Banjo & Kazooie (SSBU)/Neutral attack/Hit 1
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Overview[edit]
Banjo's Claw Swipe. Coming out on frame 4, this is the duo's fastest attack overall. It can be followed by another jab then a launching jab, or a rapid jab.
Hitboxes[edit]
The scripts only specify hitstun modifiers for the ID 0 and 1 hitboxes, but they also apply to the ID 2 hitbox due to a glitch.
Timing[edit]
Hitboxes | 4-6 |
---|---|
Continuability window | 8-30 |
Interruptible | 28 |
Animation length | 41 |
Lag time |
Hitbox |
Continuable |
Earliest continuable point |
Interruptible |
Trivia[edit]
- Interestingly enough, Banjo & Kazooie's first and second jabs are among the few jabs with a 180° angle hitbox that do not have a separate hitbox with a different angle for non-fighter targets, causing them to launch non-fighter targets (such as damageable items) towards the user rather than away when hit from afar. They share this distinction with Terry's first and second jabs, Pyra, Mythra, and Sora's first jabs, and Fox's second jab.
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