Super Smash Bros. Melee

Pichu (SSBM)/Forward aerial

< Pichu (SSBM)
Revision as of 16:22, January 6, 2025 by FunkyGrip2000 (talk | contribs) (Small correction.)
Hitbox visualization showing Pichu's forward aerial.
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Overview

Forward aerial contends with Dash attack for Pichu's worst move, having minimal competitive use. It is largely unused in serious play due to high recoil damage, relatively high startup, and not launching the opponent. Other than experimentation or mind games, this move should almost never be used. It takes a minimum 9 frames for Pichu to be actionable after the final hit unless l-canceled, making its theoretical benefit of enabling a close ranged follow up virtually impossible on skilled opponents. Even if this move connects and is not punishable on hit, its reward is low without a follow up and its strong recoil exacerbates Pichu's atrocious survivability. Its no launch, multi hit nature can uniquely be taken advantage of to lower a recovering opponent away from the ledge, but this still significantly competes with Pichu's other options.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Hits 1-4
0 0 2% 0   0 100 30 6.487866 15 0.0 2.081898 0.496062             Shock
1 0 2% 0   0 100 30 5.655888 4 0.0 0.0 0.0             Shock

Timing

Initial autocancel 1-9
Hits 1-4 10-12, 14-16, 18-20, 22-24
Ending autocancel 34-
Animation length 39
                                                                             
                                                                             

Landing lag

Animation length 15
L-cancelled animation length 7
Normal                               
L-cancelled                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel