | |- | ||
|7th||{{CharHead|Marth|SSBU|hsize=20px}} | |7th||{{CharHead|Marth|SSBU|hsize=20px}}||[[Castle Siege]]||''{{SSBUMusicLink|Fire Emblem|Story 5 Meeting}}'' | ||
|- | |- | ||
|8th||{{CharHead|Young Link|SSBU|hsize=20px}} | |8th||{{CharHead|Young Link|SSBU|hsize=20px}}||[[Great Bay]]||''{{SSBUMusicLink|The Legend of Zelda|Saria's Theme}}'' | ||
|- | |- | ||
|9th||{{CharHead|Wii Fit Trainer|SSBU|hsize=20px}} | |9th||{{CharHead|Wii Fit Trainer|SSBU|hsize=20px}}||[[Wii Fit Studio]]||''{{SSBUMusicLink|Wii Fit|Main Menu - Wii Fit}}'' | ||
|- | |- | ||
|10th||{{CharHead|Ice Climbers|SSBU|hsize=20px}} | |10th||{{CharHead|Ice Climbers|SSBU|hsize=20px}}||[[Summit]]||''{{SSBUMusicLink|Ice Climber|Ice Climber (Brawl)}}'' | ||
|- | |- | ||
|11th||{{CharHead|Captain Falcon|SSBU|hsize=20px}} | |11th||{{CharHead|Captain Falcon|SSBU|hsize=20px}}||[[Port Town Aero Dive]]||''{{SSBUMusicLink|F-Zero|F-ZERO Medley}}'' | ||
|- | |- | ||
|12th||{{CharHead|Peach|SSBU|hsize=20px}} | |12th||{{CharHead|Peach|SSBU|hsize=20px}}||[[Princess Peach's Castle]]||''{{SSBUMusicLink|Super Mario Bros.|Rolling Hills A}}'' | ||
|- | |- | ||
|13th||{{CharHead|Ryu|SSBU|hsize=20px}} | |13th||{{CharHead|Ryu|SSBU|hsize=20px}}||{{SSBU|Battlefield}}||''{{SSBUMusicLink|Street Fighter|Ryu Stage}}'' | ||
|- | |- | ||
|14th||{{CharHead|Ike|SSBU|hsize=20px}} | |14th||{{CharHead|Ike|SSBU|hsize=20px}}||[[Coliseum]]||''{{SSBUMusicLink|Fire Emblem|Eternal Bond}}'' | ||
|- | |- | ||
|15th||{{CharHead|Jigglypuff|SSBU|hsize=20px}} | |15th||{{CharHead|Jigglypuff|SSBU|hsize=20px}}||[[Saffron City]]||''{{SSBUMusicLink|Pokémon|Main Theme - Pokémon Red & Pokémon Blue (64)}}'' | ||
|- | |- | ||
|16th||{{CharHead|King K. Rool|SSBU|hsize=20px}} | |16th||{{CharHead|King K. Rool|SSBU|hsize=20px}}||[[Jungle Japes]]||''{{SSBUMusicLink|Donkey Kong|Gang-Plank Galleon}}'' | ||
|- | |- | ||
|17th||{{CharHead|Sonic|SSBU|hsize=20px}} | |17th||{{CharHead|Sonic|SSBU|hsize=20px}}||[[Green Hill Zone]]||''{{SSBUMusicLink|Sonic The Hedgehog|Green Hill Zone}}'' | ||
|- | |- | ||
|18th||{{CharHead|Simon|SSBU|hsize=20px}} | |18th||{{CharHead|Simon|SSBU|hsize=20px}}||[[Dracula's Castle]]||''{{SSBUMusicLink|Castlevania|Vampire Killer (Remix)}}'' | ||
|- | |- | ||
|19th||{{CharHead|Zero Suit Samus|SSBU|hsize=20px}} | |19th||{{CharHead|Zero Suit Samus|SSBU|hsize=20px}}||[[Brinstar]]||''{{SSBUMusicLink|Metroid|Theme of Samus Aran, Space Warrior}}'' | ||
|- | |- | ||
|20th||{{CharHead|Little Mac|SSBU|hsize=20px}} | |20th||{{CharHead|Little Mac|SSBU|hsize=20px}}||[[Boxing Ring]] (Punch-Out!!)||''{{SSBUMusicLink|Punch-Out!!|Jogging / Countdown}}'' | ||
|- | |- | ||
|21st||{{CharHead|Isabelle|SSBU|hsize=20px}} | |21st||{{CharHead|Isabelle|SSBU|hsize=20px}}||[[Town and City]]||''{{SSBUMusicLink|Animal Crossing|Plaza / Title Theme - Animal Crossing: City Folk / Animal Crossing: Wild World}}'' | ||
|- | |- | ||
|22nd||{{CharHead|Shulk|SSBU|hsize=20px}} | |22nd||{{CharHead|Shulk|SSBU|hsize=20px}}||[[Gaur Plain]]||''{{SSBUMusicLink|Xenoblade|Xenoblade Chronicles Medley}}'' | ||
|- | |- | ||
|23rd||{{CharHead|Lucina|SSBU|hsize=20px}} | |23rd||{{CharHead|Lucina|SSBU|hsize=20px}}||[[Arena Ferox]]||''{{SSBUMusicLink|Fire Emblem|Id (Purpose)}}'' | ||
|- | |- | ||
|24th||{{CharHead|Wario|SSBU|hsize=20px}} | |24th||{{CharHead|Wario|SSBU|hsize=20px}}||[[WarioWare, Inc.]]||''{{SSBUMusicLink|WarioWare|WarioWare, Inc.}}'' | ||
|- | |- | ||
|25th||{{CharHead|Ridley|SSBU|hsize=20px}} | |25th||{{CharHead|Ridley|SSBU|hsize=20px}}||[[Norfair]]||''{{SSBUMusicLink|Metroid|Vs. Ridley}}'' | ||
|- | |- | ||
