Hitbox visualizationsEdit
No sword | Non-Gold sword | Gold sword |
---|---|---|
OverviewEdit
HitboxesEdit
Each hit with a sword uses up durability points. More specifically:
- A Wood sword hit uses up 9 points, out of a maximum of 25.
- A Stone sword hit uses up 14 points, out of a maximum of 40.
- An Iron or Diamond sword hit uses up 14 points, out of a maximum of 50.
- An Gold sword hit uses up 18 points, out of a maximum of 25.
No swordEdit
WoodEdit
StoneEdit
IronEdit
GoldEdit
DiamondEdit
TimingEdit
Charges between | 5-6 |
---|---|
Hitboxes (Not Gold, Gold) | 13-15, 10-12 |
Interruptible (Not Gold, Gold) | 44, 36 |
Animation length (Not Gold, Gold) | 47, 38 |
Not Gold | |||||||||||||||||||||||||||||||||||||||||||||||
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Gold |
Lag time |
Charge interval |
Hitbox |
Interruptible |
TriviaEdit
- In competitive play, the diamond variant of the move is often nicknamed the "Jake Smash" due to its frequent usage by Jake as a conditioning tool.