Super Smash Bros. Melee

Mr. Game & Watch (SSBM)/Forward smash

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Hitbox visualization showing Mr. Game & Watch's Forward smash.

Overview[edit]

Mr. Game and Watch fires a torch forward, referencing Fire Attack. His forward smash is a strong finishing move that can segue well into finishers for precise chain-grabs, but the move comes out generally slowly. On top of this, the move has lots of endlag, meaning missing it is an easy punish for your opponents. This is offset by the fact that it has the capability to easily perform large amounts of knockback and is generally used by competitive Mr. Game & Watch players to finish combos or take advantage of a well-performed read. It's rare to see this move in serious competitive scenes, but when performed excellently, it is easily one of, if not the best combo finisher Mr. Game & Watch has at his disposal.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Clean hit
0 0 18% 0 AngleIcon55.png 44 100 0 4.6872 0 0.0 7.0308 15.624 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn
1 0 18% 0 AngleIcon55.png 44 100 0 3.906 0 0.0 7.0308 9.765 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn
2 0 14% 0 Sakurai angle 44 100 0 1.953 24 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch
Late hit
0 0 6% 0 AngleIcon55.png 44 100 0 3.1248 0 0.0 7.0308 11.718 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Burn
1 0 6% 0 AngleIcon55.png 44 100 0 2.7342 0 0.0 7.0308 7.812 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Burn
2 0 6% 0 Sakurai angle 44 100 0 1.5624 24 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Burn

Timing[edit]

Charges between 8-9
Clean hit 13-16
Late hit 17-33
Interruptible 42
Animation length 44
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagChargeS).png FrameIcon(LagChargeE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
ChargeCharge
Charge interval
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
Interruptibility
Interruptible