|26th||{{CharHead|Pokémon Trainer|SSBU|hsize=20px}} | |26th||{{CharHead|Pokémon Trainer|SSBU|hsize=20px}}||[[Pokémon Stadium]]||''{{SSBUMusicLink|Pokémon|Main Theme - Pokémon Red & Pokémon Blue (Brawl)}}'' | ||
|- | |- | ||
|27th||{{CharHead|Lucario|SSBU|hsize=20px}} | |27th||{{CharHead|Lucario|SSBU|hsize=20px}}||[[Spear Pillar]]||''{{SSBUMusicLink|Pokémon|Battle! (Team Galactic)}}'' | ||
|- | |- | ||
|28th||{{CharHead|Daisy|SSBU|hsize=20px}} | |28th||{{CharHead|Daisy|SSBU|hsize=20px}}||[[Figure-8 Circuit]]||''{{SSBUMusicLink|Super Mario Bros.|Mario Tennis / Mario Golf}}'' | ||
|- | |- | ||
|29th||{{CharHead|Roy|SSBU|hsize=20px}} | |29th||{{CharHead|Roy|SSBU|hsize=20px}}||[[Castle Siege]]||''{{SSBUMusicLink|Fire Emblem|Beyond Distant Skies - Roy's Departure}}'' | ||
|- | |- | ||
|30th||{{CharHead|King Dedede|SSBU|hsize=20px}} | |30th||{{CharHead|King Dedede|SSBU|hsize=20px}}||[[Fountain of Dreams]]||''{{SSBUMusicLink|Kirby|King Dedede's Theme (Brawl)}}'' | ||
|- | |- | ||
|31st||{{CharHead|R.O.B.|SSBU|hsize=20px|color=Grey}} | |31st||{{CharHead|R.O.B.|SSBU|hsize=20px|color=Grey}}||[[Wrecking Crew]]||''{{SSBUMusicLink|Nintendo|Stack-Up/Gyromite}}'' | ||
|- | |- | ||
|32nd||{{CharHead|Falco|SSBU|hsize=20px}} | |32nd||{{CharHead|Falco|SSBU|hsize=20px}}||[[Corneria]]||''{{SSBUMusicLink|Star Fox|Star Fox Medley}}'' | ||
|- | |- | ||
|33rd||{{CharHead|Luigi|SSBU|hsize=20px}} | |33rd||{{CharHead|Luigi|SSBU|hsize=20px}}||[[Luigi's Mansion]]||''{{SSBUMusicLink|Super Mario Bros.|Main Theme - Luigi's Mansion}}'' | ||
|- | |- | ||
|34th||{{CharHead|Pichu|SSBU|hsize=20px}} | |34th||{{CharHead|Pichu|SSBU|hsize=20px}}||[[Pokémon Stadium 2]]||''{{SSBUMusicLink|Pokémon|Pokémon Red / Pokémon Blue Medley}}'' | ||
|- | |- | ||
|35th||{{CharHead|Richter|SSBU|hsize=20px}} | |35th||{{CharHead|Richter|SSBU|hsize=20px}}||[[Dracula's Castle]]||''{{SSBUMusicLink|Castlevania|Divine Bloodlines}}'' | ||
|- | |- | ||
|36th||{{CharHead|Lucas|SSBU|hsize=20px}} | |36th||{{CharHead|Lucas|SSBU|hsize=20px}}||[[New Pork City]]||''{{SSBUMusicLink|EarthBound|Unfounded Revenge / Smashing Song of Praise}}'' | ||
|- | |- | ||
|37th||{{CharHead|Diddy Kong|SSBU|hsize=20px}} | |37th||{{CharHead|Diddy Kong|SSBU|hsize=20px}}||[[Kongo Falls]]||''{{SSBUMusicLink|Donkey Kong|Stickerbush Symphony}}'' | ||
|- | |- | ||
|38th||{{CharHead|Meta Knight|SSBU|hsize=20px}} | |38th||{{CharHead|Meta Knight|SSBU|hsize=20px}}||[[Halberd]]||''{{SSBUMusicLink|Kirby|Meta Knight's Revenge}}'' | ||
|- | |- | ||
|39th||{{CharHead|Snake|SSBU|hsize=20px}} | |39th||{{CharHead|Snake|SSBU|hsize=20px}}||[[Shadow Moses Island]]||''{{SSBUMusicLink|Metal Gear|Encounter}}'' | ||
|- | |- | ||
|40th||{{CharHead|Ganondorf|SSBU|hsize=20px}} | |40th||{{CharHead|Ganondorf|SSBU|hsize=20px}}||[[Bridge of Eldin]]||''{{SSBUMusicLink|The Legend of Zelda|Death Mountain}}'' | ||
|- | |- | ||
|41st||{{CharHead|Corrin|SSBU|hsize=20px}} | |41st||{{CharHead|Corrin|SSBU|hsize=20px}}||[[Coliseum]]||''{{SSBUMusicLink|Fire Emblem|Lost in Thoughts All Alone (Remix)}}'' | ||
|- | |- | ||
|42nd||{{CharHead|Mega Man|SSBU|hsize=20px}} | |42nd||{{CharHead|Mega Man|SSBU|hsize=20px}}||[[Wily Castle]]||''{{SSBUMusicLink|Mega Man|Mega Man 2 Medley}}'' | ||
|- | |- | ||
|43rd||{{CharHead|Bayonetta|SSBU|hsize=20px}} | |43rd||{{CharHead|Bayonetta|SSBU|hsize=20px}}||[[Umbra Clock Tower]]||''{{SSBUMusicLink|Bayonetta|Let's Hit The Climax!}}'' | ||
|- | |- | ||
|44th||{{CharHead|Toon Link|SSBU|hsize=20px}} | |44th||{{CharHead|Toon Link|SSBU|hsize=20px}}||[[Pirate Ship]]||''{{SSBUMusicLink|The Legend of Zelda|Dragon Roost Island}}'' | ||
|- | |- | ||
|45th||{{CharHead|Rosalina & Luma|SSBU|hsize=20px}} | |45th||{{CharHead|Rosalina & Luma|SSBU|hsize=20px}}||[[Mario Galaxy]]||''{{SSBUMusicLink|Super Mario Bros.|Egg Planet (Remix)}}'' | ||
|- | |- | ||
|46th||{{CharHead|Incineroar|SSBU|hsize=20px}} | |46th||{{CharHead|Incineroar|SSBU|hsize=20px}}||[[Boxing Ring]] (Super Smash Bros.)||''{{SSBUMusicLink|Pokémon|The Battle at the Summit!}}'' | ||
|- | |- | ||
|47th||{{CharHead|Sheik|SSBU|hsize=20px}} | |47th||{{CharHead|Sheik|SSBU|hsize=20px}}||[[Gerudo Valley]]||''{{SSBUMusicLink|The Legend of Zelda|Gerudo Valley (Remix)}}'' | ||
|- | |- | ||
|48th||{{CharHead|Olimar|SSBU|hsize=20px}} | |48th||{{CharHead|Olimar|SSBU|hsize=20px}}||[[Distant Planet]]||''{{SSBUMusicLink|Pikmin|Main Theme - Pikmin (Remix)}}'' | ||
|- | |- | ||
|49th||{{CharHead|Pac-Man|SSBU|hsize=20px}} | |49th||{{CharHead|Pac-Man|SSBU|hsize=20px}}||[[Pac-Land]]||''{{SSBUMusicLink|Pac-Man|PAC-MAN}}'' | ||
|- | |- | ||
|50th||{{CharHead|Dark Samus|SSBU|hsize=20px}} | |50th||{{CharHead|Dark Samus|SSBU|hsize=20px}}||[[Frigate Orpheon]]||''{{SSBUMusicLink|Metroid|Multiplayer - Metroid Prime 2: Echoes}}'' | ||
|- | |- | ||
|51st||{{CharHead|Wolf|SSBU|hsize=20px}} | |51st||{{CharHead|Wolf|SSBU|hsize=20px}}||[[Lylat Cruise]]||''{{SSBUMusicLink|Star Fox|Star Wolf (Brawl)}}'' | ||
|- | |- | ||
|52nd||{{CharHead|Mr. Game & Watch|SSBU|hsize=20px}} | |52nd||{{CharHead|Mr. Game & Watch|SSBU|hsize=20px}}||[[Flat Zone X]]||''{{SSBUMusicLink|Game & Watch|Flat Zone 2}}'' | ||
|- | |- | ||
|53rd||{{CharHead|Robin|SSBU|hsize=20px}} | |53rd||{{CharHead|Robin|SSBU|hsize=20px}}||[[Castle Siege]]||''{{SSBUMusicLink|Fire Emblem|Prelude (Ablaze)}}'' | ||
|- | |- | ||
|54th||{{CharHead|Dark Pit|SSBU|hsize=20px}} | |54th||{{CharHead|Dark Pit|SSBU|hsize=20px}}||[[Reset Bomb Forest]]||''{{SSBUMusicLink|Kid Icarus|Dark Pit's Theme}}'' | ||
|- | |- | ||
|55th||{{CharHead|Cloud|SSBU|hsize=20px}} | |55th||{{CharHead|Cloud|SSBU|hsize=20px}}||[[Midgar]]||''{{SSBUMusicLink|Final Fantasy|Fight On!}}'' | ||
|- | |- | ||
|56th||{{CharHead|Duck Hunt|SSBU|hsize=20px}} | |56th||{{CharHead|Duck Hunt|SSBU|hsize=20px}}||{{b|Duck Hunt|stage}}||''{{SSBUMusicLink|Duck Hunt|Duck Hunt Medley}}'' | ||
|- | |- | ||
|57th||{{CharHead|Ken|SSBU|hsize=20px}} | |57th||{{CharHead|Ken|SSBU|hsize=20px}}||[[Boxing Ring]] (Punch-Out!!)||''{{SSBUMusicLink|Street Fighter|Ken Stage}}'' | ||
|- | |- | ||
|58th||{{CharHead|Greninja|SSBU|hsize=20px}} | |58th||{{CharHead|Greninja|SSBU|hsize=20px}}||[[Kalos Pokémon League]]||''{{SSBUMusicLink|Pokémon|Battle! (Trainer Battle) - Pokémon X / Pokémon Y}}'' | ||
|- | |- | ||
|59th||{{CharHead|Chrom|SSBU|hsize=20px}} | |59th||{{CharHead|Chrom|SSBU|hsize=20px}}||[[Arena Ferox]]||''{{SSBUMusicLink|Fire Emblem|Id (Purpose) (Remix)}}'' | ||
|- | |- | ||
|60th||{{CharHead|Mewtwo|SSBU|hsize=20px}} | |60th||{{CharHead|Mewtwo|SSBU|hsize=20px}}||[[Spear Pillar]]||''{{SSBUMusicLink|Pokémon|Battle! (Dialga/Palkia) / Spear Pillar}}'' | ||
|- | |- | ||
|61st||{{CharHead|Bowser Jr.|SSBU|hsize=20px}} | |61st||{{CharHead|Bowser Jr.|SSBU|hsize=20px}}||[[Delfino Plaza]]||''{{SSBUMusicLink|Super Mario Bros.|Delfino Plaza (Remix)}}'' | ||
|- | |- | ||
|62nd||{{CharHead|Dr. Mario|SSBU|hsize=20px}} | |62nd||{{CharHead|Dr. Mario|SSBU|hsize=20px}}||[[New Donk City Hall]]||''{{SSBUMusicLink|Super Mario Bros.|Fever}}'' | ||
|- | |- | ||
|63rd||{{CharHead|Palutena|SSBU|hsize=20px}} | |63rd||{{CharHead|Palutena|SSBU|hsize=20px}}||[[Palutena's Temple]]||''{{SSBUMusicLink|Kid Icarus|Destroyed Skyworld}}'' | ||
|} | |} | ||
Revision as of 21:54, May 13, 2023
- "Challenger" redirects here. For info on fighters, to whom the title "challenger" is often applied, see Fighter.
An unlockable character (also referred to as a secret character or hidden character, and in-game as challengers, or newcomers in the N64 game's Backup Clear menu) is one that is not available at the start of the game (unlike a starter character), but instead must be received in-game (unlike downloadable characters) through other means.
Unique criteria must be met in order to unlock each character, as outlined below. Once such criteria are met, the challenger will appear the next time the player returns to the menu. If the player wins the subsequent battle, a message will appear congratulating them for unlocking the new fighter.
In Super Smash Bros., the character select screen displayed placeholders for not yet unlocked characters. This was changed in Super Smash Bros. Melee, where the clones didn't have placeholders prior to unlocking, with their portraits simply appearing afterward. The placeholder slots were completely removed from Super Smash Bros. Brawl onward.
Whenever a character is unlocked, a screen telling the player that the character is now playable will be displayed:
- In Super Smash Bros., the screen says that "you can now use" the character, featuring a unique title for each of them.
- In Super Smash Bros. Melee, the screen displays a sentence that is unique to each character and features the unlocking timestamp.
- In Super Smash Bros. Brawl, the screen says that the character, with their unique title too, "has joined the brawl", and also features a portrait of the character.
- In Super Smash Bros. 4 and Super Smash Bros. Ultimate, the screen says that the character "joins the battle!" while playing Rare Trophy from Melee, before archiving their corresponding milestones. This also applies to downloadable content characters once they are downloaded, or when the game is booted after a character's release date in case of being purchased via Fighters Pass in the latter game.
"Challenger Approaching!" screen
The "Challenger Approaching!" (挑戦者が現れました!, A Challenger has Appeared!) screen is a message that will be displayed after the player has met a criteria required to unlock any of the available characters. Every game has its unique screen.
Super Smash Bros. had a silhouette of the character merely displayed in a blue box in front of a black background, with an exclamation point in a red circle on the top of the screen, and the phrase "Challenger Approaching" next to it. The screen uses similar music to the 1P-Game's intro, with the only difference being the absence of drums for the "challenger approaching" tune. As a result, this is the only game where the challengers' silhouettes are animated, showing them in their fighting stances while rotating (like in the character select screen), rather than just shadowed versions of their official illustrations.
Super Smash Bros. Melee added the phrase "A new foe has appeared!," and also had a silhouette of the approaching challenger. The poses for the challengers were silhouettes of their renders when selected on the character select screen (some, however, like Luigi and Ganondorf's, were their renders from inside the boxes). The game also added animations to the screens, with an undulating matrix effect in the background, while the exclamation point, text and silhouette would be eased in. Original music was also provided solely for the screen, which took the sound of a slow, ominous siren.
Super Smash Bros. Brawl returned to the plain black background (there would be a silhouette of an unlockable character the player would face); but this would only occur if the Subspace Emissary method was not used. Also, Brawl removed the word "Warning" and the circle explanation point logo from the challenger approaching screen. It still had animations that would ease in, and when the player pressed any button, the images would fade to black, while the "Challenger Approaching!" text would scatter all over the screen; the siren is also considerably faster and more panicky in its sound than how it sounds in Melee.
Super Smash Bros. 4 reused Brawl's warning siren, but there are some differences in both versions. The 3DS version added in considerably more colors, including hues of green, black, and violet; the screen also says "A challenger approaches!" instead of its previous quotations. The Wii U version uses a font style similar to the ones in the newcomer trailers, and the background contains a picture of a supernova; the text is nonetheless reused from past games. The unlockable character in both versions of Super 4 on the screen is still a silhouette that the player would face (just like in the previous three installments).
As in Smash 4, the warning siren from Brawl is used in Super Smash Bros. Ultimate. This time there is a dark pink background with a white/pink light shining behind the silhouette of the unlockable character. The text about unlocking characters remains the same from prior games.
After the "Challenger Approaching!" screen, the unlockable character will then be fought in an ordinary one stock match with no time limit, on a predetermined stage with predetermined music. The AI difficulty of the duel depends on the game, usually at low difficulty for the first fighter, then it gradually increases with every fighter unlocked, however, it is reversed in Melee, and always high in the Wii U version of Smash 4. The player uses the last character played as, including the last used costume. In the case of multiplayer battles, in the first three Smash games, the player who won the match will fight the challenger; if a CPU wins the match, the challenger will not appear. Super Smash Bros. 4 changed this formula such that if a CPU wins the match, then the human-controlled player with the highest rank will battle the challenger.
By defeating the opponent, the character becomes playable. If the player fails, however, they will not unlock the character, but in the next battle they win, they are guaranteed to meet with the challenger again.
The "Challenger Approaching!" screen has become somewhat of a meme in the Smash community. Many digitally manipulated versions of these screens have appeared, often featuring characters who do not appear in the games, mostly using artwork of the character from another game instead of original artwork (which gives away its falseness). The screens became so popular that they were featured as part of the DOJO!!; in earlier updates, whenever a new character was introduced, a banner that said "Warning! Challenger Approaching!" would appear above the entry.
Challenger Approaching Screens
Challenger Approaching Alarms
Smash 64's challenger alarm.
Melee's challenger alarm.
Brawl, Smash 4, and Ultimate's challenger alarm.
Super Smash Bros.
Fighters
Character | How to unlock | Unlock location |
---|---|---|
Luigi | Complete Bonus 1: Break the Targets with all starter characters. | Peach's Castle |
Captain Falcon | Complete 1P Game in 20 minutes or less. | Planet Zebes |
Ness | Complete 1P Game on Normal or higher with three lives or less and without using any continues. | Dream Land |
Jigglypuff | Complete 1P Game with any character. | Saffron City |
Gallery
Super Smash Bros. Melee
Fighters
- ^ a b c d e f Because All-Star Mode is itself unlocked by unlocking all characters, it is only possible to unlock a character via All-Star Mode if the player had previously used the Erase Data > Hidden Characters option after unlocking All-Star Mode.
- ^ The time required is calculated in "player-hours" (e.g. two human players gives two hours for every hour of game-time, three human players give three and four players give four).
Gallery
Super Smash Bros. Brawl
In Super Smash Bros. Brawl, the first game to feature third-party characters, both third-party characters (Solid Snake and Sonic the Hedgehog) are unlockable characters.
Fighters
Character | How to unlock | VS matches required | Unlock location | Music |
---|---|---|---|---|
Ness | Reflect ten projectiles. | 5 | Onett | Mother (Melee) |
Marth | Complete Classic Mode. | 10 | Castle Siege | Fire Emblem (Melee) |
Luigi | Complete Classic Mode without using any continues. | 22 | Luigi's Mansion | Luigi's Mansion Theme |
Falco | Complete 100-Man Brawl. | 50 | Lylat Cruise | Area 6 |
Captain Falcon | Play through Classic Mode on Normal or higher and beat it in 12 minutes or less. | 70 | Port Town Aero Dive | Mute City |
Lucario | Clear all levels of Target Smash!! with any single character. | 100 | Spear Pillar | Victory Road |
Snake | Play 15 Vs. Matches on Shadow Moses Island. | 130 | Shadow Moses Island | Encounter |
R.O.B. | Collect 250 different trophies. | 160 | Mario Bros. | Mario Bros. |
Ganondorf | Clear Classic Mode on Hard with Link or Zelda. | 200 | Final Destination | Hidden Mountain & Forest |
Mr. Game & Watch | Clear Target Smash!! with 30 different characters on any single difficulty level. | 250 | Flat Zone 2 | Flat Zone 2 |
Sonic | Complete Classic Mode with ten characters, or Brawl for ten combined total hours. | 300 | Green Hill Zone | Sonic Heroes |
Jigglypuff | Have 20 or more events cleared after beating the Subspace Emissary. | 350 | Pokémon Stadium 2 | Pokémon Center |
Toon Link | Complete Classic Mode after beating the Subspace Emissary. | 400 | Pirate Ship | Dragon Roost Island |
Wolf | Complete Boss Battles mode with Fox or Falco. | 450 | Lylat Cruise | Star Wolf |
The Subspace Emissary
In addition to the challenges and versus match method of unlocking, all unlockable characters can be unlocked by playing through The Subspace Emissary. The majority of these characters are unlocked as part of the linear story of SSE. However, Toon Link, Wolf, and Jigglypuff are only unlockable after the main story is completed by finding a secret door while replaying certain levels. Once a character joins a group of playable characters, the character will be instantly unlocked for normal play (without requiring a "Challenger Approaching" battle). Below is a chart of when each fighter is unlocked, removed, or changes or combines teams; stages with none of these are omitted.
The Subspace Emissary consists of 31 different stages. As some stages share the same name, the earlier stage is denoted with an I while the later-appearing stage is followed by a II.
Icon | Stage | Fighters available | Unlocked fighters | Lost fighters | Recovered fighters | Total fighters | Teams |
---|---|---|---|---|---|---|---|
Midair Stadium | Mario (the battle with Kirby if he was chosen, and the battle with Subspace army), Kirby (all phases, except the battle with Mario if he was not chosen), Peach, Zelda (both only in the battle with Subspace army) | Kirby, Peach/Zelda (Mario is KO'd and Wario kidnaps either Zelda/Peach when the other princess is freed from Petey) | — | — | 2 | 1, new team: Kirby, Peach/Zelda | |
Skyworld | Pit (all phases), Mario (the last sidescrolling section after Pit rescues him) | Mario, Pit | — | — | 4 | 2, new team: Mario, Pit | |
The Jungle | Donkey Kong, Diddy Kong | Diddy Kong (Bowser captures Donkey Kong) | — | — | 5 | 3, new team: Diddy Kong | |
The Lake | Diddy Kong, Fox | Fox | — | — | 6 | 3, Fox joins Diddy Kong | |
The Ruined Zoo | Lucas (all phases), Ness (only the battle with Porky), Pokémon Trainer (Squirtle only) (only after defeating Porky) | Lucas, Pokémon Trainer (Squirtle) (Wario kidnaps Ness; Ness will not be unlocked in any mode) | — | — | 8 | 4, new team: Lucas, Pokémon Trainer (Squirtle) | |
The Battlefield Fortress | Marth (all phases), Meta Knight (second and third phases), Ike (third phase only) | Marth, Meta Knight, Ike | — | — | 11 | 5, new team: Marth, Meta Knight, Ike | |
The Forest | Link, Yoshi | Link, Yoshi, Toon Link [1] | — | — | 13 | 6, new team: Link, Yoshi | |
The Research Facility I | Zero Suit Samus (all phases), Pikachu (all phases starting with the second) | Zero Suit Samus, Pikachu | — | — | 15 | 7, new team: Zero Suit Samus, Pikachu | |
The Lake Shore | Mario, Pit (entire level if Zelda was rescued, only the last section if Peach was rescued), Link, Yoshi (entire level if Peach was rescued, only the last section if Zelda was rescued), Kirby (only the last section) | — | Peach/Zelda (Bowser captures her) | — | 14 | 5, the groups of Mario and Pit, Link and Yoshi, and Kirby combine. | |
The Ruins | Lucas, Pokémon Trainer (with Squirtle for all phases and Ivysaur after Pokémon Trainer finds it) | Ivysaur, Charizard, Wolf[1] | — | — | 14 | 5, Ivysaur and Charizard now are in Pokémon Trainer's team | |
The Ruined Hall | Lucas, Pokémon Trainer | — | — | — | 14 | 4, the groups of Marth, Ike and Meta Knight, and Lucas, Pokémon Trainer combine. | |
The Swamp | Diddy Kong, Fox (all phases), Falco (all phases except the first) | Falco, Jigglypuff[1] | — | — | 15 | 4, Falco joins Diddy Kong and Fox | |
The Research Facility II | Zero Suit Samus (all phrases, transforming from Samus by taunting whenever possible), Pikachu (all phases), Samus (after defeating the False Samuses) | Samus | Zero Suit Samus (Samus replaces her; playing as Zero Suit Samus is still possible by taunting or pressing C on the nunchuck) | — | 15 | 4, Samus replaces Zero Suit Samus | |
Outside the Ancient Ruins | Olimar, Captain Falcon (both all phases), Diddy Kong, Donkey Kong (both only in the battle with Subspace army) | Donkey Kong, Captain Falcon, Olimar | Fox, Falco (they did not become trophies, but Diddy Kong leaves their group, and they all go their separate ways) | — | 16 | 4, Diddy Kong leaves Fox and Falco and joins Donkey Kong, Captain Falcon and Olimar | |
The Glacial Peak | Ice Climbers (only the sidescrolling section), Meta Knight (the sidescrolling section and the battle with Lucario if the player chose him), Lucario (only if the player chose it in the battle with Meta Knight) | Ice Climbers, Lucario | — | — | 18 | 5, new team: Meta Knight and Lucario. Ice Climbers replace Meta Knight in Marth, Lucas, Pokémon Trainer (Squirtle, Ivysaur, Charizard) and Ike's group | |
The Canyon | Mario, Pit, Link, Yoshi, Kirby | — | — | — | 18 | 4, the groups of Mario, Pit, Link, Yoshi and Kirby, and Ice Climbers, Marth, Lucas, Pokémon Trainer (Squirtle, Ivysaur, Charizard) and Ike combine | |
Battleship Halberd Interior | Snake (all phases), Meta Knight, Lucario (after they meet Snake) | Snake | — | — | 19 | 4, Snake joins Meta Knight and Lucario | |
Battleship Halberd Exterior | Peach, Zelda/Sheik | — | Zelda/Peach | Fox, Peach/Zelda | 22 | 5, new team: Fox, Peach, Zelda | |
Battleship Halberd Bridge | Snake, Lucario, Fox, Falco, Peach, Sheik/Zelda | Mr. Game & Watch | — | Falco | 24 | 4, the groups of Fox, Peach and Zelda, and Meta Knight, Lucario and Snake combine, along with adding Falco and Mr. Game & Watch | |
The Subspace Bomb Factory II | Donkey Kong, Diddy Kong, Captain Falcon, Olimar (all phases); Samus, Zero Suit Samus (by taunting as Samus), Pikachu, R.O.B. (second section onwards) | R.O.B. | — | — | 25 | 1, all three teams combine into one | |
Entrance to Subspace | Captain Falcon, Diddy Kong, Donkey Kong, Falco, Fox, Ice Climbers, Ike, Kirby, Link, Lucario, Lucas, Mario, Marth, Meta Knight, Mr. Game & Watch, Olimar, Peach, Pikachu, Pit, Pokémon Trainer, R.O.B., Samus, Snake, Yoshi, Zelda (only four chosen characters can be played as) | — | Everybody (Tabuu turns them into trophies) | — | 0 | 0 | |
Subspace I | King Dedede (all phases), Ness, Luigi (only in the sidescrolling sections) | Luigi, Ness, Bowser, King Dedede | — | Mario, Donkey Kong, Samus, Fox, Pikachu, Captain Falcon, Marth, Mr. Game & Watch, Falco, Pit, Olimar, Lucas, Diddy Kong, Pokémon Trainer (Squirtle, Ivysaur, Charizard), Ike (only if rescued by King Dedede, Ness, and Luigi; fighters not rescued can still be found when replaying the level) | From 4 to 19 | 1, new team: King Dedede, Ness, Luigi, Bowser, and any recovered fighters | |
