Mii Brawler (SSBU)/Up aerial: Difference between revisions
(New Page: {{ArticleIcons|ssbu=y}} thumb|450px|Hitbox visualization showing Mii Brawler's up aerial. {{competitive expertise}} ==Overview== ==Hitboxes== {{UltimateH...) |
|||
(2 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:MiiBrawlerUAirSSBU.gif|thumb|450px|Hitbox visualization showing Mii Brawler's up aerial.]] | [[File:MiiBrawlerUAirSSBU.gif|thumb|450px|Hitbox visualization showing Mii Brawler's up aerial.]] | ||
==Overview== | ==Overview== | ||
Mii Brawler swings their foot over their head. With low base knockback, this move is a poor choice to use on opponents at low percentages. However, at medium-to-high percentages, up air can become a key combo tool for damage and KOs, as landing it while fastfalling can - at variable percents - lead into any aerial, up smash, an upward-angled forward smash, Suplex, and more. Most notably, a falling up air leads into up specials Helicopter Kick and Thrust Uppercut for extremely large percent windows, and can kill for much of those windows as well, making it a strong option for taking stocks while staying relatively safe. In addition, the move can be autocancelled out of a fast fall short hop, provided that the fast fall is delayed by a few frames. This allows for Mario-like up air chains and confirms into Mii Brawler's faster moves. | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=9.0 | |damage={{ShortHopDmgSSBU|9.0}} | ||
|angle=75 | |angle=75 | ||
|bk=9 | |bk=9 | ||
Line 15: | Line 15: | ||
|bn=legr | |bn=legr | ||
|xpos=3.0 | |xpos=3.0 | ||
|type=Foot | |type=Foot | ||
|sfx=Kick | |sfx=Kick | ||
|slvl=M | |slvl=M | ||
Line 25: | Line 21: | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage=9.0 | |damage={{ShortHopDmgSSBU|9.0}} | ||
|angle=75 | |angle=75 | ||
|bk=9 | |bk=9 | ||
Line 33: | Line 29: | ||
|bn=kneer | |bn=kneer | ||
|xpos=5.0 | |xpos=5.0 | ||
|ff=1.0 | |ff=1.0 | ||
|type=Foot | |type=Foot | ||
|sfx=Kick | |sfx=Kick | ||
|slvl=M | |slvl=M | ||
}} | }} | ||
|} | |} | ||
==Timing== | ==Timing== | ||
===Attack=== | ===Attack=== | ||
Line 73: | Line 67: | ||
|- | |- | ||
!Animation length | !Animation length | ||
| | |30 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=10}}{{FrameStrip|t=Interruptible|c= | {{FrameStrip|t=Lag|c=10}}{{FrameStrip|t=Interruptible|c=20}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}} |
Latest revision as of 18:59, July 28, 2022
Overview[edit]
Mii Brawler swings their foot over their head. With low base knockback, this move is a poor choice to use on opponents at low percentages. However, at medium-to-high percentages, up air can become a key combo tool for damage and KOs, as landing it while fastfalling can - at variable percents - lead into any aerial, up smash, an upward-angled forward smash, Suplex, and more. Most notably, a falling up air leads into up specials Helicopter Kick and Thrust Uppercut for extremely large percent windows, and can kill for much of those windows as well, making it a strong option for taking stocks while staying relatively safe. In addition, the move can be autocancelled out of a fast fall short hop, provided that the fast fall is delayed by a few frames. This allows for Mario-like up air chains and confirms into Mii Brawler's faster moves.
Hitboxes[edit]
Timing[edit]
Attack[edit]
Initital autocancel | 1 |
---|---|
Hitboxes | 6-10 |
Ending autocancel | 23- |
Interruptible | 36 |
Animation length | 52 |
Landing lag[edit]
Interruptible | 11 |
---|---|
Animation length | 30 |
Lag time |
Hitbox |
Autocancel |
Interruptible |
|