Mr. Game & Watch (SSBM)/Edge getups (fast)
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Overview[edit]
Timing[edit]
*All getup options occupy the ledge (prevent the opponent from grabbing it) for their entire animation length, except for jump, which loses ledge occupancy as soon as the character physically jumps off the ledge.
Neutral getup[edit]
Intangible | 1-30 |
---|---|
Animation length | 34 |
Jump getup[edit]
Intangible | 1-12 |
---|---|
Jump | 13 |
Soonest fast fall | 44 |
Animation length | 37 |
Roll getup[edit]
Intangible | 1-27 |
---|---|
Animation length | 49 |
Vulnerable |
State change |
Intangible |
|