Subspace II | Kirby | Ganondorf (if Kirby found Link and Zelda, who rescue him), Wario (If Kirby found him) | — | Kirby (guaranteed), Link, Yoshi, Peach, Zelda, Ice Climbers, Meta Knight, Lucario, R.O.B., Snake (only if Kirby rescues them; fighters not found can be rescued upon replaying the level) | From 5 to 31 | 1, Kirby, and any recovered fighters, alongside Ganondorf if Link and Zelda are found, and Wario if he is found, will join the previous group. | |
The Great Maze | Bowser, King Dedede, Kirby, Luigi, Ness (guaranteed), Captain Falcon, Diddy Kong, Donkey Kong, Falco, Fox, Ganondorf, Ice Climbers, Ike, Link, Lucario, Lucas, Mario, Marth, Meta Knight, Mr. Game & Watch, Olimar, Peach, Pikachu, Pit, Pokémon Trainer (Squirtle, Ivysaur, Charizard), R.O.B., Samus, Snake, Wario, Yoshi, Zelda (only if they were rescued in Subspace Parts 1 and 2), Sonic (only in the battle with Tabuu) | Sonic | — | — | From 6 to 32 | 1, Sonic joins |
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Super Smash Bros. for Nintendo 3DS
Fighters
The inclusion of Wendy O. Koopa (as one of Bowser Jr.'s alternate costumes) and Lucina as unlockable characters makes them the first female characters to be unlockable. After every tenth VS. match, the player gets to challenge an unlockable character, starting with Ness and finishing with Jigglypuff when 120 matches are played.
In addition to the characters below, Mii Fighters are not shown on the character select screen until the player has created at least one. However, since the ability to create Mii Fighters is granted from the beginning, the characters cannot truly be called unlockable.
Despite Duck Hunt having a home stage of the same name added into the game in the 1.1.1 update, they will be fought on Battlefield for their unlocking battle regardless of which version of the game is being played.
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Super Smash Bros. for Wii U
Fighters
Unlike Super Smash Bros. for Nintendo 3DS, Ness, Jigglypuff, Ganondorf and Bowser Jr. are starter characters. Like the 3DS version, a character is unlocked for every ten versus matches played starting with Falco. Two exceptions to this are Mr. Game & Watch and Duck Hunt, which they need 20 more versus matches than R.O.B. and Mr. Game & Watch, respectively. Unlike the previous three installments (Melee, Brawl, and the 3DS version), no Super Smash Bros. universe stages are used for challenger approaching battles. Instead, all unlockable characters use a stage from their respective universe except for R.O.B., in which he uses the Wrecking Crew stage due to him not having a stage from his own universe.
In addition to the characters below, Mii Fighters are not shown on the character select screen until the player has created at least one. However, since the ability to create Mii Fighters is granted from the beginning and there is no Challenger Approaching fight, the character cannot truly be called unlockable.
Character | How to unlock | VS Matches Required | Unlock location | Music |
---|---|---|---|---|
Falco | Clear Classic Mode | 10 | Orbital Gate Assault | Theme from Area 6 / Missile Slipstream |
Wario | Clear 100-Man Smash | 20 | Gamer | Gamer |
Lucina | Clear Classic Mode on intensity 5.5 or higher | 30 | Coliseum | The Devoted |
Dark Pit | Clear All-Star Mode on Normal | 40 | Palutena's Temple | Boss Fight 1 (Kid Icarus: Uprising) |
Dr. Mario | Clear Master Orders on Hard | 50 | Delfino Plaza | Delfino Plaza |
R.O.B. | Clear Crazy Orders after ten rounds and defeat Crazy Hand | 60 | Wrecking Crew | Wrecking Crew Medley |
Mr. Game & Watch | Clear Classic Mode on intensity 2.0 or higher with five characters | 80 | Flat Zone X | Flat Zone 2 |
Duck Hunt | Get at least one KO in Cruel Smash | 100 | Duck Hunt[note 1] | Duck Hunt Medley |
- ^ Dog and ducks do not appear.
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Super Smash Bros. Ultimate
The starting roster in Super Smash Bros. Ultimate comprises the eight starter characters from the original Super Smash Bros. game, with all other fighters being unlockable or downloadable. There are two ways to unlock characters: by defeating them in a Challenger Approaching fight, or by awakening them in the World of Light. With the vast majority of the roster being unlockable, unlocking characters is advertised as a core feature of the game; no characters are left "secret" like in previous games, and character unlocks are designed to occur at a more streamlined and consistent pace than in previous games.
In the World of Light, only characters that have been awakened in that mode can be used, with only Kirby initially being available. However, awakening a fighter in the World of Light that is not a starter character also unlocks them for the regular roster as well.
Fighters
Below is a table listing the stage and music for each character's unlock battle. It also includes the order they are unlocked in as time-based challenges.
Challenger Approaching
In a Challenger Approaching fight, the character must be fought in a one-on-one fight, with the stage and music being specific to that fighter. The difficulty of Challenger Approaching fights start out at being very low, but progressively increases with each character unlocked. If the player loses the fight, they can redo the Challenger Approaching fight via Challenger's Approach on the Games and More menu after a few minutes pass.
