Zelda (SSBU)/Down smash: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
{{competitive expertise}} | {{competitive expertise}} | ||
[[File:ZeldaDSmashSSBU.gif|thumb| | [[File:ZeldaDSmashSSBU.gif|thumb|350px|Hitbox visualization showing Zelda's down smash.]] | ||
==Overview== | ==Overview== | ||
==Update History== | ==Update History== | ||
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==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|First hit| | {{HitboxTableTitle|First hit|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
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|trip=20 | |trip=20 | ||
}} | }} | ||
{{HitboxTableTitle|Second hit| | {{HitboxTableTitle|Second hit|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 |
Revision as of 20:53, January 22, 2022
Overview
Update History
- Down smash has more knockback scaling (86 (front)/89 (back) → 96/100).
Hitboxes
Timing
Charges between | 2-3 |
---|---|
Hit 1 | 5-6 |
Hit 2 | 13-14 |
Interruptible | 38 |
Animation length | 59 |
Hitboxes |
Lag time |
Charge interval |
Hitbox |
Interruptible |
Trivia
- This move has a 20% chance to trip. Due to the angle of the ID 0 hitboxes, it can only occur on slants.
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