Banjo & Kazooie (SSBU)/Forward aerial
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Overview[edit]
Banjo throws a delayed overhand punch. It is tied with down aerial as the duo's slowest aerial attack with 15 frames of startup and has high ending lag. However, it has a slightly disjointed hitbox on his fist, can auto-cancel from a short hop, has the lowest landing lag of Banjo & Kazooie's aerials (11 frames), is moderately safe on shield, and is very powerful, being able to KO Mario at 89% from the edge of Final Destination. It can be followed up from neutral attack, up throw or down throw.
Hitboxes[edit]
Timing[edit]
Attack[edit]
Initial autocancel | 1-2 |
---|---|
Clean hit | 15-17 |
Late hit | 18 |
Ending autocancel | 37- |
Interruptible | 52 |
Animation length | 73 |
Landing lag[edit]
Interruptible | 12 |
---|---|
Animation length | 29 |
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
|