Mii Brawler (SSBU)/Back throw: Difference between revisions
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!colspan=5|Mii Brawler back throw hurtbox and hitbox visualization | !colspan=5|Mii Brawler back throw hurtbox and hitbox visualization | ||
|- | |- | ||
|[[File:MiiBrawlerBThrowSSBU.gif| | |[[File:MiiBrawlerBThrowSSBU.gif|350px]] | ||
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|} | |} | ||
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==Throw and Hitbox Data== | ==Throw and Hitbox Data== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Hitbox| | {{HitboxTableTitle|Hitbox|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=4.0% | |damage=4.0% | ||
|angle=45 | |angle=45 | ||
|af=3 | |||
|bk=50 | |bk=50 | ||
|ks=130 | |ks=130 | ||
Line 22: | Line 23: | ||
|r=4.0 | |r=4.0 | ||
|bn=top | |bn=top | ||
|ypos=12.0 | |ypos=12.0 | ||
|zpos=-12.0 | |zpos=-12.0 | ||
|type=Foot | |type=Foot | ||
|sfx=Kick | |sfx=Kick | ||
|slvl=M | |slvl=M | ||
Line 44: | Line 42: | ||
|ks=60 | |ks=60 | ||
|fkv=0 | |fkv=0 | ||
| | |sfx=None | ||
|slvl=S | |||
}} | |||
{{UltimateThrowTableRow | |||
|kind=1 | |||
|id=0 | |||
|type=Throwing | |||
|damage=3.0% | |||
|angle=361 | |||
|bk=60 | |||
|ks=100 | |||
|fkv=0 | |||
|effect=Normal | |effect=Normal | ||
|sfx=None | |sfx=None | ||
Line 59: | Line 68: | ||
|9-10 | |9-10 | ||
|- | |- | ||
!Throw | !Turnaround | ||
|9 | |||
|- | |||
!Throw release | |||
|11 | |11 | ||
|- | |- | ||
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{{FrameStrip|t=Lag|c=8}}{{FrameStrip|t=Hitbox|c=2|e=HitboxThrowS}}{{FrameStrip|t=Lag|c=32|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=17}} | {{FrameStrip|t=Lag|c=8}}{{FrameStrip|t=Hitbox|c=2|e=HitboxThrowS}}{{FrameStrip|t=Lag|c=32|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=17}} | ||
|- | |- | ||
{{FrameStrip|t=Invincible|c= | {{FrameStrip|t=Invincible|c=8|e=InvincibleStateS}}{{FrameStrip|t=Invincible|c=3|s=InvincibleStateE}}{{FrameStrip|t=Vulnerable|c=48}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|throw=y|interruptible=y|vulnerable=y|invincible=y}} | {{FrameIconLegend|lag=y|hitbox=y|throw=y|interruptible=y|vulnerable=y|invincible=y|state=y}} | ||
{{MvSubNavMiiBrawler|g=SSBU}} | {{MvSubNavMiiBrawler|g=SSBU}} |
Latest revision as of 19:48, July 28, 2022
Mii Brawler back throw hurtbox and hitbox visualization | ||||
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Overview[edit]
Mii Brawler throws their opponent by turning and attacking with a kick. Due to the move's low knockback, damage, and hitstun, this grab is dedicated to giving Brawler positioning in niche situations, such as when he's in the corner. The move also possesses some invincibility frames and a collateral hitbox, making it useful when there are multiple opponents to worry about, such as doubles.
Throw and Hitbox Data[edit]
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 5.0% | Forward | 70 | 60 | 0 | 0.0× | None | |||||||||||||||
Break | 0 | 3.0% | Forward | 60 | 100 | 0 | 0.0× | None |
Timing[edit]
Invincibility | 1-11 |
---|---|
Hitbox | 9-10 |
Turnaround | 9 |
Throw release | 11 |
Interruptible | 43 |
Animation length | 59 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
State change |
Throw point |
Interruptible |
|