All characters except Mii Fighters can be unlocked in a Challenger Approaching fight. Instead, each Mii Fighter can be unlocked by creating a custom Mii Fighter of that type. However, Mii Fighters may also be unlocked by awakening them in the World of Light.
Timed encounters
When the player finishes a VS. match, a Mob Smash, a Spirit Board fight or exits the World of Light, a new character can challenge the player to a Challenger Approaching duel. However, the player must then wait 10 minutes before a new Challenger Approaching challenge will be issued. This 10 minute cooldown can be bypassed by closing the game and reopening it.
Time-based Challenger Approaching challenges are issued in a specific order, skipping any characters unlocked in the World of Light or whose Challenger Approaching fight has already been triggered due to Classic Mode.
Classic Mode
When the player completes Classic Mode with a given character, a new character will challenge the player to a Challenger Approaching duel. All of the eight starter characters have their own character unlock trees, each with eight characters to unlock, except for Pikachu, who has seven. The challenger is determined by the 1st Player character's assigned tree, and will be the next character from the top of their tree down (as indicated on the table below) who has not already been unlocked or issued a Challenger Approaching duel.
When all the characters in a tree are unlocked, completing Classic Mode with those characters will unlock the next available character in Mario's tree, then Donkey Kong's, and so on. Completing Classic Mode with downloadable fighters will also unlock fighters in this order, as these characters are not assigned an unlock tree.
The Challenger Approaching duels are the same as those issued on a timed basis, this is simply another way to trigger them. Notably, all clones, semi-clones, and pseudo-clones except for Ganondorf, Roy, and Chrom are in the same tree as the character they are based on.
Unlock Order | ||||||||
---|---|---|---|---|---|---|---|---|
1st | ||||||||
2nd | ||||||||
3rd | ||||||||
4th | ||||||||
5th | ||||||||
6th | ||||||||
7th | ||||||||
8th | None |
World of Light
In World of Light, each fighter must be unlocked through a fighter battle, with a few exceptions:
- Kirby is always available from the beginning.
- Bowser is unlocked after defeating Giga Bowser within the Molten Fortress sub-world in The Light Realm.
- Downloadable fighters are directly available once finished downloading them, after freeing a total of 10 fighters. If a file is loaded where those conditions have been already met previously before downloading them, they will be made instantly available.
The fighter battles all feature the same single condition: Win the battle to awaken the fighter
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Trivia
- In each of his unlockable appearances, Ness has always been the first one unlocked through Vs. Mode matches.
- Super Smash Bros. 64 is the only game in the series in which playing VS. Mode matches cannot trigger a "Challenger Approaching" battle, and the only game in which each unlockable character only has a single unlock criterion.
- Conversely, Super Smash Bros. Ultimate is the first game which does not have unique unlock criteria to unlock unlockable characters.
- When a player fights a secret character to unlock in Super Smash Bros. Brawl, their character always uses their default costume even if the player was originally using an alternative costume.
- In Super Smash Bros. Brawl, each character unlock notification has a different tone depending on the debut game of the character.
- Strangely, Jigglypuff's unlock notification tone is the same as the Brawl newcomers despite debuting in Super Smash Bros. 64. This is likely because it is unlocked in the post-game Subspace Emissary, as well as its internal ID being right next to Toon Link and Wolf, Brawl newcomers.
- Super Smash Bros. 64 newcomers (except Jigglypuff) use "Rare Trophy" from Melee, Super Smash Bros. Melee newcomers use the stage unlock fanfare from Brawl, and Super Smash Bros. Brawl newcomers (and Jigglypuff) use the sound effect in Brawl when collecting songs or completing minor challenges.
- In Super Smash Bros. for Wii U and Super Smash Bros. Ultimate, unlock matches are treated as VS. Mode matches - that is, they count towards the total number of VS. Mode matches, and all statistics accumulated during unlock matches are saved.
- Masahiro Sakurai originally intended for all the characters in Super Smash Bros. for Wii U to be available from the start, but eventually decided against it.
- In Super Smash Bros. 64, Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS, and Super Smash Bros. Ultimate, the AI level of unlockable character fights starts out very low, but increases with each consecutive character unlocked.
- In Super Smash Bros. Melee, the opposite is the case.
- In Ultimate, the difficulty of the AI was lowered in patch 1.2.0, after notorious reports of the level of difficulty for each match.
- Counting Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U separately, Jigglypuff, Falco, and Mr. Game & Watch are tied for the most unlockable appearances, with five each.
- Of the three of them, Jigglypuff is the only one to have an appearance as something other than an unlockable. This appearance was in Super Smash Bros. for Wii U.
- Wario was the first starter character to become an unlockable character in a later installment.
- Pokémon Trainer is the only character whose moveset involves transforming into another character to become unlockable.
- Prior to Super Smash Bros. Ultimate, the only unlockable characters whose playable status was not kept a secret in official material prior to release were Snake and Sonic in Super Smash Bros. Brawl, and Lucina in Super Smash Bros. 4.
- Out of all of these, Lucina is the only one who is not a third-party character.
- Super Smash Bros. Ultimate is the first game to have more unlockable characters than starter characters, and the first game to feature unlockable characters on the box art.
- While Sephiroth is a downloadable fighter rather than unlockable, from 17 December to 22 December 2020, defeating him through the limited-time Sephiroth Challenge enabled access to him, Northern Cave and his music if the player had purchased Challenger Pack 8 or Fighters Pass Vol. 2 prior to his official release.
- In Ultimate, Villager and Isabelle can have different music play during their regular unlock battles. Specifically, when they're unlocked between 8:00pm and 12:00am on Saturday, K.K. Slider will perform.