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Non-playable character
A non-playable character (or NPC) is a character that cannot be controlled by a player via any legitimate means. Most of the time, these characters are controlled by the game (e.g. enemies or bosses). A few of these characters are playable via the use of a GameShark or Action Replay but may cause glitches and/or freeze the game.
Bosses[edit]
Usually found in Classic or Adventure modes, bosses are unique characters that (with the exception of Master Core) are defeated by depleting their HP.
Common enemies[edit]
Like major bosses, these are commonly found in Adventure modes and are defeated by depleting HP.
Characters in moveset[edit]
These characters appear as part of fighters' movesets.
Characters in stage[edit]
As stage hazards[edit]
These characters are stage hazards, as they can interact with players or influence the stage, while being part of the stage.
In Super Smash Bros. Ultimate, stage hazards can be turned on or off. If stage hazards are off, most of these characters do not appear, yet some still appear as background characters.
As background[edit]
These characters appear in the stage background and have no impact on the battle. If stage hazards are turned off, most of these characters still appear, but some do not as their stages no longer transform.
In addition, some stage hazard characters continue to appear when stage hazards are turned off, but they lose their ability to interact with the battle (at that point becoming background characters).
Characters as items[edit]
These characters appear as spawnable items besides Poké Balls and Assist Trophies.
Poké Ball[edit]
Assist Trophies[edit]
Characters in costumes[edit]
These characters appear alongside fighters as part of an alternate costume, but have no effect on gameplay.
Character | Costume (s) | ![]() |
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Universe |
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Azurda | Mii Swordfighter (Rex Outfit) | ![]() |
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Cappy | All type Mii Fighter (Cappy Hat) | ![]() |
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Majora's Mask | All type Mii Fighter (Majora's Mask, Skull Kid's Hat) | ![]() |
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Munchie | Hero (Eight) | ![]() |
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Notes[edit]
- ^ Jump up to: a b c d e f g h i Appears as a Spirit.
- ^ Is technically playable in later games if the fighter uses a Super Mushroom.
- ^ Jump up to: a b Appears as Ganondorf's Final Smash, Beast Ganon.
- ^ Appears as Ganondorf's Final Smash, Ganon, The Demon King.
- ^ Jump up to: a b c Appears as Bowser's Final Smash, Giga Bowser.
- ^ Master Hand is playable during a special World of Light battle.
- ^ Appears as an alternate costume for Ridley.
- ^ Is technically playable in later games if a fighter uses a Metal Box.
- ^ Appears as Piranha Plant's Final Smash, Petey Piranha.
- ^ Jump up to: a b Appears as a Smash Tour item.
- ^ Jump up to: a b c d e f g h i j k l m n o p q r s Appears as an Assist Trophy.
- ^ Jump up to: a b Appears as a stage hazard.
- ^ Cameos in the background of a stage.
- ^ Appears as a Trophy.
- ^ Jump up to: a b c d e f g h Became a fighter.
- ^ Only appears in The Subspace Emissary in Super Smash Bros. Brawl.
- ^ Only appears in Smash Run in Super Smash Bros. for Nintendo 3DS.
- ^ Only appears inside Master Fortress in Super Smash Bros. for Wii U.
- ^ In Ultimate, Chrom also appears as a playable character. However, his appearance in Robin’s moveset remains unchanged.
- ^ A zombie is one of Steve's alternate costumes.
- ^ Jump up to: a b c d e f g h Also appears as a background character with stage hazards turned off.
- ^ Jump up to: a b c d e f g h Also appears in Ω form or Battlefield form.
- ^ Jump up to: a b Also appears in Ω form or Battlefield form in Super Smash Bros. Ultimate.
- ^ Jump up to: a b c d e f Do not appear with stage hazards turned off.
- ^ Appears as an enemy in Smash Run.
- ^ Appears as a cameo in Ness's Congratulations screen.
- ^ Categorized solely as a non-playable character in Melee.
- ^ Appears unfinished in the game's code.
See also[edit]
show Bosses |
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show Enemies in Adventure Mode (SSBM) |
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show
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show Smash Run |
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show Background characters |
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show Poké Ball and Master Ball Pokémon in the Super Smash Bros. series |
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show Assist Trophy characters |
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