Kirby (SSB4)/Up tilt: Difference between revisions
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(→Overview: Now that I remembered, Monado Arts shouldn't be mentioned. It's exactly the same as Pit's glide tossing. They both benefit immensely, but the powers/items don't belong to them.) |
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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
[[File:KirbyUpTilt.gif|thumb|270px|Hitbox visualization showing Kirby's up tilt.]] | |||
==Overview== | ==Overview== | ||
{{competitive expertise}} | {{competitive expertise}} | ||
A scorpion kick. Disjointed range and high speed, but low damage output. Can combo into itself for long strings at low percents, especially on fastfallers. Kirby's foot is [[intangible]] while the hitbox is active. | A scorpion kick. Disjointed range and high speed, but low damage output. Can combo into itself for long strings at low percents, especially on fastfallers. Fairly reliable after landing a down aerial on the opponent, which can potentially be followed up by a short hop up aerial. Kirby's foot is [[intangible]] while the hitbox is active. | ||
==Hitboxes== | ==Hitboxes== | ||
Line 95: | Line 96: | ||
==Timing== | ==Timing== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Foot intangibility | !Foot intangibility | ||
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|- | |- | ||
!Animation length | !Animation length | ||
| | |23 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=4|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=11}}{{FrameStrip|t=Interruptible|c= | {{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=4|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=11}}{{FrameStrip|t=Interruptible|c=3}} | ||
|- | |- | ||
{{FrameStrip|t=Vulnerable|c=3}}{{FrameStrip|t=Intangible|c=6}}{{FrameStrip|t=Vulnerable|c= | {{FrameStrip|t=Vulnerable|c=3}}{{FrameStrip|t=Intangible|c=6}}{{FrameStrip|t=Vulnerable|c=14}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Latest revision as of 15:56, July 20, 2020
Overview[edit]
A scorpion kick. Disjointed range and high speed, but low damage output. Can combo into itself for long strings at low percents, especially on fastfallers. Fairly reliable after landing a down aerial on the opponent, which can potentially be followed up by a short hop up aerial. Kirby's foot is intangible while the hitbox is active.
Hitboxes[edit]
Timing[edit]
Foot intangibility | 4-9 |
---|---|
Clean hit | 4-5 |
Late hit | 6-9 |
Interruptible | 21 |
Animation length | 23 |
Lag time |
Hitbox |
Hitbox change |
Vulnerable |
Intangible |
Interruptible |
|