HitboxesEdit
The move can be charged for up to 120 frames, with each charge frame adding 0.085% damage to the hitboxes, for a maximum of 29.115% on the ground and 26.115% in the air (per hit) if released right before reaching full charge. When fully charged, the hitboxes are instead changed directly with no additional damage modifier.
For both versions, landing a fully charged hit produces a Special Zoom.
GroundedEdit
AerialEdit
TimingEdit
No chargeEdit
The move becomes partially charged with at least 30 charge frames, adding a flame effect to the hitboxes.
Charges between | 15-16 |
---|---|
Hitboxes (grounded) | 26-27 (11-12) |
Hits 1-2 (aerial) | 26-27, 40-41 (11-12, 25-26) |
Interruptible | 70 (55) |
Animation length | 85 (70) |
Grounded | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Aerial |
Full chargeEdit
The frame strips are displayed from release.
Intangibility (grounded) | 2-10 |
---|---|
Hitboxes | 11-12 |
Super armor (grounded) | 11-17 |
Interruptible | 60 |
Animation length | 72 |
Hitboxes | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Grounded | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Aerial |
Lag time |
Charge interval |
Hitbox |
Vulnerable |
Intangible |
Armour |
Interruptible |
ParametersEdit
MoveEdit
Total charge time | 120 frames |
---|---|
Damage added per charge frame | 0.085% |
Walk speed while charging | 0.4 |
Jump speed multiplier while charging | 0.5 |
Interval for recoil damage at full charge | 26 frames |
Maximum percent for full charge recoil damage | 100% |
Special Zoom (fully charged)Edit
Duration | 30 frames |
---|---|
Slowdown magnitude | 2 |
Zoom rate | 4 |
Time before zoom | 3 frames |
Background duration (non-1v1) | 21 frames |
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