Super Smash Bros. Melee
Super Smash Bros. Brawl

List of SSBB Music (Super Smash Bros. series)

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This article is a list of music tracks in Super Smash Bros. Brawl placed into the Super Smash Bros. category by the Sound Test. All of these music tracks par three have been directly ported from from Super Smash Bros. Melee, while two are remixes of tracks from Melee.

Credits (Super Smash Bros.)
Track title Credits (Super Smash Bros.)
Universe Super Smash Bros.
Debut game Super Smash Bros.
Stage of usage Final Destination
Availability Unlockable
Link [1]

Credits (Super Smash Bros.)

Origin

This track is a remix of the music track that plays during the Credits that would follow 1P Game in Super Smash Bros.

Composition & Arrangements

Arrangement Supervisor: Yusuke Takahama

Composer: HAL Laboratory, Inc.

Arranger: TARGET ENTERTAINMENT INC.

Original Composer: Hirokazu Andō

Other Uses

This track will play whenever a player attempts a 10-Man Brawl. This is interesting, as it causes Credits (Super Smash Bros.) to play on Battlefield, when it would regularly play on Final Destination.

How to Unlock

Once Classic mode is cleared on Hard difficulty, the CD containing this track will be received.

Menu (Super Smash Bros. Melee)
Track title Menu (Super Smash Bros. Melee)
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage Battlefield
Availability Default
Link [2]

Menu (Super Smash Bros. Melee)

Origin

This track is an instrumental remix of the music track from Super Smash Bros. Melee named Menu 1, which was one of two music tracks to play on the game's menu.

Composition & Arrangements

Arrangement: Motoi Sakuraba

Composer: HAL Laboratory, Inc.

Original Composer: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Other Uses

This track will play during the first section of the Midair Stadium in the Subspace Emissary, where Mario battles Kirby.

Opening (Super Smash Bros. Melee)
Track title Opening (Super Smash Bros. Melee)
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage Final Destination
Availability Unlockable
Link [3]

Opening (Super Smash Bros. Melee)

Origin

This track is a redux of the music piece that would play during Melee's introductory movie that would precede the title screen.

Composition & Arrangements

Arrangement Supervisor: Kentaro Ishizaka

Composer: HAL Laboratory, Inc.

Arranger: HAL Laboratory, Inc.

Original Composer: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Other Uses

During Classic mode, Round 11 will be a 4-way Brawl where the player must defeat 3 other opponents. This track will always play while this match is underway.

How to Unlock

Collect a random CD containing this track.

Princess Peach's Castle (Melee)
Track title Princess Peach's Castle (Melee)
Universe Super Mario Bros.
Debut game Super Mario Bros.
Stage of usage Rainbow Cruise
Availability Unlockable
Link [4]

Princess Peach's Castle (Melee)

Origin

This track serves as an overlapping arrangement of two popular music tracks from Super Mario Bros. The first of which is the Ground Theme, which would play on any level that did not take place underground, underwater or within a Bowser Castle. The second sub-track is the Underground Theme, which would originally play on any level that took place underground, often the second level within a World. This track has been directly ported from Super Smash Bros. Melee.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Kōji Kondō

How to Unlock

Once Green Greens, Jungle Japes, Big Blue and Pokémon Stadium have been unlocked, the CD containing this track will coincide. The reason these four stages must be unlocked to obtain the CD is because of their Melee origins.

Rainbow Cruise (Melee)
Track title Rainbow Cruise (Melee)
Universe Super Mario Bros.
Debut game Super Mario 64, Super Mario Bros.
Stage of usage Rainbow Cruise
Availability Default
Link [5]

Rainbow Cruise (Melee)

Origin

This track is an arrangement of two popular music pieces from the Mario series. The first of these is a remix of Super Mario 64's Slider theme, which would play when Mario was attempting a slide-based bonus area, adventuring through Tick Tock Clock, and eventually Rainbow Ride, the level that the Rainbow Cruise stage is based upon. The second sub-track within this overall piece is a remix of the Underwater Theme from Super Mario Bros., a track that would play on any level of Super Mario Bros. where Mario was required to swim. This track has been directly ported from Super Smash Bros. Melee.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Kōji Kondō

Kongo Jungle (Melee)
Track title Kongo Jungle (Melee)
Universe Donkey Kong
Debut game Donkey Kong 64
Stage of usage Jungle Japes
Availability Unlockable
Link [6]

Kongo Jungle (Melee)

Origin

This track is a cover band re-performance of the somewhat infamous DK Rap, originating from Donkey Kong 64 with largely the same lyrics, but more advanced instruments and rhythms, as well as featuring a new vocalist, James W. Norwood Jr. This track has been directly ported from Super Smash Bros. Melee.

