Olimar (SSBU)/Up throw: Difference between revisions
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!Hitbox | !Hitbox | ||
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!Throw Release | !Throw Release | ||
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!Interruptible | !Interruptible | ||
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{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=20}}{{FrameStrip|t=Hitbox|c=1|e=HitboxThrowS}}{{FrameStrip|t=Lag|c=28|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=12}} | ||
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{{FrameStrip|t=Invincible|c=21}}{{FrameStrip|t=Vulnerable|c=40}} | {{FrameStrip|t=Invincible|c=21}}{{FrameStrip|t=Vulnerable|c=40}} |
Latest revision as of 15:24, August 8, 2022
Olimar up throw hurtbox visualization | ||||
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Overview[edit]
Throw and Hitbox Data[edit]
The damage of both the hitbox and throw are multiplied by 1.1× with two Pikmin, and 1.2× with three Pikmin. The knockback formula takes this into account for the resulting percent, but not the damage factor, resulting in a minimal knockback increase.
Timing[edit]
Invincibility | 1-21 |
---|---|
Hitbox | 21 |
Throw Release | 22 |
Interruptible | 50 |
Animation length | 61 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Interruptible |
Trivia[edit]
- This is Olimar's only throw for which a Blue Pikmin's throw portion does not deal exactly 1.7× of non-Red Pikmin's throw portions, with 12.5% instead being equal to around 1.7857× of 7%.
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