SSB64 Icon.png
SSBM Icon.png
SSBB Icon.png
SSB4 Icon.png
SSBU Icon.png

Ray Gun: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Tag: Mobile edit
(Adjusted t:Trophy. It is inaccurate to say the sounds are "merged" since that implies Japanese derives from English; better to say it has a different sound between the two. This trivia is too loose of a connection and doesn't belong here in the first place)
Line 10: Line 10:
| requirements = }}
| requirements = }}
{{cquote|''The Ray Gun can hit enemies from a distance with its long-range laser shot. Unfortunately, it's only a 16-shooter.''|cite=''Super Smash Bros.'' instruction booklet}}
{{cquote|''The Ray Gun can hit enemies from a distance with its long-range laser shot. Unfortunately, it's only a 16-shooter.''|cite=''Super Smash Bros.'' instruction booklet}}
The '''Ray Gun''' ({{ja|レイガン|Rei Gan}}, ''Ray Gun'') is a long-range weapon used in all games of the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]]. The green lasers it fires have high [[knockback]] and a medium fire rate.
The '''Ray Gun''' ({{ja|レイガン|Rei Gan}}, ''Ray Gun'') is a long-range weapon used in all games of the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]].


==Overview==
==Overview==
A Ray Gun can be shot 16 times before it runs out of ammunition. Each shot does minor [[damage]] (between 2-4% in ''[[Melee]]'' and ''[[Brawl]]'' but 10% in ''[[Smash 64]]''). One of the better combo weapons, it causes enough knockback to [[juggle]] an opponent multiple times, and can even be used to [[KO]] an offstage opponent at low damage percentages if the shots are timed correctly, as well as carry an opponent past the side [[blast line]]s on stages with walk-off blast lines, especially in ''Brawl''. It has much higher knockback and damage in ''Smash 64'' than in ''Melee'' and ''Brawl''. One of [[List of bonuses|the available bonuses]] in ''Melee'' is "Laser Marksman", which means every blast from a single gun made contact with an enemy. The Ray Gun's projectiles can be reflected or absorbed, while the gun itself (when thrown) can only be reflected. Like other shooting items in ''Brawl'', characters can move while firing. In ''Ultimate'', its lasers launch at a more vertical angle in order to prevent sideways kills that could be done in previous titles, and making it harder to chain multiple shots, which is further compounded by the shots being easier to SDI. Additionally, they now deal [[weight-independent]] knockback.
A Ray Gun can be shot 16 times before it runs out of ammunition. The shots can be reflected or absorbed, while the gun itself (when thrown) can only be reflected. In the original ''[[Super Smash Bros.]]'' the shots deal 10% [[electric]] [[damage]] per shot, deals vertical [[knockback]], and can be fired every 30 [[frame]]s (0.5 seconds). In ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', and''[[Super Smash Bros. 4]]'' each shot deals 4% without electricity, horizontal knockback, and can be fired every 30 frames. The horizontal knockback allows it to easily [[juggle]] opponents at low percents or to carry them to the [[blast line]] at mid percents. In ''[[Super Smash Bros. Ultimate]]'' the shots deal 5%, deals [[weight-independent]] vertical knockback, can be fired every 25 frames (0.41<span style="text-decoration:overline">6</span> seconds). The changes to knockback make it impractical for scoring [[KO]]s outside of [[gimp]]ing recoveries&mdash;being unable to KO on its own until 400%&mdash;but makes it better suited to racking up damage.


==Damage Table==
Starting in ''Brawl'', (along with other shooting items) the Ray Gun can be fired while [[walk]]ing.
 
One of [[List of bonuses|the available bonuses]] in ''Melee'' is "Laser Marksman", which means every blast from a single gun made contact with an enemy.
 
