Super Smash Bros.
Super Smash Bros. Melee
Super Smash Bros. Brawl
Super Smash Bros. 4
Super Smash Bros. Ultimate

Ray Gun: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (Ultimate artwork should be on the infobox (More recent game), not the SSB4 artwork which was moved to gallery.)
(→‎Overview: Lasers have a different launch angle in Ultimate. Thought it was worth noting.)
Line 12: Line 12:


==Overview==
==Overview==
A Ray Gun can be shot 16 times before it runs out of ammunition. Each shot does minor [[damage]] (between 2-4% in ''[[Melee]]'' and ''[[Brawl]]'' but 10% in ''[[Smash 64]]''). One of the better combo weapons, it causes enough knockback to [[juggle]] an opponent multiple times, and can even be used to [[KO]] an offstage opponent at low damage percentages if the shots are timed correctly, as well as carry an opponent past the side [[blast line]]s on stages with walk-off blast lines, especially in ''Brawl''. It has much higher knockback and damage in ''Smash 64'' than in ''Melee'' and ''Brawl''. One of [[List of bonuses|the available bonuses]] in ''Melee'' is "Laser Marksman", which means every blast from a single gun made contact with an enemy. The Ray Gun's projectiles can be reflected or absorbed, while the gun itself (when thrown) can only be reflected. Like other shooting items in ''Brawl'', characters can move while firing.
A Ray Gun can be shot 16 times before it runs out of ammunition. Each shot does minor [[damage]] (between 2-4% in ''[[Melee]]'' and ''[[Brawl]]'' but 10% in ''[[Smash 64]]''). One of the better combo weapons, it causes enough knockback to [[juggle]] an opponent multiple times, and can even be used to [[KO]] an offstage opponent at low damage percentages if the shots are timed correctly, as well as carry an opponent past the side [[blast line]]s on stages with walk-off blast lines, especially in ''Brawl''. It has much higher knockback and damage in ''Smash 64'' than in ''Melee'' and ''Brawl''. One of [[List of bonuses|the available bonuses]] in ''Melee'' is "Laser Marksman", which means every blast from a single gun made contact with an enemy. The Ray Gun's projectiles can be reflected or absorbed, while the gun itself (when thrown) can only be reflected. Like other shooting items in ''Brawl'', characters can move while firing. In Ultimate, its lasers launch at a more vertical angle in order to prevent sideways kills that could be done in previous titles.


==Damage Table==
==Damage Table==

Revision as of 15:45, December 11, 2018

Ray Gun
SSBURayGun.png
Artwork of a Ray Gun from Super Smash Bros. Ultimate.
Universe Super Smash Bros.
Appears in SSB
Melee
Brawl
SSB4
Ultimate
Item class Shooting
The Ray Gun can hit enemies from a distance with its long-range laser shot. Unfortunately, it's only a 16-shooter.
Super Smash Bros. instruction booklet

The Ray Gun (レイガン, Ray Gun) is a long-range weapon used in all four games of the Super Smash Bros. series. The green lasers it fires have high knockback and a medium fire rate.

Overview

A Ray Gun can be shot 16 times before it runs out of ammunition. Each shot does minor damage (between 2-4% in Melee and Brawl but 10% in Smash 64). One of the better combo weapons, it causes enough knockback to juggle an opponent multiple times, and can even be used to KO an offstage opponent at low damage percentages if the shots are timed correctly, as well as carry an opponent past the side blast lines on stages with walk-off blast lines, especially in Brawl. It has much higher knockback and damage in Smash 64 than in Melee and Brawl. One of the available bonuses in Melee is "Laser Marksman", which means every blast from a single gun made contact with an enemy. The Ray Gun's projectiles can be reflected or absorbed, while the gun itself (when thrown) can only be reflected. Like other shooting items in Brawl, characters can move while firing. In Ultimate, its lasers launch at a more vertical angle in order to prevent sideways kills that could be done in previous titles.

Damage Table

In Brawl, the momentum of a projectile will affect the damage a character will receive; these are recorded in bounces. Note: The Ray Gun will not bounce twice on some throws that have too little momentum, making some second bounces unable to be recorded.

Action SSB Melee Brawl SSB4 Bounce 2nd Bounce
Laser/Ray 10% 4% 4% 4% N/A N/A
Drop 1% 7% 7% 5% 2%-4% N/A
Forward tilt throw 7% 10% 10% 10% 6% 4%
Up tilt throw 8% 9% 9% 11% 2%-5% N/A
Down tilt throw 2% 12% 11% 11% 5% 3%
Dash throw 13% 12% 12% 12% 10% 5%
Forward smash throw 12% 13% 13% 13% 9% 6%
Up smash throw 12% 9% 9%-14% 14% 5% N/A
Down smash throw 3% 16% 15% 15% 8% 2%
Aerial drop 8% 9% 6% 9% 5% N/A
Aerial forward tilt throw 9% 10% 10%-12% 10% 7% 3%
Aerial up tilt throw 10% 9% 7%-9% 10% 1%-2% N/A
Aerial down tilt throw 11% 12% 4% 11% 1%-2% N/A
Aerial forward smash throw 13% 12% 5%-7% 11% 4% 2%
Aerial up smash throw 10% 9% 5%-6% 12% 1%-2% N/A
Aerial down smash throw 15% 12% 4%-6% 11% 1%-2% N/A

Trophies

Melee trophy

Ray Gun's trophy in Melee
Ray Gun
The Ray Gun is toy-like in appearance and shoots short, fat, highly reflective beams of green light. The gun is fairly weak, but since it fires so fast, it can easily juggle enemies. It contains enough energy for only 16 shots. Try dropping it with a few shots left and watch your foes waste time and energy retrieving it.
  • Super Smash Bros. 4/99

Brawl trophy

Ray Gun's trophy in Brawl
Ray Gun
A gun that shoots rays of light, as the name suggests. Its fat shape is not very realistic--in fact, it looks more like a toy than anything else. Its beams aren't very strong; they're fast and hard to dodge. In addition, they juggle whomever they hit in midair, making it possible to hit with one beam after another. By the way, it only holds 16 shots. When it's empty, you can throw it.
N64: Super Smash Bros.
Wii: Super Smash Bros. Brawl

SSB4 trophies

Ray Gun's trophy in Super Smash Bros. for Wii U
Ray Gun
NTSC Grab one of these to instantly feel like you're fighting battles of the future! With the right timing, the rapid-fire green lasers can juggle fighters in the air, and they have the range to push foes off the stage. Unfortunately, even future weapons only have so much ammo. Make each shot count!
PAL Grab one of these to instantly feel like you could be fighting the battles of the future! The rapid-fire green lasers can be used to juggle fighters in the air if you've got good enough timing, and they've also got the range to push fighters off the stage from a distance. You get limited shots, though, so don't get too carried away by the future!
N64: Super Smash Bros. (04/1999)
Wii U: Super Smash Bros. for Wii U

Gallery

Trivia

  • In the original Super Smash Bros., CPU players will never fire the gun at Fox or Ness, since they can reflect and absorb the beams, respectively. They will instead throw the gun.
  • The Ray Gun's firing sound in Smash 64 is rather loud and deep, sounding more like a bazooka or a cannon than a gun. Melee altered the noise to sound much weaker, which is retained in Brawl.
  • In the Japanese version of Smash 64, the Ray Gun is mistranslated as the "Lay Gun" due to the Japanese language having the "R" and "L" sounds merged into one.