Composition & Arrangements

Vocals: James W. Norwood Jr.

Original Composer: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

How to Unlock

Collect a random CD containing this track.

Trivia

  • In PAL versions of Brawl, this track is labelled as Kong Jungle (Melee). The reasons for this are unknown, though it may be a mistake.
  • While the lyrics to this track are otherwise the same as its original version, this re-performance of the DK Rap alters the line "But this Kong's one hell of a guy" into "But this Kong's one heck of a guy", to avoid potential offense.
Jungle Japes (Melee)
Track title Jungle Japes (Melee)
Universe Donkey Kong
Debut game Donkey Kong Country
Stage of usage Jungle Japes
Availability Default
Link [7]

Jungle Japes (Melee)

Origin

This track is a calm and atmospheric remix of the popular music piece from Donkey Kong Country, DK Island Swing, referred to by Brawl as Jungle Level. In Donkey Kong Country, this track served as somewhat of a main theme, as it played in many levels, particularly those with a sunset jungle theme. This track has been directly ported from Super Smash Bros. Melee.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: David Wise

Temple (Melee)
Track title Temple (Melee)
Universe The Legend of Zelda
Debut game Zelda II: Adventure of Link
Stage of usage Temple
Availability Default
Link [8]

Temple (Melee)

Origin

This track is a calm and atmospheric remix of the music that would play when Link ventured through a dungeon area in Zelda II: The Adventure of Link. This track has been directly ported from Super Smash Bros. Melee.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Akito Nakatsuka

Brinstar (Melee)
Track title Brinstar (Melee)
Universe Metroid
Debut game Metroid
Stage of usage Brinstar
Availability Default
Link [9]

Brinstar (Melee)

Origin

This track is a medley of three music pieces from NES game Metroid, though the majority consists of one sub-track. This track a techno remix of the music that would play when Samus Aran ventured through the Brinstar area. This is then followed by the Game Start soundbyte, which played in Metroid during the very moment Samus arrived at Planet Zebes. The third sub-track is a remix of the low-key and hollow Title Screen Theme of Metroid, which, as the name would imply, played on the game's title screen. This track has been directly ported from Super Smash Bros. Melee.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Hirokazu Tanaka

Brinstar Depths (Melee)
Track title Brinstar Depths (Melee)
Universe Metroid
Debut game Metroid
Stage of usage Brinstar
Availability Unlockable
Link [10]

Brinstar Depths (Melee)

Origin

This track is a synth, techno remix of the music that would play in Metroid when Samus Aran ventured through general areas of Planet Zebes towards the end of the game, combined with the music that would play within a room containing a new item. This track has been directly ported from Super Smash Bros. Melee.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Hirokazu Tanaka

How to Unlock

Collect a random CD containing this track.

Yoshi's Island (Melee)
Track title Yoshi's Island (Melee)
Universe Super Mario Bros.
Debut game Super Mario World
Stage of usage Yoshi's Island
Availability Default
Link [11]

Yoshi's Island

Origin

This track is a banjo-based remix of a music piece originating in Super Mario World, that being the music that would play on most athletic levels, some of which are situated on Yoshi's Island, hence the stage that the track plays on. Later on in this remix, a woodblock beat will be added. This is derived from how a woodblock beat would be added to the background music whenever Mario rode Yoshi in Super Mario World and following games.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Kōji Kondō

Fountain of Dreams (Melee)
Track title Fountain of Dreams (Melee)
Universe Kirby
Debut game Kirby Super Star
Stage of usage Green Greens
Availability Unlockable
Link [12]

Fountain of Dreams (Melee)

Origin

This track is an orchestrated and atmospheric remix of the popular Gourmet Race track from the Kirby games, starting with Kirby Super Star. The Gourmet Race music track would play in Kirby Super Star when Kirby challenged King Dedede to a Gourmet Race, where the two would race to the finish line while trying to eat as many pieces of food as possible.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Jun Ishikawa

How to Unlock

Collect a random CD containing this track.