==Damage table==
In ''Brawl'', the momentum of a projectile will affect the damage a character will receive; these are recorded in bounces.
In ''Brawl'', the momentum of a projectile will affect the damage a character will receive; these are recorded in bounces.
Note: The Ray Gun will not bounce twice on some throws that have too little momentum, making some second bounces unable to be recorded.
Note: The Ray Gun will not bounce twice on some throws that have too little momentum, making some second bounces unable to be recorded.
Line 160: Line 164:
==Origin==
==Origin==
The {{iw|wikipedia|raygun}} is a common weapon in science fiction media. Instead of using solid ammunition, the raygun uses focused blasts of energy to deal damage. Depending on the purpose, the energy blasts can deal kinetic impacts, leave burn marks, or even vaporize matter on contact.
The {{iw|wikipedia|raygun}} is a common weapon in science fiction media. Instead of using solid ammunition, the raygun uses focused blasts of energy to deal damage. Depending on the purpose, the energy blasts can deal kinetic impacts, leave burn marks, or even vaporize matter on contact.
==Trophies==
===In ''Super Smash Bros. Melee''===
{{trophy
|name=Ray Gun
|image=Ray Gun Melee Trophy.png
|desc=The Ray Gun is toy-like in appearance and shoots short, fat, highly reflective beams of green light. The gun is fairly weak, but since it fires so fast, it can easily juggle enemies. It contains enough energy for only 16 shots. Try dropping it with a few shots left and watch your foes waste time and energy retrieving it.
{{Trophy games|game1=Super Smash Bros. 4/99}}
|game=Melee
}}
{{clrl}}
===In ''Super Smash Bros. Brawl''===
{{trophy
|name=Ray Gun
|image=Ray Gun - Brawl Trophy.png
|desc=A gun that shoots rays of light, as the name suggests. Its fat shape is not very realistic--in fact, it looks more like a toy than anything else. Its beams aren't very strong; they're fast and hard to dodge. In addition, they juggle whomever they hit in midair, making it possible to hit with one beam after another. By the way, it only holds 16 shots. When it's empty, you can throw it.
{{Trophy games|console1=N64|game1=Super Smash Bros.|console2=Wii|game2=Super Smash Bros. Brawl}}
|game=Brawl
}}
{{clrl}}
===In ''Super Smash Bros. 4''===
{{trophy
|name=Ray Gun
|image-3ds=RayGunTrophy3DS.png
|image-wiiu=RayGunTrophyWiiU.png
|desc-ntsc=Grab one of these to instantly feel like you're fighting battles of the future! With the right timing, the rapid-fire green lasers can juggle fighters in the air, and they have the range to push foes off the stage. Unfortunately, even future weapons only have so much ammo. Make each shot count!
|desc-pal=Grab one of these to instantly feel like you could be fighting the battles of the future! The rapid-fire green lasers can be used to juggle fighters in the air if you've got good enough timing, and they've also got the range to push fighters off the stage from a distance. You get limited shots, though, so don't get too carried away by the future!
{{Trophy games|console1=N64|game1=Super Smash Bros. (04/1999)|console2=wiiu|game2=Super Smash Bros. for Wii U}}
}}
{{clrl}}


