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Olimar (SSBU)/Back throw: Difference between revisions
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m (Protected "Olimar (SSBU)/Back throw": Bot: Protecting a list of files. ([Edit=Allow only autoconfirmed users] (indefinite) [Move=Allow only autoconfirmed users] (indefinite))) |
(→Timing: Throw happens one frame later than in the scripts due to Pikmin being projectiles) |
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(2 intermediate revisions by 2 users not shown) | |||
Line 10: | Line 10: | ||
==Overview== | ==Overview== | ||
==Throw Data== | ==Throw Data== | ||
The throw's damage is multiplied by 1.1× with two Pikmin, and 1.2× with three Pikmin. The [[Knockback#Formula|knockback formula]] takes this into account for the resulting percent, but not the damage factor, resulting in a minimal knockback increase. | |||
{{UltimateThrowTableHeader}} | {{UltimateThrowTableHeader}} | ||
{{HitboxTableTitle|Red Pikmin|42}} | {{HitboxTableTitle|Red Pikmin|42}} | ||
Line 51: | Line 52: | ||
|effect=Normal | |effect=Normal | ||
|sfx=None | |sfx=None | ||
|slvl= | |slvl=L | ||
}} | }} | ||
{{HitboxTableTitle|White Pikmin|42}} | {{HitboxTableTitle|White Pikmin|42}} | ||
Line 88: | Line 89: | ||
|1-20 | |1-20 | ||
|- | |- | ||
!Throw | !Turnaround | ||
| | |8 | ||
|- | |||
!Throw release | |||
|21 | |||
|- | |- | ||
!Interruptible | !Interruptible | ||
Line 98: | Line 102: | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=20|e=LagThrowS}}{{FrameStrip|t=Lag|c=19|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=15}} | ||
|- | |- | ||
{{FrameStrip|t=Invincible|c= | {{FrameStrip|t=Invincible|c=7|e=InvincibleStateS}}{{FrameStrip|t=Invincible|c=13|s=InvincibleStateE}}{{FrameStrip|t=Vulnerable|c=34}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|throw=y|interruptible=y|vulnerable=y|invincible=y}} | {{FrameIconLegend|lag=y|throw=y|interruptible=y|vulnerable=y|invincible=y|state=y}} | ||
{{MvSubNavOlimar|g=SSBU}} | {{MvSubNavOlimar|g=SSBU}} |
Latest revision as of 15:22, August 8, 2022
Olimar back throw hurtbox visualization | ||||
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Overview[edit]
Throw Data[edit]
The throw's damage is multiplied by 1.1× with two Pikmin, and 1.2× with three Pikmin. The knockback formula takes this into account for the resulting percent, but not the damage factor, resulting in a minimal knockback increase.
Timing[edit]
Invincibility | 1-20 |
---|---|
Turnaround | 8 |
Throw release | 21 |
Interruptible | 40 |
Animation length | 54 |
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![]() Lag time |
![]() Vulnerable |
![]() Invincible |
![]() ![]() State change |
![]() ![]() Throw point |
![]() Interruptible |
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