Shield damage: Difference between revisions
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'''Shield damage''' is an effect that certain attacks in the ''{{b|Super Smash Bros.|series}}'' games have. While they are mostly normal attacks, they deal bonus damage when their hitboxes connect with a [[shield]]. For example, Donkey Kong's Headbutt will do more damage to an opponent's shield than his forward smash since its hitbox has shield damage, despite his forward smash containing a much more damaging hitbox. The [[Fan]] and Marth's [[Shield Breaker]] are the most well-known examples of attacks that do significant shield damage. Quite a few attacks deal extra shield damage, but most such attacks do not have a high value for it. | '''Shield damage''' is an effect that certain attacks in the ''{{b|Super Smash Bros.|series}}'' games have. While they are mostly normal attacks, they deal bonus damage when their hitboxes connect with a [[shield]]. For example, Donkey Kong's Headbutt will do more damage to an opponent's shield than his forward smash since its hitbox has shield damage, despite his forward smash containing a much more damaging hitbox. The [[Fan]] and Marth's [[Shield Breaker]] are the most well-known examples of attacks that do significant shield damage. Quite a few attacks deal extra shield damage, but most such attacks do not have a high value for it. | ||
Some attacks have the opposite effect: they have negative shield damage, dealing less damage to shields than to characters. This concept was used for a few moves in the original ''SSB'', but removed for all except the [[Home-Run Bat]] in ''Melee'', and no known attacks use it in ''Brawl'' or ''SSB4''. ''Ultimate'' reintroduces the concept as a significantly more widespread mechanic. | |||
Bonus shield damage is generally fixed; it is not increased by charging a smash attack, nor does it decrease when an attack is [[stale]]. | Bonus shield damage is generally fixed; it is not increased by charging a smash attack, nor does it decrease when an attack is [[stale]]. | ||
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|Tilt swing||4 | |Tilt swing||4 | ||
|- | |- | ||
|Smash swing|| | |Smash swing||-9 | ||
|- | |- | ||
|rowspan="4"|[[Lip's Stick]]||Neutral swing||2 | |rowspan="4"|[[Lip's Stick]]||Neutral swing||2 |
Revision as of 16:02, May 6, 2021
Shield damage is an effect that certain attacks in the Super Smash Bros. games have. While they are mostly normal attacks, they deal bonus damage when their hitboxes connect with a shield. For example, Donkey Kong's Headbutt will do more damage to an opponent's shield than his forward smash since its hitbox has shield damage, despite his forward smash containing a much more damaging hitbox. The Fan and Marth's Shield Breaker are the most well-known examples of attacks that do significant shield damage. Quite a few attacks deal extra shield damage, but most such attacks do not have a high value for it.
Some attacks have the opposite effect: they have negative shield damage, dealing less damage to shields than to characters. This concept was used for a few moves in the original SSB, but removed for all except the Home-Run Bat in Melee, and no known attacks use it in Brawl or SSB4. Ultimate reintroduces the concept as a significantly more widespread mechanic.
Bonus shield damage is generally fixed; it is not increased by charging a smash attack, nor does it decrease when an attack is stale.
Attacks listed below contain attacks with shield damage. Unless stated otherwise, the entire attack has the effect.
List of shield damage attacks in Smash 64
Attack | Value | |
---|---|---|
All characters but Link | Floor attacks | 1 |
Mario | Dash attack | 1 |
Back throw (collision) | ||
Fireball | ||
Luigi | Back throw (collision) | 1 |
Fireball | ||
Yoshi | Egg Throw | 6 |
Yoshi Bomb (stars) | -3 | |
Donkey Kong | Dash attack | 1 |
Forward smash | ||
Up smash | 4 | |
Forward air (non-meteor) | 1 | |
Giant Punch (not fully charged) | 2 | |
Giant Punch (fully charged) | 12 | |
Spinning Kong (each hit) | 1 | |
Hand Slap | -4 | |
Link | Boomerang | 1 |
Samus | Dash attack | 1 |
Up smash (each hit) | ||
Screw Attack (each hit) | 3 | |
Kirby* | Dash attack | 1 |
Forward smash | ||
Falcon Punch | 0 | |
Final Cutter (wave) | 1 | |
Fox | Dash attack | 1 |
Back throw (hit 1) | ||
Fire Fox | 5 | |
Pikachu | Thunder Jolt | 1 |
Thunder (bolt) | ||
Thunder (connected blast) | 2 | |
Jigglypuff | Dash attack | 1 |
Forward smash | ||
Pound | 20 | |
Captain Falcon | Dash attack | 1 |
Falcon Punch (air) | 4 | |
Falcon Kick (clean) | ||
Falcon Kick (late) | 2 | |
Ness | Dash attack | 1 |
Forward air (clean) | ||
Forward throw (hit 1) | ||
Back throw (hit 1) | ||
PK Fire | ||
PK Thunder (projectile) | ||
Fan | Neutral swing | 10 |
Tilt swing | 20 | |
Dash swing | 40 | |
Smash swing | 100 | |
Home-Run Bat | Neutral swing | 2 |
Tilt swing | 4 | |
Smash swing | -9 |
* Copy abilities not mentioned are the same as their originals.
