Super Smash Bros. 4

Sheik (SSB4)/Up special/Default

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This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Vanish.
Hitbox visualization showing Sheik's grounded Vanish's final hit.
Hitbox visualization showing Sheik's aerial Vanish's final hit.
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Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Initial hit
0 0 12% 0 AngleIcon55.png 50 104 0 14.0 0 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Explosive (type) Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Explosion SpecialsDirect.png
Ending
0 0 5% 0 AngleIcon45.png 0 100 80 9.0 0 0.0 10.0 0.0 0.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Typeless (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png
1 0 0% 0 Sakurai angle 0 100 50 19.0 0 0.0 10.0 0.0 0.0x 0.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Typeless (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S None SpecialsDirect.png