Mii Brawler (SSBU)/Neutral aerial: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:MiiBrawlerNAirSSBU.gif|thumb|500px|Hitbox visualization showing Mii Brawler's neutral aerial.]] | [[File:MiiBrawlerNAirSSBU.gif|thumb|500px|Hitbox visualization showing Mii Brawler's neutral aerial.]] | ||
==Overview== | ==Overview== | ||
Mii Brawler sticks his legs out akin to the neutral aerial done by Fox. Neutral air is Mii Brawler's single most versatile move, as it has roles in combos from 0% to very high percents, and its strong hit can kill opponents around 150% near ledge and even earlier offstage. It's also usable as a landing option as it has only 6 frames of landing lag, and can be extremely safe on shields allowing Mii Brawler to jab to catch opponents dropping shields after using the move. | |||
==Update History== | ==Update History== | ||
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' |
Revision as of 01:25, July 16, 2021
Overview
Mii Brawler sticks his legs out akin to the neutral aerial done by Fox. Neutral air is Mii Brawler's single most versatile move, as it has roles in combos from 0% to very high percents, and its strong hit can kill opponents around 150% near ledge and even earlier offstage. It's also usable as a landing option as it has only 6 frames of landing lag, and can be extremely safe on shields allowing Mii Brawler to jab to catch opponents dropping shields after using the move.
Update History
- Neutral aerial has less landing lag.
Hitboxes
Timing
Attack
Initial autocancel | 1-2 |
---|---|
Clean hit | 3-5 |
Late hit | 6-29 |
Ending autocancel | 37- |
Interruptible | 46 |
Animation length | 55 |
Landing lag
Interruptible | 7 |
---|---|
Animation length | 70 |
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
|