List of shield damage attacks in Melee
Attack | Value | |
---|---|---|
Most characters* | Edge attack | 1 |
Floor attack | 1 | |
Bowser | Dash attack | 1 |
Whirling Fortress (hit 1) | 3 | |
Bowser Bomb | 5 | |
Captain Falcon | Dash attack | 1 |
Raptor Boost | 2 | |
Donkey Kong | Dash attack | 1 |
Forward smash | 1 | |
Up smash | 4 | |
Down smash | 1 | |
Forward air (arms) | 1 | |
Giant Punch (not fully charged) | 2 | |
Headbutt | 30 | |
Spinning Kong (each hit) | 1 | |
Hand Slap (each hit) | 1 | |
Dr. Mario | Dash attack | 1 |
Super Sheet | 4 | |
Fox | Dash attack | 1 |
Forward throw (hit 1) | 1 | |
Fire Fox (launch) | 5 | |
Falco | Dash attack | 1 |
Forward throw (hit 1) | 1 | |
Fire Bird | 5 | |
Ganondorf | Dash attack | 1 |
Gerudo Dragon | 2 | |
Wizard's Foot (not the landing) | 10 | |
Giga Bowser | Dash attack (hit 1) | 1 |
Whirling Fortress (hit 1) | 3 | |
Bowser Bomb | 28 | |
Ice Climbers | Forward throw (hit 1) | 1 |
Up throw (hit 1) | 1 | |
Jigglypuff | Forward throw (hit 1) | 1 |
Pound | 20 | |
Kirby** | Flare Blade (not fully charged) | 16 |
Flare Blade (fully charged) | 30 | |
Shield Breaker (not fully charged) | 16 | |
Shield Breaker (fully charged) | 30 | |
Toad | 10 | |
Link | Forward throw (hit 1) | 1 |
Back throw (hit 1) | 1 | |
Down throw (hit 1) | 1 | |
Luigi | Forward smash | 5 |
Green Missile | 4 | |
Taunt | 1 | |
Mario | Dash attack | 1 |
Cape | 4 | |
Marth | Shield Breaker (not fully charged tip) | 38 |
Shield Breaker (not fully charged blade) | 30 | |
Shield Breaker (fully charged) | 60 | |
Dancing Blade (second hit low, third hit, fouth hit high, fourth hit low tip) |
1 | |
Dancing Blade (fourth hit side) | 2 | |
Mewtwo | Dash attack | 1 |
Shadow Ball (fully charged) | 3 | |
Mr. Game & Watch | Dash attack | 1 |
Judge (#3) | 20 | |
Ness | Dash attack (all but tip of clean hit) | 1 |
Forward air (each hit) | 1 | |
Peach | Up smash | 4 |
Toad | 5 | |
Peach Bomber (regular) | 6 | |
Peach Bomber (smash) | 10 | |
Pichu | Forward throw (hits 1-4) | 1 |
Up throw (hit 1) | 1 | |
Down throw (hit 1) | 1 | |
Thunder Jolt | 1 | |
Skull Bash | 4 | |
Thunder (connected blast) | 2 | |
Pikachu | Forward throw (hits 1-4) | 1 |
Up throw (hit 1) | 1 | |
Down throw (hit 1) | 1 | |
Thunder Jolt | 1 | |
Skull Bash | 4 | |
Quick Attack (each hit) | 5 | |
Thunder (connected blast) | 2 | |
Roy | Flare Blade (not fully charged) | 1 |
Flare Blade (fully charged) | 30 | |
