Mii Brawler (SSBU)/Up special/Custom 2: Difference between revisions
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{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|4.0.0}}''' | |||
*{{buff|Thrust Uppercut's final hit has more knockback scaling (58 → 71).}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
Line 183: | Line 186: | ||
|damage=9.0% | |damage=9.0% | ||
|angle=89 | |angle=89 | ||
|bk= | |bk=74 | ||
|ks= | |ks=71 | ||
|fkv=0 | |fkv=0 | ||
|r=8.7 | |r=8.7 | ||
Line 202: | Line 205: | ||
{|class="wikitable" | {|class="wikitable" | ||
!Arm intangibility | !Arm intangibility | ||
|3- | |3-7 | ||
|- | |- | ||
!Hits 1, 2, 3, 4, 5 | !Hits 1, 2, 3, 4, 5 | ||
|3, | |3-4, 6-7, 9-10, 12-13, 15 | ||
|- | |- | ||
!Hit 6 | !Hit 6 | ||
| | |20-21 | ||
|- | |- | ||
!Animation length | !Animation length | ||
Line 215: | Line 218: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c= | {{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=34}} | ||
|- | |- | ||
{{FrameStrip|t=Vulnerable|c=2}}{{FrameStrip|t=Intangible|c= | {{FrameStrip|t=Vulnerable|c=2}}{{FrameStrip|t=Intangible|c=5}}{{FrameStrip|t=Vulnerable|c=48}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox | {{FrameIconLegend|lag=y|hitbox=y|intangible=y|vulnerable=y}} | ||
{{MvSubNavMiiBrawler|g=SSBU}} | {{MvSubNavMiiBrawler|g=SSBU}} | ||
[[Category:Mii Brawler (SSBU)]] | [[Category:Mii Brawler (SSBU)]] | ||
[[Category:Up special moves (SSBU)]] | [[Category:Up special moves (SSBU)]] |
Latest revision as of 20:07, March 9, 2022
Overview[edit]
Update History[edit]
- Thrust Uppercut's final hit has more knockback scaling (58 → 71).
Hitboxes[edit]
Timing[edit]
Attack[edit]
Arm intangibility | 3-7 |
---|---|
Hits 1, 2, 3, 4, 5 | 3-4, 6-7, 9-10, 12-13, 15 |
Hit 6 | 20-21 |
Animation length | 54 |
Lag time |
Hitbox |
Vulnerable |
Intangible |
|