Green Greens (Melee)
Track title Green Greens (Melee)
Universe Kirby
Debut game Kirby's Dream Land, Kirby Super Star
Stage of usage Green Greens
Availability Default
Link [13]

Green Greens (Melee)

Origin

An orchestration of the Green Greens stage music from Kirby's Dream Land with the ending of Kirby Super Star' sub-game Milky Way Wishes at the end of the track. Ripped directly from Melee. Ripped directly from Melee.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Jun Ishikawa

Corneria (Melee)
Track title Corneria (Melee)
Universe Star Fox
Debut game Star Fox
Stage of usage Corneria
Availability Default
Link [14]

Corneria (Melee)

Origin

An orchestration of, ironically, the music heard in the Venom stage, with pieces from the Space Armada theme of the original Star Fox. Ripped directly from Melee.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Hajime Hirasawa

Venom (Melee)
Track title Venom (Melee)
Universe Star Fox
Debut game Star Fox 64
Stage of usage Corneria
Availability Unlockable
Link [15]

Venom (Melee)

Origin

An orchestration of the main theme for Star Fox 64. Ripped directly from Melee.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Hajime Hirasawa

How to Unlock

Pokémon Stadium (Melee)
Track title Pokémon Stadium (Melee)
Universe Pokémon
Debut game Pokémon Red, Green & Blue
Stage of usage Pokémon Stadium
Availability Default
Link [16]

Pokémon Stadium (Melee)

Origin

An orchestration of the main title screen music in most Pokémon games and is complete with a chorus. Ripped directly from Melee.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Jun'ichi Masuda

Poké Floats (Melee)
Track title Poké Floats (Melee)
Universe Pokémon
Debut game Pokémon Red, Green & Blue
Stage of usage Pokémon Stadium
Availability Default
Link [17]

Poké Floats (Melee)

Origin

A synthesized medley of three battle-related tunes heard in the first generation of Pokémon games, beginning with the standard Trainer Battle theme, then the Gym Leader Battle theme, and finally the wild Pokémon encounter theme. Ripped directly from Melee.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Jun'ichi Masuda

Mute City (Melee)
Track title Mute City (Melee)
Universe F-Zero
Debut game F-Zero
Stage of usage Big Blue
Availability Unlockable
Link [18]

Mute City (Melee)

Origin

A remix of the rock music heard on the first track in F-Zero X, Mute City. It was first heard in F-Zero for the SNES. Ripped directly from Melee.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Naoto Ishida, Yumiko Kanki

How to Unlock

Big Blue (Melee)
Track title Big Blue (Melee)
Universe F-Zero
Debut game F-Zero
Stage of usage Big Blue
Availability Default
Link [19]

Big Blue (Melee)

Origin

A similar remix of the rock music heard on tracks in F-Zero X that take place on the planet Big Blue. It was also first heard in F-Zero. Ripped directly from Melee.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Naoto Ishida, Yumiko Kanki

Mother (Melee)
Track title Mother (Melee)
Universe EarthBound
Debut game Mother
Stage of usage Onett
Availability Default
Link [20]

Mother (Melee)

Origin

A remix of the "Bein' Friend's" theme, the Eight Melodies, and the tune that plays when entering a battle in Mother. Ripped directly from Melee.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Keiichi Suzuki

Icicle Mountain (Melee)
Track title Icicle Mountain (Melee)
Universe Ice Climber
Debut game Ice Climber
Stage of usage Summit
Availability Unlockable
Link [21]

Icicle Mountain (Melee)

Origin

A synthesized medley of the two primary tunes in Ice Climber, with the first part being the bonus stage music and the second part being the standard mountain stage theme. Ripped directly from Melee.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Akito Nakatsuka

How to Unlock

Flat Zone (Melee)
Track title Flat Zone (Melee)
Universe Game & Watch
Debut game Super Smash Bros. Melee
Stage of usage Flat Zone 2
Availability Default
Link [22]

Flat Zone (Melee)

Origin

An original composition comprised of atmospheric techno-sounds mixed with the beeping effects of the Game & Watch games. Ripped directly from Melee.