Double-Edge Dance (second hit low, third hit, fouth hit high, fourth hit low tip) |
1 | |
Double-Edge Dance (fourth hit side) | 2 | |
Samus | Charge Shot (fully charged) | 3 |
Missile (homing) | 1 | |
Missile (Super) | 5 | |
Screw Attack (each hit) | 3 | |
Bomb (each hit) | 6 | |
Sheik | Dash attack | 1 |
Up smash (hit 1) | 4 | |
All throws (hit 1) | 1 | |
Yoshi | Egg Throw | 6 |
Yoshi Bomb (drop) | 10 | |
Yoshi Bomb (stars) | 6 | |
Young Link | Forward throw (hit 1) | 1 |
Back throw (hit 1) | 1 | |
Down throw (hit 1) | 1 | |
Male Wireframe | Dash attack | 1 |
Beam Sword | Neutral swing | 2 |
Tilt swing | 4 | |
Smash swing | 6 | |
Containers | Impact or explosion | 0, 1, or 2*** |
Fan | Neutral swing | 10 |
Tilt swing | 20 | |
Dash swing | 40 | |
Smash swing | 100 | |
Flipper | Active | 1 |
Home-Run Bat | Neutral swing | 2 |
Tilt swing | 4 | |
Smash swing | -9 | |
Lip's Stick | Neutral swing | 2 |
Tilt swing | 4 | |
Smash swing | 6 | |
Projectile | 1 | |
Mr. Saturn | Thrown | 42 |
Parasol | Neutral swing | 2 |
Tilt swing | 4 | |
Smash swing | 6 | |
Poké Ball | Blastoise (body) | 4 |
Snorlax (drop) | 20 | |
Screw Attack | Screw impact | 30 |
Screw jump (each hit) | 3 | |
Star Rod | Neutral swing | 2 |
Tilt swing | 4 | |
Smash swing | 6 | |
Projectile | 1 | |
Warp Star | Explosion | 10 |
Crazy Hand*** | Applause (init, swipes 1-2) | 10 |
Applause (swipes 3-6, all claps) | 20 | |
Bomb (explosion) | 5 | |
Big Slap | 20 | |
Cross Punch (impact clean) | 20 | |
Finger Drill (each hit) | 1 | |
Floor Sweep | 20 | |
Flying Punch | 30 | |
Flying Slap (clean center) | 40 | |
Flying Slap (otherwise) | 10 | |
Jetstream (start wrist) | 1 | |
Jetstream (start hand) | 10 | |
Jetstream (flight) | 20 | |
Jetstream (end) | 10 | |
Power Punch | 20 | |
Power Slap | 25 | |
Sandwich Punch | 30 | |
Spasm | 20 | |
Spider Walk | 20 | |
Tri-Poke (base) | 1 | |
Tri-Poke (hits 1-2 tip) | 26 | |
Tri-Poke (hit 3 tip) | 40 | |
Master Hand*** | Applause (last hit) | 1 |
Big Slap | 1 | |
Finger Drill (each hit) | 1 | |
Finger Walk (fingers) | 1 | |
Finger Walk (wrist) | 10 | |
Finger Walk (kick) | 20 | |
Floor Sweep | 1 | |
Flying Punch | 20 | |
Flying Slap (clean) | 25 | |
Flying Slap (all but clean) | 20 | |
Jetstream (start wrist) | 1 | |
Jetstream (start hand) | 10 | |
Jetstream (flight) | 20 | |
Power Punch | 10 | |
Power Slap | 4 | |
Tri-Poke (base) | 1 | |
Tri-Poke (tip) | 26 |
*Yoshi's and Pikachu's edge attacks do not have extra shield damage.
**Copy abilities not mentioned are the same as their originals.
***It is currently unclear which containers match which shield damage values.
****Boss and stage hitbox details are not 100% confirmed accurate.
List of shield damage attacks in Brawl
Attack | Value | |
---|---|---|
Most characters* | Edge attack | 1 |
Floor attack | ||
Mario | Dash attack | 1 |
Cape | 4 | |
Luigi | Forward smash | 5 |
Peach | Up smash | 4 |
Peach Bomber | 6** | |
Bowser | Dash attack | 1 |
Whirling Fortress (hit 1) | 3 | |
Bowser Bomb (drop and landing) | 5 | |
Giga Bowser | Neutral attack | 5 |
Forward tilt (angled side) | 15 | |
Up tilt | ||
Down tilt (hit 1) | 10 | |
Down tilt (hit 2) | 5 | |
Dash attack (hit 1) | 10 | |
Dash attack (hit 2) | 3 | |
Up smash | 20 | |
Down smash (last hit) | 15 | |
Forward smash | 20 | |
Neutral air | ||
Forward air | ||
Back air | ||
Up air | ||
Whirling Fortress (hit 1) | 3 | |
Bowser Bomb (drop and landing) | 5 | |
Yoshi | Egg Throw (both hits) | 5 |
Yoshi Bomb (drop) | 10 | |
Yoshi Bomb (stars) | 6 | |
Super Dragon (ram) | ||
Super Dragon (fire breath, fireball) | 10 | |
Donkey Kong | Dash attack | 1 |
Up smash | 4 | |
Down smash | 1 | |
Side smash | ||
Forward air (arms) | ||
Giant Punch (not fully charged) | 2 | |
Headbutt | 30 | |
Spinning Kong (ground hit 1, all air hits) | 1 | |
Hand Slap | ||
Diddy Kong | Forward smash (second hit) | 3 |
Link | Clawshot (used in air) | 1 |
Forward throw (hit 1) | ||
Back throw (hit 1) | ||
Down throw (hit 1) | ||
Toon Link | Hookshot (used in air) | 1 |
Forward throw (hit 1) | ||
Back throw (hit 1) | ||
Down throw (hit 1) | ||
Sheik | Dash attack | 1 |
Up smash (sweetspotted) | 4 | |
Jigglypuff | Forward throw (hit 1) | 1 |
Pound | 20 | |
Marth | Shield Breaker (not fully charged) | 42 |
Shield Breaker (fully charged) | 40 | |
Dancing Blade (second hit low, third hit, fouth hit high, some of fourth hit low) |
1 | |
Dancing Blade (fourth hit side) | 5 | |
Ike | Forward tilt | 1 |
Eruption (uncharged) | ||
Eruption (fully charged) | 30 | |
Mr. Game & Watch | Dash attack | 1 |
Judge (#3) | 25 | |
Beam Sword | Neutral swing | 2 |
Tilt swing | 4 | |
Smash swing | 6 | |
Fan | Neutral swing | 10 |
Tilt swing | 20 | |
Dash swing | 40 | |
Smash swing | 100 | |
Home-Run Bat | Neutral swing | 2 |
Tilt swing | 6 | |
Smash swing | 20 | |
Lip's Stick | Neutral swing | 2 |
Tilt swing | 4 | |
Smash swing | 6 | |
Mr. Saturn | Thrown | 42 |
Screw Attack | 3 | |
Star Rod | Neutral swing | 2 |
Tilt swing | 4 | |
Smash swing | 6 |
* Yoshi's edge attacks do not do shield damage.
** Despite dealing shield damage, Peach Bomber can not activate on shields, rendering the shield damage meaningless.
List of shield damage attacks in Smash 4
Note that all shield damage, as with normal damage, is multiplied by 1.19 when connecting with a shield.
