Mr. Game & Watch (SSBM)/Up smash
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Overview[edit]
Mr. Game & Watch will put on a scuba-diving helmet before headbutting with it. The move has very high startup, being frame 24. While it does have head intangibility during frames 24-28, the nose is not intangible, making it possible for Mr. Game & Watch to get hit if he tries to use it as an anti-air. The move has decent power, even if a bit lacking for a smash attack of its speed. However, the move has deceptively low ending lag, having 12 frames of lag with IASA frames and 16 without. This makes it useful for baiting an opponent to approach so Mr. Game & Watch can use options like grab and down tilt.
Hitboxes[edit]
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | Clang | Rebound | Effect | G | A | Sound | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 18% | 0 | 40 | 96 | 0 | 5.0778 | 20 | 0.0 | 2.7342 | 1.1718 | Punch |
Timing[edit]
Charges between | 18-19 |
---|---|
Head (not nose) intangibility | 24-28 |
Hitboxes | 24-28 |
Interruptible | 40 |
Animation length | 45 |
Hitboxes | |||||||||||||||||||||||||||||||||||||||||||||
Head |
Lag time |
Hitbox |
Interruptible |
|