Kirby (SSBU)/Forward throw
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Kirby forward throw hurtbox visualization | ||||
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Overview[edit]
The Piledriver from the Suplex Ability. Despite its damage output being unimpressive from the throw alone, its low knockback, ending lag, and favorable launch angle allows it to be a great combo throw at low percents. Although Kirby can land on platforms due to the jump he performs during the animation, patch 6.0.0 allows him to follow up with a neutral aerial or an up aerial due to their faster startup and larger hitboxes. Some of these combos are character and percentage-dependent, though, limiting its utility to perform this across the cast. In spite of this, though, new combos have been tested to be viable in competitive play, despite their tight timing.[1] [2]
Throw Data[edit]
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | 0 | 5.0% | Forward | 40 | 125 | 0 | 0.0× | None | |||
Break | 0 | 3.0% | Forward | 60 | 100 | 0 | 0.0× | None |
Timing[edit]
Invincibility | 1-45 |
---|---|
Air transition | 9 |
Throw release | 45 |
Interruptible | 59 |
Animation length | 72 |
Lag time |
Vulnerable |
Invincible |
State change |
Throw point |
Interruptible |
|