Attack | Value | |
---|---|---|
All characters | Edge attack | 1 |
Most characters* | Floor attack | 8 |
Mario | Dash attack | 1 |
Cape | 4 | |
Shocking Cape | 6 | |
Gust Cape | 2 | |
Luigi | Green Missile (including both custom variants) | 4 |
Forward smash | 5 | |
Peach | Up smash (all hitboxes) | 4 |
Toad (all hits) | 1 | |
Sleepy Toad | ||
Grumpy Toad (all hits) | ||
Peach Bomber (including both custom variants) | 6 | |
Bowser | Dash attack | 1 |
Flying Slam falling hitbox | ||
Dash Slam falling hitbox | ||
Whirling Fortress (aerial hit 1) | 3 | |
Bowser Bomb | 5 (second grounded hit) | |
5 (landing hit) | ||
5 (aerial hit) | ||
Yoshi | Heavy Egg Roll | 5 |
Yoshi Bomb | 10 (second grounded hit) | |
6 (stars) | ||
10 (aerial hit) | ||
Star Bomb | 10 (descending hitbox) | |
6 (stars) | ||
Crushing Bomb | 10 (descending hitbox) | |
Donkey Kong | Dash attack | 1 |
Hand Slap (including both custom variants) | ||
Forward smash | ||
Up smash | 4 | |
Down smash | 1 (clean hit) | |
Headbutt (including both custom variants) | 25 | |
Spinning Kong | 1 (first hit, grounded) | |
1 (all hits, aerial) | ||
Little Mac | Forward smash (angled down) | 4 |
Zelda | Nayru's Rejection (hit 2) | 4 |
Phantom Breaker (uncharged) | 10 | |
Phantom Breaker (partly charged) | 15 | |
Phantom Breaker (fully charged) | 10 (hit 1) | |
20 (hit 2) | ||
Sheik | Dash attack | 1 |
All throws (hit 1, collateral) | ||
Penetrating Needles | 6 (clean) | |
4 (late) | ||
Ganondorf | Dash attack | 1 |
Up tilt | 20 | |
Warlock Blade | 20 (hilt) | |
50 (tipper) | ||
Flame Chain | 1 (final hit) | |
Wizard's Foot (including both custom variants) | 4 (ground) | |
10 (air) | ||
Toon Link | Forward throw and down throw | 1 (hit 1, collateral) |
Grab aerial | 1 | |
Samus | Grab aerial | 1 |
Charge Shot (including both custom variants) | 3 (full charge) | |
Missile (including both custom variants) | 1 (homing) 5 (super) | |
Screw Attack | 3 (all hits, ground and air) | |
Screw Rush | ||
Zero Suit Samus | Grab aerial | 1 |
Pit | Upperdash Arm | 10 |
Interception Arm | ||
Quickdash Arm | 4 | |
Palutena | Dash attack | 3 (clean) |
Forward tilt | 1 (all hits) | |
Up tilt | ||
Down tilt | 1 | |
Forward smash | ||
Neutral aerial | 1 (loop hits) | |
3 (final hit) | ||
Forward aerial | 3 | |
Back aerial | ||
Reflect Barrier | 1 (collateral) | |
Meta Knight | Neutral attack | 1 (loop hits) |
King Dedede | Dash attack | 3 |
Forward smash | 4 (clean hit) | |
Super Dedede Jump | 3 (descending hit) | |
Falco | Reflector | 5 |
Jigglypuff | Pound | 20 |
Ness | Dash attack | 1 (each hit) |
Forward aerial | ||
Marth and Lucina | Shield Breaker | 25 (not fully charged) |
50 (fully charged) | ||
Mr. Game & Watch | Dash attack | 1 |
Judge (#3) | 25 | |
Villager | Timber | 6 (any hit) |
Shulk | Back Slash (including both custom variants) | 7 (startup and descending hit) |
10 (landing hit) | ||
Mega Man | Neutral attack | 1 (Mega Buster only) |
Neutral aerial | ||
Dash attack | 1 | |
Ryu | Dash attack | 2 |
Collarbone Breaker (Forward tilt) | 8 (first hit) | |
20 (second hit) | ||
Down throw | 50 (first hit) | |
Forward aerial | 15 (sourspot) | |
Focus Attack | 15 (uncharged) | |
22 (partially charged) | ||
30 (fully charged**) | ||
Cloud | Dash attack | 1 |
Mii Gunner | Gunner Missile | 1 (homing missile) |
5 (super missile) | ||
Bomb Drop | 6 (drop) | |
6 (explosion) | ||
Mii Brawler | Dash attack | 1 |
Ultimate Uppercut | 3 (fully charged, clean hit) | |
Burning Dropkick | 6 (clean hit) | |
Feint Jump | 5 | |
Home-Run Bat | Smash swing | 20 |
* Bowser Jr.'s back floor attack and all of Sonic's floor attacks deal 10.
