Welcome to SmashWiki! Log in or create an account and join the community, and don't forget to read this first! |
Notices |
---|
The Skill parameter has been removed from Smasher infoboxes, and in its place are the new "Best historical ranking" and "Best tournament result" parameters. SmashWiki needs help adding these new parameters to Smasher infoboxes, refer to the guidelines here for what should be included in these new parameters. |
When adding results to Smasher pages, include each tournament's entrant number in addition to the player's placement, and use the {{Trn}} template with the matching game specified. Please also fix old results on Smasher pages that do not abide to this standard. Refer to our Smasher article guidelines to see how results tables should be formatted. |
Check out our project page for ongoing projects that SmashWiki needs help with. |
Mario Circuit: Difference between revisions
mNo edit summary |
No edit summary |
||
Line 8: | Line 8: | ||
|universe = {{uv|Mario}} | |universe = {{uv|Mario}} | ||
|games = ''[[SSB4]]'' ([[SSBU|Wii U]])<br>''[[Ultimate]]'' | |games = ''[[SSB4]]'' ([[SSBU|Wii U]])<br>''[[Ultimate]]'' | ||
|hometo = '''SSB4:'''<br>{{SSB4|Mario}}<br>{{SSB4|Luigi}}<br>{{SSB4|Peach}}<br>{{SSB4|Bowser}}<br>{{SSB4|Dr. Mario}}<br>{{SSB4|Rosalina & Luma}}<br>{{SSB4|Bowser Jr.}}<br>'''Ultimate:'''<br>{{SSBU|Mario}}<br>{{SSBU|Luigi}}<br>{{SSBU|Peach}}<br>{{SSBU|Daisy}}<br>{{SSBU|Bowser}}<br>{{SSBU|Dr. Mario}}<br>{{SSBU|Rosalina & Luma}}<br>{{SSBU|Bowser Jr.}} | |hometo = '''SSB4:'''<br>{{SSB4|Mario}}<br>{{SSB4|Luigi}}<br>{{SSB4|Peach}}<br>{{SSB4|Bowser}}<br>{{SSB4|Dr. Mario}}<br>{{SSB4|Rosalina & Luma}}<br>{{SSB4|Bowser Jr.}}<br>'''Ultimate:'''<br>{{SSBU|Mario}}<br>{{SSBU|Luigi}}<br>{{SSBU|Peach}}<br>{{SSBU|Daisy}}<br>{{SSBU|Bowser}}<br>{{SSBU|Dr. Mario}}<br>{{SSBU|Rosalina & Luma}}<br>{{SSBU|Bowser Jr.}}<br>{{SSBU|Piranha Plant}} | ||
|availability = [[Starter stage|Starter]] | |availability = [[Starter stage|Starter]] | ||
|cratetype = Normal | |cratetype = Normal |
Revision as of 14:37, November 1, 2018
Mario Circuit | |
---|---|
Mario Circuit in Super Smash Bros. Ultimate. | |
Universe | Mario |
Appears in | SSB4 (Wii U) Ultimate |
Availability | Starter |
Crate type | Normal |
Maximum players | 4 (Wii U) 8 (Ultimate) |
Tracks available | Circuit (Mario Kart 7) Rainbow Road Medley Cloudtop Cruise Mario Circuit (Mario Kart 8) Mario Kart Stadium Rainbow Road (Mario Kart 8) Rainbow Road (Mario Kart 7) Mushroom Gorge Minigame Theme (Mario Party 9) Bolded track must be unlocked |
Article on Super Mario Wiki | Mario Circuit (MK8) |
Mario Circuit (マリオサーキット, Mario Circuit) is a stage based on the course of the same name from Mario Kart 8 in Super Smash Bros. for Wii U and Super Smash Bros. Ultimate.
Stage overview
The stage takes place on a set of platforms that move around the track, and will stop at certain parts of the track, similar to Mute City, Port Town Aero Dive, and the 3DS-exclusive Mario Kart stage Rainbow Road. Shy Guys drive around the track, which is a reoccurring theme in the Mario Kart stages. Because of the track's antigravity effect, the road will sometimes be above or to the side of the fighters. Unlike in Mario Galaxy, fighters are not affected by the unusual gravity. The track is able to meteor smash anyone under it while moving.
Ω form
The Ω form uses the same base platform as the original version, but it can not be passed through from below. Like many touring stages, the platform doesn't stop at any location.
Origin
Mario Circuit is the name of a track that appears in every Mario Kart game since Super Mario Kart. This stage is an accurate recreation of Mario Circuit in Mario Kart 8 and Mario Kart 8 Deluxe, which is a prime example of the twisting, F-Zero-esque course layouts made possible by the game's new anti-gravity mechanic.
Mario Kart DS is the first game that allowed Shy Guys as playable characters, but only through DS Download Play. If friends wanted to play the game together, but somebody didn't have the game, they could still connect together through DS Download Play. It wasn't until Mario Kart 7 that Shy Guys were playable through normal means. In this stage, the karts are driven by Shy Guys, and the karts they drive on are the Standard Karts from that game.
Tournament legality
The movement of this stage causes stage hazards due to parts of the road dealing damage to fighters. Some of the landing positions also have strange layouts that make competitive fighting difficult.
Gallery
Super Smash Bros. for Wii U
Super Smash Bros. Ultimate
The Mii Fighters shielding on the stage in Ultimate.
Trivia
- If a fighter is caught by a Boss Galaga or Beetle before the stage scrolls to the section where the road is above the fighters, but breaks free as the stage scrolls to that point, they may get stuck "inside" the road and constantly be knocked back and forth, taking damage until they are blasted outside of the road.
- Karts driven by Toads were planned to appear, probably similar to the Shy Guys' role in the same stage.
- Though normally impossible to land on, jumping on top of the bridge while the stage is landing on the first bridge stop will KO the player.
- Rarely, if the stage is played for 15 minutes or longer, it may restart twice, the first time being the correct looping process and the second time being as if the stage was restarted in Training Mode.
- If the stage is restarted in Training Mode, all but one of the Shy Guys will disappear - the visible Shy Guy is the only one with a hitbox.
show Stages in Super Smash Bros. 4 |
---|
show Stages in Super Smash Bros. Ultimate |
---|
show Mario universe |
---|