Zelda (SSBU)/Neutral aerial: Difference between revisions
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m (Removed protection from "Zelda (SSBU)/Neutral aerial": Bot: Unprotecting a list of files) |
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{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|7.0.0}}''' | |||
*{{buff|Neutral aerial's looping hits launch at more horizontal angles (70°/92°/270°/92°/270° → 70°/132°/230°/152°/210°), allowing them to connect more reliably.}} | |||
*{{buff|Neutral aerial has less landing lag (15 frames → 12), matching its ''Brawl'' counterpart. This improves its combo potential, making KO setups into [[Lightning Kick]]s more reliable.}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
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===Landing lag=== | ===Landing lag=== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Interruptible | |||
|13 | |||
|- | |||
!Animation length | !Animation length | ||
| | |37 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=12}}{{FrameStrip|t=Interruptible|c=25}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}} |
Revision as of 00:14, February 4, 2020
Overview
Update History
Neutral aerial's looping hits launch at more horizontal angles (70°/92°/270°/92°/270° → 70°/132°/230°/152°/210°), allowing them to connect more reliably.
Neutral aerial has less landing lag (15 frames → 12), matching its Brawl counterpart. This improves its combo potential, making KO setups into Lightning Kicks more reliable.
Hitboxes
Timing
Attack
Initial autocancel | 1-3 |
---|---|
Hits 1-4 | 6-7, 10-11, 14-15, 18-19 |
Hit 5 | 22-23 |
Ending autocancel | 38- |
Interruptible | 51 |
Animation length | 67 |
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Landing lag
Interruptible | 13 |
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Animation length | 37 |
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![]() Lag time |
![]() Hitbox |
![]() Autocancel |
![]() Interruptible |
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