Mr. Game & Watch (SSBM)/Down throw
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Overview
Mr. Game & Watch juggles the opponent and tosses them upwards. Unlike the Brawl version, the move is not a meteor smash; it does have 20% less base knockback than his other throws, similar to the knockback reduction caused by bouncing off the ground, but without the hitstun or teching opportunity that being a true meteor would provide.
Throw data
Damage | Angle | BK | KS | FKV | Effect | |
---|---|---|---|---|---|---|
Throw | 8% | ![]() |
80 | 40 | 0 | ![]() |
Release | 3% | ![]() |
60 | 100 | 0 | ![]() |
Timing
The speed of this throw depends on the opponent's weight.
NTSC | ![]() |
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PAL | ![]() |
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Invincible | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 |
Throw | 30.25 | 33 | 38.5 | 40.15 | 40.7 | 41.25 | 44 | 46.75 | 47.85 | 48.4 | 49.5 | 51.7 | 53.9 | 55 | 57.2 | 59.4 | 59.95 | 60.5 | 61.05 | 62.7 | 64.35 | 64.9 |
Animation length | 37.95 | 41.4 | 48.3 | 50.37 | 51.06 | 51.75 | 55.2 | 58.65 | 60.03 | 60.72 | 62.1 | 64.86 | 67.62 | 69 | 71.76 | 74.52 | 75.21 | 75.9 | 76.59 | 78.66 | 80.73 | 81.42 |
Min (Pichu) | ![]() |
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Baseline | ![]() |
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Max (Bowser PAL) | ![]() |
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![]() Lag time |
![]() Vulnerable |
![]() Invincible |
![]() ![]() Throw point |
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