==Spirits==
==Spirits==
Line 179: Line 215:
| 1,107 || {{SpiritTableName|Fighting Alloy Team|size=64}} || {{SpiritType|Support}} || ★★ || 1 || Ray Gun Equipped || ''Super Smash Bros.'' Series
| 1,107 || {{SpiritTableName|Fighting Alloy Team|size=64}} || {{SpiritType|Support}} || ★★ || 1 || Ray Gun Equipped || ''Super Smash Bros.'' Series
|}
|}
{{clrl}}
==Trophies==
===''Melee'' trophy===
{{trophy
|name=Ray Gun
|desc=The Ray Gun is toy-like in appearance and shoots short, fat, highly reflective beams of green light. The gun is fairly weak, but since it fires so fast, it can easily juggle enemies. It contains enough energy for only 16 shots. Try dropping it with a few shots left and watch your foes waste time and energy retrieving it.
:*Super Smash Bros. 4/99
|image=Ray Gun Melee Trophy.png
|size=100px
|game=Melee}}
{{clrl}}
===''Brawl'' trophy===
{{trophy
|name=Ray Gun
|desc=A gun that shoots rays of light, as the name suggests. Its fat shape is not very realistic--in fact, it looks more like a toy than anything else. Its beams aren't very strong; they're fast and hard to dodge. In addition, they juggle whomever they hit in midair, making it possible to hit with one beam after another. By the way, it only holds 16 shots. When it's empty, you can throw it.
{{Trophy games|console1=N64|game1=Super Smash Bros.|console2=Wii|game2=Super Smash Bros. Brawl}}
|image=Ray Gun - Brawl Trophy.png
|size=100px
|game=Brawl}}
{{clrl}}
===''SSB4'' trophies===
{{trophy
|name=Ray Gun
|image-3ds=RayGunTrophy3DS.png
|image-wiiu=RayGunTrophyWiiU.png
|size=100px
|desc-ntsc=Grab one of these to instantly feel like you're fighting battles of the future! With the right timing, the rapid-fire green lasers can juggle fighters in the air, and they have the range to push foes off the stage. Unfortunately, even future weapons only have so much ammo. Make each shot count!
|desc-pal=Grab one of these to instantly feel like you could be fighting the battles of the future! The rapid-fire green lasers can be used to juggle fighters in the air if you've got good enough timing, and they've also got the range to push fighters off the stage from a distance. You get limited shots, though, so don't get too carried away by the future!
{{Trophy games|console1=N64|game1=Super Smash Bros. (04/1999)|console2=wiiu|game2=Super Smash Bros. for Wii U}}}}
{{clrl}}
{{clrl}}


Line 248: Line 252:
*In the original ''Super Smash Bros.'', [[CPU]] players will never fire the gun at {{SSB|Fox}} or {{SSB|Ness}}, since they can [[Reflector|reflect]] and [[PSI Magnet|absorb]] the beams, respectively. They will instead throw the gun.
*In the original ''Super Smash Bros.'', [[CPU]] players will never fire the gun at {{SSB|Fox}} or {{SSB|Ness}}, since they can [[Reflector|reflect]] and [[PSI Magnet|absorb]] the beams, respectively. They will instead throw the gun.
*The Ray Gun's firing sound in ''Smash 64'' is rather loud and deep, sounding more like a bazooka or a cannon than a gun. ''Melee'' altered the noise to sound much weaker and more laser-like, which is retained in ''Brawl''.
*The Ray Gun's firing sound in ''Smash 64'' is rather loud and deep, sounding more like a bazooka or a cannon than a gun. ''Melee'' altered the noise to sound much weaker and more laser-like, which is retained in ''Brawl''.
*In the Japanese version of ''Smash 64'', the Ray Gun is mistranslated as the "Lay Gun", due to [[wikipedia:Perception of English /r/ and /l/ by Japanese speakers|the Japanese language having the "R" and "L" sounds merged into one]].
*In the Japanese version of ''Smash 64'', the Ray Gun is mistranslated as the "Lay Gun", due to the closest phoneme in the Japanese language being between [[wikipedia:Perception of English /r/ and /l/ by Japanese speakers|the English "R" and "L" sounds]].
*The Ray Gun featured from ''Smash 4'' onwards has a mirrored [[Super Smash Bros. logo|''Super Smash Bros.'' logo]] on the muzzle of the gun: one of the tips in ''Ultimate'' mentions that this allows players to "burn the logo into their enemies".
*The Ray Gun featured from ''Smash 4'' onwards has a mirrored [[Super Smash Bros. logo|''Super Smash Bros.'' logo]] on the muzzle of the gun: one of the tips in ''Ultimate'' mentions that this allows players to "burn the logo into their enemies".
*The concept of the Spirit ability of Axl from the ''Mega Man X series'' to equip the player with the Ray Gun in ''Ultimate'' is a slight reference to the ''Mega Man X'' franchise. In ''Mega Man X7'' and expanded upon in ''Mega Man X8'', Axl had the ability to acquire various firearms like flamethrowers and gatling guns by defeating bosses. In particular, the weapon gained by defeating Tornado Tonion (in ''Mega Man X7'') and Optic Sunflower (in ''Mega Man X8'') is also called the Ray Gun. Much like with the one from the ''Super Smash Bros. series'', it also fires lasers, but unlike the ''Smash'' Ray Gun which fires laser "bullets", his acts as a piercing, multi-hitting laser. Axl also used the Ray Gun to use the Special Weapon Mega Man X gains from Tornado Tonion, the Volt Tornado.
 
