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Banjo & Kazooie (SSBU)/Neutral attack/Infinite: Difference between revisions
(The flag erroneously labelled "DisableHitlag" on Ruben's Data Viewer is the flag to disable gfx) |
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Line 15: | Line 15: | ||
!Hitstun | !Hitstun | ||
!Shieldstun | !Shieldstun | ||
{{HitboxTableTitle|Rapid jab| | {{HitboxTableTitle|Rapid jab|36}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 116: | Line 116: | ||
|'''+3''' frames | |'''+3''' frames | ||
|6x | |6x | ||
{{HitboxTableTitle|Rapid jab finisher| | {{HitboxTableTitle|Rapid jab finisher|36}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 212: | Line 212: | ||
==Timing== | ==Timing== | ||
Interruptibility and animation length are | After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only. | ||
{|class="wikitable" | {|class="wikitable" | ||
!Rapid | !Loop points | ||
|5, 7, 9, 11 | |3-4, 19-20 | ||
|- | |||
!Rapid jab | |||
|5, 7, 9, 11, 13, 15, 17, 19 | |||
|- | |- | ||
!Finisher | !Finisher |
Revision as of 20:24, July 26, 2022
Overview
Kazooie's Rat-a-Tat Rap. Banjo assumes a quadrupedal stance while Kazooie comes out to perform a rapid flurry of pecks, ending with a sideways headbutt. After the first and second hits of Banjo's claw swipe, the player may choose to use this attack, or use an uppercut finisher. The rapid jab sends opponents at a more horizontal angle, but usually deals more damage, than said uppercut finisher. This attack's hitbox is large enough to sometimes hit opponents directly behind the duo (approximately at Banjo's backpack), causing both fighters to be pushed backwards, racking up large amounts of damage, until the move is manually ended or they reach a ledge.
Update History
Rapid jab and its finisher have transcendent priority, preventing them from being canceled out by weak attacks.
Hitboxes
Timing
After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only.
Loop points | 3-4, 19-20 |
---|---|
Rapid jab | 5, 7, 9, 11, 13, 15, 17, 19 |
Finisher | 7-8 |
Interruptible | 42 |
Animation length | 72 |
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![]() Lag time |
![]() Hitbox |
![]() ![]() Loop point |
![]() Interruptible |
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