Super Smash Bros. 4

Kirby (SSB4)/Forward aerial

< Kirby (SSB4)
Revision as of 14:24, February 21, 2016 by Smash Master (talk | contribs) (I know it does 12% if all hits hit, but it's a multi hit move, so how will it work?)
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Overview

Three quick spinning kicks. The first two hits deal weak knockback to lead into the last hit. Low landing lag, meaning that the first or second hit can be used as a setup into other moves. Can link into itself for a pseudo Wall of Pain in certain instances.

Hitboxes

Hitbox type Damage Angle Base knockback Knockback scaling Fixed knockback value Weight dependent Effect SFX level
Throw 12% ? ? 148 ? Normal ?

Landing lag

Animation length 13
                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible