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Super Smash Bros. 4

Sheik (SSB4)

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Revision as of 00:25, December 11, 2014 by Zyste (talk | contribs) (Added moveset section and data)
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This article is about Sheik's appearance in Super Smash Bros. 4. For the character in other contexts, see Sheik.
Sheik
in Super Smash Bros. 4
Sheik
ZeldaSymbol.svg
Universe The Legend of Zelda
Other playable appearances in Melee
in Brawl

Availability Starter
Final Smash Light Arrow
Sheik (SSB4)
Sheik Appears on the Scene!
—Introduction Tagline

Sheik returns as a playable fighter in Super Smash Bros. 4. She was confirmed during the Super Smash Bros. Direct on April 8, a day before the Australian releases of The Legend of Zelda: Four Swords Adventures and The Legend of Zelda: The Minish Cap. Unlike in previous Smash games, she is now a completely separate character from Zelda, and the two are no longer able to transform into the other under any circumstance. Like the other The Legend of Zelda characters, Sheik maintains the same aesthetic style she had in Brawl. However, Sheik appears physically more muscular than her appearance in Brawl. This gives her a body-type closer to her Ocarina of Time incarnation, which was more masculine in appearance than her Twilight Princess concept art.

Changes from Brawl

Sheik has been significantly buffed from Brawl, taking many top spots at Super Smash Bros. for Nintendo 3DS tournaments. Many of her attacks have been partially reverted or changed, giving Sheik many options back that she lost in the previous game, while she was not significantly nerfed, losing only a situational tether recovery and access to Zelda's superior up special (although Sheik has gained a new recovery option, Bouncing Fish, which almost completely alleviates these flaws.)

  • Buff Short hop is much faster.
  • Buff Neutral infinite now transitions into a finisher.
  • Buff Forward smash has been strengthened again, now being able to KO under 115%.
  • Buff Forward aerial has a new animation, and is much faster and links into follow-up options more reliably.
  • Buff Up aerial is now a multi-hit attack that deals higher damage and can reliably KO under 150% in the air.
  • Buff Up tilt has less ending lag and slightly lower knockback growth, allowing neutral/forward aerial followups at percentages under 95%.
    • Nerf Its weaker knockback limits its use as an edgeguarding move, and the attack deals 1% less damage.
  • Buff Down tilt can now more reliably follow into other attacks at lower percentages.
  • Buff Down aerial is now a meteor smash. It also leads into a second hit on grounded opponents.
    • Nerf However, it falls much faster, giving less time to act out of it.
  • Buff Forward throw appears to have been sped up. It also deals 1% more damage than in Brawl, and sends foes at a slightly higher trajectory.
  • Buff Back throw has less ending lag, allowing more followups.
  • Buff Down throw's trajectory has been reverted to its Melee self. While it deals much more knockback than in Melee, it still gives Sheik several follow-up options.
    • Nerf It deals only 6% damage (down from the 10% it dealt in Brawl).
  • Buff Aerial Needle Storm no longer has landing lag and can be pivoted on the ground.
  • Buff Burst Grenade appears similar to the previous side special of Chain, except that the chain now has an explosive on the end instead of dealing damage itself. Her side taunt has changed to reflect this, where she pulls out the string from Burst Grenade as opposed to her Chain.
    • Nerf Due to Burst Grenade's function, and its property of leaving Sheik helpless in the air after usage, Sheik cannot use this move as a tether recovery.
  • Buff Vanish now has a hitbox when Sheik appears.
  • Buff Bouncing Fish is her new down special move; it is an acrobatic kick attack similar to Zero Suit Samus' down special, but covers much more horizontal range. It has extremely high base knockback and is a reliable KO move at high percents, and aids greatly in Sheik's previously mediocre recovery by providing a great deal of horizontal distance without leaving her helpless.
  • Nerf Sweetspotted dash attack deals 1% less damage.
  • Nerf Up smash is harder to sweetspot, and the sourspot is slightly weaker.
    • Buff Its sweetspot is a bit stronger.
  • Nerf Down smash deals less damage and knockback.
  • Change Sheik can no longer transform into Zelda.
    • Nerf Because of this, Sheik can no longer use Zelda's Farore's Wind for a better recovery option.

The following moves appear visually unchanged:

  • Neutral attack
  • Forward tilt
  • Down tilt
  • Up smash
  • Down smash
  • Neutral aerial
  • Back aerial
  • Vanish
  • Light Arrow
  • All taunts
  • Sheik retains the ability to wall cling.
  • Sheik retains the ability to crawl.

Special Moves

In Super Smash Bros. 4, special moves can be swapped out for different variants. She retains her final smash as well as two of her original special moves. Burst Grenade has replaced Chain. Transform has been replaced with Bouncing Fish, because Zelda has become her own character. These are Sheik's special moves:

Special Move Basic Custom 1 Custom 2
Neutral Special Needle Storm Penetrating Needle Paralyzing Needle
Side Special Burst Grenade Gravity Grenade Skimming Grenade
Up Special Vanish Gale Abyss
Down Special Bouncing Fish Jellyfish Pisces
Final Smash Light Arrow

Moveset

  Name Damage Description
Neutral attack blade 2% A series of short jabs that terminates as a final hit with decent knockback.
2%
5%
Forward tilt Wheel kick 4% Sheik rotates her leg upwards knocking the opponent into the air with low knockback. Easily combos into itself and other moves.
Up tilt Bow form 5%, 6% Sheik brings her leg up and quickly brings it down. Can hit on the upswing and downswing.
Down tilt Crouching sweep 8% Sheik quickly sweeps her leg out in front of her.
Dash attack Gale form 6% A quick slash in front of her. Has decent knockback.
Forward smash Double snake 4%-7% Two successive kicks that moves her forward as they are executed. The first has low knockback, while the second has significant knockback. Can KO at high percentages.
8%-12%
Up smash Razor wing 1st hit: 16%-19% (sweetspotted) ??-?? (Sourspotted), 2nd hit: ??-14% (sweetspotted) ??-11% (sourspotted) Sheik raises her arms over her head and quickly brings them down to her sides. This can hit twice: once at her fingertips and again on the downswing. Both hits sweetspotted as a fully charged smash does 33% damage, but is very difficult to land. One of her strongest KO options.
Down smash Windmill 3%-5%, 6%-9% Gets on her back and does a break-dance style rotation. Can hit twice. Moderate knockback.
Neutral aerial Falling leaves 7% (clean), ??% (late) Sheik extends one leg in front with the other tucked underneath in a typical sex kick form. Poor knockback.
Forward aerial Hatchet 9% (clean), 5% (late) Sheik leans forward and quickly slashes downwards. Has good knockback and can combo into itself at low damage percentages. One of her best moves for edge guarding.
Back aerial Flying swallow 10% (clean), 5% (late) Sheik extends one leg downwards and the other backwards in a sex kick. Weak knockback but with large hitboxes. Good for edge guarding.
Up aerial Vortex form 2%, 1%, 4% Sheik inverts herself and spirals upwards for three hits. The first two have no knockback, allowing all three to connect. The final hit has strong knockback and is a solid KO move at moderate damage percentages.
Down aerial Butcher bird 10% Sheik extends one leg downwards during a short stall followed by a fast decent at about a 20 degree angle. Has the ability to meteor smash, but hard to recover from offstage.
Grab
Pummel Forearm 3% per hit Hits opponent with her arm.
Forward throw Battering ram 7% Punches the opponent forward. At moderate damage it can be comboed into bouncing fish.
Back throw Backlash 8% Throws opponent behind and kicks them away.
Up throw Standing crane 5% Sheik falls on her back and kicks the opponent up into the air. High knockback, making combos difficult.
Down throw Guillotine 7% Throws opponent on the ground, then performs an axe kick knocking the opponent up into the air.
Forward roll
Back roll
Spot dodge
Air dodge
Techs