** A fully charged Focus Attack is unblockable, making the shield damage inapplicable.
List of shield damage attacks in Ultimate
Character(s) | Attack | Value |
---|---|---|
All characters | Edge attack | 1 |
Most characters* | Floor attack | 8 |
Bayonetta | Down smash (hit 1) | 5 |
Bullet Climax | -0.3 (uncharged) | |
-0.6 (charged) | ||
Bowser | Dash attack | 1 |
Flying Slam (descending) | 1 | |
Bowser Bomb (descending & landing) | 5 | |
Bowser Jr. | Clown Cannon | 8 |
Captain Falcon | Dash attack | 1 |
Raptor Boost | 4 (ground) | |
2 (air) | ||
Charizard | Dash attack | 1 |
Chrom | Flare Blade (fully charged) | 30 |
Double Edge Dance | 1 (hit 3, all angles) | |
1 (hit 4 high) | ||
5 (hit 4 unangled) | ||
1 (hit 4 low, all hits) | ||
Cloud | Dash attack | 1 |
Blade Beam | -4 (clean ground) | |
-3 (late ground) | ||
-3.2 (clean air) | ||
-2.4 (late air) | ||
Corrin | Forward throw | 1 (hit 1) |
Back throw | 1 (hit 1) | |
Up throw | 1 (hit 1) | |
Down throw | 1 (hit 1) | |
Dragon Fang Shot | 3 (shot) | |
3 (bite) | ||
Daisy | Up smash | 4 (all hitboxes) |
Daisy Bomber | 6 | |
Toad | 2 (spores, all hits) | |
Dark Pit | Silver Bow | -2.2 |
Electroshock Arm | 10 | |
Dark Samus | Grab aerial | 1 |
Charge Shot | -2.5 (uncharged) | |
-7 (fully charged) | ||
Screw Attack | 3 (loop hits) | |
Bomb | 6 (all hitboxes) | |
Missile | 1 (homing) | |
5 (super) | ||
Donkey Kong | Dash attack | 1 |
Forward smash | 1 | |
Up smash | 4 | |
Down smash | 1 (all hitboxes) | |
Headbutt | 25 | |
Spinning Kong | 1 (ground hit 1) | |
1 (air all hits) | ||
Hand Slap | 1 (ground) | |
Dr. Mario | Dash attack | 1 |
Megavitamin | -2.5 (clean) | |
-2 (late) | ||
Super Sheet | 4 | |
Duck Hunt | Dash attack | 1 |
Down tilt | 1 | |
Trick Shot | -1 (can) | |
-5 (explosion) | ||
Clay Shooting | -1 (disc) | |
-1.3 (shot 1) | ||
-1.5 (shot 2 onward) | ||
Falco | Reflector | 5 |
Fox | Fire Fox | 5 |
Ganondorf | Dash attack | 1 |
Up tilt | 20 (all hitboxes) | |
Wizard's Foot | 4 (ground) | |
10 (air) | ||
Greninja | Dash attack | 1 |
Substitute | 5 (all angles) | |
Water Shuriken | -1.5 (uncharged) | |
-5.5 (high charge) | ||
-4.5 (full charge final hit) | ||
Hero | Forward smash | -18/-16 (Critical hit) |
Up smash | -14/-16 (Critical hit) | |
Down smash | -11/-13 (Critical hit) | |
Ice Climbers | Belay | 5 (Nana) |
Ike | Forward tilt | 1 |
Eruption | 1 (uncharged) | |
30 (fully charged) | ||
Incineroar | Down smash | 6 |
Alolan Whip | 1 (failure) | |
1 (shoulder-up) | ||
2 (lariat) | ||
Inkling | Dash attack | 1 |
Forward throw | 1 (hit 1) | |
Up throw | 1 (hit 1) | |
Isabelle | Forward aerial | -3.5 (clean) |
-2 (mid) | ||
-1 (late) | ||
Back aerial | -4.5 (clean) | |
-2.5 (mid) | ||
-1.5 (late) | ||
Ivysaur | Dash attack | 3 (clean) |
2 (late) | ||
Forward throw | 1 (hit 1) | |
Up throw | 1 (hit 1) | |
Bullet Seed | 1 (initial hit) | |
Razor Leaf | -4 (clean) | |
-3 (mid) | ||
-2 (late) | ||
Jigglypuff | Pound | 20 |