{{SSBItems}}
{{SSBItems}}
{{SSBMItems}}
{{SSBMItems}}

Revision as of 11:04, July 27, 2022

ImageNeeded.png This article is in need of additional images.
The editor who added this tag suggests: SSB4 artwork
If you have a good image for this article, upload it here.
Ray Gun
{{{content1}}}
{{{content3}}}
{{{content4}}}
{{{content5}}}

SmashBrosSymbol.svg
Artwork of the Ray Gun.
Universe Super Smash Bros.
Appears in SSB
Melee
Brawl
SSB4
Ultimate
Item class Shooting
The Ray Gun can hit enemies from a distance with its long-range laser shot. Unfortunately, it's only a 16-shooter.
Super Smash Bros. instruction booklet

The Ray Gun (レイガン, Ray Gun) is a long-range weapon used in all games of the Super Smash Bros. series.

Overview

A Ray Gun can be shot 16 times before it runs out of ammunition. The shots can be reflected or absorbed, while the gun itself (when thrown) can only be reflected. In the original Super Smash Bros. the shots deal 10% electric damage per shot, deals vertical knockback, and can be fired every 30 frames (0.5 seconds). In Super Smash Bros. Melee, Super Smash Bros. Brawl, andSuper Smash Bros. 4 each shot deals 4% without electricity, horizontal knockback, and can be fired every 30 frames. The horizontal knockback allows it to easily juggle opponents at low percents or to carry them to the blast line at mid percents. In Super Smash Bros. Ultimate the shots deal 5%, deals weight-independent vertical knockback, can be fired every 25 frames (0.416 seconds). The changes to knockback make it impractical for scoring KOs outside of gimping recoveries—being unable to KO on its own until 400%—but makes it better suited to racking up damage.

Starting in Brawl, (along with other shooting items) the Ray Gun can be fired while walking.

One of the available bonuses in Melee is "Laser Marksman", which means every blast from a single gun made contact with an enemy.

Damage table

In Brawl, the momentum of a projectile will affect the damage a character will receive; these are recorded in bounces. Note: The Ray Gun will not bounce twice on some throws that have too little momentum, making some second bounces unable to be recorded.

Action SSB Melee Brawl SSB4 Bounce 2nd Bounce
Laser/Ray 10% 4% 4% 4% N/A N/A
Drop 1% 7% 7% 5% 2%-4% N/A
Forward tilt throw 7% 10% 10% 10% 6% 4%
Up tilt throw 8% 9% 9% 11% 2%-5% N/A
Down tilt throw 2% 12% 11% 11% 5% 3%
Dash throw 13% 12% 12% 12% 10% 5%
Forward smash throw 12% 13% 13% 13% 9% 6%
Up smash throw 12% 9% 9%-14% 14% 5% N/A
Down smash throw 3% 16% 15% 15% 8% 2%
Aerial drop 8% 9% 6% 9% 5% N/A
Aerial forward tilt throw 9% 10% 10%-12% 10% 7% 3%
Aerial up tilt throw 10% 9% 7%-9% 10% 1%-2% N/A
Aerial down tilt throw 11% 12% 4% 11% 1%-2% N/A
Aerial forward smash throw 13% 12% 5%-7% 11% 4% 2%
Aerial up smash throw 10% 9% 5%-6% 12% 1%-2% N/A
Aerial down smash throw 15% 12% 4%-6% 11% 1%-2% N/A

Origin

The raygun is a common weapon in science fiction media. Instead of using solid ammunition, the raygun uses focused blasts of energy to deal damage. Depending on the purpose, the energy blasts can deal kinetic impacts, leave burn marks, or even vaporize matter on contact.