Floor attack (front)
Floor getups (front)
Floor attack (back)
Floor getups (back)
Floor attack (trip)
Floor getups (trip)
Edge attack
Edge getups
Neutral special Default Needlestorm 1% per needle, 6% max Sheik accumulates up to six needles that can be stored and released immediately or later. If thrown in the air, the needles travel at approximately a 45 degree angle.
Custom 1 Penetrating needles ??% Needles travel through multiple opponents with electric effect. Travels a shorter distance and can only be charged to three needles.
Custom 2 Paralyzing needle ??% Unchargable needle that stuns one opponent. Significant ending lag.
Side special Default Burst grenade 1%(unexploded hit), 1%(pull), 13%(explosion) Sheik throws a grenade on a string. On detonation, it creates a small area that pulls opponents towards it, then explodes. The detonation can be delayed a couple of seconds by holding the special attack button. Grenade can be thrown a further distance when Sheik is in the air.
Custom 1 Gravity grenade ??% Upon detonation, the grenade does not pull enemies into it, but the explosion knocks opponents towards Sheik.
Custom 2 Skimming grenade ??% The grenade bounces on the ground with a time delay before exploding.
Up special Default Vanish 13%(vanish), 4%(reappear) After a short delay, Sheik vanishes in a puff of smoke, reappearing nearby in a controlled direction. The vanish hitbox has high knockback, able to KO at high percentages. The reappearance hitbox has much weaker knockback, but can push shielded opponents out of her way.
Custom 1 Gale 0%, 0% Sheik vanishes and reappears faster while travels a further distance.
Custom 2 Abyss ??% Sheik's vanish and reappearance do more damage, with the vanish having very high knockback.
Down special Default Bouncing fish 13% Sheik flips forward a moderate distance. If her feet connect with an opponent, she will flip back a small distance and land on her feet. Upon a miss, she lands on her back and stands up. Strong knockback and one of her best KO moves. Also drastically improves her off-stage recovery as vanish can be used immediately afterwards.
Custom 1 Jellyfish ??% Sheik's flip is more vertical, traveling a shorter horizontal distance.
Custom 2 Pisces ??% Sheik's flip is faster and more shallow. To land the hit the attack button must be pressed on contact with the opponent. If the hit lands, she will flip a short distance forward.
Final Smash Light Arrow ??% Sheik pulls out a large magical bow and light arrow which she fires in a straight, horizontal line across the stage. It can strike multiple opponents. Has very high knockback.

Trophies

Super Smash Bros. for Nintendo 3DS trophy descriptions

Sheik
In The Legend of Zelda: Ocarina of Time, Sheik claimed to be a surviving Sheikah. However, this was just a cunning disguise for Princess Zelda so that she could escape Ganondorf. In Smash Bros., she's the complete opposite of Zelda, striking with fast attacks that can keep an opponent off balance.
Sheik (Alt.)
Sheik's Burst Grenade side special throws a small grenade that draws in nearby fighters before exploding. Once the button has been released, it'll hop or explode after a time. The down special Bouncing Fish is an attack where Sheik strikes with both heels, falling similarly to the way a fish might flop around.

Update history

Super Smash Bros. for Nintendo 3DS 1.0.4

  • Nerf Forward aerial damage reduced from 6.8% to 5.5% (sweetspot) and 6% to 4.8% (sourspot).
  • Nerf Up aerial hits one less time and does 7% damage instead of 8%.
  • Nerf Bouncing Fish knockback decreased.

Alternate costumes

Sheik Palette (SSB4).png
Sheik (SSB4) Sheik (SSB4) Sheik (SSB4) Sheik (SSB4) Sheik (SSB4) Sheik (SSB4) Sheik (SSB4) Sheik (SSB4)

Gallery