Zelda (SSBU)/Forward aerial: Difference between revisions
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(New Page: {{ArticleIcons|ssbu=y}} thumb|360px|Hitbox visualization showing Zelda's forward aerial. {{competitive expertise}} ==Overview== ==Hitboxes== {{UltimateHitboxT...) |
m (→Attack) |
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!Late hit | !Late hit | ||
|7- | |7-10 | ||
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!Ending autocancel | !Ending autocancel | ||
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{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c= | {{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=4|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=39}}{{FrameStrip|t=Interruptible|c=9}} | ||
|- | |- | ||
{{FrameStrip|t=Autocancel|c=2}}{{FrameStrip|t=Blank|c=40}}{{FrameStrip|t=Autocancel|c=16}} | {{FrameStrip|t=Autocancel|c=2}}{{FrameStrip|t=Blank|c=40}}{{FrameStrip|t=Autocancel|c=16}} |
Revision as of 16:58, December 19, 2019
Overview
Hitboxes
Timing
Attack
Initial autocancel | 1-2 |
---|---|
Clean hit | 6 |
Late hit | 7-10 |
Ending autocancel | 43- |
Interruptible | 50 |
Animation length | 58 |
Landing lag
Animation length | 15 |
---|
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
|