Kirby (SSBU)/Neutral attack/Infinite
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Overview[edit]
Hitboxes[edit]
Timing[edit]
After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only.
Loop points | 4-5, 21-22 |
---|---|
Rapid jab | 7, 9, 11, 13, 15, 17, 19, 21 |
Finisher | 3-4 |
Interruptible | 40 |
Animation length | 60 |
Lag time |
Hitbox |
Loop point |
Interruptible |
|