Joker | Grappling Hook | 1 (air) |
Gun | -2 (clean) | |
-1 (mid) | ||
Gun Special | -3 (clean) | |
-1 (late) | ||
Ken | Dash attack | 2 |
Forward aerial | 15 | |
Down throw | 50 (hit 1) | |
Focus Attack | 15 (uncharged) | |
22 (half charged) | ||
Inazuma Kick | 5 (command input hit 2) | |
Oosoto Mawashi Geri | -5 | |
King Dedede | Dash attack | 3 |
Forward smash | 4 (all hitboxes) | |
Super Dedede Jump | 3 (descending) | |
3 (landing shockwave) | ||
Gordo Throw | -7 (clean) | |
-6.2 (mid) | ||
-5.5 (late) | ||
-4.7 (very late) | ||
King K. Rool | Dash attack | 1 |
Down smash | 10 | |
Gut Check | 1 (counterattack) | |
Crownerang | -4.5 (clean) | |
-3.5 (late) | ||
Link | Boomerang | -4 (clean) |
-3 (late) | ||
-1.5 (return) | ||
Little Mac | Forward smash | 4 |
Lucario | Aura Sphere | -2.3 (uncharged) |
-4 (fully charged) | ||
Lucas | Dash attack | 1 |
Down smash | -10 (hit 1) | |
-8 (hit 2) | ||
-6 (hit 3) | ||
Lucina | Shieldbreaker | 25 (uncharged) |
50 (fully charged) | ||
Dancing Blade | 1 (hit 3 all angles) | |
1 (hit 4 high) | ||
5 (hit 4 unangled) | ||
1 (hit 4 low all hits) | ||
Luigi | Forward smash | 5 |
Green Missile | 4 (regular) | |
4 (misfire) | ||
Fireball | -3 (clean) | |
-2.5 (late) | ||
Mario | Dash attack | 1 |
Cape | 4 | |
Fireball | -2.5 (clean) | |
-2 (late) | ||
Marth | Shieldbreaker | 25 (uncharged) |
50 (fully charged) | ||
Dancing Blade | 1 (hit 3 all angles) | |
1 (hit 4 high) | ||
5 (hit 4 unangled) | ||
1 (hit 4 low all hits) | ||
Mega Man | Dash attack | 1 (all hits) |
Crash Bomber | 1 (multi-hits) | |
Mega Buster shots | -1 | |
Mewtwo | Dash attack | 1 (all hitboxes) |
Shadow Ball | -4 | |
Mii Brawler | Dash attack | 1 |
Burning Dropkick | 6 | |
Feint Jump | 5 (input kick) | |
Shot Put | 5 (clean) | |
Mii Gunner | Charge Blast | -2 (uncharged) |
-6.5 (fully charged) | ||
Flame Pillar | -1 (projectile) | |
-1.1 (pillar sourspot) | ||
-1.4 (pillar sweetspot) | ||
Grenade Launcher | -3.3 (explosion) | |
Gunner Missile | -4.3 (homing) | |
-9.5 (super) | ||
Bomb Drop | 1 (projectile) | |
Mii Swordfighter | Chakram | -4 |
Gale Strike | -5.5 (clean) | |
-5 (mid) | ||
-4.5 (late) | ||
Mr. Game & Watch | Dash attack | 1 |
Judge | 25 (number 3) | |
Chef | -1 (food) | |
Ness | Dash attack | 1 (all hits) |
Forward aerial | 1 (all hits) | |
Pac-Man | Dash attack | 1 (final hit) |
Fire Hydrant | -2.3 (falling) | |
-3.3 (flying) | ||
Palutena | Dash attack | 3 |
Forward tilt | 1 (all hitboxes) | |
Up tilt | 1 (all hitboxes) | |
Down tilt | 1 (all hitboxes) | |
Forward smash | 1 | |
Neutral aerial | 1 (loop hits) | |
3 (final hit) | ||
Forward aerial | 3 | |
Back aerial | 3 (sweetspot) | |
Autoreticle | -1.7 | |
Explosive flame | -2.7 (final hit) | |
Peach | Up smash | 4 (all hitboxes) |
Peach Bomber | 6 | |
Toad | 2 (spores, all hits) | |
Pichu | Thunder | 2 (discharge) |
1 (bolt) | ||
Thunder Jolt | -4.5 (airborne) | |
-3 (ground clean) | ||
-2.5 (ground mid) | ||
-2 (ground late) | ||
Pikachu | Forward throw | 1 (loop hits) |
Up throw | 1 (hit 1) | |
Down throw | 1 (hit 1) | |
Quick Attack | 5 (both hits) | |
Thunder | 2 (discharge) | |
1 (bolt) | ||
Thunder Jolt | -1.9 (airborne) | |
-2.5 (ground clean) | ||
-2 (ground mid) | ||
-1.5 (ground late) | ||
-1 (ground very late) | ||
Piranha Plant | Dash attack | 1 |
Pit | Palutena's Bow | -1.6 |
Upperdash Arm | 10 | |
R.O.B. | Robo Beam | -2.2 (uncharged) |
-3.7 (fully charged) | ||
Richter | Axe | 8 |
Cross | -3 (forward) | |
-2.5 (return) | ||
Ridley | Plasma Breath | 3 |
Skewer | -37 (sweetspot) | |
Rosalina & Luma | Luma Shot | -2.5 |
Star Bits | -1.5 | |
Roy | Flare Blade (fully charged) | 30 |
Double Edge Dance | 1 (hit 3, all angles) | |
1 (hit 4 high) | ||
5 (hit 4 unangled) | ||
1 (hit 4 low, all hits) | ||
Ryu | Dash attack | 2 |
Forward tilt | 8 (hit 1) | |
20 (hit 2) | ||
Forward aerial | 15 | |
Down throw | 50 (hit 1) | |
Focus Attack | 15 (uncharged) | |
22 (half charged) | ||
Samus | Grab aerial | 1 |
Charge Shot | -2.5 (uncharged) | |
-7 (fully charged) | ||
Screw Attack | 3 (loop hits) | |
Bomb | 6 (all hitboxes) | |
Missile | 1 (homing) | |
5 (super) | ||
Sheik | Dash attack | 1 |
Forward throw | 1 (hit 1) | |
Back throw | 1 (hit 1) | |
Up throw | 1 (hit 1) | |
Down throw | 1 (hit 1) | |
Shulk | Back Slash | 7 (descending, all hitboxes) |
10 (landing, all hitboxes) | ||
Simon | Axe | 8 |
Cross | -3 (forward) | |
-2.5 (return) | ||
Snake | Dash attack | 1 |
Forward tilt | 3 (both hits) | |
Sonic | Homing Attack | 2 |
Squirtle | Dash attack | 1 |
Terry | Power Wave | -4 (grounded) |
-3.2 (aerial) | ||
Crack Shoot | 8 (hit 2, tapped input, foot) | |
6 (hit 2, tapped input, body) | ||
10 (hit 2, tapped input, foot late) | ||
12 (hit 2, held input, foot) | ||
9 (hit 2, held input, body) | ||
15 (hit 2, held input, foot late) | ||
Power Dunk | 8 (input, descending late) | |
Toon Link | Forward throw | 1 (hit 1) |
Down throw | 1 (hit 1) | |
Boomerang | -4 (clean) | |
-2.5 (mid) | ||
-1.5 (late) | ||
Villager | Timber | 9 (axe) |
6 (tree falling) | ||
Forward aerial | -3.5 (clean) | |
-2 (mid) | ||
-1 (late) | ||
Back aerial | -4.5 (clean) | |
-2.5 (mid) | ||
-1.5 (late) | ||
Lloid Rocket | -3.5 (clean projectile) | |
-2.5 (late projectile) | ||
-6 (explosion) | ||
Wii Fit Trainer | Sun Salutation | -2.5 (uncharged) |
-5.3 (fully charged) | ||
Header | -2.5 (projectile) | |
Wolf | Forward throw | 1 (hit 1) |
Back throw | 1 (hit 1) | |
Up throw | 1 (hit 1) | |
Blaster | -4 (clean) | |
-3.5 (mid) | ||
-3 (late) | ||
Yoshi | Yoshi Bomb | 10 (descending) |
Egg Throw | -3 (projectile and explosion) | |
Young Link | Grab aerial | 1 |
Boomerang | -5.5 (clean) | |
-3.5 (late) | ||
-1 (return) | ||
Fire Arrow | -2.5 (projectile) | |
Zelda | Phantom Slash | -1 (stage 1) |
-1.5 (stage 2) | ||
-2 (stage 3) | ||
-2.5 (stage 4) | ||
-3 (stage 5) |
* Bowser Jr.'s back floor attack and all of Sonic's floor attacks deal 10.