Trophies

In Super Smash Bros. Melee

Ray Gun's trophy in Melee
Ray Gun
The Ray Gun is toy-like in appearance and shoots short, fat, highly reflective beams of green light. The gun is fairly weak, but since it fires so fast, it can easily juggle enemies. It contains enough energy for only 16 shots. Try dropping it with a few shots left and watch your foes waste time and energy retrieving it.
Super Smash Bros. 4/99

In Super Smash Bros. Brawl

Ray Gun's trophy in Brawl
Ray Gun
A gun that shoots rays of light, as the name suggests. Its fat shape is not very realistic--in fact, it looks more like a toy than anything else. Its beams aren't very strong; they're fast and hard to dodge. In addition, they juggle whomever they hit in midair, making it possible to hit with one beam after another. By the way, it only holds 16 shots. When it's empty, you can throw it.
N64: Super Smash Bros.
Wii: Super Smash Bros. Brawl

In Super Smash Bros. 4

Ray Gun's trophy in Super Smash Bros. for Wii U
Ray Gun
NTSC Grab one of these to instantly feel like you're fighting battles of the future! With the right timing, the rapid-fire green lasers can juggle fighters in the air, and they have the range to push foes off the stage. Unfortunately, even future weapons only have so much ammo. Make each shot count!
PAL Grab one of these to instantly feel like you could be fighting the battles of the future! The rapid-fire green lasers can be used to juggle fighters in the air if you've got good enough timing, and they've also got the range to push fighters off the stage from a distance. You get limited shots, though, so don't get too carried away by the future!
N64: Super Smash Bros. (04/1999)
Wii U: Super Smash Bros. for Wii U

Spirits

Equipping any of the following support spirits will give the player a Ray Gun at a start of their stock.

No. Image Name Type Class Cost Ability Series
393
SSBU spirit Walker.png
Walker
Support
★★ 1 Ray Gun Equipped Star Fox Series
761
Evaaa
EVA
Support
★★ 1 Ray Gun Equipped Metal Gear Solid Series
909
SSBU spirit Axl.png
Axl
Support
★★ 1 Ray Gun Equipped Mega Man X Series
955
SSBU spirit Sharla.png
Sharla
Support
★★ 1 Ray Gun Equipped Xenoblade Chronicles Series
1,048
from the game's files
Octoling Octopus
Support
★★ 1 Ray Gun Equipped Splatoon Series
1,107
SSBU spirit Fighting Alloy Team.png
Fighting Alloy Team
Support
★★ 1 Ray Gun Equipped Super Smash Bros. Series

Gallery

Names in other languages

Language Name Meaning
Japan Japanese レイガン Ray Gun
UK English Ray Gun
France French Pistolaser Laser Pistol
Germany German Laserknarre Laser Gun
Spain Spanish Pistola de rayos Ray Gun
Italy Italian Pistola a raggi Ray Gun
China Chinese (Simplified) 射线枪 Ray Gun
Taiwan Chinese (Traditional) 射線槍 Ray Gun
South Korea Korean 레이건 Ray Gun
Netherlands Dutch Laserpistool Laser Pistol
Russia Russian Лучевой пистолет Ray Pistol

Trivia

  • In the original Super Smash Bros., CPU players will never fire the gun at Fox or Ness, since they can reflect and absorb the beams, respectively. They will instead throw the gun.
  • The Ray Gun's firing sound in Smash 64 is rather loud and deep, sounding more like a bazooka or a cannon than a gun. Melee altered the noise to sound much weaker and more laser-like, which is retained in Brawl.
  • In the Japanese version of Smash 64, the Ray Gun is mistranslated as the "Lay Gun", due to the closest phoneme in the Japanese language being between the English "R" and "L" sounds.
  • The Ray Gun featured from Smash 4 onwards has a mirrored Super Smash Bros. logo on the muzzle of the gun: one of the tips in Ultimate mentions that this allows players to "burn the logo into their enemies".