Composition & Arrangements

Original Composer: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Super Mario Bros. 3 (Melee)
Track title Super Mario Bros. 3 (Melee)
Universe Super Mario Bros.
Debut game Super Mario Bros. 3
Stage of usage Yoshi's Island (Melee stage)
Availability Unlockable
Link [23]

Super Mario Bros. 3 (Melee)

Origin

A synthesized rock-based medley of the first stage music and the first overworld music in Super Mario Bros. 3 for the NES. Ripped directly from Melee.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Kōji Kondō

How to Unlock

Battle Theme (Melee)
Track title Battle Theme (Melee)
Universe Pokémon
Debut game Pokémon Gold & Silver
Stage of usage Pokémon Stadium
Availability Default
Link [24]

Battle Theme (Melee)

Origin

A synthesized medley of three battle-related tunes heard in the second generation of Pokémon games, beginning with the wild Pokémon encounter theme, then the Gym Leader Battle theme, and finally the Champion Battle theme. Ripped directly from Melee.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Gō Ichinose, Jun'ichi Masuda

How to Unlock

Fire Emblem (Melee)
Track title Fire Emblem (Melee)
Universe Fire Emblem
Debut game Fire Emblem: Sword of Seals, Fire Emblem
Stage of usage Castle Siege
Availability Default
Link [25]

Fire Emblem (Melee)

Origin

A medley of two Fire Emblem tracks, the first of which is the "character recruitment" music in Fire Emblem: Sword of Seals and Fire Emblem for the GBA, and after some piano-based music, the second tune is the main Fire Emblem series theme. Ripped directly from Melee.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composition: Yuka Tsujiyoko

How to Unlock

Mach Rider (Melee)
Track title Mach Rider (Melee)
Universe Nintendo
Debut game Mach Rider
Stage of usage Port Town Aero Dive
Availability Unlockable
Link [26]

Mach Rider (Melee)

Origin

A synthesized remix of the music heard typically in Mach Rider for the NES. Ripped directly from Melee.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composition: Hirokazu Andō

How to Unlock

Mother 2 (Melee)
Track title Mother 2 (Melee)
Universe EarthBound
Debut game Mother
Stage of usage Onett
Availability Unlockable
Link [27]

Mother 2 (Melee)

Origin

Quaint soft rock remix of the "Pollyanna" theme from Mother. Ripped directly from Melee.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composition: Keiichi Suzuki

How to Unlock

Dr. Mario (Melee)
Track title Dr. Mario (Melee)
Universe Super Mario Bros.
Debut game Dr. Mario
Stage of usage PictoChat
Availability Default
Link [28]

Dr. Mario (Melee)

Origin

A synthesized remix of the first of two primary tracks heard in Dr. Mario for the NES. Ripped directly from Melee.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composition: Hirokazu Tanaka

How to Unlock

Battlefield (Melee)
Track title Battlefield (Melee)
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage Battlefield
Availability Default
Link [29]

Battlefield (Melee)

Origin

A techno remix of the Menu 1 music from Melee, and it was also directly ripped from Melee.

Composition & Arrangements

Copyright HAL Laboratory, Inc.

Menu (Melee)
Track title Menu (Melee)
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage None (Can be played on Brawl's menu)
Availability Unlockable
Link [30]

Menu (Melee)

Origin

The orchestrated music heard as the primary track in Melee's menus. Ripped directly from Melee.

Composition & Arrangements

Copyright HAL Laboratory, Inc.

How to Unlock

Multi-Man Melee 1 (Melee)
Track title Multi-Man Melee 1 (Melee)
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage Battlefield
Availability Unlockable
Link [31]

Multi-Man Melee 1 (Melee)

Origin

Synthesized rock variant of Melee's opening theme. Ripped directly from Melee.

Composition & Arrangements

Copyright HAL Laboratory, Inc.

How to Unlock

Final Destination (Melee)
Track title Final Destination (Melee)
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage Final Destination
Availability Unlockable
Link [32]

Final Destination (Melee)

Origin

This is a climactic orchestration of the ending credits music for Super Smash Bros. Ripped directly from Melee.

Composition & Arrangements

Copyright HAL Laboratory, Inc.

How to Unlock

Giga Bowser (Melee)
Track title Giga Bowser (Melee)
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage Final Destination
Availability Unlockable
Link [33]

Giga Bowser (Melee)

Origin

The track that is played when battling Giga Bowser in Melee. Ripped directly from Melee.

Composition & Arrangements

Copyright HAL Laboratory, Inc.

How to Unlock

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